I wonder why in this series the IA pace car goes nuts like that, in any other series where you modify any other car parameter is just extremely fast and you can't catch up
Some videos I used a pnach file, some I just froze the value with cheat engine which causes the laggy effect because the game and cheat engine are changing the value so often.
Im presuming the internal code responsible for suspension stiffness gets into a divergence where its inertia to rotate the car to the other side due to compression is nearly equal but slightly lower than half the opposing force, causing the inertia to jitter every frame between the two possible tilt angles the suspension gives. Im assuming making the suspension softer could remedy this and making the suspension harder makes it worse, as it virtually would scale the weight back up or even more down in comparison to normal. TLDR : While the chassis inertia is fine as is, the suspension-caused inertia is fast enough to cause the car to oscillate fast enough between two angles, hence two dots. EDIT: apparently thats precisely what happened ; the rallye and originally lighter cars dont have that effect unless going straight
If people remind me, I'll post a pnatch file after this fridays video(S license tests), I made one for next series all I would have to do is remove some extra stuff.
Can’t wait for “GT4 licenses but the cars weigh 15,000KG and use economy tires”
cannot happen because the title would be
"GT4 but CaseOh is driving"
The fact that this is the hardest I’ve laughed in months is a testament to how much my brain rot has progressed.
Bro failed before he started lmao
My guy done turning Gran Turismo 4 into Initial D Arcade Stage
GG
The BMW M5. How did you not fail tho! That was close
You see, if you have at least one wheel inside track boundaries, you're not off the track. That's how that rule works.
I wonder why in this series the IA pace car goes nuts like that, in any other series where you modify any other car parameter is just extremely fast and you can't catch up
Some videos I used a pnach file, some I just froze the value with cheat engine which causes the laggy effect because the game and cheat engine are changing the value so often.
"Yes officer. Its stock"
Man that Jaguar can move
11:13 DISQUALIFIED
Reverse rubberband GTR ai got messed up real good 😂
it's physics like arcade games, not simulation racing anymore lol
Kinda looks like nfs ngl
@@kenzi_rxx6297 yeaa truee
Bro turning gran turismo to nfs
Nissan r92 cp g force: 💀
Please make another video combining the 150kg weight with super soft tyres, 32000 rpm and negative drag 🤣
I was testing 150kg with strong negative drag (with a keybind) but high downforce cars are a right pain to control over bumps.
INITIAL D STYLE 😮
feels like normal gameplay at X2 speed... or B Spec driver in speedup mode 😂
How do you get the gold trophy with super soft tires ?
Do a 100 kg car with 2500 hp
Why are there two dots on the G force meter?
Because the car is jittering around, lower the car weight the worse it becomes.
Im presuming the internal code responsible for suspension stiffness gets into a divergence where its inertia to rotate the car to the other side due to compression is nearly equal but slightly lower than half the opposing force, causing the inertia to jitter every frame between the two possible tilt angles the suspension gives. Im assuming making the suspension softer could remedy this and making the suspension harder makes it worse, as it virtually would scale the weight back up or even more down in comparison to normal.
TLDR : While the chassis inertia is fine as is, the suspension-caused inertia is fast enough to cause the car to oscillate fast enough between two angles, hence two dots.
EDIT: apparently thats precisely what happened ; the rallye and originally lighter cars dont have that effect unless going straight
Please how to doing these??😢
If people remind me, I'll post a pnatch file after this fridays video(S license tests), I made one for next series all I would have to do is remove some extra stuff.
@@Ooper94 what do you change in the pnach file? the downforce thingy?
@@bwoahman Car weight, tyre grip values, and pace car rubberband.
@@Ooper94 oh yeah i dont have those on my pnach file, ill wait till friday
Damn...
How to doing these bro?