The great equalizer of fighting games.

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 483

  • @fleepity
    @fleepity ปีที่แล้ว +505

    That grab transition at 1:34 was really clean

  • @lucasamorimamorim
    @lucasamorimamorim ปีที่แล้ว +704

    i laughed so hard at ryu throwing bison non stop

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +111

      He took "take the throw" too seriously

    • @bigbone_99
      @bigbone_99 ปีที่แล้ว +48

      The empty jump lmao

    • @goroland6904
      @goroland6904 ปีที่แล้ว +19

      It's a bison so you know what...deserved

    • @rasaska8701
      @rasaska8701 ปีที่แล้ว +19

      dude that sequence is pure fucking gold what the fuck was that

    • @EliTheGleason
      @EliTheGleason ปีที่แล้ว +2

      Died honorably

  • @NEH85
    @NEH85 ปีที่แล้ว +265

    This is top tier editing and production. Nice job sir💥

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +5

      Much appreciated!

    • @videoclunk4731
      @videoclunk4731 ปีที่แล้ว

      ooh top tier hardcore gaming refernce

    • @NEH85
      @NEH85 ปีที่แล้ว

      @@videoclunk4731 You are painfully stupid. Your ignorance is the sorrow of Mankind.

  • @yikes6758
    @yikes6758 ปีที่แล้ว +109

    Makoto is my favorite fighting game character because of how she tips the strike/throw dynamic on its head. Giving her the opportunity to get an attack's worth of follow up off her command throw means "take the throw" is actually really bad advice against her, and opponents are always forced to play the 50/50 as though both outcomes are the same. In that way, she's kinda the truest half-grappler in fighting games, because she gets identical reward off of a command grab vs off of a strong hit, and is equally incentivized to go for either option

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +20

      She’s a hybrid that gets the best of both worlds

    • @sakarain
      @sakarain ปีที่แล้ว +6

      getting to the point where i kinda understood how makoto worked was euphoric. she's so fun to play

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว +1

      I wish most grapplers had that playstyle, since most grapplers always get big chunky moves anyway.

    • @videoclunk4731
      @videoclunk4731 ปีที่แล้ว

      lmao yeah man ur not even remotely a paedophile. look at the lengthy justification

    • @yikes6758
      @yikes6758 ปีที่แล้ว +4

      @@videoclunk4731 what????
      dude I was literally her age (in SF4) when I first started playing her and fell in love with her, and she's an adult in third strike anyways

  • @samfivedot
    @samfivedot ปีที่แล้ว +37

    I don't play grapplers, but one time I was messing around with Jack-O against my buddy in Strive, and upon stealing a round with Forever Elysion Driver I felt a strange rush I had never experienced in a fighting game before

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +5

      It feels great

    • @MirrorSurfer
      @MirrorSurfer ปีที่แล้ว +17

      "Yet." You don't play grapplers "yet."

    • @Y2kRito
      @Y2kRito 3 หลายเดือนก่อน

      Checking in a year later. Have you started playing grapplers yet?

    • @samfivedot
      @samfivedot 3 หลายเดือนก่อน +1

      @@Y2kRito Mostly I just play ABA, but I did pick up Manon in SF6 lol

  • @stealthcaveman9586
    @stealthcaveman9586 ปีที่แล้ว +41

    Even though I don't really play him anymore, Potemkin will always have my heart for being the character that got me into fighting games. Seeing videos of people getting rolled by multiple busters, or heat knuckle wall breaks really hyped me up and was the final push for me to start playing. He was the character i won my first few celestial challenges with in the early months of ggst and I doubt I would be playing these games at all without him.
    He also opened up the gateway into heavyweights in general which i stay true to maining Goldlewis, learning Bedman?, robot in yomi, and undecided between starting with Marissa or Zangeif when sf6 drops.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +6

      Potemkin was also my gateway into Goldlews after seeing how unfavourable it is for Potemkin. It’s also funny how you can put amor on every thing when playing the robot in yomi

    • @videoclunk4731
      @videoclunk4731 ปีที่แล้ว

      jesus is this how bad things have got. people are being inspired by a move doing too much damage. no wonder everyone just uses macros now

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +5

      @@videoclunk4731 are you mad that people like Potemkin?

    • @videoclunk4731
      @videoclunk4731 ปีที่แล้ว

      @@typhoonbh im mad that people like guilty gear its fucking ugly half made and all the players have deep seated mental issues.
      are you mad one person doesnt like potemkin?

