Really impressed how through DLC and CCP they've been able to bring vanilla more and more into a realistic realm. Can't wait for a more realism focus in CS2 🤞🏻
this new small police station it will be really nice as a security room before you enter a power plant facilitie or an oil industryand staff like that.
The trolley bus love makes me happy. I remember using trolleys extensively in my first serious attempt at a city because they reminded of older sections of downtown Toronto. As more and more content came out, the Trolley roads not being compatible with new stuff was really disappointing. I'm glad it's been improved.
With Brooklyn and queens, heart of Korea, and wall to wall. It’s nice to see a much more fleshed out mid-rise variety to help with the ramp up to your proper skyscrapers. Which was sadly lacking in the early life of cities.
NGL that was my biggest pet peeve with early CS, since our choices with regards to residential were either _single family detached_ or _residential high rise._
Love this video. Helps me prioritize what content I need immediately, can wait for, or don't want at all. It's a shame all of these really cool quality of life updates for the game are coming so late in the game that they are bumping up against the launch of CS2. Here's hoping we don't have to wait so long for base game improvements in the new one.
I'm hoping that some of the critical elements of DLCs and mods make it into the cs2 base game. Like bike paths/lanes, pedestrian streets, move it functionality, tmpe (lane arrows, vehicle restrictions, speed limits), etc. Can see maybe limited versions of industry DLC, parks, campus, airports being in the base game but with very advanced versions introduced later as DLCs. After all, programmers and artists need to be paid.
@@rsplines12 Could be as simple as the pre-DLC assets (airports, universities etc.) being enabled for the levelling functionality, then the design/build your own aspect as DLCs.
For those reading, the "Park with Birches" in H&R seems to vary dpending on the map theme; on the tropical Parklife map I am on, I have a "Park with Palms" instead that has a different path layout, a Baobab tree instead of a gazebo, and is decorated with palm trees, parklife palm plants, and red trees. The variation is map-specific and cannot be changed. Just a heads up.
I love the new industrial roads I'm gonna combine them with the Brooklyn and queen dlc to make the ultimate hood with a snow themed map some type of Chicago Detroit Pittsburgh combination.
Wow! They really went all out, content creators and CO. If these are in fact the last packs/updates, I'd say they finished this game on a high note. Can't wait to get my hands on all of them. And of course I'm excited to see what you will do with the new stuff in both Orchid Bay and Thessia.
This is probably my favorite content drop for the game. I've been wanting to sort of remake the little office parks and old town areas that you find near where I live, they're all low to medium density buildings, lot's of red brick apartments and businesses and the like. I'm glad I can now recreate that aesthetic in vanilla as a console player. I love driving through the old town in my city. It's a lovely little historic district that gives me tons of ideas that I couldn't recreate in the game until now. Definitely am going to make use of the little road side motel in there, cos my old town has an inn that looks just like it, plus there a bunch of old red brick factories and industry buildings around the rail yards in my area. I'm super stoked to mess with the Queens and Historical Industry packs to try and recreate that vibe. Also, the new warehouse with the rail connection is probably one of my favorite ploppable building they added in all of this.
Yes! The monorail/ship hub has been fixed. Woo Hoo! So impressed with all the new content. I can see the new Japan assets fitting in nicely with some industrial builds. I think that little police box would excellent for a security checkpoint in industrial areas, or maybe in an expanded stadium build or a concert build. I too was worried about the Hotels DLC, but what ever piddling you have to do with establishing a hotel chain is MORE than made up with the massive variety of assets. All those extra parks are sorely needed to add variety to vanilla cites. Very impressed with it all.
About the new airport aprons that have been added. They were already in the game as a sub-building in Sunset Harbor accessible in Find It. There are more sizes, they however flatten terrain and do guide electricity. They work nicely as the bottom of custom canals to keep the ground flat and not sticking through the sides of the quays.
I have Sunset Harbor and I've never seen any aprons before the update today. Can you point me towards them? I'm on the PS4 and only see the giant ones. Kind of disappointed with it, to be honest. Was hoping for a district painter tool that just made everywhere you painted cement...
