GDI's Navy - Command and Conquer - Tiberium Lore

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  • เผยแพร่เมื่อ 8 พ.ย. 2024

ความคิดเห็น • 204

  • @Jethild
    @Jethild  ปีที่แล้ว +170

    As a couple of people have mentioned in the comments, a major reason why GDI's navy didn't play much of a role during the Second Tiberium War was due to the Tiberium algae that had infested the oceans; originating from both green and blue Tiberium growing on the sea floor. This algae was highly toxic and made sea travel nearly impossible (as mentioned in the Firestorm manual).
    By around the time of the Third Tiberium War this algae had largely disappeared, most likely due to Tiberium's evolution. This may have also included efforts by GDI to reduce its proliferation. Since ZOCOM was a key player in Tiberium eradication, I could see it making sense for them to have some ships within their own branch as part of efforts to disinfect the oceans.

    • @FrostyNate888
      @FrostyNate888 ปีที่แล้ว +3

      You should make red alert 3 lore videos ngl

    • @45580677
      @45580677 ปีที่แล้ว +1

      That's not entirely accurate

    • @shadowguy321
      @shadowguy321 ปีที่แล้ว +9

      Not only that but water is life. One can ration food but rationing water can lead to a much larger body count. I find it plausible that GDI would've spent as much effort as possible clearing waterways and finding ways to efficiently purify salt water so it becomes drinkable. Further in red zones there is no water, just Tiberium so clearly they only focused on certain areas. Yellow Zones have some water but according to Nod most of it is undrinkable

    • @heavy5commando.824
      @heavy5commando.824 ปีที่แล้ว

      Can you please put up Tiberian Twilight lore or their vehicles?

    • @akiramasashi9317
      @akiramasashi9317 ปีที่แล้ว +4

      GDI was also increasingly getting into building airships like the Kodiak around that time, which seemed to replace the Navy during the 2nd Tiberium War.

  • @Geshiko-GuP
    @Geshiko-GuP ปีที่แล้ว +138

    "Honey another jethild video released"
    *begins walking over*
    "it's a naval video"
    **Begins sprinting**

  • @GokuOffersYouAPotara
    @GokuOffersYouAPotara ปีที่แล้ว +54

    It was so infuriating seeing so many battleships and aircraft carriers in Command & Conquer 3 Tiberium Wars (and Kane's Wrath) and not doing anything important besides destroying them.

  • @rhedosaurus2251
    @rhedosaurus2251 ปีที่แล้ว +110

    I really wish the Command & Conquer franchise had put more into naval combat. Only Red Alert 2 and Red Alert 3 put added emphisis on it. Generals was able to get away without that since it was a masterpiece.

    • @ismaelsantos5378
      @ismaelsantos5378 ปีที่แล้ว +23

      Naval combat worked in RA2 because naval units were solid for both combat as well as clearing path for an amphibious landing.
      In RA3 it is solid because a good chunk of the units are amphibious and you can actually build bases on water.
      Generals and Tib3/KW only feature them as a decoration or support because most unit designs aren't made with water in mind and amphibious transports aren't much a deal because most units can be carried by air anyways.
      BTW, if you want to have awesome naval combat, I suggest you play RA3 with the Rejuvenation mod, it really expands naval combat a lot with the new units.

    • @mjc0961
      @mjc0961 ปีที่แล้ว +4

      Don't disrespect Red Alert 1 like that

    • @rhedosaurus2251
      @rhedosaurus2251 ปีที่แล้ว +17

      @@mjc0961 Red Alert 1 is a good game. But the naval aspects are just secondary. The original C&C game can be forgiven since it was the very first game.

    • @stevencabral1137
      @stevencabral1137 ปีที่แล้ว +1

      Oh😊😊

    • @louievelayo4100
      @louievelayo4100 ปีที่แล้ว +12

      ​@@rhedosaurus2251 Yeah and besides, naval combat in Red Alert 1 is just too skewed to the Allies...
      They got a lot of surface ships to play with, while the Soviets only get subs... Inclusion of Missile Subs in The Aftermath didn't help the Soviets either...

  • @felixleong61
    @felixleong61 ปีที่แล้ว +185

    Really hoped we can see more naval combat in the Tiberium universe.
    Imagine in tib wars, Nod battleships duke it out with GDI battleships while Nod stealth subs sneak past and attack the GDI aircraft carriers at the rear. That would be sooo cool.

    • @FekLeyrTarg
      @FekLeyrTarg ปีที่แล้ว +16

      Something like this is coming for the "Tiberian Odyssey" total converison mod for "Tiberian Sun".
      And it looks very promising already. 🙂

    • @esprit101
      @esprit101 ปีที่แล้ว +6

      Or play Supreme Commander, it also scales up the combat so carrier groups make sense

    • @Quadrolithium
      @Quadrolithium ปีที่แล้ว +5

      There's already 2 mods that feature Naval combat for Tiberium. Ion Shock, and The 2nd Tiberium War. Still waiting for Odyssey though.

