📌 Be sure to watch the full playlist for this video in chronological order from 👉 th-cam.com/play/PLQMQNmwN3FvwEs_7aXRQ_kEREgrXuKWho.html 🔔 Consider subscribing to avoid missing future XR videos: th-cam.com/users/dilmerv thank you !
Great video! 14:50 is when the description of how to make an object throwable begins - previous sections are on setting up objects to be interactable, constrainable, and have hand pose render nicely.
Thank you for the tutorial! this really helped me with my game project. Hand tracking is so incredibly recent that I can not find any tutorials out there!
I add the HandVelocityCalculator, assign the Right Hand and also add it in the Hand Grab Interactor but no velocity is add to the object when I try to throw it. Anyobody can help me with this issue? Thank you
Hi Dilmer your Channel is really helping me out with a project. I was wondering if you could do a short tutorial or possibly explain to me on how to improve onto throwing objects. I'm trying to do a bowling game and most of the time the ball just falls straight down or there is barely any movement (velocity) to it. If I try to swing my hand any harder, the oculus quest 2 doesn't seem to accurately pick up the movement leading to the same result of the ball either falling straight down or a very gentle push. Thanks
Hi Dilmer! Wonderful tutorial, really helped me alot. So I needed both hand and controller throwing to work on the same object, and I got the hand throwing done, however, when I add the velocity calculator to the controller, the throwing for the controller doesnt work. Any idea how to solve that?
Yes it is a USB-C 3.0 with data transfer which allows me to use oculus link features. The brand is anker and oculus also comes with a cable that supports this functionality.
Been struggling to do two handed physics grab on ragdoll for a long time now. That is something I’d like to find out how to do properly. Thank you and have a good.
Hi @Dilmer, Thank you so much for the great content. Can you please let me know how can I improve the throwing? I am developing a basketball mixed reality game using the Meta Interacton SDK.
Hey, thank you for the tutorial! I'm using the Oculus Integration Version 46.0, I followed what you did, but I couldn't grab the objects. I created a normal cube and added the scripts to it but it didn't work. Any idea what can I be doing wrong? Thanks!
@@dilmerv I am! Figured out what was the problem. As I'm pretty new on Unity, I added the interactionRigOVR as you did but mine one had no HandGrabInteractor added to the OVR Hands. Still, tried to do the same with the controllers, adding the ControllerGrabInteractor to the controller hands, but couldn't reference the hands into the interactor script. Not sure if I explained myself well enough but really appreciate your feedback. Thank you so much and keep up with your videos, they're absolutely helpful.
Hi, at first: Thank you for your tutorials! I'm struggeling with some issue - maybe because of the update to v46 of o.i.toolkit? - I think I did all like you told and my cube is now throwable but not moveable anymore. Any Idea what I did wrong? ^^' Thanks!
@@dilmerv Hi Dilmer, Additional note: This is prominent in hand pose grab feature, when you expect the avatar hands to default to handpose when grabbing but it doesnt.
I love your job. Make a video about Snap Zone, I'm having a little trouble with it. I would like to know how do I identify the object that is interacting with the socket. With the XR Interaction Toolkit I used IXRSelectInteractable objName = socket.GetOldestInteractableSelected(); Now with Oculus Integration I'm not able to do the same. Thanks in advance.
Hi, nice video. I got it working but when I add poses(Hand Grab Poses) to the objects, I can't throw them correctly anymore. Any idea why that might be?
📌 Be sure to watch the full playlist for this video in chronological order from 👉 th-cam.com/play/PLQMQNmwN3FvwEs_7aXRQ_kEREgrXuKWho.html
🔔 Consider subscribing to avoid missing future XR videos: th-cam.com/users/dilmerv thank you !
Great video!
14:50 is when the description of how to make an object throwable begins - previous sections are on setting up objects to be interactable, constrainable, and have hand pose render nicely.
Thank you for the tutorial! this really helped me with my game project. Hand tracking is so incredibly recent that I can not find any tutorials out there!
I add the HandVelocityCalculator, assign the Right Hand and also add it in the Hand Grab Interactor but no velocity is add to the object when I try to throw it.
Anyobody can help me with this issue?
Thank you
Hi Dilmer your Channel is really helping me out with a project. I was wondering if you could do a short tutorial or possibly explain to me on how to improve onto throwing objects. I'm trying to do a bowling game and most of the time the ball just falls straight down or there is barely any movement (velocity) to it. If I try to swing my hand any harder, the oculus quest 2 doesn't seem to accurately pick up the movement leading to the same result of the ball either falling straight down or a very gentle push. Thanks
Hi Dilmer! Wonderful tutorial, really helped me alot. So I needed both hand and controller throwing to work on the same object, and I got the hand throwing done, however, when I add the velocity calculator to the controller, the throwing for the controller doesnt work. Any idea how to solve that?
Please inform what is the red colour cable with which you connected the hmd with pc? Is it USB c cable?
Yes it is a USB-C 3.0 with data transfer which allows me to use oculus link features. The brand is anker and oculus also comes with a cable that supports this functionality.
Been struggling to do two handed physics grab on ragdoll for a long time now.
That is something I’d like to find out how to do properly.
Thank you and have a good.
Cool I am glad this will help you with your project, let me know how it goes thanks !
Hi @Dilmer, Thank you so much for the great content. Can you please let me know how can I improve the throwing? I am developing a basketball mixed reality game using the Meta Interacton SDK.
Awesome! Your videos really helped me with my school project. Thank you!
That’s so cool thanks for your time and feedback, best to you !
Hey, thank you for the tutorial! I'm using the Oculus Integration Version 46.0, I followed what you did, but I couldn't grab the objects. I created a normal cube and added the scripts to it but it didn't work. Any idea what can I be doing wrong?
Thanks!
Thanks for the info Victor, did you add a collider and rigidbody to your object as well ?
@@dilmerv I am! Figured out what was the problem. As I'm pretty new on Unity, I added the interactionRigOVR as you did but mine one had no HandGrabInteractor added to the OVR Hands. Still, tried to do the same with the controllers, adding the ControllerGrabInteractor to the controller hands, but couldn't reference the hands into the interactor script. Not sure if I explained myself well enough but really appreciate your feedback. Thank you so much and keep up with your videos, they're absolutely helpful.
Hi, at first: Thank you for your tutorials! I'm struggeling with some issue - maybe because of the update to v46 of o.i.toolkit? - I think I did all like you told and my cube is now throwable but not moveable anymore. Any Idea what I did wrong? ^^' Thanks!
Hi Dilmer,
When we use avatar sdk along with interaction sdk, the avatars and hand pose are not synced, how to make them in sync?
Interesting, I haven’t tried both together but I will find out, thanks for your comment.
@@dilmerv Hi Dilmer,
Additional note: This is prominent in hand pose grab feature, when you expect the avatar hands to default to handpose when grabbing but it doesnt.
you earned a sub!
Thank you 🙏
I love your job. Make a video about Snap Zone, I'm having a little trouble with it. I would like to know how do I identify the object that is interacting with the socket. With the XR Interaction Toolkit I used IXRSelectInteractable objName = socket.GetOldestInteractableSelected();
Now with Oculus Integration I'm not able to do the same. Thanks in advance.
Hi, nice video. I got it working but when I add poses(Hand Grab Poses) to the objects, I can't throw them correctly anymore.
Any idea why that might be?
Interesting, I will test it tomorrow.