I don’t see how that’s relevant to me talking about sunbreak. Regardless if it was mentioned or not it doesn’t change the fact that I don’t like it And in my monster hunter world video I criticized the fact that I didn’t like it in that video.
@@DracosPerspective it’s relevant to the video because it’s not exclusive to rise and now seem to be apart of the current formula being the latest consecutive games (world & rise). And you may have mentioned it in your video that you talked about world, but not everyone on TH-cam comes from your previous videos. Also no indication it’s a continuation of previous video/series/conversation, so to the newcomers and people just passing by it seems like it’s being singled out as the only one in the series to be that way.
I'm an old time enjoyer of the MH series and one of my friends started with world, played through that, got into iceborne and quit bc of the barioth fight bc for him the rise in difficulty from HR to MR was too steep. Some might say skill issue and I only half agree bc Iceborne can be quite unfogiving if you A don't really know what you're doing and kinda stumbled through the base game and B he was mostly playing it alone with noone to kinda pull him. When I told him that I'd start Rise and Sunbreak he gave it a go and these games completely pulled him in. Rise isn't about being the best looking triple A title. It's an experience that you can have, even when you go to work and have a normal life. Rise doesn't force you to go out on material gathering quests that often and bc of the wyvern riding getting monster parts is essier than ever. That combined with the wirebug mechanis does make it alot faster and easier but also alot more appealing for casual play. You can go to work life your life, sit down for a couple hours and still make decent progress. I think base Sunbreak (until Gaismagorm) is still quite easy when you know what you're doing but what can't be denyed imo is that it's also alot of fun. I remember manically laughing bc I was beating up a rajang with another rajang 😂 On top of that Rise made me try alot more weapons than the other games bc of the accessability regarding monster parts. I was always a CB main and a die hard one at that but now I love areal IG, LBG/HBG, dashing around with wirebugs and slamming a great sword at things, turning into a rocket with a gunlance like a madman I'd 11/10 recommend this game!
Although your points on the wirebugs are valid for most of the game up to Master Rank, the end game *Hazard Monsters, Risen and Special Investigation monsters can punish you for attempting a flippant wirebug escape. Even Special Investigation Tetranadon puts up a decent fight. You'll definitely be carting if you think you can wirebug your way out of every move. I appreciate that low level monsters are still fun to hunt end game because their move sets are improved and and sped up. These monsters are all but forgotten in every other game in the franchise. I think an aspect that is overlooked is the fact that all specials in this game are linked to wirebugs and they are a limited resource with a cooldown. You can't really abuse the wirebug recovery option at all times unless you build for it or avoid using specials (switch skills). I think it's a fun aspect to consciously manage as an additional resource. This game has the most perfectly linear learning curve I've ever experienced in a game. It constantly introduced new mechanics that built upon eachother and amounted to an otherwise overwhelming amount of customization; which is admittedly half the fun!
I really liked sunbreak compared to iceborne because it has such a good amount of skill verity and synergy something iceborne lacked for me, really wished switch skills would've remain a staple in the series but I hope they keep the monster and skill verity along with the synergy that sunbreak had
Fatalis in Iceborne was so difficult that once I beat it Rise and Sunbreak just became easier. Sunbreak endgame honestly is pretty challenging, the Risen Elders are hard, especially Valstrax and Shagaru. It was nice being challenged again
@@DracosPerspective brother in Christ you are on crack cocaine. There is no way you just said rise was easier than world. We've already debunked that as a greater
That’s my opinion it seems like you forget the fact that people can disagree with your point of view. I’m not saying what I’m saying is objective truth. Rise was easier than world in my opinion
Oh boy. I remember playing freedom unite. That game is a blast and it highlights the "hunting" part well. MH Rise kinda lacks the hunting feel because it shows the location of the monster at the start. I kinda understand why tho as sometimes the hunt takes too long.
