Thanks.. I was in turmoil about this video because it's so hard to test and know what works, even on just one system nevermind everyone else's. But hopefully there's something in there for everyone to try or at least learn about!
@@Gigabeef With the info you gave us in this video it became way easier to trial and error our own graphics settings. Now I know which setting does what and which settings are most likely to have an effect on fps.
A good portion of why this video is so useful is because you’ve very concisely explained each element with visual demonstrations. Now not only can I copy your well researched settings, should I choose I have the knowledge on how to modify them to best fit my needs. Well done as always
Something interesting is that SSR set to any quality will also brighten up foliage, and make spotting inside of them easier. Definitely use it if you can spare the slight fps cost.
I had my settings for quite a while now but I always had the feeling "it's not optimal yet". I'm definitely looking over my settings again now with the new gained info from your video! :) Thanks @Gigabeef! 🙂👍
It’s always a pleasure go listen to GigaBeef. Videos are extremely informative, straight to the point, and idk what’s with his voice but I just find it really soothing. Thanks for the years of high quality tarkov content, keep it up man.
gigabeef, your explanation videos are truly something else. You are easy to follow, listen to and overall you just provide a nice listening and viewing experience. Thank you.
Not only were your tips insanely good, and way better then almost all of the cookie cutter settings videos I've watched. But it was even better because I have the same exact cpu and gpu as you. You've finally made the game run for me like how people say it's supposed to with my specs. Thank you so much, another great video as always. 🍻
Tarkov even managed to fill my 3060's 12 GB of VRAM, so lowering the texture quality gave an instant ~40% frame boost on streets offline
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One of the best videos for explaining Tarkov's graphics settings, especially the mention of mip streaming for low video RAM situations. A couple of things worth mentioning though: 1) I'm not sure about this, because the game actually doesn't grey out texture quality when mip streaming is enabled, but I believe mip streaming overrides texture quality. It will load the highest resolution textures for close stuff if it can, but otherwise will use lowest quality textures, even if texture quality is set to high. 2) The two additional mip streaming settings as you mentioned makes it so that the game streams in high resolution textures faster. It's worth trying them at their highest setting and reducing them as needed, like with already high system RAM usage, or outdated SSDs. 3) The use only physical CPU cores setting is largely unimportant. Windows usually does its job well and runs games on physical cores anyways. It's kind of a compatibility setting for when this doesn't work correctly, which can be the case for newly released CPUs. It's worth trying, but I would keep it off if it doesn't improve performance. Even if it does, it's quite possible the advantage will go away as system software is updated over time. 4) Regarding the difference between offline and online raids, the main reason for the FPS difference are the number of AI. If you play offline without AI, on most hardware configurations you'll be GPU limited. If you add AI however, you can become much more CPU limited than online as they keep spawning in, because less AI will be killed. Still, even with a 5800x3D, online you are most often bottlenecked by your CPU (still mainly due to AI), unless you are playing in 4k with 2x supersampling enabled that kills your GPU. 5) Disabling anisotropic filtering may provide a small competitive advantage, because more blurry textures mean less detail for your enemies to be lost in. Still, the difference is minor in this regard, especially because complexity in geometry still provide ample concealment.
With MSI Afterburner there is a difference using each texture model vs when using MIP streaming - eg 5.5GB on low but 6.8GB low+Mip. I think you get some higher quality textures when using MIP that you wouldn't when using low on its own, but I'm probably going to do some more testing and check.
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@@Gigabeef For sure you get higher resolution textures near you with mip streaming when texture quality is set to low. What I'm not sure about is whether when using it together with high texture quality, the latter raises the minimum texture detail to high. It seemed to me in the past that it doesn't, meaning that the texture quality setting is essentially ignored with mip streaming.
Hmm you have a different RAM + VRAM usage at each level of textures with mip streaming on/off which indicates to me that it isn't ignored completely, but I'm not 100% sure WHAT it is exactly doing 😅
Has anyone confirmed that upgrading to 32 gigs of ram helps? On streets my 16 gigs are usually around 91% utilization and runs horribly while the other maps hover around 60% and run beautifully.
Absolutely helped me. Before upgrading my RAM I literally couldn’t play Streets. It’d just crash at 100% every time. Now it actually runs decently, still laggier than other maps though.
I had 16 GB RAM and whenever I loaded into streets I got kicked out of the game. The support gave me a guide on how to use my ssd to get more performance. That and the low prices on DDR4 were the reason I upgraded on 32 GB. Still… it shouldn’t be a necessity to have more than 16 Gb RAM just for being able to play one map.
With mip streaming this issue gets completely solved, but end of raid screens takes from 1/2 to 5 minutes to appear, sometimes it crashes and you can't see who killed you, why and the healing screen that bothered me a lot. I think assigning the mip adjustments such as memory and usage to max solves that issue. But without it I can't load to streets or lighthouse without a blue screen
just to point out something as far as CPU goes, the reason you can see low utilization % and still be CPU bottlenecked or limited is because tarkov probably isn't using all your cores. It's rare to see a game use more then about 4-6 cores on the CPU on even the most demanding games. However core count usage is not the only limit to your cpu performance. This is where the clock speed AKA the GHZ part of the cpu matters, basically the higher the clock speed the faster the individual cpu cores can process information. Think of this like running water through a pipe. Too small of a pipe (AKA not enough cores like a dual core or even most quad core CPUs) and the water is limited because of restriction in the flow, Too big of a pipe (aka a cpu with like 8 or more cores) and you wont have flow restriction, but realistically it wont use up the whole pipe it'll just be like a river flowing leaving the pipe half full. The GHZ or clock speed on the other hand is equated to how fast the water is flowing to begin with. Even in a smaller pipe a faster flow will increase pressure and allow you to basically force more water through the pipe albeit at a lesser efficiency due to the resistance basically capping you at a certain flow no matter how fast you push it. However lets say you have a big pipe AKA more cores, in this case you can basically increase the flow infinitely and it will go as fast as the water wants to go as there is no restriction in the flow based on the pipes size. TLDR basically a cpu with 16 cores will actually probably perform worse than say an 8 core CPU if the 8 Core CPU has a faster clock speed because Tarkov is not actually using the extra 8 cores that you get with the higher end CPU. That being said usually a CPU with more cores will come with higher clock speeds. It is however something to keep in mind if you are looking to upgrade your cpu. Task manager isn't the best at telling the full story basically so the utilization % is not a good metric of performance in game.
small tip about the automatic RAM cleaner for 16GB ram players like me: Don’t always have the option on, but instead what you do is: after a raid starts, open your settings first and enable the automatic RAM cleaner, you should see your game freeze for a short second, then it means it worked. Disable the option again and you should be good to go. You should see a noticeable decrease in RAM usage in your task manager. I usually do this once per raid on larger maps and for maps like factory and labs I do it once every two raids.
