The KEY to every GREAT fighting game.

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  • เผยแพร่เมื่อ 20 ธ.ค. 2022
  • What do you think is key to a great fighting game? Comment down below!
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    Tags:
    #tekken7 #streetfighter #fgc
    This video talks about motion in fighting games.
    Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. "Limited Edition" and "Ultimate Edition" editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021. The cross-platform play was only supported between the PlayStation 4 and PlayStation 5 versions at launch. Cross-play with the Windows version is set to be added as an update alongside Season Pass 2. Ver. 1.05 added Korean voices, marking the 3rd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus and Guilty Gear X2 #Reload.
    Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and 30 additional characters were added through updates and downloadable content.
    Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games. In Skullgirls, players fight each other with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was first released through the PlayStation Network and Xbox Live Arcade in April 2012, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features.
    Mortal Kombat is a popular series of fighting games created by Midway Games, which in turn spawned a number of related media. It is especially noted for its digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its mix of bloody and brutal action; its graphic Fatality killing moves contributed to the founding of the ESRB. The original Mortal Kombat was developed as a reaction to the popular Capcom fighting game Street Fighter II, with simpler controls and digitized graphics. The original idea of Mortal Kombat was thought up in 1989 along with storyline and game content, but not put to arcades until 1991 (and game systems). Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would garner publicity for the game. Although highly controversial, the mix of realism and violence propelled Mortal Kombat to widespread and historic renown.
    Tekken 7 (鉄拳7) is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the Tekken series. Tekken 7 was released to arcades in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Xbox One and Microsoft Windows in June 2017 were based on Fated Retribution. Set shortly after the events of Tekken 6, the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. Tekken 7 introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series. Tekken 7 was a critical and commercial success, selling over 9 million copies as of June 2022. A sequel, Tekken 8, is in development.
  • เกม

ความคิดเห็น • 260

  • @typhoonbh
    @typhoonbh  ปีที่แล้ว +28

    Hey! We just hit over 600 members on discord and I wanna get to 1k hopefully.
    If you wanna hang out with us join here: discord.gg/B6uWue8

    • @frankaxe6700
      @frankaxe6700 ปีที่แล้ว +1

      You got a dis?, alright

  • @jimmyjohnjingles6266
    @jimmyjohnjingles6266 ปีที่แล้ว +309

    Bro that intro is so clean

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +32

      I appreciate it

    • @noob7t5
      @noob7t5 ปีที่แล้ว +6

      Fr

    • @thefgcsensei4482
      @thefgcsensei4482 ปีที่แล้ว +8

      *says motion with an emphasis on "Otion" sounding like "Ocean" as "aquatic ambiance" starts playing in the background.*
      chef's kiss

    • @radifire
      @radifire ปีที่แล้ว

      Legitimately. Just looking at that in the preview was enough to get me to click

    • @AlanJonesu
      @AlanJonesu ปีที่แล้ว +1

      Like your shape up? ;)

  • @truffeltroll6668
    @truffeltroll6668 ปีที่แล้ว +129

    I love that MK is always in the realism corner when it has the most unrealistic jabs and upercuts. No hip movement or general leg twisting when striking someone.
    And a lot of sliding instead of pushing yourself with your legs from the ground.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +36

      When I'm referring to it's realism, I'm mostly talking about the animation process, like how Elena's idle animation is rotoscoped, of course some of her other moves might not be realistic but the concept of it is based on real life material.

    • @truffeltroll6668
      @truffeltroll6668 ปีที่แล้ว +30

      @Typhoon I know, it's just a little bit of a pet peeve I have.
      I'd argue that a SF punch follows a real punch closer than most MK punches.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +15

      @@truffeltroll6668 Yeah I understand what you mean

    • @xSnowdrift
      @xSnowdrift ปีที่แล้ว +19

      Never forget Kitana's crouching kick in MKX

    • @megakookat5677
      @megakookat5677 9 หลายเดือนก่อน +3

      I would say specifically MKX animations were a lot more dramatic and unrealistic but it really helped emphasize the impact of certain attacks which personally i think was much better than mk11 animations.