Thanks OE! I really like the accent color you can set for the hotels. Love the new trolley/bike roads -- going to have to try trolleys again. Bike lanes are a must in my city so these additions are great. The zoning thing is amazing - will help immensely with road hierarchy.
I feel like the Industrial evolution assets fit very well in different settings based on their level. The historical buildings fit well in a North Eastern American city inspired by regions like New York and New England and also fit well in an English city. I think the contemporary buildings fit well, once again, in an American inspired city. And I feel like the modern style buildings fit well within a more West Coast American city and in many European settings. Especially in a dutch city because here in the Netherlands we have a lot of modern buildings in our industrial parks
i dont say this lightly, especially about game companies... *I Love You Paradox* thanks for listening and involving your community behind the games ❤❤❤
Them new parks genuinely look fantastic, I never realised they come with the new DLC. I thought it would be underwhelming like the shopping malls CCP, but they haven’t cut corners at all. I’m tempted to get it, but my laptop is already maxing out with limited DLCs and mods I already use.
It still kills me that I lost my good PC in 2016. That said, last going off I was using a heavily modded version of Cities with all custom assets, sounds, the real time mod, etc. I used to leave it running for days, and I've so far (since the good PC) killed two laptops doing that, I think. The hard drive failed in the first, and the fans and thermal paste are failing in my most recent one lol. Now I'm Cities-less until I can get another laptop, and probably one of those desk pad things with built in fans to help it. Both laptops I've basically killed ended up with regular thermal shutdowns while playing. Laptops are shit for it. Tangent aside, I really need to get a new PC and these new DLCs. I last played after sunset harbour, and I hope my City is recoverable.
Nice vid. I'll opt for the Hotels and Industrial CCP's for sure. I play heavily modded CS and have been on a bit of a break from the sim but I've recently updated it, deleted duplicate assets and unsubbed from outdated mods to get ready for these final releases. My PC very similiar to yours Egg and I look forward to your new maps review, always enjoy them. Thumbs up as usual!
"Turbulent pool water" and the stoned of it's face tarzia made me laugh out loud today haha thank you for the chuckle. I'm super psyched for these last dlcs and will probably get them all. Super excited to see what you'll do with all of them!
I like the hotels pack, not sure how I feel about the others. I like that we can now pick where we can zone, wish it would have been much sooner than towards the end of Cities 1.
What excites me about these last few free updates is that I can't imagine CO not have a feature that is now part of the base game. I kinda suspect that these last few feature updates were created for CSL1 base game AFTER they had the same feature working in CSL2. I guess we only have a few more months to wait as I can't see CSL2 not being released by the end of September. This would put it into people's hands with enough time for any emergency patches to be released before Christmas.
I'm building a Japanese inspired city right now, so these new Japanese assets, vehicles and transport hubs are definitely a welcome surprise. One of the most entertaining and satisfying aspects of Cities Skylines is managing public transport. My last project was a Northern California inspired build, and so while San Francisco does have a relatively well developed PT system compared to other American cities, creating these huge and interconnecting networks is something you can't do because that would be unrealistic. BUt Japan of course does have a very complex and well developed public transport system and I love to create all these connections to move large number of people around in my overcrowded Asian city. The fact that I will now be able to do that in the style of the country I'm trying to recreate, with the same architecture and even hiragana/katakana and kanji on the buildings and vehicles, makes me very happy because it adds so much realism. Too bad though that some of those larger buildings didn't have two metro stations. I imagine it wouldn't have been to hard to add one. Since that would also have been more realistic when you have such a large building. But overall I'm very happy with it, and can't wait till it gets added to the new consoles (since I'm playing CS remastered on Xbox Series S) On an ending note: I also like how the Cities Railways logo from the vanilla game looks a lot like the Japanese Railways logo from real life. It probably was inspired by that in the first place since the original vanilla game generic assets seem to have been inspired mostly by American and Japanese buildings for some reason. But this also adds detail which makes the transport hubs and stations look more realistic because they look like they are operated by JR
The industrial highways are something I'm really excited about now, most interstates in USA are like 60+ years old now and not all of them are well maintained. I look forward to differences of texture between bordering municipalities that maintain the road, new sections, all that. The new industrial bridge is very nice as well!
