Don't understand why there's debate about regrowth. Pickable bushes definitely regrow as long as they're not too close to structures. I have Bush "runs" early on where I clear an area and can then run it later. This is true even if you clear with C/S. Stuff you NEED a C/S for, including myclelia, doesn't ever regrow
The burners tell you the burn rate (not the 'real' one based on current power draw, but the ideal one at max capacity, which it makes sense to build to anyway)... Anyway, they burn up to 4 solid biofuel/minute, and you have 12 machines, so at max capacity they won't burn more than 48 solid biofuel/minute. 60 biofuel/minute will fuel 15 burners at full capacity... up to 450 MW, not bad for one biofuel constructor. I'm really liking that you can automate feeding the burners now, makes things SO much less painful in the early game. EDIT: P.S. About the water, I guess the memory wipe process FICSIT uses to get their pioneers to forget humans and beloved animals tends to be pretty much total... It's possible some pioneers DO forget what water is after FICSIT does whatever they do to their brains.
A biofuel manifold will work fine as long as you make sure your biofuel constructor gets enough biomass, and you don’t try to feed more than 15 burners. The constructor puts out 60 per minute, and a single burner eats a max of 4 per minute.
The problem is the manifold startup time - it doesn't really matter for production, it's a bit different for power, if you're at the limit the fuses keep tripping. Got to preload them to skip that.
@@rauminen4167 only if, as you say, you build at the limit. As soon as I start using biofuel I put down way more than I need, and now that they are automated it’s even better. 15 burners is 450 Mw which is quite a lot and way more than enough to get to coal. A single constructor can supply 15 burners, and while it’s true that the ones further down the line will be starving for a while, I just spend a few minutes chainsawing enough to fill up my storages and I’m good to go. By the time I’ve built enough consumers the manifold has had plenty of time to fill up. I haven’t popped a single fuse this play through, and it’s sure nice not to have to run back to the base every hour and reload burners.
The whole 1M glitch thing, which may have been fixed, only applied when starting foundations because it snapped to a 1/2 meter point. If you are stacking foundations, as long as you start with 2 or 4, you can use 1M no problem.
True, but modern railing ramps are 2m and modern railing stairs are 4m, so i just acoid 1m increments as a general rule as it makes connections awkward imo
Z is depth because of top-down view. In an FPS your perspective is rotated so Z becomes up/down, Y forward/back and X is left/right. While in a top-down map view Y is north/south X is east/west
Late to the game, BUT, regarding trains, if you use one platform per miner, max 1200, put an industrial storage before the platform, 1 line in from the miner, 2 out from the "buffer" in to the platform @ 1200 each. When you fill the buffer with 1200, as soon as the loading/unloading is over, you empty/fill the platform with 2400. On the reciving end you empty the buffer with 1200 and send to consumer. So yes you can get train to be smart over distance.
Yep, 1 into buffer and 2 out works. But with a truck you can just shove 2400 in and it works… that was what I was droning on about 😛 With the 1200 belt speed now its really a non issue though.
I always hang on to parts I find/get before I can make them, not only for the MAM, but more importantly to use at wrecks to open for hard drives. Those heat sinks would have opened a wreck somewhere, can’t remember where tho, maybe the spider swamp.
I learned to make technical drawings on paper, pre-digital age. Floor plans x and y were usually x for left/right, y for near/far (or simply North/South/East/West). With more floors z would automatically be height as a result. In the digital age x was viewed as left/right and y as up/down, so near/far would automatically become the z axis as a result of that view. It's how you layer the cake, but the cake is a lie anyway.
Another point on your truck vs train conversation at 5:17:00 - Unless they fixed it in 1.0 (and I haven't seen any server-specific fixes), trucks don't work on a dedicated server
Hey I noticed Jerry(doggo) was following you earlier and you ran right past him. In my experience doggos will follow you around when they see you until they can't if they have something for you.
watched this entire thing and feel better that my coal plant took this long as a newer player. Not as optimized (24 gens) but it works well and got me to fuel.
A lot of the time when my machines stop feeding it is because the elevator or splitter doesn't actually connect. So sometimes you can add an elevator that LOOKS connected but if you go to add a conveyer it gives a yellow link up option. just want to confirm (and redo) most of those feeds if running into the issue.