3:50 I have AMD Ryzen 7 PRO 3700 and "only physical cores" kills my FPS. It drops by 10-15 frames and adds some freezes. My guess its performance depends on CPU type or some advanced CPU settings
the game seems to be more optimized in the gpu department, i run the game on mostly max settingS and only use about 25-40% of my gpu while using 100% of my cpu. But i do have a mean bottle neck so that probably isnt helping
Thanks! Each system is different but the idea was to help people tailor it to their needs. I have to do some other things differently due to streaming as well, Tarkov is a very sensitive game haha
@Gigabeef, your settings are solid for sure! Unfortunately, with MIP streaming on, Tarkov becomes unresponsive when I extract or die needing to alt+F4 the game in order to get back to my stash. Missing the after raid report entirely.
Sometimes, with MIP streaming you will get a black screen for around 30 seconds after a raid ends, and if you wait you will load into your stash fine. I disabled it because I was tired of the bug, but it doesn't affect everyone and your game is not unresponsive it is just a weird loading bug. Unless your tarkov is actually unresponsive after 30 seconds or longer then I am not sure what is going on lol.
@Gigabeef on windows 11 its not enough to check disable fullscreen optimisations you also need to change "high dpi settings" a new window will open check the bottom checkmark there and override and set it to application the best way to verify if it actualy works is if youre ingame and you change your windows volume with your keyboard (or with mouse bindings if you do not have a volume adjust on your keyboard) you should NOT be able to see the windows volume bar anyhwere on your screen if you can see it then you did not disable fullscreen optimisations this does not work in directx 12 games tho.
your game runs amazing man, reminds me of how this game runs on every single map like this but not on streets, very sad but i quit playing it until its actually playable. very nice video lad thanks for trying, its the though that counts !
I've tested "only use physical cores" when they said they fixed it. I had been using process lasso. I turned the settings in process lasso off. And turned the setting on in EFT. I referred back to process lasso to see EFT was only using the physical cores, and it was, through multiple raids. At least for me it does work. I still use process lasso anyway tho . It's greats program Lots of other reasons
I like to use MSI afterburner + RTss that's built in to monitor in some cases it helps you show evektual bottlenecks. It's really easy to see especially if RAM or VRAM are an issue, and if GPU isn't 100% it's likely CPU bottleneck
i think your reading the vram usage wrong that number is the allocated vram the actual usage will probably be lower. a better way to tell is the fps 3 console command ingame which gives a full breakdown of the vram usage. at 1080p with textures on medium and shadows on high i use around 5gb on streets not saying that you arnt going over 8gb at 1440p but its worth checking
FPS 3 seems to be wildly misleading - it shows me 3GB of VRAM usage no matter what my settings are, whereas in MSI on High + Streets my VRAM maxes out to the 8GB limit and my actual RAM nearly fills up the 32GB completely
You keep saying "this doesn't seem to impact fps" but have you made sure your GPU is maxed out first? A setting might not make a difference because you have plenty of GPU to spare so enabling it doesn't max it out. But if your GPU is already maxed out, that setting could suddenly start impacting your FPS when you enable it cause you don't have GPU performance to spare for it. Advice will differ for users with a GPU bottleneck vs users with a CPU bottleneck. For example, on the MIP streaming one, this puts more load on your CPU and disk drive. So only recommended for GPU/VRAM bottlenecked systems. CPU bottlenecked systems should keep this off at all times. Also, for the sharpening, the one from the "Graphics" tab rather than Adaptive Sharpening seems to not stack with the painkiller sharpening effect. So I find that using the sharpening from the "Graphics" tab at around ~2.2 almost matches the painkiller effect and then when I take painkillers, I experience absolutely no difference cause I already have that much sharpness on and they don't seem to stack. Not so with the sharpening from the PostFX, which seems to stack on top of the sharpening from the painkillers and it makes things look absolutely awful and oversharpened when both are active.... unless this is what you were referring to when you mentioned the the bug around sharpness at 0?
So what should we do?(as a person who has a CPU Bottleneck, I have RTX 3080, 32 Gb 3200Mhz DDR4 Ram and i9-9900k, I use DLDSR to upscale my resolution from 1080p to 2k with DLSS, all of my in-game settings are maxed out(expect shadows, Object LOD Quality, Overall Visibility and other stuff like mip streaming, high quality color etc.). But still, my performance is not good on Streets.
Very good video and highly informative, as expected from you! However, I must admit I was a bit disappointed that you glossed over CPU usage when discussing FPS issues. You briefly showed CPU usage in Task Manager, then dismissed it as poor optimization, stating that it's "as good as Tarkov can do." This issue is often overlooked and should not be taken lightly. Most people simply say, "Tarkov has poor multi-threaded performance," yet rarely explain what that means. The FPS limit you can reach is largely dictated by your CPU's single-core performance. Many complain about low FPS while CPU usage remains low in Task Manager. If you right-click the CPU graph and change it to "Logical processors," you'll see one core is 100% utilized, while about 40-60% of the other cores are used (depending on your CPU), provided your GPU isn't the bottleneck. This leftover usage on the cores averages out to a lower overall usage on the graph, practically deceiving you about where your FPS issues stems from. Tarkov's optimization isn't good in general, but this specific issue has plagued the game for a long time without much attention. I have a decent computer: a 9700k with 8 cores running at 4.7 GHz, 32GB of RAM, and an RTX 3070. Yet on streets, I can only manage an unstable 50-60 FPS, which too often dips down to the low 30s, making it practically unplayable for me with a high refresh rate monitor. Functions like DLSS and FSR offer no boost to frame rate because I am bottlenecked by my CPU's single-core performance (as those options aim to decrease GPU usage, not CPU). The overall CPU usage might indicate something like 70%, while the GPU usage remains in the 30-40% range. Even at 1440p, it doesn't get enough frames to even lightly tax the GPU. Streets is the worst-case scenario; on Factory, I can average around 100 FPS with occasional dips, while on Customs, I'm bottlenecked by my GPU around 80 FPS at 1440p with dips to the 60-70s during intense fights. Even then, I'm leaving CPU usage on the table, as even with DLSS and FSR, I'll still be bottlenecked by my single-core performance and stuck at the same FPS but with lower GPU usage. I feel like I'm rambling a bit now, and I've just now noticed this video is 5 months old. The TH-cam algorithm made me think this was a new video. So I'll end on this note: BSG really needs to work on optimizing their multi-thread performance to more effectively increase FPS for all users in Tarkov. As it stands, 4-year-old processors are apparently too old to run Tarkov at a decent FPS. The game relies too heavily on single-core performance for the heavy lifting and doesn't do a good job distributing the load onto all cores. If you're looking to increase your FPS, please make sure you're not bottlenecked by your CPU first, because changing any of the options in the Graphics tab in Tarkov will mostly affect your GPU usage, not CPU. (MIP streaming and High-Quality Color do affect your CPU usage.)
