I've watched this a couple of times, but I'm having a hard time understanding when and how I'd need this and how to correctly apply it, feels like I am missing an example of when things are wrong and not only how to fix the issue.
Sometimes, you need to control the source of your motion raw, including the position and direction. In iClone, if you are using some kind of animation feature, such as Applying Motions, the Edit Motion Layer, or the Motion Correction feature, you will need to make the root fixed to make sure you have the correct and clean origin to start, on the other hand avoiding stacking with other features. This is important to deal with the motions from AI motion or mocap.
Would be great to get a more technical explanation of what those sample commands actually do and are meant for. The kind of thing you’d expect in the manual - but of course the manual doesn’t seem to mention them at all.
Assets may be only a reference, but if you have them for sale you ought to mention it by name. Some might buy them. The run and switch directions comes from the "Run For Your Life" pack. Nice to have around, if you're tried mocap and seen how much work it takes to clean up that many motions. Seems to have 84 of them! Probably including the stairs one.
On my character, after I drag the Mocap on the character, The root Orient is in the middle of the body not on the ground. so when I sample the root to hips, it does not snap to the ground. I feel like Im missing a setting? Im following exactly but its not working.
will this work for unreal . like for example Plask mocap dose not have a root motion option in unreal will, this solve my problem if i follow this methods
Don’t get me wrong, this series is good but I feel I’ve dropped halfway through it and missed key aspects of it. Same for the others in the series. If there was a purchasable course on this with Al the new ic8 animation features in depth at a reasonable price I would buy it
Right click your animation in Unreal, asset actions, export. I leave the fbx settings at default but the mode I think I put 2020. Next, open iClone, File, import external motion from the folder you saved it in. In the drop down click Unreal character, then it should be in your Custom > External motion folder. Keep at same FPS too, think 60 is standard for the motions.
In The 2nd Example Where The Character Goes Forward and Then Sideways >> After You Broke The Clip >> Did You Have Both The Clips Selected When The Rotation was made Z = 0 Or Only The First Clip Was Selected ? Video At This Time >> th-cam.com/video/J-UG_aQb7SQ/w-d-xo.html
Truly the best iClone instructor on the internet!
I’m having a hard time understanding this and I’ve watched it four times already. Please a little more explaining…
same here. i dont know why this is doing this. and what is this also i dont know. perhaps someone can explain a bit more sense to me.
I've watched this a couple of times, but I'm having a hard time understanding when and how I'd need this and how to correctly apply it, feels like I am missing an example of when things are wrong and not only how to fix the issue.
I agree with you - this is really hard to get your mind around - have been using IClone since IC5 and still have a hard time with this
Me too. he's explaining it but I'm still a little lost.
Sometimes, you need to control the source of your motion raw, including the position and direction. In iClone, if you are using some kind of animation feature, such as Applying Motions, the Edit Motion Layer, or the Motion Correction feature, you will need to make the root fixed to make sure you have the correct and clean origin to start, on the other hand avoiding stacking with other features. This is important to deal with the motions from AI motion or mocap.
Would be great to get a more technical explanation of what those sample commands actually do and are meant for. The kind of thing you’d expect in the manual - but of course the manual doesn’t seem to mention them at all.
Great video thank you!!
Assets may be only a reference, but if you have them for sale you ought to mention it by name. Some might buy them. The run and switch directions comes from the "Run For Your Life" pack. Nice to have around, if you're tried mocap and seen how much work it takes to clean up that many motions. Seems to have 84 of them! Probably including the stairs one.
Please someone should make a workflow tutorial on how to apply motion to specific body. Like walk motion for just legs and gestures for torso
When I apply mocap animation to a character, foot come up from some area, above to ground...
What's the solution pls...?
On my character, after I drag the Mocap on the character, The root Orient is in the middle of the body not on the ground. so when I sample the root to hips, it does not snap to the ground. I feel like Im missing a setting? Im following exactly but its not working.
will this work for unreal . like for example Plask mocap dose not have a root motion option in unreal will, this solve my problem if i follow this methods
My guy!
Don’t get me wrong, this series is good but I feel I’ve dropped halfway through it and missed key aspects of it. Same for the others in the series.
If there was a purchasable course on this with Al the new ic8 animation features in depth at a reasonable price I would buy it
How to convert UE4 Animation into Motion in iClone?
Right click your animation in Unreal, asset actions, export. I leave the fbx settings at default but the mode I think I put 2020. Next, open iClone, File, import external motion from the folder you saved it in. In the drop down click Unreal character, then it should be in your Custom > External motion folder. Keep at same FPS too, think 60 is standard for the motions.
In The 2nd Example Where The Character Goes Forward and Then Sideways >> After You Broke The Clip >> Did You Have Both The Clips Selected When The Rotation was made Z = 0 Or Only The First Clip Was Selected ? Video At This Time >> th-cam.com/video/J-UG_aQb7SQ/w-d-xo.html
You are only able to adjust the direction of one clip at the same time. However, if you change the previous clip, the all next clips will follow.
@@prooronkon9499 Ok got it. Thanks.
this English accent is so typical hahaha there's really no 't' in the words