Yep the 3 games are cash grabs by the devs n will banned anyone that said otherwise. If EA manages to close SMS, the sim community wouldn't miss them 1 bit.
I'll would called it Project Car: Shift, So the fanbase know two things 1. It a spinoff not a sequel, similar to Forza Horizon series. 2. it's a spiritual successor of NFS: Shift series. You see SMS? That wasn't so hard...
I heard of rumors that there was a mobile version of pCars called Project Cars Go... guess it's dead for now tho. Better not be like Forza Street, where its just a casual game inside the shell.
they announced a mobile game before called PC GO, after the announcement by a year (not sure maybe months) some screenshots were leaked. but they kept delaying until people forgot about it
removing tire wear, fuel usage, and pitstops makes it more realistic for me since I'm pharmacy student with 114,000 dollars in loans and my dad pays for my fuel, tire changes in real life so I can afford to eat a Ramon noodle cup a day.
@@TheKenji2221 that's how much pharmacy school costs, roughly 30 grand a year. In the U.S. average pharmacist salary is 90-120k though so hopefully in 10-15 years I'll have that paid off. p.s. if you though pharmacy school costs a lot, dental school in my state can run you between 270-350k for four years.
i don't see why they couldn't just have the option to turn tyre wear, temperature and fuel consumption off rather than just removing those functions completely, this has shitty corperate investor written all over it. taking away functions isn't streamlining its just cutting corners.
I mean, it has the option to turn off the tire wear and fuel usage now, why couldnt they just..hahh whatever, I was so sad that it was going to be an arcade shit, then I got hyped again after the corvette drifting video, and now Im sad again
Because they actually cannot figure out how to make it work properly. Its pathetic. SMS is a joke. I imagine it can still be a fun game, but its not the culmination of everything Ian has said fir years this brand was supposed to be.
@@Lessenjr knows what's up. PC1 and PC2 still have issues with AI tire wear, fuel use, pit strategy based on weather, tire type etc. SMS removed it from the game in order to make their release window. It will eventually be added to PC3 as a major update (no doubt they will be praising themselves for listening to their core audience and adding it back in for 'free'.
Pit Stop II had tyre wear, fuel consumptipn (including accounting for turbo usage) and, yes, pit stops, managing all of that on C64 hardware. And that was almost four decades ago...
If apple made a game. "We removed a bunch of features but you should thank us because it is now better since there are less features" Really dissapointed
I remember playing gran turismo 2 on my Ps1, and loving endurance racing because of tyre management being a factor. And from start to end fighting with the AI for the win. That was 20+ years ago.
Am definitely skipping this one. Am actually very disappointed with SMS's failure to fix most bugs on PC1 and 2, both games which introduced me to casual SIM racing.
And also will silence those that dares to speak up against those morons. Go play F1 2019 or 2020 since those sim racing games actually works like they should n are response as well
I remember buying pCars 1 and being very disappointed with the state it was left in. I didn't purchase pCars 2 as a result, but a friend of mine gifted it to me on Steam and I actually put a few hundred hours into it. It's far from perfect, but I enjoyed it. With that said, it still has bugs that were present in pCars 1 in addition to questionable netcode and new bugs as well. Was any of that ever fixed? No. SMS moved on to pCars 3, once again without attempting to fix or improve previous iterations. I'm almost kind of happy that pCars 3 is looking to be such a trainwreck, just so I can skip buying it and not feel like I'm missing out on anything worthwhile. If you're reading this SMS, you have some talented people on your team who have the potential for greatness, and you've thrown it away again and again in the interest of profit margins. So all I have to say is; fuck you and your shit company. Hope the people responsible for the nuts and bolts find work elsewhere some day and actually release a finished product. Also, DerivedWhale 45, F1 2019 is broken as fuck and doesn't work half the time. And they're not sims, not even close. Codemasters might actually be worse than SMS, but with their powers combined... well, we get shit like pCars 3. Just facepalm worthy if anything.
@@brikbrak9386 Its easy to make the best F1 games if you are the only one making F1 games^^ Its like saying Big Ben made the best WRC games the last few years... Well yeah its true cause they are the only one with the licence to make WRC games. Same with Codies and F1.
The racing in the early access footage hurts my eyes. It looks like an AI controlling the car and none of the inputs are smooth and the throttle is just jittery. What a shame :(
@@alexanderulv3886 up next: they remove the ability to turn off assists like abs and tcs because the game "doesnt need it" so it becomes project racing. After that they make a paid dlc that allows you to get the best racing simulator on foot since apparently they cant do tgat on cars. The game is going to than be called project run or just project
When looking at it from an objective third-party standpoint, it actually sounds like a cool new game. However, they absolutely shouldn't have made it a Project Cars title. Would've been better to just make a new IP entirely, no matter the risk involved with doing so. Even as a casual sim racer, I am utterly disappointed in the decisions that have been made over at Slightly Mad.
@@SZRTIce GRID Autosport features one bit of game with tyre consumption but just on paper in endurance races, you never actually reach zero but you just feel that your car reacts slightly slower to commands
So in other words, they expect us to be "thankful" that they _removed_ features. Sorry, but if even Gran Turismo and Forza Motorsport have tire wear and fuel consumption, why should any casual sim racing fan even touch PC3? SMS really shot themselves in the foot here.
and they dare still advertise this thing as a simulation. if this is a simulation, then need for speed is one aswell. or burnout; heck, even trackmania is a simulator…
Ahh I get it now. They’re doing this as a direct answer to all the complaints: Why do I have to set every car up in order to have a race Why are there a million setup options WTH my tires are overheating and it’s lap 3 Etc Etc They went the polar opposite lol
Sanela Smajić I agree. First they removed medium tire compounds in PC2 because “it was hard to balance” now they just removed all that stuff all together.
Yeah, tbh, I don’t see this as Project Cars 3. Because they said this game is a “NFS Shift spiritual successor,” I just see this game as NFS Shift 3. It honestly doesn’t look that bad, but the name itself isn’t fitting.
So they're aiming for a "photo-finish" in every race, by sacrificing strategy, implementation of knowledge and smart planning? Welp, back to PC2 for me. Maybe I will try this as a NFS title or a Forza-lite... But it will never replace or improve on PC2, because it's an entirely different game.
@Raul Why do you need a racing sim series to switch to arcade then? The only issue here is that Project Cars has built a race sim fan base over the first two games and now they are completely dismissing them trying to attract the arcade fanbase. It would be like a Football Manager game turning into FIFA or vice versa. Call it what it is: an attempt at a new arcade game, instead of capitalizing on the name of the sim franchise.
Raul why do you play racing sims if you need a setup from someone? How many sims have come out? Springs and dampers are basically the same in every game the problem with PC2 was they either set the cars up(baseline loose/stable) for controller so they needed a thorough retune( at least for my driving style) and it rewarded preparation by adapting to track conditions, being able to create setups on a per track basis, understanding each cars strength and weakness and the sheer variety from a ‘57 250TR to a TSO50. Not to mention people like me were looking for full course yellows, safety cars, more race specific rules(oval, F1, WEC, IMSA etc) for them to pull a 180 on what made Project CARS. People didn’t like when need for speed went the pro street/Shift route(which I liked at the time) because it wasn’t relatable to the franchise and the genre that NFS typically filled because it ALIENATED the core audience while not being able to supplement it with the TARGET audience. There are EX simbin people who worked on papyrus sims as well as the likes of GTR2(which PC2 was the closest to in years)
@Raul Actually there is Forza on PC... you can get Forza Motorsport 7 and Forza Horizon 4 through Microsoft store on Windows 10. I for one was not going to buy it because of price being too high for my liking, but they had a great discount (I think it was 50%) over Christmas period so I took FH4. It also seems that Forza Horizon 3 is available for PC, but I am not sure about it
@@YTDE426 But there are not much alternatives. ACC is just for GT3/GT4 with not that much tracks. AC has no weather. iRacing has nothing but a good rating system. AMS2 also lacks content. Forza lacks handling... maybe the best alternative is a modded rFactor 2.