Most notably, if I understand how it works correctly, MIP streaming effectively transfers load away from the GPU and over to the CPU (Because the CPU has to keep track of both high and low quality models, detect when they should be swapped, and swap them out) - So unless you're actually 100% maxing out your graphics card/VRAM regularly, there is no reason to ever turn it on, as chances are it will cost you more performance than it gives.
@@BackwardsPancake Exactly! And this is why all guides related to 'better fps' on Tarkov are mostly "wrong". I was really hoping Gigabeef would delve more into this but alas. I don't fault him though, as he went in to solve his GPU issues, not CPU - as he has the 'best Tarkov cpu' lol. But for others who don't have such budgets or simply don't want to upgrade to solve poor optimization issues for one game, it's a bit sad to see the lack of exposure on this. I guess I may have to write feedback on this on the BSG forums, but I feel like it won't really help much, outside of more widespread exposure. But glad to see others take their time to understand what settings does before saying to use things! Information like this needs to be more accessible for people. As CPU imbalance are likely the more prominent issue people have with performance over gpu.
they render the game twice unless it's a true 1x like iron sights or like the delta point, you will always lose frames because tarkov is rendering a secondary world that's zoomed in x times depending on your scope. bonus points if it's a valday or a vortex which has 2 different magnifications and they're always loaded in.. so you lose even more frames. they would have to completely change how scopes work, making them *not* render a completely different game inside the scope
In their first game (I forget the name but it’s a shooter on steam) they have an option to render the game twice in the scope like in Tarkov or just use what’s already being rendered on screen, it looks like ass but it works so much better
It is pretty much impossible to fix that. Maybe they could optimize it a little bit but I'd rather just give an option to turn PIP scopes off and zoom the whole screen in (maybe it turns PIP back on when you freelook)
Only use physical cores is a niche feature and isn't relevant for everyone. I used to play with someone who had their Discord basically crash whenever they would get in a raid. We've figured out that because it was a Ryzen CPU in the first three generations (don't remember the specific one) and because of the core and thread count, their CPU would get fully utilized when loading into a raid. Enabling "only use physical cores" basically halves the amount of threads utilized by Tarkov which is crucial especially when loading assets. That would make them slower to get into a raid but not at the expense of other applications in the background. Basically, enable this option if you're experiencing issues with other applications while playing EFT or if you have an older CPU for which hyper-threading isn't as fast.
MIP Streaming can introduce stutters. Automatic RAM cleaner makes the game request more memory than it needs so the OS can try to swap out other processes from RAM into disk, so Tarkov can get more RAM. I don't know what bad side-effects this can have but it's probably system stability. Lowering FOV can have the biggest improvement sometimes, because less are rendered at once, so this helps when your GPU can't keep up. It doesn't affect the amount of VRAM allocated as textures and such are already loaded.
I have a 3090, 7950x3d, and 64gb of DDR5 6000 and this map still runs terrible in 1440p. I checked my task manager trying to figure out why, but nothing was near to maxed out. 😞
I have an Intel i7 12700f and rtx3060.. for me I get the same FPS on 1080 and 1440 p the only thing that changes is my GPU load which is very low for both and so the best thing that I found for this game is using DSR to scale from 4K down to 1440p on my 27-inch monitor and with dlss on either performance which is what Nvidia recommends for 4K for balanced the game looks incredible and my GPU load is finally around 80%
what's funny is I basically have half of your specs ( like literally cut down the middle in terms of vram, ram, procession power,) And I run tarkov on high settings, never get a hitch
I have the same hardware as you, but run everything on high, DLSS quality on 1440p ultra wide and get 100fps on most maps and 70+ on streets and light house?
I know the vid is a bit older now but I have recently come back to the game and when i found out what the Mip streaming feature did i turned it on and it has greatly improved my fps. The only problem i am finding with it and i know a couple other people too are suffering from this too is that >in raid< the items that arent on my own pmc that are in bodys, containers, etc will not load their images and instead just have the infinate loading circle till i either inspect them or transfer them to my own invent. Was wondering if youve heard/seen this problem and know of a fix?
couple days ago i was running streets with my friends, i had about 20-30fps consistently. told them that i will never run streets again. then i decided to boot offline mode, with only scav bots. and on the SAME settings i get consistent 70fps...
Auromatic ram cleaner made my fps drop to 28 constantly from 120 on factory. Never had it before I had it turned off. Had to restart the game to fix it.
I have a 3070 and i7-9700k, 32gb ram. I know my CPU is bottlenecking me but holy shit, same resolution and same settings as you without post effects and I'm getting 45-60 on offline streets.
Also as of now theres a huge memory leak. So if you start up tark and get on streets and its 60 to 70 fps but after a few raids its around 20 to 30 you need to restart the game
Another thing I’ve noticed is that Streets tends to have memory leaks that persist between raids AND maps. Went from running Streets all day to customs, just for it to run at 30 FPS with the occasional 90FPS smoothness
I used a vega 64 8gb with hbcc to make my system think the card had 64gb of VRAM(on a 256gb system). Streets pulled 22gb of vram and used 38gb of total system ram with lowest settings and high textures.
