Its sad but that is not true, at least with how game development is going. More developers have been shortening development times or just sticking to what they know rather than try something new. Its why the past two years or so have been so meh when it comes to online games, particularly with triple A studios and producers. And all the small/indie developers who claim they are making truely unique mmorpgs like SC (prime example being Chronicles of Elyria) with all kinds of features, end up never releasing or are still far away off and have shown no progress or actual gameplay. Star Citizen has been the only game not be afraid to go past the 3 year development time, to not cut corners anywhere, and to actually have a playable product that shows the progress they've made. Star Citizen is the future, and when it comes out it will be the norm. Literally no mmorpg could even compare to it if it ends up being what everyone wants it to be. It will be less like a video where you are just grinding for gear, but will actually be a virtual world to live in.
Their plan is to keep developing until time machines are invented. Then they can travel to the past and release it on time. Or until the money runs out. Either one.
They will run out of the millions of dollars they received crowd funding and never give us a full game. It’s sad so many people put faith into them. None of our children will see shit lol.
If this keeps up they will need a Cardinal AI like Sword Art Online just to manage all the buildings that are 'look but not enter'. An AI smart enough to design and fill these buildings...imagine.
They will definitely need a cardinal system to perfectly build and run this. If each npc doesn't have backgrounds, this game will be no different from small scale open worlds. SAO npc's AI is the next level and what should game developers strive for.
@dev null another reason for a Cardinal AI...it literally was in charge of generating random event quests in Alfheim. Like the Frost Giants quest. Otherwise like any MMO people will eventually max and get bored...yet Suguha apparently played it for a few years almost daily , even though the only main quest outside the literal Race Wars made by players seems to have been the race for the world tree itself. an AI constantly coming up with new stuff to fill a giant map realistically? That's smart...heck, the AI could even ensure the mobs have natural or unnatural migration routes.
Hmm, maybe just fucking maybe, the FACT that not all game code is in may have an adverse effect on the playability. Stop buying into under construction software if you can not handle that softwares instabilities, because it will ALWAYS be that way until ALL CODE has been added. As EVERY time code is introduced into the playable build it can and will break other code even code that had fixes in the past. So learn to be patient with the bugs and report them or add to an existing report. Or, DO NOT PLAY UNTIL BETA, the time when all code has been added.
I've only watched updates about it intermittently and haven't spent a single dollar on it, but seeing so much hate on this game about its development time is always a little disheartening for me. The industrys overrun with quick cash-ins and rushed deadlines, and here is a game that has zero deadline... with just a ton of extremely passionate developers working to make something that has the possibility to change what people think is possible with games. The epitome of "ready when its ready". Would it be cool if it didn't take so long? Sure. But it's also cool that this sort of thing is even possible... and if it succeeds it could send a big message to AAA publishers. Can't bash publishers for releasing half-baked titles while in the next breath crucify games when development goes long. I bet if we had open doors to the development of other behemoths like Vanilla WoW, we'd all be getting ansty too. Ambitious projects take time.
Cyberpunk if you bought digital and didn't like it, it ended up costing a person at launch 0 bucks, as it could be "returned". Star Citizen if you don't like it, you personally invest more money into it.
@@uppercutgrandma4425 Yeah but even still the expectations for Cyber Punk was fully complete video game out of the shoots. They offered refunds or the game at no money to you out of necessity because of the shit show it was. Star Citizen, everyone is aware of the magnitude and that the odds are the money you drop on it now will only get you so far since its still in development.
Looks great but a good crowd system with lots of NPCs would make it more believable. This giant city/planet and just a few random npcs walking around looks a bit strange
The plan on launch is to populate with many NPCs (including ships) with daily scheduled tasks to appear busy. They are working on server tech to both support that and getting all players to see the same instance. Once that is done the shuttles won't be empty, the shops will seem busy all the time, etc.
@@Hyde-Jahf Yeah if I remember, they wanted 10 NPC's for every 1 human, all doing thier own thing and that likely will change as tech allows, so I doubt it's going to look too empty in the long run.
Right now the entire simulation runs on a single server which limits, what you can do with it. By the end of the year CIG implements a feature which will be able to link multiple servers together so you can assign a lot more simulation power to an area. Then you'll be able to fill these locations with much more NPCs than now, although I'm quite happy with the amount already.
lots of stuff server-side preventing that right now, there working on systems (such as the implementation of server-side Object container streaming as one of many examples) to make that a reality
Yeah, the scale is there, the details are there, they just need to "fill" the universe with people, not only NPCs, players as well as right now it supports just 50 people in the whole system, in the future it should support hundreds/thousands thanks to server meshing
*Levelcap enters atmosphere* Me: The planet looks like crap. The surface doesn't even look like it has trees. *Levelcap cuts to him flying just above the planet* Me: Oh... That explains it.
@@JZStudiosonline The furthest LOD is really gross looking lol, it's clearly repeated in very odd angles all over the place. That or they just built their cities in such a pattern that it looks weird from space. Still, flying over it at night or during the day is breath taking for a fucking *video game*. Still blows my mind to think my PC is rendering this thing.
@@Gibblets411 not just rendering it , but doing it live. With no load screens. With the option to explore the other roughly 100,000,000 square kilometers currently implemented, and render all THAT live, with no load screens lol.
After years of following info on this game, i still have no clue of what the core gameplay loop consists of. I only ever see players panning the camera around their landing ship, then aimlessly wondering around a static (yet pretty) environment. I would expect a game to first create an addictive gameplay loop, then continue to develop from there.
its a space simulator, so thats why people are just taking screenshots and such, the ship combat is pretty good aswell, and in 3.5 they added a bunch of new missions (delivery, escort, combat lots to do) they also just added ships that are purchasable with in game money
creating "an addictive gameplay loop" before the tech is build and tested is not how you do things. They have a roadmap for gameplay loops but we wont see some of it for awhile. Remember that what you get to do and see in SC no other game company would allow you play at this stage in development. Some people see this as a fault and some of us have a blast watching it grow and being a part of the development... worts, bugs and all
OK here is a joke, did you guys check out how some mad lads adding ray tracing in minecraft. Imagine get the game out, and being graphically surpassed. Sorry too long, let me fix the joke real quick, IMAGINE THE GAME IS OUT.
Yet. They will eventually, for missions (only the building your missions lead to) and then later, years down the line, they may be able to make any building have procedural interior.
This game will never be done. It will continually be developed and passed on to the younger generation of developers, until the game gains conscience and humanity virtually Jack's in an becomes one with Star Citizen.
The game isn’t even being developed. They’re just running off with the millions provided to them by braindead, delusional fans, and making a new tech demo every few years. Honestly, at this point I say the anyone still burning money on this deserves to get ripped off.
@@xavierh.5102 I have a 1060 6 gb and i7 and it runs like trash. I set everything to low and set the resulotiom at 1600 x 900 and it still averages like 25 fps
@Conan R i'm pretty sure the nazis were working on it during WW2 and cloud imperium just scooped up the scientist that were working on it after the war.
Sssssssshhhhhh they have to put their kids through college first then to help them get their masters, then work for CIG, then and only then retirement lmao
@@PRiMETECHAU hear hear. I don't even *need* it to be "finished"; this is a research project now more than a game and the ground it's breaking will impact the whole industry
My friend was excited about playing this game when it was announced... He then patiently waited and follow the updates. He died last month and he will never get to try to play this. I hope I get to play this though for my friend I will enjoy the shit out of this
Sorry to hear that man, hope he's playing the best exclusives the afterlife has going for it. To relate, I know OF someone from the Death Stranding community that was terminal during times that the game was being shown. He passed away in January; one of his only remaining passions being to finally even understand what DS was going to be about. Pretty bitter irony and a tug at the fact that game development cycles taking fractions of human life expectancy is becoming a norm. We're literally holding our breath for games now.
@. He wanted to play the full release. He was closely following it and even watched most of the stream. I really wish it's fake mate. I'd still have my buddy if it were.
@Channel07 It should be meat like substance grown in a bioreactor in a continuous cycle. Feed in sugar and essential nutrients, take out something that goes for meat well enough. The nutrients most likely would be mostly recycled, the sugar generated electrochemically straight from basic inorganic molecules. Of course if there was a lot of extra, arable land, it might also be economically viable to simply cultivate plants for sugar like we do. The farms would be fully managed by machines anyway.
@@Hallelujah3r Warning Label: Do NOT board a star fairing vessel before fully digesting the "Torpedo Burrito" for fear of damaging the integrity of the ship upon ejection.
haha But I can't exactly say it's a bad thing. They're ambitious and they seem to deliver pretty well. I mean looking at what they've achieved, I can't find it in myself to complain. I think some people just can never be satisfied with what they have xD
@Reinert Zerker I don't know much about developing games, but surely if a completely random person over the internet can do better then every gaming company around the globe would be pumping out Star Citizens. So forgive me, but I'm going to choose to not believe that you could've done it better with as much funding. Now I get what you're saying about the emptiness of the game, in fact I agree with what you said. The only thing however, is that you should stop focusing on how empty the world is. It doesn't matter, it's only visuals anyway. Instead you should be looking at what you already have and how they intend on making things better. Star Citizen have been pretty good at holding up their end of the bargain so far and so I look forward to seeing what kind of game it progresses in to. Until then, I have no right to complain because I'm getting exactly what I expected.
@Reinert Zerker Who cares. Id rather wait than continue playing modern day games that i get bored of in 3 days. The same repetitive shits over and over. Honestly its either star citizen never comes out, and we continue with the same shit or it releases and we have a thrilling experience for decades to come
This game is going like the OASIS in Ready Player One. Everyone was thinking Gregarious Games had bitten off more than they could chew and were going to go bankrupt. Let's hope Star Citizen does like the book!
One of the best books I’ve read in a while by the way! I’m a master of attaining a solid sense of suspension of disbelief, however I am quite aware it isn’t real. The big hope is that Star Citizen will be worth the long wait if it/hopefully when it comes out.
@@enriquecabrera2137 I read a ton of books actually. Some of my favorites would be (in no particular order) Armor, Forever War, The Black Company, Tigana, Dune, Vorkosigan series, Starship Troopers, Lions of Al Rassan, A History and Atlas of the Napoleonic Wars(great book), Old Man's War, How Great General's Win, Strategy(hart), The Forgotten Soldier, Crystal Singer, Wheel of Time, GoT, LotR, Bio of C. Lindbergh, Wizard War, Harry Potter, Memoirs of General d'Marbot, The Battle, The Davinci Code, Black Sheep One, and on and on. I have been reading steadily over 40 years now so... And I read almost any book I can get my hands on. I went on a Civil War binge, a Napoleonic war, ww2. Working on a lot of sailing stuff now as I begin to educate myself towards my retirement goal. That all being said, I do understand that Ready Player One readily applies to someone my age, as I am couple years older than Mr Cline, so I actually lived through all that 80s stuff and the pop culture that might not resonate with someone not of that generation. However both my daughters have read the book and with some watching of particular movies referenced in the book and listening to playlists that I made from before mentioned time frame, they were readily enthusiastic about the book as well.