Actually, there should be only one car model to make races more spectacular and exiting. Everyone should have a possibility to win you know...And maybe just one track so everyone can learn it -> more exiting races. I really hope all these news are jokes and the actual game is just an opposite what they tell us beforehand. That would be great marketing.
I'd be fine with that. People just eventually learn to exploit game engines using setups that would perform terribly in real life but cheat the game physics to be unrealistically fast. Spec cars forces people to outdrive others rather than spend countless hours testing the limits of the physics engine to find out what the game likes.
They seem to have got a very weird target demographic in mind and I'm pretty sure I don't fall into it. Automobilista 2 is what I hoped Project Cars 3 was going to be, so I'm glad we have that!
automobi2 is far far from being great as it is...horrible sound..animations not there not much options to change steering wheel.. and the cars? disappointing i have all pc2 dlc..game is still light years ahead in my op it remembers pc1 at best
@@StarFox85 I sort of agree. The handling is better though in everything I've driven so far. But there is a distinct lack of features, everything is very basic. And the stupid font they decided to use for the hud/chat, in VR at least, makes everything hard to read at a glance. I end up crashing when trying to read that someone called me a MF'in n00b. Oh and like you said, the sound 😒
I would suggest to all real Sim racers to just forget this silly idea of a game and concentrate in what we love: sim racing. No need to waste our time in videos about PC3, rather talk about rF2, ACC, SMS2,Raceroom,etc.
Everyone should not buy this. I’m sure the sim racers won’t buy this, but if the ‘target demographic’ also refuses, this sh*t won’t happen in the future again
How about we do EA's job n make sure we shut down SMS forever so they won't screwed over gamers once more? That would be a good thing for us gamers cause they already made 3 cash grabs n they'll do it again until we get rid of them for good.
@@Class380Fan Yeah I don't know much about GT3 racing but all I know is ACC has been the most realistic driving experience I have had so far. Regarding PC-1 and two, I actually reinstalled PC one the other day and I have to say the stock settings for the force feedback are much better in PC-1 and I had a more satisfying driving experience.
I was actually fine with PC3 being a bit more arcade style game since I am a pad player and can't afford a wheel at all. But after hearing that I so disappointed with SMS. I was thinking of buying it cause it is more approachable title but not anymore.
@@NicolayGiraldo Given how many sim racers are elitist (not all of them), why would anyone expect them to respect anything? Who cares what those elitists think? As you say, they don't appear to be the target demographic with this game, so they are irrelevant.
@Konme I'm the same as you, a controller player, so going more arcadey was fine by me, as long as they added decent controller support. It looks like they've gone half-arsed on it though, aiming for a middle ground but landing in the middle of nowhere.
well.... nfs shift again i guess, its funny to me that a week ago my cousin saw me playing iracing and said "why you need to stop and repair if its just a videogame" he is a football fan and i asked him why on fifa players get exhausted i loved the atmosphere from the first one, but ProjectCars always looked half baked sadly.
@Raul Kunos left AC because they didn't have enough resources to make the game better day/night cycles weather ect... modders did the rest Kunos said that it was hard working with the original AC engine so they moved onto unreal 4 ACC did ok but no way near the original ac kinda funny that Reiza with AMS2 managed to turn PC2 into a fully fledged sim meanwhile slightly mad is utterly destroying their OG fanbase that helped them build up the franchise now they are catering to the casuals.
@Raul why would you ever buy a racing game without knowing that tuning impacts the drivability of any car you're running? That's literally like buying UFC and not knowing that taking a bunch of kicks to the head can knock your player out? At some point the responsibility falls on you to set your car up correctly, and if you can't then you probably shouldn't be buying games that make tuning a core aspect of gameplay. Instead you buy the game and complain about not understanding anything. Are you a child? You have to be spoonfed everything?
I agree with some of the people here, the only "issue" really is the name... It's a racing game made to look good and sell. Period. Something between Forza and NFS with bright colors, cool cars, nice roads, arcade style commentary, profit. One thing I don't get is all the hate around PC2... I have both PC2 and AC, and while AC is mostly better on the driving aspect of it, (PC2 is not bad, it's inconsistent, some classes are awesome to drive, others are better left alone, but that's it) there's so much it could learn from PC2. If it wasn't for the modding community, AC would never grow so much and would remain a niche game aimed purely for hot lappers and online racers. God knows how many time I spend creating my own championships on Content Manager with various types/classes of cars, from hot hatches to 90's supercars to Gran Turismo style line-ups, taking full advantage of Sol for the weather and day/night experience. Not all Sim Racing fans look only at online championships and races, some of us just look for a bit of fun while indulging on our passion for racing in a virtual form. That being said, if things continue on this path, I think I'll be passing PC3 as well...
As one of the biggest fan of PC2 (i played more than 2000 hours with the title in PS4 and PC), in my opinion this is the right direction for SMS. The only real problem is the name of the game...
The best experience I had was coming in early to the pits to whack a crapload of fuel and hard tyres and stealing the lead. Then by the end I was hanging on by tenths of a second hoping to god my tyres didn't overheat as it started to rain. None of that in this then!
Project CARS 3 will be the spiritual Successor of the Shift Series. If you name it Shift 3.. everything makes sense. Ian Bell told us exactly this 2 Years ago. Also change your mind and see it as a "Racing Game" and not as a "Racing Simulator". The best games in the world don't copy all of reality. If they would make Witcher 3 fully realistic.. it would take years to complete it... all the sleeping, eating and recovering from every "wound"... But for the realistic part we got rFactor 2, AMS2, R3E, iRacing, ACC, AC, pCARS 2... who needs another Hardcore Sim??? Ok.. the console guy's are a bit disapointed.. because on console there is only ACC, AC and pCARS 2... but to be honest.. if they want more Sim Racing.. they should at one point consider switching to PC. I am reliefed they are making something new. And as they say.. the focus on the driving itself without the time consuming peraparation around it will improve. Sure they could have done it optional.. but that would also lead to splitting the community. Even without Tyre Wear, Fuel Usage and PitStops the handling and FFB of pCARS 2 is FAR SUPERIOR to the Forza or GRID Series. And besides that we get VR Support. It also evens out the odds between People who are into setups and strategy stuff and people who don't. With the addition of those "magic all weather" tyres it is also more easy to mess up with weather changes in Races. I have hosted enough League Races.. Most drivers i know are not that good at rainy weather.. and even more can't creatre a setup for it.. If they do it right.. this could get the best quick and dirty racer ever made.
@@superninja252 this, I thought SMS made it publicly clear they want to make PC3 as a spiritual successor to the Shift series. Is alot of people here forgetful of articles from 2 years back or are they intentionally forgetting it?
When I first heard that Project Cars 3 would have arcade elements, I thought it was a genius move: keep beginners and pro players separate in multiplayer. The casual players would go for the more "fun, adrenaline inducing" game modes and looser rules, freeing hardcore players of the disrespectful ones. Nope. I'm disappointed, I like the game and it had a lot of potential but they clearly want to target a larger audience now.
