Super Mario 64 Decomp Tutorial: Fast 64 Guide

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  • เผยแพร่เมื่อ 29 เม.ย. 2024
  • Blender: www.blender.org/
    Blender Tutorial: • Blender 2.8 Beginner T...
    Fast64: github.com/Fast-64/fast64/
    More Decomp Tutorials: bit.ly/3lzKhaW
    Full Tutorial Script: bit.ly/3CedZc4
    Timestamps:
    00:00 Intro
    00:42 1) Download and Install Blender
    00:55 2) Download the Fast64 Plugin
    01:16 3) Install the Fast64 Plugin to Blender
    02:25 4) Methods for Creating 3D Models
    02:56 5) Fast 64 Materials Basics
    04:35 6) Model Export Basics
    06:48 Closing Statements
    - Social Links -
    ▶️ 2nd Channel: / @twovert
    🗨 Discord: / discord
    ⭐ RHDC: romhacking.com/user/Rovert
    🧱 Roblox: www.roblox.com/groups/5169909...
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ความคิดเห็น • 49

  • @hri7566
    @hri7566 2 ปีที่แล้ว +6

    for those of you who are newer, the instructions could be slightly different.
    so far, here is what i found:
    - the tabs on the right menu in blender will now only show the selected game from the fast64 global settings under the fast64 tab

  • @Bitlytic
    @Bitlytic 2 ปีที่แล้ว +3

    Great tutorial Rovert, glad to see you're back making them. The volume level and audio sound a lot better in this one, keep it up!

  • @SuperGarlic64
    @SuperGarlic64 2 ปีที่แล้ว +5

    i like how this was made soon after i stopped using decomp

    • @RosieSapphire
      @RosieSapphire 2 ปีที่แล้ว

      Honestly, I stopped using decomp because I couldn't find any good videos, but Rovert and this other guy make some really good stuff!

    • @64thEnthusiast
      @64thEnthusiast หลายเดือนก่อน

      @@RosieSapphire what other guy?

  • @SuperSonicSqueaky4
    @SuperSonicSqueaky4 2 ปีที่แล้ว +8

    How do I tell what refresh on Decomp I'm currently on?

  • @Eggnog417
    @Eggnog417 2 ปีที่แล้ว +3

    Your doing a lot for this community, time to get some more devs on my project heheheheheheheheheh
    fr its great

  • @asteleus2252
    @asteleus2252 2 ปีที่แล้ว +1

    Hell yeah brother, thanks for the guide

    • @AeolusPlayz
      @AeolusPlayz หลายเดือนก่อน

      i liked it too mr guthan

  • @eef_freef
    @eef_freef 2 ปีที่แล้ว +4

    How do you import a level from the base game like whomp's fortress or the castle lobby into blender?

  • @nolo2gogo
    @nolo2gogo 2 ปีที่แล้ว

    New Decomp just dropped

  • @AKASH_TN
    @AKASH_TN 2 ปีที่แล้ว

    awesome!

  • @mqgTWO96
    @mqgTWO96 2 ปีที่แล้ว +2

    How’s everything been with your “Beyond Cursed Mirror” project? I’m totally looking forward your ROM hack of that the most (besides Kaze’s Return to Yoshi’s Island) as well.

    • @rovertronic
      @rovertronic  2 ปีที่แล้ว +2

      It's going well. There are currently 35 stars complete! I still see my hack meeting the 2022 release date despite being pretty busy as of recent.

    • @mqgTWO96
      @mqgTWO96 2 ปีที่แล้ว

      @@rovertronic Awesome!!! Honestly, the excitement I had playing Star Road (by Skelux) and Last Impact (by Kaze), is the same excitement I have for the upcoming "Beyond Cursed Mirror" and "Return to Yoshi Island". Those hacks have sooo many creative ideas with a SM64 engine, or even some of the physics changed too!

  • @stuartseedall7311
    @stuartseedall7311 ปีที่แล้ว +2

    when i click the tick box it just shows an error how do i fix this

  • @razorblade413
    @razorblade413 3 หลายเดือนก่อน

    very good tutorial... im late but one question: in 4:05 you said that the maximum size of textures are those from the screen.
    But by that do you mean the whole game can only contains:
    - just 1 texture of 256 x 8?
    - or just 1 texture of 128 x 16?
    - or just 1 texture of 32 x 64?
    If this is true, i think is impossible for an average fan to make a variety of textures with some details on it.

  • @theluuuuuiggggggg9155
    @theluuuuuiggggggg9155 10 หลายเดือนก่อน

    Is there a way to export the models from sm64 mods and then import them after modifying them into your mod?