That could happen, that's why I always listen to the little "click" sound to confirm it's connected, instead of just spamming the elevators down. But this case this was a bug - if it wasn't connected up it wouldn't have fixed itself suddenly when he looked at it with a coal in his pocket. Also you can't really miss the connection if you're using floor holes that close - or if they're further out then none of them would have connected
Around the 33 min mark when you were naming off everyone that got the gifts it honestly sounded like you were trying to rattle off some ancient language lol
"How is the safe from pre 1.0?" @ 42:42 I'm still playing the same savefile, went from 0.8 to 1.0 and had no issues at all. One Caterium mine was gone (but I wasn't using that one anymore anyway) and some milestones in the MAM and HUB came available again due to differences but It would not at all affect my progress (at Tier 7). The world was populated with growth again so my factory in the bamboo forest did got overgrown and had to be weeded out again 😂
I'm just not understanding why my underclocked coal generator is never able to GAIN coal from the manifold. It always burns what I put in and can't keep up. Wish you would put your numbers in the description for your builds. Edit: Im using the same setup as this video. Edit2: I finally found the mk1 lift that should be mk2 causing issues with the setup
I have to shamefully admit I'm one of those who starts watching your series videos but stops watching eventually. It's not because of loss of interest though, it's usually cause of the occasional uploads being buried by other youtubers constant flux of content. I'm at the point now where I'm lucky to even see your vids let alone make a live stream. Though I do enjoy them, the feedback you give on your thoughts is really helpful. I've been kind of minimalist in my builds so far so being told "go for 2.5x what you think you'll need" is a great point of advice. I'd love to know what you feel the benefits of Packagers vs Liquid Train tanks is. Math seems to favor packagers for pure volume but tanks for power and simplicity. Seems like a train car could carry somewhere around 64,000 M^3 of Turbofuel Vs 2400 M^3 of Liquid Turbofuel. The main differences are time and of course energy cost + space with a bit of plastic (which you're probably already making as a byproduct).
I've got 32 coal generators fed by coal on mk3 lifts, haven't had a single issue o.0 Haven't had any issues with pipes either even in EA8. Have had some random crashes since 1.0 and have had a few bugs here and there, nothing crazy
well if you aren't hitting over max power isn't that fine? the extra gens basically just lower the total coal per minute meaning you can have all those gens because they are overproducing? unsure but that's how bio works at least. you can run a ton of them with coal for extra power without burning more bio but while keeping a base level.
@@ItsJoKeZ This was a month ago, but I think I was saying that just to say how much I've used the coal gens and have not experienced a bug they were talking about where the generators weren't getting fed. Which apparently I was just lucky because there was a bug that was patched.
If you don’t like ceiling mounts, then fine. It’s an aesthetic choice, but please don’t act like you can’t tell what’s on a belt from below. 1. You just know because you know where it’s coming from and/or going to, or 2. You aim your destruction gun at it and see, just like you constantly do with storages. Come on Darren.
u can make the jump over a pipe line and it dosnt take skills all u need 2 do is 2 slide crouch jump and hug the pipe and hold crouch and u will get on top ez pz
I’m low on space for extractors, so doing 2 at 120 and 1 at 90 allows me to use 7 extractors per coal node instead of doing it your way which would need 9. So purely because space is limited!
Every playlist always loses viewership, don't judge it by that. The longer it is the more people will start watching it - even if they don't all finish
sad to hear that you feel weird for literally PLAYING THE GAME AND LEARNING vs. people who look it all up. don't get how having all the answers is fun...
Don't understand why there's debate about regrowth. Pickable bushes definitely regrow as long as they're not too close to structures. I have Bush "runs" early on where I clear an area and can then run it later. This is true even if you clear with C/S. Stuff you NEED a C/S for, including myclelia, doesn't ever regrow
The burners tell you the burn rate (not the 'real' one based on current power draw, but the ideal one at max capacity, which it makes sense to build to anyway)... Anyway, they burn up to 4 solid biofuel/minute, and you have 12 machines, so at max capacity they won't burn more than 48 solid biofuel/minute. 60 biofuel/minute will fuel 15 burners at full capacity... up to 450 MW, not bad for one biofuel constructor. I'm really liking that you can automate feeding the burners now, makes things SO much less painful in the early game.