“Ive seen things you people wouldn’t believe. Ive seen attack ships on fire off the shoulder of orion, ive watched C-Beams glitter in the dark near tannhäuser gate. All of those moments lost in time. Like tears in rain” Thats all i could think looking at this city.
@@Mosern1977 I'm pretty sure no developer out there would ever say "I want my video game to be not so fun". To some degree I'm sure they think it is, but what matters is what the consumers think cause we're buying it.
@@ImonlyJK - developers are not the one designing the game, they code it. SC is a "universe simulator" more than anything, the hypothesis is that it will be fun, if it is immersive enough. People buy on potential, as it currently isn't finished, and people hope it will be great in the end.
Cant wait for our ai overlords to feed us the 100% functional, procedurally generated worlds with cities and NPCs that we wouldn't be able to differentiate from real people.
He was just showing what Chris Roberts is going to do when they run out of cash in 8 month's. (Yes that is also counting the 46 Mill they got "Marketing" lol.) They spent 38 Mill a year just paying people.
@@DextNRN That's quite alot indeed but it makes perfect sense considering how ambitious is this project (IMO). A demo is available to maintain the hype and If I remember well they managed to crowdfund a $200 millions budget in order to develop this mf. So far, they are actually trying to keep their promises... we'll probably witness the outcome in a decade (at least).
@@MegumiHayashida But are they living up to their promises, really? Or are they just milking the cow for all it's worth by making endless fancy tech demos that never amount to anything?
The freaky thing is playing it in 3.5, and realizing they're just a stone throw from having enough of a game to be a solid product, yet they plan to go MUCH further; Mining (Managing energy transfer into a rock, and not overloading it, once fractured, picking out the valuable fragments.) on it's own is an interesting mechanic, with enough depth to not be right clicking on a copper node, but not require a degree in Star Citizen Mining theory. It's been buggy/laggy over the years and patches obviously, being an alpha, but 3.5 has some really stable gameplay loops. I can wake up on Olisar, fly my Avenger to Kareah, to destroy some skimmers, land on the station and kill a couple of pirates, take an 8 minute flight across Stanton and land on Hurston, run around gorgeous Lorville and talk to Constantine who will ask me to get back in my ship and assault a bunker for a crate. Take out the turrets, land, fight off a couple of pirates inside, grab the crate and place it in my ship, bring it back to Lorville. Maybe even fly to Arc Corp if I'm feeling like taking a scenic trip. No crashes, solid performance where feasible (Lorville is a guaranteed 30fps on my 10603gb but soooo worth the frame drop, visually), entertaining gameplay... The dream is coming together.
People are sold on a promise and believe anything Chris Roberts says. The game is too ambitious. Multiplayer will kill performance, and they're running out of funds. The cult will tell you I'm wrong. Healthy companies don't privately share 10% of their stocks to private investors if everything is going well. There's no incentive to finish this since most people that wanted in have spent. Tens of thousands bought expensive ships which still haven't made it, and thousands bought most of them and have little to show for it.
11:15 To make landing easier you best reduce your throttle limiter (bound to mouse scroll wheel for example) and descent very slowly in either coupled or preferably in decoupled mode (toggle bound to V key by default). In decoupled just let the ship slowly sink to the ground. That makes it a lot less awkward. Or, on landing pads that got assigned to you by landing services you could use the auto-landing functionality (long press N). I suppose ground radar and downward remote camera views for landing will be implemented eventually.
Though I look forward to in-cockpit landing cameras (they have mentioned these are in the works), decoupled landings do the job just fine for now for me at least and look great.
They really need to get rid of the bouncing on the HUD. A. if you're wearing a helmet with a HUD it would be locked to your head movement unless it was loose. And B. it's really distracting and nauseating.
You shoulda seen it when the camera bounced left to right with every step like a booblehead. They called that "realism" and fans loved it. Except, not anymore apparently.
TheFuriouswc My thoughts exactly, but Lol to say the amount of development would be resource taxing would be the biggest understatement in the history of man
@@aussierule that's because they aren't done with server side object container streaming. Just getting client side ocs was a game changing improvement. Once servers have it they won't max themselves out on resource usage after an hour or two.
Grimshak81 you mean the separate module that has had no news for like two or three years and probably will release AFTER the multiplayer module? Ya ok.
Arccorp is awesome, but have you seen the cave and canyon tech they've been working on? I can't wait till they start implementing that to give the moons a lot more variety and interactivity when exploring.
@@PeterSellers22 lol way to avoid the question, you clearly can't support your own argument. Tbh I feel bad for all you people that blindly hate SC and don't get to be there to see it through to fruition. Yes there are also blind followers of the game who endlessly dump money into it, but they're making it possible for the rest of us, so more power to them. I mean I've only spent 45$ on the game, period, and in the 4 years I've been a part of it I've definitely gotten my money's worth a few times over.
@@bbrot Yes, like shooting dumb AI, getting rekt by players at the ports, mining if you bought the $155 prospector, walking around, and looking at your intangible big ship and realizing if not for free fly, very few people play this piece of shit even semi-regularly despite what the fanboys might say.
I'm playing Kenshi now and I believe Star Citizen could be possible. My problem is the potential lack of content in all that jumble. I'm already leery about the current video game industry. I'm gonna need multiple solid reviews before I buy the hype.
Landed my mustang alpha at arc Corp the other day. Now my pc isn't exactly modern in its parts and doesn't run SC perfectly, but it really was an amazing experience. Not to mention the collision on the particles from the fizz hologram. It really was a cool thing to see.
@@justabum1242 More like around 6-7 years in development. It was only around 4 years ago before they started to get the manpower they needed to go into full production
Toaster Let the ignorance stay with em bc thats all we have nowadays, people so retarded that talk shit about thing without even looking for information about it
Don't worry, it's simply because it's still under development. Pretty sure when they will finish the game in 4-5 years (i hope) they will advertise it everywhere
Because it's still boring as hell. It's more like a tech demo. Yeah the city looks great. And that's it. You cant do anything in it. There isn't much to do in star citizen at all. And even the few things u can do are boring as hell.
And it was talked about a lot. But the problem is that they still changed nearly nothing about the fact that this game is boring since years. People won't hype a game that's getting developed so slow
It sure looks cool alright. But I'm still not convinced that this game will ever be a thing. I've learned to be stoic when it comes to games, and be surprised after.
@9:50 dude, did those skyscrapers just turn into regular small buildings? this must be the first game to have backwards LOD lol. Corp City looks nice and all up close, but these empty places, that's something i never enjoyed much in games.
@@Andr3GC you can see the difference when another space game started development later and is already better than star citizen(dual universe), the graphics arent eye candy but the tech already surpassed it, 30.000 player at same place with terrain deformation, base and spaceship crafting and so on, just to show the passion
@@LightVelox Exactly. I'm not really into these types of games but apart from all the work done it looks like a crowdfunding hell. Not sure if it will release as expected. Kinda like Day Z but I can be wrong since it's a subject I didn't research enough.
as you saw at the end of that video most of that cityscape is not solid yet. What I don't get is the point of it but you can't have a ponzi scheme without a product right? ;)
Flying out of atmosphere during sunset with the ArcCorp theme is playing in the background gives me goosebumps every time. This is the game I’ve been waiting for since I first discovered Star Wars as a kid
dude, wow. Considering the amount of trash-talk this game had been generating, I'm really impressed with their accomplishments so far. I now have no reservations in my enthusiasm for this 'game' aside from the big question of whether they can nail space-combat and the feel of space-flight.
@@xordus Honestly that's what was nice about 3.5 for me. I had been finding ship combat and controls chunky at best, but with the new flight system its much more in line with what I expected. As someone who used to do space pvp in an A Wing in Star Wars Galaxies its much more enjoyable now. Now if only I could get people to stop blowing up my ship every time I go for a space walk.
They have procedural tech that allows them to build interiors for space stations - the same tech will EASILY apply to buildings. At some point, you'll be able to take a mission and the game will spawn an interior for a specific building, and you will have to go to that building (by taxi or by your own ship) and then enter and perform your mission. At some point beyond that, perhaps years from now, they'll be able to make *almost any building* have interior you can freely explore at will, mission or not! Yes, really. They've talked about that as a long term goal!
Not *really* how procedural generation works in this game. This is actually a huge misconception, SC has no literal procedural generation like NMS did with their planets (seed-->entire planet). Rather SC is procedurally assisted, where they can make basically procedural tiles that self randomize in the editor. When they reach a combination of tiles they're satisfied with (say a biome, or sub biome), they plop the area in and blend it with the other procedurally assisted tiles. So they're not really snapping their fingers to make the planet but rather using a really broad paint brush and letting procedural tech randomize the area without having to manually place everything. Then they go through and try to look for weird instances where proc tech failed and they manually brush those up.
Though with that said, they CAN kinda snap their fingers and generated literally thousands of different yet similar layouts of a building with x constraints, and then add those. Whether or not they have to manually place them or be able to actually tie it to the proc gen tiles is another story lol
It’s possible because the vast majority of that world is empty (non-interaction) real estate. No complex simulations going on, no living, breathing world. No civilizations rising or receding in real time. Just geometric shapes and pretty lights. There will be people who will say “yet” as if it’s a given that things will play out that way when the game is finished. I’ll believe it when I see it.
No reason to grind, no real economy, no big adventures that you need to travel with friends to fight off monsters in a dangerous planet. I’ll will get there but not anytime soon.
Alejandro Aguilar Star Citizen is basically a tech demo for cloud computing. I bet when Project Xcloud and Google Stadia launches their going to make games similar to this but on some next level shit. Exciting times ahead. 😎
It took CD Project Red 7+ years to create Night City with interesting quests. It's world actually is quite small... So go on play this beautiful emptiness :D It's like size vs matters
and it's supposedly open world but i always see everyone in the same places, no one ever enter any of the buildings, and if they are just for looks without interior then this game is already dated
@@chaoswraith Well same thing when you're trying to make something sound fun. If this is just a bunch of empty shell, 3D models of buildings that's you can't go inside of at least, then why should I even explore the city? To look at stuff? What makes this game different or special at all? Because it took longer and it's a bigger map?
this game's never gonna be released... i personaly think that they will delaye this game till the point they will bankrupt if u ask me... i got such a filing that they will loose everything before they even release it
Best thing to do is just try it for yourself. They do free flys regularly, then I'd you like it you can get a basic package to join in. If it's too buggy, you can reserve your name for free and wait till later and if it's not for you you can ignore it.
fat weeb he said it was pretty good. He’s been following it a while. I may end up picking it up. A lot of this looks cool - but I just restarted Witcher 3 - soooo May be a bit.
@@lucidzfl As a kickstarter backer who sunk a bit extra into the game to buy two ships my advice would be don't buy it. Just buy Elite instead. You won't get impressively looking empty cities from Elite or any FPS combat with buggy AI but the actual space parts are far more rewarding. Also it kicks ass in VR and for the prices CIG want's for the ships that are actually entertaining to fly you might as well buy Elite and one of the cheaper Windows VR compatible headsets instead.
