2:18 Matt, you absolute architect, people _should_ be able to go up, how do you expect the mansions of the rich to be cleaned? They need service people! So instead on a single one way road, there should be two, but the one going up should have very expensive tolls, that way only the rich or the people working for them could go up 😂
Yeah. People should have to face a series of increasingly more expensive toll roads to get to the top. That way you know everyone up there deserves their place. It would also allow them to physically get up there. It would also solve the money hemorrhaging problem; Matt was almost on his way to the city's bottom layer at the rate he was bleeding funds out.
🎵Welcome back to HiiighBorners. This is not timberborn, but city skylines twooooo. This is a city bout hierarchy, where wealthy go on top, and poor go on the bottom.🎵 Btw its totally respecting peoples rights
You should build a city on mount Everest (not actually) but basically pick/make a map with a huge mountain range going down the middle and you have to build your city with only two rules: The first is you must maintain as much of mountain's natural structure as possible, so no flattening large sections of it until it makes sense. The second is no floating roads, basically meaning if you want to connect two levels you have to use tunnels from one side of mountain to the other. No strict dimension limitations like you have here, but you have to figure out good spots to put things like hospitals and trash when flat terrain is at a premium.
If the roads in this game work anything like the 1st then going up the side of mountains is easy enough just by using dirt roads. They can be used at much steeper incline than anything paved can. I like using dirt roads to connect to the nature reserve/lodges/camping area I'd put up in the mountains.
Instead of making the cork-screw roads for each level, make each step the right 'depth' to allow for one continuous road from the top to the bottom that touches each level at the edge and just make an intersection at each level.
Between building underground ghettos for the working class, and implementing a health plan of exiling sick beavers to a remote camp that he doesn't fund, Matt has really been embracing his inner Tory lately.
@@jjquasar atleast we get it, unlike americans who will first pay a million dollars and then get the cheepest shit possible becosue "it costs to much to cure you"
Now I wonder how a pyramid or conical city would work... Taking the same principles essentially but developing it further. Having slopes rather than the spiral roads monstrosity we all love xD
00:00 🚀 Welcome and Intro to City Skylines 2 00:10 🏙 Discussing the concept of a futuristic city 00:22 🔝 Proposal for a dystopian heaven for the rich 00:31 💼 Building logistics starts 01:03 🏡 Planning residential areas 01:13 🚱 Setting up water and electricity 01:28 🚧 Starting construction of lower levels for workers 01:56 💡 Placing the coal plant 02:07 🌉 Creating access between levels 02:53 🤔 Hole punching for sewage system 03:13 🔧 Retaining wall adjustments 03:40 🛣 Road planning for industrial zone 03:56 🚜 Preparing for landfills 04:07 🕑 Counting contour lines for accuracy 04:57 👷 Setting up worker housing 05:06 💩 Discussing sewage management 05:28 🏠 Expanding residential areas 06:00 🏗 Starting construction of upper levels 06:37 🩺 Adding healthcare facilities 06:43 🗑 Planning for waste management 07:09 ⬆ Adding more residential areas on upper levels 07:18 🛤 Invisible road planning for discreet access 08:01 🚶 Highlighting pedestrian access 08:50 💼 Expansion of industrial zones 09:30 🏗 Continuation of lower level constructions 10:01 🏗 Adjusting city layout around obstacles 10:15 🌆 Unlocking and placing a crematorium 10:59 🚧 Connecting roads across different levels 11:25 🛤 Streamlining multi-level road connections 11:58 📈 Discussing city population growth and happiness 12:27 🏪 Transitioning residential areas to commercial zones 12:55 🏫 Placing educational facilities in the city 13:00 🌟 Achieving small village milestone and financial reward 13:08 ⚠ Addressing warning lights and city issues 13:30 🕳 Spotting and rectifying dangerous areas around the cemetery 13:46 🔥 Fire department dealing with challenges 13:50 🏗 Adding more floors to accommodate demand 14:01 🚒 Placing essential services like fire and police departments 14:17 🌊 Discussing issues with sewage management 14:50 🛣 Finalizing road adjustments and city cleaning 15:01 📚 Highlighting the importance of education at the city's top 15:43 🌐 Considering the city's design in a real-world context 16:01 🚧 Final city adjustments and addressing zoning mistakes 16:06 📈 Expanding city with more residential floors 16:43 🚨 Discussing crime rates and overall city happiness Key Moments by Agent Gold AI
Mountainhead is Everything Everything’s seventh studio album, released on the 1st March 2024. Press releases revealed that songs on Mountainhead revolve around the theme of: "an alternate society in which those at the bottom of society’s ladder are forced to work relentlessly to keep its elite, at the mountain’s peak, elevated." In a press release on 26th October 2023, the band detailed the album concept: "In another world, society has built an immense mountain. To make the mountain bigger, they must make the hole they live in deeper and deeper. All of society is built around the creation of the mountain, and a mountain religion dominates all thought. At the top of the mountain is rumoured to be a huge mirror that reflects endlessly recurring images of the self, and at the bottom of the pit is a giant golden snake that is the primal fear of all believers. A “Mountainhead” is one who believes the mountain must grow no matter the cost, and no matter how terrible it is to dwell in the great pit." The taller the mountain, the deeper the hole.