Hmmm ... I wonder how much VRAM do you need for 4k High ... I have 3080 (10GB) and I was thinking I needed better CPU and RAM (I have i7 9th gen + 32GB DDR4) .... I guess I need to go streets to test my VRAM Well ... 10/10 GB used .... so yeah ... and my CPU is 100% too :D .... I guess my PC is weak -_- (and its not even true 4k but DLSS quality 4k ..)
i have i7 12700kf, 32gb 3600mhz ddr4 ram, and a gtx3080 with 10gb VRAM and only get 40 frames on streets. ive tried everything in your video and others but cannot achieve playable frames on streets
Your explanation was really nice. I seem to have a big issue on Tarkov where my CPU utilization is around 40% however my GPU utilization is around 30-38%. For reference I currently use a 3060 ti paired with a Ryzen 5800x. From when I ran some tests it seems that nothing is being bottlenecked. I've never had this issue on any other game than EFT. I took your advice and took a look at my vRAM and noticed it is capped at 8gb and aboout 7.6-7.8gb is used when in raid. Any ideas?
Ok, i have a Rtx 3060, 12Gb YET on the fps 2/3 i cant recall, it only shows its using 3gb. if this is teh case i would be aswell go back to using my ATI R9 280. (This was posted as soon as beef stated the "VRAM" on the screen, Just had to get it out there). The rest of the pc, was an upgrade from a MSI z87 g45, 4770K, 32gb 2666 & the ATI saphirre R9 280 (this was in xfire as when i got the system i got 2) New spec - MSI B550 A pro, Ryzen 5600x not OC, 32gb corsair 3200, Zotac rtx 3060 12gb.
testing this between the guide on reddit we'll see. I have very similair specs to you except I have a 3070 ti so well see I really appreciate this video :D
Many thank’s anyway! I’ve asked to complete the settings in comparision with mine, becouse even with my gaming laptop (3080, 32gb ddr5, 12700h and 240hz at 1440p) the performances has dropped a lot…
if a memory bottleneck is occuring then it will cause major stutters and or low fps because of waiting for textures to stream into gpu. if no memory bottleneck exist then texture resolution largley does not affect fps
Really wish i could take advantage of this mip streaming option on streets but for some reason im able to run all the way up to the object and touch it before it switches to the higher res version, even with lod quality on 3.5,3 or 4
Hello Gig, thanks for the video! I have 5800x3d and 6700xt but lately no matter what I try on settings I start the raids in Streets with 120fps and after 5 min game it stabilize around 55/60. I think there is something i could do but idk what. Do you have any clue on this behavior? Thanks again! Keep up with the good work!
Me struggling to make the game run on lowest seettings with reduced resolution on my gtx 1050 with 2gb vram and crap internet that dc's me one in every 10 raids
Thanks for the video! I would like to ask, what is the NVIDIA Reflex Low Latency? I have it on "on + boost" and I seem to be getting some FPS out of it
That is the input lag reduction option for NVIDIA GPUs. Basically means when you click your mouse the game registers you doing that a tad bit faster which gives you an obvious advantage in fights as you can basically shoot first, ideally.
************UPDATED VERSION HERE: th-cam.com/video/ZPlCf8e0p9g/w-d-xo.html
IMPORTANT CHANGES TO SETTINGS IN THAT VIDEO*****************
You explained every graphics setting better than 90% of 'visula overhaul' guides!
Thanks.. I was in turmoil about this video because it's so hard to test and know what works, even on just one system nevermind everyone else's. But hopefully there's something in there for everyone to try or at least learn about!
@@Gigabeef With the info you gave us in this video it became way easier to trial and error our own graphics settings. Now I know which setting does what and which settings are most likely to have an effect on fps.
A good portion of why this video is so useful is because you’ve very concisely explained each element with visual demonstrations. Now not only can I copy your well researched settings, should I choose I have the knowledge on how to modify them to best fit my needs. Well done as always
Thanks guys :) means a lot actually!
Bro my pc blue screened when i was tryna run streets it aint having none of that
Probably the best Tarkov performance video I've seen in years, especially due to your consideration for the game's atmosphere and fidelity.
Hey thanks!
Something interesting is that SSR set to any quality will also brighten up foliage, and make spotting inside of them easier. Definitely use it if you can spare the slight fps cost.
I had my settings for quite a while now but I always had the feeling "it's not optimal yet".
I'm definitely looking over my settings again now with the new gained info from your video! :)
Thanks @Gigabeef! 🙂👍
It’s always a pleasure go listen to GigaBeef. Videos are extremely informative, straight to the point, and idk what’s with his voice but I just find it really soothing.
Thanks for the years of high quality tarkov content, keep it up man.
Thanks so much!
gigabeef, your explanation videos are truly something else. You are easy to follow, listen to and overall you just provide a nice listening and viewing experience. Thank you.
Thanks! Appreciate ya :)
you struggle because of PC issues
I struggle because I am terrible at the game
we are not the same
Thanks! This made a big difference on my 4070! 👍☺️☺️
Hey thanks so much!
Not only were your tips insanely good, and way better then almost all of the cookie cutter settings videos I've watched.
But it was even better because I have the same exact cpu and gpu as you. You've finally made the game run for me like how people say it's supposed to with my specs. Thank you so much, another great video as always. 🍻
Tarkov even managed to fill my 3060's 12 GB of VRAM, so lowering the texture quality gave an instant ~40% frame boost on streets offline
One of the best videos for explaining Tarkov's graphics settings, especially the mention of mip streaming for low video RAM situations. A couple of things worth mentioning though:
1) I'm not sure about this, because the game actually doesn't grey out texture quality when mip streaming is enabled, but I believe mip streaming overrides texture quality. It will load the highest resolution textures for close stuff if it can, but otherwise will use lowest quality textures, even if texture quality is set to high.
2) The two additional mip streaming settings as you mentioned makes it so that the game streams in high resolution textures faster. It's worth trying them at their highest setting and reducing them as needed, like with already high system RAM usage, or outdated SSDs.
3) The use only physical CPU cores setting is largely unimportant. Windows usually does its job well and runs games on physical cores anyways. It's kind of a compatibility setting for when this doesn't work correctly, which can be the case for newly released CPUs. It's worth trying, but I would keep it off if it doesn't improve performance. Even if it does, it's quite possible the advantage will go away as system software is updated over time.