  • @m.o.s.4742
    @m.o.s.4742 ปีที่แล้ว +154

    I think that the Skullgirls team have done an incredibile Job with the animations

    • @arandomguyontheinternet2308
      @arandomguyontheinternet2308 ปีที่แล้ว +17

      That’s not a think that’s a fact

    • @devoutmordexfollower5289
      @devoutmordexfollower5289 ปีที่แล้ว +4

      Why is that huh? 🤨🤨🤨

    • @miwiarts
      @miwiarts ปีที่แล้ว +13

      Coldest take in the universe.

    • @ObiAlmighty
      @ObiAlmighty ปีที่แล้ว +10

      Fanservice jokes aside, the Skullgirls team has ASTOUNDING animation. Their team is insanely skilled at what they do.

    • @LJ_973
      @LJ_973 ปีที่แล้ว

      @@devoutmordexfollower5289saw this conversation on discord lol

  • @UncleHamsBasedOpinions
    @UncleHamsBasedOpinions ปีที่แล้ว +36

    As a guy who is making his own fighting game, these videos are a godsend. Hopefully you’ll end up talking about my game!

    • @bambangjoko4098
      @bambangjoko4098 11 หลายเดือนก่อน +2

      What's the name of your game ?

    • @UncleHamsBasedOpinions
      @UncleHamsBasedOpinions 11 หลายเดือนก่อน +6

      @@bambangjoko4098 Hey, thanks for commenting! The name of the game will be Rabblerousers, but the game is super far from a playable state. I appreciate the interest tho.

    • @TatsuMakiEd
      @TatsuMakiEd 8 หลายเดือนก่อน +1

      @@UncleHamsBasedOpinions keep us updated

    • @pokekingdomthehedgehog99
      @pokekingdomthehedgehog99 12 ชั่วโมงที่ผ่านมา

      ​@@UncleHamsBasedOpinions I hope it all works well mate good luck 🎉

  • @evilded2
    @evilded2 ปีที่แล้ว +22

    An animator in FG player being able to understand the principles behind both really helps with appreciating the work. Important side effect as you can't play modern Mortal Kombat without vomiting...

  • @evilded2
    @evilded2 ปีที่แล้ว +26

    The editing in this one is phenomenal.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +11

      Thanks, I’m starting to learn blender so hopefully I’ll be able to incorporate more 3D stuff depending on the topic.

  • @HELLRAISER02
    @HELLRAISER02 ปีที่แล้ว +13

    Something you mentioned that i like in animation, is the reaction, its for me, why tekken moves feel so strong (well also cuz tekken chars hit like trucks)
    The opponents get yeeted in one direction or another, crumple in agony, start rolling like a ball, etc.
    (But in SF5 for example, i feel like im barely hurting the enemy sometimes cuz of their underwhelming reaction, or if they are recoiling in pain im only like +2, so i did that big attack with with a big reaction but im barely plus and only did like 8% on a stray hit, feels really weak)

  • @jaywalmoose9623
    @jaywalmoose9623 3 หลายเดือนก่อน +2

    6:26 It's funny that GGST footage was used when talking about how every single move should have startup, active and recovery frames. I urge you to go to dustloop and check Sol's jumping heavy

  • @RBAidan
    @RBAidan ปีที่แล้ว +37

    Just curious. What inspired you to go from a Brawlhalla analysis videos to full on fighting game analysis videos? Also great video btw.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +31

      I knew that Brawlhalla had limits in terms of how many people I could reach and I've always wanted to learn more fighting games

  • @SHINBAXTER
    @SHINBAXTER ปีที่แล้ว +3

    AS A KID BACK IN THE SF3 DAYS I WAS ALWAYS LIKE "SOMETHINGS ANNOYING ME ABOUT ELENA'S HEAD AND NECK DURING THAT WIN ANIMATION". NOW WE KNOW XD
    =)