For a $400.00au + game it should be perfect. I hope CS2 is more stable and less expensive BUT I honestly can't see them doing that. Once CS2 releases we'll have to buy all this stuff again, and again. I don't believe they should be cashing in on users DLC or mods, which is what they seem to be doing at times.
That fence slow-mo does not get old 🤣, too bad it's the last update of CS:1 where we can enjoy it. Thanks for the rundown of all the new stuff, much appreciated to get an overview to see what is worth picking up.
I really looking up to this Update . . . Oh, i just see this comes today! Then i have to Start my Game just now 🤩 Thank you CPP for this Video, i´m relatively new to your Channel and i like your Content a lot!
I really hope CO would give us a functional graveyard park type, but that will probably be saved for CS2. One of the things I'm missing the most, and have for some time.
I hope it’s released at midnight, and not the morning of. I’m really hoping for underground medium density rapid transit. Like LRT or BRT stations and assets..
These additions look amazing. I was a bit worried that the Hotels & Retreats DLC would be gimmicky like Financial Districts, but it actually looks to be a very fun play mechanism. The assets look astonishingly good, too, including those super configurable parks. Same thing goes for Brooklyn & Queens, which will finally allow for realistic mid-rise development. The Japanese train station assets are really cool and I love the new more realistic industrial growables. The free update is definitely one of the best yet with so many new features for almost all DLCs. Overall, this is a fantastic send-off to our favorite cities builder game.
Man, seeing all this and knowing Cities 2 is on the way i really am impressed with how much better it got Like this game had an impresively good start to begin with
I'm crushed. I was so excited for the warehouse with rail connection. Now I see that it isn't a through station. My trains don't run backwards, I won't use that building.
I think you are sleeping on that small police boxes potential! It could be a nice security gate asset or small security asset for a construction site or somewhere less populated.
I have everything for this game except the music packs. So all this new stuff is welcome. Though i think base game add ons beat the new dlc ccp. But I am especially glad for the monorail harbor fix. Was building an incredible city. That one bug made me put the game away for awhile. 😂😂😂😂
They should have been doing stuff like the Brooklyn/Queens and industrial themes all along for all types of areas. I am more than happy to pay for it. Now finally as a new game is coming out they do. I will buy everything but the train station pack. I am not the best with trains so I am not that picky about the stations I have. I was always using the Brooklyn themed mod and it was alright but it tended to make the zone look all the same. Like a big blob of brown. Even with this DLC it might still be bland a bit because Brooklyn buildings often have a splash of color on some of them to mix it up. Some even look like converted Mosques. Also, many buildings have a little more character to them than just straight up flat walls. Like round turrents on the sides. Walk up steps to the front door. Just older looking but well maintained. So the ones that had the stairways in the front were cool but you needed more of that. Much of Brooklyn can be like walking in a city in the late 1800's. So yes, you get these straight up and down flat buildings but you also have a lot of more gothic type buildings. The brown buildings here are more what the poorer areas look like but super clean looking. Or what they would look like in Queens. But those White Queens buildings are pretty accurate. Queens looks a lot more like a 50's style area so that is pretty cool. All well.
Really impressed how through DLC and CCP they've been able to bring vanilla more and more into a realistic realm. Can't wait for a more realism focus in CS2 🤞🏻
this new small police station it will be really nice as a security room before you enter a power plant facilitie or an oil industryand staff like that.
Facts
The trolley bus love makes me happy. I remember using trolleys extensively in my first serious attempt at a city because they reminded of older sections of downtown Toronto. As more and more content came out, the Trolley roads not being compatible with new stuff was really disappointing. I'm glad it's been improved.
With Brooklyn and queens, heart of Korea, and wall to wall. It’s nice to see a much more fleshed out mid-rise variety to help with the ramp up to your proper skyscrapers. Which was sadly lacking in the early life of cities.