4) Regarding the difference between offline and online raids, the main reason for the FPS difference are the number of AI. If you play offline without AI, on most hardware configurations you'll be GPU limited. If you add AI however, you can become much more CPU limited than online as they keep spawning in, because less AI will be killed. Still, even with a 5800x3D, online you are most often bottlenecked by your CPU (still mainly due to AI), unless you are playing in 4k with 2x supersampling enabled that kills your GPU.
5) Disabling anisotropic filtering may provide a small competitive advantage, because more blurry textures mean less detail for your enemies to be lost in. Still, the difference is minor in this regard, especially because complexity in geometry still provide ample concealment.
With MSI Afterburner there is a difference using each texture model vs when using MIP streaming - eg 5.5GB on low but 6.8GB low+Mip. I think you get some higher quality textures when using MIP that you wouldn't when using low on its own, but I'm probably going to do some more testing and check.
@@Gigabeef For sure you get higher resolution textures near you with mip streaming when texture quality is set to low. What I'm not sure about is whether when using it together with high texture quality, the latter raises the minimum texture detail to high. It seemed to me in the past that it doesn't, meaning that the texture quality setting is essentially ignored with mip streaming.
Hmm you have a different RAM + VRAM usage at each level of textures with mip streaming on/off which indicates to me that it isn't ignored completely, but I'm not 100% sure WHAT it is exactly doing 😅
Great job GB! The new reference vid for Tarkov performance, great stuff friend.
Has anyone confirmed that upgrading to 32 gigs of ram helps? On streets my 16 gigs are usually around 91% utilization and runs horribly while the other maps hover around 60% and run beautifully.
Absolutely helped me. Before upgrading my RAM I literally couldn’t play Streets. It’d just crash at 100% every time. Now it actually runs decently, still laggier than other maps though.
I had 16 GB RAM and whenever I loaded into streets I got kicked out of the game. The support gave me a guide on how to use my ssd to get more performance.
That and the low prices on DDR4 were the reason I upgraded on 32 GB. Still… it shouldn’t be a necessity to have more than 16 Gb RAM just for being able to play one map.
With mip streaming this issue gets completely solved, but end of raid screens takes from 1/2 to 5 minutes to appear, sometimes it crashes and you can't see who killed you, why and the healing screen that bothered me a lot.
I think assigning the mip adjustments such as memory and usage to max solves that issue. But without it I can't load to streets or lighthouse without a blue screen
I fixed this by simply going from high to medium textures.
I really love your dedication towards making very well explained EFT videos - TY mate
thx for this video man ! couldn´t even run maps like lighthouse cos my pc is a bit outdated. the tutorial helped a lot and now I can play all maps.
thanks for the up to date info mate, trying to set up a fresh install has been a pain
just to point out something as far as CPU goes, the reason you can see low utilization % and still be CPU bottlenecked or limited is because tarkov probably isn't using all your cores. It's rare to see a game use more then about 4-6 cores on the CPU on even the most demanding games. However core count usage is not the only limit to your cpu performance. This is where the clock speed AKA the GHZ part of the cpu matters, basically the higher the clock speed the faster the individual cpu cores can process information. Think of this like running water through a pipe. Too small of a pipe (AKA not enough cores like a dual core or even most quad core CPUs) and the water is limited because of restriction in the flow, Too big of a pipe (aka a cpu with like 8 or more cores) and you wont have flow restriction, but realistically it wont use up the whole pipe it'll just be like a river flowing leaving the pipe half full. The GHZ or clock speed on the other hand is equated to how fast the water is flowing to begin with. Even in a smaller pipe a faster flow will increase pressure and allow you to basically force more water through the pipe albeit at a lesser efficiency due to the resistance basically capping you at a certain flow no matter how fast you push it. However lets say you have a big pipe AKA more cores, in this case you can basically increase the flow infinitely and it will go as fast as the water wants to go as there is no restriction in the flow based on the pipes size. TLDR basically a cpu with 16 cores will actually probably perform worse than say an 8 core CPU if the 8 Core CPU has a faster clock speed because Tarkov is not actually using the extra 8 cores that you get with the higher end CPU. That being said usually a CPU with more cores will come with higher clock speeds. It is however something to keep in mind if you are looking to upgrade your cpu. Task manager isn't the best at telling the full story basically so the utilization % is not a good metric of performance in game.
I feel like this is a myth because tarkov uses all the cores on my CPU the only thing is it only uses like 25 to 30 percent of each core 😅
Amazing video, very clear and comprehensive, thank you so much!
small tip about the automatic RAM cleaner for 16GB ram players like me:
Don’t always have the option on, but instead what you do is: after a raid starts, open your settings first and enable the automatic RAM cleaner, you should see your game freeze for a short second, then it means it worked. Disable the option again and you should be good to go. You should see a noticeable decrease in RAM usage in your task manager. I usually do this once per raid on larger maps and for maps like factory and labs I do it once every two raids.
Small tip about the cleaner it doesnt actually do anything because a cache cleaner legit isnt a thing lol
@@genuwhine6782 yea but it does reduces RAM usage temporarily.
Oh my god this is what I’ve been needing lol, thank you so much
Oh my god, thank you so much Gigabeef. If I ever run into you IRL I'm buying you a beer
Haha thanks!
Guys, no joke.
Bought my 4080, 13900k, 32gb 6400mhz CL36 recently and now have stable FPS 144 on streets!
Heavily recommend, easiest FPS boost!
in offline mode
In online mode?
Fantastic video man. Subscriber gained.
3:50 I have AMD Ryzen 7 PRO 3700 and "only physical cores" kills my FPS. It drops by 10-15 frames and adds some freezes. My guess its performance depends on CPU type or some advanced CPU settings
the game seems to be more optimized in the gpu department, i run the game on mostly max settingS and only use about 25-40% of my gpu while using 100% of my cpu. But i do have a mean bottle neck so that probably isnt helping
@@Red_Cp3try DSR it works amazingly
Explained everything spot on best video I have seen on tarkov graphics settings by far
Thanks! Each system is different but the idea was to help people tailor it to their needs. I have to do some other things differently due to streaming as well, Tarkov is a very sensitive game haha
Great and informative content, thank you!
@Gigabeef, your settings are solid for sure! Unfortunately, with MIP streaming on, Tarkov becomes unresponsive when I extract or die needing to alt+F4 the game in order to get back to my stash. Missing the after raid report entirely.
