Procedural Objects For Beginners | Cities: Skylines Mod Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 88

  • @NCXDesigns
    @NCXDesigns 2 ปีที่แล้ว +30

    This has been LONG overdue for someone to create a tutorial on PO.
    Now I know working with vertices is very similar to Blender modeling, but with it in Skylines, its almost a different ballgame because of how the tools work or how the shortcuts etc work since there are no filters like in Blender.
    But my question is, can you align vertices like in Blender? Just watching the video it looks harder than it actually is (because of being overwhelmed with all the blue dots that appear)
    Can you also undo mistakes?
    Can you do a tutorial on how to make a custom bridge using PO assets? maybe would be a good way to use basic shapes to explain the tool itself. The building tutorial is excellent tho, as it gives you an idea of what else you can use it for besides just creating new shapes to create new assets etc.

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว +5

      Yes you can align vertices! It’s on the left menu where you can also find merge vertices, and the option to flatten a selection of vertices. Align vertices can also be very helpful in some instances.
      Great idea with the bridge tutorial. I will definitely make note of that. I plan on releasing more of these tutorials soon with more intermediate topics like that, as well as modules and more features not covered here. Stay tuned!

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว +4

      And yes, I should have included in the video, but in the general and the customization tool, you can undo any unwanted movements or changes with the command “Control + z”

    • @NCXDesigns
      @NCXDesigns 2 ปีที่แล้ว

      @@GaseousStranger I bet cityplannerplays will find that useful. He has avoided PO because there are no tutorials on how to use it. Until now, it's basically been only people experienced in using Blender or the developers that made the mod themselves that know how to take full advantage of it.

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว +3

      @@NCXDesigns On a recent live stream he said that he was a viewer and recently subbed, so I really hope that he sees this!
      And I absolutely agree - I know for me personally, coming from console to PC, it was a HUGE jump to also learn how PO works. I tried a few other tutorials, but sometimes they seem to make assumptions that you already know 3D modeling. Hopefully I was able break down the basics and give some inspiration for what it can do. As someone who started with no prior knowledge themselves 😂

  • @jdmlang9633
    @jdmlang9633 7 วันที่ผ่านมา +2

    One of the most impressive user created mods I’ve ever seen

  • @thesoundtrackofmydays6221
    @thesoundtrackofmydays6221 ปีที่แล้ว +12

    There is another way of distorting a building to match the roadlayout. And that is if you press on the "plus" marker, starting from the beginning, you go through the menue to the option "more...", press that, and you will get a small box contatining the option "distortion". With that easy to use, god button, you will only recieve two angle points per corner of the asset, and if you link both the upper point, and the lower point (so they go red), and pull the upper point in the direction you want to stretch your building, it wont distort your fasade by much. Everything is dragged alongside it.

  • @FrankGranados
    @FrankGranados 2 ปีที่แล้ว +7

    best po tutorial
    -short video
    -to the point
    -video chapters
    -no creepe man on camera
    -no meaningless streaming talk

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว

      Thank you! I’m glad you enjoyed the tutorial 😄

  • @Detrabot
    @Detrabot 2 ปีที่แล้ว +19

    Wow, this is the most concise tutorial I’ve seen on PO. This was so useful and thank you. I never knew I would be thanking a “gaseous” stranger.

  • @JACSGameplay
    @JACSGameplay 2 ปีที่แล้ว +5

    As a PO beginner, this was REALLY REALLY HELPFUL to me! Thanks a lot 🙌

  • @Jim.Hummel
    @Jim.Hummel 2 ปีที่แล้ว +3

    My mind is officially blown! Thanks so much, GS, for this well-paced video that makes this daunting tool a little less scary!
    You've gained a new subscriber as your content is top notch!

  • @rlas
    @rlas 2 ปีที่แล้ว +5

    Well this was in depth and well explained. Love it. Will help a lot off people!

  • @jammm3333
    @jammm3333 2 ปีที่แล้ว +1

    instant favorite c:s youtuber, please keep doing what you're doing

  • @aaronc1407
    @aaronc1407 10 หลายเดือนก่อน

    I had no idea you could change the colour of buildings with the text tool, damn. Game changer!

  • @omgalexlikewtf
    @omgalexlikewtf 2 ปีที่แล้ว +1

    Fantastic tutorial. Been sitting on PO for a year and have been so intimidated by many of these capabilities

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว

      Thanks! I hope this helped you learn some of the basics and hop into some intermediate topics as well :) It was very overwhelming for me at first too

  • @shaunmochrie4296
    @shaunmochrie4296 ปีที่แล้ว +1

    this is the most helpful video i have ever come across on this website.

  • @HesteBremse
    @HesteBremse ปีที่แล้ว +1

    Perfect Beginner Tutorial for PO - thnk you very much ;)

  • @tommytopup5474
    @tommytopup5474 2 ปีที่แล้ว +5

    The amount of times I’ve had to give up on areas or create using tonnes of assets because buildings disappeared in PO 😂 I will not forget this shortcut before placing 👌🏼

  • @magim2039
    @magim2039 11 หลายเดือนก่อน +3

    one of the best explanation and tutorial for Procedural Objects video I've ever seen! Also, when you've done customizing the asset, can you switch the Procedural Objects to asset again? And does the building functionality (transportation, resident, etc) still working? Thanks!