Crazy. I ran a GTR2 race and totally messed it up because I made a poor choice with pit stops and tyres. That is what made it a great race. These choices are stupid. As you say, they may release those updates later......or as DLC 🤣🤣😂😂🏎🏎
They have been deveolping this since pc2 got released, way before they were bought by codemasters, it was the own sms's own decision to go this way. Codemasters already has grid, they dont need another arcade game, I think they bought sms, so codemasters would have a sim game, but they just got a new grid
There's a reason why dev SMS aka Ian Bell announced PC3 on such short notice. No preview copies, no public alpha or beta, no early access, just release it and cash in. Two juicy rumors are floating around now. 1. The tire temps, tire wear, fuel use, pit stops etc were removed from the game due to the many issues they've had trying to code and tune the AI for proper tire wear, pit strategy etc. They've had these issues since PC1 since the AI doesn't use the same physics or tire model as the user. This 'feature' is still being worked on but they didn't want to delay the release window. The plan is to release it late 1st quarter 2021 as a major update while praising themselves for listening to the community. Good thing for sim fans since this is going to be an.. 2. Epic Games store exclusive PC release. Ian Bell loves money, and the free millions of dollars ($5m+) is something he won't pass up. That's why it isn't listed on Steam. Expect an official announcement around August 16th, 2020.
not waisting my money here, codies hands and guidelines are very obvious, guess automobilista 2 is the natural sucessor to project cars 2, such a pity, they have ruined an excelent title, imo.
Why should we spend our money when Codemasters didn’t spend theirs. Develop a tyre wear model? Nah. Create some nice pitstop animations? Nah. Produce a more refined fuel usage model? Nah. Provide the community that made this franchise what it is with a worthy successor to the previous game? Nah.
Any hardcore sim racer moaning about casual sim racers/arcade racers is like moaning about how your next door neighbours hatchback is not as good as the three or four supercars you have sat on your driveway.
@@HDRGamingHub No it doesn´t, I have bought AMS2 on early release, and now it is 1.02 version and it has nothing to do with PCARS 2 dude, stop saying thing you don´t know cos you didn´t play it enough, I know cos I have 600 hours of PCARS 2 and 600+ hours in PCARS 1, and now I have 30 + hours in AMS2.
@@nakazonegamestreaming896 I did play it enough mate . And i am not the only one who feel it like that ! If you want to lie yourself is your problem. AMS2 in regards with the ffb and the handling of the cars overall is just better than PCars2 but as i stated you can still feel that something is wrong with the physics and the entire madness engine :)
Slightly Mad Studios is now "Totally Bonkers Studios"!!! Keeping with the soccer comparison theme, going from PC2 to PC3 is like a team wining the Champions League one year, and then self-relegating themselves to a Wednesday night league in Greenland, the following year.
Personally I love the idea of taking that out. Have realistic physics but cut out the unecessary stuff. Even pros hate pitstops. In fact only a fraction ever did a pit stop which is clear by achievements on r-factor for example. If people would really want super hardcore sims they'd all play iRacing. But actually they don't - yet they scream every time the formula is changed. So funny - almost sad to witness.
If you look at the way the cars behave I'd say it's aiming to be a competitor for Forza Horizon and Need for Speed more than for Gran Turismo and the regular Forza. I don't mind that, people have a lot of fun with those games. But the excessive amounts of marketing bullshit is seriously annoying. Why don't they just say they are making an all out arcade game here, which is obviously what they are doing? After all, user satisfaction will be much higher if you advertise it as what it is.
Ian has betrayed us. I was there at NoGrip right from the beginning. Shame on you, Ian. You are finished with me and everyone in the simracing community.
As much as I want this to be a sim focused title I think you're over reacting... Ian Bell owes you absolutely nothing, whatever support you've had for the series, you paid money and got something in return which was the game I understand its not easy to see a game you was looking forward to be geared differently than what you'd have prefered but this talk of betrayal is theatrical
@@invASIAN95 As much as you think you know what your are talking about, you don't. You ignore all the emails, messages, and often calls between Ian and members of the community. The project was sold to us and asked of us to actively help out in many ways. Without the participation of the community, as Ian told everyone many times, there would be NO PCARS 1 or 2. It was thanks to us he got the financing he needed. Even when the Regulator intervened. So shut up and talk about what you know.
@@mikem.s.1183 Hi Mike! I too funded the project way back in Project Cars 1 so I feel I'm entitled to speak on this just as much as you are :) As I said previously, and a point which you have failed to address.. We've invested in Project Cars 1, and bought 2 and got a product in return.. How much money have you invested in Project Cars 3 by any chance?
Wait, why can't all that just be put as an Arcade setting (no tyre ware and tear, fuel management, pit stops etc) and Real Simulation career mode that has all those management to strategize through.
Hi, I hope you see this because I'm very conflicted, I was about to buy project cars 2 as my first racing simulator but i then saw this and some other stuff saying that project cars 3 is coming out in a very short amount of time, so my question is should I still go ahead and buy project cars 2 deluxe and some of the dlcs for my first racing simulator?
They're targeting the ultra-casual "sim" race fan. The kind of person who bought a T150 Pro and has it set up, but they never use it because it's too much of a slog to get into a more hardcore sim. It takes time to learn strategies, set your car up, and learn to track. They're going for the people who want jump on a game with decent for feedback and race a 10-lap race a few times a week. PS4 and XboxOne have had that experience for a long time, but the PC market has not. If somebody gets hooked on a game like this and they move over to a more hardcore title (like Automobileista 2), that's a win for our community. I say go for it, after watching this video I'm actually rooting for this game 😂.
I honestly dont know why people are so upset. I think the Idea of an Arcade Racer with a more realistic driving style and car behaviour could be fun. Not as crazy as need for speed where you win races by drifing like a maniac and burning though nitrous, not as hardcore simmy as other well established sim racers like iracing, meaning you can get into it easily. Anybody can take it up, but good racing game players are rewarded for their skill. I can imagine this having a pretty fun multiplayer. Keep an open mind people, in the end its a game and its about having fun
In my opinion everything in Project Cars 3 is basically adding up to it being Need for Speed Shift 3. Shift 2 was very immersive when on board & the crash sequences were great. But Shift 2 didn't have pit-stops either which was crazy when I had a damaged car. A track racing game can't be a simulation without pit-stops.
OMG i could not believe when you said "Tire wear, Tire Temp" were removed. This is GRID this isn't PCARS this is GRID/SHIFT with the PCARS name slapped on it for cloud. But we the sim racers we see see this. We're not buying into your arcade like physics or graphics. This would have been amazing... for a mobile game. Great video man, Earned a new Sub.
Ok so, i bought PC2 this Steam sale & ngl the pit stop, tire wear made me enjoy the game more. And the pitstop & its really cool. Like i havent seen this kinda stuff in any other racing sims. And yes im casual & i want PC3 to have tire wear, pit stop & fuel usages.
I don't know about you guys but I feel extremely infuriated by what SMS have done to their fanbase. I'm even okay with people telling me lies but this is on another level.
Works for me, the previous Project Cars releases on console were pretty much unplayable with a regular controller. It's a game, not a simulator, and as such all the stuff that is boring in real life is taken away. Most people can't be bothered monitoring things like fuel and tyre wear or faffing with pit stops. If you want a racing simulator, there are plenty of other options out there for you.