    • @Quadrolithium
      @Quadrolithium ปีที่แล้ว +13

      @@esprit101 Tiberium and Supreme Commander might be both RTS but they don't mix. If I were to recommend Naval combat, I would refer Tiberium Wars to Red Alert instead, which is also made by C&C. Supreme Commander or should I say Total Annihilation is different from Command and Conquer in general. Command and Conquer is faster but smaller, designed for quick skirmishes while Total Annihilation features considerably larger maps with tons of units and a lot of focus on the "Commander". Command and Conquer has no commander. Only an MCV and even if your MCV goes down, as long as you have the necessary tech you can build a new one.

    • @firehawk894
      @firehawk894 ปีที่แล้ว +2

      The slight problem I see with your situation is that the Nod battleship would absolutely stomp the GDI 'battleship'
      The Nod Battleship has 18 main guns that look to be a fair calibre, along with 10 turrets containing secondary guns (5 on each side) and even 5 VLS tubes at the front of the ship.
      Whereas the GDI 'battleship' has 4 secondary guns, 2 AA missile launchers and one VLS... More like a light missile cruiser than a capital ship

  • @SupremeRTS
    @SupremeRTS ปีที่แล้ว +60

    You can actually ground fire the battleships guns. They don't shoot automatically but if you manually tell them to fire they will. Pretty useful actually

    • @blitzkrieg2142k
      @blitzkrieg2142k 3 หลายเดือนก่อน

      I used that feature when doing the hard setting. Defended my base till I had enough apc grenade combo ready.

  • @heinzlilio4612
    @heinzlilio4612 ปีที่แล้ว +71

    At least with the GDI battleships they provided actual offshore fire support while coordinating with sniper teams on land compared to Nod "battleships" who apparently only used them to transport their MCVs

    • @LINJ638
      @LINJ638 ปีที่แล้ว +3

      Where do they do store their cargo such as the MCV? Well, they had armaments for the Nod Battleships right?

  • @TheGreatMilksteak
    @TheGreatMilksteak ปีที่แล้ว +65

    I remember being a kid and just being in awe of the missile cruiser on mission 1. Something about the screaming missile noise, how it kinda misses a little and how you couldn't build it making it mysterious.

  • @Pochi361
    @Pochi361 ปีที่แล้ว +28

    Zocom also atemted to evacuate the Tacitus inside an MCV in the Mission "Tacitus interruptus" to a GDI aircraft Carrier.

  • @cruxnajii2056
    @cruxnajii2056 ปีที่แล้ว +7

    I would like to point out that, while the game does call it a GDI Battleship, it's more of a Battlecruiser. It has almost nothing in common with a battleship and instead seems to combine aspects of a cruiser and a destroyer.

  • @frostburn3736
    @frostburn3736 ปีที่แล้ว +20

    Naval Warfare is one thing, but imagine a mix of sea ships and airships (not just fighters, but Kodiak-like vessels) of GDI and NOD fighting one another. Sea & Air Navy combat would be a killer and fit quite nicely in Tiberium universe.
    Plus, I'd pay to watch GDI Battleship beating the s*** outta the Scrin Mothership with its main cannons and cruise missiles. 😄

  • @HarleyHerbert
    @HarleyHerbert ปีที่แล้ว +13

    I think ZOCOM would surely still need a navy for the purposes of transporting equipment around the world, particularly for when they need to move a lot of stuff all at once. Also with the way that tiberium infested regions hamper communications it'd probably be useful to have a ship off the coast outside of the affected area but still nearby acting as a communication relay so that nearby units can still keep contact with the outside world

    • @Jethild
      @Jethild  ปีที่แล้ว +1

      I thought it would make more sense that the Navy is it's own branch within GDI, with one of it's roles being to transport divisions like ZOCOM or the Steel Talons around the world should they require it.

    • @AndrewTaylorNintyuk
      @AndrewTaylorNintyuk ปีที่แล้ว +2

      @@Jethild Perhaps Zocom also fight under sea tiberium too. Zone Trooper Armour might be modifiable to work as deep sea diving suits. I'm Getting X-Com Terror From the Deep Vibes

  • @kraigisboss
    @kraigisboss ปีที่แล้ว +7

    Honestly, the GDI battleship makes more sense for nod because it's sleeker and looks built for stealth operations. Heck, it almost looks like it could be used as a submarine.

  • @raphaelj.w
    @raphaelj.w ปีที่แล้ว +18

    In Kane´s Wrath, Mission "Tacitus Interruptus", there is an GDI Navy Ship too, but you can´t destroy it.

    • @louievelayo4100
      @louievelayo4100 ปีที่แล้ว +7

      Yeah, because that's the extraction for the MCV that has the Tacitus onboard...
      Let the MCV reach it, *MISSION IS BUST!*

  • @gmradio2436
    @gmradio2436 ปีที่แล้ว +12

    I now have questions about submerged tibererium deposits and the mutant horrors they spawn.

