Zoning vs. Plopping with Strictoaster | Modded Tutorial | Cities: Skylines

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 271

  • @CitiesSkylines
    @CitiesSkylines  6 ปีที่แล้ว +230

    There's nobody better at showing off these techniques than Strictoaster! Special thanks to him for creating this tutorial.
    Are you a plopper or a grower?

    • @nicolasrocha7119
      @nicolasrocha7119 6 ปีที่แล้ว +20

      I'm a grower. I prefer to plopping transport buildings..

    • @andorranmapping6481
      @andorranmapping6481 6 ปีที่แล้ว +28

      Grower...
      ...but because is the only thing you can be playing in Ps4 :'v

    • @pixoontube2912
      @pixoontube2912 6 ปีที่แล้ว +14

      I am a grower as I would like to expand my cities as fast as possible. And ok, I have to admid it, I am too lazy to plop every single building. Thus, I am accepting "holes" between my buildings and a less realistic look. Creating a working city with over 300k inhabitants already takes 1-2 months for me, and I am already a heavy player of Cities: Skylines (over 1050+ hours), which means already spending a lot of time with the game, so I do not want to "waste" time by plopping down so many buildings.
      That is also the reason why I was a little disappointed by the Parklife DLC: I would like to expand my City quickly or focus on managing Public Transport instead of plopping down every single trash can or flower field.
      However, I still like the work of ploppers: Their cities just look amazing! Please continue creating such awesome-looking cities. And to the devs: I hope that you will sooner or later release another great DLC for the game, as these always kept me motivated and playing by adding more and more stuff to play with (I own all the larger DLCs, Snowfall, Mass Transit, Green Cities and Industries were my favourites, only Parklife was a little disappointing).

    • @ComandanteHaggis
      @ComandanteHaggis 6 ปีที่แล้ว +15

      Im a PS4 player(remember us?). And I dont get to choose.

    • @diarmuidreidy3708
      @diarmuidreidy3708 6 ปีที่แล้ว +2

      I want a free pass

  • @OokileyGMR
    @OokileyGMR 3 ปีที่แล้ว +240

    It's fucking wild how the actual developers of the game not only recommend but teach you how to use mods in their product instead of vanilla.

    • @lsbigworld6672
      @lsbigworld6672 3 ปีที่แล้ว +11

      They set up the game purposely to encourage them

    • @Minecraftzocker135
      @Minecraftzocker135 3 ปีที่แล้ว +35

      I think it's a very good step. As a company selling a product you should always be on the look out how potential customers might use your product and not force a certain singular use for your product on them, therefor recommending things that might make your product better for some customers, even if you didn't make them, is only logical.

    • @FebiMaster
      @FebiMaster 3 ปีที่แล้ว +5

      I think they (Colossus Order/Paradox Interactive) are the best when it comes to developer-modding community interaction & integration, they not only encourage the modders, but also create modded tutorial videos and paid those modders content for the game

    • @spectex304
      @spectex304 2 ปีที่แล้ว

      Git gud

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 6 ปีที่แล้ว +159

    Great tutorial :-)

  • @yisus2566
    @yisus2566 6 ปีที่แล้ว +64

    I love the soundtrack used in this video, and a pretty good tutorial. I'm gonna use the mods now on my city.

    • @joshl4693
      @joshl4693 6 ปีที่แล้ว +7

      In case you didn't know the soundtrack is part of the synthetic dawn radio for the game, specifically The Cohens- Train To Dresden

    • @yisus2566
      @yisus2566 6 ปีที่แล้ว +1

      ​@@joshl4693 My appreciation, amigo.

    • @drunkdriving_germany
      @drunkdriving_germany 4 ปีที่แล้ว

      @@joshl4693 I live in Dresden lol. Now I'm proud

  • @mrs772
    @mrs772 6 ปีที่แล้ว +129

    You are epic guys

    • @oken6023
      @oken6023 6 ปีที่แล้ว +18

      No, they are Collosal

    • @yisus2566
      @yisus2566 6 ปีที่แล้ว +3

      @@oken6023 Haha, very clever!

