Darkest Dungeon is about making the shittiest throwaway comp imaginable and then inevitably getting attatched to them when they survive for longer than you expected
...I feel heavily fucking targeted right now...I did this with my best team. They tore down almost half the bosses, Vvulf, the first level of the Darkest Dungeon, and nearly killed the final form of the Prophet, but died. And I mourned them hard enough I got a Commission comic of them, and still feel sad to this day lmao, it's been almost 2 years
@@EndermTheSwordsman ik how you feel 1 or 2 years ago i was playing with an sort of unique team that i had no hope, but as the team went further i was really surprised that they managed to beat brigand pounder boss, so after that i downloaded skins mod for them Then on the champion hag boss fight my leper died there and i got sad, so i went on the steam workshop trying to find an nice class mod to replace him. So skipping a little bit i made all of them lv 6 and was my favorite (and still) team so far So i went to my first darkest dungeon with them Well you know what they say... : _Remind yourself that overconfidence is a slow and insidious killer_ 3 of them died, only my musketeer made out alive. Needless to say i cried as fuck and also ordered a comission comic from a friend of that.
This game would absolutely break me. My boyfriend plays it. I'm too scared to. I get emotionally attached to my Mii characters in my Miitopia parties. This game 100% would shatter me.
Plus, with how he phrases his sentences, he essentially gives you 'hope through despair'- reminding you to treat every encounter like it is your last, and not to get to cocky, or else one mistake will cost your party dearly.
And his Pal B U G M A N But that just seems dumb. I mean, emboldening vapours was risk vs reward. spending a turn that you could've spent on hurting/killing an enemy, to instead buff another hero, could easily be a shitty move which could result in death. Why they would nerf it is beyound me.
My guess is that it got nerfed for Endless mode. A stacking damage buff may not be so strong when you've only got one set of enemies to kill, but when you start getting wave after wave after wave, but you're knocking them down as soon as they rise up because you just one-shot them... yeah then it's a little bit too strong.
I've recently finished my radiant plauthrough and i'm doing stygian now, here's a few differences i've noticed (i think stygian and darkest are the same in terms of these mechanical differences from radiant, don't know if bloodmon has even more complications). 1, you go through way more torches. An unchecked corridor tile in radiant takes off 6 light units, while in stygian it takes 7, and that sounds small but it means that if you're traversing a 4 tile corridor like in the warrens then in radiant you just need a torch, in stygian a torch and a little bit more. 2, heroes are more picky. In radiant enemies up to lvl 4 can go both to lvl 1 (green) and lvl 3 (yellow) missions while only characters lvl 5 and 6 refuse to go on green missions but still go on yellow missions. In stygian, meanwhile, lvl 3 heroes won't go to lvl 1 missions and, supposedly, i guess lvl 5 heroes won't go to lvl 3 missions (haven't got there yet) so you can't just bring a hero three levels higher to a boss and wipe the floor with him, you need to be careful about how much you level heroes. 3, the good old "never again" feature in the darkest dungeon. In radiant, heroes who win a darkest dungeon mission and get marked with the torch near their name could theoretically go back in there in a pinch and suffer a fuckton of stress (i still don't recommend it, i brought a marked bounty hunter for the second darkest dungeon and i almost had a full party wipe, two guys died actually battling and one died while retreating from the dungeon, and guess which one survived? The fucking bounty hunter) whereas in darkest and stygian they are literally not allowed to go back, so you need to consider that and prepare to get 24 level 6 heroes total (i repeat that this is the least important detail of the three since you shouldn't bring heroes back in radiant either, but i guess it might be important if you're going for that "reynauld and dismas fight the final boss" achievement). That's all the changes i've found so far, maybe there's more, and then of course there's the death counter but that's a stygian exclusive. Sorry for the fucking wall of text, it's 3 a.m. and my "don't write too much, people aren't gonna read that shit" sensors are fried. I'm going to bed. Bye.
By no means am I master of this game, I don’t have an insane number of kills with the Farmhouse, I haven’t gone through the game losing a single person, not all of my parties are 100% optimizes, but you don’t need to be a genius to do well. The best skill is honestly to know which heroes best combat which places, which is mostly pretty simple, and also when to retreat. That’s a big one. Some people will fight to the death, but the difference between everyone back alive versus a part wipe is knowing when to flee. As the Ancestor says “the sin is not in being outmatched, but in failing to recognize it!”
@Tyler Natividad Best way for me was to just nuke it. Used phase 1 to remove all stress and full heal + buff the group with my Jesters Battle ballad to the max (it stacks 4 times i think) since theres is barrely any stress and damage coming in if you keep the amount of crystals low. In phase 2 i just nuked it with my Abbo and Leper (leper with Acc/crit trinkets+Ballad buffs never missed once) and did some damage with my Jester while my vestal just spammed heals. Once i got some nice stacks for finale i used a turn of my abbo to get my Jester in position and nuked it down. Did easily do 50-100 damage per round (dependent on crits) and it ended before the Sleeper could do some major damage
@Tyler Natividad I like running Vestal-Plague Doctor-Flagellant-Shieldbreaker. The Blights and Bleeds, combined with armour piercing attacks from the Shieldbreaker cause it to collapse, while it only having one attack per turn allows the Vestal to keep everyone above Death's Door.
I'm just super careful and keep select teams that I level up until they are as powerful as they can be and when I need quick loot I just send out cannon fodder to clear lower level dungeons.
Yeah that is how rng works, sometimes you get destroyed, sometimes you destroy everything That is why they do a lot of runs and they reset after the first weeks if they werent lucky enough to get low stress and strong heroes
@@wilsonarenas7583 Well, I would discuss whether waiting for luck proves someone to be a pro ;-) But I do play with a set of self-imposed challenges to make it "fairly difficult" (like complete all objectives during the run; no DLCs cause they allow for exploits: no use of meta knowledge, rebuild the whole village)... I have played thousands of hours and never made it... But I keep playing; this is how you forge the steel... Git Gud ☠
This remind me to some video that killed ancestor with only Dismas and Reynauld, totally madlad for survivng 23 minutes and Reynauld's Virtue that changed the tide Edit: and my friend who overbuffing his Shieldbreaker to oneshot crit the last form
I once crossed an altar. The thing basically had a sign "put torch here". I said, '"why not". My party got teleported in some boss zone and got brain fucked, everybody died of an heart attack. 7.8/10 not enough stress
Heydelios if you read the entire descriptions you we’ll be aware that’s the torch are use for summon "the darkness" or a shit like that so WHAT DID YOU THINK MIGHT HAPPENING...sorry I know that you take this sittuation pretty well but I have just enough of the persons who complains about this boss and said that’s one proof that’s a shitty game because they don’t have read the entire descriptions of the autel :/
Podo OneK yeah I knowk but there are so many people who don't stop complaining by saying that's unfaire the game doesn't warn us etc I fully understand you doesn't complain about him ^^
First few missions "These provisions cost a lot of money, I will just not push my team and collect as much as I can" *Gets 3 out of 4 killed in a battle* "Provisions are dirt cheap compared to the need of healing the party in the Hamlet" What suprises me is that someone plays for 20 hours and still does not understand he or she should take less risks. But to be fair, it also took me a few hours till I noticed modifiers STACK 10 points of Blight damage per turn is quite devestating
Th reason people complain about RNG is when you plan ahead, and still get punished. Speaking from too much experience of having my glass cannon equipped with Martyr's Seal. Either it's bugged, or my luck has been horrible, but every single character who wore it failed to resist one single Death's door attack. Still an amazing game. It's much more fun to pull through after a challenge than a cake-walk, but there are without doubt some bullshit RNG in it that can never be accounted for.
@@enskje You ever get such a good string of rng that it makes you mad? Like, the enemy misses 3 guaranteed kill 95% shots and you get crit after crit, dominating a fight you should have lost, and you're just sitting there like "bullshit". A major problem with rng is that it often favors the computer due to risk-reward measurements. The computer can lose every match but one and win, whereas the player losing even once can gimp you severely. Rng punishes players disproportionately and rewards the computer disproportionately, thus it is my opinion that whether a game has good or bad "rng" is largely dependent on how this inequality is accounted for.
@@flinfake I have been playing for a while after abandoned it like for a year and I don't really feel like the computers is taking advantage over me really. I remember that first time and I see that I was really a bad player or at least more bad than now I am. I don't think I came to the point and I'm so depured of errors than I can say the game itself it's pushing it against me tho but I just feel like a have to sort out a few things more and I'm ready for beating the game at my own pace. Not rng problems. I'm playing darkest mode.
Nicholas Maier that's pretty cool I didn't know that. All I know is there's an achievement for killing Wilbur first in any of the fights. I also learned at the same time there's an achievement for party wiping on a boss.......
In no way is DD any difficult if you just grasp the basics like what curios do what and which enemies need killing first (spoiler: stress dealers). People refuse to learn is all. Also, what the guy shows on the video is horrendously inefficient: why would one bring Plague Doctor solely for buffs when you could've just switched her over for another Highwayman in the first place for much higher damage output much sooner into the fight.
@@taelfayre6632 In what, four turns of incessant buffing? Taking damage and stress all the while? And only then would this squad actually start outputting damage? With any semi-decent composition, any regular fight will have been over by that time. You don't win by dragging out each encounter, it's counter-productive. That's not to mention the repercussions of what would happen if highwayman was most unfortunately stunned. I apologise for being excessively verbose, but imagine if you just stunned the two back rows instead of mindlessly spamming buffs thus effectively removing two enemies on turn one. Then proceeded to nuke the squishy in the second row, set up kills on the stunned bunch and eliminated them on turn two before they had the chance to react. And then mopped up whatever was lucky enough to have survived the alpha strike on turn three. Done. You're not supposed to go for these pointless convoluted lengthy schemes when all that's required for successful operation is your limiting the party's exposure to stress mainly by ending fights before they've taken any meaningful toll on your heroes.
It's amazing how much people on both sides miss the point of the game. On the one hand, yes, this is a thinking man's RPG. Your party members aren't the unshakable badasses you'd see in Final Fantasy. You've got a lot more to think about, more things can go wrong, and when they do go wrong they have lasting impacts. *The game's freaking hard.* On the other hand, even the biggest fan of Darkest Dungeon can't deny that the RNG can ruin every single setup in the game. One bad Crit, one single Affliction can send the whole thing into a death spiral. Sometimes the Collector shows up blocking your only path and you gotta expend way too much fighting him than you should normally. Sometimes that fucking Occultist will fucking heal you for fucking zero and fucking inflict fucking bleed and then a fucking bandit will fucking critical two of your fucking guys with fucking Blanket Shot and fucking give your fucking Vestal fucking Irrational and fucking put the other fucking one on fucking Death's fucking Door, and then they'll FUCKING BLEED OUT NEXT FUCKING TURN BECAUSE YOUR FUCKING VESTAL DECIDED TO FUCKING HURT HERSELF INSTEAD OF FUCKING HEALING HIM! Sorry. Got a little wound up there. The point is, *sometimes shit happens.* Sometimes. Shit. Happens. That's the entire point of the game. It says it right on the startup that it's about making the most of a bad situation. The mindset for someone about to play Darkest Dungeon should be something like: I gotta have a plan to get anywhere, but no matter what I do, I can't account for bad luck, and it'll nail me eventually. It's just a matter of time. *So how do I make sure I can come back from it?*
"Making the most of a bad situation." Yeah i did that when i forgot trinkets going into the darkest dungeon. I still beat it with all of my heroes staying alive.
bad situation? Last map > shouldnt retreat > first wave 2x cultist > 10 bleeds in a row + crits despite my 132% resist > man at arms died > retreat > die 1 more. Bad situation haHAA ITS THE FUCKING WORST SITUATION POSSIBLE
Yep. The funniest is when they complain that it gets harder at th end, broken levels of hard. Ya know, the point in the game where you’re fighting the alien that will end all life on earth, 🙄should be easiest part of the game
Leeroy Jenkins turbometa stacked team with perfect trinkets in a low level Weald, still almost managed to have Houndmaster hit 100 stress from RNG traps, how was this supposed to prove your point again?