    • @videoclunk4731
      @videoclunk4731 ปีที่แล้ว

      its like you will put up with anything as long as you dont have to put your own work in and can just suck dick in discord and get the op tech on day 1, (0 intention of playing in tournament), 1 so u can exclusively use it on new players because you fucking dodge everyone your level or higher

  • @brocksteele7475
    @brocksteele7475 ปีที่แล้ว +5

    Sol from +R is the best grappler. "Command grab leads into flashy, dynamic, high-damage combo" is way cooler than "command grab = high damage".

  • @shaghilathar3588
    @shaghilathar3588 ปีที่แล้ว +126

    I think Tekken really diversified the simple rock paper scissors of attack,block or throw with throw breaks and chickens basically making it so every action has a possible counter but there's still benefit to performing the action even if it's just to gain a positional advantage. Tekken seems to have introduced comboing FROM a throw instead of always used having been comboing into a throw as well.
    Although sometimes they take it too far with things like Marduk's tackle which is basically a just frame 50/50 that will kill you if used in the right combo

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +14

      Yeah Tekken throws are a whole different world, its cool that some throws have multiple throw breaks so that it isn't over if you miss once. Also the takedown mechanic is cool too.

    • @morgensheeeern
      @morgensheeeern ปีที่แล้ว

      Not every action has counter. Generic df1 into sidestep is i13 mid and -1 on block, makes enemy's jab whiff and too fast to be countered with homing move, you can just block homing and take the turn. Only possible option is mirror-sidestep on hard read and hope enemy whiffs. And it counters only df1 -> df1, there is unlimited options with df1 -> highcrush low CH launcher or df1 -> sidestep -> df1 -> sidestep loop that just bullies Kazuya, or df1 -> homing. And you are afraid of challenging enemy on -1 because those filthy frauds with generic df1 also has low CH hit confirmable launchers. Brainded stupid womans like Kazumi, Josie, Nina, Anna, Julia, Lidia, Miguel, Feng, Claudio, Lars, Lee.

    • @HELLRAISER02
      @HELLRAISER02 ปีที่แล้ว +5

      ​@@typhoonbhit is, i love tekken throws and especially king, prolly the most grappler grappler to ever grappler
      As for tackles, maybe theyd be funny ton use at some point in other games

    • @Maver1ck101
      @Maver1ck101 ปีที่แล้ว

      But do throws in Tekken even work? I watched a Rooflemonger video on Virtua Fighter and in one of the comments, he said that he prefers VF and DoA over Tekken because throws are actually useful in the former two.

    • @HELLRAISER02
      @HELLRAISER02 ปีที่แล้ว

      @@Maver1ck101 throws in tekken work depending on game, if its any game before 7, then its a really harsh execution check, in 7, they work fairly well online unless youre fighting very experienced players
      Otherwise, king and armor king have throws with different breaks but with the some animation, so with certain set ups its literally a guess into a lot of dmg n oki
      I never played VF or DoA so i dont know how they work

  • @lfg4762
    @lfg4762 ปีที่แล้ว +34

    Holy shit this is really well edited, the script flows well and the topic is interesting af, amazing job glad I just stumbled onto this

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      The algorithm made a good choice today

  • @tabkg5802
    @tabkg5802 ปีที่แล้ว +7

    Author most likely already know this but for those who don't, only Strive grabs are 2 frame. Older GG games had frame 0-1 grabs (so like SF2), meaning that being in close range to oponent at any time was dangerous. Pressure and oki had to be altered to avoid this. Grabs also had built in OS's with buttons like 6P but this was usually character specific

  • @gengarisnotinsmash...
    @gengarisnotinsmash... ปีที่แล้ว +6

    I distinctly remember one day I had a bunch of extra time in class, so I downloaded Fantasy Strike on the computer.
    The game where you tech throws by doing nothing.
    I throw looped like 5 people.