    • @Toyhub2345
      @Toyhub2345 5 ปีที่แล้ว +1

      @@yisus2566 I cringed

  • @LifeByLacey
    @LifeByLacey 5 ปีที่แล้ว +7

    Thanks for the straight forward tutorial, much appreciated! I'm just getting back into Cities after a long break and needed a refresher :)

  • @nikitaskomoroh5253
    @nikitaskomoroh5253 6 ปีที่แล้ว +26

    Console version needs these mods!

  • @mowana1232
    @mowana1232 6 ปีที่แล้ว +115

    How about you feature a youtuber, who plays the game unmodded? Most city skylines' youtubers are detailers or "city painters", and while there is certainly nothing wrong with that, I feel like the other side could use a helping hand, because there are so few of them. I recently came across T4rget Gaming. He plays completely vanilla, and really shows how fantastic a city can look without any mods or custom assets. I also feel that you guys should not loose sight of the fact that many of us play cities skylines as a simulation game. Sure I want my cities to look good, but the real satisfaction is in seeing it grow, develop and prosper, while maybe trying to implement some city planning ideas that I would love to see in real life. The master of that last aspect is in my opinion Yuttho. I am a long time fan of his videos since Simcity times. He plays with mods and custom assets (which sometimes people create specifically for him) and has legendary patience in getting road networks to look just right, but the real highlight of his channel for me are his city planning ideas and how he implements them in his builds.

    • @CitiesSkylines
      @CitiesSkylines  6 ปีที่แล้ว +28

      We are working with some creators to do Vanilla and/or console videos, hopefully we'll have those series ready to start soon. Keep in mind that we only started this channel 3 weeks ago, haha.
      We'll check out T4get Gaming and Yuttho, thanks for the suggestions! Always interested in collaborating with more creators

    • @suity_nosh5910
      @suity_nosh5910 6 ปีที่แล้ว +20

      There's more to the modded game than just being able to detail and paint. Some of us, including myself, mod the game to make the simulation more challenging and realistic, and in some cases, bring more functionality to already established features.

    • @BlargleRagequit
      @BlargleRagequit 6 ปีที่แล้ว +2

      @@CitiesSkylines I also feel like this channel has only focused on painting/details mods, and that is the furthest thing away from how i play and what i'm interested in. It made me very reluctant to subscribe to the channel. It feels like the channel is for a totally different game so far.

    • @Chris6d
      @Chris6d 6 ปีที่แล้ว +1

      Keralis' new series (Season 4) is pretty much completely vanilla, aside from a few mods and assets. Use him

    • @CitiesSkylines
      @CitiesSkylines  6 ปีที่แล้ว +8

      @@BlargleRagequit we've released more videos that don't use mods than videos with mods 🤔 don't you think it's a bit too early to decide anyways? Haha, either way, we've got a lot more content with and without mods coming

  • @alphadonkey4545
    @alphadonkey4545 5 ปีที่แล้ว +1

    Wasted two days trying to get two 4x4 zone grids inside 90 degree angled roads. On a perfectly smooth terrain. The stress impacted on my health and life progress heavily. Thank you for this (if its still works)! If I will have nothing to do and had even masturbated to exhaustion, I might try this game maybe one more time.

  • @Alfredo91997
    @Alfredo91997 5 ปีที่แล้ว +2

    I love it, when I have empty spaces cause sometimes my layout just by little margin doesn't let grow the building this is my solution.

  • @builder3654
    @builder3654 6 ปีที่แล้ว +5

    I love these new tutorials on how to use mods. Keep up the good work! 👍

  • @gdwiggy
    @gdwiggy 6 ปีที่แล้ว +3

    I was hoping Strictoaster would show up on one of these! I love this channel.

  • @Doc_Rainbow
    @Doc_Rainbow 6 ปีที่แล้ว +7

    love your game your one of the few game studios to let the modders do what there do thats great! love your game so much haha i myself have like 4k Assets and 100 mods installed need like a solid hour to load a save game but then i can build everything from the road markings to the buildings... thanks that you allow something like that :D

    • @prashanjogi
      @prashanjogi 6 ปีที่แล้ว

      Lol how much ram do you have???