The only thing missing is a instant rewind button to be used smack in the middle of a race after you've made a terrible but quite common bad drivers mistake..... GRID 2
GT7 and Forza are not sim games? I m a bit confused with racing categories, there are arcade racers like need for speed, sim-cade like TDU2 and forza horizon and full-on sim racers right? Are Gran Turismo and Forza motorsport in the Sim-cade categorie?
My sceptical side tells me they couldn't be bothered to develop pit stop animations or ran out of time given the launch date, so they solved the problem with some spin doctoring. "Oh yeah. We left them out on purpose because that makes it better"
Maybe this is being done since most of the races won't be an endurance type, mostly sprint races that won't need pitstops. Sometimes esports races usually don't use pitstops, although it may differ on what sim they use.
Hey Ermin, unrelated but can you do a RaceRoom 2020 review? Im thinking of purchasing their packs during the sale atm but I dont know if it worth it. Im a big fan of rf2 atm and its ffb, how does RR compare in the sim world?
The fact that they got rid of practically everything that gave me a reason to buy Project Cars 2 in the first place (IndyCars and open wheel racing, fairly realistic oval racing, and live pitstops) was just kind of a slap in the face.
I bit of bias here, since i was part of the crowdfunding community, but i love PCars 1 and 2. yes, it's not a hardcore sim, far from it, but i think they made good choice to make it enjoyable for most of us even those who love Sim. And they made the best VR game out of all, the VR experience is top notch and natural. When i see PCars 3, i don't see a Pcars game, i see a codemaster one (remember the: "only 10% use inside view so we don't implement it" ? ).i see a game made to sell without putting ressource for develloping it right. And, that's the signature of codemaster, only Dirt Rally (the first one) escape that rule. I won't buy Project Cars 3, no way, i will be in Automobilista 2 and i won't regret it.
Most racing games have a little toggle “tyre wear - off” “fuel use age - off” ... what they’ve done is just make need for speed shift 3. I hope they enjoy there new causal community.
Codemasters is like your dad, when you ask him to buy a g29, but instead he buys a cheap piece of plastic. And then says that there is no difference between both of them.
Honestly, I'm not all that mad, hear me out. What is PC2 often referred as? A newbies first sim. I think PC3 will just live up to that, it will help get someone who doesn't play sims into sim racing. They're not a pro, they don't know how to do tyre management, they just wanna drive some cars fast and enjoy the race craft. When they're hooked on sims they'll advance to say, Automobilista 2 it runs on the "same engine" but has the hard core features. Maybe PC3 isn't for us diehard sim fans, but I think it could be a great first sim. To a newbie it might be worth a recommendation.
Just waiting for them to say there is a gameplay mechanic where cars behind the leader get more power to give them to catch up and "make for closer racing" at this point....
The only problem with this game is that its called Project CARS.
Not a single project car in the garage. They all come pre-ready to race lol
Wow I didn't think of that. So correct 🔥🔥🔥🔥
Yep the 3 games are cash grabs by the devs n will banned anyone that said otherwise. If EA manages to close SMS, the sim community wouldn't miss them 1 bit.
I'll would called it Project Car: Shift, So the fanbase know two things
1. It a spinoff not a sequel, similar to Forza Horizon series.
2. it's a spiritual successor of NFS: Shift series.
You see SMS? That wasn't so hard...
DobieMeltfire you have too much sense! You must be PURGED
Their next release will be a mobile game
Move out of the way, Asphalt lol
I heard of rumors that there was a mobile version of pCars called Project Cars Go... guess it's dead for now tho.
Better not be like Forza Street, where its just a casual game inside the shell.
@@LoongYawLee73 Heard them too... had hopes to get a good game for my shield TV.. And where is my "madbox" :D (another insider)
they announced a mobile game before called PC GO, after the announcement by a year (not sure maybe months) some screenshots were leaked. but they kept delaying until people forgot about it
It is funny because the developer on their discord is saying its the same tyre moddel as PC2 and that its still a simulator xD
This game title should be either “Need for Speed: Shift 3” or “Project ARSE”
ARSE (Arcade Racing Simulation Experience)
The latter name is pretty good 👌😂
instead of nfs shift 3, just make it "project cars: shift"
Arse was pretty clever 👌
They actually really need a Shift 3 the first 2 are not just the best NFS games they're some of the best racing games period
You have me CRACKING UP
removing tire wear, fuel usage, and pitstops makes it more realistic for me since I'm pharmacy student with 114,000 dollars in loans and my dad pays for my fuel, tire changes in real life so I can afford to eat a Ramon noodle cup a day.
😂
Hope they also removed the damage of the cars hahaha
😂😂😂
114k of loan ?
Man. What a scam
@@TheKenji2221 that's how much pharmacy school costs, roughly 30 grand a year. In the U.S. average pharmacist salary is 90-120k though so hopefully in 10-15 years I'll have that paid off.
p.s. if you though pharmacy school costs a lot, dental school in my state can run you between 270-350k for four years.
i don't see why they couldn't just have the option to turn tyre wear, temperature and fuel consumption off rather than just removing those functions completely, this has shitty corperate investor written all over it. taking away functions isn't streamlining its just cutting corners.
I mean, it has the option to turn off the tire wear and fuel usage now, why couldnt they just..hahh whatever, I was so sad that it was going to be an arcade shit, then I got hyped again after the corvette drifting video, and now Im sad again
BUT BUT but they can finally hit the 8-year-old niche
Because they actually cannot figure out how to make it work properly. Its pathetic. SMS is a joke.
I imagine it can still be a fun game, but its not the culmination of everything Ian has said fir years this brand was supposed to be.
@@Lessenjr knows what's up. PC1 and PC2 still have issues with AI tire wear, fuel use, pit strategy based on weather, tire type etc. SMS removed it from the game in order to make their release window. It will eventually be added to PC3 as a major update (no doubt they will be praising themselves for listening to their core audience and adding it back in for 'free'.
To much development effort to make spaghetti code work maybe???
gt had pitstops and tirewear for over 2 decades now not just one...
f1 2000 had tire wear and pitstops. wtf
@@magnussencube is F1 2000 a sim racing game?
Night Storm for the time, yes. for 2020 standards, hell no
@@nightstorm5914 gt isn't a sim either
Pit Stop II had tyre wear, fuel consumptipn (including accounting for turbo usage) and, yes, pit stops, managing all of that on C64 hardware. And that was almost four decades ago...
If apple made a game.
"We removed a bunch of features but you should thank us because it is now better since there are less features"
Really dissapointed
wait, that is basically the entire premise of apple software compared to windows.
@@mihpop9733 yes, my point exactly
PC4 = Asphalt
But what you have, works perfectly. This is no Apple.
Well, apple is a hanging fruit!
looks like its going to be need for speed shift Grid
I like NFS Shift! It's not available on Xbox1, so this is great!
Great. Finally a fun racing title that also looks good. Can't wait! Plenty pit stop tire wear games out there. No need for another one.
naen now you see why other games you like get changed to pander to a different audience because other games exist in that genre.
they said 2 years go it would be need for speed shift 3
@@superninja252 "The Shift 3 we weren't able to make" -Paraphrasing
"How to kill your franchise in 3 easy steps"
Naughty Dog: Lets make it in 2
Naughty Dog: Lets make it in 2
つまかあ
I remember playing gran turismo 2 on my Ps1, and loving endurance racing because of tyre management being a factor. And from start to end fighting with the AI for the win.
That was 20+ years ago.
You have to admit the AI rubber banding was atrocious in gt2 tho....