    • @dj_koen1265
      @dj_koen1265 ปีที่แล้ว +2

      As much as I don’t like fantasy strike
      The yomi counter system is absolutely genius and hilarious

  • @jdirksen
    @jdirksen ปีที่แล้ว +1

    Seeing that intro (featuring my favorite grappler) reminds me of perhaps the most horrifying hard read RPS I seen.
    Cowboy: Jumps to avoid Bounds Check
    Robot with 7 bars: *hippity hoppity your win is my property.*
    For the non hustlers, Robot’s “KILL PROCESS” command grab hits only aerial and eats all your super, but when used in neutral deals 400 damage per bar…
    (You can also Whiff Cancel into it, which can make it ungodly levels of satisfying if you manage to catch a foe with it when they think they’re gonna get ya)

  • @CaroFDoom
    @CaroFDoom ปีที่แล้ว +11

    i actually picked up ggst sol as a pure gimmick
    instead of actually learning a full toolkit i almost exclusively use dp and command grab which uses the same input so it's by far the fastest i've ever picked up any character
    extremely entertaining character to whip out against your friends because as soon as you win an interaction with it you just put them in hardcore rps; truly the ultimate strike/throw

  • @DestroyForX
    @DestroyForX ปีที่แล้ว +21

    Wow dude the YT algo is working overtime! Awesome quality video, very well explained and eloquent. The throw is gonna be even more hype when SF6 comes out. Now the throw is a real neutral reset with all the distance it makes between the characters. A real reward for teching a throw. The shimmy meta is gonna be crazy. Liked and subbed.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +4

      I used to hate throws but after taking time to understand them they're really fun.

  • @ToddSnap3
    @ToddSnap3 3 หลายเดือนก่อน +2

    The street fighter 2 example is interesting because the original version had no throw teching whatsoever. They added it in later because the mechanic caused so much salt.

  • @tengudwn57
    @tengudwn57 ปีที่แล้ว +36

    I have seen a heavy increase in Grappler content, and I am pleased because I foresee a good future for the grappler archetype with these new installments

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +6

      2023 is the year of the grappler

    • @E_Fig05
      @E_Fig05 ปีที่แล้ว +1

      We found the grappler player. Get 'em boys.

    • @tengudwn57
      @tengudwn57 ปีที่แล้ว

      @@E_Fig05 Bet, Third Strike, Fightcade, look for TenguManDWN57

    • @E_Fig05
      @E_Fig05 ปีที่แล้ว

      @@tengudwn57 Woah. I just watched one of your tournaments. My respect goes to anyone who can competitively play street fighter.

    • @tengudwn57
      @tengudwn57 ปีที่แล้ว

      @@E_Fig05 Never competed in a tournament my friend, hell I'm too afraid to play ranked. But one day, I would surely like to.

  • @Storm250
    @Storm250 ปีที่แล้ว +5

    Ah i waited for our videos
    i love the way u analyze every video games and not only focus on a single fighting game!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Thank you so much!

  • @Mythicalmage
    @Mythicalmage ปีที่แล้ว +4

    Coming from DBFZ, where the universal throw is 26 frames iirc to Strive where it's 2 was pretty crazy. It went to a pretty useless mechanic without heavy conditioning to one that's important in most matchups, always an option on defense or offense.

  • @Anticlimaxers
    @Anticlimaxers ปีที่แล้ว

    My favorite trick is playing characters with minus-on-block jump-ins, spamming the move at the start of the match, and then just forward jumping into throw once the opponent is conditioned to hold block.

  • @watoworld
    @watoworld ปีที่แล้ว +10

    Ty has some of the best FGC type content out. His video ideas are super unique. I wish he dropped content every hour lol there’s no enoughhhhhh

  • @veryloudcat8839
    @veryloudcat8839 ปีที่แล้ว +5

    this is very well edited!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Glad you liked it!

  • @GYPHIST
    @GYPHIST ปีที่แล้ว

    Started as a small brawlhalla content creator and now you're here.
    Took risks even grapplers wouldn't take keep it up man!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Thank you! I’m glad you stuck around for the ride

    • @GYPHIST
      @GYPHIST ปีที่แล้ว

      @@typhoonbh wouldn't miss your videos for anything man

  • @natethebad
    @natethebad ปีที่แล้ว +22

    Great video! I think throws are in a pretty good place right now. I'm fine with throws being comboable as long as resources are spent to do it.
    I don't tend to play grapplers, but as a refreshing break away from my usual fast mixup nonsense I have enjoyed Potemkin in XRD/Strive; and Kanji Tatsumi in Persona 4 Arena

    • @z1u512
      @z1u512 ปีที่แล้ว

      Throws dont always need to require resources to combo, for example in blazblue throws are slow(7F) and you can still tech out during the throw but if it lands you get hit by a devastating combo