  • @paulbeades6681
    @paulbeades6681 3 ปีที่แล้ว

    The 'Find It' mod was the thing I was looking for to catalogue all my Assets in-game. Thanks.

  • @nutyyyy
    @nutyyyy 5 ปีที่แล้ว +1

    I do quite detailed cities with specific workshop assets, but I also enjoy using plop the growables and find it to make a city using entirely vanilla assets

  • @Johnny5530
    @Johnny5530 6 ปีที่แล้ว

    Long time player of Cities Skylines and a long time user of workshop contents.
    Tbh I don't know how I never heard about this, plop the growables mod (of course I heard about RICO, but that mod was too confusing for me to use). This mod is a real game changer for me! Thanks for the tutorial.

  • @KingSquirrel21
    @KingSquirrel21 4 ปีที่แล้ว +3

    Imagine society if we could zone areas like normal, but replace the vanilla buildings that would normally grow with a set of custom growables that you can select

    • @Mithr4s
      @Mithr4s 3 ปีที่แล้ว +3

      There's a mod for that : Building Themes. It even allows you to put a special theme on a single Zone

  • @steefwayer8004
    @steefwayer8004 2 ปีที่แล้ว

    This helped me more then other youtubers. Thank you!

  • @JuanPablo-mp3td
    @JuanPablo-mp3td 4 ปีที่แล้ว +3

    Wow Strictoaster, muchisimas gracias! nunca había sabido como lograban hacer ciudades así, en serio muchas gracias!

  • @knockshinnoch1950
    @knockshinnoch1950 6 ปีที่แล้ว +1

    Excellent short concise tutorial

  • @Czardus
    @Czardus 6 ปีที่แล้ว +2

    Excellent tutorial!

  • @alxsblv6164
    @alxsblv6164 4 ปีที่แล้ว

    Oh, how lovely! Now i can spend dozen of hours on making just one small district! Amazing! Yaaay!

  • @shiron888g5
    @shiron888g5 6 ปีที่แล้ว +12

    Hello ! I need help. I want to plop growables but when I plop growables structures it diseapeared in short time. I sucribed Plop the growables, find it and move it. It sometimes works when I zone and add growable building on it. I have 'make all historical' on. I don't know what caused my problem. I will be very grateful for help.

    • @ChrisAnn...
      @ChrisAnn... 5 ปีที่แล้ว

      I'm having the same problem but I see no one has answered your question. Were you able to find a solution??

    • @nutyyyy
      @nutyyyy 5 ปีที่แล้ว +2

      This is very strange as it shouldn't do that. Are you buildings being abandoned? Or are they just disappearing? They can certainly become abandoned as normal assets do with vanilla setting unless you use a mod with prevents abandonments

    • @Alex-vc1kk
      @Alex-vc1kk 4 ปีที่แล้ว

      They are getting abandoned or literally disappearing???
      If they’re getting abandoned just install another mod that automatically when you plop any structure it gets historical so it won’t get abandoned.

    • @elowiczo9569
      @elowiczo9569 4 ปีที่แล้ว

      Ur buildings may disapear because their Hitboxes collide with other objects like nearby buildings or roads. Try Building anarchy, as the name tells, it works like road or prop anarchy, making buildings ignore the fact that they colide with other stuff near them, i think it should work in your case.

    • @chiefkeefgaming2005
      @chiefkeefgaming2005 4 ปีที่แล้ว

      try ploppable rico revisited, it works ( but you need to watch a tutorial to get the hang of it)

  • @mazzarella_child567
    @mazzarella_child567 2 ปีที่แล้ว

    Just what I was looking for. Thank you!

  • @kkostovas
    @kkostovas 5 ปีที่แล้ว +1

    Great tutorial, keep em coming. Thanks.