Alex Lagunas it's only a matter of time friend, theoretically if you carried on playing with the same tactic, it is guaranteed to fuck up as long as there is a none 0% chance of it happening. It's not a foolproof tactic, if you get really unlucky and get like triple critted on your PD and HWM they die and you suck a fat one for trying to cheese the game... and then you can simply use your 5 spares you have stored away just in case 🙃
@Malachy Jackson but what about war? I know that that is not an everyday matter to most people, but to those who do go through it, wether it be metaphorical, literal, or any other sense of the word, what can go wrong, goes wrong, and isnt the entire point of “planning ahead” to prepare for the worst case scenario? Murphy’s law isnt meant to be taken literally, its meant to be taken with a grain of salt and a reminder that things can go wrong, otherwise yes, we would all eventually die crossing the street
1.0/10.0 I was born as a fuck up and could never change it, my early game was bad, my middle game was worse, and my endgame was just boring, would not recommend, I suggest the abortion option at the start of the game or suiciding early on to respec faster, either way , would not recommend
they stack to infinity but the duration of the buffs don't stack. So most of the time you can get it stacked 3 or 4 times... I am always stacking my MAA with 4 times prot... I am literally laughing when i see some bosses attackes are tickling my Tanky Man At Arms fucker...
Çağdaş i guess its cool and all, but i really hate when the team order got messed up because of the boss. So most of the time during boss my tank would be on the very back and itll take a while for him to move up to the front. Plus all of my heroes are equiped with skills for the spot they are on, so when the team order is messed up no one can use any skill unless they move to the right spot... 😥
The thing is, "its all about rng" is actually completley correct. However, if you think a little, you can HEAVILY HEAVILY manipulate the rng in your favor into the poont where it becomes barely RNG anymore. But if you arent smart You can and will miss 3 hits in a row and then get crit by Pig Spear for 70 collective damage. But whether your smart or not. You end up becoming incredibly emotionally attached to a Jester named Martel who carries you through the first 70 weeks of the game. And then he dies. And then you bring him back to life, he gets a second chance. The gods favor you. You make it to the the end of the darkest dungeon. And fall.
That's right way to say that. Choosing right characters for each dungeon, right moves, right placement, strategy, items etc. etc. Will help with many encounters, tbh bosses are much less likely to kill you than random encounter in dungeon, because pretty much nearly every or every boss has some cheesy way to optimize against him. You get unlucky with RNG and your favorite Bounty Hunter named Gerwazy dies? You swallow the big boy pill and name different Bounty Hunter a Gerwazy II
Each area has an exploitable weakness Warrens: flagellant can and will tear through the warrens Cove: stack blight and more blight Ruins: blight and just stuns Weald is generally harder but you can do it with PD and Hellion However the true test is the darkest dungeon cause the difficulty spike will shoot up
@@mrszmatan2727 I remember how I almost quit the game after my bounty Hunter named Digby died of blight and a heart attack bc i forgot to bring antivenom to the weald (i was broke) I was in absolute sorrow, since Digby failed almost every other expedition but still somehow stayed alive all the way up to resolve level 3, and was the one that killed the Swine Prince for the first time. Also it has been whole 10 weeks without any character death so yeah But I got over it and eventually got a Bounty Hunter named Derek on board, and so far he looks promising. Still, Digby will always be in my heart
I'm one of those people who thinks about party, provisions, skills and trinkets for 5 minutes and forgets to bring shovels. It's much more painful to lose a veteran that you spent thousands of gold on when you understand that it's your fault. XD
Happened to me too first time. I had my optimal setup though and in good health and spirits so i thought "can''t be that bad, see what happens" ... I made it out with everyone, but at deaths door and pretty much at 200 stress. Had to abandon quest and deal with that for weeks hah
Honestly, interacting with the altar for the sake of curiosity and then party wiping to shambler is a critical point of growth in this game. It’s like a coming of age thing. It happens to LITERALLY everyone at some point or another.
Hell on my most recent playthrough I encountered the Shambler in the hallway. I didn't think that it could be, so I was caught off guard. Still managed to slaughter it though and it felt good to be prepared. I was in the Ruins and I typically prep for the Collector when I go in there.
There are three very simple pieces of advice I can give for anyone who bitches about Darkest Dungeon: 1.) For the love of the Light, PAY ATTENTION TO THE SKILLS YOUR CHARACTERS HAVE. You can find out really quickly what characters are best suited for which spot in the formation and what spots in the enemy's formation they're best suited to deal with if you just pay a modicum of attention to what skills your character currently has equipped and you might learn a thing or two about the various skills a character has at that. 2.) Remember that you are able to retreat - not every battle needs to be a fight to the death. The game gives you a retreat button (though it doesn't mention it until after a character dies in combat). Quote the Ancestor: "The sin is not in being outmatched, but in failing to recognize it." 3.) Just... generally don't be a cocky piece of shit with this game. Even on Radiant difficulty with every Anti-Frustration Feature enabled... well, to quote the Ancestor once more: "Overconfidence is a slow and insidious killer."
@@buttqueef9900 "Not a roguelike" Yeah, no. These are the steam tags for Darkest Dungeon: Turn-Based Combat, RPG, Dungeon Crawler, Dark Fantasy, Rogue-like, Lovecraftian, Difficult, Turn-Based, Perma Death, Singleplayer, Atmospheric, Strategy, Indie, Dark, 2D, Horror, Rogue-lite, Fantasy, Gothic, Kickstarter. And here is the first paragraph of "Roguelike" on Wikipedia: "Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons." Darkest Dungeon Literally has every single thing there. Easy to spot casuals.
@@buttqueef9900 Yes. I'm being 'liberal with the interpretation' to imply it is in fact, a Roguelike. The game has every single trait that would define a Roguelike. Yet, you seem to deny the fact that it is- for reasons unbeknownst to the rest of us. Ever* hear of the game "Rogue"? Just because it's not The Binding of Isaac(which doesn't even Turn Based gameplay), doesn't mean it's not a roguelike. Your perceived logic is flawed, because it's even more Roguelike than Isaac is.
@@Known_as_The_Ghost Both Binding of Isaac and Darkest Dungeon are not Roguelikes, they are Rogue-lites. Also when did either of those games acquire "tile-based graphics"?
@@ogueyratogeyrat7448 oh and one piece of advice: don't send your better party in the first mission in the mansion, because any party who successed in it will never be able to be sended back, not that they will be killed, they will just refuse by pure fear
I really enjoy this game, it teaches you the importance of the human spirit. Easily overlooked, and difficult to measure. You always hear about the breakdowns and meltdowns but never appreciate the ones who push through. The unsung heroes. Champions imo
Having a good crusader in front will often do a lot too. Mainly depends on the team composition of course which there are many possibilities. Shieldbearers, that viking girl and Crusaders and maybe some others can end up to be really tanky.
Sorry pal, your decisions are based on what happens on screen, and what happens on screen is decided by RNG, or maybe there is something I didn't understand. Thing is, no matter your decisions, RNG decides if it's a success or not. You can influence it greatly (that's why it's hard but very playable, and very rewarding), but when it decides to fuck you bad, it fucks you bad, RNG has the last word. Always.
Hey dude, slow down. There is a misunderstanding, and I don't know why because I didn't say anything that could justify it. First, I do not blame the RNG (I said the game relied on it), and secondly, I know very well the game mechanics, thank you very much. Do not take me for a whiny casul player that complains about RNG. I love the game, I play it a lot, with succesful results for the most part. I'm not complaning here. Now that it's out of the way, let's focus on what i'm ACTUALLY saying. Indeed, players decisions are between your hands, that's why it's playable, and those decisions affects RNG, with various percentage values, and sometimes nullifying them (cleansing curios for example). However. Decision making is linked to RNG, and ultimately RNG will have it's way. Lot of percentage values are capped (example being the virtue chance) and even if an event is 5% chance, there is a risk, even with all the skill you can get. You have to think around the RNG, and make you decisions according to it. The alchemy between decision making and RNG works well, but since you have to work around it and influence it, I can't think of any other qualification than RNG based. It's a game of statistics and dices, like role-playing games. And frankly I don't see where you got the impression that I complaned about it. The game relies on RNG, everything that you do in game is processed by the RNG, that is a fact. And now that I think of it, most games are dependent on RNG. especially RPGs.
Yeah, sure. And the fact that I'm no native speaker, could explain the gap between your vocabulary and mine. Found the misunderstanding by the way: I do think that RNG does decide if you succeed or fail, but at a small scale, not concerning the whole game. You were talking about decision making in the game (preparation, thought and strategy), I was talking about micro-actions in the game (attack success, curios, and dodge rate). If you fail a move, RNG's fault, if you fail your mission, player's fault.
This game really isn't that hard when you stop to think and prepare. Yeah, bad luck can screw you over, but people tend not to notice when they land several critical hits in a row. When I was still learning the game, my original crusader Reynauld survived six consecutive hits while on death's door and is still on my roster today after beating the entire game + the DLC. Just plan ahead, don't take risks, and know when to fold em'. In short, don't be stupid and not even bad RNG can stop you.
Well my Crusader died with the Martyr's Seal one hit after reaching Death's Door. Guess the game really play tricks with you. But I can relate, had my Highwayman survive even more than 6 hits against two enemies at once and kill them both. Being well prepared is the best way to play it.
Preach! Careful preparation and evaluation of risks - that's all. The thing is most gamers are absolutely awful at both of these, hence why so many people complain about this game.
FTL really becomes easier when you find out that you can almost double the rewards by boarding or killing the crew instead of obliterating the ships and carefully planning your shop trips in the ENTIRE SECTOR at the start.
MrDrProfessor4 my problem with it is just the amound of grinding you have to do in it, the final stages are the biggest example of enfuriating bullshit, especially if you play it blindly.
Marcelo Lima I mean, you never really tend to hit Death's Door if you're well prepared. Probably shouldn't have been using Martyr's seal, that trinket probably caused you to go to DD simply because it was taking up a slot you could have had a better trinket in.
It is a good and challenging game if you know what you are doing. The combat isn’t particularly hard either, people who think combats are unfair probably don’t even want to spend time to learn the different classes. That being said, I recently had a Vestal lose one of my valuable trinket drinking in the bar for 3 weeks. (For those who is gonna tell me I should have unequipped trinkets, I always do after each expedition. Did not know they could randomly lose one from your inventory)
The fact that you even use the tavern with the possibility of loosing a good trinket shows you didnt actually manage to learn the game. Because there is an alternative thag avoids this needless risk.
Darkest Dungeon is about learning it all, anything about the game must be in your mind so you can avoid everything bad you have control over. Otherwise you get fucked by RNG plus what you could have avoided if you would have known. This game is for hardcore gamers only...
@@ineednochannelyoutube5384 Yes, bud, that's how you learn the game. You make mistakes. It wasn't that he "didn't actually manage to learn the game," it was that he didn't know about this one thing. I swear, the inverse proportion of some gamers' egos to the significance of their accomplishments is one of the marvels of the age Edited to qualify "gamers" as "some gamers."
@@toucan2227 Agreed. People need to be less dicks about it. That's the good thing about people that cheat (outside of multiplayer of course) like me. We know we are shit at the game and just want to have fun :3 So we are gonna make our own fun. If something is too hard for you, and you don't enjoy it, why not go for a Trainer or a good Mod? Isn't illegal, and if it helps, why not :3
A bunch of people who play RPGs still don't like this game and cite RNG. I play RPGs and I cannot for the life of me enjoy this game. It's punishing and it laughs at your defeat. The RNG is extra salt in the wound. Dark Souls is a cakewalk compared to this shit
Or Dungeon Crawlers or any Tabletop. The thing those people don't understand is that they need to take out the Mathhammer and calculate their chances. The longer you play the percentages of successes and losses will get closer to the given number. Yes sometimes you will fail a 99% twice in a row. But how many times did you succeed with a terrible chance?
I love this game. Even though I'm not even that good at it, I just love how it makes me plan things, how it makes me manage my champions, how it constantly makes me question myself and take risks. I've been owning and playing it for, like, 1-2 years now and I still love it. Word of advice: only play several crawls at a time. The game has a very strong burnout effect, more so than almost any other game I can think of. If you underestimate this, you will start hating it very quickly. You have to understand that this is the *strength* of Darkest Dungeon, not its weakness. I'm on my 30th week on my newest playthrough without a single dead champion yet - far better than my previous attempts (Dismas dying on prologue). I had a crawl where all 4 of my champions got afflicted and survived. I had another crawl where the Caller appeared before I had cleared even a quarter of the rooms, and I beat him and completed the crawl with no casualties. The game pushes you to your limits all the time and the sense of achievement and rewards you get in the end are substantial, at least in my opinion.