    • @silvera1886
      @silvera1886 ปีที่แล้ว

      I think throws being comboable without resources have their place. Benimaru could combo off his normal throw in KOF 13, and I feel like throw combos would be appreciated in XV where the defense is pretty strong

  • @zell189
    @zell189 ปีที่แล้ว

    Very solid video dude
    My Favorite Grapplers are Armor King/King and Pot due to the massive amount of emotional damage i deal to my irl mates on offline matches

  • @Jyxero
    @Jyxero ปีที่แล้ว

    Clark Steel... Calm, and with all the tools to stay chill, waiting for opponent to make a move (Except projectile dogde / reflect like Z "green hand"); yes, fan of big dudes doing big damage
    Superb editing, specially with the memes

  • @rodent9523
    @rodent9523 ปีที่แล้ว +2

    An interesting point to add as a Potemkin player in strive, Okizeme after potbuster is almost always fake unless he has 50 meter, by the time potemkin gets into range and recovers from hammerfall break a 5 frame or faster jab will stop both potemkin buster and close slash, he could stop hammerfall sooner however this makes potemkin buster a non threat since he cannot delay it to catch backdash and far slash/2p oki is nearly completely useless, the only exception is if you kara cancel into hammerfall the first frame after pot buster's animation ends then hammerfall break on the first frame Close Slash will connect, which will counter hit 5 frame jabs but will still lose to 3 and 4 frame jabs, needless to say probably under 5% of potemkin players can do this double frame perfect input with any consistency

    • @rodent9523
      @rodent9523 ปีที่แล้ว +1

      TL;DR unless you are playing against Snake Eyez or FAB just mash buttons after eating pot buster unless he has meter or if you are in the corner

    • @rodent9523
      @rodent9523 ปีที่แล้ว +1

      if you want to be a total nerd for the sake of getting an advantage you can actually tell if he hit the first input by seeing if he lurches forward immediately after he puts his hands down, if his movement into hammerfall is smooth it is 100% safe to mash a 5 frame normal

    • @doughnutboyo6922
      @doughnutboyo6922 ปีที่แล้ว

      I'm not a Potemkin main, but I know that garuda impact is crazy disjointed and beats short ranged buttons. Can't you call out most fast buttons with that?

    • @rodent9523
      @rodent9523 ปีที่แล้ว

      @@doughnutboyo6922 Only after close ranged knockdown, after potemkin buster in full or midscreen potemkin doesn't have time to garuda, getting hit by 2d, buster in corner or slide head in close range are all very bad news because garuda is basically a very annoying guess for game situation
      obviously this is all assuming no meter

  • @sp4de5
    @sp4de5 ปีที่แล้ว +2

    DSbro just dropped a new potemkin combo that has 4 frame perfect inputs back-to-back-to-back-to-back. He wasnt lying, some of those combos are tough as nails

  • @cappycubing8609
    @cappycubing8609 3 หลายเดือนก่อน

    Really good video essay good mix of personality and video essay also really good editing and transitions

    • @typhoonbh
      @typhoonbh  3 หลายเดือนก่อน

      Thank you!

  • @KoopaKoot
    @KoopaKoot ปีที่แล้ว +1

    Nice vid. I like SFV Mika a lot and Clark from KOF.
    The sound of clanging sandals triggers my PTSD if you understand what that means.

  • @simoneguadagnucci1515
    @simoneguadagnucci1515 ปีที่แล้ว

    I play Ky Kiske so i can say i'm a grappler player. Also you forgot to mention that in BlazBlue throws open for full combo without any resources.
    Anyway, top tier video, the editing is just.... it's mamma mia

  • @massterwushu9699
    @massterwushu9699 ปีที่แล้ว

    2:42 the Gio/Cammy transition made me instantly subscribe 😮

  • @hamzafasih
    @hamzafasih ปีที่แล้ว

    Love how you isolated the sprites, honestly a stroke of production genius 🔥

  • @brodika
    @brodika ปีที่แล้ว +1

    0:35 made me break out in a cold sweat. Been in that exact position more times than I'd care to admit...

  • @rexalavosier
    @rexalavosier ปีที่แล้ว

    My new favourite FG video essay channel ❤

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      I'm glad you're enjoying the content!