Sometimes, with MIP streaming you will get a black screen for around 30 seconds after a raid ends, and if you wait you will load into your stash fine. I disabled it because I was tired of the bug, but it doesn't affect everyone and your game is not unresponsive it is just a weird loading bug. Unless your tarkov is actually unresponsive after 30 seconds or longer then I am not sure what is going on lol.
@Gigabeef
on windows 11 its not enough to check disable fullscreen optimisations
you also need to change
"high dpi settings"
a new window will open
check the bottom checkmark there and override
and set it to application
the best way to verify if it actualy works is if youre ingame and you change your windows volume with your keyboard (or with mouse bindings if you do not have a volume adjust on your keyboard)
you should NOT be able to see the windows volume bar anyhwere on your screen
if you can see it then you did not disable fullscreen optimisations
this does not work in directx 12 games tho.
your game runs amazing man, reminds me of how this game runs on every single map like this but not on streets, very sad but i quit playing it until its actually playable. very nice video lad thanks for trying, its the though that counts !
Finally someone who actually explains this well thank you.
One note DLSS has side effect too it will lower your vram because you are runnning in Quality mode (66% of your native resolution 1440P)
Great vid
I actually felt educated. 10/10
I've tested "only use physical cores" when they said they fixed it. I had been using process lasso. I turned the settings in process lasso off. And turned the setting on in EFT. I referred back to process lasso to see EFT was only using the physical cores, and it was, through multiple raids. At least for me it does work.
I still use process lasso anyway tho . It's greats program Lots of other reasons
I like to use MSI afterburner + RTss that's built in to monitor in some cases it helps you show evektual bottlenecks. It's really easy to see especially if RAM or VRAM are an issue, and if GPU isn't 100% it's likely CPU bottleneck
Very good Video.
The automatic RAM cleaner setting only cleans your RAM when you press escape when you are in raid.
Great video
i think your reading the vram usage wrong that number is the allocated vram the actual usage will probably be lower. a better way to tell is the fps 3 console command ingame which gives a full breakdown of the vram usage. at 1080p with textures on medium and shadows on high i use around 5gb on streets not saying that you arnt going over 8gb at 1440p but its worth checking
I always thought msi afterburner was showing me max vram usage on streets and lighthouse but fps 3 does show otherwise
You dont go over at 1440p just reserved Vram goes up
1440p is 1.7x more pixels than 1080p so it makes sense it uses about 1.7x more vram
@@squidwardo7074 not while DLSS is switched on.
FPS 3 seems to be wildly misleading - it shows me 3GB of VRAM usage no matter what my settings are, whereas in MSI on High + Streets my VRAM maxes out to the 8GB limit and my actual RAM nearly fills up the 32GB completely
You keep saying "this doesn't seem to impact fps" but have you made sure your GPU is maxed out first? A setting might not make a difference because you have plenty of GPU to spare so enabling it doesn't max it out. But if your GPU is already maxed out, that setting could suddenly start impacting your FPS when you enable it cause you don't have GPU performance to spare for it. Advice will differ for users with a GPU bottleneck vs users with a CPU bottleneck. For example, on the MIP streaming one, this puts more load on your CPU and disk drive. So only recommended for GPU/VRAM bottlenecked systems. CPU bottlenecked systems should keep this off at all times.
Also, for the sharpening, the one from the "Graphics" tab rather than Adaptive Sharpening seems to not stack with the painkiller sharpening effect. So I find that using the sharpening from the "Graphics" tab at around ~2.2 almost matches the painkiller effect and then when I take painkillers, I experience absolutely no difference cause I already have that much sharpness on and they don't seem to stack. Not so with the sharpening from the PostFX, which seems to stack on top of the sharpening from the painkillers and it makes things look absolutely awful and oversharpened when both are active.... unless this is what you were referring to when you mentioned the the bug around sharpness at 0?
So what should we do?(as a person who has a CPU Bottleneck, I have RTX 3080, 32 Gb 3200Mhz DDR4 Ram and i9-9900k, I use DLDSR to upscale my resolution from 1080p to 2k with DLSS, all of my in-game settings are maxed out(expect shadows, Object LOD Quality, Overall Visibility and other stuff like mip streaming, high quality color etc.). But still, my performance is not good on Streets.
Thank very much you! Very helpful. Please keep updating when eventually unity 21 lands.
Very good video and highly informative, as expected from you! However, I must admit I was a bit disappointed that you glossed over CPU usage when discussing FPS issues. You briefly showed CPU usage in Task Manager, then dismissed it as poor optimization, stating that it's "as good as Tarkov can do." This issue is often overlooked and should not be taken lightly. Most people simply say, "Tarkov has poor multi-threaded performance," yet rarely explain what that means. The FPS limit you can reach is largely dictated by your CPU's single-core performance. Many complain about low FPS while CPU usage remains low in Task Manager. If you right-click the CPU graph and change it to "Logical processors," you'll see one core is 100% utilized, while about 40-60% of the other cores are used (depending on your CPU), provided your GPU isn't the bottleneck. This leftover usage on the cores averages out to a lower overall usage on the graph, practically deceiving you about where your FPS issues stems from. Tarkov's optimization isn't good in general, but this specific issue has plagued the game for a long time without much attention.
I have a decent computer: a 9700k with 8 cores running at 4.7 GHz, 32GB of RAM, and an RTX 3070. Yet on streets, I can only manage an unstable 50-60 FPS, which too often dips down to the low 30s, making it practically unplayable for me with a high refresh rate monitor. Functions like DLSS and FSR offer no boost to frame rate because I am bottlenecked by my CPU's single-core performance (as those options aim to decrease GPU usage, not CPU). The overall CPU usage might indicate something like 70%, while the GPU usage remains in the 30-40% range. Even at 1440p, it doesn't get enough frames to even lightly tax the GPU. Streets is the worst-case scenario; on Factory, I can average around 100 FPS with occasional dips, while on Customs, I'm bottlenecked by my GPU around 80 FPS at 1440p with dips to the 60-70s during intense fights. Even then, I'm leaving CPU usage on the table, as even with DLSS and FSR, I'll still be bottlenecked by my single-core performance and stuck at the same FPS but with lower GPU usage.