>Be Me >Terrible RNG >Loose two heroes because I have no idea how to operate a darkwraith >Blow Myself up. >Stress my squad out >Literally quit to save my last two heroes "That was fun, I'm going to do it again." >Insert Chad face >Literally enjoys being stressed out
I remember one time I was playing Darkest Dungeon and one of my guys was on death’s door and he had a 90% chance for a hit and he missed, then the monster who he missed killed him.... RNG was not kind to him in his final moments
@@sirrismendozasunlessrealms5775 Funny you say that I had an xcom moment where one of my guys had a 100% chance to hit and still missed. I believe that was glitch but still.
Ummm dude, it takes about 7 or 8 adventures to bring a party of fresh adventurers to max level. Unless you are playing on Quaaludes and acid that shouldn't take you 20 hours, more like 4 or 5 tops and that's if you are a slow player.
you can play a party dependant on RNG, we all know its party With Occultist, those sweet sweet crit 0 heals with bleed are absolute best. or you can play something that is less RNG and thus more reliable, thus winning most of the time. also looking at what the dungeons have to offer is a must. you wont take bleed into a crypt, right or blight into warrens. you must think about who to take.... or just use glass cannon build idc
if you want a challenge go in the darkest dungeon with occultist and take junia and barristan heads. It's awesome when he gets 63 crit heal.Btw 4 fingers and you get afflicted xd
You can't heal with occultist without a secondary healer, he isn't consistent enough to get people out of death's door. You should use Wyrd Reconstruction on half hp, not on death's door.
everything was perfect, from the way that emboldening vapor rotated with the canister, to the ancestor comment about fury, and the git gud ending. Thank you for being born
Worst part is that the mechanics in the game are unrelenting but simple to understand. After my first 2 dungeon runs I understood the basic tenet of "Maybe i should have more teams ready so I can give some rest to my other dudes." Eventually, after a few hours, I was already thinking about packing extra food, maybe sacrificing some backline utility to get a Jester in case the cultist got lucky, not cracking open every curio I see unless I have the right purifying item, etc. Darkest Dungeon is not a dungeon crawler. Darkest Dungeon is Prepper Simulator 201X. And I love it.
RNJesus giveth and RNJesus taketh away. You haven't felt the bitter sting until you get surprised and your Vestal goes from 100% to dead before you can even act, and you haven't tasted the sweet fruit until your Highwayman dodge-crit-ripostes four times in a row, rolling up an entire spawn of fishmen like he's at the helm of a goddamn trawler. But RNJesus smiles on party synergy, thorough planning and appropriate propitiation of His Right Hand Scouting, and His Left Hand Accuracy. Truly, He giveth and He taketh away, and so he who knows when to hold 'em and when to fold 'em is the most blessed of all.
Yeah, I love it when people say a game sucks just because they can’t seem to figure out the mindset you’re supposed to use. I mean, we all agree the game does a pretty damned good job setting up the atmosphere, right? How do you start up a game called “Darkest Dungeon” where the brightest colour in the pallet is blood red and the opening cinematic consists of a man blowing his brains out after just /seeing/ the Lovecraftian god he’s telling you to fight. And after all that, you still somehow think the game is going to be nice to you. You’re not just grinding because you need better items and abilities, you’re doing it because the game is supposed to feel like an uphill grind house. That’s the point. You, in turn, are expected to adapt to this mindset. If you expect the game to hold your hand, then yes, you’re absolutely just gonna stress yourself out.
Whenever i tell people that this is one of my favorite games they think im a sadist. But really if you put the time in its not all that hard, still difficult tho
Actully, once i lost my beloved characater to that little pig of the swines princes, Wilbur? Then with tears i'm back to the hamlet. BY THE STARS YOU CAN REVIEVE YOUR CHARACTERS, me gazing upon those level 0 occulstists (which i killed couse i thought having them in front line as the DD is smart) i kind of died inside, when BY THE STARS. I see my lost character. I stared at the screen for like 10 minutes. I never came back to playing this game. But it was acceptable.
It's hard if you rush in and treat it like a button masher. You need to come up with a good team comp depending on the situation, location, etc. Once you know what you're doing, find what characters work well together with how you play them, and do a little stratergizing here and there, it's not THAT hard - you just have to accept you're going to have some bad luck here and there. It's literally the first thing they tell you before the main menu - it's about making the best of a bad situation. Just today I joined the 0.7% club by beating Stygian difficulty (Bloodmoon technically).
I know i'm 5 years late But i have a hard time agreeing any more with this man than i already am it's impossible he literally packed everything i had to say into this video thank you you madlad
Reviewers blaming this game's RNG for their failures is frankly embarrassing... especially when they say "the game is not hard, but the RNG is unfair." RNG management is the game. It's like saying "golf isn't a hard game, but it's unfair that I'm expected to get the ball in the cup."
Well still the delta of rng is sometimes stupid. Recently had a fight against 4 spiders: i use my turns to kill 2 of the spiders , the third spider randomly dodges. First spider attacks, marks my vestal with a crit, applies blight, second spiders turn, crits vestal again, vestals turn, instant death on the first turn of combat. Yeah thats rare and i dont realy mind it happening. But there was nothing i could have done to prevent something like that. Especially in the begining where you dont have enough items and money to prevent something like this. This game has a larger delta of rng than other comparable games (meaning the difference between the worst and the best possible outcome). This game also doesnt have a good tutorial and is pretty much impossible to pick up unless you use youtube tutorials, wikis and comunity guides. And a lot of players prefer not to do these things.
0:27 These guys, lol. I went in the first time with nothing but 1 youtube video watching another guy play, a wiki spreadsheet of recommended items depending on area, and my wits. I suffered some losses, but eventually I learned how best to mitigate damage. That's the beauty of the game. That you can't (as far as my abilities go) avoid death and injury. The BEST you can do is minimize damage and losses. I DIG that! Your best will always leave someone injured or hurt, it will never be enough to walk out of an expedition unscathed. That helps build such great atmosphere, and really makes you feel like someone way in over their head, trying to hold together a flimsy operation. You want to win? You'd better be ready to empty your wallet, call in every favor, levy every advantage, subjugate enemies, gather allies, study your enemies, gather proper equipment, pull out ALL THE STOPS to make this bleak operation WORK! HOLY BALLS! It's AWESOME! or u can just be like Don't Panic and git gud lul.
Darkest Dungeon is the most brilliant Dungeon Crawler of all time, with the Best Themed atmosphere out of all games overall- living up to Lovecraft's Fantasy. Change My Mind.
Does Diablo 1 count, or is that another genre? Regardless I like the Diablo 1 atmosphere most regarding dark dungeon crawling. Hence why I also really like DD. Too many bright colors and childish appeal in most newer games.
I gotta say when you choose stygian, the game is really like playing a slot machine. I will point to last week as an example: full party of lvl 6, full health, radiant light, low stress. Walk into a room full of spiders. I hate the spiders, but I got the surprise on them. DODGE, MISS, DODGE, DODGE! Web the vestal, crit, bite, crit Crit, deathblow. Crit, spit on the HWM There goes my best vestal and another death for the tally. Now I'm a pretty lucky guy, so the fact that this happened more than once tells me that there is some real BS going on. I just needed to vent
@@the_protectorof_smols3563 The occultist has more flexibility than the leper. The only risk factor is solely his heal skill, he's got amazing debuffs, backline Aoe damage, and a stun(move to a lesser degree).
Two rare trinkets and a max level skill for a combined 81% damage bonus and +15 accuracy is pretty impressive, but far, _FAR_ out of reach for players just beginning Darkest Dungeon. And getting the right trinkets is purely a matter of luck and persistence, not skill. I'm not saying Darkest Dungeon is too hard--_because it isn't_. I've never finished the game and probably started over a dozen or more times simply because after a certain point I'm either doing so poorly I give up or I just get bored, drop it for a few weeks, then come back to it and start over. Most players who quit or say the game is too hard never get very far into the game. Certainly not far enough to get the kind of setup displayed in this video. And even if they do, getting the items to make this build work far from a guarantee. So while this was entertaining to watch and I do agree those filthy fucking casual whinges whine too much--especially when there are so many options available to reduce difficulty--this video doesn't actually answer the issue most players (complaining players) have with Darkest dungeon. Of _course_ it's easy to kick ass with high level heroes and the right mix of rare items, but you don't have either when you're just starting the game and it can be much harder to acquire them before your heroes become just strong and lucky enough to start snowballing out of control. In short: the video is funny, but misses the mark by a mile, even though it does dispense a valid argument at the very end: GIT GUD!
Doesn't really miss the mark even a little. Invest time and skill to acquire high level items/abilities, then crush the "RNG". It's hardly comparable to dark souls since skill > everything, but this video was just made to troll crybabies who wont invest time and skill into the game. You can't simply pick it up and immediately be good, but like literally everything else in the world, you will eventually beat it with persistence.
Yeah, new players dont have cool trinkets, but the game is literally about failure and making the most out of being shit on... You have to retreat, lose your heroes or just win, either because you manage well the little stuff you got or because you just did have luck, it's what the game is about Also even having cool trinkets many legendary heroes can die anytime you can even have enough luck for a hero to get hit 10 times on death's door without dying (happened to me)
The video is a lighthearted attempt to make fun of whiny players who say the game is too hard. They're wrong, of course. Darkest Dungeon is _not_ too hard, it's _just hard._ The video definitely got the lighthearted half right, but utterly failed in the rebuttal half. The whiners are the same people who never make it far into the game. Showing them that high level heroes with rare and powerful items can kick ass does not address their criticism: that the game is too hard. Whiny players don't have high level heroes and rare, powerful items. They have low level heroes and maybe no items at all because they need the pittance of gold from selling them more than the pittance of stat boosts low level items give you. A _proper_ and _valid_ rebuttal of the claims that this game is too hard would be showing excellence and ease of execution with the resources a low level, whiny player would have. That would definitively prove that the game is not too hard--that success is in fact possible with their meager resources, and that they're just a sucky, whiny quitter. So git gud. Instead we have well equipped heroes with max level abilities dumping on noobs because they aren't well equipped and don't have max level abilities _that make the game easier_ (but still not easy).
But that's still the point of the game You cant expect to just go into a dungeon and rape everything on first try, specially since the game told you it was gonna be hard The game SAYS your heroes will die and you'll have to run away from missions, so whining about it being hard instead of learning to use buffs, stuns, get trinkets and properly deal with stress dealers is just not wanting to actually play the game The first missions arent even that hard, unless you go to the cove, they are all short missions and they dont get harder until you kill the boss
I agree completely. You seem to be under the impression that I'm saying the game is too hard and needs to made easier. That is not the case. _Nothing is wrong with the game._ Darkest Dungeon is just fine. It's a grueling slog that rewards sound tactical decisions and strategic thinking. That's why I love it. My issue is not with the game, but with _this video._ Players who complain of the game's difficulty are almost invariably referring to the early game, with heroes around first to second level. Anyone who sticks with it longer generally isn't inclined to whine about anything because they've come to terms with the difficulty and enjoy Darkest Dungeon in spite of or because of it. (I'm in the _because_ category. I like the difficulty.) This video prefaces itself with some complaints: the standard fare of _"Game is too hard,"_ and _"RNG is fucked,"_ then goes on to show how easily it can be overcome, as if to say _"It's so easy to win when you just don't suck."_ And that's true. The game is easier when you don't suck at it. But what we are treated to is not actually a display of superior _skill,_ but superior _math._ What we see highlighted are the use of high level abilities boosted by rare items and how _bigger numbers kick ass._ Of course it's easy to win when your dice are loaded. Thus the complaints of "Game is too hard," and "RNG is fucked," go unaddressed by the video. The answer to those complaints isn't "Just use high level shit to breeze through it, ya noobs." The answer is "No, the game is not too hard, you just give up too easily and make bad decisions; and no, the RNG works just fine."
game starts you with the best squad. plague doctor for buffs and cures, vestal for heal spam, crusader to guard spam and tank, highway man to kill every thing living or dead within a 100 mile radius
Feels like this is the same video someone in darksouls would make after they maxed out their character, and have the cheesiest gear. saying "git gud scrub" after they have effectively made the game a cake walk. Real men play God Hand.