Speaking of megastructures. How about a beaver city that looks like a pyramid that takes up like a third of the map? Basically it starts with one layer in a perfect square. Then you build another slightly smaller layer on top with down-ramps in the middle and at the edges; covering roads and such with platforms. Then another layer, and another, and another. Each layer being progressively more advanced than the last as you unlock more tech. You don't remove things like the wheels of pain from the lower layers. You just leave them there for the beavers to keep toiling away. For they are the lower class. It's good for the upper class to have a backup plan in-case their main sources of power goes out.
New cuty layout idea: Name: "Wedding Cake" Description: basically a reverse of the pokeball layout you did back in Engitopia 1 so that the end result is basically looking like a big wedding stack cake.
6:40 "Places to store poo" and all the stuff.. was imported and then moved back to the cheap spots out of the Dubai and such cities :D even water is delivered every day.. they did not prepare anything, just abusing the raw money power..
You know what I think would be a fun challenge (and im kind of inspired on this from Lets Game it Out) but could you make a city with infrastructure COMPLETELY underground? Like all roads, pipes, power, etc underground and the city is all on top of it.
this place reminds me of the city in Oblongs. Hill Valley I think is what it was called. I wouldn't be surprised if there was a family living down in the valley where the chemicals spill. Came from the people living up on a hill
Boss: Why are you late for work? Me: I had to go in for a quick clutch change, for the 3rd time this month after all that riding uphill Boss: Fair enough
i love the idea of being able to shid on those below you... it just really brings out the class separation aspect of the city, similar to how birds shid on those below them because they are not as good as those at the top
I assume (because other games are) they might add the ability to add floating islands to create a sci-fi skyline simultion. IF THAT HAPPENS, I want to see an attempt on making a planet shaped island filled with everything possible to create a sustainable city. Please.
It's months after release and they haven't even fixed the problems that they already had fixed back in CS1, so unless modders do something then the only time floating anything will happen in CS2 is by accident...
14:40 People accidentally falling to death due to a lack of railings would likely get the Cemetery more business, especially if only the rich can afford a proper burial in this city.
I know its basically just for the video, but this layout wouldn't really be that bad if you did proper poo management. I think I might try this, separating the different zoning with a step structure. I think it'll look really cool on a large scale.
I like the staircase idea. It's a nice unique twist on some of your older videos. You should revisit it with a custom map and do it on a much larger scale!
Matt, Matt, Matt. It's precisely that hope that you *could* advance and rise up that keeps this kind of system running. The actual barriers that keep the income equality extant and rising are much harder to see than just not having a road.
Matt could've just made a sloped hill all the way down the side of the steps for easy roads, but I'm no engineer so idk...Pretty sure the "rich people" at the top will be the first to get hit with acid rain from the pollution too
Yo, RCE! Is it possible to manipulate the land to create a cave or something similar? And if so, can you create a hidden underground city?! Somewhere for the Architects maybe?
The terrain tool only changes vertically but you might be able to make a sort of cave with a big hole and large bridges on top all over. Maybe there’s a type of road or path that doesn’t have supports.