I feel like I'm rambling a bit now, and I've just now noticed this video is 5 months old. The TH-cam algorithm made me think this was a new video. So I'll end on this note: BSG really needs to work on optimizing their multi-thread performance to more effectively increase FPS for all users in Tarkov. As it stands, 4-year-old processors are apparently too old to run Tarkov at a decent FPS. The game relies too heavily on single-core performance for the heavy lifting and doesn't do a good job distributing the load onto all cores. If you're looking to increase your FPS, please make sure you're not bottlenecked by your CPU first, because changing any of the options in the Graphics tab in Tarkov will mostly affect your GPU usage, not CPU. (MIP streaming and High-Quality Color do affect your CPU usage.)
Most notably, if I understand how it works correctly, MIP streaming effectively transfers load away from the GPU and over to the CPU (Because the CPU has to keep track of both high and low quality models, detect when they should be swapped, and swap them out) - So unless you're actually 100% maxing out your graphics card/VRAM regularly, there is no reason to ever turn it on, as chances are it will cost you more performance than it gives.
@@BackwardsPancake Exactly! And this is why all guides related to 'better fps' on Tarkov are mostly "wrong". I was really hoping Gigabeef would delve more into this but alas. I don't fault him though, as he went in to solve his GPU issues, not CPU - as he has the 'best Tarkov cpu' lol. But for others who don't have such budgets or simply don't want to upgrade to solve poor optimization issues for one game, it's a bit sad to see the lack of exposure on this. I guess I may have to write feedback on this on the BSG forums, but I feel like it won't really help much, outside of more widespread exposure.
But glad to see others take their time to understand what settings does before saying to use things! Information like this needs to be more accessible for people. As CPU imbalance are likely the more prominent issue people have with performance over gpu.
now all we need is them to change the way magnified scopes work since they drop fps immensely
tried on streets and 1/3 of frames are gone when you scope in
they render the game twice
unless it's a true 1x like iron sights or like the delta point, you will always lose frames because tarkov is rendering a secondary world that's zoomed in x times depending on your scope. bonus points if it's a valday or a vortex which has 2 different magnifications and they're always loaded in.. so you lose even more frames.
they would have to completely change how scopes work, making them *not* render a completely different game inside the scope
In their first game (I forget the name but it’s a shooter on steam) they have an option to render the game twice in the scope like in Tarkov or just use what’s already being rendered on screen, it looks like ass but it works so much better
It is pretty much impossible to fix that. Maybe they could optimize it a little bit but I'd rather just give an option to turn PIP scopes off and zoom the whole screen in (maybe it turns PIP back on when you freelook)
They just need to let us close one eye so it only renders inside the scope. Many would give up their peripheral vision to scope in >60fps I am sure
Only use physical cores is a niche feature and isn't relevant for everyone. I used to play with someone who had their Discord basically crash whenever they would get in a raid. We've figured out that because it was a Ryzen CPU in the first three generations (don't remember the specific one) and because of the core and thread count, their CPU would get fully utilized when loading into a raid. Enabling "only use physical cores" basically halves the amount of threads utilized by Tarkov which is crucial especially when loading assets. That would make them slower to get into a raid but not at the expense of other applications in the background.
Basically, enable this option if you're experiencing issues with other applications while playing EFT or if you have an older CPU for which hyper-threading isn't as fast.
Awesome video, thx ! 🙏
MIP Streaming can introduce stutters. Automatic RAM cleaner makes the game request more memory than it needs so the OS can try to swap out other processes from RAM into disk, so Tarkov can get more RAM. I don't know what bad side-effects this can have but it's probably system stability. Lowering FOV can have the biggest improvement sometimes, because less are rendered at once, so this helps when your GPU can't keep up. It doesn't affect the amount of VRAM allocated as textures and such are already loaded.
Since everyone is CPU bound pretty much in this game shouldn't everybody be using Reflex on plus boost?
sine the last patch ive not been able to load a raid once loading map starts up im dc or frozen
A really good video thanks!
I have a 3090, 7950x3d, and 64gb of DDR5 6000 and this map still runs terrible in 1440p. I checked my task manager trying to figure out why, but nothing was near to maxed out. 😞
I have an Intel i7 12700f and rtx3060.. for me I get the same FPS on 1080 and 1440 p the only thing that changes is my GPU load which is very low for both and so the best thing that I found for this game is using DSR to scale from 4K down to 1440p on my 27-inch monitor and with dlss on either performance which is what Nvidia recommends for 4K for balanced the game looks incredible and my GPU load is finally around 80%
what's funny is I basically have half of your specs ( like literally cut down the middle in terms of vram, ram, procession power,) And I run tarkov on high settings, never get a hitch
DLSS makes Tarkov blurry; has a bigger impact on ‘bluriness’ than anything else
I have the same hardware as you, but run everything on high, DLSS quality on 1440p ultra wide and get 100fps on most maps and 70+ on streets and light house?
Damn, this even improved visibility, the only video that actually works, thank you!
I know the vid is a bit older now but I have recently come back to the game and when i found out what the Mip streaming feature did i turned it on and it has greatly improved my fps. The only problem i am finding with it and i know a couple other people too are suffering from this too is that >in raid< the items that arent on my own pmc that are in bodys, containers, etc will not load their images and instead just have the infinate loading circle till i either inspect them or transfer them to my own invent. Was wondering if youve heard/seen this problem and know of a fix?
couple days ago i was running streets with my friends, i had about 20-30fps consistently. told them that i will never run streets again. then i decided to boot offline mode, with only scav bots. and on the SAME settings i get consistent 70fps...
mate, my pc bluescreens when i startup streets. it bluescreens in the loading screen 😭😭.
Auromatic ram cleaner made my fps drop to 28 constantly from 120 on factory. Never had it before I had it turned off. Had to restart the game to fix it.
I have a 3070 and i7-9700k, 32gb ram. I know my CPU is bottlenecking me but holy shit, same resolution and same settings as you without post effects and I'm getting 45-60 on offline streets.
MIP streaming stresses my CPU, because the textures are not loaded at the raid loading, but are loaded during raid when needed.
Also as of now theres a huge memory leak. So if you start up tark and get on streets and its 60 to 70 fps but after a few raids its around 20 to 30 you need to restart the game
Yea I use 370Ti in my rigg which I'm satisfied with. Great vid by the way, alot of good points !
The Loading map and loading loot is very slow for me any fix you know?