I mean yeah but you also have videos of people playing Dark Souls that are capable of wiping any boss with no leveling or great weapons. This video and those Dark souls video are here for all the dumbfucks that blame one part of the game for the fact that they never learned the way the game works at its core. "Git gud" essentially means "Learn the basics and have a slight bit of patience" since in all honesty Dark Souls and Darkest Dungeon aren´t really hard games. They´re just not power fantasies
@@tomasponizil5498 idiot Dark souls is skill based, you can just hope to win/lose thanks to rng, in darkest dungeon yes This video is about a guy using a tactic that now is nerfed in a low level dungeon (which is a bit like beating capra demon in ng at level 60) Darkest dungeon is full of rng, actually the rng is so bad that "pro" player reset over and over the first weeks so they can have a decent party otherwise surviving in the first expedition would be just luck
@@stylesheetra9411 Lol, these "pros" are all trash if they reset on the first weeks because they can't get a sucefull expedition with the initial party (That is so good I used all the same heroes on the Darkest Dungeon and won).
Its almost like Darkest Dungeon is about making the best of a bad situation. Quests will fail or must be abandoned. Heroes will die. And when they die, they stay dead. Progress autosaves constantly, so actions are permanent. The game expects a lot out of you. How far will you push your adventurers? How much are you willing to risk in your quest to restore the Hamlet? What will you sacrifice to save the life of your favourite hero? „
I love video games like this. By that, I mean challenging games. They are fun because they push you past your comfort zone and limits. This game is all about thinking critically, not giving up as a player and making the best out of a bad situation. You need to know when to retreat as well. Again, critical thinking is necessary. I completed it and I will try Darkest Dungeon 2 as well.
Game literally warns you before it even takes you to the menu "This game is about making the best of a bad situation." Morons in the reviews: "ItS ToO haRd, wHeReS mY PArTicIpAtIoN aWarD!!?"
Idk but if ist stay there you will be lucky if you wont lose more then 1 hero at each run and wont geht more then 50 Stress at each hero at the first 50 hours of playing without seeing Guides from TH-cam it would not had so many sells...
This video pushed me to take up DD again, and beat it. Not giving up like the wimp I was before. And eventually, I fkn beat it. on bloodmoon and everything. I felt so amazing. Thank you
What is the first thing you see after the intro cinematic of Darkest dungeon? Oh that’s right! “This game is to teach you how to make the best out of a bad situation”
"My characters will die in the end you say?" Well I mean..... there's The Heart of Darkness and at least one of them can. Unless you're like that one guy who buffed his Leper to hell and back.
Im at late game, I takled the brigand 16 pounder and lost a legend vestal, legend grave robber, legend bounty hunter and legend leper. Overconfidence is indeed a slow insidious killer.
I came to the realization that ancestor is rigth on something "overconfidence IS a slow and insidious killer" and "preparation is paid first in gold, later in blood" The rng is imponent, but ussually the darkest dungeon "bad luck" happend cause the player said "he can take other hit" or "i wont take more food to save money" even luck is a factor ultimately the decitions we make or not make, the things we buy or carry and the abilityes we chose, are the one that conclude de destiny of this characters. You compromise yourself on making this decitions from the first time you heard. "ruin has come to our family"
And yet I STILL can't get through 1 level of the Darkest Dungeon. Full Lvl 6 party; constant buffs and all. Completely annihilated before I made it to the boss.
The people that think this game is entirely based on RNG are the people that aren't bothered to take the time to learn the mechanics that turn the tide of battle in your favour.
Gitting gud means spamming torches and having all of the best equipment on experienced units, huh? Damn, why didn't I try that? I was busy actually playing the game. RNG doesn't make this game bad (it isn't bad to begin with), but it's stupid to respond to those complaints by just saying "it's easy if you have everything that you'll ever need already and face things at the lowest possible difficulty."
you can do the same with level one charcters actually if i remember correctly the plague doctors buff starts at around 20% stuck that with tracking shot and you got yourself around 30% on the first turn now just wait for the second one and start wrecking your enemies while stacking the buffs further also thats what torches are for to keep the RNG from screwing you over
They wouldn't have any equipment upgrades, though, and if you're actually starting out then you'll be low on gold with which to buy skills. That's also ignoring the point that playing this game with torches is playing it on easy mode. Furthermore, this strategy is actually terrible. As soon as you fight a boss you're just asking to lose. There are some bosses that just immediately take a random character out of action. 50/50 chance of your strategy being nullified completely. This video really is just "If I play on the lowest difficulty it's not hard!"
if the game is too hard play on easy thats the point of the fucking easy mode also i completed this game and never had a boss just take my character out in one turn unless its the hag also you should have enough gold to buy 1 or 2 abilities if you sell useless trinkets
You know not gonna lie I use to think that about this game. There was several reasons why I failed. 1. I actually straight up ignored the jester class. 2. I really didn’t use buffs at all. 3. I still kinda don’t use the buffs from items and prefer to save them for curries. And the last and most important one 4. I PLAYED WITH NO TORCH! All of these things are stuff that will make the game sooo much harder. But I Got Good.
I don't see how showing a max level party with rare items beating normal mobs is supposed to mean anything vs the complaints that this game is too grindy and too rng based but ok
Not even max level, they're actually still a good ways away from getting to max lmfao, and most of those trinkets can be gotten from basic missions or the trinket cart
a reminder that overconfidence is a slow and insidious killer
Narrator: *Speaks*
Me: Why do I hear boss music?
Inspiration!
Light! The promise of safety!
Yeah! But in radiance, we may find victory
*ssssssssedated*
Darkest Dungeon is about making the shittiest throwaway comp imaginable and then inevitably getting attatched to them when they survive for longer than you expected
...I feel heavily fucking targeted right now...I did this with my best team. They tore down almost half the bosses, Vvulf, the first level of the Darkest Dungeon, and nearly killed the final form of the Prophet, but died. And I mourned them hard enough I got a Commission comic of them, and still feel sad to this day lmao, it's been almost 2 years
@@EndermTheSwordsman ik how you feel
1 or 2 years ago i was playing with an sort of unique team that i had no hope, but as the team went further i was really surprised that they managed to beat brigand pounder boss, so after that i downloaded skins mod for them
Then on the champion hag boss fight my leper died there and i got sad, so i went on the steam workshop trying to find an nice class mod to replace him.
So skipping a little bit i made all of them lv 6 and was my favorite (and still) team so far
So i went to my first darkest dungeon with them
Well you know what they say... : _Remind yourself that overconfidence is a slow and insidious killer_
3 of them died, only my musketeer made out alive.
Needless to say i cried as fuck and also ordered a comission comic from a friend of that.
This game would absolutely break me. My boyfriend plays it. I'm too scared to. I get emotionally attached to my Mii characters in my Miitopia parties. This game 100% would shatter me.
@@lupinsredjacket3191 yeah definitely would
But its a fun and stressing experience
Yep
I like how the best advice you can give to someone struggling with this game is to just listen to what the ancestor tells you.
It gives genuine good tips...plus the voice fills in the silient walks and make the battles more climactic.
Rember son die is gay
Plus, with how he phrases his sentences, he essentially gives you 'hope through despair'- reminding you to treat every encounter like it is your last, and not to get to cocky, or else one mistake will cost your party dearly.
@@charadreemerr4195 "overconfidence is a slow and insidious killer" i cant say how many people were obliterated just because i got cocky
@@thespork798
“I can take a Thing fight”
“Yeah sure I could use an ancestral trinket”
“Talismans of the flame are overrated”
Okay, so I guess the devs noticed this vid, cause emboldening vapours now has a limited amount of uses.
It was fun while it lasted
Wait what!?
No way!
Don't Panic yep... that or they saw their review page and panic-nerfed the doc out of fear.
And his Pal B U G M A N
But that just seems dumb. I mean, emboldening vapours was risk vs reward. spending a turn that you could've spent on hurting/killing an enemy, to instead buff another hero, could easily be a shitty move which could result in death.
Why they would nerf it is beyound me.
My guess is that it got nerfed for Endless mode. A stacking damage buff may not be so strong when you've only got one set of enemies to kill, but when you start getting wave after wave after wave, but you're knocking them down as soon as they rise up because you just one-shot them... yeah then it's a little bit too strong.
But the buff lasts till the end of the fight.
Buddy, it wasn't nerfed, it got better.
Oh no... Guys, He's overconfident
I've heard it's a slow and insidious killer.
He is going to be ERRADICATED
I forgot what they say about overconfidence though
His size has no intrinsic value either!
maybe the slow and insidious killer was the friends we made along the way
This game is:
10% luck
20% Skill
15% Concentrated Power of Will
5% Pleasure
And 50% Pain
100% moment of valor
Me when entire team is a deaths door “HITMANNOOKS RESOLVE IS TESTED”
More like...
10% Pain
20% Pain
15% Concentrated Power of Pain
5% Pleasure
50% Pain
An 100% Reason to Remember the PAIN
And a 10000% fun
You forgot about 10% ancestors voice lines
Darkest dungeon is all about making the best out of a bad situation.
It is the only game that preaches a moral harder than undertales "dont kill people"
excpet when your vestal gets killed with the first fight cuz the 6 and 7 spd spiders all outspeeded you double leper 6 and 10 spd
@@maelmesplou5972 If you bring a double leper, I pray the heart has no mercy upon you ngl lol
@@thegamefur7330 But Undertale does it way better.
@@emredemirel9724 that's game is literally aids
"Stack buffs you filthy casual"
-sun tzu, the art of war
*Also useful for Shin Megami Tensei
Was just thinking about using Jester buff on him too 🎶 💪
Sun Tzu said that, and I think he knows more about fighting than you do pal, because he invented it!
"Get good"
-Sun Tzu : the art of war
Your Chinese pronunciation is terrible! It's pronounced "git gud."
@@ComicGladiator you missed the joke boi..
@@bencecsorgo6635 shaddup Sun Tzu is russian
@@R3TR0J4N Technoblade :) Not russian
They were being tested and they gained the affliction debuff
instructions not clear. party wipe on Radiant mode.
Radiant does not make the game easier (it doesn't reduce enemy damage, accuracy, etc.) but it does make it more forgiving.
After a while, I found many great strategies, then the game bored me, the actions and animations are too slow.
@@islacsilva854 mmm hmmmm
I've recently finished my radiant plauthrough and i'm doing stygian now, here's a few differences i've noticed (i think stygian and darkest are the same in terms of these mechanical differences from radiant, don't know if bloodmon has even more complications).
1, you go through way more torches. An unchecked corridor tile in radiant takes off 6 light units, while in stygian it takes 7, and that sounds small but it means that if you're traversing a 4 tile corridor like in the warrens then in radiant you just need a torch, in stygian a torch and a little bit more.
2, heroes are more picky. In radiant enemies up to lvl 4 can go both to lvl 1 (green) and lvl 3 (yellow) missions while only characters lvl 5 and 6 refuse to go on green missions but still go on yellow missions. In stygian, meanwhile, lvl 3 heroes won't go to lvl 1 missions and, supposedly, i guess lvl 5 heroes won't go to lvl 3 missions (haven't got there yet) so you can't just bring a hero three levels higher to a boss and wipe the floor with him, you need to be careful about how much you level heroes.
3, the good old "never again" feature in the darkest dungeon. In radiant, heroes who win a darkest dungeon mission and get marked with the torch near their name could theoretically go back in there in a pinch and suffer a fuckton of stress (i still don't recommend it, i brought a marked bounty hunter for the second darkest dungeon and i almost had a full party wipe, two guys died actually battling and one died while retreating from the dungeon, and guess which one survived? The fucking bounty hunter) whereas in darkest and stygian they are literally not allowed to go back, so you need to consider that and prepare to get 24 level 6 heroes total (i repeat that this is the least important detail of the three since you shouldn't bring heroes back in radiant either, but i guess it might be important if you're going for that "reynauld and dismas fight the final boss" achievement).
That's all the changes i've found so far, maybe there's more, and then of course there's the death counter but that's a stygian exclusive. Sorry for the fucking wall of text, it's 3 a.m. and my "don't write too much, people aren't gonna read that shit" sensors are fried. I'm going to bed. Bye.
I feel you fam. I experienced it twice.
By no means am I master of this game, I don’t have an insane number of kills with the Farmhouse, I haven’t gone through the game losing a single person, not all of my parties are 100% optimizes, but you don’t need to be a genius to do well. The best skill is honestly to know which heroes best combat which places, which is mostly pretty simple, and also when to retreat. That’s a big one. Some people will fight to the death, but the difference between everyone back alive versus a part wipe is knowing when to flee. As the Ancestor says “the sin is not in being outmatched, but in failing to recognize it!”