Challenge: build a cliff city. Maybe make a grand canyon and have steep slopes which are just shallow enough to zone and build upon. Have a thriving city of 1000 residents or more, with net income in the positive, and have at least 1 industry functioning along with production of all your own resources (i.e. power, water, garbage...)
hey you should try Jurassic world evolution 2, I can imagine you playing that game. I mean the game fits you. Would love to see JWE2!! agree button | | | V
2:18 Matt, you absolute architect, people _should_ be able to go up, how do you expect the mansions of the rich to be cleaned? They need service people! So instead on a single one way road, there should be two, but the one going up should have very expensive tolls, that way only the rich or the people working for them could go up 😂
Yes! How does he expect the binmen to make it all the way up to collect the rich people's garbage, if they can't drive there? Grieveous oversight!
but they can go up there by walking, like a peasant
YES
@@monad_tcp Walking all that way with bins and garbage bags is architect levels of inefficient and you should be ashamed
Nah, if they can't afford live-in servants then they shouldn't be living up there in the first place :P
I love the fact he doesn't notice that nobody is going up to the higher levels as *they physically can't because its a one way down road*
Yeah. People should have to face a series of increasingly more expensive toll roads to get to the top. That way you know everyone up there deserves their place. It would also allow them to physically get up there. It would also solve the money hemorrhaging problem; Matt was almost on his way to the city's bottom layer at the rate he was bleeding funds out.
he purposely made it so they couldn't go up
@@DarrylCrossin the begging he mentions he doesn’t want a way up to give the people hope of getting higher
@@Jackattack-ie3bb so make it SUPER expensive to go up one level
the low level architects will never have hope of getting up
'Looking down at the people that make it all work'
Goes ahead and puts the architects down there
Basically the engineers were put down there by dystopian architects who due to low public architecture opinion pretend to be engineers.
As a Skyrim player, _yeeeaaah_.
New Title suggestion: "RCE Reinvents The Caste System"
Lol you mean the normal Indian culture?
@@usamabhanbhro6482 can agree somewhat on it as Indian
"Trickle Down Economics".
The Feudal System
@@usamabhanbhro6482isnt it like illegal to do that?
Giving new meaning to the term Highborn.
Waiting for an intro song for his new series: Highborners. We need that bouncy musical head.
🎵Welcome back to HiiighBorners. This is not timberborn, but city skylines twooooo. This is a city bout hierarchy, where wealthy go on top, and poor go on the bottom.🎵 Btw its totally respecting peoples rights
"ever been to the cloud district...... Oh my of course you don't."
@@barrybend7189 why did i get star wars vibes from "cloud district"
@@se-os6xt i did a Skyrim reference.... It's Nazeem's only line.
Please no more intro songs 🤐😔
Should've had one-way roads that go up each level but has to pass through a toll.
Pay to go up, but going down is free.
YES!
"You need a place to store the poo before you build the crazy middle east projects" someone should've told the architects behind the Burj Khalifa
you think your job is shitty! try driving the poop truck 😂
That was build for some royal
@@_Dark222Angel_good pun lol!
architect moment
You should build a city on mount Everest (not actually) but basically pick/make a map with a huge mountain range going down the middle and you have to build your city with only two rules: The first is you must maintain as much of mountain's natural structure as possible, so no flattening large sections of it until it makes sense. The second is no floating roads, basically meaning if you want to connect two levels you have to use tunnels from one side of mountain to the other.
No strict dimension limitations like you have here, but you have to figure out good spots to put things like hospitals and trash when flat terrain is at a premium.
If the roads in this game work anything like the 1st then going up the side of mountains is easy enough just by using dirt roads. They can be used at much steeper incline than anything paved can. I like using dirt roads to connect to the nature reserve/lodges/camping area I'd put up in the mountains.
Great idea so cool
That'd be cool, I just feel like it's impossible to build anything in mountains
Instead of making the cork-screw roads for each level, make each step the right 'depth' to allow for one continuous road from the top to the bottom that touches each level at the edge and just make an intersection at each level.
Between building underground ghettos for the working class, and implementing a health plan of exiling sick beavers to a remote camp that he doesn't fund, Matt has really been embracing his inner Tory lately.
By the Gods, Imperium hive cities were just Tory Wet Dreams all along!
Day 1 of asking Matt for his credit card number
That won't happen😅
Edit I got 40 likes
And final day I’d hope
I'm not saying (or hoping) that he'll give it to you, but I'm immature enough to support this bit for a while
Why?