    • @LordEquinox123
      @LordEquinox123 ปีที่แล้ว +7

      Tiberium sun had mutant jelly fish creatures that would destroy my bases. I feared them more than Nod.

    • @gmradio2436
      @gmradio2436 ปีที่แล้ว +1

      @@LordEquinox123 Tiberiom Krakens and Mega-sharks in the seas maybe.

    • @AndrewTaylorNintyuk
      @AndrewTaylorNintyuk ปีที่แล้ว

      @@gmradio2436 Megaladon's return

    • @gmradio2436
      @gmradio2436 ปีที่แล้ว +1

      @@AndrewTaylorNintyuk Does GDI frequently battle megalodons and why do we not have this game?

    • @GloomGaiGar
      @GloomGaiGar 2 หลายเดือนก่อน

      Probably didn't live long enough either through natural causes (a lot of mutated humans don't survive as well) or being killed by both Nod and GDI forces.

  • @louievelayo4100
    @louievelayo4100 ปีที่แล้ว +5

    3:34 This is how Commander Carter died...
    If it wasn't from the Tiberium exposure he was suffering from(clearly seen in the briefing for this mission), it's from his Gunboat getting vaporized by the first Obelisk of Light GDI encountered in Hungary...

    • @PainRack
      @PainRack ปีที่แล้ว +1

      Yeah. That's my head cannon. Dying from the Obelisks.
      I did play the game such that I already destroyed said NOD base before destroying the turrets that sent the gunboats up but there's no change....

  • @drakko26
    @drakko26 ปีที่แล้ว +6

    Regarding the navy in the 2nd TibWar, I seem to remember some bit of lore from way back when, during Tib Sun/Firestorm era that said something along the lines that the new/exotic tiberium based life forms and algae have grown so large and dangerous in the oceans/rivers making the existence of large ships problematic.
    I suppose it was also retconned some time ago too but...

  • @igncom1
    @igncom1 ปีที่แล้ว +183

    I like the GDI ships. At least they make more sense then the abomination that is the Nod Battleship.

    • @Combine_elite168
      @Combine_elite168 ปีที่แล้ว +20

      Ok so is it because of the guns on the Nod battleship?

    • @NorthernWind26
      @NorthernWind26 ปีที่แล้ว +48

      Average oppressor

    • @commanderwookiecopc806
      @commanderwookiecopc806 ปีที่แล้ว +30

      Honestly I don’t like Nods art style in CnC3. They got some really stupid designs.

    • @BizzMRK
      @BizzMRK ปีที่แล้ว +30

      I feel like the more stealth focused design of the GDI Catamaran battleship or a big submarine-cruiser hybrid would fit NOD better, considering stealth is their main strategy. A design similar to the NOD battleships would make more sense for the GDI to support their operations.

    • @robertkalinic335
      @robertkalinic335 ปีที่แล้ว +24

      @@commanderwookiecopc806 Seriously? C&C 3 elevates them from low budget scifi movie style of previous games, still goofy design elements but not painful to look at.

  • @SkyFly19853
    @SkyFly19853 ปีที่แล้ว +7

    I love Command and Conquer Lore...

  • @WallNutBreaker524
    @WallNutBreaker524 ปีที่แล้ว +8

    Kinda sad naval combat wasn't seen much especially during Kane's Wrath due to most of the world's oceans disappearing due to Tiberium 😢 would be sick to constantly see battleships on both sides.

    • @commissarkordoshky219
      @commissarkordoshky219 ปีที่แล้ว +1

      tbh by that point in time battleships were very obsolete and most of the worlds navies had couple aircraft carriers a bunch of destroyers and some frigates at most ;-;

  • @jamesabernethy7896
    @jamesabernethy7896 ปีที่แล้ว +10

    It's great seeing some love being shown to the franchise. Nice delivery and a lot of simple but interesting information.

  • @Starfleet8555
    @Starfleet8555 ปีที่แล้ว +1

    I find it interesting that the GDI Navy still uses the tumblhome design. It was a popular design with the Marine Nationale (French Navy) during the late 1800s and early 1900s. But it was, rendered an obsolete design even by that time. The design caused stability issues such as excessive rolling to the ship.

    • @MediumRareOpinions
      @MediumRareOpinions ปีที่แล้ว

      It's making something of a comeback of late with designs like the Zumwalt. Though it may prove to be am experiment that doesn't catch on.
      Perhaps this inspired the design team as those ships with their distinctive look were quite prominent in news coverage some years back

  • @Megalotron
    @Megalotron ปีที่แล้ว +4

    As always, love seeing a video from you and that C&C content is still plausible.

  • @knightmareAlpha
    @knightmareAlpha ปีที่แล้ว +4

    I don't expect a Scrin Navy video outside the 1st of April

  • @Tucher97
    @Tucher97 ปีที่แล้ว +5

    I always liked some of Red alert 3's naval stuff but despite its weird balance and questionable expansion, I just wish CnC had proper naval stuff.