@Tyler Natividad Best way for me was to just nuke it. Used phase 1 to remove all stress and full heal + buff the group with my Jesters Battle ballad to the max (it stacks 4 times i think) since theres is barrely any stress and damage coming in if you keep the amount of crystals low. In phase 2 i just nuked it with my Abbo and Leper (leper with Acc/crit trinkets+Ballad buffs never missed once) and did some damage with my Jester while my vestal just spammed heals. Once i got some nice stacks for finale i used a turn of my abbo to get my Jester in position and nuked it down. Did easily do 50-100 damage per round (dependent on crits) and it ended before the Sleeper could do some major damage
Couldn't have said it better.
@Tyler Natividad I like running Vestal-Plague Doctor-Flagellant-Shieldbreaker. The Blights and Bleeds, combined with armour piercing attacks from the Shieldbreaker cause it to collapse, while it only having one attack per turn allows the Vestal to keep everyone above Death's Door.
I'm just super careful and keep select teams that I level up until they are as powerful as they can be and when I need quick loot I just send out cannon fodder to clear lower level dungeons.
TL:DR
People have achieved deathless runs.
In a game who's final boss is DESIGNED to kill a bare minimum of two heroes.
@Khaeldranis and a copious amount of questionable substances.
Yeah that is how rng works, sometimes you get destroyed, sometimes you destroy everything
That is why they do a lot of runs and they reset after the first weeks if they werent lucky enough to get low stress and strong heroes
@@stylesheetra9411 that is for people who look for perfect runs, normal people dont need to do that and still can win the game
@@wilsonarenas7583 Well, I would discuss whether waiting for luck proves someone to be a pro ;-)
But I do play with a set of self-imposed challenges to make it "fairly difficult" (like complete all objectives during the run; no DLCs cause they allow for exploits: no use of meta knowledge, rebuild the whole village)... I have played thousands of hours and never made it... But I keep playing; this is how you forge the steel... Git Gud ☠
This remind me to some video that killed ancestor with only Dismas and Reynauld, totally madlad for survivng 23 minutes and Reynauld's Virtue that changed the tide
Edit: and my friend who overbuffing his Shieldbreaker to oneshot crit the last form
I once crossed an altar. The thing basically had a sign "put torch here". I said, '"why not". My party got teleported in some boss zone and got brain fucked, everybody died of an heart attack.
7.8/10 not enough stress
Heydelios if you read the entire descriptions you we’ll be aware that’s the torch are use for summon "the darkness" or a shit like that so WHAT DID YOU THINK MIGHT HAPPENING...sorry I know that you take this sittuation pretty well but I have just enough of the persons who complains about this boss and said that’s one proof that’s a shitty game because they don’t have read the entire descriptions of the autel :/
That wasn't really a complaint about the Shambler, lol.
Podo OneK yeah I knowk but there are so many people who don't stop complaining by saying that's unfaire the game doesn't warn us etc I fully understand you doesn't complain about him ^^
at least he didnt run in to the keeper with his best tank and healer not being present due to stress
Beat the Shambler my second time though the ruins xD Only my grave robber survived xD RIP my healers xD
"they don't call me *high* wayman for no reason"
*take a hit from doctor's bong*
COME AT ME >:O
Serpentar9000 ok, i laughed harder than what i should've
That's sum berserkium my dude
I'm disappointed there is no fanart xD
Are people forgetting that you’re supposed to plan ahead for when things inevitably go wrong Instead of just hoping they don’t go wrong?
First few missions
"These provisions cost a lot of money, I will just not push my team and collect as much as I can"
*Gets 3 out of 4 killed in a battle*
"Provisions are dirt cheap compared to the need of healing the party in the Hamlet"
What suprises me is that someone plays for 20 hours and still does not understand he or she should take less risks.
But to be fair, it also took me a few hours till I noticed modifiers STACK
10 points of Blight damage per turn is quite devestating
@@MrDwarfpitcher I feel this. I thought that mixing bleed and blight was the best you could do, until I discovered that lol.
Th reason people complain about RNG is when you plan ahead, and still get punished.
Speaking from too much experience of having my glass cannon equipped with Martyr's Seal. Either it's bugged, or my luck has been horrible, but every single character who wore it failed to resist one single Death's door attack.
Still an amazing game. It's much more fun to pull through after a challenge than a cake-walk, but there are without doubt some bullshit RNG in it that can never be accounted for.
@@enskje You ever get such a good string of rng that it makes you mad? Like, the enemy misses 3 guaranteed kill 95% shots and you get crit after crit, dominating a fight you should have lost, and you're just sitting there like "bullshit".
A major problem with rng is that it often favors the computer due to risk-reward measurements. The computer can lose every match but one and win, whereas the player losing even once can gimp you severely. Rng punishes players disproportionately and rewards the computer disproportionately, thus it is my opinion that whether a game has good or bad "rng" is largely dependent on how this inequality is accounted for.
@@flinfake I have been playing for a while after abandoned it like for a year and I don't really feel like the computers is taking advantage over me really. I remember that first time and I see that I was really a bad player or at least more bad than now I am. I don't think I came to the point and I'm so depured of errors than I can say the game itself it's pushing it against me tho but I just feel like a have to sort out a few things more and I'm ready for beating the game at my own pace. Not rng problems. I'm playing darkest mode.
*My favorite character dies to Wilbur at the end of the fight because overconfidence is a slow and insidious killer*
r/fuckwilbur
Like if You read ir with the ancestor's voice
i killed the swine boss only to get party wiped by wilbur .
SlimeyTheSlime fun fact, if you kill swine god and run away from battle, you can still complete the quest even though Wilbur isn’t dead
Nicholas Maier that's pretty cool I didn't know that. All I know is there's an achievement for killing Wilbur first in any of the fights. I also learned at the same time there's an achievement for party wiping on a boss.......
"if your strategy failed because of a bad string of luck then maybe it wasn't a good strategy" - battle brothers
That argument has a 95% chance to resonate with people.
But we all know that 95% means nothing.
God, I hate Chryssalids so fucking much...
@@FifinatorKlon Bladestorm or rocket punch, depending on the game. It makes me SO happy.
Mmm BB is a fun and frustrating game. I think BB is MUCH harder than Darkest Dungeon.
@@FifinatorKlon i like to use mechs to deal with them just face tanking the burrow charge
@@GWo14 BB?
"2.9 hours on record"
"15.8 hours on record"
"3.9 hours on record"
"22.2 hours on record"
**distant wheezing**
Yeah, no joke. I just bought the game this week, 19 hours so far. It's hard but man I love it
In no way is DD any difficult if you just grasp the basics like what curios do what and which enemies need killing first (spoiler: stress dealers). People refuse to learn is all.
Also, what the guy shows on the video is horrendously inefficient: why would one bring Plague Doctor solely for buffs when you could've just switched her over for another Highwayman in the first place for much higher damage output much sooner into the fight.
I have abandoned it after 70 hours but now I'm playing it again
@@DartiousEst because the buff stacks, so in the end 1 highwaymen is gonna have higher damage than 4 higwayman
@@taelfayre6632 In what, four turns of incessant buffing? Taking damage and stress all the while? And only then would this squad actually start outputting damage?
With any semi-decent composition, any regular fight will have been over by that time. You don't win by dragging out each encounter, it's counter-productive. That's not to mention the repercussions of what would happen if highwayman was most unfortunately stunned.
I apologise for being excessively verbose, but imagine if you just stunned the two back rows instead of mindlessly spamming buffs thus effectively removing two enemies on turn one. Then proceeded to nuke the squishy in the second row, set up kills on the stunned bunch and eliminated them on turn two before they had the chance to react. And then mopped up whatever was lucky enough to have survived the alpha strike on turn three. Done.
You're not supposed to go for these pointless convoluted lengthy schemes when all that's required for successful operation is your limiting the party's exposure to stress mainly by ending fights before they've taken any meaningful toll on your heroes.
It's amazing how much people on both sides miss the point of the game.
On the one hand, yes, this is a thinking man's RPG. Your party members aren't the unshakable badasses you'd see in Final Fantasy. You've got a lot more to think about, more things can go wrong, and when they do go wrong they have lasting impacts. *The game's freaking hard.*
On the other hand, even the biggest fan of Darkest Dungeon can't deny that the RNG can ruin every single setup in the game. One bad Crit, one single Affliction can send the whole thing into a death spiral. Sometimes the Collector shows up blocking your only path and you gotta expend way too much fighting him than you should normally. Sometimes that fucking Occultist will fucking heal you for fucking zero and fucking inflict fucking bleed and then a fucking bandit will fucking critical two of your fucking guys with fucking Blanket Shot and fucking give your fucking Vestal fucking Irrational and fucking put the other fucking one on fucking Death's fucking Door, and then they'll FUCKING BLEED OUT NEXT FUCKING TURN BECAUSE YOUR FUCKING VESTAL DECIDED TO FUCKING HURT HERSELF INSTEAD OF FUCKING HEALING HIM!
Sorry. Got a little wound up there. The point is, *sometimes shit happens.*
Sometimes. Shit. Happens.
That's the entire point of the game. It says it right on the startup that it's about making the most of a bad situation. The mindset for someone about to play Darkest Dungeon should be something like: I gotta have a plan to get anywhere, but no matter what I do, I can't account for bad luck, and it'll nail me eventually. It's just a matter of time. *So how do I make sure I can come back from it?*
"Making the most of a bad situation." Yeah i did that when i forgot trinkets going into the darkest dungeon. I still beat it with all of my heroes staying alive.
"All four?"
You're talking about one of the runs before the Heart, right? Otherwise Imma callin' bullshit.
KrimzonFlygon1 Look for THEREALSPARTAN's video of him killing the Heart without anyone dying.
KrimzonFlygon1 it was the third run aka "belly of the beast" aka the easiest. gotta admit, if it had been any other DD level i would've been dead
I've seen it. Even that was entirely dependent on luck: THEREALSPARTAN said it himself that he tried a ton of times before it actually worked.
Isn't the game *supposed* to be hard? Y'know....with that message at the start saying "make the best out of a bad situation"?
Bingo ^_^ Just like a real dungeon experience
bad situation? Last map > shouldnt retreat > first wave 2x cultist > 10 bleeds in a row + crits despite my 132% resist > man at arms died > retreat > die 1 more. Bad situation haHAA ITS THE FUCKING WORST SITUATION POSSIBLE
that whole message is basically " Your guys will die, deal with it."
Yep. The funniest is when they complain that it gets harder at th end, broken levels of hard. Ya know, the point in the game where you’re fighting the alien that will end all life on earth, 🙄should be easiest part of the game
@@joelrichardson5139 Ahah Ebriatas Aproved XD
The match is struck, a blazing star is born!
BACK TO THE PIT
The light! The promise of safety!
Fight smart, not hard
This
Fight smart all you want, sometimes you will get shit on though. Not like that's a complaint since sometimes, those things just happen.
Leeroy Jenkins turbometa stacked team with perfect trinkets in a low level Weald, still almost managed to have Houndmaster hit 100 stress from RNG traps, how was this supposed to prove your point again?
Chris Messier shit happens
that's why you bring a jester / crusader to heal stress on places you know are full of traps
Murphy's Law: What can go wrong, will go wrong.
Alex Lagunas it's only a matter of time friend, theoretically if you carried on playing with the same tactic, it is guaranteed to fuck up as long as there is a none 0% chance of it happening. It's not a foolproof tactic, if you get really unlucky and get like triple critted on your PD and HWM they die and you suck a fat one for trying to cheese the game... and then you can simply use your 5 spares you have stored away just in case 🙃
Schwarzenegger law:If it bleeds we can kill it.
Thats the darkest dungeon motto
@Malachy Jackson but what about war? I know that that is not an everyday matter to most people, but to those who do go through it, wether it be metaphorical, literal, or any other sense of the word, what can go wrong, goes wrong, and isnt the entire point of “planning ahead” to prepare for the worst case scenario? Murphy’s law isnt meant to be taken literally, its meant to be taken with a grain of salt and a reminder that things can go wrong, otherwise yes, we would all eventually die crossing the street
@@tzeentch800 But Skeletons can't bleed. How do we kill them?
Life: exists
Life reviews:" Just depends on RNG "
well that review of life is actually true
1.0/10.0
I was born as a fuck up and could never change it, my early game was bad, my middle game was worse, and my endgame was just boring, would not recommend, I suggest the abortion option at the start of the game or suiciding early on to respec faster, either way , would not recommend
@@ejcy429 emo
@@odsttrooper3724 what the hell means RNG? Regeneration?