@@aBoogivogi youre clearly not a KS backer. i tried to like elite, but even with a Pimax 5k+ Headset, it feels empty and has actually barely anything to play. Grind your ass off and thats it. I prefer Star Citizen over Elite, any day.
@@MagiofAsura Except that there's gameplay and stuff to do which somehow you people keep ignoring. Nevermind the fact that from a development standpoint, you need to make pretty levels first before doing the actual game, genius. I don't see how could a dev test real gameplay, event systems, performance and story missions all at once in RDR2 without having a map to host all that begin with.
@ I don't even own SC but people like you comparing this to NMS is probably one of the most dumb things you could do. If anything it shows that you don't know the reasons why NMS was such a scam and how people fell for it, while ignoring that SC has done the exact opposite before NMS was even announced, and though SC still has high risks, they do not have the same origin as the failure that NMS is. You're doing the equivalent of saying any AAA game is going to be a complete failure because 5 other AAA games by different companies were, disregarding different capabilities, history, design philosophies and even intentions, which is absolutely stupid.
Hopefully. They plan to keep developing it with quarterly updates at least a decade after the beta ends, but did say they hoped to keep it going indefinitely.
this is the best comment ive read in 2019. nice. But consider less impressive looking MMORPGS (wow for example) and how they hold up because of scale and game mechanics. I think this should be fine UNLESS VR becomes insanely good really fast.. but then again this could probably be vr compatible, not sure.
@@thekarmanline3748 the game is Massive, hence "as big as an ocean". The game is also criticised as being an empty world/galaxy, hence " as deep as a puddle".
It's crazy that this game is truly seamless; you can be on one planet filled with buildings everywhere, and your friend can be across the entire system on another planet doing his own mission. But knowing that you're still in the same game and can meet up at anytime is astounding.
@11:05 After so much work into the graphics of the game, the scale of the city, the details... the movement while landing still looks like some kind of cheap home-made demo version. Or like your mouse is moving around a model in an editor mode.
hey thanks for not overhyping it but making sure people have realistic expectations as a big fan of the game i'd hate to see people get disappointed with it being overhyped
@@MagiofAsura Morons who think a game thats been in development for only 6 years with no idea on how game development works is the real issue. Wtf were you people honestly thinking on how quick this would come out? Oh wait they think CoD is the norm.
@@Flourikum Your are aware that 6 years is still a lot of time for developing a game, especially considering the game is only a tech demo at this point.
I always thougth Star Citizen was a vapour-ware scam that would never account for anything. This video is the first thing I've seen that's actually blown me away and got me interested in maybe not 100% dismissing it. This is some really impressive tech that blends extremely well done procedural generation with hand-crafted areas.
Yeah well recall all those No mans Sky videos before release? Don't get hyped by selected video footage...they show you want they want to show you, remember that. The fact that it features a special code for a bonus item or what not means that there is at least some connection to the actual makers of the game in one form or another. It's far from an indy youtube video upload.
Probably just a LOD bug, where it swaps to a higher level that hasn't been loaded in yet. May also be just a streaming bug. Either way. Shouldn't be hard to fix.
@@DarkDemonXR the game is being built form ground up. they are working out bugs and shit every patch so the game wont have any. hell they can release it now and be literally unplayable and people will whine. they are fixing things and yes 400 people should get the game done but i rather them work on everything over time than release a broken game like 90% of all games sold nowadays
You probably didn't get the memo yet, that Intel is having serious trouble developing their new platform. AMD will likely pull ahead this summer and 2 generations from now, the Zen 4 architecture is what Intel should really be afraid of. In 4 years, if Intel doesn't clean up their mess, they'll be joining Citrix in the history of chip manufacturers.
@@magshype Looks like you haven't kept up to date. Intel shares are already falling. If they had anything up their sleeves, they would have announced it by now. Because if there's anything more important than secrecy, it's happy shareholders. In fact, they recently dumped some of their plans for their 10 nm process and it looks like they'll start developing from scratch again. That will take many years though.
@@magshype Nothing he said was untrue. Intel is still using single die chips which have lower yields. AMD is cheaper because their profit margins are decent, but despite being nearly as fast for single core and offering more cores/threads for the money, people still buy Intel due to brand loyalty. Intel's price premium is uncalled for, and Zen has both helped the industry, and pushed Intel to compete again. Everyone wins. Just because bulldozer was a bad move doesn't "AMD has been sucking for over a decade" is somehow a valid argument to them doing better now. Before bulldozer there was Phenom and Opteron. Phenom beat Intel's mainstream line, and Opteron beat Intel's enterprise line. Despite that AMD never took majority share.
This game is insane. The amount of detail is ridiculous like how is this not more popular. If they add VR it will be an instant hit like a sci if universe where everyone plays this game just like ready player one
I can just imagine a future where millions of players share one universe. Where people live in planets and can buy apartments and hunt other players who are infamous for crimes. IDK sounds surreal but star citizen is a step in the right direction.
Five years after the promised delivery date, somehow still making money despite not even making it to beta yet. New technologies have literally been invented in Star citizen’s overtime. We’ve gone from a robot with four legs that can nearly walk to bipedal machines and exo-armor in *real life* in the time this game has been in development.
That's the difference between Elite and SC. Elite went for game first, then the proof of concept stuff. Like I said in another comment, I hope they both succeed. These games are so fuckin cool.
Logging in to PO. My first reactions, I was already impressed with how the game renders objects from a distance. I remember looking at a demo they showed when landing on a planet was still at it's infancy. It's utilized on character models as well, down to the very detail of the fabric worn. It truly does make you wonder how they've gotten this far achieving it so early in the game. But what I really enjoyed most is the experience of learning my way out and into different parts of the system and talking to others on local/global chat. It's so easy to connect with others and meet. You'll notice that someone is always willing to travel where you are to assist you and help you work around certain issues you're having (like not having space in your ship for cargo). So many instances you're capable of running into which will result in having memorable moments. Like finding a totally un-manned large ship floating in space, exploring each corridor for the first time and feeling like you're playing Alien Isolation all over again. And then taking that ship for a ride. And it must be exciting to think that some other player can walk out of a small outpost with a shipment and see a massive ship land next to them and they'd totally piss themselves. It COULD happen.
d They are focusing on one star system to build the mechanics and auto-generation systems for city planets , truck stops, space stations etc. They chose the Hurston system due to it's variety and somewhat uniqueness so they can work out quirks. One one system is done it'll only be in the order for a few months for them to do the next. Then as they have with generating moons, shrink the time from a year in development down to a week. Xero Kaiser They are focusing on the single player. The original 2016 release was for only Squadron 42 (the single player) with main release following it. The majority of ships being made now are ones that are critical to story elements or for gameplay mechanics (mining, repairing, refuelling). Systems such as FPS ai, ships and missions in the current game are helping to test things for both games. There is a roadmap and monthly progress reports if you were interested.
@@Saucepatterns Also it is possible to make a game like this but it would only run on high end computers aka ALOT of Money. Not impossible... Just not here yet but 10 years from now...
ThereR 15Letters actually no it wouldn’t with the new engine they have it renders differently we used lots of tiny sharp shapes to create graphics now they use individual dots making a game like this run on way less power than what you would think but obviously star citizen doesn’t use this engine that I’m talking about but it’s already here was released about 3 years ago which will change gaming forever in the next 3-5 years
It's not necessary. It's not even good. Why would you even want procedural generation? It's like people forgot how procedurally generated games were shit so now they're bringing it back for an entirely new generation. All procedurally generated games will have shitty copy and paste missions, inconsistent NPCs and just a vast of empty nothingness as "levels". In this case, the more isn't really better. You'd want less.
As beautiful as it looks, it feels so lifeless. You may argue and say it's not finished yet but even the best games can't capture the real life feeling. The people all look like cardboard cut outs and motionless. People riding the hover bus never need to hold on as it's approaching the station to stop. Little things like this could make it feel that little more real.
It’s amazing what modern hardware can do when properly utilised. I can’t imagine what games will become once they start using ai to optimise and generate them.
I landed on a rooftop. Some rooftops have raised platforms with no ramp/ladder and they are just high enough that you can't jump back onto them. I landed on the platform and walked off to explore; learned the hard way that I was now stranded despite my ship being 10m away. I could have just respawned back at my hab, but this is Star Citizen. I asked for help in the global chat. A fellow player actually agreed to fly out some 20km to my building, let me on his ship and deposit me on the platform. I needed a 5m lift and someone flew 20km (and some 30mins of time) to help. No other game has a community quite like this; the simple absurdity of that moment defines how interactions between players will scope in the future. It will be glorious.
@@haydentravis3348 You might be missing my point somewhat here. I'm well aware that getting 'stuck' like that is not great in and of itself (and is something that can easily be patched out with a simple ladder); what was great, is how dynamically innovative player/player interaction already is. It was memorable and unique, using the tools available to collaborate on a solution to an unorthodox problem. This scales up to every system in the game, from ship battle formations to player vs. player politics.
Say what we want about Star Citizen and boy has it had a lot of crap said about it but this is the first real time I feel it's starting to deliver on the promise all thoes years ago. At a tech level and for anyone that knows games development, this blows away any other games by miles and there is a few reasons for that, no publishers and the fluff that comes with that, no console release so it means they are not limited by what consoles can do and money that keeps rolling in to allow them to keep developing this dream. Me just like many others hoped that this game would get a release earlier then now but considering what they are trying to do, it's easy to understand all the delays, the game engine alone, they've more or less rewriten it because it wasn't good enough to do what they wanted. I ask myself, how many publishers how there would have the balls to even attempt to try what CIG is trying? I suspect, hardly any because publishers always perfer to play it safe, indie games don't have the resources to do it and as it stands now once you take all the fluff away, marketing, publisher and all that, this game has got a much bigger budget then GTA 5 and that budget is getting bigger all the time. Whats really impressive is that this game is aiming to push PC hardware with no console in sight, this could be one of the first games to really tap into 16 core cpus, 32GB of memory and so on as it's clear it's got a few more years to work on it and I don't see any other games pushing the boat out that far. The procedural generation is another thing, I don't recall seeing this level of visuals with procedural generation in any game, at least not at this scale and any time others have tried, they scale the visuals back a lot and we end up with No Mans Sky or Elite Dangerous and even then it's pushing the cpu quite a bit, Star Citizen is doing it at such an high level that it's remarkable that it's running as well as it is doing on todays hardware. We've all been waiting for that next gen game and none of them have lived up to the promises that ware made, this I feel could be truly next gen, so much so that even the next gen of consoles are likely not going to be powerful enough to run this once they add a lot more of whats needed adding which will likely make it more demanding.
