yes you can change weapons for AI with "Weapons Start" variable directly from the character AI on the map , and I work's actualy on the next version with Real AI with Blackboard. (search player, fire on player ,Free Roaming)....
This looks solid. How did you integrate a roll into the pose search database? Is that for a heavy landing? Root motion? My rolling animation plays too fast.
Looks hood ❤
thanks
lets go !!! trop bien
merci
Looks great! Can the enemy AI use the new weapons you added? Also, can they punch the player back in melee?
yes you can change weapons for AI with "Weapons Start" variable directly from the character AI on the map , and I work's actualy on the next version with Real AI with Blackboard. (search player, fire on player ,Free Roaming)....
thanks
cool, did we can make some custom metta human bp or something? also about interact with object or item
there is already a metahuman character in the project because it is the basis of the epicgame "Game animation Sampe" project
This looks solid. How did you integrate a roll into the pose search database? Is that for a heavy landing? Root motion? My rolling animation plays too fast.
no pose seach database for the moment,
I prefer to group all the animations in a database when everything is clearer in my development
hello, is the weapon system in this project replicated?
not yet
May I ask, does this work in the UE5.5 Game Animation Sample project? Can we download the project?
the project is available in description on patreon