  • @boblederp7111
    @boblederp7111 ปีที่แล้ว +1

    My favorite grappler is Super Broly in DBFZ. He has an aerial grab that wall bounces for combos and gets me hyped everytime.

  • @shatterthineekey
    @shatterthineekey ปีที่แล้ว +4

    sf3 hugo is my favourite because the system mechanics just kinda favour him so hard that despite his horrible matchup chart (look it up) he's still getting tournament results fairly often

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Hugo is one of those fun low-tier characters

  • @fntp1390
    @fntp1390 ปีที่แล้ว +2

    Nice video and amazing editing, specially at 2:30

  • @TrentonButtVO
    @TrentonButtVO ปีที่แล้ว +6

    As someone that has played Ken since I was but a wee baby, I love throws so much. Every game, I play the Ken-esque character because of how fun it is to run strike/throw. Letting an opponent naturally open themselves up because they're scared of the throw is awesome. That being said, I don't particularly enjoy proximity throws with no dedicated whiff animation (partially why I don't play earlier Gear titles).

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +3

      Yeah a lot of older fighting games are really unforgiving in that area

  • @forbiddenbox
    @forbiddenbox ปีที่แล้ว

    Yoo idk why I didn't get notified for this one, it's gotta be one of my favorite video from you, great editing! Also when I look up "typhoon Brawlhalla" I find your channel soon, we'll be able to just search for "typhoon" and get the same results, keep going.

  • @Hh-oj3bx
    @Hh-oj3bx ปีที่แล้ว

    My main in SFV, Birdie is currently my favourite fighting game character. He's a grappler, but only when he wants to be. His buttons may not be the fastest but they have considerable range for their speed and it makes his neutral very strong, being able to check fast approaches and slowly walk his opponent's down to the corner, where his buttons become REALLY scary. Suddenly, your buttons go from being annoying and disruptive, to dangerously threatening, since by the time they're in the corner, they're already close to being stunned. Combined with his command grab and tools to get around fireballs, he can be very difficult to keep out, and once he gets in, he will make it hurt.

  • @chancegarvey7296
    @chancegarvey7296 ปีที่แล้ว

    that triple command grab sent him to oblivion bro had a spot in his head rent free

  • @jasomega2446
    @jasomega2446 ปีที่แล้ว +1

    Thank you for this video!

  • @Malacai087
    @Malacai087 ปีที่แล้ว +1

    Great and informative video but I also wanted to add that KOF 15 (don't know about other KOF games) also doesn't have a throw whiff animation. Instead, you just get Heavy punch or heavey kick since the input is back or forward plus either of those buttons

  • @thejuryofwolves
    @thejuryofwolves ปีที่แล้ว

    Nice video! Lol this was fantastic. As far as grapplers go for me as far as favorites, the One and Only, King From Tekken 🐆

  • @L251125
    @L251125 ปีที่แล้ว

    The editing is immaculate, holy shit.

  • @octane3346
    @octane3346 ปีที่แล้ว +1

    I live Incineroar from smash, super fun and rewarding but if we’re talking traditional then I have to go with Pot, high damage high reward is my type of play style so he fits me very well

  • @breadifies2800
    @breadifies2800 ปีที่แล้ว

    Lmao the not gonna sugarthrow it YOMI Hustle Robot tackle threw me off guard

  • @bluechaman9576
    @bluechaman9576 ปีที่แล้ว

    First video I'm watching of your channel, subscribed and liked midway haha, excellent work !
    Q best grappler no cap

  • @therealgunksucker
    @therealgunksucker ปีที่แล้ว

    love the intro, underrated gem :)

  • @djephalpha
    @djephalpha ปีที่แล้ว

    Iron Tager will always be my favorite grappler. Something so satisfying about closing distance by pulling them to you.

  • @campfire9760
    @campfire9760 ปีที่แล้ว

    Seeing YOMI Hustle at the beginning made me so happy

  • @Officialencode
    @Officialencode ปีที่แล้ว +2

    2D fighter grabs often feel earned for the most part. Tho for some non-grappler characters i wish there was just a single grab button rather than a multi-button input.

  • @a_shrxydud
    @a_shrxydud ปีที่แล้ว +2

    sol badguy is my favourite grappler. also, did you know in guilty gear Xrd and previous games all regular throws has no whiffing since they were on 6H. if you missed, you would get 6H or 6(any button) if you option selected. they were also frame 1

  • @noxwei
    @noxwei ปีที่แล้ว

    On top of the excellence theory description, you have really awesome editing as well.