  • @RainingMetal
    @RainingMetal ปีที่แล้ว +5

    As someone who reads manuals, I didn't think much of the GDI gunboat as it used the Allied patrol boat icon, a unit that is cheap and light. So I was surprised that it dealt a lot of damage in Tiberian Dawn's missions.

  • @pizza1530
    @pizza1530 ปีที่แล้ว +3

    Thank you for the nostalgie rush, great content you make
    PEACETHROUGHPOWAH

  • @daenghasriofficial
    @daenghasriofficial 6 หลายเดือนก่อน +1

    03:35 to this day I still don't understand why the gunboats just acted like sitting ducks and didn't fired any single missile in retaliation to the obelisk.

  • @NAH1907
    @NAH1907 ปีที่แล้ว +6

    I always thought they had a big railgun on their battleship for some reason.

  • @danielwahlqvist4803
    @danielwahlqvist4803 ปีที่แล้ว +4

    Always wait for more tiberian stuff from you. Keep it up!

  • @maxxtoan8596
    @maxxtoan8596 ปีที่แล้ว +5

    Love your content!

    • @RC-qv9in
      @RC-qv9in ปีที่แล้ว +1

      Ditto 👍🏻

  • @k3salieri
    @k3salieri ปีที่แล้ว +4

    Wish we got to use naval stuff in C&C like we did in Red Alert.

  • @AcidiFy574
    @AcidiFy574 ปีที่แล้ว +3

    Hooooo boy Finally GDI's Navy,
    It's a shame we didn't get any naval combat, they had cool ship designs
    Does this mean you've covered all that C&C has to offer ?
    I mean technically you have yet to cover Nod base defences

    • @Jethild
      @Jethild  ปีที่แล้ว +2

      I still have plenty more videos to do in the Tiberium series.

    • @LINJ638
      @LINJ638 ปีที่แล้ว

      @@Jethild How many more before it is declared completed????

  • @onyx_gabriel
    @onyx_gabriel ปีที่แล้ว +5

    I AM SPEEEEEEEED!

  • @jenovazincorporated2958
    @jenovazincorporated2958 ปีที่แล้ว +1

    It's always a good day when Jethild uploads

  • @macmac277
    @macmac277 ปีที่แล้ว

    Now you're making me want to play that fps again. As a kid, I just loved seeing all those tanks move around up so close! Played the Rts before that so it made the experience more worth while!

  • @patrik9328
    @patrik9328 ปีที่แล้ว +5

    I can imagine GDI and NOD naval battles

  • @derekmitchell2686
    @derekmitchell2686 ปีที่แล้ว +1

    New C&C upload!! Let's gooooo!!!

  • @UltimateFeudEnterprise
    @UltimateFeudEnterprise ปีที่แล้ว +1

    You always provide the best videos on my favourite rts ❤️

  • @oddjob1795
    @oddjob1795 ปีที่แล้ว +1

    First & FINALLY! This is the video I was waiting for. THANK YOU!

  • @add5459
    @add5459 ปีที่แล้ว +2

    New video lets go thanks for the hard work dude

  • @fadzli1234
    @fadzli1234 ปีที่แล้ว

    Man..I really like Jethild's documentaries.

  • @venn2001ad
    @venn2001ad ปีที่แล้ว +3

    Hopefully you would expand your contents to cover the lore of the Red Alert universe. I really enjoy your videos. Two thumbs up from me. :)

  • @3inTrooper
    @3inTrooper ปีที่แล้ว +1

    As someone who recently finished the original Command and Conquer, one discrepancy I noticed between C&C95 and C&C:TD Remastered is the damage done by Obelisk to gun boats. In C&C95, Obelisks will one shot gunboats regardless of health. But it seems like, based on the footage and the narration, that the Remastered version does not follow this rule. Perhaps something something overlooked/missed by the devs?

  • @gsthomas187
    @gsthomas187 ปีที่แล้ว +6

    It's possible that ZOCOM operated aircraft carriers because, as we learned from the Tiberian Sun manual, the waters of earth were plagued with Tiberium, making them effective red zones.

    • @lekhaclam87
      @lekhaclam87 ปีที่แล้ว

      I thought they got into the waters via mutated algae masses, which were all died out by the time of TibWar.

  • @hujiaming6151
    @hujiaming6151 ปีที่แล้ว

    PEACE THROUGH POWER! Well done kid, your videos make Kane pleased.

  • @aojpictures
    @aojpictures ปีที่แล้ว +3

    I really like the design of the GDI aircraft carrier, it’s such a shame it doesn’t do anything.

    • @PainRack
      @PainRack ปีที่แล้ว

      Eh. NOD didn't have a significant navy in the 1st war . NOD had huge economic power and they bought lots of US military surplus equipment (Bradley was NOD light tank), but while they could get planes, they could t get a navy.