  • @fisher4540
    @fisher4540 5 หลายเดือนก่อน +3

    I gotta say your channel is so amazing for fighting game lovers and for starters
    How didn’t I know this channel earlier😭

  • @Sheepyshere
    @Sheepyshere ปีที่แล้ว +2

    5:19 squidward is hitting with the beat

  • @madmanawesome
    @madmanawesome ปีที่แล้ว +3

    That’s what I like about guilty gear strive’s camera. Scoring a counter hit combo that the camera dynamically angles at the corner makes it so dramatic. And the particle effects are icing on the cake

  • @shadethedon8351
    @shadethedon8351 11 หลายเดือนก่อน +1

    Found this video while looking for an explanation about MK 1 background or pretty much every combat game actually, i didn’t get what i was looking for which is how they make the background but get a lot of other stuff instead so thank you for this one mate ! Nice job.

  • @frankaxe6700
    @frankaxe6700 ปีที่แล้ว +3

    Bro why is the Transitions so clean?!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +3

      A lot of practice

  • @deathrising6420
    @deathrising6420 9 หลายเดือนก่อน +2

    I have been planning on making a fighting game for a while and thiss has helped me realize what i should try to add to the game for the movement to feel smooth

  • @aaronsound
    @aaronsound ปีที่แล้ว +4

    Wow. The editing is getting crazy, i never thought about it like that, and it's a pretty niche topic from what i've seen. I can tell you made a looooot of research. So if you care, i care. Thanks a lot. Banger video!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +2

      Wow, thanks!

  • @SaturnnCast
    @SaturnnCast ปีที่แล้ว +2

    I've been watching through all your videos and HUGE props for your editing. It really ties everything together super well =]

  • @gabgrillahk3563
    @gabgrillahk3563 ปีที่แล้ว +1

    good production, visuals helped convey info

  • @ddreamlezz
    @ddreamlezz ปีที่แล้ว +2

    Hey man love the work that went into this video, reminds me of Core-A-Gaming from editing to how the video is structured. Keep up the good work 🤠

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Thanks, will do!

  • @ZzigZaG00NIN
    @ZzigZaG00NIN 7 หลายเดือนก่อน

    Always interesting seeing the rotoscoping videos. The twitching around after falling for Mk and you can easily tell how it'll be translate into the game lol

  • @winterz-ace7593
    @winterz-ace7593 ปีที่แล้ว +1

    The editing was so clean, your channel is gonna blow up soon, Im calling it.

  • @tdcorgi9862
    @tdcorgi9862 ปีที่แล้ว +1

    Your videos are always interesting and nice to watch thanks

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Glad you like them!

  • @bahaalfararjeh626
    @bahaalfararjeh626 ปีที่แล้ว

    Such a good vid, thought this was gonna be another boring motion inputs video, but this is fucking amazing

  • @sahirsoomro2350
    @sahirsoomro2350 10 หลายเดือนก่อน

    Yo awsome video really really informative and educational about fighting games fr man 💯🔥 btw whats that fighting game on 1:35?

  • @zidane429
    @zidane429 ปีที่แล้ว

    Just discovered this video + this channel. Firstly want to say this video was really well edited and I shared it to my small group of friends! Secondly, I want to advise that you take longer breaks between thoughts - those gaps will allow viewers to refocus once you start talking again. Feel free to ignore that thought as I am just a rando but you get a sub from me!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      I appreciate the feedback, pauses could definitely help with the pacing so I'll keep that in mind next time

  • @nova2669
    @nova2669 ปีที่แล้ว

    brooo i need an editing tutorial i love your style

  • @raball
    @raball ปีที่แล้ว

    what game is that @ 6:04? originally found you for the BH, stuck around for good analysis & quality content. well done

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      its called small arms

  • @LJ_973
    @LJ_973 ปีที่แล้ว +1

    Felt like this video was An animation class (which don’t get me wrong is amazing). I always thought about doing real life acting takes to make movements in games, and now I feel stupid knowing it has already been done, I find it really cool that Tekken and Mortal Combat decided to do that.
    0:52 (insert Pokémon scarlet and violet clip here)

