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Ustudio gaming
France
เข้าร่วมเมื่อ 7 ธ.ค. 2011
Développement Sur unreal engine
Ultimate GASP V1.6.3 (drop weapons, stealth finisher...)
hello everyone,
Unreal engine 5.4 based on Game Animation Sample Project
download project on Patreon :
www.patreon.com/UstudioGaming
V1.6.3:
-Add Quick Change Weapons (mouse wheel is the Left/Right keys of the gamepad) all weapons on character
-Add Drop Weapons by Radial Menu
-loot Item By Enemy
-When you pick up the same weapon a second time, it falls back to the ground immediately
-add Niagara Guide with Spline Track (to show the way to follow)
-add stealth finisher (hand and sword)
Already in Game :
-Weapons System : (rifle, pistol ,shotgun, Grenade Launcher ,Rocket Launcher, Sword..)
-Grenade Systemp : (clasical , smoke , flashbang, molotov , ice ,electric)
-AI system with chase, hearting .....
-Car System (with cars from City Sample
-Chaos System (glass and other)
-Some Item (Bandage , Binoculars, Torch)
-Xray (Like the last of us)
-Balance System
-Impact and effect on each surface and Interactive Surface ( sound , Niagaga ) with Data Asset
-Ai enemy like Spider
-Pickup System with outline
-Flashlight
-PopNumber when Damage
-Tripwire Mines system
-pipe fire and smoke
-weather manager (snow and rain) from my marketplace asset "Ultimate Surface Interactive Trace"
-Inventory Component
-Radial Menu for Item
-Crouch System
-foot IK with control Rig
-Zipline
-Ai enemy From Paragon
-Sliding System
-stealth system
-throw rock for AI
-loot item on AI Death
-Stealth system
-Stealth Finisher
-Spline Track Guide (for tutorial by exemple)
Explosion Pack :
www.unrealengine.com/marketplace/en-US/product/ultimate-various-explosion
Hit Impact Pack :
www.unrealengine.com/marketplace/en-US/product/ultimate-hit-impact-niagara-vfx-uhin
Discord : discord.gg/eQ6vzwuK9e
I will update it regularly to make it a COMPLETE Kit.
Main inputs:
1) Move - W,S,A,D
2) Jump - Space Bar
3) Sprint - L Shift
4) Crouch - C
5) Aiming - R Mouse Button
6) Camera Third person / First Person - T
7) Aiming - R Mouse Button
8) Shoot L Mouse Button
9) Reload Rifle - R
10)Grenade - G
11)temporary Select weapons - Q
12)Show/hide Help - TAB
13)Roll - quick double tap C
14)FlashLight - F
15)Xray - Z
16)Use Item -U (on Selected)
Unreal engine 5.4 based on Game Animation Sample Project
download project on Patreon :
www.patreon.com/UstudioGaming
V1.6.3:
-Add Quick Change Weapons (mouse wheel is the Left/Right keys of the gamepad) all weapons on character
-Add Drop Weapons by Radial Menu
-loot Item By Enemy
-When you pick up the same weapon a second time, it falls back to the ground immediately
-add Niagara Guide with Spline Track (to show the way to follow)
-add stealth finisher (hand and sword)
Already in Game :
-Weapons System : (rifle, pistol ,shotgun, Grenade Launcher ,Rocket Launcher, Sword..)
-Grenade Systemp : (clasical , smoke , flashbang, molotov , ice ,electric)
-AI system with chase, hearting .....
-Car System (with cars from City Sample
-Chaos System (glass and other)
-Some Item (Bandage , Binoculars, Torch)
-Xray (Like the last of us)
-Balance System
-Impact and effect on each surface and Interactive Surface ( sound , Niagaga ) with Data Asset
-Ai enemy like Spider
-Pickup System with outline
-Flashlight
-PopNumber when Damage
-Tripwire Mines system
-pipe fire and smoke
-weather manager (snow and rain) from my marketplace asset "Ultimate Surface Interactive Trace"
-Inventory Component
-Radial Menu for Item
-Crouch System
-foot IK with control Rig
-Zipline
-Ai enemy From Paragon
-Sliding System
-stealth system
-throw rock for AI
-loot item on AI Death
-Stealth system
-Stealth Finisher
-Spline Track Guide (for tutorial by exemple)
Explosion Pack :
www.unrealengine.com/marketplace/en-US/product/ultimate-various-explosion
Hit Impact Pack :
www.unrealengine.com/marketplace/en-US/product/ultimate-hit-impact-niagara-vfx-uhin
Discord : discord.gg/eQ6vzwuK9e
I will update it regularly to make it a COMPLETE Kit.