  • @objuan8834
    @objuan8834 2 ปีที่แล้ว +2

    Not just a very good instructional video, but understandable, significant and down right "PO"-riffic!!

  • @Xucaboa
    @Xucaboa 2 ปีที่แล้ว +3

    This is awesome! Great tutorial

  • @saffi01
    @saffi01 2 ปีที่แล้ว +1

    Thank you for this tutorial, much appreciated!

  • @ElDimitrius
    @ElDimitrius 2 ปีที่แล้ว +1

    G0ing to save this one. Really want to get into the PO part of CS. This one is helpful! Tnx for sharing that.

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว +2

      Hope it helps!

    • @ElDimitrius
      @ElDimitrius 2 ปีที่แล้ว +1

      @@GaseousStranger My next build will be more modded i guess. Good point to start trying it then.

  • @MelbourneMaster
    @MelbourneMaster 2 ปีที่แล้ว +2

    Good tips! Ive been playing around with making buildings from scratch with PO and mainly using the cube that comes with the program. Now a month later Im completely hooked on the architecture aspect PO can provide, but I havent seen anyone else using PO to create buildings from nothing - have you thought about doing that?

  • @johnspencefareal420
    @johnspencefareal420 ปีที่แล้ว +1

    This is incredible. I wish I had the patience to painstakingly execute my vision like you do.

  • @ZGreenGaming
    @ZGreenGaming 2 ปีที่แล้ว +1

    Very nice tutorial mate! 💚💚💚 Very useful!

  • @benjaminwagner8141
    @benjaminwagner8141 หลายเดือนก่อน +1

    This is so helpful

  • @Lexxo777
    @Lexxo777 2 ปีที่แล้ว +1

    Mind Blown!

  • @nanjing78654
    @nanjing78654 2 ปีที่แล้ว +1

    Holy, i didn’t know about the shift+p trick to keep the sub buildings, i thought you would lose them either way. But this is great!

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว

      Really happy to hear this helped! That was something I only figured out after a lot of time in PO 😄

    • @nanjing78654
      @nanjing78654 2 ปีที่แล้ว

      @@GaseousStranger i have 3000 hours in the game and still didn’t know that lol

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว

      Oo nice, I have around 1700 on PC and another 1500 or so on console

    • @nanjing78654
      @nanjing78654 2 ปีที่แล้ว

      @@GaseousStranger dang

  • @hatac
    @hatac ปีที่แล้ว

    I have a suspicion that procedural objects will come embedded in City Skylines 2 either as a setting toggle or in the object editor. I also think block services will be integrated in. You can already do most of that in the editor but most don't know that.

  • @breadfreshbaked
    @breadfreshbaked 2 ปีที่แล้ว +2

    Wow this is like magic 😯

  • @franzeusq
    @franzeusq ปีที่แล้ว +1

    the best way to use PO is to do it as little as possible. I spent about 9 months last year recreating about 50 houses and buildings, the result is incredible But this game does not deserve so much dedication, at each update becomes more outdated and unstable

    • @GaseousStranger
      @GaseousStranger  ปีที่แล้ว

      Ah you know, I understand and I’m sorry to hear that. This game can be pretty time consuming and a headache to mod. I still find it to be worth the effort, but still totally get where you’re coming from.

  • @jakubk-ski9599
    @jakubk-ski9599 ปีที่แล้ว

    I love that I have finally found this mod my question is can I make procedural objects usable - i mean after I narrowed residential building so that it fits could people live in it after doing that

    • @GaseousStranger
      @GaseousStranger  ปีที่แล้ว

      Service block assets by Naylin are what you’re looking for! Here’s a link - steamcommunity.com/workshop/filedetails/?id=1691825933
      steamcommunity.com/sharedfiles/filedetails/?id=2066406432

  • @MajinVegeta92
    @MajinVegeta92 ปีที่แล้ว

    Even if i'm italian, really good guide, thanks!

  • @christopherbaby3842
    @christopherbaby3842 ปีที่แล้ว +1

    Thank you!

  • @zacarellosteve8720
    @zacarellosteve8720 2 วันที่ผ่านมา

    How did you resize the building without stretching it? The window height stays the same and there are floors added and removed when you resized it. I didn't manage to do it that way

  • @CitiesByDiana
    @CitiesByDiana 2 ปีที่แล้ว +2

    Very cool 😎

  • @SpudsCS
    @SpudsCS 2 ปีที่แล้ว +2

    great tutorial, very usefull

  • @Royal3441
    @Royal3441 ปีที่แล้ว +1

    Thnx for the video. Is there a way to convert a PO shape to an asset building?