NGL that was my biggest pet peeve with early CS, since our choices with regards to residential were either _single family detached_ or _residential high rise._
Always appreciate these DLC preview videos that you do. Thanks again Egg 😁
Love this video. Helps me prioritize what content I need immediately, can wait for, or don't want at all. It's a shame all of these really cool quality of life updates for the game are coming so late in the game that they are bumping up against the launch of CS2. Here's hoping we don't have to wait so long for base game improvements in the new one.
Glad it could help JD!
I'm hoping that some of the critical elements of DLCs and mods make it into the cs2 base game. Like bike paths/lanes, pedestrian streets, move it functionality, tmpe (lane arrows, vehicle restrictions, speed limits), etc. Can see maybe limited versions of industry DLC, parks, campus, airports being in the base game but with very advanced versions introduced later as DLCs. After all, programmers and artists need to be paid.
@@OVERCHARGEDEGG Looking forward to the new maps tier list.
@@rsplines12 Could be as simple as the pre-DLC assets (airports, universities etc.) being enabled for the levelling functionality, then the design/build your own aspect as DLCs.
For those reading, the "Park with Birches" in H&R seems to vary dpending on the map theme; on the tropical Parklife map I am on, I have a "Park with Palms" instead that has a different path layout, a Baobab tree instead of a gazebo, and is decorated with palm trees, parklife palm plants, and red trees. The variation is map-specific and cannot be changed.
Just a heads up.
I love the new industrial roads I'm gonna combine them with the Brooklyn and queen dlc to make the ultimate hood with a snow themed map some type of Chicago Detroit Pittsburgh combination.
Wow! They really went all out, content creators and CO. If these are in fact the last packs/updates, I'd say they finished this game on a high note. Can't wait to get my hands on all of them. And of course I'm excited to see what you will do with the new stuff in both Orchid Bay and Thessia.
This is probably my favorite content drop for the game. I've been wanting to sort of remake the little office parks and old town areas that you find near where I live, they're all low to medium density buildings, lot's of red brick apartments and businesses and the like. I'm glad I can now recreate that aesthetic in vanilla as a console player. I love driving through the old town in my city. It's a lovely little historic district that gives me tons of ideas that I couldn't recreate in the game until now.
Definitely am going to make use of the little road side motel in there, cos my old town has an inn that looks just like it, plus there a bunch of old red brick factories and industry buildings around the rail yards in my area. I'm super stoked to mess with the Queens and Historical Industry packs to try and recreate that vibe. Also, the new warehouse with the rail connection is probably one of my favorite ploppable building they added in all of this.
I'm constantly blown away by how much the game has been drastically improved over the last year.
I think all these improvements over the last year are retrofitting features of CSL2 back into CSL1.
Yes! The monorail/ship hub has been fixed. Woo Hoo! So impressed with all the new content. I can see the new Japan assets fitting in nicely with some industrial builds. I think that little police box would excellent for a security checkpoint in industrial areas, or maybe in an expanded stadium build or a concert build. I too was worried about the Hotels DLC, but what ever piddling you have to do with establishing a hotel chain is MORE than made up with the massive variety of assets. All those extra parks are sorely needed to add variety to vanilla cites. Very impressed with it all.
About the new airport aprons that have been added. They were already in the game as a sub-building in Sunset Harbor accessible in Find It. There are more sizes, they however flatten terrain and do guide electricity. They work nicely as the bottom of custom canals to keep the ground flat and not sticking through the sides of the quays.
I have Sunset Harbor and I've never seen any aprons before the update today. Can you point me towards them? I'm on the PS4 and only see the giant ones. Kind of disappointed with it, to be honest. Was hoping for a district painter tool that just made everywhere you painted cement...
@@Charles_Anthony They're sadly only accessible with the Find It mod. Sorry to disappoint you.
Thanks OE! I really like the accent color you can set for the hotels. Love the new trolley/bike roads -- going to have to try trolleys again. Bike lanes are a must in my city so these additions are great. The zoning thing is amazing - will help immensely with road hierarchy.