  • @PomadaGaming
    @PomadaGaming ปีที่แล้ว

    Putting the water level donkey kong country music at the start very nice

  • @TheUncutAngel
    @TheUncutAngel ปีที่แล้ว +4

    I've redone the animations in my game so many times lol. Iterative approaches are fun but just not immediately satisfying like motion capture. But most humans suck at moving, soooo...no love lost lol

  • @shaghilathar3588
    @shaghilathar3588 ปีที่แล้ว +1

    Sakurai made a video about this , about the elasticity of the Mishima hellsweep ironically enough

  • @daemonYTBE
    @daemonYTBE 9 หลายเดือนก่อน +1

    why is every song in this video something i listen to daily

  • @matthiasjones
    @matthiasjones ปีที่แล้ว

    Wonderfully done. Between this and SugarPunch's A.B.I.Tutorials I'll never look at fighting games the same again. XD

  • @andrei201086
    @andrei201086 ปีที่แล้ว +1

    Tekken animations has some elasticity. For example, Kazuya's iconic hellsweep. When he's performing it, his torso twists unrealistically, but it makes the attack feel more swingy and powerful. There plenty of examples in Tekken. Watch how characters twist and wirl when they are hit by screw attacks.

  • @losky159
    @losky159 ปีที่แล้ว +1

    What is this game at 1:34 - 1:42?? I've never seen it before but the visuals are really smooth
    Also the whole video is really nice, your editing is very nice.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Its called punch planet

  • @Mirell289
    @Mirell289 ปีที่แล้ว

    Please make a video about legendary moments in fighting game tournaments

  • @forbiddenbox
    @forbiddenbox ปีที่แล้ว +4

    Haven't watched the whole video yet but you should definitely make a chatgpt video! Also why Elena head like that 😭

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +2

      It could be interesting but I'm not sure if people would want to see it, i've made ai lore videos in the past and they didn't do that well. Also yeah Elena's head doesn't move sometimes lol

    • @forbiddenbox
      @forbiddenbox ปีที่แล้ว

      @@typhoonbh Got it

  • @ShahiydF
    @ShahiydF ปีที่แล้ว +2

    Just nitpicking here but Tekken uses very little or subtle elasticity in their animations, one example being the Mishima Hell Sweep. If you ever slow down a video of them doing it without a shirt, you can see their torso and hips contorting to near unnatural amounts. Otherwise, great video and keep up the good work!

  • @chuchu4559
    @chuchu4559 ปีที่แล้ว

    BABE NEW TYPHOON VIDEO DROPPED

  • @15_subhajitghosh19
    @15_subhajitghosh19 ปีที่แล้ว +7

    This dude amazes me everytime he drops a video. This is the definition of peak content. Great job man, great job

    • @bigyetee2592
      @bigyetee2592 ปีที่แล้ว

      Indeed

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      It’s always nice to see comments like this, it’s why I always learn new techniques to at least try to make the videos better, thank you

  • @brenobarbosa3489
    @brenobarbosa3489 ปีที่แล้ว

    Awesome content!

  • @alexanderbillups1115
    @alexanderbillups1115 ปีที่แล้ว

    Excellent work and quality vid.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Much appreciated!

  • @jpVari
    @jpVari ปีที่แล้ว

    Great video!

  • @zxkzel3057
    @zxkzel3057 ปีที่แล้ว

    holy crap ur at 20k already?????? i remember when you were saying thanks to us about 10k

  • @zmaster3982
    @zmaster3982 ปีที่แล้ว

    Again the thumbnail is really good

  • @pvpsushi
    @pvpsushi ปีที่แล้ว +2

    this guy always manages to sneak in brawlhalla. Now i always search for a brawlhalla clip

  • @MJPDesigns
    @MJPDesigns ปีที่แล้ว +1

    I would love to see a 3d fighting game like tekken and virtua fighter but with more stylized animations. I would love to see how a more cartoony anim style translates to a 3d game.