@@i0like0water and the AI never overtook other AI, unless AI crashed, then spent 10 minutes getting back on the track after doing a 500 point turn.
Since im bored in gt sport i do short races and pit mid race and a side note longest race i ever did is a 3 hour race at mount panorama
Am definitely skipping this one. Am actually very disappointed with SMS's failure to fix most bugs on PC1 and 2, both games which introduced me to casual SIM racing.
And also will silence those that dares to speak up against those morons. Go play F1 2019 or 2020 since those sim racing games actually works like they should n are response as well
@@Derivedwhale45 codemasters 1f games arent sims, they never have been, go play assetto corsa and rfactor 2 instead.
I remember buying pCars 1 and being very disappointed with the state it was left in. I didn't purchase pCars 2 as a result, but a friend of mine gifted it to me on Steam and I actually put a few hundred hours into it. It's far from perfect, but I enjoyed it. With that said, it still has bugs that were present in pCars 1 in addition to questionable netcode and new bugs as well. Was any of that ever fixed? No. SMS moved on to pCars 3, once again without attempting to fix or improve previous iterations. I'm almost kind of happy that pCars 3 is looking to be such a trainwreck, just so I can skip buying it and not feel like I'm missing out on anything worthwhile. If you're reading this SMS, you have some talented people on your team who have the potential for greatness, and you've thrown it away again and again in the interest of profit margins. So all I have to say is; fuck you and your shit company. Hope the people responsible for the nuts and bolts find work elsewhere some day and actually release a finished product.
Also, DerivedWhale 45, F1 2019 is broken as fuck and doesn't work half the time. And they're not sims, not even close. Codemasters might actually be worse than SMS, but with their powers combined... well, we get shit like pCars 3. Just facepalm worthy if anything.
Pancake Codemasters games are Simcade and does it very well. It’s the best of it’s genre.
@@brikbrak9386 Its easy to make the best F1 games if you are the only one making F1 games^^ Its like saying Big Ben made the best WRC games the last few years... Well yeah its true cause they are the only one with the licence to make WRC games. Same with Codies and F1.
The racing in the early access footage hurts my eyes. It looks like an AI controlling the car and none of the inputs are smooth and the throttle is just jittery. What a shame :(
'Project CARS, which stands for Community Assisted Racing Simulator' - Oh god... what have you become.
They sure didnt listen to the “community”, and they removed the “simulator” aspect entirely. What we have left is Proejct Assisted Racing..
Alexander Ulv lol nailed it
@@alexanderulv3886 up next: they remove the ability to turn off assists like abs and tcs because the game "doesnt need it" so it becomes project racing. After that they make a paid dlc that allows you to get the best racing simulator on foot since apparently they cant do tgat on cars. The game is going to than be called project run or just project
When looking at it from an objective third-party standpoint, it actually sounds like a cool new game. However, they absolutely shouldn't have made it a Project Cars title. Would've been better to just make a new IP entirely, no matter the risk involved with doing so. Even as a casual sim racer, I am utterly disappointed in the decisions that have been made over at Slightly Mad.
Well, to be honest, They were "Slightly Mad". Now we see how much of an understatement that is...
Slightly Mad went Full Mad. You never go full mad.
Heck, even GRID looks more sim than that.
ahhhh i love grid
Oh yeah and maybe a little bit better graphic
GRiD has neither tire wear, nor fuel consumption.
I wouldn't go that far
@@SZRTIce GRID Autosport features one bit of game with tyre consumption but just on paper in endurance races, you never actually reach zero but you just feel that your car reacts slightly slower to commands
So in other words, they expect us to be "thankful" that they _removed_ features.
Sorry, but if even Gran Turismo and Forza Motorsport have tire wear and fuel consumption, why should any casual sim racing fan even touch PC3?
SMS really shot themselves in the foot here.
and they dare still advertise this thing as a simulation. if this is a simulation, then need for speed is one aswell. or burnout; heck, even trackmania is a simulator…
Lol.
At least with F1 2020 adding a arcade casual mode, the whole game is still simulation
track mania atleast have a huge skill ceiling tho even if a fantasy one.
Ahh I get it now. They’re doing this as a direct answer to all the complaints:
Why do I have to set every car up in order to have a race
Why are there a million setup options
WTH my tires are overheating and it’s lap 3
Etc
Etc
They went the polar opposite lol
The setup is still in the game
It will be good if pc2 had tire tep on or off
Sanela Smajić I agree. First they removed medium tire compounds in PC2 because “it was hard to balance” now they just removed all that stuff all together.
As a fan of arcade racer myself, the game could be cool. But yeah, calling it Project CARS "3" makes it look phoney.
Sun Levi here ? x)
Yeah, tbh, I don’t see this as Project Cars 3. Because they said this game is a “NFS Shift spiritual successor,” I just see this game as NFS Shift 3. It honestly doesn’t look that bad, but the name itself isn’t fitting.
So they're aiming for a "photo-finish" in every race, by sacrificing strategy, implementation of knowledge and smart planning?
Welp, back to PC2 for me. Maybe I will try this as a NFS title or a Forza-lite...
But it will never replace or improve on PC2, because it's an entirely different game.
@Raul Why do you need a racing sim series to switch to arcade then? The only issue here is that Project Cars has built a race sim fan base over the first two games and now they are completely dismissing them trying to attract the arcade fanbase. It would be like a Football Manager game turning into FIFA or vice versa.
Call it what it is: an attempt at a new arcade game, instead of capitalizing on the name of the sim franchise.
Raul why do you play racing sims if you need a setup from someone? How many sims have come out? Springs and dampers are basically the same in every game the problem with PC2 was they either set the cars up(baseline loose/stable) for controller so they needed a thorough retune( at least for my driving style) and it rewarded preparation by adapting to track conditions, being able to create setups on a per track basis, understanding each cars strength and weakness and the sheer variety from a ‘57 250TR to a TSO50.
Not to mention people like me were looking for full course yellows, safety cars, more race specific rules(oval, F1, WEC, IMSA etc) for them to pull a 180 on what made Project CARS. People didn’t like when need for speed went the pro street/Shift route(which I liked at the time) because it wasn’t relatable to the franchise and the genre that NFS typically filled because it ALIENATED the core audience while not being able to supplement it with the TARGET audience. There are EX simbin people who worked on papyrus sims as well as the likes of GTR2(which PC2 was the closest to in years)
@Raul Actually there is Forza on PC... you can get Forza Motorsport 7 and Forza Horizon 4 through Microsoft store on Windows 10. I for one was not going to buy it because of price being too high for my liking, but they had a great discount (I think it was 50%) over Christmas period so I took FH4. It also seems that Forza Horizon 3 is available for PC, but I am not sure about it
Raul We are shitting on PC1/PC2 because..they are shit. Lol.
@@YTDE426 But there are not much alternatives. ACC is just for GT3/GT4 with not that much tracks. AC has no weather. iRacing has nothing but a good rating system. AMS2 also lacks content. Forza lacks handling... maybe the best alternative is a modded rFactor 2.
Tomorrow they will announce that they got rid of car setups … :-)
^^in developer Blog#1 they already told that they are simplified.
Actually, there should be only one car model to make races more spectacular and exiting. Everyone should have a possibility to win you know...And maybe just one track so everyone can learn it -> more exiting races. I really hope all these news are jokes and the actual game is just an opposite what they tell us beforehand. That would be great marketing.
@@karju4 the last project cars of us
karju4 gamermuscle would approve of your comment lol.