> I ask myself, how many publishers how there would have the balls to even attempt to try what CIG is trying? None. Simple as that, there is no money in a project like Star Citizen. People act like Chris Roberts is just pocketing ship sales, like they think all the studios working on Star Citizen are happy to work for free. AAA has no interest in the games themselves, AAA is in it for the money, which is their right to be, but it's also my right to pass up EA's excuse for a game.
what tech is it that you think blows any other game away? Those other games can actually play! Elite Dangerous has 200,000,000 or so systems. Frontier's Stellar Forge has done relatively well on this. It may be basic but they actually released the game promised, on time, with Horizons adding content until next year. Their crowdfunding was reasonable, with the desire to finish a fully 3D game in the shape of the older titles. CIG already said procedural generation couldn't be done on their engine. Instead they promised hand-crafted worlds. This was years ago. Star Citizen has what 5? Why is there a hold up on that? The problem of Star Citizen is the few backers that dare speak out against CIG are attacked. It's a cult.
@@Gibblets411 You're partially right. There's a market, but the tech simply isn't there, and won't be for half the crap that CIG has promised. Even then the most used GPU is the Radeon 4870. Most can't run this
@@almightydeity there's no procedural generation in Star Citizen? So you're telling me that devs at CIG handcrafted tens of millions of sq kilometers of land? Ok.. you're the same guy who expected to be able to run SC on a $300 pc so I'm not suprised about your reply
This won't even be the future by time it releases.
*chuckle*
Booooooooo..... hissssssssssss..... clever tho lol
Its sad but that is not true, at least with how game development is going. More developers have been shortening development times or just sticking to what they know rather than try something new. Its why the past two years or so have been so meh when it comes to online games, particularly with triple A studios and producers. And all the small/indie developers who claim they are making truely unique mmorpgs like SC (prime example being Chronicles of Elyria) with all kinds of features, end up never releasing or are still far away off and have shown no progress or actual gameplay. Star Citizen has been the only game not be afraid to go past the 3 year development time, to not cut corners anywhere, and to actually have a playable product that shows the progress they've made.
Star Citizen is the future, and when it comes out it will be the norm. Literally no mmorpg could even compare to it if it ends up being what everyone wants it to be. It will be less like a video where you are just grinding for gear, but will actually be a virtual world to live in.
i mean you can play it right now and its more “complete” then most AAA launches
Joe This is a fact, I’m on a break right now but I have probably put about 1000 hours into this game and there is no experience like it
Here from 4609, Star Citizen is still in development and is now considered a game set in middle ages.
I love the memes coming from how long this game has been in development lmao
your probably in the alternative matrix reality that designed that was star citizen when it was released
1 year later. Still not released or anywhere remotely close to it, or optimized.
check out cyberpunk,you will like star citizen more
Plot twist: he’s telling the truth
Great game.
Can't wait for my grandchildren to be able to play the beta version of this game.
I doubt it since it's been in alpha since the Paleozoic Era.
Their plan is to keep developing until time machines are invented. Then they can travel to the past and release it on time. Or until the money runs out. Either one.
@@KenjaTimu Since they haven't come to us from the future with a release yet, I'm pretty confident which is your two options is true
@@KenjaTimu that means damaging our time or costing a pararell universe where 9n that universe game came out in 2k17
They will run out of the millions of dollars they received crowd funding and never give us a full game. It’s sad so many people put faith into them. None of our children will see shit lol.
If this keeps up they will need a Cardinal AI like Sword Art Online just to manage all the buildings that are 'look but not enter'. An AI smart enough to design and fill these buildings...imagine.
They actually have something like that they are implementing that for the creation of caves on the planets
Thats never going to happen because they only use like a building texture. This game is just scale theres nothing to do anywhere
They will definitely need a cardinal system to perfectly build and run this. If each npc doesn't have backgrounds, this game will be no different from small scale open worlds. SAO npc's AI is the next level and what should game developers strive for.
@dev null another reason for a Cardinal AI...it literally was in charge of generating random event quests in Alfheim. Like the Frost Giants quest. Otherwise like any MMO people will eventually max and get bored...yet Suguha apparently played it for a few years almost daily , even though the only main quest outside the literal Race Wars made by players seems to have been the race for the world tree itself. an AI constantly coming up with new stuff to fill a giant map realistically? That's smart...heck, the AI could even ensure the mobs have natural or unnatural migration routes.
@@ThinkerYT expert talking here
My PC caught fire in the corner while I was watching this on my phone
*chokes on straw*
Why you little! Comere!!
Have u tried restarting your fridge?
Daud A. Ditto
runs actually pretty good on i5 7600 and 1070
i have no idea why tho
LC look how beautiful this is! *Reads in game chat by a random player* Took 2 days to get out of Area 18 and my game crashed 15 times in a row.
I loaded up the game for the 1st time in 3 years this week.... Crashed as soon as I got in my ship, will try again in a few more years.
Works for some of us lol. The spaceport departure issues got solved in the most recent hotfix update too.
Hmm, maybe just fucking maybe, the FACT that not all game code is in may have an adverse effect on the playability. Stop buying into under construction software if you can not handle that softwares instabilities, because it will ALWAYS be that way until ALL CODE has been added. As EVERY time code is introduced into the playable build it can and will break other code even code that had fixes in the past. So learn to be patient with the bugs and report them or add to an existing report. Or, DO NOT PLAY UNTIL BETA, the time when all code has been added.
@@delberthunter1743 fine I'll wait for the beta. I'm fairly sure I've nothing planned for 2025.
John Doe 2025, don’t you think that you’re being a little too modest?
I've only watched updates about it intermittently and haven't spent a single dollar on it, but seeing so much hate on this game about its development time is always a little disheartening for me. The industrys overrun with quick cash-ins and rushed deadlines, and here is a game that has zero deadline... with just a ton of extremely passionate developers working to make something that has the possibility to change what people think is possible with games. The epitome of "ready when its ready".
Would it be cool if it didn't take so long? Sure. But it's also cool that this sort of thing is even possible... and if it succeeds it could send a big message to AAA publishers. Can't bash publishers for releasing half-baked titles while in the next breath crucify games when development goes long. I bet if we had open doors to the development of other behemoths like Vanilla WoW, we'd all be getting ansty too. Ambitious projects take time.
Its just like that. People like to hate and if they have to deal with their anger in this way, its mostly just sad.
@@PrestonCormack show me on the doll where he touched you
You should try it out during a free fly event. You can check out the current build without spending a dime and if you like it, its $45 to jump in.
@@PrestonCormack Opinions validated? Just trying to discuss something I care about.. games. That's all
Yeah, the answer to his question “how is this possible?” Is because it’s been yeeeaaaars
Laughing at the "can't wait for cyberpunk" comments
It was a great game
@@Jaster-III Facts
Cyberpunk if you bought digital and didn't like it, it ended up costing a person at launch 0 bucks, as it could be "returned".
Star Citizen if you don't like it, you personally invest more money into it.
fucking sad
@@uppercutgrandma4425 Yeah but even still the expectations for Cyber Punk was fully complete video game out of the shoots. They offered refunds or the game at no money to you out of necessity because of the shit show it was.
Star Citizen, everyone is aware of the magnitude and that the odds are the money you drop on it now will only get you so far since its still in development.
Looks great but a good crowd system with lots of NPCs would make it more believable. This giant city/planet and just a few random npcs walking around looks a bit strange
The plan on launch is to populate with many NPCs (including ships) with daily scheduled tasks to appear busy. They are working on server tech to both support that and getting all players to see the same instance. Once that is done the shuttles won't be empty, the shops will seem busy all the time, etc.
@@Hyde-Jahf Yeah if I remember, they wanted 10 NPC's for every 1 human, all doing thier own thing and that likely will change as tech allows, so I doubt it's going to look too empty in the long run.
Right now the entire simulation runs on a single server which limits, what you can do with it.
By the end of the year CIG implements a feature which will be able to link multiple servers together so you can assign a lot more simulation power to an area. Then you'll be able to fill these locations with much more NPCs than now, although I'm quite happy with the amount already.
lots of stuff server-side preventing that right now, there working on systems (such as the implementation of server-side Object container streaming as one of many examples) to make that a reality
Yeah, the scale is there, the details are there, they just need to "fill" the universe with people, not only NPCs, players as well as right now it supports just 50 people in the whole system, in the future it should support hundreds/thousands thanks to server meshing
I'm a backer and totally forgot that I purchased LOL ( December 01, 2013 )
Lmao same here
For how much can i get this game?
Lol same, I've got a whole bunch of stuff I've purchased over the years since Jan 2014.
@@Wattermelondog check on their website
same xD totally forgot about this game until this video geez
*Levelcap enters atmosphere*
Me: The planet looks like crap. The surface doesn't even look like it has trees.
*Levelcap cuts to him flying just above the planet*
Me: Oh... That explains it.
Why is it horizontally mirrored though?
@@JZStudiosonline The furthest LOD is really gross looking lol, it's clearly repeated in very odd angles all over the place. That or they just built their cities in such a pattern that it looks weird from space.
Still, flying over it at night or during the day is breath taking for a fucking *video game*. Still blows my mind to think my PC is rendering this thing.
@@JZStudiosonline The Orbital LOD is currently a bit bugged at the moment.
Wait for atmospheric volumetric cloud.
@@Gibblets411 not just rendering it , but doing it live. With no load screens. With the option to explore the other roughly 100,000,000 square kilometers currently implemented, and render all THAT live, with no load screens lol.
I've pre-ordered the "Cryo Brain 2250" version that allows you to freeze your brain in time for the full game release sometime in 2250.
After years of following info on this game, i still have no clue of what the core gameplay loop consists of. I only ever see players panning the camera around their landing ship, then aimlessly wondering around a static (yet pretty) environment.
I would expect a game to first create an addictive gameplay loop, then continue to develop from there.
Thats correct. This is no mans sky without a release date.
its a space simulator, so thats why people are just taking screenshots and such, the ship combat is pretty good aswell, and in 3.5 they added a bunch of new missions (delivery, escort, combat lots to do) they also just added ships that are purchasable with in game money
creating "an addictive gameplay loop" before the tech is build and tested is not how you do things. They have a roadmap for gameplay loops but we wont see some of it for awhile. Remember that what you get to do and see in SC no other game company would allow you play at this stage in development. Some people see this as a fault and some of us have a blast watching it grow and being a part of the development... worts, bugs and all
@@Podokodo23 shut up nerd
@Timothy Dexter This game is crap. Get over it.
Can’t wait until my grandchildren play this game when it comes out
Zodspeed +
Lmao....outstanding!
story mode beta is set for quarter 2 of 2020, just gonna put that out there
You forgot the word great in front of grandchildren.
On Nintendo Switch
OK here is a joke, did you guys check out how some mad lads adding ray tracing in minecraft.
Imagine get the game out, and being graphically surpassed.
Sorry too long, let me fix the joke real quick, IMAGINE THE GAME IS OUT.
Planet size city with 30 npc's living in it.
😂
And even less frames per second
And no content except of an impressive tech demo because thats what sc is: a tech demo.
But they make up for it by having great personalities :/
@@kermitofsin8283 Bad computer?
Imagine what the would look like in VR.
I need a VR hardware add-on to feed me and wipe my excretions, then I can retire there.
Karl imagine standing on the highest building in VR then falling off.