  • @silverseer573
    @silverseer573 4 หลายเดือนก่อน +1

    This makes a lot of sense. Also explains why I don't quite like 3D fighting games, much like I prefer 2D animation: effects like smearing trick your eye better than simply speeding things up. Not helping that games like SF6 are LOADED with bright neon effects.

  • @meswil
    @meswil ปีที่แล้ว +2

    Snk, Kim's glorious pants

  • @Gridscape
    @Gridscape ปีที่แล้ว +8

    Tekken while has no cartoonic elasticity a lot of the moves can break the models and their limbs/spine to make the animations look more impactful. It's over the top, but it still stays in the bounds of percieved realism. It's great.
    The problem with MK is there are many punch and kick animations where the character almost only moves it's attacking limb. There are also many badly placed keyframes. I don't understand why, they can make the cutscenes look nice, but not the in-game animations? Strange.
    Btw: Isn't SF3's anims were all based on 3D models? (other then those few based on rotoscoped footage) The same way KOFXIII, doing pixel art over simple 3D models.

    • @TetsuDeinonychus
      @TetsuDeinonychus 2 หลายเดือนก่อน

      No, SF3 was all hand-drawn and a bit of rotoscope. Traced 3D was used for objects, but not characters.
      A lot of current 2D fighters do the KOFXIII/Blazblue thing you're talking about, though. (It's how I'm doing the sprites for mine).

  • @egg.8320
    @egg.8320 ปีที่แล้ว

    Great vid as always

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Thank you Mr egg

  • @dasnac69
    @dasnac69 ปีที่แล้ว +1

    Great video man :)

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Glad you enjoyed it

  • @dwaffle5749
    @dwaffle5749 ปีที่แล้ว

    This is such a niche channel, I luv it.

  • @rogeras5966
    @rogeras5966 ปีที่แล้ว

    Yeah, I really like this topic of motions to make fluid animations, I like how smooth the animations look in Third Strike, and I want to record myself moving in a video to then use rotorscope to make my own fluid animation, and there's lots of animations I want to make using this process.
    2:56 And yeah, it makes me unconfortable to look at that elena's animation

  • @kumaSOevl
    @kumaSOevl ปีที่แล้ว

    Awesome video!

  • @bogdj8099
    @bogdj8099 ปีที่แล้ว +3

    Tf is that one game at 1:35?Looks beautiful

    • @trashman1605
      @trashman1605 ปีที่แล้ว +1

      It's called punch planet

  • @prachetasnayse9709
    @prachetasnayse9709 ปีที่แล้ว

    That thumbnail legit looks like Gouken was in 3rd strike or alpha 2 xD

  • @amexblack4446
    @amexblack4446 ปีที่แล้ว +1

    thanks

  • @IriaChannel
    @IriaChannel ปีที่แล้ว

    3:07 yeah, thanks

  • @yurighoul9330
    @yurighoul9330 ปีที่แล้ว

    Amazing video

  • @newtonlkh
    @newtonlkh ปีที่แล้ว

    I am new to the channel, would you kindly point me to one or two of your videos on Luke's forward movement?
    6:00 "Especially when those attack have a lot of forward movement, .... look no further than Luke, I've talked about him enough, so you guys already know."

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      4 mins in: The most HATED DLC fighting game characters.
      th-cam.com/video/-8WJZ7-zhu4/w-d-xo.html

    • @newtonlkh
      @newtonlkh ปีที่แล้ว

      @@typhoonbh thank you very much

  • @Relics__
    @Relics__ ปีที่แล้ว

    The cyperpunk part lol

  • @trabomb
    @trabomb ปีที่แล้ว +1

    This video gave me good emotions

  • @TheTopStarz
    @TheTopStarz 3 หลายเดือนก่อน +2

    Great video

    • @typhoonbh
      @typhoonbh  2 หลายเดือนก่อน

      Thanks!