Nice
You should redo this concept but in a full circle. Like Dante's Inferno, the deeper you go, the worst is your fate.
8:28 "Only rich people have access to healthcare". Nice to see RCE finally making an USA themed city
@@jjquasar atleast we get it, unlike americans who will first pay a million dollars and then get the cheepest shit possible becosue "it costs to much to cure you"
😂
6:32 Fun fact: The Burj Khalifa has no connection to the sewing system. Every day an army of trucks has to come by, to collect the poop.
Now I wonder how a pyramid or conical city would work... Taking the same principles essentially but developing it further. Having slopes rather than the spiral roads monstrosity we all love xD
The top should’ve just been a single dog park
RCE made a Hive City, just needs some Chaos cults running around the sump, and throw in some Geanstealers for good measure
and some Water cast members for good measure.
Oh great, chaos and genestealer cults.
And orcs hiding in the alleys
I figured I'd find a Hive City comment. 😅
Nice to see RCE once again applying real-world principles to his gameplay!
I would like to see him have the craziest city ever
00:00 🚀 Welcome and Intro to City Skylines 2
00:10 🏙 Discussing the concept of a futuristic city
00:22 🔝 Proposal for a dystopian heaven for the rich
00:31 💼 Building logistics starts
01:03 🏡 Planning residential areas
01:13 🚱 Setting up water and electricity
01:28 🚧 Starting construction of lower levels for workers
01:56 💡 Placing the coal plant
02:07 🌉 Creating access between levels
02:53 🤔 Hole punching for sewage system
03:13 🔧 Retaining wall adjustments
03:40 🛣 Road planning for industrial zone
03:56 🚜 Preparing for landfills
04:07 🕑 Counting contour lines for accuracy
04:57 👷 Setting up worker housing
05:06 💩 Discussing sewage management
05:28 🏠 Expanding residential areas
06:00 🏗 Starting construction of upper levels
06:37 🩺 Adding healthcare facilities
06:43 🗑 Planning for waste management
07:09 ⬆ Adding more residential areas on upper levels
07:18 🛤 Invisible road planning for discreet access
08:01 🚶 Highlighting pedestrian access
08:50 💼 Expansion of industrial zones
09:30 🏗 Continuation of lower level constructions
10:01 🏗 Adjusting city layout around obstacles
10:15 🌆 Unlocking and placing a crematorium
10:59 🚧 Connecting roads across different levels
11:25 🛤 Streamlining multi-level road connections
11:58 📈 Discussing city population growth and happiness
12:27 🏪 Transitioning residential areas to commercial zones
12:55 🏫 Placing educational facilities in the city
13:00 🌟 Achieving small village milestone and financial reward
13:08 ⚠ Addressing warning lights and city issues
13:30 🕳 Spotting and rectifying dangerous areas around the cemetery
13:46 🔥 Fire department dealing with challenges
13:50 🏗 Adding more floors to accommodate demand
14:01 🚒 Placing essential services like fire and police departments
14:17 🌊 Discussing issues with sewage management
14:50 🛣 Finalizing road adjustments and city cleaning
15:01 📚 Highlighting the importance of education at the city's top
15:43 🌐 Considering the city's design in a real-world context
16:01 🚧 Final city adjustments and addressing zoning mistakes
16:06 📈 Expanding city with more residential floors
16:43 🚨 Discussing crime rates and overall city happiness
Key Moments by Agent Gold AI
And for todays installment of Insane Engineers, we peek in on RCE as he starts building Coruscant for his new empire.
he did it. he actually did it.. he built the best replica of the town in Kill la Kill.. everyone ruled by the highschool that sits above them.
I was looking for this
As soon as that last minute with the school at the top hit, I had the exact same thought
"Perfectly straight, you don't want a bent one"- Real Civil Engineer. 0:43
Mountainhead is Everything Everything’s seventh studio album, released on the 1st March 2024.
Press releases revealed that songs on Mountainhead revolve around the theme of:
"an alternate society in which those at the bottom of society’s ladder are forced to work relentlessly to keep its elite, at the mountain’s peak, elevated."