I feel like the Industrial evolution assets fit very well in different settings based on their level. The historical buildings fit well in a North Eastern American city inspired by regions like New York and New England and also fit well in an English city. I think the contemporary buildings fit well, once again, in an American inspired city. And I feel like the modern style buildings fit well within a more West Coast American city and in many European settings. Especially in a dutch city because here in the Netherlands we have a lot of modern buildings in our industrial parks
2 videos in a day!!! Awesoooomee!!!!!!! Thanks Egg, you are the best!!!!
i dont say this lightly, especially about game companies... *I Love You Paradox* thanks for listening and involving your community behind the games ❤❤❤
Amazing video you are so quick to upload videos after DLC, Respect😍😀
Them new parks genuinely look fantastic, I never realised they come with the new DLC. I thought it would be underwhelming like the shopping malls CCP, but they haven’t cut corners at all. I’m tempted to get it, but my laptop is already maxing out with limited DLCs and mods I already use.
It still kills me that I lost my good PC in 2016. That said, last going off I was using a heavily modded version of Cities with all custom assets, sounds, the real time mod, etc. I used to leave it running for days, and I've so far (since the good PC) killed two laptops doing that, I think. The hard drive failed in the first, and the fans and thermal paste are failing in my most recent one lol. Now I'm Cities-less until I can get another laptop, and probably one of those desk pad things with built in fans to help it. Both laptops I've basically killed ended up with regular thermal shutdowns while playing. Laptops are shit for it.
Tangent aside, I really need to get a new PC and these new DLCs. I last played after sunset harbour, and I hope my City is recoverable.
Nice vid. I'll opt for the Hotels and Industrial CCP's for sure. I play heavily modded CS and have been on a bit of a break from the sim but I've recently updated it, deleted duplicate assets and unsubbed from outdated mods to get ready for these final releases. My PC very similiar to yours Egg and I look forward to your new maps review, always enjoy them. Thumbs up as usual!
Cheers Tony, enjoy the new assets mate!
With these DLCs, lovely and believable rural areas can now be created
"Turbulent pool water" and the stoned of it's face tarzia made me laugh out loud today haha thank you for the chuckle.
I'm super psyched for these last dlcs and will probably get them all. Super excited to see what you'll do with all of them!
Mann… Cities 1 was so good… why can’t they forget CS2 and just go back to regular CS1 updates?
That really would be nice, huh.
I like the hotels pack, not sure how I feel about the others. I like that we can now pick where we can zone, wish it would have been much sooner than towards the end of Cities 1.
We have a lot of those red brick buildings here in Pittsburgh as well. Love the new content!
What excites me about these last few free updates is that I can't imagine CO not have a feature that is now part of the base game.
I kinda suspect that these last few feature updates were created for CSL1 base game AFTER they had the same feature working in CSL2.
I guess we only have a few more months to wait as I can't see CSL2 not being released by the end of September.
This would put it into people's hands with enough time for any emergency patches to be released before Christmas.
The fence thing gets me every time lol love it. Looking forward to seeing more of these packs in your cities
Thank you for showcasing all of this!
I'm building a Japanese inspired city right now, so these new Japanese assets, vehicles and transport hubs are definitely a welcome surprise. One of the most entertaining and satisfying aspects of Cities Skylines is managing public transport. My last project was a Northern California inspired build, and so while San Francisco does have a relatively well developed PT system compared to other American cities, creating these huge and interconnecting networks is something you can't do because that would be unrealistic. BUt Japan of course does have a very complex and well developed public transport system and I love to create all these connections to move large number of people around in my overcrowded Asian city. The fact that I will now be able to do that in the style of the country I'm trying to recreate, with the same architecture and even hiragana/katakana and kanji on the buildings and vehicles, makes me very happy because it adds so much realism. Too bad though that some of those larger buildings didn't have two metro stations. I imagine it wouldn't have been to hard to add one. Since that would also have been more realistic when you have such a large building. But overall I'm very happy with it, and can't wait till it gets added to the new consoles (since I'm playing CS remastered on Xbox Series S)
On an ending note: I also like how the Cities Railways logo from the vanilla game looks a lot like the Japanese Railways logo from real life. It probably was inspired by that in the first place since the original vanilla game generic assets seem to have been inspired mostly by American and Japanese buildings for some reason. But this also adds detail which makes the transport hubs and stations look more realistic because they look like they are operated by JR
I’m ready for it, definitely improving current cities and will be starting a new city 😀
The industrial highways are something I'm really excited about now, most interstates in USA are like 60+ years old now and not all of them are well maintained. I look forward to differences of texture between bordering municipalities that maintain the road, new sections, all that. The new industrial bridge is very nice as well!