Main inputs:
1) Move - W,S,A,D
2) Jump - Space Bar
3) Sprint - L Shift
4) Crouch - C
5) Aiming - R Mouse Button
6) Camera Third person / First Person - T
7) Aiming - R Mouse Button
8) Shoot L Mouse Button
9) Reload Rifle - R
10)Grenade - G
11)temporary Select weapons - Q
12)Show/hide Help - TAB
13)Roll - quick double tap C
14)FlashLight - F
15)Xray - Z
16)Use Item -U (on Selected)
มุมมอง: 534
วีดีโอ
Ultimate GASP V1.6.2 (stealth , rewrite some part..)
มุมมอง 2.4K14 วันที่ผ่านมา
Unreal engine 5.4 based on Game Animation Sample Project download project on Patreon : www.patreon.com/UstudioGaming V1.6.2: -stealth system (in foliage) -splitting the main map into several test maps -Fixed the balance system to accept amplitudes on the Z axis -add new actor for Balance "BP_Spline_rail" so that the camera follows the player when we are on a spline that is not linear -added a n...
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มุมมอง 30421 วันที่ผ่านมา
hello everyone, Unreal engine 5.4 based on Game Animation Sample Project download project on Patreon : www.patreon.com/UstudioGaming V1.6.1: -add sliding system -New Map Test based on Infinity Blade with some texture from Megascan -add Ai character child (Kellan metahumain) Already in Game : -Weapons System : (rifle, pistol ,shotgun, Grenade Launcher ,Rocket Launcher, Sword..) -Grenade Systemp ...
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hello everyone, Unreal engine 5.4 based on Game Animation Sample Project download project on Patreon : www.patreon.com/UstudioGaming V1.6.0: -Update Camera System -Add Crossbow -fix aim rotation to crosshair direction -add gamepad direction in Radial Menu -add all character float "strength Resistance" damage division coefficient (base : 1.0) -some fix -Change Hud Weapons Already in Game : -Weap...
Tutorial How To add New pistol in Ultimate Gasp
มุมมอง 277หลายเดือนก่อน
Hello, this is my first tutorial, thank you for your understanding, I will try to do better for the following ones. Discord : discord.gg/eQ6vzwuK9e project on Patreon : www.patreon.com/UstudioGaming
Ultimate GASP V1.5.8 (Zipline, new monster)
มุมมอง 223หลายเดือนก่อน
hello everyone, Unreal engine 5.4 based on Game Animation Sample Project download project on Patreon : www.patreon.com/UstudioGaming V1.5.8: -Add motion warping to Pickup animation -Add Zipline -Fix Beam Balance now work corectly -add 2 Monster From Paragon Already in Game : -Weapons System : (rifle, pistol ,shotgun, Grenade Launcher ,Rocket Launcher, Sword..) -Grenade Systemp : (clasical , smo...
Ultimate GASP V1.5.7 (torch, spider AI..)
มุมมอง 224หลายเดือนก่อน
Unreal engine 5.4 based on Game Animation Sample Project download project on Patreon : www.patreon.com/UstudioGaming V1.5.7 -add Torch Item -add widget for Target lock on enemy -add Spider Enemy -add new sword and some effect -add Gameplay Tag (but not 100% complete) -Some fix Already in Game : -Weapons System : (rifle, pistol ,shotgun, Grenade Launcher ,Rocket Launcher, Sword..) -Grenade Syste...
Ultimate GASP V1.5.6 (Xreay Vision, Axe, sword ..)