  • @theverybestof5352
    @theverybestof5352 6 ปีที่แล้ว +1

    You hit the nail RIGHT on the head here.
    This is BY FAR the most frustrating and disruptive part of an otherwise fantastic gaming experience, along with not having small alleyways (indispensable for European City Centers!) in the vanilla game.
    Buildings should BY DEFAULT be able to "grow into each other" to make transitions between them appear more seamless in a freeflowing style of road situation.
    Also, one thing games like Cities XL (as well as its successors Cities XXL, Cities XXXL and Cities XXXXah never mind) already featured all the way back in 2009 that I miss dearly is the way farms were tackled - you basically shaped enclosed areas with roads and when you then spawned farms, they entirely filled them in without being confined to rectangular shape patterns. These games also let you fill building gaps with parks, plazas, etc.
    - When a game sets the tone for the entire industry in the way Cities: Skylines did, THESE THINGS MATTER! ;)

  • @chrisb5823
    @chrisb5823 5 ปีที่แล้ว +3

    This is like trying to watch a video in a dance club.

  • @hockeyplayerU15
    @hockeyplayerU15 5 ปีที่แล้ว +6

    I have a problem: The bar says there very high demand for commerical buildings. But after i have plopped them, it gets abounded due to low amount of workers.
    When i plop, the bars dont change.

    • @andreasdystedfrandsen2414
      @andreasdystedfrandsen2414 5 ปีที่แล้ว +1

      Do you have "Plop the growables" mod? Or try the "Super demand" mod. I had the same problem but I don't know how I solved it...

    • @hockeyplayerU15
      @hockeyplayerU15 5 ปีที่แล้ว

      @@andreasdystedfrandsen2414 Yes, I have plop the growables. But when i plop commercial buildings the bar dont notice that. Ok ty, i will try super demand mod ;)

    • @hockeyplayerU15
      @hockeyplayerU15 5 ปีที่แล้ว

      @@andreasdystedfrandsen2414 OT, men är du norrman? Jag håller faktiskt på och bygger på en karta som är baserad på Bergen by.

  • @plakeland5612
    @plakeland5612 6 ปีที่แล้ว +1

    this pretty much solved all my design problems lol

  • @Gumisamavt
    @Gumisamavt 3 ปีที่แล้ว

    Thank you very much. Finally I can build a specific city!

  • @Heiko_Cochius
    @Heiko_Cochius 6 ปีที่แล้ว

    Thanks for the inspiring tutorial. I might just begin plopping for once.

  • @urstin
    @urstin 2 ปีที่แล้ว +1

    Is there a plop the growables alternative? Looks like the mod is no longer working

  • @Umbator
    @Umbator 6 ปีที่แล้ว +4

    If you use the mod buildings do they still act like the vanilla ones, like provide income or whatever the normal ones do?
    Or are they purely cosmetic

    • @KrzysiekTannenberg
      @KrzysiekTannenberg 5 ปีที่แล้ว

      I'm also curious...

    • @marclife2609
      @marclife2609 5 ปีที่แล้ว +3

      No they are not cosmetic, they still act like the vanilla ones, like really. I know I this is a late reply but I just wanted to answer, haha xD

    • @Umbator
      @Umbator 5 ปีที่แล้ว +1

      @@marclife2609 Thanks Marc, I appreciate it :D

  • @ChrisAnn...
    @ChrisAnn... 5 ปีที่แล้ว +1

    I'm new to cities skylines. I have a practice city so I can use some of these techniques there, learn how they work before I build in my city. My problem is, I have plop the growables, move it and find it. I've followed the steps but my buildings "grow up" with scaffold and the video it doesn't show that, it's an actual building being placed down. Plus, it "grows" and a few seconds later, it disappears. Am I missing a something? Any help would be greatly appreciated.

  • @manitougaming1563
    @manitougaming1563 6 ปีที่แล้ว +2

    Do you guys have any suggestions for a map I can build a county on?

  • @Evokyr
    @Evokyr 5 ปีที่แล้ว

    I plop every single building, because i love the realistic looks and complete freedom of choice. It's hard work but it's worth it. I hate it when i zone and all i get is a bunch of stacked random buildings that look very chaotic. But i don't play the game for the objectives or challenges, i just want to build in complete sandbox mode with control over everything.

