How To Grab Objects With Controller In VR - Oculus Interaction SDK

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 24

  • @vanesah6567
    @vanesah6567 2 ปีที่แล้ว +1

    As always, amazing job. Waiting impatient for the grab interactions controlling with the hands new video :).

    • @dilmerv
      @dilmerv  2 ปีที่แล้ว +1

      Thank you Vanesa, I will make it this week and release it very soon !

  • @seifborhan2193
    @seifborhan2193 ปีที่แล้ว +1

    When I grab an object it does not collide with any other objects anymore, like for example when I hold a pen and want to write on a paper, the pen does not collide with the paper, it just goes through it. Can you explain why ? or tell me what can I do in order to make them both collide together.

  • @piibo
    @piibo ปีที่แล้ว +1

    how do i configure joints for a grabbable?

  • @ZacharyAghaizu
    @ZacharyAghaizu 2 ปีที่แล้ว

    Might have to try VR🤩

    • @dilmerv
      @dilmerv  2 ปีที่แล้ว +1

      Awesome let me know how it goes 🙏

  • @RealBlackCastle
    @RealBlackCastle 2 ปีที่แล้ว

    Thank you so much for the tutorial, can you help me? inside the InputOVR there is no controller only "Hmd" Prefab

  • @jongwoopark4618
    @jongwoopark4618 2 ปีที่แล้ว +1

    How to implement teleport in Oculus Interaction SDK?

  • @Really3D
    @Really3D 2 ปีที่แล้ว +1

    How can I thrown an object with Grab Interactors ?

    • @FS-cl3wo
      @FS-cl3wo 2 ปีที่แล้ว

      if you're using the XR grab interactable, you can just click on the "Throw on detatch" box

    • @Alonsy
      @Alonsy 2 ปีที่แล้ว

      que grande eres Magic

  • @fajarnadril
    @fajarnadril 2 ปีที่แล้ว

    what kind of oculus strap u used in this video? is this comfortable for developer who stick with oculus on the head like u did for hours

    • @dilmerv
      @dilmerv  2 ปีที่แล้ว +1

      These are very comfortable and BOBOVR makes them which you can get from amazon.

  • @hansshadow360
    @hansshadow360 2 ปีที่แล้ว +1

    you know if activate vsync in Ouclus Quest 2 is good? Great video!

    • @wanderingzanzey2126
      @wanderingzanzey2126 2 ปีที่แล้ว +1

      It is not - On Android platforms, vsync will automatically be used by the OS - specifically in VR you do not want vsync as if the framerate drops below 60 you do not want to cause motion sickness by changing the display refresh rate.

    • @dilmerv
      @dilmerv  2 ปีที่แล้ว +2

      Thank you I am glad you liked the video, looks like you got a great answer to your question !

  • @THE_ONLY_GOD
    @THE_ONLY_GOD 2 ปีที่แล้ว

    Thanks! By the way, what is the easiest/fastest way to add the "standard" quest controllers with the hand animations? (including the touch animations) Thanks in advance!

  • @alexadkins189
    @alexadkins189 2 ปีที่แล้ว +1

    Have you been able to get the controllers to appear like hands with correct finger movements with the Oculus Interaction SDK?

    • @THE_ONLY_GOD
      @THE_ONLY_GOD 2 ปีที่แล้ว

      Was trying that yesterday with the classic localAvatar, but that was a mess (and that is maybe why that was removed from Oc Integration). Let Me know if find a way!

  • @عبدو2024
    @عبدو2024 2 ปีที่แล้ว +1

    Zero program???

    • @dilmerv
      @dilmerv  2 ปีที่แล้ว

      Yes this is mainly components that you need to add, no coding required so far.

  • @YeahWellShutUp
    @YeahWellShutUp ปีที่แล้ว

    The Grabbable field appears to have been removed from the Grab Interaction script. Does anyone know what the new way to set this up is?

    • @최정빈-g2k
      @최정빈-g2k ปีที่แล้ว +1

      The Grabbable field change to the Pointable Element. Just put it in the same way

    • @YeahWellShutUp
      @YeahWellShutUp ปีที่แล้ว

      @@최정빈-g2k Thanks! The Example Scenes included in the package helped me a bunch in figuring out how everything works together.
      In your experience, how well do these Meta components work relative to the OpenXR equivalents? Do the two play well together? What are some of the limitations of the Meta Interaction SDK? So far, I'm finding that they work extremely well on my Quest 3 (as they should, haha).