I have been trying and trying and trying to get the TDC down. With your help, I was able to score my first torpedo hit EVER tonight, from a range of around 2,000 meters, first torp I fired. THANK you so much for your video!
The AOB was always the problem for me. Nobody explains that proper. But saying that I should imagine the periscope from the enemy, is the key. Thank you. First time in years that I understand the AOB lol. Not even playing Wolfpack, I play SH3 and now UBOAT. But the TDC is the same everywhere.
Ach Du bist ja Deutscher lol. Gerade in den Kommentaren gesehen. Ja also das mit dem AOB hab ich nie geschnallt in all den Jahren, kein Manual und kein Tutorial haben das vernuenftig erklaert. Immer alles im Detail, bis auf das AOB. Das erste Mal das ich kapiere das es vom Gegner aus gesehen der Winkel ist wo der Gegner quasi zu mir hinschaut. So verstehe ich das endlich. Hoffentlich klappt das jetzt mit dem Treffen. Vielen Dank.
@@Duke49th richtig. Kann man auch berechnen, ich weiß aber gerade nicht, wie. Man müsste eigentlich 2 Mal mit zeitlichem Abstand messen und dann weiß man in welche Richtung das Feindschiff fährt. Daraus kann man den aob ableiten
And as it shows, that Angle Tracking selector isn't only for the attack periscope. You can also take bearings from the observation scope, and from the UZO. Which was historically the device used for surfaced attacks.
I already knew how AOB worked and when I heard your description about "The imaginary periscope of the enemy" I was impressed how simple yet accurate this description was. This is besides the point: Honestly, I bet if I use this description everyone will make fun of me for not using proper terms and all that. xD Wish I could care less for that, because these kinds of metaphase used to be totally my thing until it somehow emberrassing to use. I don't know when I changed for the worse but i wish I could go back
Good tutorial. 10:00 When you were looking for the AOB you could see that you were still looking at the front side of the bridge- and engine-structure. With a sharp eye you could even see the more distant middle island (raised hull edge) extending a bit in front of the bridge. Such details help to narrow down the estimation of the AOB.
Yes, this video did help me, thank you. In the US Navy (Surface Ship side), we call angle on bow the 'Target Angle,' and explain it as 'The relative bearing from the target to us.' So, if you were standing on that ship, what would their relative bearing be to us? You explained it very well in this case :)
What is the number at the bottom of the periscope and how is it relevant/what is it used for? And when you were calculating AOB, you mentioned 15 degrees away... away from what? I noticed you kept going back and forth between 255 and 270 degrees on the Attack Periscope when you made the statement. Why 270 and not 0, 180 or any other number?
Hi. I'm totally new to this game and would like to know how to connect to other player's lobbies to join in games. Can't find a thorough tutorial to explain the steps to from A to Z about this matter. How do I get in touch with active players and how do I connect to their lobby's? Please help...
You need good eyes on the bow and stern of the ship to time the moment well. You don't have to be exactly at at a position where they show Angle on Bow 90 degrees. Anywhere from 30 to 150 should work well enough for that. But it is important that you are not moving sideways to your view. So either be at a dead-stop. Or be turned towards the target and looking along your 0-180 line. Then you don't drag the line sideways.
I like your trick to find speed, but that would really only work accurately if the AOB was as close to Port/Starboard 90° as possible. The further away from that and the accuracy drops off considerably, giving a much higher speed than reality.
Hey thx for tutorial, it was helpful. I am not sure if I am remembering it right but wasn't there an option to turn the ship on the recognition card? This helped alot to identify angle on bow, I can't remember if it was previously in Wolfpack or another sub game. I have only recently returned to Wolfpack so I might be incorrect in remembering that.
Isnt easier to measure the speed of the ship only taking into account the half of lenght? so 124m/2 = 62m, and the clock should mark 30s~ so 62m/30s = 2.06 m/s which is equal to 2.06m/s * 2= 4.12 knots
I think the reason for the whole ship, would be accuracy? Maybe using only half you'd have to sometimes estimate what spot on the boat is half. Maybe if time is of the essence, half would be the better option.
So basically, if the enemy ship is to your right of bow say at 20 degrees, you plug into the TDC the opposite I:E; 20 degrees left of your bow, is that correct? Angle on bow is the only thing that I have trouble with wrapping my head around when trying to figure out a firing solution on the TDC
the enemy cant be behind you if you are behind the enemy, I hate how badly these tutorials are worded, at this point the only way to play wolfpack is by experience
Best explanation I've seen so far!! Now Doenitz won't be wondering why I'm out of torpedoes and haven't sunk anything.
I have been trying and trying and trying to get the TDC down. With your help, I was able to score my first torpedo hit EVER tonight, from a range of around 2,000 meters, first torp I fired. THANK you so much for your video!
The AOB was always the problem for me. Nobody explains that proper. But saying that I should imagine the periscope from the enemy, is the key. Thank you. First time in years that I understand the AOB lol. Not even playing Wolfpack, I play SH3 and now UBOAT. But the TDC is the same everywhere.
Ach Du bist ja Deutscher lol. Gerade in den Kommentaren gesehen. Ja also das mit dem AOB hab ich nie geschnallt in all den Jahren, kein Manual und kein Tutorial haben das vernuenftig erklaert. Immer alles im Detail, bis auf das AOB. Das erste Mal das ich kapiere das es vom Gegner aus gesehen der Winkel ist wo der Gegner quasi zu mir hinschaut.