@@thatboyakira4202 random number generation/generator
Wait... buffs stack? How come i never knew this?!
Yofadhli Ahmed Kahirawan cograts now you can obliterate enemies even better.
Stack... AND STACK A FUCKIN LOT.
It's the only way to be somewhat safe in this game.
now i have a reason to use doctor and jester.
they stack to infinity but the duration of the buffs don't stack. So most of the time you can get it stacked 3 or 4 times...
I am always stacking my MAA with 4 times prot...
I am literally laughing when i see some bosses attackes are tickling my Tanky Man At Arms fucker...
Çağdaş i guess its cool and all, but i really hate when the team order got messed up because of the boss. So most of the time during boss my tank would be on the very back and itll take a while for him to move up to the front. Plus all of my heroes are equiped with skills for the spot they are on, so when the team order is messed up no one can use any skill unless they move to the right spot... 😥
I lost Dismas in the tutorial, while playing on the easiest difficulty.
did you snuff out the torch? i did that too, when i made a new playthrough and got smashed at the last fight...
Exposed to a killing blow!
F
That's rough buddy
Now you won't get the achievement rip
The thing is, "its all about rng" is actually completley correct.
However, if you think a little, you can HEAVILY HEAVILY manipulate the rng in your favor into the poont where it becomes barely RNG anymore.
But if you arent smart
You can and will miss 3 hits in a row and then get crit by Pig Spear for 70 collective damage.
But whether your smart or not. You end up becoming incredibly emotionally attached to a Jester named Martel who carries you through the first 70 weeks of the game.
And then he dies.
And then you bring him back to life, he gets a second chance. The gods favor you.
You make it to the the end of the darkest dungeon.
And fall.
That's right way to say that. Choosing right characters for each dungeon, right moves, right placement, strategy, items etc. etc. Will help with many encounters, tbh bosses are much less likely to kill you than random encounter in dungeon, because pretty much nearly every or every boss has some cheesy way to optimize against him. You get unlucky with RNG and your favorite Bounty Hunter named Gerwazy dies? You swallow the big boy pill and name different Bounty Hunter a Gerwazy II
Each area has an exploitable weakness
Warrens: flagellant can and will tear through the warrens
Cove: stack blight and more blight
Ruins: blight and just stuns
Weald is generally harder but you can do it with PD and Hellion
However the true test is the darkest dungeon cause the difficulty spike will shoot up
@@mrszmatan2727 I remember how I almost quit the game after my bounty Hunter named Digby died of blight and a heart attack bc i forgot to bring antivenom to the weald (i was broke)
I was in absolute sorrow, since Digby failed almost every other expedition but still somehow stayed alive all the way up to resolve level 3, and was the one that killed the Swine Prince for the first time. Also it has been whole 10 weeks without any character death so yeah
But I got over it and eventually got a Bounty Hunter named Derek on board, and so far he looks promising. Still, Digby will always be in my heart
I'm one of those people who thinks about party, provisions, skills and trinkets for 5 minutes and forgets to bring shovels. It's much more painful to lose a veteran that you spent thousands of gold on when you understand that it's your fault. XD
First time playing "oh cool whats this?" (some thing some thing use torch)"ok why not" *Shambler appears in space and wipes party*
F
It's ok, it happened to me too. I craved the void.
Happened to me too first time. I had my optimal setup though and in good health and spirits so i thought "can''t be that bad, see what happens" ...
I made it out with everyone, but at deaths door and pretty much at 200 stress. Had to abandon quest and deal with that for weeks hah
Honestly, interacting with the altar for the sake of curiosity and then party wiping to shambler is a critical point of growth in this game. It’s like a coming of age thing. It happens to LITERALLY everyone at some point or another.
Hell on my most recent playthrough I encountered the Shambler in the hallway. I didn't think that it could be, so I was caught off guard. Still managed to slaughter it though and it felt good to be prepared. I was in the Ruins and I typically prep for the Collector when I go in there.
The idea of Darkest Dungeon is using the mechanics to make the numbers stack in your favor.
Yeah...like x-com.
Unless the enemy resolves to crit you for 4 rounds straight
Dallas Woodward yea like stacking 18 bleed damage every turn on a 3 turn boss
+Imba Qing You can always try again. Only the hardest difficulty has a time/death limit, and you always get new recruits.
Daniel Mikhalchuk true but when game shits on you with pure rng fuckery, even the best preparation is useless
There are three very simple pieces of advice I can give for anyone who bitches about Darkest Dungeon:
1.) For the love of the Light, PAY ATTENTION TO THE SKILLS YOUR CHARACTERS HAVE. You can find out really quickly what characters are best suited for which spot in the formation and what spots in the enemy's formation they're best suited to deal with if you just pay a modicum of attention to what skills your character currently has equipped and you might learn a thing or two about the various skills a character has at that.
2.) Remember that you are able to retreat - not every battle needs to be a fight to the death. The game gives you a retreat button (though it doesn't mention it until after a character dies in combat). Quote the Ancestor: "The sin is not in being outmatched, but in failing to recognize it."
3.) Just... generally don't be a cocky piece of shit with this game. Even on Radiant difficulty with every Anti-Frustration Feature enabled... well, to quote the Ancestor once more: "Overconfidence is a slow and insidious killer."
A rougelike?
With RNG elements?
BLASPHEMY!
Not a roguelike
@@buttqueef9900
"Not a roguelike" Yeah, no.
These are the steam tags for Darkest Dungeon:
Turn-Based Combat, RPG, Dungeon Crawler, Dark Fantasy, Rogue-like, Lovecraftian, Difficult, Turn-Based, Perma Death, Singleplayer, Atmospheric, Strategy, Indie, Dark, 2D, Horror, Rogue-lite, Fantasy, Gothic, Kickstarter.
And here is the first paragraph of "Roguelike" on Wikipedia:
"Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons."
Darkest Dungeon Literally has every single thing there.
Easy to spot casuals.
Roguelikes aren't turn based unless you're really liberal with the interpretation but go off I guess
@@buttqueef9900 Yes. I'm being 'liberal with the interpretation' to imply it is in fact, a Roguelike. The game has every single trait that would define a Roguelike.
Yet, you seem to deny the fact that it is- for reasons unbeknownst to the rest of us.
Ever* hear of the game "Rogue"?
Just because it's not The Binding of Isaac(which doesn't even Turn Based gameplay), doesn't mean it's not a roguelike.
Your perceived logic is flawed, because it's even more Roguelike than Isaac is.
@@Known_as_The_Ghost Both Binding of Isaac and Darkest Dungeon are not Roguelikes, they are Rogue-lites. Also when did either of those games acquire "tile-based graphics"?
"The Heroes made their way into the Dungeon... and brought with them a war machine..., of terrible implication..."
~The Glasscannon, 2/3
>22 hours in-game
>"JuSt dePEnDs oN rNg"
I’m not even 20 hours in and I’ve already kill two bosses and didn’t loss one soldier
@@handsomegrinch6279 lower lvl is easy but 5 and 6 is impossible
@@handsomegrinch6279 i BeAt Ds3 AnD cUpHeAd oN lEvEl 1 jUsT iN 3 MiN wItH mY NoSe
*laught in rejoin your creator*
@@ogueyratogeyrat7448 oh and one piece of advice: don't send your better party in the first mission in the mansion, because any party who successed in it will never be able to be sended back, not that they will be killed, they will just refuse by pure fear
I really enjoy this game, it teaches you the importance of the human spirit. Easily overlooked, and difficult to measure. You always hear about the breakdowns and meltdowns but never appreciate the ones who push through. The unsung heroes. Champions imo
"Frustration and fury, more destructive than a hundred cannons."
dont understimamte the power of getting high af in the middle of battle
The Tony Montana Approach.
Tired of people saying games are "rougelikes."
They're don't even relate to the color Red. 🙄
2:06 Open up a glass of whoop (g)ass.
You forgot the "l"
This is amazing, im dead in game and irl!
Apropos!
jeanpaul reeve same
Same
And everyone you know too!
Having a good crusader in front will often do a lot too. Mainly depends on the team composition of course which there are many possibilities. Shieldbearers, that viking girl and Crusaders and maybe some others can end up to be really tanky.
that viking girl T-T my hellion deserves better
she isnt a viking
Yay, the game IS dependent on RNG, the thing is, you can influence RNG a lot.
Sorry pal, your decisions are based on what happens on screen, and what happens on screen is decided by RNG, or maybe there is something I didn't understand.
Thing is, no matter your decisions, RNG decides if it's a success or not. You can influence it greatly (that's why it's hard but very playable, and very rewarding), but when it decides to fuck you bad, it fucks you bad, RNG has the last word. Always.
Hey dude, slow down. There is a misunderstanding, and I don't know why because I didn't say anything that could justify it.
First, I do not blame the RNG (I said the game relied on it), and secondly, I know very well the game mechanics, thank you very much. Do not take me for a whiny casul player that complains about RNG. I love the game, I play it a lot, with succesful results for the most part. I'm not complaning here.
Now that it's out of the way, let's focus on what i'm ACTUALLY saying.
Indeed, players decisions are between your hands, that's why it's playable, and those decisions affects RNG, with various percentage values, and sometimes nullifying them (cleansing curios for example).
However.
Decision making is linked to RNG, and ultimately RNG will have it's way. Lot of percentage values are capped (example being the virtue chance) and even if an event is 5% chance, there is a risk, even with all the skill you can get.
You have to think around the RNG, and make you decisions according to it. The alchemy between decision making and RNG works well, but since you have to work around it and influence it, I can't think of any other qualification than RNG based. It's a game of statistics and dices, like role-playing games. And frankly I don't see where you got the impression that I complaned about it.
The game relies on RNG, everything that you do in game is processed by the RNG, that is a fact.
And now that I think of it, most games are dependent on RNG. especially RPGs.
Yeah, sure. And the fact that I'm no native speaker, could explain the gap between your vocabulary and mine.
Found the misunderstanding by the way:
I do think that RNG does decide if you succeed or fail, but at a small scale, not concerning the whole game. You were talking about decision making in the game (preparation, thought and strategy), I was talking about micro-actions in the game (attack success, curios, and dodge rate).
If you fail a move, RNG's fault, if you fail your mission, player's fault.
Nice, what languages do you speak?
Dude, si tu m'avais dit ça dès le départ, j'aurais pas galéré à chercher mes mots avec autant de soin.
This game really isn't that hard when you stop to think and prepare.
Yeah, bad luck can screw you over, but people tend not to notice when they land several critical hits in a row. When I was still learning the game, my original crusader Reynauld survived six consecutive hits while on death's door and is still on my roster today after beating the entire game + the DLC. Just plan ahead, don't take risks, and know when to fold em'.
In short, don't be stupid and not even bad RNG can stop you.
Well my Crusader died with the Martyr's Seal one hit after reaching Death's Door.
Guess the game really play tricks with you.
But I can relate, had my Highwayman survive even more than 6 hits against two enemies at once and kill them both.
Being well prepared is the best way to play it.
Preach! Careful preparation and evaluation of risks - that's all. The thing is most gamers are absolutely awful at both of these, hence why so many people complain about this game.
FTL really becomes easier when you find out that you can almost double the rewards by boarding or killing the crew instead of obliterating the ships and carefully planning your shop trips in the ENTIRE SECTOR at the start.
MrDrProfessor4 my problem with it is just the amound of grinding you have to do in it, the final stages are the biggest example of enfuriating bullshit, especially if you play it blindly.
Marcelo Lima I mean, you never really tend to hit Death's Door if you're well prepared. Probably shouldn't have been using Martyr's seal, that trinket probably caused you to go to DD simply because it was taking up a slot you could have had a better trinket in.
It is a good and challenging game if you know what you are doing. The combat isn’t particularly hard either, people who think combats are unfair probably don’t even want to spend time to learn the different classes.
That being said, I recently had a Vestal lose one of my valuable trinket drinking in the bar for 3 weeks.
(For those who is gonna tell me I should have unequipped trinkets, I always do after each expedition. Did not know they could randomly lose one from your inventory)
The fact that you even use the tavern with the possibility of loosing a good trinket shows you didnt actually manage to learn the game.
Because there is an alternative thag avoids this needless risk.