I'd be fine with that. People just eventually learn to exploit game engines using setups that would perform terribly in real life but cheat the game physics to be unrealistically fast. Spec cars forces people to outdrive others rather than spend countless hours testing the limits of the physics engine to find out what the game likes.
This game is gonna have a 80% discount 2 weeks after release
Their „Marketing“ Is such a shitshow 😂😂😂😂 those „explanations“
I blame cocaine.
SMS has still got time to amend this, do partnership with Gameloft and rename it as Asphalt 10 and retrospect bout previous games
They seem to have got a very weird target demographic in mind and I'm pretty sure I don't fall into it. Automobilista 2 is what I hoped Project Cars 3 was going to be, so I'm glad we have that!
automobi2 is far far from being great as it is...horrible sound..animations not there
not much options to change steering wheel.. and the cars? disappointing
i have all pc2 dlc..game is still light years ahead in my op
it remembers pc1 at best
I think this is a good opportunity for KUNOS-Simulazioni to start working on Assetto Corsa 2!
@@ulissepellegrino7175 some 5 point even 3 point contact - tire physics would be a game changer
Ulisse Pellegrino assetto corsa 2 will blow anything out of the water
@@StarFox85 I sort of agree. The handling is better though in everything I've driven so far. But there is a distinct lack of features, everything is very basic. And the stupid font they decided to use for the hud/chat, in VR at least, makes everything hard to read at a glance. I end up crashing when trying to read that someone called me a MF'in n00b. Oh and like you said, the sound 😒
I would suggest to all real Sim racers to just forget this silly idea of a game and concentrate in what we love: sim racing. No need to waste our time in videos about PC3, rather talk about rF2, ACC, SMS2,Raceroom,etc.
Acc is amazing. Just bought it on the ps4 and I cant stop playing it
@@johnnywaffles2482 mee too
Everyone should not buy this. I’m sure the sim racers won’t buy this, but if the ‘target demographic’ also refuses, this sh*t won’t happen in the future again
no, I will buy this game just for a negative review in steam I swear the god I won't play this shit
I whould buy it on sale if the customization is good because GTSports is very shallow in that regard. But I feel you. You are right.
How about we do EA's job n make sure we shut down SMS forever so they won't screwed over gamers once more? That would be a good thing for us gamers cause they already made 3 cash grabs n they'll do it again until we get rid of them for good.
Raul you want a cookie? Probably preordered fallout 76 canvas bag edition too.
They will go bankrupt Bru haha, but yea, that's good lesson
Speaking as a filthy casual.... Can I just say that I like tyre temps and pit stops.....
Yeah, I'm gonna keep playing PC2 and AM2.
Same. Just bought acc for console. Am gonna stick with that and pc2
@@SnafuWT Is ACC any good? I can't get it as my PC probably would run it poorly.
@@Class380Fan if you're a gt3 fan, ACC is basically the best. I've watched a gt3 driver say that acc is the best gt3 sim out there other than rf2.
@@Class380Fan Yeah I don't know much about GT3 racing but all I know is ACC has been the most realistic driving experience I have had so far. Regarding PC-1 and two, I actually reinstalled PC one the other day and I have to say the stock settings for the force feedback are much better in PC-1 and I had a more satisfying driving experience.
It's good if your fucking FFB works!
I was actually fine with PC3 being a bit more arcade style game since I am a pad player and can't afford a wheel at all. But after hearing that I so disappointed with SMS. I was thinking of buying it cause it is more approachable title but not anymore.
Well, if you are the target demographic, I am sure you will enjoy the game. Just don't expect Simracers who own a wheel to respect the game.
@@NicolayGiraldo Given how many sim racers are elitist (not all of them), why would anyone expect them to respect anything? Who cares what those elitists think? As you say, they don't appear to be the target demographic with this game, so they are irrelevant.
@Konme I'm the same as you, a controller player, so going more arcadey was fine by me, as long as they added decent controller support. It looks like they've gone half-arsed on it though, aiming for a middle ground but landing in the middle of nowhere.
@@lwaves Right? Such a disappointment. I guess F1 will do it for now.
@@NicolayGiraldo Sure.
lol if they do "All new FUEL DLC" im gonna have a stroke
we used to joke about the "50cent reload" in Call of Duty and its getting closer all the time
well.... nfs shift again i guess, its funny to me that a week ago my cousin saw me playing iracing and said "why you need to stop and repair if its just a videogame" he is a football fan and i asked him why on fifa players get exhausted
i loved the atmosphere from the first one, but ProjectCars always looked half baked sadly.
@Raul Kunos left AC because they didn't have enough resources to make the game better day/night cycles weather ect... modders did the rest Kunos said that it was hard working with the original AC engine so they moved onto unreal 4 ACC did ok but no way near the original ac kinda funny that Reiza with AMS2 managed to turn PC2 into a fully fledged sim meanwhile slightly mad is utterly destroying their OG fanbase that helped them build up the franchise now they are catering to the casuals.
@Raul why would you ever buy a racing game without knowing that tuning impacts the drivability of any car you're running? That's literally like buying UFC and not knowing that taking a bunch of kicks to the head can knock your player out? At some point the responsibility falls on you to set your car up correctly, and if you can't then you probably shouldn't be buying games that make tuning a core aspect of gameplay. Instead you buy the game and complain about not understanding anything. Are you a child? You have to be spoonfed everything?
15k congratz!
This is exactly why i'm sticking with Project cars 2 on my PS4.
Ah, the pinnacle of racing sims eh?! lol
I agree with some of the people here, the only "issue" really is the name... It's a racing game made to look good and sell. Period. Something between Forza and NFS with bright colors, cool cars, nice roads, arcade style commentary, profit.
One thing I don't get is all the hate around PC2... I have both PC2 and AC, and while AC is mostly better on the driving aspect of it, (PC2 is not bad, it's inconsistent, some classes are awesome to drive, others are better left alone, but that's it) there's so much it could learn from PC2. If it wasn't for the modding community, AC would never grow so much and would remain a niche game aimed purely for hot lappers and online racers. God knows how many time I spend creating my own championships on Content Manager with various types/classes of cars, from hot hatches to 90's supercars to Gran Turismo style line-ups, taking full advantage of Sol for the weather and day/night experience. Not all Sim Racing fans look only at online championships and races, some of us just look for a bit of fun while indulging on our passion for racing in a virtual form. That being said, if things continue on this path, I think I'll be passing PC3 as well...
Is it just me or does this looks an upgraded NFS Shift game?
it was suposly to be
It's evolving, just backwards.
As one of the biggest fan of PC2 (i played more than 2000 hours with the title in PS4 and PC), in my opinion this is the right direction for SMS. The only real problem is the name of the game...
Oh SMS is trying to re-create PGR3 (project Gotham racing 3)
Well give me that game. I mean let me farm kudos for days please 🙏
The soccer comparison was funnier than I thought. Great video
lets be honest, even removing the rules from soccer wouldn't make it any more enjoyable.
Give all the players guns. That might make it interesting.
@@Bud88883 the real American football lmao
The best experience I had was coming in early to the pits to whack a crapload of fuel and hard tyres and stealing the lead. Then by the end I was hanging on by tenths of a second hoping to god my tyres didn't overheat as it started to rain. None of that in this then!
Project CARS 3 will be the spiritual Successor of the Shift Series. If you name it Shift 3.. everything makes sense. Ian Bell told us exactly this 2 Years ago.
Also change your mind and see it as a "Racing Game" and not as a "Racing Simulator".
