Chilled-out gamedev (Tiled map editor)

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  • เผยแพร่เมื่อ 6 มิ.ย. 2024
  • Just you, me, Tiled, and my game Pixel Washer. We're finishing up the basketball level 🏀
    🐷 Pixel Washer: store.steampowered.com/app/25...
    🗺️ Tiled map editor: www.mapeditor.org/
    📙 Solo game dev book: www.amazon.com/How-Make-Video...
    0:00 Intro
    1:09 Brute-force collision
    4:34 Grime work
    8:00 Water work?
    13:56 What is that??
    17:48 Where should you spawn?
    18:53 Let's play
    #gamedev #indiedev #leveldesign
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ความคิดเห็น • 6

  • @chreeshendolo
    @chreeshendolo 5 หลายเดือนก่อน +1

    Yes. Also, "what is that?" Also, "each ball wants to be cleaned individually" made me chuckle because I'm perpetually 12.

  • @eventidegamesstudio
    @eventidegamesstudio 5 หลายเดือนก่อน +1

    Like the workflow. How long did it take to get your engine into its current state?

    • @Valadria
      @Valadria  5 หลายเดือนก่อน

      I'd estimate that the engine was about 90% where it is now after around one month of development. The rest of the work has mostly been specific to Pixel Washer.

  • @pavelnezamayev
    @pavelnezamayev 6 หลายเดือนก่อน +2

    Hey Matt, just out of curiosity, what engine are you using for this game?

    • @Valadria
      @Valadria  5 หลายเดือนก่อน +1

      Oops I meant to mention that. It's a handmade ECS engine written in JavaScript. LMK if you have any specific questions about Pixel Washer or ECS, because I'll be making a tech-focused video eventually!

    • @pavelnezamayev
      @pavelnezamayev 5 หลายเดือนก่อน

      @@Valadria No specific questions, just nice to see you making a game using custom made engine. P.S. Long time Lostcast listener here. :)