Darkest Dungeon is about learning it all, anything about the game must be in your mind so you can avoid everything bad you have control over. Otherwise you get fucked by RNG plus what you could have avoided if you would have known. This game is for hardcore gamers only...
@@ineednochannelyoutube5384 Yes, bud, that's how you learn the game. You make mistakes. It wasn't that he "didn't actually manage to learn the game," it was that he didn't know about this one thing. I swear, the inverse proportion of some gamers' egos to the significance of their accomplishments is one of the marvels of the age
Edited to qualify "gamers" as "some gamers."
@@toucan2227 Agreed. People need to be less dicks about it.
That's the good thing about people that cheat (outside of multiplayer of course) like me.
We know we are shit at the game and just want to have fun :3 So we are gonna make our own fun. If something is too hard for you, and you don't enjoy it, why not go for a Trainer or a good Mod? Isn't illegal, and if it helps, why not :3
>Game is dependant on RNG
Someone hasn't played an RPG in their lives.
roflmao. I guess you've meant yourself.
A bunch of people who play RPGs still don't like this game and cite RNG. I play RPGs and I cannot for the life of me enjoy this game. It's punishing and it laughs at your defeat. The RNG is extra salt in the wound. Dark Souls is a cakewalk compared to this shit
Or Dungeon Crawlers or any Tabletop.
The thing those people don't understand is that they need to take out the Mathhammer and calculate their chances. The longer you play the percentages of successes and losses will get closer to the given number.
Yes sometimes you will fail a 99% twice in a row. But how many times did you succeed with a terrible chance?
theres a fucking save button in most RPGs
@@KrAzY2KiLLs Then play a no safe run.
I love this game. Even though I'm not even that good at it, I just love how it makes me plan things, how it makes me manage my champions, how it constantly makes me question myself and take risks. I've been owning and playing it for, like, 1-2 years now and I still love it.
Word of advice: only play several crawls at a time. The game has a very strong burnout effect, more so than almost any other game I can think of. If you underestimate this, you will start hating it very quickly. You have to understand that this is the *strength* of Darkest Dungeon, not its weakness.
I'm on my 30th week on my newest playthrough without a single dead champion yet - far better than my previous attempts (Dismas dying on prologue). I had a crawl where all 4 of my champions got afflicted and survived. I had another crawl where the Caller appeared before I had cleared even a quarter of the rooms, and I beat him and completed the crawl with no casualties.
The game pushes you to your limits all the time and the sense of achievement and rewards you get in the end are substantial, at least in my opinion.
I can confirm that strong burnout part, I love the game but I only want to play it a few dungeons at a day without long sessions
Very well expressed sir. Agreed
You're a good man, thank you
>Be Me
>Terrible RNG
>Loose two heroes because I have no idea how to operate a darkwraith
>Blow Myself up.
>Stress my squad out
>Literally quit to save my last two heroes
"That was fun, I'm going to do it again."
>Insert Chad face
>Literally enjoys being stressed out
I remember one time I was playing Darkest Dungeon and one of my guys was on death’s door and he had a 90% chance for a hit and he missed, then the monster who he missed killed him.... RNG was not kind to him in his final moments
That just seems like an XCOM moment tbh
@@sirrismendozasunlessrealms5775 Funny you say that I had an xcom moment where one of my guys had a 100% chance to hit and still missed. I believe that was glitch but still.
This game is about making the most of a bad situation, I swear to god some people get bad luck once, get triggered, and quit
+fleeb bleef That's why the Ancestor says that overconfidence is a slow and insidious killer...
Ummm dude, it takes about 7 or 8 adventures to bring a party of fresh adventurers to max level. Unless you are playing on Quaaludes and acid that shouldn't take you 20 hours, more like 4 or 5 tops and that's if you are a slow player.
That still sounds like 4 hours of shit he done already went and did
"oh no, he's forced to play the game, arrgggh the industry!"
repeating content we sure didn't learn that was bad game design back in the arcade days, arggh the idiocy
0:13 someone's resolve was tested and became irrational
Hahaha I randomly found this video which deserves WAY more views !
0/10 youtube algorithm relies too much on rng
its too hard to press the subscribtions box.
I think 125,288 view classify as "way more".
Needs to be 2 million or more
The best crowd-control is the death of an enemy.
* "A POWERFULL STRIKE!" *
you can play a party dependant on RNG, we all know its party With Occultist, those sweet sweet crit 0 heals with bleed are absolute best.
or you can play something that is less RNG and thus more reliable, thus winning most of the time. also looking at what the dungeons have to offer is a must. you wont take bleed into a crypt, right or blight into warrens. you must think about who to take....
or just use glass cannon build idc
if you want a challenge go in the darkest dungeon with occultist and take junia and barristan heads. It's awesome when he gets 63 crit heal.Btw 4 fingers and you get afflicted xd
That’s the third GW fan I’ve seen who *doesnt get the joke*
heretik
You can't heal with occultist without a secondary healer, he isn't consistent enough to get people out of death's door. You should use Wyrd Reconstruction on half hp, not on death's door.
everything was perfect, from the way that emboldening vapor rotated with the canister, to the ancestor comment about fury, and the git gud ending. Thank you for being born
Dude , 1k views? This is MARVELOUS ! You deserve more :)
Man of culture spotted
Dani 99k
HE CALLED IT
11 months later ... 696k lol
Honestly the only thing I think I actually take issue with in the game is the stress enemies. Their dodge chance gets a little obnoxious sometimes.
I'm a simple man. I hear dunkey, I like.
Really nicely edited, enjoyed this a lot :)
Worst part is that the mechanics in the game are unrelenting but simple to understand. After my first 2 dungeon runs I understood the basic tenet of "Maybe i should have more teams ready so I can give some rest to my other dudes."
Eventually, after a few hours, I was already thinking about packing extra food, maybe sacrificing some backline utility to get a Jester in case the cultist got lucky, not cracking open every curio I see unless I have the right purifying item, etc.
Darkest Dungeon is not a dungeon crawler. Darkest Dungeon is Prepper Simulator 201X. And I love it.
When "ever played dark souls?" came up i knew "git gud" will follow xD
nice vid man!
RNJesus giveth and RNJesus taketh away. You haven't felt the bitter sting until you get surprised and your Vestal goes from 100% to dead before you can even act, and you haven't tasted the sweet fruit until your Highwayman dodge-crit-ripostes four times in a row, rolling up an entire spawn of fishmen like he's at the helm of a goddamn trawler.
But RNJesus smiles on party synergy, thorough planning and appropriate propitiation of His Right Hand Scouting, and His Left Hand Accuracy. Truly, He giveth and He taketh away, and so he who knows when to hold 'em and when to fold 'em is the most blessed of all.
He speakith the truth
Yeah, I love it when people say a game sucks just because they can’t seem to figure out the mindset you’re supposed to use. I mean, we all agree the game does a pretty damned good job setting up the atmosphere, right? How do you start up a game called “Darkest Dungeon” where the brightest colour in the pallet is blood red and the opening cinematic consists of a man blowing his brains out after just /seeing/ the Lovecraftian god he’s telling you to fight. And after all that, you still somehow think the game is going to be nice to you.
You’re not just grinding because you need better items and abilities, you’re doing it because the game is supposed to feel like an uphill grind house. That’s the point. You, in turn, are expected to adapt to this mindset. If you expect the game to hold your hand, then yes, you’re absolutely just gonna stress yourself out.
Git Gud Son!!!!!
Of course the mindless circlejerk comments get the most likes, welcome to TH-cam.
Whenever i tell people that this is one of my favorite games they think im a sadist. But really if you put the time in its not all that hard, still difficult tho
Masochist.
Sadist... masochist... jeez how do you confuse the two?
How much time have u put into this game
Abusive
Actully, once i lost my beloved characater to that little pig of the swines princes, Wilbur? Then with tears i'm back to the hamlet. BY THE STARS YOU CAN REVIEVE YOUR CHARACTERS, me gazing upon those level 0 occulstists (which i killed couse i thought having them in front line as the DD is smart) i kind of died inside, when BY THE STARS. I see my lost character. I stared at the screen for like 10 minutes. I never came back to playing this game. But it was acceptable.
How do you revive characters?
DGneoseeker1 a random town event, 80 weeks and i got the event once.
It's hard if you rush in and treat it like a button masher. You need to come up with a good team comp depending on the situation, location, etc. Once you know what you're doing, find what characters work well together with how you play them, and do a little stratergizing here and there, it's not THAT hard - you just have to accept you're going to have some bad luck here and there. It's literally the first thing they tell you before the main menu - it's about making the best of a bad situation. Just today I joined the 0.7% club by beating Stygian difficulty (Bloodmoon technically).
I know i'm 5 years late
But i have a hard time agreeing any more with this man than i already am it's impossible he literally packed everything i had to say into this video thank you you madlad
Reviewers blaming this game's RNG for their failures is frankly embarrassing... especially when they say "the game is not hard, but the RNG is unfair." RNG management is the game. It's like saying "golf isn't a hard game, but it's unfair that I'm expected to get the ball in the cup."
Funnily enough i saw a steam positive review saying that exact thing. And it is correct.
Shoutout to finding my review.
"The game it's unfair, even when I crit 50 in a mob on first turn and I kill it, or crit 60 heal in my occultist with no bleed"
Well still the delta of rng is sometimes stupid. Recently had a fight against 4 spiders: i use my turns to kill 2 of the spiders , the third spider randomly dodges. First spider attacks, marks my vestal with a crit, applies blight, second spiders turn, crits vestal again, vestals turn, instant death on the first turn of combat.
Yeah thats rare and i dont realy mind it happening. But there was nothing i could have done to prevent something like that. Especially in the begining where you dont have enough items and money to prevent something like this.
This game has a larger delta of rng than other comparable games (meaning the difference between the worst and the best possible outcome).
This game also doesnt have a good tutorial and is pretty much impossible to pick up unless you use youtube tutorials, wikis and comunity guides. And a lot of players prefer not to do these things.
in a game like this
you gotta do some research
or grit your teeth and learn on the job
and pray for the best
Ever played Dark Souls?
Then you might have heard this before
T H E L E G E N D N E V E R D I E S
I never heard of that, I only know "YOU DIED"
0:27 These guys, lol. I went in the first time with nothing but 1 youtube video watching another guy play, a wiki spreadsheet of recommended items depending on area, and my wits. I suffered some losses, but eventually I learned how best to mitigate damage.
That's the beauty of the game. That you can't (as far as my abilities go) avoid death and injury. The BEST you can do is minimize damage and losses. I DIG that! Your best will always leave someone injured or hurt, it will never be enough to walk out of an expedition unscathed. That helps build such great atmosphere, and really makes you feel like someone way in over their head, trying to hold together a flimsy operation.
You want to win?
You'd better be ready to empty your wallet, call in every favor, levy every advantage, subjugate enemies, gather allies, study your enemies, gather proper equipment, pull out ALL THE STOPS to make this bleak operation WORK! HOLY BALLS! It's AWESOME!
or u can just be like Don't Panic and git gud lul.
Oh, I love this sort of games.
Thank you, that you got in my recommendation even its been 2 years.
Darkest Dungeon is the most brilliant Dungeon Crawler of all time, with the Best Themed atmosphere out of all games overall- living up to Lovecraft's Fantasy.
Change My Mind.
Does Diablo 1 count, or is that another genre? Regardless I like the Diablo 1 atmosphere most regarding dark dungeon crawling.
Hence why I also really like DD. Too many bright colors and childish appeal in most newer games.
@@tokiwartooth4404 i think it is other genre maybe i am wrong ir my memory is f*cking with me
@@Alex-jz2hk I'm just throwing it out there for anyone who has never had the joy of experiencing Diablo 1.
Darkest Dungeon is an RNG centric team management game.
I gotta say when you choose stygian, the game is really like playing a slot machine. I will point to last week as an example: full party of lvl 6, full health, radiant light, low stress. Walk into a room full of spiders. I hate the spiders, but I got the surprise on them.
DODGE, MISS, DODGE, DODGE!
Web the vestal, crit, bite, crit
Crit, deathblow. Crit, spit on the HWM
There goes my best vestal and another death for the tally.
Now I'm a pretty lucky guy, so the fact that this happened more than once tells me that there is some real BS going on.
I just needed to vent
"It all depends on RNG"
Clearly these people were using Lepers too much
Lepers are good though
Lepers are awesome, don't know why they keep getting such a bad rep.