  • @LexLoTUStheGawd
    @LexLoTUStheGawd ปีที่แล้ว

    I felt actual anger at that bounds check 5 seconds into the video 😂😂

  • @anthonyqcn
    @anthonyqcn ปีที่แล้ว +1

    One of your funniest videos while being informative as always! Keep up the great content man always look forward to seeing your new stuff ❤

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Thanks for sticking around!

  • @venro2776
    @venro2776 ปีที่แล้ว +1

    the editing is on point👌 really good video

  • @KillerHatDude
    @KillerHatDude ปีที่แล้ว

    Yomi hustle intro is so great man

  • @LPgamedev
    @LPgamedev ปีที่แล้ว +1

    Love my boy Potemkin the most. Tager is also cool. Besides huge slow grapplers, there’s a few games that have fast grapplers which is interesting

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Drive rush will be huge for grapplers in sf6

  • @StyledelaBigGreen
    @StyledelaBigGreen ปีที่แล้ว +1

    Definitely a strike throw enthusiast, myself. Whether Ky or Lilith, I'm always down. Didn't expect the snowy mammoth, though. 10/10 OST choice.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      A fellow ape escape OST enjoyer

    • @StyledelaBigGreen
      @StyledelaBigGreen ปีที่แล้ว

      @@typhoonbh That game was my jam when I was a wee lad.

  • @elmatasesues3630
    @elmatasesues3630 ปีที่แล้ว

    “Unless you play tekken” the shade bro I’m dying

  • @era_GG
    @era_GG ปีที่แล้ว

    Pot was the best example with that rc into buster

  • @Im_mrboard
    @Im_mrboard ปีที่แล้ว

    My favourite grappler is Ky Kiske. Run up grab is our most powerful weapon!

  • @naerolf09
    @naerolf09 ปีที่แล้ว

    This reminds me of a conversation where me and my bros were arguing that fortnite doesn't have a "grab" feature to counter builds

  • @gregbridge
    @gregbridge ปีที่แล้ว

    This editing is so fucking good and the content is great. Subscribe time

  • @Yakuo
    @Yakuo ปีที่แล้ว +1

    INCREDIBLE VIDEO!

  • @Baps_
    @Baps_ ปีที่แล้ว +1

    Great video bro! Loved it. What is the song towards the end of the vid talking about pot's Kara strategy? I recognized it but don't remember what it's from.
    Take care!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Ape Escape Soundtrack 19 New Freezeland Snowy Mammoth

    • @Baps_
      @Baps_ ปีที่แล้ว

      @@typhoonbh wow. Nostalgic vibes bro 🥹

  • @BackOff_xd
    @BackOff_xd 10 หลายเดือนก่อน

    I may add to the Grappler thing:
    Android 16: The Fastest Grappler ever.
    He is an unique case because he breaks most of the standard Grappler things.
    His grabs are slow, at least compared to the Standard Grabs of Fighting games, and his grabs dont do as much Damage as your standard grappler, but his combos are centered around chaining Grabs mostly, he also has Ranged options in his 5S/j.5S too, unlike most grapplers, even alongside a Great Assist, and well, standard speed like the rest of the cast.

  • @MundoSD
    @MundoSD ปีที่แล้ว +1

    Very nice edits/transitions.
    What does Tekken have different besides normal throws and command throws though?

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      command grabs can be broken and some have multiple hits where you have chances break out of them, you need to know the corresponding button though. There are also takedowns that can be reversed onto the opponent.

  • @ameerhi2571
    @ameerhi2571 ปีที่แล้ว +2

    Love your videos keep up the hard work

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Glad you like them!

  • @rooster3752
    @rooster3752 ปีที่แล้ว

    Very good video, loved the editing, as a grappler player tho maybe zangief in usf4. Luv me glue

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Glad you enjoyed!

