OutRun PETSCII Test 7

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • OutRun PETSCII has new music and can change horizons!
    The horizon changes depending on which route is chosen at each road fork, with each horizon and road colour roughly corresponding to the arcade original. After five changes, the code currently loops back to the large cloud of 'Coconut Beach' at the start.
    You can hear the early version of 'Magical Sound Shower' by Sean 'Odie' Connolly!
    Collisions are still switched off for testing purposes.
    #commodore64 #c64 #outrun #petscii #pixelart #8bit #retrogames #retrogaming #chiptune #SID
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ความคิดเห็น • 36

  • @xcoder1122
    @xcoder1122 หลายเดือนก่อน +14

    For those who don't get it: PETSCII means that this is text mode. There are no graphics in this video, just text characters with varying foreground and background colors. The altering colored lines are just space characters with altered background color. The track is drawn by periods, colons and quotes.

    • @aNdy_AL_C0S
      @aNdy_AL_C0S  หลายเดือนก่อน +3

      Thanks for explaining it! I was getting tired of repeating myself! ;-)

    • @BillAnt
      @BillAnt 29 วันที่ผ่านมา +3

      And it's light on the processor without having to shift around large amounts of graphics data. Looks like one of those 1980's handheld video games with an LCD screen. hehe

    • @strzxgvnuvwvfld3597
      @strzxgvnuvwvfld3597 18 วันที่ผ่านมา +1

      @@BillAntI’d be interested to get Andy’s take on that one. Outrun mostly used charset graphics anyway. I think the player car and the horizon used sprites, but moving chars usually requires more cpu time that sprites, so is possibly more demanding? Not sure how well optimised the original conversion is though, given it was written by a teenager as his first commercial game

    • @BillAnt
      @BillAnt 18 วันที่ผ่านมา

      @@strzxgvnuvwvfld3597 - Well, animating character sets is less demanding than moving bitmap data around. That's why there are so popular in many games. afaik

    • @strzxgvnuvwvfld3597
      @strzxgvnuvwvfld3597 18 วันที่ผ่านมา

      @@BillAnt sure, and that’s why games rarely use bitmap graphics. Moving the rom charset or a custom charset should take the same number of cycles though

  • @TheRetroEngine
    @TheRetroEngine หลายเดือนก่อน +2

    Better than just about every other racer on the C64. And that music - so spot on. Looking forward to seeing this develop.

  • @commodoreclub
    @commodoreclub 19 วันที่ผ่านมา +1

    No vabbè... non c'è oiù limite!!! Great job!

  • @CrashUK28
    @CrashUK28 หลายเดือนก่อน +2

    I did PETSCII 6 back in the 90s did not think you could write a game with it

  • @rwxdesigns
    @rwxdesigns หลายเดือนก่อน +2

    Coming along very nicely. 👍

    • @aNdy_AL_C0S
      @aNdy_AL_C0S  หลายเดือนก่อน +1

      Thanks 👍

  • @kingcognito
    @kingcognito 28 วันที่ผ่านมา +4

    Hey, how about sprites or a custom charset?
    …just kidding - awesome work! :D

  • @fco64
    @fco64 หลายเดือนก่อน +3

    The music is bopping

    • @aNdy_AL_C0S
      @aNdy_AL_C0S  หลายเดือนก่อน

      Sean is doing a fantastic job with the music in the measly amount of memory I've given him!

  • @strzxgvnuvwvfld3597
    @strzxgvnuvwvfld3597 18 วันที่ผ่านมา +2

    Looks great! Shame you can flip that percentage sign as a nod to the arcade 🙂

    • @aNdy_AL_C0S
      @aNdy_AL_C0S  18 วันที่ผ่านมา +1

      Oh, believe me, I was SOOOOO tempted to flip it, but then it wouldn't be true PETSCII!

  • @litjellyfish
    @litjellyfish หลายเดือนก่อน +2

    Sooo great.

  • @Gretchen1978
    @Gretchen1978 หลายเดือนก่อน +2

    impresssive

  • @litjellyfish
    @litjellyfish หลายเดือนก่อน +2

    Feedback time: on level one. Remove the black “outline” chars for the cloud. So just go from white to cyan to blue. Maybe it will make it look more blocky but I think it still will give a better feeling of a big cloud. ATM it looks more like a mountain imo :)

    • @aNdy_AL_C0S
      @aNdy_AL_C0S  หลายเดือนก่อน

      It's not possible to lose the black as that is the background so shows through. I take your point though so will tinker with the cloud to reduce the internal black, which may help.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere หลายเดือนก่อน +4

    Not bad for PETSCII!

    • @aNdy_AL_C0S
      @aNdy_AL_C0S  หลายเดือนก่อน +1

      I'm doing everything the way you probably shouldn't be doing a racing game on the C64! PETSCII aside, there are no sprites and an IRQ that is only playing the music and timing the screen update so there's no flicker. All just for a challenge and a good time!

    • @JustWasted3HoursHere
      @JustWasted3HoursHere หลายเดือนก่อน

      @@aNdy_AL_C0S How about using a custom character set instead of the built-in PETSCII? It's too bad that the C64 didn't have a native 80 column mode* because that extra bit of horizontal resolution would be better for rendering the road.
      * But the C128 does!

    • @aNdy_AL_C0S
      @aNdy_AL_C0S  หลายเดือนก่อน +1

      @@JustWasted3HoursHere The whole point of this project was to create a racing game entirely using PETSCII. The game just happens to be OutRun. OutRun with a custom charset has been done!

    • @JustWasted3HoursHere
      @JustWasted3HoursHere หลายเดือนก่อน

      @@aNdy_AL_C0S Well in that case, Well Done! Have you thought of trying this same game, using PETSCII, on the C128 in 80 column mode? Could be interesting, though I know there are some additional limitations as far as color use goes (if I remember correctly).

    • @arlasoft
      @arlasoft หลายเดือนก่อน

      Also means twice as many characters to update each frame. Racing games are hard enough to get running at a decent framerate in 40 columns, 80 would crawl along.

  • @groovingood
    @groovingood หลายเดือนก่อน +1

    PETSCII is interesting

  • @thefamouseccles1827
    @thefamouseccles1827 หลายเดือนก่อน +1

    The road splitting looks a little odd/wrong - seems to just hang there for ages

    • @aNdy_AL_C0S
      @aNdy_AL_C0S  หลายเดือนก่อน

      I'm aware of that. I still need to do lots of tinkering with timings and things. I'm also hoping to have the memory to add a few more 'frames' of animation to the road fork effect...

    • @thefamouseccles1827
      @thefamouseccles1827 หลายเดือนก่อน +1

      @@aNdy_AL_C0S Could something like this run on a PET?

    • @makipri
      @makipri 26 วันที่ผ่านมา

      @@thefamouseccles1827Pet has only black and green. Doable but it would be harder to notice all the detail. And it would look much more boring of course.

  • @FlatBroke612
    @FlatBroke612 26 วันที่ผ่านมา

    It’s so amazing and so horrible at the same time...

  • @gabrielepasquali5479
    @gabrielepasquali5479 หลายเดือนก่อน

    Mah!