  • @koenderbb5191
    @koenderbb5191 5 ปีที่แล้ว

    Are you using more mods? I can't get my growables to ignore clipping/merging with roads when I place them. Like you do in 2:38

    • @Wouter10123
      @Wouter10123 5 ปีที่แล้ว

      It's probably some kind of anarchy mod; I'm not sure which one, I have so many (road anarchy, prop & tree anarchy, etc)

  • @horribleIRUKANDJI
    @horribleIRUKANDJI 6 ปีที่แล้ว +1

    @stritocaster Thanks for the video! After spending 70 hours in the game, I decided to give a shot for the most popular mods like "Move It!" or "Traffic Manager". My only concern about "Move It" and ploppable approach you described is whether the ploppable buildings are considered by the game as decoration, or they are still functioning as intended. Are the game agents still able to communicate with plopps?

    • @risannd
      @risannd 4 ปีที่แล้ว +2

      It's still functional, since they are growables that plopped.

  • @zofferz0
    @zofferz0 2 ปีที่แล้ว

    Grower but plopper when it comes to DESIGNATED high traffic areas like industrial, airport, cargo, parks, city center, rural, off areas etc

  • @truck3696
    @truck3696 6 ปีที่แล้ว +9

    This video makes me wonder why it wasn't like this from the jump.

    • @Evokyr
      @Evokyr 6 ปีที่แล้ว +1

      The reason they supported modders so much, is so idea's like this are created, which can't all be implemented in the games release.

  • @Lukas-qg5bx
    @Lukas-qg5bx 4 ปีที่แล้ว +1

    what graphical mod was used?

  • @artem789
    @artem789 5 ปีที่แล้ว

    How did you do details on growable in 2:39?

  • @Northlander74
    @Northlander74 6 ปีที่แล้ว +7

    More mod videos from the official channel... I guess console gamers don't matter unless we're buying your season passes

  • @NorrisLeChuck
    @NorrisLeChuck 5 ปีที่แล้ว +2

    One day I'm going to get good at making cities beautiful. By then I'll probably need a windows emulator to run this game.

  • @payomddd
    @payomddd 4 ปีที่แล้ว +1

    Does this Ploppable buildings functionally work? I mean cars and people come in and out from them? does affect in population, commercial etc?

    • @chiliplayer3510
      @chiliplayer3510 4 ปีที่แล้ว +1

      yes, they basically work exactly as the normal ones. Cars may move over the pedestrian way and such things, but they basically have the full function. There are also mod, where you can repurpose a building - for example, making a residental building actuall act as a tourism building.

    • @payomddd
      @payomddd 4 ปีที่แล้ว

      @@chiliplayer3510 Thanks for your response

  • @harribo2005x
    @harribo2005x 3 ปีที่แล้ว

    How do you plop? I’ve got plopping growables mod but I can’t seem to do what you do.

  • @ultimaro
    @ultimaro 5 ปีที่แล้ว

    AMAZING, I love this game

  • @dontchile6932
    @dontchile6932 3 ปีที่แล้ว

    random houses keep showing up in the plopped neighborhoods i built, why is that?

  • @rednaxelaeoj
    @rednaxelaeoj 10 หลายเดือนก่อน

    If i use zoning, do i get the same type of building along the road?

  • @Angel_159P
    @Angel_159P 2 ปีที่แล้ว

    I've been trying to place some growables on my city, and when I do they simply disappear with an crossed out icon of money... Help

  • @wannabewooshed7374
    @wannabewooshed7374 5 ปีที่แล้ว

    Hi i have a question.. if i plop some buildings (downloaded) they will despawn immediately? Please help.

  • @MajorBullfrog
    @MajorBullfrog 6 ปีที่แล้ว

    Are the ploppable growns functional? (Without Rico)
    Or is it just a artsy thing then?

  • @Avelium
    @Avelium 6 ปีที่แล้ว

    @Cities: Skylines Official, what are specs of PC which was used to capture this video? Very smooth framerate.

  • @rodrrico
    @rodrrico 4 ปีที่แล้ว

    You also need Prop It Up 1.4.4 to make it look like what this guy has.

  • @HarryX
    @HarryX 6 ปีที่แล้ว

    Thx for this info. Hehe, i forget to install "Plop the Growables".

  • @dontchile6932
    @dontchile6932 3 ปีที่แล้ว

    how do you stop people from upgrading their homes?