  • @chenqingzhi6845
    @chenqingzhi6845 2 ปีที่แล้ว

    great!

  • @SuperLitSawyer
    @SuperLitSawyer ปีที่แล้ว

    Why do you have the Baldi Slap Sound effect?

  • @elrincondellobezno6726
    @elrincondellobezno6726 ปีที่แล้ว +2

    Great video, could you do a tutorial but for Zelda OoT? It would be very useful

    • @blade8424
      @blade8424 ปีที่แล้ว +2

      I'm also looking one for OoT as well. Not finding anything sadly.

  • @TheWharbleHarble
    @TheWharbleHarble ปีที่แล้ว

    Can someone explain the warp system in more detail and more updated?

  • @blade8424
    @blade8424 ปีที่แล้ว +1

    I'm following this mostly for OoT. I can learn to make OoT stuff from following the SM64 guides. These guides are a big help, Thank you! :3 I can learn SM64 along the way too. I have a question, any idea why OoT Tab isn't showing? I followed EXACTLY what you said in the video. Installed the main file zip file, etc. Hope someone can give me some ideas. Its for a map I want to make. Thanks. ^_^ I'm only missing the OoT Tab. Its getting annoying, hope someone can reply. :(

    • @kopkoful
      @kopkoful ปีที่แล้ว +2

      Hello ! I just downloaded it myself, and I think there might have been an update to fast64 since this tutorial came out. Now, when you go in the "fast64" tab in blender, under "fast64 global settings", you can choose either SM64 or OOT.

    • @blade8424
      @blade8424 ปีที่แล้ว

      @@kopkoful I figured that out like 2 days ago but ty. :) sure others would want to know this too. :) Hopefully someone will make a Fast64 tutorial for OoT in the future. Duno why people who are making maps with Fast64 are keeping it to them selves. I'm a pretty slow learner I used to make maps using Sketchup and SharpOcarina in the past. But now its on a whole different level.

  • @marioguywastaken
    @marioguywastaken ปีที่แล้ว

    Does this work for Mac?

  • @yummyos
    @yummyos 2 ปีที่แล้ว +1

    Still confused what you mean by "recompiling the game" I am able to export with no problem but nothing changes when I load the rom in emulator

    • @rovertronic
      @rovertronic  2 ปีที่แล้ว +5

      You need to type "make" into the compiler (ubuntu) again so that the changes compile into the game.

  • @overcastgm1235
    @overcastgm1235 2 ปีที่แล้ว

    Is there a way to get the blender model for the monkey in TTM?

    • @rovertronic
      @rovertronic  2 ปีที่แล้ว +1

      Yes! You need to import the model from a mario 64 ROM. I'll make a tutorial on that soon.

  • @MrComit
    @MrComit 2 ปีที่แล้ว +1

    finally, i can import beta bully model (with 1 horn)

  • @familiapdantas4646
    @familiapdantas4646 ปีที่แล้ว

    I CAN'T PUT THE TEXTURE

  • @jotanart
    @jotanart 2 ปีที่แล้ว

    can i use the fast64 plugin in blender 2.79?

  • @SAckTheGoof
    @SAckTheGoof 2 ปีที่แล้ว

    I discovered how to use it before this came out

  • @chenqingzhi6845
    @chenqingzhi6845 2 ปีที่แล้ว

    鸡老师的教程简直就是保姆式安排啊

  • @CosmicFox2007
    @CosmicFox2007 2 ปีที่แล้ว

    you remind me of scratch from aosth

    • @CosmicFox2007
      @CosmicFox2007 2 ปีที่แล้ว

      nevermind its an exact match

  • @lakitroll
    @lakitroll 4 หลายเดือนก่อน

    ah, yes, creating models is a skill that requires *skill*

  • @Gunnarshots
    @Gunnarshots 5 หลายเดือนก่อน

    smash

  • @Nick-wn7om
    @Nick-wn7om ปีที่แล้ว

    n doesnt do anything

  • @Hyperboid
    @Hyperboid 2 ปีที่แล้ว

    For those who are way too familiar with blender, you can skip these steps:
    1 (you already have blender), 3 (you likely know how this works), and 4

  • @Nick-wn7om
    @Nick-wn7om ปีที่แล้ว

    n doesnt do anything

    • @alessiotomasetti835
      @alessiotomasetti835 ปีที่แล้ว

      Is your mouse pointer over the viewport window?

    • @Nick-wn7om
      @Nick-wn7om ปีที่แล้ว

      @@alessiotomasetti835 it was. I have no idea what the issue was but I gave up. im learning blender in a more conventional way now rather than using it that one time as a tool for Mario 64