I'm so excited for the next few episodes of OB with these new CCPs 🤩🤩
For a $400.00au + game it should be perfect. I hope CS2 is more stable and less expensive BUT I honestly can't see them doing that. Once CS2 releases we'll have to buy all this stuff again, and again. I don't believe they should be cashing in on users DLC or mods, which is what they seem to be doing at times.
That fence slow-mo does not get old 🤣, too bad it's the last update of CS:1 where we can enjoy it. Thanks for the rundown of all the new stuff, much appreciated to get an overview to see what is worth picking up.
I'm sure there will be plenty of slow mo fence some the Cities 2 reveal!
They could literally just give me new trees and I would be excited. The rest is a bonus!
Your introductions and explanations of new DLCs is always so welly done 🤩
Cities skylines really know how to keep people playing
paying or playing?
@@4879daniel both
Those industrial roads are juicy!
The Castle Hotel would work well next to the amusement park.
When everytime he sees park, automatically clicking the path section :D
Looking forward to this stuff, especially the Brooklyn/Queens pack!
I really love that castle hotel.
Thanks Egg for this great preview.
I can't wait for the now update to come.
Thanks for taking the time to do these O.E!
P.S Theres also new monorail road networks!
Thank you for putting everything together! Now its way easier to to start building with all these new things :)
That Conference Hotel building in red is just basically Brotherhood of NOD headquarters
What a great update. Very helpful for some upcoming buying decisions... Thanks as ever.
新フェンスの登場で一番テンションが上がるのEggらしくて好き
I really looking up to this Update . . . Oh, i just see this comes today! Then i have to Start my Game just now 🤩
Thank you CPP for this Video, i´m relatively new to your Channel and i like your Content a lot!
Crazy that this game in its end of life stage is getting some of the best updates it's gotten since launch.
I really hope CO would give us a functional graveyard park type, but that will probably be saved for CS2. One of the things I'm missing the most, and have for some time.
It's funny how you were calling it Industrial Revolution. I was doing that for a while too... just seems to roll off the tongue a little bit better.
Make a transit hup with trolleybuses.
Your videos are amezing. I always wait for a video.
Did you noticed, that capacity of ferries are also changed? They can transport up to 80 people now.
Yow! Super excited to see this on your new builds 😊
I hope it’s released at midnight, and not the morning of. I’m really hoping for underground medium density rapid transit. Like LRT or BRT stations and assets..
These additions look amazing. I was a bit worried that the Hotels & Retreats DLC would be gimmicky like Financial Districts, but it actually looks to be a very fun play mechanism. The assets look astonishingly good, too, including those super configurable parks. Same thing goes for Brooklyn & Queens, which will finally allow for realistic mid-rise development. The Japanese train station assets are really cool and I love the new more realistic industrial growables. The free update is definitely one of the best yet with so many new features for almost all DLCs. Overall, this is a fantastic send-off to our favorite cities builder game.
Maldives ❤
Now, we just need an underwater restaurant & dance club 😂
Thanks for the reviews 👍🏻
A great way to showcase everything
Well Heck Ned. I had pretty much decided to not buy any of these but then I watched your video. Now I'm looking at buying it all.
are you going to be creating a new city on one of the maps from the DLC? love ur vids btw
22:44 "I prefer to have a little bit of a larger police facility" Its a police box Egg, I am sure its bigger on the inside 😂🤣
Love these types of videos and to see the game is getting updates right to its end. Though it’s Industrial Evolution not Revolution 😆
I'm a completionist, I want it all!! LOL :) great preview. Thanks Egg!