The best games in the world don't copy all of reality. If they would make Witcher 3 fully realistic.. it would take years to complete it... all the sleeping, eating and recovering from every "wound"...
But for the realistic part we got rFactor 2, AMS2, R3E, iRacing, ACC, AC, pCARS 2... who needs another Hardcore Sim???
Ok.. the console guy's are a bit disapointed.. because on console there is only ACC, AC and pCARS 2... but to be honest.. if they want more Sim Racing.. they should at one point consider switching to PC.
I am reliefed they are making something new. And as they say.. the focus on the driving itself without the time consuming peraparation around it will improve.
Sure they could have done it optional.. but that would also lead to splitting the community.
Even without Tyre Wear, Fuel Usage and PitStops the handling and FFB of pCARS 2 is FAR SUPERIOR to the Forza or GRID Series. And besides that we get VR Support.
It also evens out the odds between People who are into setups and strategy stuff and people who don't.
With the addition of those "magic all weather" tyres it is also more easy to mess up with weather changes in Races. I have hosted enough League Races.. Most drivers i know are not that good at rainy weather.. and even more can't creatre a setup for it..
If they do it right.. this could get the best quick and dirty racer ever made.
Dude! You’re going to be bigger than Jimmy at this rate! Awesome vid as always. When do the live streams start?
it used to be
Community Assisted Racing Sim(cade)
now it's
Corporate Acquired Racing Slider
besides the good joke, this shit was going to happen with or without codermasters
in 2018 the C3O said that it was going to be like shift 3
@@superninja252 this, I thought SMS made it publicly clear they want to make PC3 as a spiritual successor to the Shift series. Is alot of people here forgetful of articles from 2 years back or are they intentionally forgetting it?
@@izzdin6228 they want blame CM beacuse CM focus more in arcde but isnt CM fault
When I first heard that Project Cars 3 would have arcade elements, I thought it was a genius move:
keep beginners and pro players separate in multiplayer. The casual players would go for the more "fun, adrenaline inducing" game modes and looser rules, freeing hardcore players of the disrespectful ones.
Nope. I'm disappointed, I like the game and it had a lot of potential but they clearly want to target a larger audience now.
"Streamlined affair", isn't that the same reason, car designs are mostly boring these days?
(And on cars it even makes more sense...)
2:13 What's that footage from?
Crazy. I ran a GTR2 race and totally messed it up because I made a poor choice with pit stops and tyres. That is what made it a great race.
These choices are stupid. As you say, they may release those updates later......or as DLC 🤣🤣😂😂🏎🏎
Mike's Track Building and Sim Racing GTR2 was my childhood, excuse the fact that I was just crashing all the time
Imagine only being the third game and it's already a dead horse
of course something like this was going to happen the moment Codemasters took over
They have been deveolping this since pc2 got released, way before they were bought by codemasters, it was the own sms's own decision to go this way. Codemasters already has grid, they dont need another arcade game, I think they bought sms, so codemasters would have a sim game, but they just got a new grid
@@belagajdan yeah that was probably what codemasters were wanting out of SMS but it seems like they got the short end of the stick.
@Raul I dont think you are a fan of the series, unlike me. My favourite series just got killed, you dont know how it feels
There's a reason why dev SMS aka Ian Bell announced PC3 on such short notice. No preview copies, no public alpha or beta, no early access, just release it and cash in. Two juicy rumors are floating around now.
1. The tire temps, tire wear, fuel use, pit stops etc were removed from the game due to the many issues they've had trying to code and tune the AI for proper tire wear, pit strategy etc. They've had these issues since PC1 since the AI doesn't use the same physics or tire model as the user. This 'feature' is still being worked on but they didn't want to delay the release window. The plan is to release it late 1st quarter 2021 as a major update while praising themselves for listening to the community. Good thing for sim fans since this is going to be an..
2. Epic Games store exclusive PC release. Ian Bell loves money, and the free millions of dollars ($5m+) is something he won't pass up. That's why it isn't listed on Steam. Expect an official announcement around August 16th, 2020.
What did anyone expect once Codemasters got involved....
Ah, but you see here, the path of SMS has taken to make this sim-cade(or arcade, idk) was _way_ before Codemasters bought them
@@KoekoReaps maybe it was part of the sales pitch!
“Let’s catch the leaders”
JEFF IS THAT YOU?
(f1 players will know)
not waisting my money here, codies hands and guidelines are very obvious, guess automobilista 2 is the natural sucessor to project cars 2, such a pity, they have ruined an excelent title, imo.
Why should we spend our money when Codemasters didn’t spend theirs. Develop a tyre wear model? Nah. Create some nice pitstop animations? Nah. Produce a more refined fuel usage model? Nah. Provide the community that made this franchise what it is with a worthy successor to the previous game? Nah.
Any hardcore sim racer moaning about casual sim racers/arcade racers is like moaning about how your next door neighbours hatchback is not as good as the three or four supercars you have sat on your driveway.
what are they talking about? we already have PCars 3, its just called AMS2
AMS2 is PCars 2.5. :) Still has that shitty handling reminiscence from PCars 2
@@HDRGamingHub No it doesn´t, I have bought AMS2 on early release, and now it is 1.02 version and it has nothing to do with PCARS 2 dude, stop saying thing you don´t know cos you didn´t play it enough, I know cos I have 600 hours of PCARS 2 and 600+ hours in PCARS 1, and now I have 30 + hours in AMS2.
@@nakazonegamestreaming896 thank you. ams2 is miles ahead of pc2
We haven't on consoles. 😭
@@nakazonegamestreaming896 I did play it enough mate . And i am not the only one who feel it like that ! If you want to lie yourself is your problem. AMS2 in regards with the ffb and the handling of the cars overall is just better than PCars2 but as i stated you can still feel that something is wrong with the physics and the entire madness engine :)
Slightly Mad Studios is now "Totally Bonkers Studios"!!!
Keeping with the soccer comparison theme, going from PC2 to PC3 is like a team wining the Champions League one year, and then self-relegating themselves to a Wednesday night league in Greenland, the following year.
Handling is massively improved ! FFB is amazing ! Thanks Renato and team at Reiza ! Oh they forgot to mention that :o
2:55 WHAT MEANS "A SUCCER GAME"?
Lets all call this game by its real name "Need for speed : Project cars"
yeah just vomited a little in my mouth.
The spotter/engineer sounds like a radio DJ
Personally I love the idea of taking that out. Have realistic physics but cut out the unecessary stuff. Even pros hate pitstops. In fact only a fraction ever did a pit stop which is clear by achievements on r-factor for example.
If people would really want super hardcore sims they'd all play iRacing. But actually they don't - yet they scream every time the formula is changed. So funny - almost sad to witness.
If you look at the way the cars behave I'd say it's aiming to be a competitor for Forza Horizon and Need for Speed more than for Gran Turismo and the regular Forza.
I don't mind that, people have a lot of fun with those games. But the excessive amounts of marketing bullshit is seriously annoying. Why don't they just say they are making an all out arcade game here, which is obviously what they are doing? After all, user satisfaction will be much higher if you advertise it as what it is.
Ian has betrayed us. I was there at NoGrip right from the beginning.
Shame on you, Ian. You are finished with me and everyone in the simracing community.
As much as I want this to be a sim focused title I think you're over reacting... Ian Bell owes you absolutely nothing, whatever support you've had for the series, you paid money and got something in return which was the game
I understand its not easy to see a game you was looking forward to be geared differently than what you'd have prefered but this talk of betrayal is theatrical
That’s wat you call entitled:)
@@invASIAN95
As much as you think you know what your are talking about, you don't.