@@Gumpified25 ppl with acrophobia☠️☠️☠️
This gonna be the oasis in 5 years
Yooooooooooo
“They might not let you inside of them” Story of my life
Yet. They will eventually, for missions (only the building your missions lead to) and then later, years down the line, they may be able to make any building have procedural interior.
blugobln85 I am not sure you understand the comment you are replying to...
@@charlessloane lmao my thoughts exactly
Same
@@charlessloanelol!
My gpu started burning just watching this video
😂
It's ok, by the time this is released there will be new graphics cards coming out so it should all work out well looool
My Radeon RX 470 can get 30 to 40 fps, sure it's a bit rough but optimization is still a bit secondary to getting main systems online
Having played this game, id argue that the having an SSD is probably the biggest factor with it.
seems like my i9 is also going to be getting a run for its money with thiis game also.
This game will never be done. It will continually be developed and passed on to the younger generation of developers, until the game gains conscience and humanity virtually Jack's in an becomes one with Star Citizen.
Honestly that actually sounds like a good idea
U have to be out leader
The game isn’t even being developed. They’re just running off with the millions provided to them by braindead, delusional fans, and making a new tech demo every few years.
Honestly, at this point I say the anyone still burning money on this deserves to get ripped off.
@@babyjiren9676 I mean.. clearly thats not true lol they are updating all the time. Stop being salty
@@delic. stop being a delusional fanboy
When this game releases the computers might actually be good enough to run it
honestly it isn't _that_ taxing, I have an older PC and I can still pretty consistently run it at 40+
@@xavierh.5102 Agree on that, could run it in medium 60fps with GTX 570 and i5 4970k
the space in your hard drive is what you should be concerned with
@@xavierh.5102 I have a 1060 6 gb and i7 and it runs like trash. I set everything to low and set the resulotiom at 1600 x 900 and it still averages like 25 fps
Biggest issue is that this games minimum reqs for system memory is 16GB. Most systems would handle it fine if not for that.
Oh wow, i remember reading about this game beeing in development on the NY times back in 1968, seems like they're still working on it
LMAO
Lmao!
@Conan R i'm pretty sure the nazis were working on it during WW2 and cloud imperium just scooped up the scientist that were working on it after the war.
It was a classified Nazy project back in the day. Crazy right?
Trapack fr?
Star Citizen is a developers retirement plan .
Clever idea
Indeed.
It should be
Sssssssshhhhhh they have to put their kids through college first then to help them get their masters, then work for CIG, then and only then retirement lmao
@@PRiMETECHAU hear hear. I don't even *need* it to be "finished"; this is a research project now more than a game and the ground it's breaking will impact the whole industry
Us: what you do in the game
Devs: Yes
Devs: donate more money so we can keep working on it typlx
This is more accurate.
Us: what do you do in this game
Devs: how much money you got?
@@purpleey That's the most accurate! Want to mine? That'll be $155 suc-I mean customer!
Devs: You’re so Hard Baby Fuck Me
13:45 wow, great hyperrealistic impact
Lol
My friend was excited about playing this game when it was announced... He then patiently waited and follow the updates. He died last month and he will never get to try to play this. I hope I get to play this though for my friend I will enjoy the shit out of this
@. I like this skepticism
Sorry to hear that man, hope he's playing the best exclusives the afterlife has going for it.
To relate, I know OF someone from the Death Stranding community that was terminal during times that the game was being shown. He passed away in January; one of his only remaining passions being to finally even understand what DS was going to be about. Pretty bitter irony and a tug at the fact that game development cycles taking fractions of human life expectancy is becoming a norm. We're literally holding our breath for games now.
@. He wanted to play the full release. He was closely following it and even watched most of the stream. I really wish it's fake mate. I'd still have my buddy if it were.
FFS HOW MANY PEOPLE HAVE TO DIE FOR THIS GAME TO COME OUT
ralf, *if* what you say is true, i'm sorry for your loss
@@DutchDouchebag all of them. love the name btw
"Torpedo Burrito" - It's good to see there's still junk food 1000 years from now.
That sounds like it's going today come out really bad out there other end...
Likely all food will be junk food in the future.
@Channel07 It should be meat like substance grown in a bioreactor in a continuous cycle. Feed in sugar and essential nutrients, take out something that goes for meat well enough. The nutrients most likely would be mostly recycled, the sugar generated electrochemically straight from basic inorganic molecules. Of course if there was a lot of extra, arable land, it might also be economically viable to simply cultivate plants for sugar like we do. The farms would be fully managed by machines anyway.
@@Hallelujah3r Warning Label: Do NOT board a star fairing vessel before fully digesting the "Torpedo Burrito" for fear of damaging the integrity of the ship upon ejection.
in several country torpedo in food means testicles so yeah, it is a literal 'junk' food
"not in the game yet" How best to describe Star Citizen.
haha
But I can't exactly say it's a bad thing.
They're ambitious and they seem to deliver pretty well. I mean looking at what they've achieved, I can't find it in myself to complain.
I think some people just can never be satisfied with what they have xD
Reinert Zerker Your game sounds like it would be a skippable ad on pornhub.
I remember when 99% of what is playable now was "not in the game yet." Funny how time works.
@Reinert Zerker I don't know much about developing games, but surely if a completely random person over the internet can do better then every gaming company around the globe would be pumping out Star Citizens.
So forgive me, but I'm going to choose to not believe that you could've done it better with as much funding.
Now I get what you're saying about the emptiness of the game, in fact I agree with what you said. The only thing however, is that you should stop focusing on how empty the world is. It doesn't matter, it's only visuals anyway. Instead you should be looking at what you already have and how they intend on making things better.
Star Citizen have been pretty good at holding up their end of the bargain so far and so I look forward to seeing what kind of game it progresses in to. Until then, I have no right to complain because I'm getting exactly what I expected.
@Reinert Zerker Who cares. Id rather wait than continue playing modern day games that i get bored of in 3 days. The same repetitive shits over and over. Honestly its either star citizen never comes out, and we continue with the same shit or it releases and we have a thrilling experience for decades to come
This game is going like the OASIS in Ready Player One. Everyone was thinking Gregarious Games had bitten off more than they could chew and were going to go bankrupt. Let's hope Star Citizen does like the book!
Michael Randold the OASIS is a mircrotransaction mess created in a fictional book, not a real thing
One of the best books I’ve read in a while by the way! I’m a master of attaining a solid sense of suspension of disbelief, however I am quite aware it isn’t real. The big hope is that Star Citizen will be worth the long wait if it/hopefully when it comes out.
@@michaelrandold4656 you need to read more books.
@@enriquecabrera2137 I read a ton of books actually. Some of my favorites would be (in no particular order) Armor, Forever War, The Black Company, Tigana, Dune, Vorkosigan series, Starship Troopers, Lions of Al Rassan, A History and Atlas of the Napoleonic Wars(great book), Old Man's War, How Great General's Win, Strategy(hart), The Forgotten Soldier, Crystal Singer, Wheel of Time, GoT, LotR, Bio of C. Lindbergh, Wizard War, Harry Potter, Memoirs of General d'Marbot, The Battle, The Davinci Code, Black Sheep One, and on and on. I have been reading steadily over 40 years now so... And I read almost any book I can get my hands on. I went on a Civil War binge, a Napoleonic war, ww2. Working on a lot of sailing stuff now as I begin to educate myself towards my retirement goal. That all being said, I do understand that Ready Player One readily applies to someone my age, as I am couple years older than Mr Cline, so I actually lived through all that 80s stuff and the pop culture that might not resonate with someone not of that generation. However both my daughters have read the book and with some watching of particular movies referenced in the book and listening to playlists that I made from before mentioned time frame, they were readily enthusiastic about the book as well.
@@michaelrandold4656 I'm dyslexic.
“Ive seen things you people wouldn’t believe. Ive seen attack ships on fire off the shoulder of orion, ive watched C-Beams glitter in the dark near tannhäuser gate. All of those moments lost in time. Like tears in rain”
Thats all i could think looking at this city.
That scene is epic.
For some reason I thought of deep space 69
@metaVendetta They are working on dynamic weather, so that will be a thing
Ah a good old Blade Runner scene
All the more epic; of that scene, is it being improvised.
I just hope the gameplay, missions and game mechanics are fun, the scope doesn't matter if it's not fun
Its the Best Damn Screenshot Generator. Fun is not high on priority list, good screenshots are.
@@Mosern1977 I'm pretty sure no developer out there would ever say "I want my video game to be not so fun". To some degree I'm sure they think it is, but what matters is what the consumers think cause we're buying it.
Antonio Carvacho It is a fun, tense, immersive game. Talking from experience
@@ImonlyJK - developers are not the one designing the game, they code it. SC is a "universe simulator" more than anything, the hypothesis is that it will be fun, if it is immersive enough. People buy on potential, as it currently isn't finished, and people hope it will be great in the end.
Bro you're gonna come back to a ton of airdrops and free goodies in your account. It's gonna be worth.
Cant wait for our ai overlords to feed us the 100% functional, procedurally generated worlds with cities and NPCs that we wouldn't be able to differentiate from real people.
How do you know that hasn't already happend?
@@ElixirOfEuphoria Sheeeeeeiiiiiiit.
@@ElixirOfEuphoria hopefully this will be in our life time. cause its closest we'll get to interglacial travel in our lifetime
@@ElixirOfEuphoria because I'd like to think the AI overlords would have a better imagination than this world
i take this over shitplanet with shitpeople we have at any moment
Not gonna lie, I thought this was Coruscant from Star Wars
Malvik imagine a Star Wars game in this scale
Brandon J Larry that would be ultimate
Brandon J Larry EA would never
Primis :’(
honnestly i would'nt be surprised to see something like this in 10 to 20 years. CIG devs are pioneers, surely other studios will follow after that
"I saved the best for the last"
the last: *Proceeds to commit suicide*
! :D
He was just showing what Chris Roberts is going to do when they run out of cash in 8 month's. (Yes that is also counting the 46 Mill they got "Marketing" lol.) They spent 38 Mill a year just paying people.
@@DextNRN That's quite alot indeed but it makes perfect sense considering how ambitious is this project (IMO). A demo is available to maintain the hype and If I remember well they managed to crowdfund a $200 millions budget in order to develop this mf. So far, they are actually trying to keep their promises... we'll probably witness the outcome in a decade (at least).
@@MegumiHayashida But are they living up to their promises, really? Or are they just milking the cow for all it's worth by making endless fancy tech demos that never amount to anything?
@Megumi Hayashida Hahahahahaah
I was just thinking about Star Citizen again after a while and then LevelCap uploads a Star Citizen video. Perfect timing.
same!
Sameee!!!
Why do 3 different people in the comments have that exact same profile pic? More importantly, why do i see it everywhere?
Patrick Nijs it’s oh yeah yeah
Patrick Nijs join us.
The development of this game is unreal. This is ambitious
Volo then again they have a shit ton of money to work with
The freaky thing is playing it in 3.5, and realizing they're just a stone throw from having enough of a game to be a solid product, yet they plan to go MUCH further;
Mining
(Managing energy transfer into a rock, and not overloading it, once fractured, picking out the valuable fragments.)
on it's own is an interesting mechanic, with enough depth to not be right clicking on a copper node, but not require a degree in Star Citizen Mining theory.