So verstehe ich das endlich. Hoffentlich klappt das jetzt mit dem Treffen. Vielen Dank.
@@Duke49th richtig. Kann man auch berechnen, ich weiß aber gerade nicht, wie. Man müsste eigentlich 2 Mal mit zeitlichem Abstand messen und dann weiß man in welche Richtung das Feindschiff fährt. Daraus kann man den aob ableiten
And as it shows, that Angle Tracking selector isn't only for the attack periscope. You can also take bearings from the observation scope, and from the UZO. Which was historically the device used for surfaced attacks.
I already knew how AOB worked and when I heard your description about "The imaginary periscope of the enemy" I was impressed how simple yet accurate this description was.
This is besides the point:
Honestly, I bet if I use this description everyone will make fun of me for not using proper terms and all that. xD
Wish I could care less for that, because these kinds of metaphase used to be totally my thing until it somehow emberrassing to use. I don't know when I changed for the worse but i wish I could go back
After hours of gameplay and endless search of how to figure out angle calculations,you saved me from the torture my friend.
Good tutorial. 10:00 When you were looking for the AOB you could see that you were still looking at the front side of the bridge- and engine-structure. With a sharp eye you could even see the more distant middle island (raised hull edge) extending a bit in front of the bridge. Such details help to narrow down the estimation of the AOB.
Best tutorial I have watched.
Yes, this video did help me, thank you. In the US Navy (Surface Ship side), we call angle on bow the 'Target Angle,' and explain it as 'The relative bearing from the target to us.' So, if you were standing on that ship, what would their relative bearing be to us? You explained it very well in this case :)
Thanks, so helpful. Great explanations.
I don’t even have the game and enjoyed this quite a bit.
Great video, Thanks 4 uploading it.👍
best wolfpack video i have seen so far. makes actual sense.
What is the number at the bottom of the periscope and how is it relevant/what is it used for? And when you were calculating AOB, you mentioned 15 degrees away... away from what? I noticed you kept going back and forth between 255 and 270 degrees on the Attack Periscope when you made the statement. Why 270 and not 0, 180 or any other number?
tysm dude this one helped me
Nice TDC walk through video
Hi. I'm totally new to this game and would like to know how to connect to other player's lobbies to join in games. Can't find a thorough tutorial to explain the steps to from A to Z about this matter. How do I get in touch with active players and how do I connect to their lobby's? Please help...
Wolfpack Sundays at 3 pm U.K. time. Open game w> TMTC#6555 on Discord. Join a crew or take out a sub....good guys! Twitch co-streams welcome.
I'm guessing there is no magnetic pistols in wolfpack then
Multiply by 1.94 not by 2 to get speed in Knots
How are you getting the ships and torpedoes on the map? I'm on the surface and can't see anything when in map mode. Thanks.
I was playing the tutorial.
@@logicautopilot Ohhhh. I'll give that a try. then I can see what I'm doing wrong.
Muchas gracias por el video, incluso con los subtitulos en español de google, logra entender un poco al TDC ^^ Muchas gracias
Its 1.94 that you multiply by
This will be problem if you don't pay attention during maths class
How do you keep the periscope steady like that?
Excellent
Angle on Bow Guide www.subsim.com/tips/wolfpack/aob.htm
I spike italian.This is a super video,you are amazing👍,is correct 😂
9:00 this would only work if the enemy vessel is perpendicular to your sub right?
You need good eyes on the bow and stern of the ship to time the moment well. You don't have to be exactly at at a position where they show Angle on Bow 90 degrees. Anywhere from 30 to 150 should work well enough for that. But it is important that you are not moving sideways to your view. So either be at a dead-stop. Or be turned towards the target and looking along your 0-180 line. Then you don't drag the line sideways.
I like your trick to find speed, but that would really only work accurately if the AOB was as close to Port/Starboard 90° as possible. The further away from that and the accuracy drops off considerably, giving a much higher speed than reality.
Hey thx for tutorial, it was helpful. I am not sure if I am remembering it right but wasn't there an option to turn the ship on the recognition card? This helped alot to identify angle on bow, I can't remember if it was previously in Wolfpack or another sub game. I have only recently returned to Wolfpack so I might be incorrect in remembering that.
Isnt easier to measure the speed of the ship only taking into account the half of lenght? so 124m/2 = 62m, and the clock should mark 30s~ so 62m/30s = 2.06 m/s which is equal to 2.06m/s * 2= 4.12 knots
I think the reason for the whole ship, would be accuracy? Maybe using only half you'd have to sometimes estimate what spot on the boat is half. Maybe if time is of the essence, half would be the better option.
Best ! Thank you !
Nice video!
Well done! Thank you!
A German giving us uboat training doesn’t get more real
Did you play Silent hunter 4 Golden edition??
Not yet, I believe. Is it good?
@@logicautopilot I played it... It is great.... But my game repeatedly crash..!!!!😖😖😖
So basically, if the enemy ship is to your right of bow say at 20 degrees, you plug into the TDC the opposite I:E; 20 degrees left of your bow, is that correct?
Angle on bow is the only thing that I have trouble with wrapping my head around when trying to figure out a firing solution on the TDC
Great!
They changed the distance table. 😢
Yeah, but it's better; I think, ones you have figured it out.
Thank you!!
thanks alot
the enemy cant be behind you if you are behind the enemy, I hate how badly these tutorials are worded, at this point the only way to play wolfpack is by experience
0 out of 10 "did not show me how to use deck gun" >:/
thanks!
Thank you!