You ignore all the emails, messages, and often calls between Ian and members of the community.
The project was sold to us and asked of us to actively help out in many ways. Without the participation of the community, as Ian told everyone many times, there would be NO PCARS 1 or 2.
It was thanks to us he got the financing he needed. Even when the Regulator intervened.
So shut up and talk about what you know.
@@Bambeakz That's what's called ignorant, bud. If you don't know what went on, your opinion is worth zero, dumb toddler.
@@mikem.s.1183 Hi Mike!
I too funded the project way back in Project Cars 1 so I feel I'm entitled to speak on this just as much as you are :)
As I said previously, and a point which you have failed to address.. We've invested in Project Cars 1, and bought 2 and got a product in return..
How much money have you invested in Project Cars 3 by any chance?
Wait, why can't all that just be put as an Arcade setting (no tyre ware and tear, fuel management, pit stops etc) and Real Simulation career mode that has all those management to strategize through.
Hi, I hope you see this because I'm very conflicted, I was about to buy project cars 2 as my first racing simulator but i then saw this and some other stuff saying that project cars 3 is coming out in a very short amount of time, so my question is should I still go ahead and buy project cars 2 deluxe and some of the dlcs for my first racing simulator?
Sam Kirkham pc2 is miles better
They're targeting the ultra-casual "sim" race fan. The kind of person who bought a T150 Pro and has it set up, but they never use it because it's too much of a slog to get into a more hardcore sim. It takes time to learn strategies, set your car up, and learn to track. They're going for the people who want jump on a game with decent for feedback and race a 10-lap race a few times a week. PS4 and XboxOne have had that experience for a long time, but the PC market has not. If somebody gets hooked on a game like this and they move over to a more hardcore title (like Automobileista 2), that's a win for our community. I say go for it, after watching this video I'm actually rooting for this game 😂.
Odlican review. Samo tako nastavi
to be honest, your brutal football part sound kinda fun actually
I honestly dont know why people are so upset. I think the Idea of an Arcade Racer with a more realistic driving style and car behaviour could be fun.
Not as crazy as need for speed where you win races by drifing like a maniac and burning though nitrous, not as hardcore simmy as other well established sim racers like iracing, meaning you can get into it easily.
Anybody can take it up, but good racing game players are rewarded for their skill. I can imagine this having a pretty fun multiplayer.
Keep an open mind people, in the end its a game and its about having fun
In my opinion everything in Project Cars 3 is basically adding up to it being Need for Speed Shift 3. Shift 2 was very immersive when on board & the crash sequences were great. But Shift 2 didn't have pit-stops either which was crazy when I had a damaged car. A track racing game can't be a simulation without pit-stops.
OMG i could not believe when you said "Tire wear, Tire Temp" were removed. This is GRID this isn't PCARS this is GRID/SHIFT with the PCARS name slapped on it for cloud. But we the sim racers we see see this. We're not buying into your arcade like physics or graphics. This would have been amazing... for a mobile game. Great video man, Earned a new Sub.
Yeah devs decided to actually make some money this time by making the game more casual, I fully support this decision.
Ok so, i bought PC2 this Steam sale & ngl the pit stop, tire wear made me enjoy the game more. And the pitstop & its really cool. Like i havent seen this kinda stuff in any other racing sims. And yes im casual & i want PC3 to have tire wear, pit stop & fuel usages.
Looks good to me
I don't know about you guys but I feel extremely infuriated by what SMS have done to their fanbase. I'm even okay with people telling me lies but this is on another level.
Works for me, the previous Project Cars releases on console were pretty much unplayable with a regular controller. It's a game, not a simulator, and as such all the stuff that is boring in real life is taken away. Most people can't be bothered monitoring things like fuel and tyre wear or faffing with pit stops. If you want a racing simulator, there are plenty of other options out there for you.
The only thing missing is a instant rewind button to be used smack in the middle of a race after you've made a terrible but quite common bad drivers mistake..... GRID 2
I lost it with your Soccer analogy LOL
GT7 and Forza are not sim games? I m a bit confused with racing categories, there are arcade racers like need for speed, sim-cade like TDU2 and forza horizon and full-on sim racers right? Are Gran Turismo and Forza motorsport in the Sim-cade categorie?
My sceptical side tells me they couldn't be bothered to develop pit stop animations or ran out of time given the launch date, so they solved the problem with some spin doctoring. "Oh yeah. We left them out on purpose because that makes it better"
Maybe this is being done since most of the races won't be an endurance type, mostly sprint races that won't need pitstops.
Sometimes esports races usually don't use pitstops, although it may differ on what sim they use.
Hey Ermin, unrelated but can you do a RaceRoom 2020 review? Im thinking of purchasing their packs during the sale atm but I dont know if it worth it. Im a big fan of rf2 atm and its ffb, how does RR compare in the sim world?
SlightlyMad are making the new Fast and Furious Crossroads game
The Project for a Community Assisted Racing Simulator today is the Automobilista 2.
"Without Wheels & Brakes, the Driving experienced is improved"
Removing pit stop in a racing game is like removing reload in a shooting game
The fact that they got rid of practically everything that gave me a reason to buy Project Cars 2 in the first place (IndyCars and open wheel racing, fairly realistic oval racing, and live pitstops) was just kind of a slap in the face.
I bit of bias here, since i was part of the crowdfunding community, but i love PCars 1 and 2. yes, it's not a hardcore sim, far from it, but i think they made good choice to make it enjoyable for most of us even those who love Sim. And they made the best VR game out of all, the VR experience is top notch and natural.
When i see PCars 3, i don't see a Pcars game, i see a codemaster one (remember the: "only 10% use inside view so we don't implement it" ? ).i see a game made to sell without putting ressource for develloping it right. And, that's the signature of codemaster, only Dirt Rally (the first one) escape that rule.
I won't buy Project Cars 3, no way, i will be in Automobilista 2 and i won't regret it.
Most racing games have a little toggle “tyre wear - off” “fuel use age - off” ... what they’ve done is just make need for speed shift 3. I hope they enjoy there new causal community.
Codemasters is like your dad, when you ask him to buy a g29, but instead he buys a cheap piece of plastic. And then says that there is no difference between both of them.
I'm excited for it. It's the NFS Shifts 3 I've been waiting for but I completely agree they shouldn't have named it Project CARS 3.
Project CARS 3 is just nfs heat with some motorsport without pit stops and BAM! you made a game
Honestly, I'm not all that mad, hear me out. What is PC2 often referred as? A newbies first sim. I think PC3 will just live up to that, it will help get someone who doesn't play sims into sim racing. They're not a pro, they don't know how to do tyre management, they just wanna drive some cars fast and enjoy the race craft. When they're hooked on sims they'll advance to say, Automobilista 2 it runs on the "same engine" but has the hard core features.
Maybe PC3 isn't for us diehard sim fans, but I think it could be a great first sim. To a newbie it might be worth a recommendation.
And what's with the applied curves contrast, my gd.
Let's not forget these are the same people developing another Fast & Furious game
PCARS 2 was made by Slightly Mad Studios. PCARS 3 was made by Completely Mad Studios.
agreed. if they wanna make an arcade game, fine. just don't piss on my leg and tell me it's raining.
Just waiting for them to say there is a gameplay mechanic where cars behind the leader get more power to give them to catch up and "make for closer racing" at this point....