EDIT: P.S. About the water, I guess the memory wipe process FICSIT uses to get their pioneers to forget humans and beloved animals tends to be pretty much total... It's possible some pioneers DO forget what water is after FICSIT does whatever they do to their brains.
1meter is fixed. Now aligns properly to world grid and other foundations
Great to know!
A biofuel manifold will work fine as long as you make sure your biofuel constructor gets enough biomass, and you don’t try to feed more than 15 burners. The constructor puts out 60 per minute, and a single burner eats a max of 4 per minute.
The problem is the manifold startup time - it doesn't really matter for production, it's a bit different for power, if you're at the limit the fuses keep tripping. Got to preload them to skip that.
@@rauminen4167 only if, as you say, you build at the limit. As soon as I start using biofuel I put down way more than I need, and now that they are automated it’s even better. 15 burners is 450 Mw which is quite a lot and way more than enough to get to coal. A single constructor can supply 15 burners, and while it’s true that the ones further down the line will be starving for a while, I just spend a few minutes chainsawing enough to fill up my storages and I’m good to go. By the time I’ve built enough consumers the manifold has had plenty of time to fill up. I haven’t popped a single fuse this play through, and it’s sure nice not to have to run back to the base every hour and reload burners.
The whole 1M glitch thing, which may have been fixed, only applied when starting foundations because it snapped to a 1/2 meter point. If you are stacking foundations, as long as you start with 2 or 4, you can use 1M no problem.
True, but modern railing ramps are 2m and modern railing stairs are 4m, so i just acoid 1m increments as a general rule as it makes connections awkward imo
6:26:20 maybe the z for depth is coming from lathe work. Z is the depth axis there. A programmer in the early days maybe was influenced by it?
Z is depth because of top-down view.
In an FPS your perspective is rotated so Z becomes up/down, Y forward/back and X is left/right. While in a top-down map view Y is north/south X is east/west
Late to the game, BUT, regarding trains, if you use one platform per miner, max 1200, put an industrial storage before the platform, 1 line in from the miner, 2 out from the "buffer" in to the platform @ 1200 each. When you fill the buffer with 1200, as soon as the loading/unloading is over, you empty/fill the platform with 2400. On the reciving end you empty the buffer with 1200 and send to consumer. So yes you can get train to be smart over distance.
Yep, 1 into buffer and 2 out works. But with a truck you can just shove 2400 in and it works… that was what I was droning on about 😛
With the 1200 belt speed now its really a non issue though.
I always hang on to parts I find/get before I can make them, not only for the MAM, but more importantly to use at wrecks to open for hard drives. Those heat sinks would have opened a wreck somewhere, can’t remember where tho, maybe the spider swamp.
I learned to make technical drawings on paper, pre-digital age. Floor plans x and y were usually x for left/right, y for near/far (or simply North/South/East/West). With more floors z would automatically be height as a result.
In the digital age x was viewed as left/right and y as up/down, so near/far would automatically become the z axis as a result of that view.
It's how you layer the cake, but the cake is a lie anyway.
Another point on your truck vs train conversation at 5:17:00 - Unless they fixed it in 1.0 (and I haven't seen any server-specific fixes), trucks don't work on a dedicated server
Ah yeah I don’t play MP really so I wouldnt know/cant confirm
Hey I noticed Jerry(doggo) was following you earlier and you ran right past him. In my experience doggos will follow you around when they see you until they can't if they have something for you.
watched this entire thing and feel better that my coal plant took this long as a newer player. Not as optimized (24 gens) but it works well and got me to fuel.
Love this type of playthrough, I am so here for it. Cheers 🎉
4:24:56 You can get Mycelia from Cactus plants. (Chainsaw)
A lot of the time when my machines stop feeding it is because the elevator or splitter doesn't actually connect.
So sometimes you can add an elevator that LOOKS connected but if you go to add a conveyer it gives a yellow link up option. just want to confirm (and redo) most of those feeds if running into the issue.
That could happen, that's why I always listen to the little "click" sound to confirm it's connected, instead of just spamming the elevators down. But this case this was a bug - if it wasn't connected up it wouldn't have fixed itself suddenly when he looked at it with a coal in his pocket. Also you can't really miss the connection if you're using floor holes that close - or if they're further out then none of them would have connected
You are a handsome guy, but I'm biased and obviously share some similar nationalities to you :D
I clicked on it - even at 7 hours, and watched it start to finish whilst doing other things
Did you know you can slide under a pipe? Really useful for that before-legs-upgrade.