@@zeuthras they are like the occultist in the sense that they are a risky investment that can backfire SPECTACULARLY
@@the_protectorof_smols3563 The occultist has more flexibility than the leper. The only risk factor is solely his heal skill, he's got amazing debuffs, backline Aoe damage, and a stun(move to a lesser degree).
I had godlike Lepers but they miss and their targets dodge so much I'm at the point where if they hit something, I'm genuinely happy.
Two rare trinkets and a max level skill for a combined 81% damage bonus and +15 accuracy is pretty impressive, but far, _FAR_ out of reach for players just beginning Darkest Dungeon. And getting the right trinkets is purely a matter of luck and persistence, not skill.
I'm not saying Darkest Dungeon is too hard--_because it isn't_. I've never finished the game and probably started over a dozen or more times simply because after a certain point I'm either doing so poorly I give up or I just get bored, drop it for a few weeks, then come back to it and start over.
Most players who quit or say the game is too hard never get very far into the game. Certainly not far enough to get the kind of setup displayed in this video. And even if they do, getting the items to make this build work far from a guarantee.
So while this was entertaining to watch and I do agree those filthy fucking casual whinges whine too much--especially when there are so many options available to reduce difficulty--this video doesn't actually answer the issue most players (complaining players) have with Darkest dungeon. Of _course_ it's easy to kick ass with high level heroes and the right mix of rare items, but you don't have either when you're just starting the game and it can be much harder to acquire them before your heroes become just strong and lucky enough to start snowballing out of control.
In short: the video is funny, but misses the mark by a mile, even though it does dispense a valid argument at the very end: GIT GUD!
Doesn't really miss the mark even a little. Invest time and skill to acquire high level items/abilities, then crush the "RNG". It's hardly comparable to dark souls since skill > everything, but this video was just made to troll crybabies who wont invest time and skill into the game. You can't simply pick it up and immediately be good, but like literally everything else in the world, you will eventually beat it with persistence.
Yeah, new players dont have cool trinkets, but the game is literally about failure and making the most out of being shit on...
You have to retreat, lose your heroes or just win, either because you manage well the little stuff you got or because you just did have luck, it's what the game is about
Also even having cool trinkets many legendary heroes can die anytime
you can even have enough luck for a hero to get hit 10 times on death's door without dying (happened to me)
The video is a lighthearted attempt to make fun of whiny players who say the game is too hard. They're wrong, of course. Darkest Dungeon is _not_ too hard, it's _just hard._ The video definitely got the lighthearted half right, but utterly failed in the rebuttal half.
The whiners are the same people who never make it far into the game. Showing them that high level heroes with rare and powerful items can kick ass does not address their criticism: that the game is too hard. Whiny players don't have high level heroes and rare, powerful items. They have low level heroes and maybe no items at all because they need the pittance of gold from selling them more than the pittance of stat boosts low level items give you.
A _proper_ and _valid_ rebuttal of the claims that this game is too hard would be showing excellence and ease of execution with the resources a low level, whiny player would have. That would definitively prove that the game is not too hard--that success is in fact possible with their meager resources, and that they're just a sucky, whiny quitter. So git gud.
Instead we have well equipped heroes with max level abilities dumping on noobs because they aren't well equipped and don't have max level abilities _that make the game easier_ (but still not easy).
But that's still the point of the game
You cant expect to just go into a dungeon and rape everything on first try, specially since the game told you it was gonna be hard
The game SAYS your heroes will die and you'll have to run away from missions, so whining about it being hard instead of learning to use buffs, stuns, get trinkets and properly deal with stress dealers is just not wanting to actually play the game
The first missions arent even that hard, unless you go to the cove, they are all short missions and they dont get harder until you kill the boss
I agree completely. You seem to be under the impression that I'm saying the game is too hard and needs to made easier. That is not the case. _Nothing is wrong with the game._ Darkest Dungeon is just fine. It's a grueling slog that rewards sound tactical decisions and strategic thinking. That's why I love it.
My issue is not with the game, but with _this video._ Players who complain of the game's difficulty are almost invariably referring to the early game, with heroes around first to second level. Anyone who sticks with it longer generally isn't inclined to whine about anything because they've come to terms with the difficulty and enjoy Darkest Dungeon in spite of or because of it. (I'm in the _because_ category. I like the difficulty.)
This video prefaces itself with some complaints: the standard fare of _"Game is too hard,"_ and _"RNG is fucked,"_ then goes on to show how easily it can be overcome, as if to say _"It's so easy to win when you just don't suck."_ And that's true. The game is easier when you don't suck at it.
But what we are treated to is not actually a display of superior _skill,_ but superior _math._ What we see highlighted are the use of high level abilities boosted by rare items and how _bigger numbers kick ass._ Of course it's easy to win when your dice are loaded.
Thus the complaints of "Game is too hard," and "RNG is fucked," go unaddressed by the video. The answer to those complaints isn't "Just use high level shit to breeze through it, ya noobs." The answer is "No, the game is not too hard, you just give up too easily and make bad decisions; and no, the RNG works just fine."
game starts you with the best squad. plague doctor for buffs and cures, vestal for heal spam, crusader to guard spam and tank, highway man to kill every thing living or dead within a 100 mile radius
Ever played Dark souls? Then you might' ve heard this before- "The legend NEVER DIES"
especially when you miss 5 times in a row with dismas in the first dungeon in a row
“Some players like moving rocks between hard places.”
- Mandaloregaming, Sunless Sea
*Me*
“Yes sir”
Feels like this is the same video someone in darksouls would make after they maxed out their character, and have the cheesiest gear. saying "git gud scrub" after they have effectively made the game a cake walk.
Real men play God Hand.
Agreed. Godhand is an actual test of twitch skill, not a bullshit obfuscated unbalanced mess.
My thoughts exactly.
I mean yeah but you also have videos of people playing Dark Souls that are capable of wiping any boss with no leveling or great weapons. This video and those Dark souls video are here for all the dumbfucks that blame one part of the game for the fact that they never learned the way the game works at its core. "Git gud" essentially means "Learn the basics and have a slight bit of patience" since in all honesty Dark Souls and Darkest Dungeon aren´t really hard games. They´re just not power fantasies
@@tomasponizil5498 idiot
Dark souls is skill based, you can just hope to win/lose thanks to rng, in darkest dungeon yes
This video is about a guy using a tactic that now is nerfed in a low level dungeon (which is a bit like beating capra demon in ng at level 60)
Darkest dungeon is full of rng, actually the rng is so bad that "pro" player reset over and over the first weeks so they can have a decent party otherwise surviving in the first expedition would be just luck
@@stylesheetra9411 Lol, these "pros" are all trash if they reset on the first weeks because they can't get a sucefull expedition with the initial party (That is so good I used all the same heroes on the Darkest Dungeon and won).
"Just depends on RNG"
-A modern Moron
There's nothing fun than watching steam reviews and healing your stress damage
Its almost like Darkest Dungeon
is about making the best of a bad situation. Quests will fail or must be
abandoned. Heroes will die. And when they die, they stay dead. Progress
autosaves constantly, so actions are permanent. The game expects a lot
out of you. How far will you push your adventurers? How much are you
willing to risk in your quest to restore the Hamlet? What will you
sacrifice to save the life of your favourite hero?
„
I love video games like this. By that, I mean challenging games. They are fun because they push you past your comfort zone and limits. This game is all about thinking critically, not giving up as a player and making the best out of a bad situation. You need to know when to retreat as well. Again, critical thinking is necessary. I completed it and I will try Darkest Dungeon 2 as well.
You forgot that overconfidence is a slow and incideous killer
"Ever played dark souls?" That got me😂😂
Game literally warns you before it even takes you to the menu "This game is about making the best of a bad situation."
Morons in the reviews: "ItS ToO haRd, wHeReS mY PArTicIpAtIoN aWarD!!?"
Idk but if ist stay there you will be lucky if you wont lose more then 1 hero at each run and wont geht more then 50 Stress at each hero at the first 50 hours of playing without seeing Guides from TH-cam it would not had so many sells...
"This game is about putting up with bullshit."
There, FTFY.
This video pushed me to take up DD again, and beat it. Not giving up like the wimp I was before. And eventually, I fkn beat it. on bloodmoon and everything. I felt so amazing. Thank you
You should check out the Black Reliquary mod too
What is the first thing you see after the intro cinematic of Darkest dungeon? Oh that’s right! “This game is to teach you how to make the best out of a bad situation”
"It's all about RNG"
Yeah, but you can change your stats, so RNG will help YOU
Like a good man said once, you dont win darkest dungeon, you survive it.
"My characters will die in the end you say?"
Well I mean..... there's The Heart of Darkness and at least one of them can. Unless you're like that one guy who buffed his Leper to hell and back.
Or you go with 2 characters or less, because then "Come upon your unmaker" won't activate
@@mrszmatan2727 And these two are Reynald and Dismas.
Im at late game, I takled the brigand 16 pounder and lost a legend vestal, legend grave robber, legend bounty hunter and legend leper. Overconfidence is indeed a slow insidious killer.
if im not wrong, i saw on youtube a way to revive them, but i dont know how. i think is based on the courtyard DLC, but im not sure
@@santiagogonzalez1945 There is a very rare town event where the game picks three heroes and you can only revive one of them
I came to the realization that ancestor is rigth on something "overconfidence IS a slow and insidious killer" and "preparation is paid first in gold, later in blood"
The rng is imponent, but ussually the darkest dungeon "bad luck" happend cause the player said "he can take other hit" or "i wont take more food to save money" even luck is a factor ultimately the decitions we make or not make, the things we buy or carry and the abilityes we chose, are the one that conclude de destiny of this characters.
You compromise yourself on making this decitions from the first time you heard.
"ruin has come to our family"
And yet I STILL can't get through 1 level of the Darkest Dungeon.
Full Lvl 6 party; constant buffs and all. Completely annihilated before I made it to the boss.
The people that think this game is entirely based on RNG are the people that aren't bothered to take the time to learn the mechanics that turn the tide of battle in your favour.
-point blank shot with 99% hit chance
-miss all 4
-monster kill my favorite boi
-uninstall then go cried on Steam
-reinstall
10/10
Gitting gud means spamming torches and having all of the best equipment on experienced units, huh? Damn, why didn't I try that? I was busy actually playing the game.
RNG doesn't make this game bad (it isn't bad to begin with), but it's stupid to respond to those complaints by just saying "it's easy if you have everything that you'll ever need already and face things at the lowest possible difficulty."
you can do the same with level one charcters actually if i remember correctly the plague doctors buff starts at around 20% stuck that with tracking shot and you got yourself around 30% on the first turn now just wait for the second one and start wrecking your enemies while stacking the buffs further also thats what torches are for to keep the RNG from screwing you over
They wouldn't have any equipment upgrades, though, and if you're actually starting out then you'll be low on gold with which to buy skills. That's also ignoring the point that playing this game with torches is playing it on easy mode. Furthermore, this strategy is actually terrible. As soon as you fight a boss you're just asking to lose. There are some bosses that just immediately take a random character out of action. 50/50 chance of your strategy being nullified completely. This video really is just "If I play on the lowest difficulty it's not hard!"
if the game is too hard play on easy thats the point of the fucking easy mode also i completed this game and never had a boss just take my character out in one turn unless its the hag also you should have enough gold to buy 1 or 2 abilities if you sell useless trinkets
Imma just say, the game IS fun and not even that hard once you get used to the mechanics, but it can be really frustrating sometimes
You know not gonna lie I use to think that about this game. There was several reasons why I failed.
1. I actually straight up ignored the jester class.
2. I really didn’t use buffs at all.
3. I still kinda don’t use the buffs from items and prefer to save them for curries.
And the last and most important one
4. I PLAYED WITH NO TORCH!
All of these things are stuff that will make the game sooo much harder. But I Got Good.
"4. I PLAYED WITH NO TORCH!", they call me a madman.
I don't see how showing a max level party with rare items beating normal mobs is supposed to mean anything vs the complaints that this game is too grindy and too rng based but ok
Not even max level, they're actually still a good ways away from getting to max lmfao, and most of those trinkets can be gotten from basic missions or the trinket cart
@@EndermTheSwordsman they’re level 4 which is the max level you can be in a veteran dungeon. It’s really ez to run thru veteran with level 4 hero’s.
Ah, and I see the creator has also posted videos of beating the last (Darkest) dungeon, on default settings, without using mods - oh, wait..
wait really? what is his channel?
Did he use mods