It's been buggy/laggy over the years and patches obviously, being an alpha, but 3.5 has some really stable gameplay loops.
I can wake up on Olisar, fly my Avenger to Kareah, to destroy some skimmers, land on the station and kill a couple of pirates, take an 8 minute flight across Stanton and land on Hurston, run around gorgeous Lorville and talk to Constantine who will ask me to get back in my ship and assault a bunker for a crate. Take out the turrets, land, fight off a couple of pirates inside, grab the crate and place it in my ship, bring it back to Lorville. Maybe even fly to Arc Corp if I'm feeling like taking a scenic trip.
No crashes, solid performance where feasible (Lorville is a guaranteed 30fps on my 10603gb but soooo worth the frame drop, visually), entertaining gameplay... The dream is coming together.
...or just plain stupid.
People are sold on a promise and believe anything Chris Roberts says. The game is too ambitious. Multiplayer will kill performance, and they're running out of funds. The cult will tell you I'm wrong. Healthy companies don't privately share 10% of their stocks to private investors if everything is going well. There's no incentive to finish this since most people that wanted in have spent. Tens of thousands bought expensive ships which still haven't made it, and thousands bought most of them and have little to show for it.
@@tthunts and the graphics in my opinion are not impressive at all .
*designs Ecumenopolis*
*40 ppl live there*
Now it's a even less. :P
Stellaris references are great
11:15 To make landing easier you best reduce your throttle limiter (bound to mouse scroll wheel for example) and descent very slowly in either coupled or preferably in decoupled mode (toggle bound to V key by default). In decoupled just let the ship slowly sink to the ground. That makes it a lot less awkward. Or, on landing pads that got assigned to you by landing services you could use the auto-landing functionality (long press N).
I suppose ground radar and downward remote camera views for landing will be implemented eventually.
Though I look forward to in-cockpit landing cameras (they have mentioned these are in the works), decoupled landings do the job just fine for now for me at least and look great.
They've acknowledged the lack of ground radar on Spectrum (IIRC), so that should arrive at some point.
You can literally just use autopilot landing
They really need to get rid of the bouncing on the HUD. A. if you're wearing a helmet with a HUD it would be locked to your head movement unless it was loose. And B. it's really distracting and nauseating.
Preston Cormick stop wasting your time in the comment section
@@mikebather6688 You're 100% right.
The virgins here are too far gone.
Really doesn't matter. You'll never get to play it. Who cares.
You shoulda seen it when the camera bounced left to right with every step like a booblehead. They called that "realism" and fans loved it. Except, not anymore apparently.
Or an option to turn it off for those who doesnt want full immersion in games.
If there's mod support i would love see someone make coruscant
Your spelling is turd sir
TheFuriouswc My thoughts exactly, but Lol to say the amount of development would be resource taxing would be the biggest understatement in the history of man
I highly doubt there will be.
rec0il _1 how is his spelling bad
I thought you said croissant
If you can't walk around the place at street level, then it will never feel real.
Maybe like a few square meters of it
@@Thomas-ul3xd more zone and shops are being made with the procedural tech.
Mayo Luck yes but to have a world with that much detail through all heights of it would be absurdly difficult to do over a larger distance
@@Dumb-Comment i will give one single dollar to help fund this
You can walk in the planet/city.
99.99% of the city is non interactive/usable
yet
Maybe in 2051
Just like gta v ...
@@pauliux11 gta online was shet man
And the parts that are, are the landing pads and a few interior rooms with windows.
LevelCap: Handcrafting an entire planet is insane and is impossible.
Some wierd ape 100.000 years ago: hold my club.
...Wh....What?...God joke?...
Mankind joke.
@@sekgo1265 I am every post is my alt acc you are not real
I see this over used meme everywhere and I'm starting to hate it...
Wow Ive never heard a joke like that before. Hahahahahahhaahhahaahha
still needs server meshing to move it from being a multi player game to a MMO
Grave Peril that’s why the single player campaign Squadron 42 comes first.
agreed
Yeah right they can't get smaller servers stable.
@@aussierule that's because they aren't done with server side object container streaming. Just getting client side ocs was a game changing improvement. Once servers have it they won't max themselves out on resource usage after an hour or two.
Grimshak81 you mean the separate module that has had no news for like two or three years and probably will release AFTER the multiplayer module? Ya ok.
Oh man this is slowly becoming that massive hyper realistic game weve all been dreaming about
Yes, slowly.......
@@Dumb-Comment bruh you have to be in the air cause you are using a plane
Arccorp is awesome, but have you seen the cave and canyon tech they've been working on? I can't wait till they start implementing that to give the moons a lot more variety and interactivity when exploring.
Just imagine exploring them and finding loot left behind by people. That would be mad
@Solve Everything
The limits of everyone's patience
@Dakota Kuhn
Star Citizen isn't a game, it's a crowd funded tech demo and the crowd is certifiably insane
Yeah but they said like 3 caves per moon... So you'll never find one through natural exploration
@@PeterSellers22 lol way to avoid the question, you clearly can't support your own argument. Tbh I feel bad for all you people that blindly hate SC and don't get to be there to see it through to fruition. Yes there are also blind followers of the game who endlessly dump money into it, but they're making it possible for the rest of us, so more power to them. I mean I've only spent 45$ on the game, period, and in the 4 years I've been a part of it I've definitely gotten my money's worth a few times over.
It's like an aimless, endless gameplay-less tech demo.
Isn't that ultimately what an open-world sandbox is?
So like all sandbox games then?
@@coyotejohn3101 Nah, usually they have something. This has a train. That's it.
No? You dont just wander around doing nothing. You know there is actual tangible gameplay right?
@@bbrot Yes, like shooting dumb AI, getting rekt by players at the ports, mining if you bought the $155 prospector, walking around, and looking at your intangible big ship and realizing if not for free fly, very few people play this piece of shit even semi-regularly despite what the fanboys might say.
I'm playing Kenshi now and I believe Star Citizen could be possible. My problem is the potential lack of content in all that jumble. I'm already leery about the current video game industry. I'm gonna need multiple solid reviews before I buy the hype.
@みさきめい That's just bad design.
Kenshi was a mistake, because i sold my meitou jitte before i knew what a meitou was......
@@damage8974 It's okay, jittes suck anyways.
@@damage8974 Here's a hug friend. That sucks.
Kenshi is bueno
By the time this game comes out it will based in the past
Landed my mustang alpha at arc Corp the other day. Now my pc isn't exactly modern in its parts and doesn't run SC perfectly, but it really was an amazing experience. Not to mention the collision on the particles from the fizz hologram.
It really was a cool thing to see.
yeah i was blown away at the scale when I first went to area 18, completely different experience compared to loreville
Kujiko 123 almost no pc right now runs star citizen well. The only rig I’ve seen on their website that runs it reliably at 60fps is a GTX Titan.
Alpha and it looks really great
Cool yet boring... Can't wait for Cyberpunk 2077.
By the time SC comes out it’ll be a history game.
This looks incredible tho, props to the devs.
they have raised a shit ton of money for it and its been nearly a decade in development...there, fixed it
@@justabum1242 More like around 6-7 years in development. It was only around 4 years ago before they started to get the manpower they needed to go into full production
Toaster Let the ignorance stay with em bc thats all we have nowadays, people so retarded that talk shit about thing without even looking for information about it
Too boring, really.
by the time SC come out history will be done.
Awesome trailer!
I can't wait for this game to be played by my great-grandkids.
That name and display pic tho XD
Excuse me i'de like to buy some hentai please.
Why isn't this game popular? I would think this would be one of the most talked about
Don't worry, it's simply because it's still under development. Pretty sure when they will finish the game in 4-5 years (i hope) they will advertise it everywhere
Because it's still boring as hell. It's more like a tech demo. Yeah the city looks great. And that's it. You cant do anything in it. There isn't much to do in star citizen at all. And even the few things u can do are boring as hell.
And it was talked about a lot. But the problem is that they still changed nearly nothing about the fact that this game is boring since years. People won't hype a game that's getting developed so slow
It sure looks cool alright. But I'm still not convinced that this game will ever be a thing. I've learned to be stoic when it comes to games, and be surprised after.
Stoics do not get surprised, for they consider and expect every outcome.
@@Paretozen
Whatever you get my point
@George Gibbs
Okaayy, true :P
This game will take longer than Chinese Democracy...
*The actual Chinese Democracy, not the Guns N' Roses album
It's a thing RIGHT NOW.
@9:50 dude, did those skyscrapers just turn into regular small buildings?
this must be the first game to have backwards LOD lol.
Corp City looks nice and all up close, but these empty places, that's something i never enjoyed much in games.
Nice way to make a city look fuller far away. Then you get close and it looks like a Vietnamese village.
@@Andr3GC with no interiors, already dated compared to cyberpunk
@@LightVelox there's a difference in passion of making the game.
@@Andr3GC you can see the difference when another space game started development later and is already better than star citizen(dual universe), the graphics arent eye candy but the tech already surpassed it, 30.000 player at same place with terrain deformation, base and spaceship crafting and so on, just to show the passion
@@LightVelox Exactly. I'm not really into these types of games but apart from all the work done it looks like a crowdfunding hell. Not sure if it will release as expected. Kinda like Day Z but I can be wrong since it's a subject I didn't research enough.
I can't wait to walk around in this game and do absolutely nothing
suthobay Maybe watch a Tony Z design video to see what's in store
You can take some screenshots and post them on reddit. Great gameplay loop right there !
@@PrestonCormack stfu
At 9:50 a chunk of the city suddenly goes missing. I can see why the title of the video is "How Is This Real?"
as you saw at the end of that video most of that cityscape is not solid yet. What I don't get is the point of it but you can't have a ponzi scheme without a product right? ;)
Seeing this I can't begin to imagine how good Cyberpunk 2077 will be
A lot smaller
Especially since that's being developed by a team that has actually completed a real, playable game before!
Cyberpunk won't be nearly as big.
But it will be an actual video game, so there's that.
Im sure Cyberpunk will be awesome, but an entirely different game
@Jax S but, it well come out.
Flying out of atmosphere during sunset with the ArcCorp theme is playing in the background gives me goosebumps every time. This is the game I’ve been waiting for since I first discovered Star Wars as a kid
Same here!
Yes man.., mee too. xD
@Peter Parkerman wait 34 years more and then you'll get a release date.
dude, wow. Considering the amount of trash-talk this game had been generating, I'm really impressed with their accomplishments so far. I now have no reservations in my enthusiasm for this 'game' aside from the big question of whether they can nail space-combat and the feel of space-flight.
@@xordus Honestly that's what was nice about 3.5 for me. I had been finding ship combat and controls chunky at best, but with the new flight system its much more in line with what I expected. As someone who used to do space pvp in an A Wing in Star Wars Galaxies its much more enjoyable now. Now if only I could get people to stop blowing up my ship every time I go for a space walk.
this city planet took me back to 1995 playing the nar shadda level in star wars dark forces being in absolute awe of the background scale, lol
Omg yes, I loved dark forces
Get outta my bar. You always cause trouble.