  • @cogasegaming
    @cogasegaming 6 ปีที่แล้ว +8

    more video for console user please!!!

  • @geomodelrailroader
    @geomodelrailroader 6 ปีที่แล้ว

    tip when placing Industrial Zones. Zone by Block and Split Them Up don't place your Industrial buildings close to each other. Just like Sim City if you place Industrial next to each other it will spawn Dirty Industry and lower the Land Value and Desirability. This leads to Gridlock, Pollution, and Congestion. When zoning Industrial place the streets first then Place the Industrial and fallow this simple rule No More then 6 Industrial if you have a large industrial area it will cause pollution and it is unrealistic how they do it in the real world is the Industrial is divided into lots and streets and train tracks go to each building forming an industrial park. If they are close together smokestacks spawn and you get pollution. Limit this by splitting up your industrial buildings.

  • @amricnwhre
    @amricnwhre 6 ปีที่แล้ว

    Please make a petition for them to allow manual plopping on console.

  • @foxtrotalphazulu6418
    @foxtrotalphazulu6418 6 ปีที่แล้ว +22

    Why can't Paradox introduce features like this into the vanilla game, for both PC & consoles instead of relying on the community to modify and improve their game? Then there'd be no need for 'mods' to make the game better, more playable or to add more fidelity to builds, and we'd all be on a level playing field. things such as a more realistic colour palette instead of day-glo vehicles and buildings, realistic and less 'swaying' foliage. It's like building with Duplo sometimes on console. I'm sure it's entirely plausible and possible for the devs to incorporate Move-It or Find-It into all formats of the base game. The PS Pro & One-X especially should have the capability, surely.

    • @maxr.1420
      @maxr.1420 6 ปีที่แล้ว +6

      because some (not all, but with the amount, it becomes worse) mods can make your game perform worse. to cater to all types of players (especially as not everybody has got a powerful PC) they prefer to have the vanilla game running as smooth as possible.

    • @foxtrotalphazulu6418
      @foxtrotalphazulu6418 6 ปีที่แล้ว

      Totally understand mate. Too many mods can cause problems, I agree. Was talking specifically about the ones featured in the video. Something like move it could be implemented in the vanilla game on PC AND consoles by the devs as part of the base code & ensure it’s optimised & runs smoothly. Move it & ploppables would be a nice option on console.

    • @KingLeno
      @KingLeno 6 ปีที่แล้ว +3

      @Jorge Puente I doubt move it or find it will ever be incorporated into the game, as they alter gameplay mechanics in ways that the simulation just wasn't meant to run. Being able to directly plop growable buildings will affect population and game balance and the functioning of the city. Moving buildings in ways they aren't meant to move, will affect the functionality of the buildings as well, especially growable buildings.

    • @PetriSirkkala
      @PetriSirkkala 5 ปีที่แล้ว

      I would assume that these mods could also be seen as cheating. For example you might likely be able to stack all of the buildings inside each other and massively reduce any traffic needs and thus making a mega city inside one tile. That seems to be against the game aspect. However I do remember that there is an infinite money mode build inside the game already, so... @@KingLeno

  • @r-gart
    @r-gart 6 ปีที่แล้ว

    What happens if you plob a building away from the street? Do cims still get to them? Does trucks reach them as well?

    • @r-gart
      @r-gart 6 ปีที่แล้ว

      **Thinking here about those overlapping buildings as well**

    • @KingLeno
      @KingLeno 6 ปีที่แล้ว +1

      It depends on what mods you're using, and what the building is. I can think of many different situations that result in different possibilities based on what mods and what specific building. But the general answer would be no

    • @strictoaster
      @strictoaster 6 ปีที่แล้ว +1

      If you place a building and then move it away from a street you'll get a "No road access" warning. I have tons of buildings in my cities that have no road connection and I leave them as such for aesthetic purposes, but they won't function well as agents (cims, trash trucks, police cars, etc) can't reach to it.

    • @r-gart
      @r-gart 6 ปีที่แล้ว

      Thanks bothfor taking the time to answer. Appreciated.