  • @dy031101
    @dy031101 ปีที่แล้ว +1

    I have always felt *very* tempted to pattern my mental image of naval warfare between GDI and Nod after the Battle of the Atlantic...... although this is in part due to my fascination with how the Royal Navy would try to station fighters and depth charge bombers wherever they could to ward off Kriegsmarine submarines and spotter aircraft. With the proliferation of VTOL technology, any GDI convoy could potentially be in possession of at least a small defensive airwing embarked on anything ranging from an aircraft carrier to a civilian transport that sacrifices part of its cargo capacity for temporary landing pad and aircraft shelter, providing an adequately-quick response to stealthy Nod commerce raiders.

  • @Trencher1375
    @Trencher1375 ปีที่แล้ว +1

    Another great video.

  • @normtrooper4392
    @normtrooper4392 ปีที่แล้ว +6

    I love the gdi navy. It always made way more sense than nod. Navies are some of the most important parts of the army, it always disappointed me that they weren't more prominent in the tiberium games

    • @Starfleet8555
      @Starfleet8555 ปีที่แล้ว

      *Important parts of an Military*
      Army and Navy two separate branches. You can't take a General and put him in command of a battlefleet and expect him to know how naval warfare works.

  • @aarongerard7277
    @aarongerard7277 ปีที่แล้ว +3

    Sucks we only ever got real naval warfare in Red Alert 2 and 3. The Tiberium and Generals universes would have been amazing to have full-on naval battles in.

    • @ismaelsantos5378
      @ismaelsantos5378 ปีที่แล้ว +1

      Well, you CAN have naval battles with certain custom maps that simply add neutral docks you can recruit ships from.
      The battleship, gunboats and transports are actual units in-game, while the carrier is a building (likely due to it's raptor production feature).

    • @imacolonelinbf2975
      @imacolonelinbf2975 ปีที่แล้ว

      get mods

  • @GunRunner106
    @GunRunner106 ปีที่แล้ว +4

    well GDI seemed to focuse more on making use of aircraft and airships like the kodiak, and similar air/spacecraft during the 2nd tiberium war.
    its a shame that there was like a sort of technical regression from 2nd to 3rd game....

    • @ismaelsantos5378
      @ismaelsantos5378 ปีที่แล้ว +2

      Not really. The technology was still there, it was just too expensive and the high command deemed it wasn't worth the cost.
      Some stuff remained, like two hovercraft vehicles that aren't meant for direct combat anyway, and the artillery walker because it was better than wheeled or caterpillar artilleries and the drawbacks were countered by it's main function as long-range fire support.
      In KW we see they improved on most of TS/FS tech trough the Steel Talons and some ZOCOM.
      I suggest you check the mod One Vision, it might be to your liking.

    • @Morgomir09
      @Morgomir09 ปีที่แล้ว

      Well much of the oceans were covered by tiberium algae that made sea travel difficult if not outright impossible, makes sense they would mostly focus on air and space based mobility

    • @igncom1
      @igncom1 ปีที่แล้ว +1

      Kodiaks are command vehicles and were still in use in the 3rd war, we just didn't get to see them.
      Never did like 4 turning them into air battleships. I much prefer the image of humans fighting the scrin in the air with ever more advanced fighter craft like the firehawk as an asymmetrical counter rather then just getting the same thing.

    • @ismaelsantos5378
      @ismaelsantos5378 ปีที่แล้ว +1

      @@igncom1 It's a very fascinating case what happened to That Game that shall not be named.
      On the one hand the unit design was very good. The Centurion, Zone Lancer, Widow etc were all solid designs. Even the Avatar, which was awful compared to the Tib3/KW version in terms of appearance was good in terms of gameplay.
      The idea of the Crawler was also very good and the RA2 mod Tiberian Crisis proves it works for a traditional RTS if you make it an integral part of an offensive faction.
      What fked up the game was being locked on a single mode: Capture&Hold control points, rather than having it along with other modes.
      And, well, the plot. The less we talk about it the better.

    • @PainRack
      @PainRack ปีที่แล้ว

      ​@@ismaelsantos5378the real killer to me will always be the need to grind xp so as to unlock T3 units. The game already forces you to grab tiberium cores to upgrade tech tree, why lock it further ?

  • @blagojpejov4155
    @blagojpejov4155 ปีที่แล้ว +1

    Nice work on Gdi navy

  • @grilledcheeseyay
    @grilledcheeseyay ปีที่แล้ว +2

    He's alive!

  • @MPKb19
    @MPKb19 ปีที่แล้ว +1

    Finaly GDI navy, thank you for that

  • @aljoshilagan3204
    @aljoshilagan3204 ปีที่แล้ว

    Me: having the most horrible week for a while.
    Jethild: uploads new c&c lore video.
    Me: "oh my god~ Hi!"