Kill that three eyed cow alien.
Hahah same! On star wars Kotor 2 for me like 2004
Half Life 3 will be out before this gets a beta release
M1LLSTA half life 18 will be release before this, hell its even going to be called full life 5 used only with vr 😂
That might be more true now than ever.
They have procedural tech that allows them to build interiors for space stations - the same tech will EASILY apply to buildings. At some point, you'll be able to take a mission and the game will spawn an interior for a specific building, and you will have to go to that building (by taxi or by your own ship) and then enter and perform your mission. At some point beyond that, perhaps years from now, they'll be able to make *almost any building* have interior you can freely explore at will, mission or not! Yes, really. They've talked about that as a long term goal!
Not *really* how procedural generation works in this game. This is actually a huge misconception, SC has no literal procedural generation like NMS did with their planets (seed-->entire planet). Rather SC is procedurally assisted, where they can make basically procedural tiles that self randomize in the editor. When they reach a combination of tiles they're satisfied with (say a biome, or sub biome), they plop the area in and blend it with the other procedurally assisted tiles. So they're not really snapping their fingers to make the planet but rather using a really broad paint brush and letting procedural tech randomize the area without having to manually place everything. Then they go through and try to look for weird instances where proc tech failed and they manually brush those up.
Though with that said, they CAN kinda snap their fingers and generated literally thousands of different yet similar layouts of a building with x constraints, and then add those. Whether or not they have to manually place them or be able to actually tie it to the proc gen tiles is another story lol
I like how his pulse stays at 59 bpm when he fell of the talles building
He had the balls to bake and wait for this game. Falling from a height is nothing compared to what he was through.
It’s possible because the vast majority of that world is empty (non-interaction) real estate.
No complex simulations going on, no living, breathing world. No civilizations rising or receding in real time. Just geometric shapes and pretty lights.
There will be people who will say “yet” as if it’s a given that things will play out that way when the game is finished.
I’ll believe it when I see it.
No reason to grind, no real economy, no big adventures that you need to travel with friends to fight off monsters in a dangerous planet. I’ll will get there but not anytime soon.
Alejandro Aguilar Star Citizen is basically a tech demo for cloud computing. I bet when Project Xcloud and Google Stadia launches their going to make games similar to this but on some next level shit. Exciting times ahead. 😎
It took CD Project Red 7+ years to create Night City with interesting quests. It's world actually is quite small... So go on play this beautiful emptiness :D It's like size vs matters
Not really, Cd started seriously developing Cyberpunk by mid 2016 when blood and wine was released for Witcher 3.
And they totally failed. Like this game will
@@AUSTIN_457 we'll see
"hundreds if not thousands of places to interact with".
That all do what? 2 things? Let you walk around and chat to someone?
You might be able to sit on a chair if you're lucky
This is going to be second life for space nerds, so yeah
Right, look at the vast amount of nothing their is to do at all these locations.
Pretty though lol
and it's supposedly open world but i always see everyone in the same places, no one ever enter any of the buildings, and if they are just for looks without interior then this game is already dated
@@chaoswraith Well same thing when you're trying to make something sound fun. If this is just a bunch of empty shell, 3D models of buildings that's you can't go inside of at least, then why should I even explore the city? To look at stuff? What makes this game different or special at all? Because it took longer and it's a bigger map?
By the time SC is released, the Oasis already became reality...
SC *is* the Oasis.
this game's never gonna be released... i personaly think that they will delaye this game till the point they will bankrupt if u ask me... i got such a filing that they will loose everything before they even release it
or we all already been living outside earth, or attain world peace and acknowledge that the world is round
Final Release Date: April 1st 2111.
🤣🤣🤣🤣
I'm predicting a 3020 release date.
By then everyone will think it's an April Fools joke
It Will come out when we actually have cities that are shown in this video.
That soon?
I decided to just ask my friend about this game instead of listening to what sounds like a sales pitch.
BJ Mac what did your friend say
Best thing to do is just try it for yourself. They do free flys regularly, then I'd you like it you can get a basic package to join in. If it's too buggy, you can reserve your name for free and wait till later and if it's not for you you can ignore it.
fat weeb he said it was pretty good. He’s been following it a while. I may end up picking it up. A lot of this looks cool - but I just restarted Witcher 3 - soooo May be a bit.
@@lucidzfl As a kickstarter backer who sunk a bit extra into the game to buy two ships my advice would be don't buy it. Just buy Elite instead. You won't get impressively looking empty cities from Elite or any FPS combat with buggy AI but the actual space parts are far more rewarding. Also it kicks ass in VR and for the prices CIG want's for the ships that are actually entertaining to fly you might as well buy Elite and one of the cheaper Windows VR compatible headsets instead.
@@aBoogivogi youre clearly not a KS backer. i tried to like elite, but even with a Pimax 5k+ Headset, it feels empty and has actually barely anything to play. Grind your ass off and thats it. I prefer Star Citizen over Elite, any day.
really cool! As an environment artist working in the industry, Star Citizens environments constantly inspire me. super badass!
@ except you see the proof in This video and many others that this is groundbreaking...
@@whut9245 ground-breaking for a tech demo yeah.
@@whut9245 but where is the new gameplay.
That's where CIG struggles and needs to work on. Not pretty levels.
@@MagiofAsura Except that there's gameplay and stuff to do which somehow you people keep ignoring.
Nevermind the fact that from a development standpoint, you need to make pretty levels first before doing the actual game, genius.
I don't see how could a dev test real gameplay, event systems, performance and story missions all at once in RDR2 without having a map to host all that begin with.
@ I don't even own SC but people like you comparing this to NMS is probably one of the most dumb things you could do.
If anything it shows that you don't know the reasons why NMS was such a scam and how people fell for it, while ignoring that SC has done the exact opposite before NMS was even announced, and though SC still has high risks, they do not have the same origin as the failure that NMS is.
You're doing the equivalent of saying any AAA game is going to be a complete failure because 5 other AAA games by different companies were, disregarding different capabilities, history, design philosophies and even intentions, which is absolutely stupid.
Star Citizen and Bannerlord will be released by the time i'm looking forward to retirement
don't associate bannerlord with this junk
haha you think you're going to retire.
It will be released a month after Half Life 3
@@bushiido8494 Brutal xD
At least bannerlord isn't stealing money from it's fan base
Wen this finally releases we will all be living as surrogates in machine perfect worlds.
Honestly, we might be post FTL by the time this game is finished.
Hopefully. They plan to keep developing it with quarterly updates at least a decade after the beta ends, but did say they hoped to keep it going indefinitely.
This game is slowly starting to look like an old game.
this is the best comment ive read in 2019. nice. But consider less impressive looking MMORPGS (wow for example) and how they hold up because of scale and game mechanics. I think this should be fine UNLESS VR becomes insanely good really fast.. but then again this could probably be vr compatible, not sure.
Holy shit, you're right. Remember when this stuff was beautiful? Crazy how times change.
@@mrqueem1703 ...
I was just thinking the same thing that graphically it's not as impressive as it used to be.
@@dennisgordon7767 I believe they're planning on implementing VR support.
As big a the Ocean, as deep as a puddle: Star Citizen.
I think you just described E:D here
Its pretty much the black holes of video games. How much shit can we cram into this tiny space. Eventually it will collapse on itself.
@@EZ8E Why? Why do you think that? Give me some reasons here.
*reads comment* As big a the Ocean??????
@@thekarmanline3748 the game is Massive, hence "as big as an ocean". The game is also criticised as being an empty world/galaxy, hence " as deep as a puddle".
It's crazy that this game is truly seamless; you can be on one planet filled with buildings everywhere, and your friend can be across the entire system on another planet doing his own mission. But knowing that you're still in the same game and can meet up at anytime is astounding.
You can personally fly to and explore every single station planet and city available in Stanton without a single loading screen.
@11:05
After so much work into the graphics of the game, the scale of the city, the details...
the movement while landing still looks like some kind of cheap home-made demo version. Or like your mouse is moving around a model in an editor mode.
Exactly, you can see how he pumps the landing gear, just to make sure he's actually on the ground.. as you get no sense of mass.
The good news is, the new planetary flight model is being added next patch, may solve that issue.
hey thanks for not overhyping it but making sure people have realistic expectations as a big fan of the game i'd hate to see people get disappointed with it being overhyped
CIG always overhypes their own game though.
@@MagiofAsura Morons who think a game thats been in development for only 6 years with no idea on how game development works is the real issue. Wtf were you people honestly thinking on how quick this would come out? Oh wait they think CoD is the norm.
@@Flourikum CIG does underestimate dev time... salvaging, refueling was supposed to be in a 2018 3.x patch... just sayin.
@@Flourikum Your are aware that 6 years is still a lot of time for developing a game, especially considering the game is only a tech demo at this point.
@@truetinkerer tell that to CD PROJECT RED
I always thougth Star Citizen was a vapour-ware scam that would never account for anything. This video is the first thing I've seen that's actually blown me away and got me interested in maybe not 100% dismissing it. This is some really impressive tech that blends extremely well done procedural generation with hand-crafted areas.
It still feels like a procedurally generated limbo. Lots to see, nothing to do, so eventually you go insane from it.
Developers gotta put something out or no one would be interested in buying their 10,000 dollar specials :/
Yeah well recall all those No mans Sky videos before release?
Don't get hyped by selected video footage...they show you want they want to show you, remember that.
The fact that it features a special code for a bonus item or what not means that there is at least some connection to the actual makers of the game in one form or another. It's far from an indy youtube video upload.
Nah fam, stay away, SC is trash and always will be trash. It's as you said, scams will be scams.
City landing on a building . Dark atmosphere . So What Procederal generation right now not possible.
9:50 half the tall buildings just disappears lol
What tall buildings?
@@frankenshizzle yes
Probably just a LOD bug, where it swaps to a higher level that hasn't been loaded in yet. May also be just a streaming bug.
Either way. Shouldn't be hard to fix.
Hence why it should say Alpha in the title of the video :P
@@d34d10ck lod?
I have to admit I was really against this game from the beginning but I think this video just made me a believer in Star citizen
Looks a bit like what Cyberpunk is going for
But with no actual gameplay content!?
@@Nadz203 Man you people are just relentless lol.
yeah except cyberpunk isn't a scam and will actually release
@Robert Phillips "play"... well play... For me play is not test shit here and there. have this game any start and finish¿?
@@DarkDemonXR the game is being built form ground up. they are working out bugs and shit every patch so the game wont have any. hell they can release it now and be literally unplayable and people will whine. they are fixing things and yes 400 people should get the game done but i rather them work on everything over time than release a broken game like 90% of all games sold nowadays
Misleading...this is clearly an ad for the new line of 32 Core/64 Thread i9 processors from Intel.
You probably didn't get the memo yet, that Intel is having serious trouble developing their new platform. AMD will likely pull ahead this summer and 2 generations from now, the Zen 4 architecture is what Intel should really be afraid of. In 4 years, if Intel doesn't clean up their mess, they'll be joining Citrix in the history of chip manufacturers.