    • @GaseousStranger
      @GaseousStranger  ปีที่แล้ว

      You could use service block assets to make the PO shape/creation functional as an in-game asset. Here’s a link to those - steamcommunity.com/sharedfiles/filedetails/?id=1691825933

  • @pauljarski7977
    @pauljarski7977 2 ปีที่แล้ว +1

    Thanks for the video. One item I did not see covered that I wanted to ask about. Is there a PO option that allows you to mirror a building? For example if there is a mansion with a turret on the left side does a simple PO function exist to mirror the building so the turret is instead on the right side?

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว

      That’s a great question, I don’t know of any simple solution for that at the moment. With the way that vertices function I’m fairly certain it wouldn’t be possible, but I will let you know if I find an answer for that in the future!

    • @pauljarski7977
      @pauljarski7977 2 ปีที่แล้ว

      Thanks for the reply. This is a trivial thing to do in Blender with a few hotkeys. PO seems rather robust so perhaps it has some sub function that can mirror but I have not really delved into learning PO yet... with this tutorial though I see it in my future...

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว

      @@pauljarski7977 If you do figure out a solution please let me know! I don’t have the 3D modeling experience so it’s a bit more difficult to figure these things out in my own sometimes. That’s definitely a useful feature I’d take advantage of

  • @leokissling7072
    @leokissling7072 2 ปีที่แล้ว +1

    Incredible

  • @ZGreenGaming
    @ZGreenGaming 2 ปีที่แล้ว +1

    BTW i think PO only works on submesh and not the sub building... or vice versa ... actually not 100% sure lol

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว +1

      Good call! I’ll have to do more research/testing with that. I’m not 100% either!

    • @ZGreenGaming
      @ZGreenGaming 2 ปีที่แล้ว +1

      @@GaseousStranger My paromlin has a submesh as i know that one for sure as in editor it places it perfectly aligned and sub building you need to add by hand …did some digging in change log for PO: PO sub-buildings are automatically grouped with the main building … it is sub buildings, you are right! 💚💚💚💚💚

  • @TheGreenMeanMachine
    @TheGreenMeanMachine ปีที่แล้ว

    Can you export the City in OBJ or FBX?

  • @KapiPara
    @KapiPara 7 หลายเดือนก่อน

    Troubleshooting Procedural Objects Mod in Cities Skylines (Bullet Points)
    Problems:
    1-) You cannot reuse a building after using the Procedural Objects mod.
    2-) You cannot move other buildings after using the mod.
    3-) You want to be able to reuse the building, but when you click on it, it doesn't look like a hospital, police station, school, etc.

  • @vxddr
    @vxddr ปีที่แล้ว

    I got the mod and it does not want to work for me I don’t understand why

  • @suburban9012
    @suburban9012 13 วันที่ผ่านมา +1

    I click shift p before placing the building down but its props still get removed

    • @GaseousStranger
      @GaseousStranger  13 วันที่ผ่านมา

      Yes, props will always get removed when PO’ing any buildings, that is expected behavior :)

    • @suburban9012
      @suburban9012 12 วันที่ผ่านมา

      @@GaseousStranger very sad to hear, but is there a way where i could have train stations and cities vertically? kinda like chongqing where the ground floor is actually like the 12th, etc.

  • @mohammediraqi7962
    @mohammediraqi7962 ปีที่แล้ว

    This mod still working? Because i can't select building

  • @Fallacia_Konstantinos
    @Fallacia_Konstantinos 2 ปีที่แล้ว

    I CAN'T put the color rectangle manualy.
    Left click... not!!!
    Right click... not!!!
    Ctrl+clicks... not!!!
    WHAT?????????

  • @sscumbajsj
    @sscumbajsj 2 ปีที่แล้ว +3

    Paper Folding Time🎉

  • @greg6500
    @greg6500 2 ปีที่แล้ว

    Does this work with ALL the buildings in the base game?

    • @GaseousStranger
      @GaseousStranger  2 ปีที่แล้ว

      Not 100% of them, no. Terrain conforming assets will not be able to be made into PO objects, and neither will terrain conforming props, or any tree asset.

    • @greg6500
      @greg6500 2 ปีที่แล้ว

      @@GaseousStranger Makes sense, Thanks, Great video!

  • @Billievcree
    @Billievcree ปีที่แล้ว

    Procedural object cant make building to usable?

    • @GaseousStranger
      @GaseousStranger  ปีที่แล้ว +1

      No, unfortunately you will need to use service block assets to make the assets functional once again

    • @Billievcree
      @Billievcree ปีที่แล้ว

      Is it such a additional mod?

  • @cahilart8966
    @cahilart8966 ปีที่แล้ว

    wow

  • @doublea06
    @doublea06 2 ปีที่แล้ว +1

    Nice. I and the others used Roblox Studio.

  • @karl-heinzpeters7283
    @karl-heinzpeters7283 2 ปีที่แล้ว

    Don`t buy this game. The developer don`t like you: after every update your cities are lost becaus of broken mods. Terrible!