Thank you for the video. This is definitely a great update!
Just the excuse I need to start a new city!
Man, seeing all this and knowing Cities 2 is on the way i really am impressed with how much better it got
Like this game had an impresively good start to begin with
Great overview thank you
Will they be coming to Remastered as well at the same time?
I could see Thessia having trolly busses in a less built up city.
I'm crushed. I was so excited for the warehouse with rail connection. Now I see that it isn't a through station. My trains don't run backwards, I won't use that building.
Hey Egg. I stopped buying dlc when cities 2 was announced. Will cities 1 dlc move over to cities 2 or be completely obsolete?
Nah mate, they are two seperate games. Nothing will transfer to CS2 from CS1 :)
@OVERCHARGEDEGG I though that would be the case, I guess I was just hoping it would be a bit like the total war warhammer series lol
Workshop assets are getting competition ♥️
You convinced me. Here's my card, gimme all of the bricks, mass transit, and new roads, please.
Do the parking decals 26min into the video work? ie. Will cars stop in them?
Thanks for sharing ...
Always love these ...
Can’t wait for this drop. I’m pumped to start my 234th city. This time I will get to 30K
Haven't been this excited for new Cities DLC in a while!
At 0:00 I thought they should add more trolleys.
I love trolleys.
I think you are sleeping on that small police boxes potential! It could be a nice security gate asset or small security asset for a construction site or somewhere less populated.
how does the link work with steam, to get the discount?
I have everything for this game except the music packs. So all this new stuff is welcome. Though i think base game add ons beat the new dlc ccp. But I am especially glad for the monorail harbor fix. Was building an incredible city. That one bug made me put the game away for awhile. 😂😂😂😂
Hopefully, now that Cities 1 is, for lack of a better word, complete, we might hear more about Cities 2
What pc do you use? I have a laptop 8GB and my game slows down once I get to 7000 citizens.
45:54 what is that sightseeing prop thing thats hanging from the mountain is it a mod or a vanilla thing and if it is where do i find it?
its from the parklife dlc in the nature reserve tab
Industrial EVOLUTION!!
They should have been doing stuff like the Brooklyn/Queens and industrial themes all along for all types of areas. I am more than happy to pay for it. Now finally as a new game is coming out they do. I will buy everything but the train station pack. I am not the best with trains so I am not that picky about the stations I have. I was always using the Brooklyn themed mod and it was alright but it tended to make the zone look all the same. Like a big blob of brown. Even with this DLC it might still be bland a bit because Brooklyn buildings often have a splash of color on some of them to mix it up. Some even look like converted Mosques. Also, many buildings have a little more character to them than just straight up flat walls. Like round turrents on the sides. Walk up steps to the front door. Just older looking but well maintained. So the ones that had the stairways in the front were cool but you needed more of that. Much of Brooklyn can be like walking in a city in the late 1800's. So yes, you get these straight up and down flat buildings but you also have a lot of more gothic type buildings. The brown buildings here are more what the poorer areas look like but super clean looking. Or what they would look like in Queens. But those White Queens buildings are pretty accurate. Queens looks a lot more like a 50's style area so that is pretty cool. All well.
new vehicles : OK
new roads : OK
new traffic AI :??...one day maybe!?
nice video...thanks ;)
I’m pretty sure they’ll never fix the traffic AI
New coal power plant = Som City. Old coal power plant = Sim Town
Japan railroads looks awesome 👏🏻
howdie OE from Allenstown, NH.
Nice review! ✌😎
Very helpful video, thank you! :-)
C:S goes out with a bang! 😆👍
Egg what do you mean trolley buses are “now good” they have always been great and 100% the best form since Sunset Harbour! Apologies immediately 😁😁😁😁
You forgot to mention that the color of the hotel changes with what you choose as your logo.
Nice, but the huge amount of new stuff makes me wonder what they have left for CS2 ...
Can't find where the new hedges are located. Any help?
the train statue symbol really looks like a ideological symbol... Nice for some soviet ish build