Game Animation sample Locomotion V1.4 (add car, radial menu)

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 8

  • @spacedevilhunter
    @spacedevilhunter 2 หลายเดือนก่อน +1

    Great great great! Congratulation!

  • @lordgionuovo
    @lordgionuovo 2 หลายเดือนก่อน

    trop fort !!!

  • @mrb9002
    @mrb9002 2 หลายเดือนก่อน

    i Checked this out, very nice, its a different setup to other people, one question is, how do you handle the aimoffset or the aiming for the Guns, i could not find any refence to it or the layer?

    • @UstudioGaming
      @UstudioGaming  2 หลายเดือนก่อน

      thank you, actually I wanted to do something different than the other projects which copy each other...
      everything is good in the animLayers but it will be difficult to explain in the comments on youtube

    • @mrb9002
      @mrb9002 2 หลายเดือนก่อน

      @@UstudioGaming Thanks mate I did find it, I like the way it setup, I cant quite work out how you use the unarmed blend space but have different poses attached to it to get you aiming working i can not get it working for the like of me in my project, what I did do in my project is more the traversal logic to a component BP.
      maybe you can answer why every one is using the Spine rotation and modify bone with a band space, when i remove it, it dose not seem to do anything

    • @UstudioGaming
      @UstudioGaming  2 หลายเดือนก่อน

      This is the official solution to use in Lyra by epic game. doc is here : dev.epicgames.com/documentation/en-us/unreal-engine/using-animation-blueprint-linking-in-unreal-engine