The glass corridor box fazes out for me, and I can actually shoot through it idk wtf
Great video Giga! I was always afraid of Mip Streaming until now
It causes some problems it seems with loading for some systems, but it's worth a shot
@@Gigabeef yeah, I tried it but my PC did NOT like it haha. I did adjust my PostFx a bit and the game looks much better
Another thing I’ve noticed is that Streets tends to have memory leaks that persist between raids AND maps. Went from running Streets all day to customs, just for it to run at 30 FPS with the occasional 90FPS smoothness
that's a bug that came recently, it's not because of streets
@@nick9115 memory leaks being an issue "recently" lol glad I dropped this game a while ago
how new are you? this game has multiple memory leak bugs every wipe@@nick9115
RX 580 8GB, 16GB of RAM, I get 45-60fps on streets, mostly 60fps. I play on lowest settings, but 1080p. I didn't have mip streaming turned on
I used a vega 64 8gb with hbcc to make my system think the card had 64gb of VRAM(on a 256gb system). Streets pulled 22gb of vram and used 38gb of total system ram with lowest settings and high textures.
on windows 11 if i alt tab out, the game runs the risk of crashing to the point i have to force a restart. never had that problem on windows 10
Hmmm ... I wonder how much VRAM do you need for 4k High ... I have 3080 (10GB) and I was thinking I needed better CPU and RAM (I have i7 9th gen + 32GB DDR4) .... I guess I need to go streets to test my VRAM
Well ... 10/10 GB used .... so yeah ... and my CPU is 100% too :D .... I guess my PC is weak -_-
(and its not even true 4k but DLSS quality 4k ..)
i have i7 12700kf, 32gb 3600mhz ddr4 ram, and a gtx3080 with 10gb VRAM and only get 40 frames on streets. ive tried everything in your video and others but cannot achieve playable frames on streets
Instead of ingame postfx I use reshade - with smaa, adaptive sharpen and technicolor 2 enabled and EFT is spectacular.
why are you leaving on reflections if you are lowering textures to low?..
Because they don't affect vram but textures do
must be nice being able to play the map i load in and get like 5 frames
A streamer that shows it`s graphics settings! Finally!
I know some others have done it as well but everyone's system is different so more ideas the better imo :)
@gigabeef what about your nvidia control panel settings?
i.imgur.com/6dUi1qu.png
Your explanation was really nice. I seem to have a big issue on Tarkov where my CPU utilization is around 40% however my GPU utilization is around 30-38%. For reference I currently use a 3060 ti paired with a Ryzen 5800x. From when I ran some tests it seems that nothing is being bottlenecked. I've never had this issue on any other game than EFT. I took your advice and took a look at my vRAM and noticed it is capped at 8gb and aboout 7.6-7.8gb is used when in raid. Any ideas?
There is now a setting to the right of mip streaming to lower textures on streets lol
What should my nvidia reflex setting be on?
What about Nvidia Reflex low latency? I found having it on means little tear on screen, while off and vsync on makes game looks smoother
I was wondering why my GTX 1060 woke me up today to watch Gigabeef's new video... 😅
Ok, i have a Rtx 3060, 12Gb YET on the fps 2/3 i cant recall, it only shows its using 3gb. if this is teh case i would be aswell go back to using my ATI R9 280. (This was posted as soon as beef stated the "VRAM" on the screen, Just had to get it out there).
The rest of the pc, was an upgrade from a MSI z87 g45, 4770K, 32gb 2666 & the ATI saphirre R9 280 (this was in xfire as when i got the system i got 2)
New spec - MSI B550 A pro, Ryzen 5600x not OC, 32gb corsair 3200, Zotac rtx 3060 12gb.
i have same specs you have fixed my fps ,I Had no clue about textures and vram being a problem , thanks
Nice one bro
testing this between the guide on reddit we'll see. I have very similair specs to you except I have a 3070 ti so well see I really appreciate this video :D
which reddit guide are you referring to?
Can you share your nvidia control pannel settings about EFT,
of course?
I don't have anything particularly special in here, what I did try didn't make a massive difference i.imgur.com/ljjPMQJ.png
Many thank’s anyway! I’ve asked to complete the settings in comparision with mine, becouse even with my gaming laptop (3080, 32gb ddr5, 12700h and 240hz at 1440p) the performances has dropped a lot…
went from 60 to 120 frames lol good vid
@gigabeef what about NVIDIA RELEX LOW LATENCY?
Just turn it on, I don't bother with boost because I'm pretty sure it just uses more power for no real gain
Would you mind sharing your nvidia control panel settings as well?
Sure i.imgur.com/dQI1tjj.png
Man it doesn’t matter what settings I use still feels sluggish and get stutters. Was hyped for next wipe but now idk.
I've done extensive testing on my 3070 and there is zero difference in performance between high and low textures or shadows.
if a memory bottleneck is occuring then it will cause major stutters and or low fps because of waiting for textures to stream into gpu. if no memory bottleneck exist then texture resolution largley does not affect fps
SAME dude i cantget past 60 fps on streets with any settings its not caped ive tried all settings so many different ones
My laptop gives like 55 - 65 at all settings . If I lower down settings then cpu , GPU usage goes down .
My GPU has 12gb vram
Really wish i could take advantage of this mip streaming option on streets but for some reason im able to run all the way up to the object and touch it before it switches to the higher res version, even with lod quality on 3.5,3 or 4
This does happen unfortunately on Streets with mip streaming
Hello Gig, thanks for the video! I have 5800x3d and 6700xt but lately no matter what I try on settings I start the raids in Streets with 120fps and after 5 min game it stabilize around 55/60. I think there is something i could do but idk what. Do you have any clue on this behavior? Thanks again! Keep up with the good work!
Me struggling to make the game run on lowest seettings with reduced resolution on my gtx 1050 with 2gb vram and crap internet that dc's me one in every 10 raids
Do you adjust Nvidia control panel settings? Video needed if so please.
Not much... what I use is here, I tested a few things but it didn't change much for me i.imgur.com/ljjPMQJ.png
Thanks for the video! I would like to ask, what is the NVIDIA Reflex Low Latency? I have it on "on + boost" and I seem to be getting some FPS out of it
That is the input lag reduction option for NVIDIA GPUs. Basically means when you click your mouse the game registers you doing that a tad bit faster which gives you an obvious advantage in fights as you can basically shoot first, ideally.
What blackm4niac said. I have it "on" because it uses less power than boost which I don't think is really necessary most of the time