  • @HeinousinAppearance
    @HeinousinAppearance ปีที่แล้ว +4

    I like throws, keep em good.
    There is something else briefly shown in this video that I think probably should be addressed somehow. Which is the concept of 'option select', where one action results in a myriad of different outcomes based on an opponents action.
    Not because I think they are broken, but because I think it adds a level of obscuration to what it means to be 'good' at a fighting game. Many new players see things that assume are like godtier reactions or predictions and are actually option selects, but because they don't know that they assume that fighting games are just 'very hard' and become too intimidated by the genre to step foot into them.
    Many games have attempted to simplify fighting games with like removal of tools, simple inputs, etc and I think the simplification or removal of option selects might be a good way to do that.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      I agree, I think that option selects don’t really need to be in fighting games, you can still have complicated mechanics without it. A lot of option selects come down to how the game interprets buttons and as we saw with hitbox that can change pretty often.

  • @midflight_art
    @midflight_art ปีที่แล้ว

    goddamn that editing is smooth

  • @The4SK02
    @The4SK02 ปีที่แล้ว

    Honestly think you could become the next Core A Gaming channel

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Not the first time I've heard that comparison

  • @kelbym3710
    @kelbym3710 ปีที่แล้ว

    My favorite grappler is Ky, popping dragon install to throw 3 times is great

  • @JJSquirtle
    @JJSquirtle ปีที่แล้ว

    My brother's fav grappler is Yang from BBTag, and mine is either zangief, Darun Meister, or Under Night In-Birth's Waldstein (he got them big hands)

  • @JamieIsJammed
    @JamieIsJammed ปีที่แล้ว +1

    Big shoutout to the ramlethal i fought the other day who fired off both of her swords basically at round start and then just kept pecking at me with jabs to condition me into letting her grab me over and over again. Because, "there's no way she'll grab me AGAIN"
    As a new Pot player, this was a very enlightening moment for me.

    • @realmario979
      @realmario979 ปีที่แล้ว

      Potemkin watching in utter terror as he's out-grappled by the child with flying swords

    • @Ramsey276one
      @Ramsey276one ปีที่แล้ว

      Luci & Fero: ... She really liked that Pro Wrestling video, huh...
      XD

  • @Discotechque
    @Discotechque ปีที่แล้ว

    And then there's Tager. he's got a projectile faster than a Bugatti Chiron. 2 grounded command grabs that can link to his "no ukemi for you" button that puts you in an uncomfortable range to get grabbed again. An air command grab that's invul on start-up and a wonky hitbox. An anti-air grab that also links to his "no ukemi for you" button. And a delayable command grab super that deals damage comparable to my student loans. And did I mention that he can magnetize you so his motion inputs, drive, and command grabs pull you towards him?
    Yet Tager gets bodied by Jesus kick, Milf the phantom, Hakkymans, Susan, Paddle guy, The Sword sisters, Burakku rakku sutinngaaaaa, Drill guy, basically half the character select screen (no, Rachel doesn't count. And Carl, Carl dies in two grabs). BlazBlue is whack, I tell you.

  • @gamebreakergeebz5094
    @gamebreakergeebz5094 ปีที่แล้ว

    I love grapplers. There's just nothing like the rush of getting that read right and watching your opponent's HP bar disappear into thin air. I first got into the grappler life with some casual CvS Zangief, but nowadays I play Shermie as my anchor in KOF XV. I love how despite being a grappler, she's still fast and has really good range on her buttons, while still having a powerful command grab for every situation, she makes every decision the opponent has to make a pretty big risk since she gets to cash out massive damage off just one right read.

  • @Proto-bug
    @Proto-bug 3 หลายเดือนก่อน

    Hugo and (arguably) Q are my two favorite grapplers :3

  • @lrdalucardart
    @lrdalucardart ปีที่แล้ว

    I like throws, cause I'm a player from the 90's where internet was not a thing and my only opponent was the PC so that's wht I learned to use the most, even though I don't play grapplers.
    Almost 20years latter I'm still trying to shake the habbit of grabbing ppl randomly in a match, but old habits die hard.

  • @archangelmichaelhawking
    @archangelmichaelhawking ปีที่แล้ว +1

    Blessed be the grab. Holy is potemkin bussin. Suus non culto

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Potemkin my beloved

  • @z1u512
    @z1u512 ปีที่แล้ว +4

    Guilty gear always had 1 frame throws until strive
    Edit 2:most anime fighters allows you to combo after throws even without the RC mechanic such as blazblue and every guilty gear before strive

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      damn so they were basically unreactable (even though they kinda still are)

    • @HeirofDacia
      @HeirofDacia ปีที่แล้ว

      @@typhoonbh Not only that, but some versions of xrd didn't even have throw breaks.

