This is great, I wish we had more videos on this topic! Love to see Kai combining lots of different mocap clips (eg. Mixamo clips) and problem solving. I’m finding lots of issues that don’t seem solvable currently :(
I was curious, is there a tutorial in the works that will teach us how to have your Iclone Character (live linked to Unreal Engine) interact with the environment you import into Unreal as opposed to if it were in iclone?
This blending is awesome but say for eg if my character runs and jumps in first clip then 2nd clip goes into a forward roll, because the position is way off, they look like they teleport backwards from the jump into the roll. Do I have to manually keyframe position to eliminate this please? My workaround is merging clips and then resetting pivot so they stay on the spot, but this isn't ideal in some situations! Anyone any ideas please?
With the city life walking motion clip. I add 1 walking motion, thats fine, but when I add another walking motion the character skips back to the initial position instead of continuing to walk forward. What's the solution?
We must have a page/popup like actorcore to see the moviments/behaviors we have got for choose in right iclone. No icone to be open. It is Imperative right now!!!!!
This is definitely one of the best tutorials for this software. Game changer!
Thanks for the great tut
Love it!!
Also we use fade in out feature for audio files in DAW. Really brilliant idea to use same application for motion files blending.
THANK YOU SIR
This is great, I wish we had more videos on this topic! Love to see Kai combining lots of different mocap clips (eg. Mixamo clips) and problem solving. I’m finding lots of issues that don’t seem solvable currently :(
Thank you
I was curious, is there a tutorial in the works that will teach us how to have your Iclone Character (live linked to Unreal Engine) interact with the environment you import into Unreal as opposed to if it were in iclone?
Waiting for the day to render in iclone like unreal engine.
This blending is awesome but say for eg if my character runs and jumps in first clip then 2nd clip goes into a forward roll, because the position is way off, they look like they teleport backwards from the jump into the roll. Do I have to manually keyframe position to eliminate this please?
My workaround is merging clips and then resetting pivot so they stay on the spot, but this isn't ideal in some situations! Anyone any ideas please?
With the city life walking motion clip. I add 1 walking motion, thats fine, but when I add another walking motion the character skips back to the initial position instead of continuing to walk forward. What's the solution?
You can fix this by resetting motion root
We must have a page/popup like actorcore to see the moviments/behaviors we have got for choose in right iclone. No icone to be open. It is Imperative right now!!!!!