  • @Greenlightning673
    @Greenlightning673 6 ปีที่แล้ว

    I have a question city skylines when is relasing park life and industris in citis skylins ps4 edition

  • @najls3733
    @najls3733 4 ปีที่แล้ว

    how do i plop eco buildings? cant find them in find it..

  • @delroyclarke1989
    @delroyclarke1989 6 ปีที่แล้ว

    Awesome tutorial on how to plop down the buildings 😀👍

  • @ayseabeats
    @ayseabeats 6 ปีที่แล้ว +14

    Hey y’all should add a skyscraper maker to console!

  • @SMGJohn
    @SMGJohn 3 ปีที่แล้ว

    I wish the developers would rather just implement these features into vanilla, move it is really nice for obnoxious roads that refuses to do what you tell it to.
    Ploppable buildings was always a given, and really annoying that it was not present in Cities Skyline.

  • @ulysseslee9541
    @ulysseslee9541 6 ปีที่แล้ว

    For zoning, u can use the building theme function and add it to the district to control buildings of that area, have a architecture style control.

  • @Aleksey2846
    @Aleksey2846 6 ปีที่แล้ว

    Hello, may I know, what is the lut of colour that has been used ?

    • @azmohamad1323
      @azmohamad1323 6 ปีที่แล้ว

      Probobly "relight"

    • @Aleksey2846
      @Aleksey2846 6 ปีที่แล้ว

      @@azmohamad1323 😔 this mod is not working on my games

    • @azmohamad1323
      @azmohamad1323 6 ปีที่แล้ว

      @@Aleksey2846 yea because you must download Ultimate Eyecandy v1.5.2
      Mod, then go to it and load one of the relight lut, i recommend relight average, then thats it

  • @susangoaway
    @susangoaway 4 ปีที่แล้ว

    How do you manage to not run out of RAM?

  • @TheRIZKYRAMA
    @TheRIZKYRAMA 6 ปีที่แล้ว

    these 3 mods Should be a features in Cities: Skylines 2

  • @Nixx1.0
    @Nixx1.0 3 ปีที่แล้ว

    THANKS! :)

  • @abrahamcoronell4519
    @abrahamcoronell4519 6 ปีที่แล้ว

    Whats the difference between plopable growables and RICO mod?

    • @strictoaster
      @strictoaster 6 ปีที่แล้ว

      There isn't much of a difference these days. When RICO came out years ago it was the only way to manually plop RCI buildings. Plop the Growables made RICO a bit irrelevant though you still need the get it to be able to plop those assets that were strictly released for the mod.

    • @abrahamcoronell4519
      @abrahamcoronell4519 6 ปีที่แล้ว

      @@strictoaster cool cause the buildings I plop with RICO always disappear a few secs later...

    • @strictoaster
      @strictoaster 6 ปีที่แล้ว

      @@abrahamcoronell4519 That's weird, RICO buildings shouldn't despawn. Make sure you are actually subbed to the RICO mod and that is enabled in the Content Manager.

    • @suity_nosh5910
      @suity_nosh5910 6 ปีที่แล้ว

      I use Ploppable RICO to make larger buildings (more than 4x4 tiles) function as growables, so it's not really irrelevant.

    • @strictoaster
      @strictoaster 6 ปีที่แล้ว +1

      @@suity_nosh5910 Good point! I stand corrected :)

  • @jz4163
    @jz4163 6 ปีที่แล้ว

    The Industrial Expansion is to large for my laptop to handle so its slow and very laggy :(

  • @lukolak7533
    @lukolak7533 4 ปีที่แล้ว

    You help me thank you!

  • @stanlanz
    @stanlanz 2 ปีที่แล้ว

    this helps so much tanks

  • @ZacFreeland
    @ZacFreeland 6 ปีที่แล้ว

    Would be great if you post the links to these mods :)

    • @CitiesSkylines
      @CitiesSkylines  6 ปีที่แล้ว

      They're in the video description!

  • @jjpmgd
    @jjpmgd 6 ปีที่แล้ว +1

    I shouldn't have to mod the official version to handle functionality.

    • @CitiesSkylines
      @CitiesSkylines  6 ปีที่แล้ว

      You don't have to! Mods are a way for players to pick and choose what additions they want to their game. None of this is required for a full game experience =)

  • @ProphetChuck8471
    @ProphetChuck8471 4 ปีที่แล้ว +1

    Man, thanks.