    • @z1u512
      @z1u512 ปีที่แล้ว

      ​@@typhoonbhnot only that but since its the same command as heavy slash whiffing throws is essentially just throwing out heavy slash so technically there is no whiff animation, characters like raven abuse the hell out of this
      Also new edit

    • @nathandam6415
      @nathandam6415 ปีที่แล้ว

      @@HeirofDacia Honestly throw breaks in xrd were pretty non-existent to begin with because the window to tech is like 3 frames lol

    • @HeirofDacia
      @HeirofDacia ปีที่แล้ว +1

      @@nathandam6415 It's definitely doable. Techs not existing at all was insane.

  • @admiralmonsoon2846
    @admiralmonsoon2846 ปีที่แล้ว

    I'm a big grapple head and some favorites of mine include Android 16, Potemkin, and Beowulf

  • @josesosa3337
    @josesosa3337 ปีที่แล้ว

    I'm sure I'm not the only one who guessed this video was about throws from the title??
    I'm a casual, let me have this win!!

  • @theholydragoon5475
    @theholydragoon5475 ปีที่แล้ว

    That 6 or 7 throws on Bison from Ryu
    Jesus he was in his That man's head

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      The ultimate conditioning

  • @yeeaahh8863
    @yeeaahh8863 ปีที่แล้ว

    My favourite grappler is Waldstein from Under Night In-Birth

  • @Ramxenoc
    @Ramxenoc ปีที่แล้ว

    I do love me some fighting game essay videos . Its a guaranteed watch

  • @Antifrost
    @Antifrost ปีที่แล้ว

    I can't really say whether or not throws need to be toned down because most fighting game series (and sometimes even different games within a series) handles them a little differently. One of my favorite fighting games is Pokken, and throws have an important role there. The generic throw that every character has is a guaranteed way to cause a Phase Shift, and it also plays into the RPS mechanic by beating counter attacks but losing to regular attacks. They're also on average stronger than generic throws in other fighting games, so 'taking the throw' isn't always the best idea. At the same time, the attacker has to consider how their position will change after the throw, because one that results in a wall-blast will deal extra damage but also launch the opponent to the other side of the stage, effectively losing the advantage you could have had by keeping them in the corner.
    Also as a grappler player my favorite always has been and always will be Tager, but I've never played BlazBlue competitively so it's hard for me to articulate why I like him more than others.

  • @sakarain
    @sakarain ปีที่แล้ว

    1:56 I love you potemkin (and makoto). based archetype

  • @Sentinel_of_the_GFI
    @Sentinel_of_the_GFI ปีที่แล้ว +1

    yooo yomih at the start let’s gooo

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Goated indie game

  • @Kinos141
    @Kinos141 ปีที่แล้ว

    As a guy who studied Judo, I love throws.

  • @chickrepelant
    @chickrepelant ปีที่แล้ว

    i like the throw tech window in tekken 7. It changes the pace, but doesn't allow for all that sf5 throw loop BS

  • @firestorm_7567
    @firestorm_7567 ปีที่แล้ว

    2:10 was hilarious 😂

  • @TheDareelliltee
    @TheDareelliltee ปีที่แล้ว

    That bison was in HELL. I'd just cry and go to sleep bro 😂

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      That's when you know its time to log off

  • @ErdingerLi
    @ErdingerLi ปีที่แล้ว

    I love playing grapplers, but I usually play some sort of semi-grappler like kof vice/shermie or gg zato

  • @Jonatha1908
    @Jonatha1908 ปีที่แล้ว

    With SF6 just around the corner, I'm prepared for the early grappler syndrome.

  • @thegamerdump587
    @thegamerdump587 3 หลายเดือนก่อน

    I’m not a grappler, but GODAMN I LOVE BEOWULF, he’s just so fun for no reason in skullgirls

    • @typhoonbh
      @typhoonbh  3 หลายเดือนก่อน

      Real

  • @dj_koen1265
    @dj_koen1265 ปีที่แล้ว

    I don’t like grapplers usually but i do love my command grabs
    Think about heavy hitting damage dealers that also have a command grab and advancing move
    Like sol ganon and geese
    I don’t like it when my gameplan revolves around throws
    But a sick command grab adds a lot imo if its not the main thing the character revolves around

  • @Hat_Cola
    @Hat_Cola ปีที่แล้ว

    Throws can be annoying, but I play Ky so I love to do them💜