มุมมอง 360หลายเดือนก่อน
hello everyone, Unreal engine 5.4 based on Game Animation Sample Project download project on Patreon : www.patreon.com/UstudioGaming V1.5.6 -add weapons (Axe and Sword) -Complete rewrite of the Weapon parameters in a Data Asset -creation of a Data Asset for attacks (hand, sword, axis, etc.) to be able to create if necessary, Sets with completely different animations -Add Xray Vision like the la...
Ultimate GASP V1.5.5 (Chaos Destruction, Balance System)
มุมมอง 650หลายเดือนก่อน
Unreal engine 5.4 based on Game Animation Sample Project download project on Patreon : www.patreon.com/UstudioGaming V1.5.5 -Change Map -Add chaos destruction system -add Balance System -some fix and optimisation -add smoke when using the handbrake -Change some part of Anim Blueprint and add some additive -update pickup system for weapons (Previous) V1.5.4 -add bool for activate/deactivate AI B...
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DUDE U MAKE AWSOME THINGS
thanks
THIS IS AMAZING!!
thanks
Great work! It is recommended to cancel the AI's running stop animation, which looks awkward.
thanks man
yeah !!!
thanks
Bonjour, j'ai une petite question, est-ce que j'ai le droit de ne pas acheter votre pack, mais de télécharger quand même vos animations qui sont de très bonne qualité ? Bien sûr, je n'oublierai pas de vous créditer, c'est juste pour savoir si j'en ai le droit car cela fait un moment que je cherche des animations pour faire du wall run dans mon projet vidéoludique. Et les animations que vous fournissez dans le Drive sont très bien.
Bonjour, n'hesitez pas a venir m'en parler sur discord si vous pouvez
Really great work! I’m currently working on a project where I would love to integrate your system for controlling NPCs. My question is: Would it be possible to issue commands to NPCs using your system via C++? Specifically, I’m looking to make NPCs execute the same actions that players can perform, such as moving to specific destinations, shooting, climbing, and so on.
Thank you, everything is possible, there are several ways to do it, the simplest is to control everything with blueprint interfaces, it makes things much easier in your case
Cool! How to learn to make something like this?
I don't know, I only share my project on patreon but I don't make a tutorial to do it yourself
@@UstudioGaming but how did you learn it?
If you don't know how to do it, avoid getting into C++, you'll have a lot of difficulty without knowledge.
yeah !!!
thanks
Make a tutorial on how to change the character and the weapon settings made for the main character to work on any other character, for example another character straight from the Unreal Marckplace store, because I added another character and the animation for picking up the weapons were all wrong , did not adjust to the body of the new character placed in the Aminamtion Sample. Also, how much do you charge to do a TPS system?
there are already many tutorials to explain how to replace characters in gasp, it's easy to find them. for weapons they are in the right place you just have to use a character of the same size as uefn or scale the character to the same size because after a retarget the real character of uefn is still present but the members of the body may not be in the right place if your new character is of a different size. this is the principle of the live retarget of ue5
@@UstudioGaming Understood, can you make a video tutorial?
hello, is the weapon system in this project replicated?
not yet
stylé !!!
merci
Is it possible to make FPS view?
FPS view is not 100% operational because animations are not fully adapted to FPS view.
@@UstudioGaming and do you plan to improve the fps view in the near future?
yes of course, in fact the fps view works very well it's the weapon animations that are not compatible. otherwise without weapons it works perfectly well
CADA VEZ MELHOR,PARABENS
thanks
Incroyablement fou !!!!!!!!