  • @LuchArcade
    @LuchArcade 11 หลายเดือนก่อน

    6:02
    when you said this you reminded me of smash bros

  • @hylianfelldragon1308
    @hylianfelldragon1308 หลายเดือนก่อน

    Is why when I play an anime fighter or a platform fighter to a Mortal Kombat player in local matches, their playstyle is almost always grounded rushdown (even if they're playing a zoner heavy fighter like Link in Smash Bros or Nu in BlazBlue) while completely ignoring their defense options and aerial mobility?

  • @yyoshman
    @yyoshman ปีที่แล้ว

    good content 👍 what is that game with roy vs dog

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      punch planet

    • @yyoshman
      @yyoshman ปีที่แล้ว

      @@typhoonbh thank

  • @yomamagaming6736
    @yomamagaming6736 5 หลายเดือนก่อน

    Ok, Ready to build my fighting game. I really want to back to good old brawling...maybe with a super or two...

  • @casey_alexander
    @casey_alexander ปีที่แล้ว

    I agreed with just about everything in this video, except for your point at 6:45. You say it's not a good idea for special attacks to have minimal start up and recovery. For a lot of moves this is fair, but not for DPs. I think DPs (dragon punches, or SHORYUKENs for those who don't know) should have minimal startup because they're harder to input then a normal anti-air. Let's look at Ken in 3rd strike. He has CrHP, which is basically just a DP without the jumping and flaming fist, but it's one button. It's startup frames are minimal (7) and it does essentially the same thing as a DP. The DP however only has 1, 2, or 3 frames depending on the button you press with. This is to balance the motion input, because newer players struggle with a DP motion, they can just use the CrHP to anti-air. It has more startup but it does the same job. I think there's a Leon Massey video about it that explains it way better than I could, but please go watch that. Overall, you made a great video and earned a new subscriber.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      You're right I didn't take into account how hard the could be, and yeah Leon Massey's videos are great.

  • @zweisander7679
    @zweisander7679 ปีที่แล้ว

    what was that game that showed up in the opening and closing montages, the one with the dog character

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Punch planet

    • @zweisander7679
      @zweisander7679 ปีที่แล้ว

      @@typhoonbh thanks great vid btw

  • @poritij
    @poritij ปีที่แล้ว

    Underrated af🔥

  • @mortimerwake2974
    @mortimerwake2974 ปีที่แล้ว

    Do we have all the hand drawn sprites used in SF3?

  • @richardmacdougall7812
    @richardmacdougall7812 ปีที่แล้ว

    at around 3:30, I can't place that song. Is it something by Home?

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Yep it’s flood by HOME

  • @itsceerby
    @itsceerby ปีที่แล้ว +1

    Another great fighting game video

  • @ricodontdoit2722
    @ricodontdoit2722 ปีที่แล้ว

    What game was that in the beginning with the ninja fighting the wolf 1:35

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Punch planet

  • @GohLow
    @GohLow ปีที่แล้ว

    What game did you get the sprites for the thumbnail from?

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      the fighters generation has a database of sprites

  • @vaughnceollivierre2005
    @vaughnceollivierre2005 ปีที่แล้ว +2

    Quality content

  • @atab6555
    @atab6555 ปีที่แล้ว

    I love it when my fighting game video has movie quality editing

  • @NightfallStation
    @NightfallStation ปีที่แล้ว

    What's that background music here 3:44 ?

  • @swiftrems
    @swiftrems 6 หลายเดือนก่อน +1

    yo can someone please inform me of the name of the game at 1:35 ????? looks absolutely beautiful

    • @typhoonbh
      @typhoonbh  6 หลายเดือนก่อน

      punch planet

  • @Sucioboy_chino
    @Sucioboy_chino ปีที่แล้ว

    ayyy i appreciate the mk refrence bro

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      People were asking to cover more MK stuff so I thought this topic was good for it

  • @julianmccann2934
    @julianmccann2934 ปีที่แล้ว

    Where did you get the thumbnail sprites?