In a press release on 26th October 2023, the band detailed the album concept:
"In another world, society has built an immense mountain. To make the mountain bigger, they must make the hole they live in deeper and deeper. All of society is built around the creation of the mountain, and a mountain religion dominates all thought. At the top of the mountain is rumoured to be a huge mirror that reflects endlessly recurring images of the self, and at the bottom of the pit is a giant golden snake that is the primal fear of all believers. A “Mountainhead” is one who believes the mountain must grow no matter the cost, and no matter how terrible it is to dwell in the great pit."
The taller the mountain, the deeper the hole.
Damn the commitment
As he starts working that first retaining wall in, I realized he's just making the bunker city from Stray
😂
Looking up from the poo level totally gives me the Stray vibe! 😺
That bottom area is perfect for engineers. Only the architects have enough prestige to live in the higher areas
Speaking of megastructures. How about a beaver city that looks like a pyramid that takes up like a third of the map? Basically it starts with one layer in a perfect square. Then you build another slightly smaller layer on top with down-ramps in the middle and at the edges; covering roads and such with platforms. Then another layer, and another, and another. Each layer being progressively more advanced than the last as you unlock more tech. You don't remove things like the wheels of pain from the lower layers. You just leave them there for the beavers to keep toiling away. For they are the lower class. It's good for the upper class to have a backup plan in-case their main sources of power goes out.
00:17 You just described a hive city in 40k 😂
New cuty layout idea:
Name: "Wedding Cake"
Description: basically a reverse of the pokeball layout you did back in Engitopia 1 so that the end result is basically looking like a big wedding stack cake.
6:40 "Places to store poo" and all the stuff.. was imported and then moved back to the cheap spots out of the Dubai and such cities :D even water is delivered every day.. they did not prepare anything, just abusing the raw money power..
Day 39 of me politely asking RCE to play Theotown.
You know what I think would be a fun challenge (and im kind of inspired on this from Lets Game it Out) but could you make a city with infrastructure COMPLETELY underground? Like all roads, pipes, power, etc underground and the city is all on top of it.
this place reminds me of the city in Oblongs. Hill Valley I think is what it was called. I wouldn't be surprised if there was a family living down in the valley where the chemicals spill. Came from the people living up on a hill
Looks like some series Netflix would come up with
Reminds me of an old show called the oblongs. Rich people lived on a hill and poor people were living in smog
Standing on one's head at job interviews forms a lasting impression.
Boss: Why are you late for work?
Me: I had to go in for a quick clutch change, for the 3rd time this month after all that riding uphill
Boss: Fair enough
We are what we repeatedly do. Excellence, then, is not an act but a habit.
3:25 when the artist in the civil engineer finally gets to unleash years of anger about architecture onto the world.
i love the idea of being able to shid on those below you... it just really brings out the class separation aspect of the city, similar to how birds shid on those below them because they are not as good as those at the top
He didn’t want to go to the dentist, yet he went anyway.
To know your purpose is to live a life of direction, and in that direction is found peace and tranquillity.
I assume (because other games are) they might add the ability to add floating islands to create a sci-fi skyline simultion. IF THAT HAPPENS, I want to see an attempt on making a planet shaped island filled with everything possible to create a sustainable city. Please.
It's months after release and they haven't even fixed the problems that they already had fixed back in CS1, so unless modders do something then the only time floating anything will happen in CS2 is by accident...
14:40
People accidentally falling to death due to a lack of railings would likely get the Cemetery more business, especially if only the rich can afford a proper burial in this city.
I know its basically just for the video, but this layout wouldn't really be that bad if you did proper poo management. I think I might try this, separating the different zoning with a step structure. I think it'll look really cool on a large scale.
Also a way for the people who go down for a service to get back home
I like the staircase idea. It's a nice unique twist on some of your older videos. You should revisit it with a custom map and do it on a much larger scale!
It's never comforting to know that your fate depends on something as unpredictable as the popping of corn.
I just discovered these videos and I'm stoked. I've been binge watching them since they're so entertaining
Trickle down economics in action
Realistically this city is a big pit with like 10 houses on a kilometer tall pillar.
In which Matt accidentally recreates the world of Kill La Kill
Dawg actually out here making Piltover and Zaun
Alternate title: RCE builds a hive city
Why does dystopian mega cities so organised and uniform also awesome. That doesn’t make me not want it rather the opposite.