Merci :)
yeah !!! template de fou furieux !!!
merci mec 😆😆
thanks
New Soundtrack! Yay! :D Quick question: Will you be making any youtube tutorials on motion matching animation being replicated on a dedicated server? For example, crouching?
for now i will try to make some tutorials on my project to be able to show the different possibilities... and continue to evolve this project as much as possible... maybe later i could explore other types of tutorials on different topics as you ask
for now i will try to make some tutorials on my project to be able to show the different possibilities... and continue to evolve this project as much as possible... maybe later i could explore other types of tutorials on different topics as you ask
Nice!
thank's
yeah !!!
thank's
Are you willing to sell me the unreal project files?
it's on patreon
trop bien !!!
merci
Need controller support
actually I am mainly on the keyboard mouse, part is already supported on the controller but not everything actually
Really easy to add controller
yes it's true when we have gamepad for test :)
trop bien !!!
merci
Nice
thanks
Will you modify Pickup/Equip/Unequip to make it more realistic? For example, when I reach for a weapon lying on the ground, you can see that I'm picking it up from the ground, meaning that when I touch it, it disappears from the ground, appears in my hand, I stand up with it, and attach it to my character when I'm using a different weapon at that moment, or if I don't have any weapons in my hands, the currently picked up one would be in use.
indeed you are right I know, it is planned to improve this part as soon as possible, I have a lot of things to add and modify it takes a little time
Multiplayer or only single?
for the moment single
trop bien !!!!
merci
Not bad at all 🍻
thanks
doing great friend! awesome work
thanks
You're bringing serious heat with this. It's all I need as a base for my tower defense project. I'm glad to be a supporter, I may download this ASAP.
thanks for your support 😁
looks fantastic. Do you also plan to have civilians AI react to what is happening around them. For example, they will run away in panic if they see weapons or hear shots or if you have a fight with enemy AI?
I have a lot of plans but all this takes time 😅, in fact, when he hears the enemy shooting, I look for where the gunshot is coming from
trop bien !!!
merci
I bought this plugin in the store, I want to use this in the multiplayer game, how should I set up, the current problem is that the client animation is not displayed correctly
This is because this pack is not replicated, you need to add replication to animation and rotations
@@UstudioGaming Can you help me specifically where I should add replicated? I'm not sure about this.
unfortunately I am not going to replicate this product, it's easy to do you can find a lot of tutorials on youtube, replication is universal in unreal engine
you have to read the descriptions in the marketplace because it is not absolutely not noted that it is a replicated
Hey! Is this replicated?
partially, I must first add important things to continue the multiplayer game...
trop cool bravo !!!
merci
Wow 😮
thank's
Looks hood ❤
thanks
trop fort !!!
merci
I'm watching all of your videos whenever you upload but why are you using the same weird music everytime like you don't even have to put music... Anyways I'm a fan of your work
Thank you, indeed you are right, I will perhaps put more it will be simpler, I will perhaps think about putting a background sound directly in the map like lyra for example
Looks great! Can the enemy AI use the new weapons you added? Also, can they punch the player back in melee?
yes you can change weapons for AI with "Weapons Start" variable directly from the character AI on the map , and I work's actualy on the next version with Real AI with Blackboard. (search player, fire on player ,Free Roaming)....
This looks solid. How did you integrate a roll into the pose search database? Is that for a heavy landing? Root motion? My rolling animation plays too fast.
no pose seach database for the moment, I prefer to group all the animations in a database when everything is clearer in my development
Do you plan to add animations of the character actually entering/exiting the vehicle and being visible while idle and steering inside the vehicles?
Indeed it is planned but not at all for the moment because there are many other things to do in the future more important
cool, did we can make some custom metta human bp or something? also about interact with object or item
there is already a metahuman character in the project because it is the basis of the epicgame "Game animation Sampe" project
lets go !!! trop bien
merci
pretty cool, keep it up
thanks
Please make a tutorial for this all project bro
I don't do integration tutorials for other projects. I do one single project and all my content is through this one not for others
please make a tutorial for this project bro
make a tutorial for which part? to do what
Hi, it is possible to eliminate this jerk of animation after climbing and changing camera rotation? 2:24
I think it's the video capture that has a problem because in game I don't feel this problem at all
nice
thanks
Would be cool to see how this was done.
this projet is canceled ...
@@UstudioGamingThat's a shame 😔
I can't risk having problems with Nintendo using their sprites..
@@UstudioGaming could always just swap them out with other sprites?
so of course but you have to find all the necessary sprites which is not obvious and will necessarily be less beautiful than a Mario