If ships had deployment costs based on what they can do with good to perfect builds then the game would be extremely unbalanced (even more so if you tried to balance their deployment cost based on the players control). The only reason that the Ziggurat is 75 instead of 60 or less is because of its unique ability. If you truly think it should be 120 then you truly do not understand the game from start to finish.
lol, i’ll fix the audio part since i realize it really might be kinda bad, lmk more on that one. also, yesterday i just soloed 5 remnant ordos (battlesize 300 so each side gets 150 dp remnants get more), with just the ziggurat. you can’t even solo 5 ordos with 2 paragons with omega weapons and perfect builds. keep in mind my build isn’t even perfect, i’m missing a rift beam, and 3 antimatter launchers. if you can convince me that 75 vs 1000+ deployment points is balanced, i really can’t convince you. i’ll post a video asap, but i can’t promise quality bc my internet is really slow and i can’t upload big files
also, in my opinion, it really just breaks the game. it takes away the need to make a good fleet. people work hard to make balanced fleets with frigates, cruisers, capitals, but this one ship just puts to an end to every single end game build. my other fleet builds (4 onslaught and centurions) and (2 conquest and 10 sunder) can only take on 2-3 ordos. and that’s 200+ dp compared to paragon and ziggy which is 135. lmk what you think about this.
yeah sure, but this is a serious problem as i see the ziggurat is literally the best ship even in modded playthroughs. if alex wants a balanced game and prevent players from just cheesing the game it needs to be nerfed
@@auspiciouscheese maybe its your voice that is a bit too low? the volume of the music and your voice are too close, while audible, your voice is still getting slightly covered up by the music.
In my eyes, the Ziggurat is just a symptom of the larger issue of player strength vs Ai strength in Starsector. Sure, you could make the dp 120, heck you could make the dp 150, but that doesn’t change the fact that the ziggy in the hands of the player outclasses 150 dp of any ai controlled vanilla ships. Additionally, battle size is a variable that can easily be increased, which only serves to exacerbate how much stronger ziggy is in the hands of the player. That to me is the core issue, in the hands of the ai even the stronger version of the ziggy is no where near worth the cost of 120 dp. Heck, you can beat it with just about any fleet comp with the right setup. But when you place it in the hands of the player, it’s competitive with many of the strongest modded ships and fleets. I think you’re correct in saying that the ship is incredibly strong(even by modded ship standards it holds up well). But I disagree with the notion that doubling its dp cost would do anything to solve the issue.
My Ziggy build was 6 antimatter blasters for the small slots, 4 sabots for the medium slots, and 2 autopulse lasers in the large slots, max out your capacitors over vents, and grab expanded mags (and maybe missile racks, it's been a while since I've played so I don't remember the full build). Game plan was simple, phase over to the biggest enemy ship, unphase at close to point blank range with autopulse laesrs on auto-fire, launch a full volley of sabots to instantly overload their shields, then a full volley of antimatter blasters to instantly kill them. If they still have a sliver of HP you can stay unphased for a bit longer to finish them with autopulse. Then phase out and get to somewhere safe to recharge your flux and repeat. This all takes place over the course of 1 second or so, so weapons like the tachyon lance aren't viable because they take too long to finish firing.
It is an end game reward, of course it'll be powerful. And its not "break the game" like you said, because at the end game you have plethora of choice to break the game.
The only reason I don't mind this ship so much is that it's not supposed to be balanced. It's clearly designed to be broken and something you only get a single copy of to play with at the end of the questline, that's all. If it was something you or AI could mass produce then it would be a massive problem for both the balance of the game and the fun aspect of it. Imagine playing against multiple of these... ugh.
If ships had deployment costs based on what they can do with good to perfect builds then the game would be extremely unbalanced (even more so if you tried to balance their deployment cost based on the players control).
The only reason that the Ziggurat is 75 instead of 60 or less is because of its unique ability. If you truly think it should be 120 then you truly do not understand the game from start to finish.