Around the 33 min mark when you were naming off everyone that got the gifts it honestly sounded like you were trying to rattle off some ancient language lol
"How is the safe from pre 1.0?" @ 42:42 I'm still playing the same savefile, went from 0.8 to 1.0 and had no issues at all. One Caterium mine was gone (but I wasn't using that one anymore anyway) and some milestones in the MAM and HUB came available again due to differences but It would not at all affect my progress (at Tier 7). The world was populated with growth again so my factory in the bamboo forest did got overgrown and had to be weeded out again 😂
I'm just not understanding why my underclocked coal generator is never able to GAIN coal from the manifold. It always burns what I put in and can't keep up.
Wish you would put your numbers in the description for your builds.
Edit: Im using the same setup as this video.
Edit2: I finally found the mk1 lift that should be mk2 causing issues with the setup
his website literally has the entire blueprints, files and layouts if you take a moment to read the info.
When you loaded back into the stream save you magically gained blade runners!
im enjoying the series so far, havent quite caught up yet tho
I have to shamefully admit I'm one of those who starts watching your series videos but stops watching eventually. It's not because of loss of interest though, it's usually cause of the occasional uploads being buried by other youtubers constant flux of content. I'm at the point now where I'm lucky to even see your vids let alone make a live stream.
Though I do enjoy them, the feedback you give on your thoughts is really helpful. I've been kind of minimalist in my builds so far so being told "go for 2.5x what you think you'll need" is a great point of advice.
I'd love to know what you feel the benefits of Packagers vs Liquid Train tanks is. Math seems to favor packagers for pure volume but tanks for power and simplicity. Seems like a train car could carry somewhere around 64,000 M^3 of Turbofuel Vs 2400 M^3 of Liquid Turbofuel. The main differences are time and of course energy cost + space with a bit of plastic (which you're probably already making as a byproduct).
god I feel it in my soul that this poor man had to explain the stator comment
are you going to give out the save files for this new series
Yep, I can put them online tomorrow
I've got 32 coal generators fed by coal on mk3 lifts, haven't had a single issue o.0 Haven't had any issues with pipes either even in EA8. Have had some random crashes since 1.0 and have had a few bugs here and there, nothing crazy
well if you aren't hitting over max power isn't that fine? the extra gens basically just lower the total coal per minute meaning you can have all those gens because they are overproducing?
unsure but that's how bio works at least. you can run a ton of them with coal for extra power without burning more bio but while keeping a base level.
@@ItsJoKeZ This was a month ago, but I think I was saying that just to say how much I've used the coal gens and have not experienced a bug they were talking about where the generators weren't getting fed. Which apparently I was just lucky because there was a bug that was patched.
2:46:00 Ada with the mockering :D
im not gonna do an infinte coal generator
1:40:26 we can build 30
I imported the Update 8 Coal Power Plant you built, I did not feel like building it from scratch again...LoL
3:46:04 is Recap of Coal Plant design
7:02:10 uuuhhhhhhhhhh I feel called out :(
So far my favorite part in 1.0 is the working "Days since incident" counter inside the hub.
If you don’t like ceiling mounts, then fine. It’s an aesthetic choice, but please don’t act like you can’t tell what’s on a belt from below. 1. You just know because you know where it’s coming from and/or going to, or 2. You aim your destruction gun at it and see, just like you constantly do with storages. Come on Darren.
u can make the jump over a pipe line and it dosnt take skills all u need 2 do is 2 slide crouch jump and hug the pipe and hold crouch and u will get on top ez pz
Why not just run 3 extractors at 75% for 270?
I’m low on space for extractors, so doing 2 at 120 and 1 at 90 allows me to use 7 extractors per coal node instead of doing it your way which would need 9. So purely because space is limited!
Every playlist always loses viewership, don't judge it by that. The longer it is the more people will start watching it - even if they don't all finish
sad to hear that you feel weird for literally PLAYING THE GAME AND LEARNING vs. people who look it all up.
don't get how having all the answers is fun...
7:02:05 i do click the video and watch it fully man 😅
1:19:52 He says 2-4 hours. I see 7 hours here ^^