@@P8qzxnxfP85xZ2H3wDRV Ye thats literally not gonna happen, amd/ati have sucked for over a decade. Goodluck with fanboying though, it's cute.
@@magshype Looks like you haven't kept up to date. Intel shares are already falling. If they had anything up their sleeves, they would have announced it by now. Because if there's anything more important than secrecy, it's happy shareholders.
In fact, they recently dumped some of their plans for their 10 nm process and it looks like they'll start developing from scratch again. That will take many years though.
@@magshype Nothing he said was untrue. Intel is still using single die chips which have lower yields. AMD is cheaper because their profit margins are decent, but despite being nearly as fast for single core and offering more cores/threads for the money, people still buy Intel due to brand loyalty.
Intel's price premium is uncalled for, and Zen has both helped the industry, and pushed Intel to compete again. Everyone wins. Just because bulldozer was a bad move doesn't "AMD has been sucking for over a decade" is somehow a valid argument to them doing better now. Before bulldozer there was Phenom and Opteron. Phenom beat Intel's mainstream line, and Opteron beat Intel's enterprise line. Despite that AMD never took majority share.
Almighty Deity sooo AMD is gonna pull ahead u think?? As far as performance goes
This makes me pumped for cyberpunk 2077
Me too! I hope it turns out to be good.
This game is insane. The amount of detail is ridiculous like how is this not more popular. If they add VR it will be an instant hit like a sci if universe where everyone plays this game just like ready player one
Because it's not a fucking game. It's a tech demo.
I can just imagine a future where millions of players share one universe. Where people live in planets and can buy apartments and hunt other players who are infamous for crimes. IDK sounds surreal but star citizen is a step in the right direction.
Five years after the promised delivery date, somehow still making money despite not even making it to beta yet. New technologies have literally been invented in Star citizen’s overtime. We’ve gone from a robot with four legs that can nearly walk to bipedal machines and exo-armor in *real life* in the time this game has been in development.
It is not a Game, it is a proof of concept... Maybe one day it will be a game, but I fear it could be a convoluted mess. We'll see!
That's the difference between Elite and SC. Elite went for game first, then the proof of concept stuff. Like I said in another comment, I hope they both succeed. These games are so fuckin cool.
@@kaiserwigglesiii2369 lolol elite is the very definition of a proof of concept, star citizen already has more content than ED by a huge Mile
Logging in to PO. My first reactions, I was already impressed with how the game renders objects from a distance. I remember looking at a demo they showed when landing on a planet was still at it's infancy. It's utilized on character models as well, down to the very detail of the fabric worn. It truly does make you wonder how they've gotten this far achieving it so early in the game. But what I really enjoyed most is the experience of learning my way out and into different parts of the system and talking to others on local/global chat. It's so easy to connect with others and meet. You'll notice that someone is always willing to travel where you are to assist you and help you work around certain issues you're having (like not having space in your ship for cargo). So many instances you're capable of running into which will result in having memorable moments. Like finding a totally un-manned large ship floating in space, exploring each corridor for the first time and feeling like you're playing Alien Isolation all over again. And then taking that ship for a ride. And it must be exciting to think that some other player can walk out of a small outpost with a shipment and see a massive ship land next to them and they'd totally piss themselves. It COULD happen.
It feels like this project is too big for its own good.
They should focus on a smaller scale before people get eventually tired of waiting.
Ppl that support them are way to retarded to stop throwing money at them.
For the life of me, I don't know why they didn't focus on the single player mode first and expand from there.
d
They are focusing on one star system to build the mechanics and auto-generation systems for city planets , truck stops, space stations etc. They chose the Hurston system due to it's variety and somewhat uniqueness so they can work out quirks. One one system is done it'll only be in the order for a few months for them to do the next. Then as they have with generating moons, shrink the time from a year in development down to a week.
Xero Kaiser
They are focusing on the single player. The original 2016 release was for only Squadron 42 (the single player) with main release following it. The majority of ships being made now are ones that are critical to story elements or for gameplay mechanics (mining, repairing, refuelling). Systems such as FPS ai, ships and missions in the current game are helping to test things for both games. There is a roadmap and monthly progress reports if you were interested.
Agreed
@d they're trying to do 100?????
Fully developed procedurally generated game.
2019: not possible
2029: possible and old news
your saying its impossible on a video that demonstrates its more then possible? ironic
@@Saucepatterns first, was a joke.
second, what?
@@Saucepatterns Also it is possible to make a game like this but it would only run on high end computers aka ALOT of Money. Not impossible... Just not here yet but 10 years from now...
ThereR 15Letters actually no it wouldn’t with the new engine they have it renders differently we used lots of tiny sharp shapes to create graphics now they use individual dots making a game like this run on way less power than what you would think but obviously star citizen doesn’t use this engine that I’m talking about but it’s already here was released about 3 years ago which will change gaming forever in the next 3-5 years
It's not necessary. It's not even good. Why would you even want procedural generation? It's like people forgot how procedurally generated games were shit so now they're bringing it back for an entirely new generation. All procedurally generated games will have shitty copy and paste missions, inconsistent NPCs and just a vast of empty nothingness as "levels". In this case, the more isn't really better. You'd want less.
It’s coming along nicely.... whatever date people clinically invoke for release.... it’s a cool experience being along for the ride.
@@DjangoLowe SQ42 in 2020 and SC right after that. That's the roadmap I know of.
Now of only it didn't take players dropping mortgages into the "game" for it to get to even this state.
@@DjangoLowe Yeah. Sorry. I m dumb. I meant to say Beta.
@@KopitioBozynski you mean voluntary financial support :P ?
Coming along 'nicely' aside from the first 3 years that they had issues with the cryengine so they had to switch to lumberyard..
City Walking Simulator By Star Citizen, The movie making company...
Just a heads up, city planets actually have a name: Ecumenopolis
Area18, Port Olisar, the good old days.
I can't wait for them to remake PO lol
Don't forget Lorville!
As beautiful as it looks, it feels so lifeless. You may argue and say it's not finished yet but even the best games can't capture the real life feeling. The people all look like cardboard cut outs and motionless. People riding the hover bus never need to hold on as it's approaching the station to stop. Little things like this could make it feel that little more real.
I hope they add VR to this. I've been playing Elite in VR for over 3 years and it is amazing. Seeing this in VR would be next level! :)
Elite?
@@Taylor-op2xb Elite: Dangerous is a direct competitor to Star Citizen
@Geo A You seem nice. What's your deal with VR?
It’s amazing what modern hardware can do when properly utilised. I can’t imagine what games will become once they start using ai to optimise and generate them.
What is all this fuss about 'AI-Generated Games'? Please make me understand
Me to homie
I landed on a rooftop. Some rooftops have raised platforms with no ramp/ladder and they are just high enough that you can't jump back onto them. I landed on the platform and walked off to explore; learned the hard way that I was now stranded despite my ship being 10m away. I could have just respawned back at my hab, but this is Star Citizen.
I asked for help in the global chat. A fellow player actually agreed to fly out some 20km to my building, let me on his ship and deposit me on the platform. I needed a 5m lift and someone flew 20km (and some 30mins of time) to help. No other game has a community quite like this; the simple absurdity of that moment defines how interactions between players will scope in the future. It will be glorious.
Wow hahaha
Great - now all we need is an Uber app.
You described something really shitty and somehow think it's a glowing recommendation for Star Citizen.
@@haydentravis3348 You might be missing my point somewhat here. I'm well aware that getting 'stuck' like that is not great in and of itself (and is something that can easily be patched out with a simple ladder); what was great, is how dynamically innovative player/player interaction already is. It was memorable and unique, using the tools available to collaborate on a solution to an unorthodox problem. This scales up to every system in the game, from ship battle formations to player vs. player politics.
Say what we want about Star Citizen and boy has it had a lot of crap said about it but this is the first real time I feel it's starting to deliver on the promise all thoes years ago.
At a tech level and for anyone that knows games development, this blows away any other games by miles and there is a few reasons for that, no publishers and the fluff that comes with that, no console release so it means they are not limited by what consoles can do and money that keeps rolling in to allow them to keep developing this dream.
Me just like many others hoped that this game would get a release earlier then now but considering what they are trying to do, it's easy to understand all the delays, the game engine alone, they've more or less rewriten it because it wasn't good enough to do what they wanted.
I ask myself, how many publishers how there would have the balls to even attempt to try what CIG is trying? I suspect, hardly any because publishers always perfer to play it safe, indie games don't have the resources to do it and as it stands now once you take all the fluff away, marketing, publisher and all that, this game has got a much bigger budget then GTA 5 and that budget is getting bigger all the time.
Whats really impressive is that this game is aiming to push PC hardware with no console in sight, this could be one of the first games to really tap into 16 core cpus, 32GB of memory and so on as it's clear it's got a few more years to work on it and I don't see any other games pushing the boat out that far.
The procedural generation is another thing, I don't recall seeing this level of visuals with procedural generation in any game, at least not at this scale and any time others have tried, they scale the visuals back a lot and we end up with No Mans Sky or Elite Dangerous and even then it's pushing the cpu quite a bit, Star Citizen is doing it at such an high level that it's remarkable that it's running as well as it is doing on todays hardware.
We've all been waiting for that next gen game and none of them have lived up to the promises that ware made, this I feel could be truly next gen, so much so that even the next gen of consoles are likely not going to be powerful enough to run this once they add a lot more of whats needed adding which will likely make it more demanding.
I've been waiting 12 years to see something like that on TH-cam. You just made my 1999 Self smile.
> I ask myself, how many publishers how there would have the balls to even attempt to try what CIG is trying?
None. Simple as that, there is no money in a project like Star Citizen. People act like Chris Roberts is just pocketing ship sales, like they think all the studios working on Star Citizen are happy to work for free.
AAA has no interest in the games themselves, AAA is in it for the money, which is their right to be, but it's also my right to pass up EA's excuse for a game.
what tech is it that you think blows any other game away? Those other games can actually play! Elite Dangerous has 200,000,000 or so systems. Frontier's Stellar Forge has done relatively well on this. It may be basic but they actually released the game promised, on time, with Horizons adding content until next year. Their crowdfunding was reasonable, with the desire to finish a fully 3D game in the shape of the older titles.
CIG already said procedural generation couldn't be done on their engine. Instead they promised hand-crafted worlds. This was years ago. Star Citizen has what 5? Why is there a hold up on that?
The problem of Star Citizen is the few backers that dare speak out against CIG are attacked. It's a cult.
@@Gibblets411 You're partially right. There's a market, but the tech simply isn't there, and won't be for half the crap that CIG has promised. Even then the most used GPU is the Radeon 4870. Most can't run this
@@almightydeity there's no procedural generation in Star Citizen? So you're telling me that devs at CIG handcrafted tens of millions of sq kilometers of land? Ok.. you're the same guy who expected to be able to run SC on a $300 pc so I'm not suprised about your reply
we will live this game before we get to play it finished
it will be an assassin's creed cuz the space exploration era will be finished lmao