Bro can't even balance his audio and he's here trying to balance the game..
lol, i’ll fix the audio part since i realize it really might be kinda bad, lmk more on that one.
also, yesterday i just soloed 5 remnant ordos (battlesize 300 so each side gets 150 dp remnants get more), with just the ziggurat. you can’t even solo 5 ordos with 2 paragons with omega weapons and perfect builds. keep in mind my build isn’t even perfect, i’m missing a rift beam, and 3 antimatter launchers. if you can convince me that 75 vs 1000+ deployment points is balanced, i really can’t convince you. i’ll post a video asap, but i can’t promise quality bc my internet is really slow and i can’t upload big files
also, in my opinion, it really just breaks the game. it takes away the need to make a good fleet. people work hard to make balanced fleets with frigates, cruisers, capitals, but this one ship just puts to an end to every single end game build. my other fleet builds (4 onslaught and centurions) and (2 conquest and 10 sunder) can only take on 2-3 ordos. and that’s 200+ dp compared to paragon and ziggy which is 135. lmk what you think about this.
@@auspiciouscheese i mean it was suppose to break the game, that is the whole point of it lorewise
yeah sure, but this is a serious problem as i see the ziggurat is literally the best ship even in modded playthroughs. if alex wants a balanced game and prevent players from just cheesing the game it needs to be nerfed
The background music is super loud mate. Otherwise nice video.
bro i put it at -10 db and it’s still loud???
@@auspiciouscheese maybe its your voice that is a bit too low? the volume of the music and your voice are too close, while audible, your voice is still getting slightly covered up by the music.
gotchu i’ll change it next time
i know starsector since i was teen which was 16 year ago and its still in beta.
I believe its pretty counterbalanced by the fact that you are always recognised if you have it in your fleet, even with transponder off
radiant next pls. ur videos are super useful
In my eyes, the Ziggurat is just a symptom of the larger issue of player strength vs Ai strength in Starsector. Sure, you could make the dp 120, heck you could make the dp 150, but that doesn’t change the fact that the ziggy in the hands of the player outclasses 150 dp of any ai controlled vanilla ships. Additionally, battle size is a variable that can easily be increased, which only serves to exacerbate how much stronger ziggy is in the hands of the player. That to me is the core issue, in the hands of the ai even the stronger version of the ziggy is no where near worth the cost of 120 dp. Heck, you can beat it with just about any fleet comp with the right setup. But when you place it in the hands of the player, it’s competitive with many of the strongest modded ships and fleets. I think you’re correct in saying that the ship is incredibly strong(even by modded ship standards it holds up well). But I disagree with the notion that doubling its dp cost would do anything to solve the issue.
My Ziggy build was 6 antimatter blasters for the small slots, 4 sabots for the medium slots, and 2 autopulse lasers in the large slots, max out your capacitors over vents, and grab expanded mags (and maybe missile racks, it's been a while since I've played so I don't remember the full build).
Game plan was simple, phase over to the biggest enemy ship, unphase at close to point blank range with autopulse laesrs on auto-fire, launch a full volley of sabots to instantly overload their shields, then a full volley of antimatter blasters to instantly kill them. If they still have a sliver of HP you can stay unphased for a bit longer to finish them with autopulse. Then phase out and get to somewhere safe to recharge your flux and repeat.
This all takes place over the course of 1 second or so, so weapons like the tachyon lance aren't viable because they take too long to finish firing.
the ziggurat is fine, it's the end reward of a difficult quest and it makes sense that it's powerful, it earns the low DP by being hard to get
it’s not hard to get lmao i got it in 20m i’ll post vid soon
It is an end game reward, of course it'll be powerful. And its not "break the game" like you said, because at the end game you have plethora of choice to break the game.
once again, it’s not an end game reward. I can get it within 20m of the early game. i’ll post video proof
The only reason I don't mind this ship so much is that it's not supposed to be balanced. It's clearly designed to be broken and something you only get a single copy of to play with at the end of the questline, that's all. If it was something you or AI could mass produce then it would be a massive problem for both the balance of the game and the fun aspect of it. Imagine playing against multiple of these... ugh.
My piggy!
Just invite some bugs ;)