  • @Archont_
    @Archont_ ปีที่แล้ว +1

    Jethild, I hope you will make a videos with the data intel after release of the Tempest Rising 😁

  • @CygnusX191
    @CygnusX191 ปีที่แล้ว

    "Sir, this thing is easily as big as one of our carriers!" - GDI solider, reporting on the state of the 'crash site' during the second Tiberium War

  • @JoaoSoares-rs6ec
    @JoaoSoares-rs6ec ปีที่แล้ว

    i have been waiting for this one a long time, nest infantry andm armour

  • @serinahighcomasi2248
    @serinahighcomasi2248 ปีที่แล้ว +3

    RAILGUN BATTLESHIPS SWEEP

    • @RC-qv9in
      @RC-qv9in ปีที่แล้ว +1

      We need a Railgun rally. Saw your comment & went back to watch Railguns video. It’s at 99k views! I think we should all go back and watch 😳 so it’ll get to 100k!

  • @cursedpaladin1035
    @cursedpaladin1035 ปีที่แล้ว

    Hey! You make awesome content about C&C. Please make a video about firestorm defense and more content about Tiberian Sun era

  • @BoisegangGaming
    @BoisegangGaming ปีที่แล้ว

    Would love to see other theaters of Combat added to more RTS games. Probably because I grew up with Empire At War but having the ability to fight massive spaceship battles and then ground seems like a perfect fit for C&C or a successor, especially including stuff like wet-water navies.

    • @Groza_Dallocort
      @Groza_Dallocort ปีที่แล้ว

      Total Annhilation have good water gameplay heck some maps only got water and no land

    • @AquaAyaya
      @AquaAyaya ปีที่แล้ว

      i wish Empire at War had a mod to play either GDI, Nod or Scrin
      especially with how easy it is to make a mod on this game compared to modding on C&C games

  • @Marinealver
    @Marinealver ปีที่แล้ว +1

    Would take the Kodiak any day. It is a shame only Red Alert had Naval Units. At least we have mods like Dawn of the Tiberium Sun which gives GDI and Nod their Navy. GDI was mostly basic like the Allied Navy with a Guided Missile Cruiser instead and an Aircraft Carrier that deploys into a water airstrip. Nod is a little more creative.

  • @unblessedcoffee1457
    @unblessedcoffee1457 ปีที่แล้ว

    You should do a similar set of videos for Starcraft Brood War. It would be cool.

  • @AgentofLADON
    @AgentofLADON ปีที่แล้ว

    Wonder what a Tib War 1 Nod navy would be? Early game probably a few civilian boats with missile launcher teams and hidden deck guns, higher tiers some kind of black ops submarine or stealth ship? Maybe even that mini sub and cargo ship with the hidden missile launchers from Renegade.

  • @stylesrj
    @stylesrj ปีที่แล้ว

    1:55
    How is the LCAC a little larger? Looking at the vehicle in Renegade, it can only carry a Medium Tank in a tight fit while the Jeff A can carry a Mammoth Tank...

  • @CaptainShart69
    @CaptainShart69 ปีที่แล้ว

    Hi Jethild, I like your videos and stuff, and I have a suggestion. Can you cover like, factions and other information from C&C game mods, like Mental Omega or Rise of The Reds?

  • @ionutmaricuta958
    @ionutmaricuta958 ปีที่แล้ว

    Welcome back commanders😎

  • @christopherbravo1813
    @christopherbravo1813 ปีที่แล้ว

    I think it'd make sense for GDI and Nod naval units to serve as their equivalents to Scrin warships in future CNC games.
    y'know, assuming there will ever BE future CNC games...

  • @BaxterAndLunala
    @BaxterAndLunala ปีที่แล้ว

    What annoys me about the hovercraft is the fact it can only be used on water, when in reality, it can be used both on land and on water.

  • @stylesrj
    @stylesrj ปีที่แล้ว +1

    1:40
    Wait... how is that Power Plant still alive in Mission 2?
    Because whenever I start that mission, it's immediately destroyed by NOD

  • @blackorder7561
    @blackorder7561 ปีที่แล้ว

    LOOOOOOOOOOOOOOOOOOOOOOVE FROM THE NETHERLANDS LOVE YA VIDEOS

  • @charlykoparabola7940
    @charlykoparabola7940 ปีที่แล้ว +1

    10:03 excuse me? Did this doctor create androids to fight super saiyans? lol

  • @ultrajd
    @ultrajd ปีที่แล้ว

    Always enjoy your content.
    Perhaps you could do a video on CoD Advanced Warfare or Infinite Warfare.
    Or perhaps Mechwarrior?
    But it’s your channel. You do what you want. 😎

  • @deadman9335
    @deadman9335 ปีที่แล้ว +1

    After you go over the tiberium timeline, will you cover the red alert timelines

  • @sbplankton_1999
    @sbplankton_1999 ปีที่แล้ว

    Jethild, are You gonna to next Red Alert Lore things, If So, Talking about The factions, units, characters and etc more.