  • @Itzandrw
    @Itzandrw 2 ปีที่แล้ว

    I hope we get this for free for vanilla version for PS4

  • @mauriceskyliners9873
    @mauriceskyliners9873 6 ปีที่แล้ว

    Im Love Plopping of Growables

  • @XxMaximus10xX
    @XxMaximus10xX ปีที่แล้ว

    THANK YOU

  • @jlotto203
    @jlotto203 5 ปีที่แล้ว

    my prop it up doesn't work :(

  • @integragemi7234
    @integragemi7234 5 ปีที่แล้ว

    If only we have a terrain painter, and a props tool as part of the game will be epic we need concrete texture without need to waste 1000 aseets to build it

  • @AL3X2580
    @AL3X2580 5 ปีที่แล้ว

    Plop the growables stops them from levelling up, so they all end up stuck at level 1

    • @nutyyyy
      @nutyyyy 5 ปีที่แล้ว

      This is where the realistic population mod is your friend

  • @cartooncat2586
    @cartooncat2586 4 ปีที่แล้ว

    I’m on PS4 and I don’t know how to do it

  • @lassihavukainen584
    @lassihavukainen584 6 ปีที่แล้ว

    My plopped buildings dissapear if they are unhappy

  • @daddygrandpa3905
    @daddygrandpa3905 5 ปีที่แล้ว

    HOW DO I FIX THE PLOPABLE RICO MOD

  • @AvidEric
    @AvidEric 5 ปีที่แล้ว

    I wonder though, why "Plop the Growables" when "Ploppable RICO" allows the growables to actually grow!?

    • @nutyyyy
      @nutyyyy 5 ปีที่แล้ว

      Because almost all growables are not RICO supported you need to add each structure using the in game menu to get them to work with RICO, so doing every single asset is a pain in the ass.

  • @OmarGE82
    @OmarGE82 4 ปีที่แล้ว

    Cuando se podrán hacer este tipo de cosas en xbox??? Amo estos videos pero los odio pues el 99% son para PC

  • @desto13c
    @desto13c 5 ปีที่แล้ว +1

    The zoning system is stupid especially when you want to put special business (hotel, leisure, local) in certain areas...

    • @youngmurphy7556
      @youngmurphy7556 4 ปีที่แล้ว

      Buy the dlc that allows specialisations

  • @gambit5667
    @gambit5667 6 ปีที่แล้ว +5

    NEW DLC IDEA GUYS
    ok so its called time travel
    basically you can go on maps or areas idk where you basically live in ancient times different technology etc.
    so rewind Egyptian times
    graveyards replaced with tombs you can do caves now! etc.
    and fast forward space station maybe? idk just a idea

  • @galhe_1018
    @galhe_1018 3 ปีที่แล้ว

    How to rotate

  • @Nhatanh0475
    @Nhatanh0475 5 ปีที่แล้ว

    2:43 Subscribe to prop it up too.

  • @gavinrowe166
    @gavinrowe166 6 ปีที่แล้ว

    you use plop the growables i use the RICO mod

    • @strictoaster
      @strictoaster 6 ปีที่แล้ว +1

      I use both, but this video is specifically about growables... and though you can turn growables into RICO, it just easier using Plop the Growables.

  • @boonoobs7865
    @boonoobs7865 4 ปีที่แล้ว +1

    I use ps4 so i cant do mods :(

  • @armandisardsvlogs5628
    @armandisardsvlogs5628 4 ปีที่แล้ว

    my mod wont work

  • @chrisgamerex6473
    @chrisgamerex6473 3 ปีที่แล้ว

    sadly it doesnt work anymore :C

  • @mikeymikerules
    @mikeymikerules 6 ปีที่แล้ว +1

    So I'm trying to plop houses and it will build and then disappear

  • @rattlehead999
    @rattlehead999 5 ปีที่แล้ว

    Why is this NOT a base function of the game, but instead mods? -_-

  • @pattdown9216
    @pattdown9216 5 ปีที่แล้ว

    Thank you