Building roads in this game is so much easier than CS1 and yet Matt still can't make smooth sloping spirals lol
You've seen "The Line"
now prepare for... "The Step"
You could make a pyramid out of it, and the road stairs in the middle under th terrain
You basically created the setting for that obscure adult swim show "The Oblongs" that theme song forever lives in my head rent free
Appreciation can make a day, even change a life. Your willingness to put it into words is all that is necessary.
I'm not sure, but is it possible, that the high crime is because there are ONE WAY ROADS and the police can't get to the houses???
Matt once again proving that he is secretly an architect with that ugly one way highway down the levels.
Matt, Matt, Matt. It's precisely that hope that you *could* advance and rise up that keeps this kind of system running. The actual barriers that keep the income equality extant and rising are much harder to see than just not having a road.
Matt could've just made a sloped hill all the way down the side of the steps for easy roads, but I'm no engineer so idk...Pretty sure the "rich people" at the top will be the first to get hit with acid rain from the pollution too
It's Honnouji Academy
He realized there had been several deaths on this road, but his concern rose when he saw the exact number.
This would be a more fun build in CS1 with stuff like cable cars and the like.
gotsa wait till all the dlcs, i guess.
Watching Matt creating a Hive City from Warhammer 40k ... worth it
Yo, RCE! Is it possible to manipulate the land to create a cave or something similar? And if so, can you create a hidden underground city?! Somewhere for the Architects maybe?
The terrain tool only changes vertically but you might be able to make a sort of cave with a big hole and large bridges on top all over. Maybe there’s a type of road or path that doesn’t have supports.
Challenge: build a cliff city. Maybe make a grand canyon and have steep slopes which are just shallow enough to zone and build upon. Have a thriving city of 1000 residents or more, with net income in the positive, and have at least 1 industry functioning along with production of all your own resources (i.e. power, water, garbage...)
17:54 I actually thought the top would be just bridges, like engineers' heaven.
Going to work down the one way rood "doo di do di doo", going home " Time to break a law up the one way food the wrong way!"
The only Zen you find on the tops of mountains is the Zen you bring up there.
the ad was well worth it
Do not be embarrassed by your mistakes. Nothing can teach us better than our understanding of them. This is one of the best ways of self-education.
Choose a job you love, and you will never have to work a day in your life.
When anger use your energy to do something productive.
Peer pressure back at it again! Still no Frost Punk gameplay. This Engineer is truly a traitor to the people.
Only an architect would think that architects don't belong on the same level as the landfill
Btw, did you try to build a spiral shaped city like Mont-Saint-Michel?
IMO that's the way you should go if you want to build a city with levels
Next video idea “drainage engineer fixes dystopian poo-cano” where it’s the same thumbnail but a big triangle.
It would probably be more functional if the steps were two-way roads. Ems cant traverse the map
Day 7 of asking Matt for his ip address, coordinates,state, house,phone number,
He lives in the uk
You deserve more subscribers dude!
Would a pyramid style city be feasible, with the same idea of who lives at the top? A stepped pyramid would be interesting
I just joined patreon 😁👍👍👍
Hundreds of years later, you get Coruscant.
Day 2 asking Mat to play builderment
It's a good thing that you called it dystopian. 😹😹 This design is crazy impractical. It'd only be done out of a sense of sadism.
Matt should've named the cemetery "Heavenly Rest" and the crematorium "Sinner's Last Stop"
hey you should try Jurassic world evolution 2, I can imagine you playing that game. I mean the game fits you. Would love to see JWE2!!
agree button
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This city reminds me of a dream I once had. I was driving all over in a hot pink muscle car trying to get away from someone.
4:34 Matt's step-level getting stuck
See, this is why you never give an engineer power, this is the kind of society they try to build. Atrocious.
6:39 is it me or is matt trying to teach us when he could just go do school job if he is trying to teach us?????
2:00 I'm surprised there was no "that's what she said" joke.
this idea reminds me of the anime kill la kill
You would think the devs would have implemented a depth setting for the raise and lower tools, like a decade ago.
this would be a dope idea for a movie but the top is just the surface
Never bend your head. Always hold it high. Look the world right in the eye.
this MIGHT be kill la kill
City name: The staircase💀💀💀