  • @arsenalxa4421
    @arsenalxa4421 ปีที่แล้ว

    "From ship to shore to kill some more, OOHRAH!"

  • @Medinaxz
    @Medinaxz ปีที่แล้ว

    I would disagree on the assessment that it would be odd for ZOCOM to have carriers.
    Since they operate in the more tiberium infested areas, they would need something for supplies and to carry tiberium abatement equipment, and with the Philadelphia being shot down, space based resources aren't a viable option for ZOCOM to move materiel and men. An aircraft carrier is effectively a mobile base that has a wide range only limited by seaports, which GDI has access to quite a few. Combined with the Ox transports and the hovercraft for deployment of heavier units, as well as ZOCOM's air force, an aircraft carrier would be an amazing tool for ZOCOM (or any faction really) to use as a good staging point as well as something they can use to project power from. Also, red zones aren't known for having things like runways for larger supply planes to land supplies, which makes an aircraft carrier and the Ox transports important tools for them to do their work.
    That being said though, I believe they relied primarily on the Philadelphia prior to its destruction, and the aircraft carrier was seen as a viable backup option until GDI could reestablish its space based platforms, which could be several decades before another space station is placed in to orbit again.

  • @The_Viscount
    @The_Viscount ปีที่แล้ว

    The Tib War 3 battleship is... Strange. If it's an arsenal ship (missiles main punch), it would be more efficient to build it like a ballistic missile sub with 2/3rds of the deck covered by VLS.
    If it was a gun boat, you'd want the biggest guns you could get set up so they could all fire on the same target. Traditionally, you'd want to fire salvos of at least 8 shots, so at least 4 centerline twin turrets. With modern auto-loaders, you could get away with fewer guns, but you're putting more eggs in fewer baskets that way, so a failure decreases combat effectiveness more. You'd still want centerline guns to most efficiently utilize the space and displacement available.
    GDI's battleship of TW3 does none of this. With 4 large missile tubes, she limits her rate of fire. VLS may be single use, but you can fire your whole magazine at once. So she's not based on the Arsenal Ship concept.
    But she's also not a gun boat. Those guns are, at most, 203mm weapons, and probably smaller than that. This, and their placement on the wings, implies that we are looking at secondary guns. Based on their size, this makes sense. Dual-purpose artillery was a common battleship secondary weapon. These guns had anti-surface and anti-air capabilities. They were, essentially, self defense weapons against small ships, aircraft, and early guided munitions.
    So, GDI's battleship lacks firepower, most of the deck is taken up by superstructure, and she's a stealth hull... Honestly, by visual design alone, I think we're actually looking at an electronic warfare ship with limited combat ability. That superstructure (the part of the ship sitting on top of the hull) is reminiscent of the USS Zumwalt class stealth destroyer. Her weapons seem geared towards self defense rather than long range attack or area defense. Finally, with her size, she seems more like a cruiser not a battleship. I would expect a future battleship to rival carriers in mass. But then, I don't often see video game studios get naval stuff right unless they're making a Navy game. Even then...

  • @mot.schutzen9079
    @mot.schutzen9079 ปีที่แล้ว +1

    4minutes ago, never this early!

  • @SirArtanis7
    @SirArtanis7 ปีที่แล้ว

    Does make you wonder why they don't have ships play a better role in game, like skirmish on occasion or even in a king of the hill style manor

  • @LINJ638
    @LINJ638 ปีที่แล้ว

    Just as I predicted all along. Scratch another topic off the list.

  • @biostemm
    @biostemm ปีที่แล้ว

    Anyone else think that giant hovercraft looks a lot like the f-zero racers?

  • @Grombrindal
    @Grombrindal 9 หลายเดือนก่อน

    The most unrealistic idea in these games is VTOL aircraft being anything other than a costly waste of money and lives

  • @catsndogs98
    @catsndogs98 ปีที่แล้ว

    Yeah the wasp class is everywhere

  • @bernholtz1
    @bernholtz1 ปีที่แล้ว +1

    12:42 were did that picture
    with the shipyards came from?

    • @BizzMRK
      @BizzMRK ปีที่แล้ว

      from the CnC Wiki. The GDI Shipyard and naval combat was cut from the game.

  • @davidajmartinez
    @davidajmartinez ปีที่แล้ว

    The foreseeable future?
    Comrade Chairman, I AM the future

  • @jamespaguip5913
    @jamespaguip5913 ปีที่แล้ว

    Jelhild have you heard of tempest rising it’s a indie RTS game and it’s a lot like command and conquer are you interested in recommending it someday.

    • @Jethild
      @Jethild  ปีที่แล้ว

      Yeah I've heard about it. Might pick it up when it's released. Not sure if I'll do any content related to it though, since that depends on how much I enjoy the game.

  • @silent_takedown8216
    @silent_takedown8216 ปีที่แล้ว +1

    🎉 finally arrived early

  • @tea-sus8722
    @tea-sus8722 ปีที่แล้ว

    Wasn't the ocean made largely impassable untill they cleared just before the 3rd?