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Fighters generation has a huge database

  • @AIexanderthefake
    @AIexanderthefake 6 หลายเดือนก่อน

    Could you make a template people could use for different umm bits lol

  • @vaiyt
    @vaiyt 18 วันที่ผ่านมา

    I love how capcom during the 1990s were simultaneously the best and laziest animators 😂 They'd draw these absurdly cool sprites for Darkstalkers and MSH and then reuse them for 6 other games 😅

  • @ci8387
    @ci8387 ปีที่แล้ว +2

    can someone tell me which game is: 1:24

  • @vaiyt
    @vaiyt 18 วันที่ผ่านมา +1

    The UFC games suffer from one detail of reality that differs from fighting games. In fighting games you want moves to be readable and distinct, while for actual fighting it's the opposite.

  • @152mmapfsds
    @152mmapfsds ปีที่แล้ว +1

    Hitstop is one the mechanics of all time

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      it really is

    • @152mmapfsds
      @152mmapfsds ปีที่แล้ว +1

      @@typhoonbh I love it

  • @justhit6673
    @justhit6673 ปีที่แล้ว

    What game is that at 6:05 ?

  • @olegharput9988
    @olegharput9988 2 หลายเดือนก่อน +1

    What is the name of the game at 6:49 ?

    • @typhoonbh
      @typhoonbh  2 หลายเดือนก่อน +1

      Guilty gear strive

  • @riftingclones449
    @riftingclones449 ปีที่แล้ว +2

    How many people wanna see this man create a fighting game?

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +3

      If I could I would

    • @riftingclones449
      @riftingclones449 ปีที่แล้ว +2

      @@typhoonbh I hope in the future you can have the resources to create one because that would be amazing!

  • @thatguy8841
    @thatguy8841 8 หลายเดือนก่อน

    What are your thoughts on the current controversy surrounding the new Mortal Kombat's animations

    • @typhoonbh
      @typhoonbh  8 หลายเดือนก่อน

      I’m not familiar with what’s going on

  • @joshswenson8390
    @joshswenson8390 5 หลายเดือนก่อน

    So according to your video, animation directly affects gameplay. I don't really understand that, but it's interesting.
    I'm here wondering why the combat in Xenoverse 2 stands out compared with Kakarot. The visuals in Kakarot are beautiful, but the game relies on button-mashing, whereas Xenoverse 2 seems to be more balanced. What makes a game button-mashy?
    Another question: there was a game in the video that you didn't mention in the description. It had a cartoon-like art style?

  • @KO23_EX
    @KO23_EX ปีที่แล้ว +1

    😭😭😭noway your vid 8mins exactly for fumbled the extra ads how did you sell 1 sec

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +2

      On my screen it says 8:01, either way it let me put midrolls lmao

  • @lego_enry2857
    @lego_enry2857 ปีที่แล้ว

    Anyone has a link to the specific Tekken TAS footage used in the video?

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      th-cam.com/video/QUXR1qhsl-E/w-d-xo.html

    • @lego_enry2857
      @lego_enry2857 ปีที่แล้ว

      @@typhoonbh Thanks. Great video as always btw. With the quality standard you're keeping up, I'm surprised you haven't blown up yet, but I think it's just a matter of time, because this is some of the better produced fighting game content out there.

  • @a06death
    @a06death ปีที่แล้ว +3

    upload 😁

  • @PharoahKing_-
    @PharoahKing_- ปีที่แล้ว

    What happened to the boiler thumbnail

  • @devoutmordexfollower5289
    @devoutmordexfollower5289 ปีที่แล้ว

    This is why i can't bring myself to play multiversus, the movement feels like no other fighting game I've ever played, in a bad way ofc. It's sluggish and slow, and it's because of that that I feel the skill and technique required to have fun take a MASSIVE blow

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      It’s hard to switch to that kind of moment when most platform fighters are really snappy

  • @jasomega2446
    @jasomega2446 ปีที่แล้ว +2

    4:03 6:26 6:52