  • @mercenarygundam1487
    @mercenarygundam1487 ปีที่แล้ว

    Let me know when he gets into the Red Alert details.

  • @alfredpeasant5980
    @alfredpeasant5980 ปีที่แล้ว

    This man is making straight up nostalgia porn and we all love it.

  • @mauriciocalderon829
    @mauriciocalderon829 ปีที่แล้ว

    GDI have all type of ships for have a one naval battle.

  • @popattara
    @popattara ปีที่แล้ว

    Nice

  • @Akideoni
    @Akideoni ปีที่แล้ว

    The thing is, is there one after tiberium dawn?

  • @LINJ638
    @LINJ638 ปีที่แล้ว

    So does anyone knows the difference between the three different LCAC variants? The first twos are just look the same.

    • @Hollowplagued
      @Hollowplagued ปีที่แล้ว

      The second one is a bigger version of the first one allowing it to carry more and/or vehicles, the third seems to be a more inclosed Infantry carrier, possibly having more crew protection from small arms fire and shrapnel

    • @LINJ638
      @LINJ638 ปีที่แล้ว

      @@Hollowplagued He said something along the lines of the Jeff-A???? Sounds funny to me or is it a different spelling btw???

  • @kennyng1368
    @kennyng1368 ปีที่แล้ว

    Do a red alert one

  • @wilsonweiseng6485
    @wilsonweiseng6485 ปีที่แล้ว

    oh yeah i forgot that gdi navy was a thing lol

  • @keuroe
    @keuroe 8 หลายเดือนก่อน

    GDI 해군은 모든 커맨드 앤 컨커 시리즈에서 비중이 거희 없으며 왜냐하면 커맨드 앤 컨커 나 타이베리안 선 그리고 타이베리움 워 와 춫 4에서는 대부분 지상전 위주로 되있어서 해군은 보기조차 힘들다...
    그나마 해군을 볼수있는건 커맨드 앤 컨커 뿐이고 거기서 나오는 해군 함정은 건보트 와 공기 부양정 뿐이다.물론 항공모함도 존재하지만 항공모함은 그저 사령선 역할만 하기 때문에 그다지 비중은 없다.
    건 보트는 원거리에서 6연장 미사일로 해상에서 화력 지원을 해주지만 조종할수 없다.
    공기 부양정은 주로 보병 이나 차량을 상륙 시키는 역할을 하지만 역시나 조종은 할수 없다.그냥 차량만 상륙 시키고 그대로 돌아간다.
    하지만 레니게이드에서는 신형 호버크래프트가 나오는데 이건 파커 대위가 독단적으로 탑승해서 상륙하게 되어 아담 장군에게 제대로 찍히게 된다.이 호버크래프트도 조종은 못하고 대부분 보병 상륙할때만 쓰인다.
    그러나 제 2차 타이베리움 전쟁이 발생하면서 지상의 타이베리움 오염이 심해지면서 대부분 GDI 수뇌부들은 우주 정거장 필라델피아로 옮기게 되었고 심지어 바다까지 오염되어버린 바람에 더이상 건보트 나 항공모함 같은 군함은 사용조차 할수 없게 되었고 그 대신 오르카 수송선이나 오르카 트랜스 포트 그리고 우주선 코디악으로 전장 투입 및 분대 지원을 할수밖에 없다.단 코디악은 사령선이기 때문에 직접 나서는것은 위험하기 때문에 대부분 우주궤도에 머무는 상태로 부대 지휘를 한다.
    NOD는 지하 터널을 이용해서 이동할수밖에 없었고 그래서인지 NOD의 대부분 차량에는 굴착 기능이 추가되었다.대표적인게 드릴APC 나 악마의 혀가 있다.물론 지휘차령인 몬토크가 있다.
    하지만 코디악은 이온 폭풍으로 인해 완전히 추락해 작살나버리고 만다.
    제 2차 타이베리움 전쟁이 GDI의 승리로 끝나서인지 우주선은 더이상 운용하지 않았는데 그나마 바다는 다시 회복되었는지 GDI는 다시 한번 군함을 끌고 오는데 NOD역시 해군이 존재하며 전함이 있긴하지만 제대로 써먹지도 못하고 GDI에 의해 대부분 작살나버리고 만다...
    춫 4에서는 타이베리움 오염 확산이 날이 갈수록 더 심해지면서 코디악급 순양 전함이 등장하였지만 케인이 GDI와 협상하면서 TCN이 구축되어 그나마 해결은 하지만 문제는 기디온의 NOD 군벌 과 GDI의 제임스의 잔당들의 패권 싸움으로 번지게 된다.근데 스토리가 워낙 부재라서 망했다...ㄱ-

  • @Nikksc123
    @Nikksc123 ปีที่แล้ว

    i thought you made this long ago lol