Good video but the point you make on 9:51 is disingenuous because it’s like saying Elden Ring bosses are fundamentally balanced for players to use summons because they’re there. Games are not balanced around quality of life changes. The game isn’t balanced around you having infinite heals because they cannot give you infinite monsters, plus your supply is only as much as you’ve crafted, which requires you to engage with the game to begin with, and let me add that just having to go to camp beats the alternative that is having to go around the map looking for herbs and honey just to do the same. Quality of life isn’t difficulty, it’s quality.
I don’t see how this disproves my perspective. Does having less access to healing items in a monster hunter game make it harder ? The answer is yes. Fast travel is a quality of life change I didn’t complain about that. It’s not about quality of life changes making the game easier. It’s about having access to unlimited healing items in a game like this. Also no it’s not like saying anything about Elden ring bosses it would be more like if Elden gave you unlimited healing flask. That would be a better analogy in relation to what I’m saying
@ If Elden ring gave you unlimited flasks then it would be to your discretion to use them, because again, you cannot balance for that, same way capcom does not balance for some player to go back and refill unlimited times, if they did the game would remind you to refill once you’re out of potions, but it is isn’t the intended way so I find your perspective flawed when you call getting refills “playing the game at the it’s highest level” . I used summons as an example because you technically have unlimited summons, they draw aggro, and sometimes you don’t even need to engage the enemy, it’s there, you can use it, but you can also leave it alone if it makes the game too easy.
I see your perspective on the matter, we can agree to disagree. Regardless happy holidays and thank you for sharing your opinion that’s why I create content
They're different styles for one. You really gonna tell me just rathalos's fire balls aren't significantly more aethstetically pleasing. The faces too aren't as uncanny (to me)
I don't understand why people say this. It is perfectly reasonable for fans of World to be put off by Rise's graphics. Like, shut up and keep watching if you actually care to hear the man's opinions.
@@plus-delta4477 I don’t care to hear opinions of someone who doesnt understand how different hardware effects the graphical fidelity of games This would be the same as faulting 4u for bad graphics, considering it didnt have a wii u port like 3u
Its also very disingenuous of you to show a picture you took of rise off your phone and use that as evidence for “bad graphics” Theres just no sound logic behind your argument It wouldnt be possible to get the game looking better on the hardware it was made for. and for what they did manage to achieve on the switch is genuinely impressive I like all mh games and i dont think this is fair criticism Also, by your logic, GU has worse graphics then both, and through a technicality released after world in the states at least. But i wouldnt knock GU for bad graphics because its on weaker hardware. It was made for a different market. Japan cares way more about the switch then home consoles. Not everything has to be a AAA game developed for modern consoles. This is a bit more subjective, but i genuinly believe the game looks great outside of certain areas that are way too desaturated like flooded forest. The lava textures in the volcano aint too pretty either. But areas like the citadel, sandy plains, the jungle, and the frost islands are all very visually impressive in my opinion.
Well I'm an og hunter and I enjoyed what sunbreak and rise tried. The only thing I didn't like was the rampage from rise but everything else was pretty good for what it was. I bought a switch just foe rise and bought it again for pc. Overall I enjoyed what sunbreak and rise did with move sets and wirebugs.
What I hear is world baby ranting again. I'm sorry but you see way more mh veterans in rise lobbies than you do on sos calls or w/ randoms in world. So your argument that older players don't like rise is completely irrelevant. On top of that world's base combat felt like a de-evolution of what monster Hunter 4u and generations ultimate was building on, this is something rise excels at. Rise is a game that rewards perfect timing, monster knowledge and good reactions. While world lies its combat purely on gimmicks like wallbangs and tenderizing.
Monster is a series about evolution in its rawest form world might have more graphical Fidelity but rise represents the evolution of the concept that world was trying for. Not to mention rise is in its base state is literally a portable monster Hunter so graphics were never something that have needed to care specifically about because of how good of the art style is
We all know rampages suck. We all know that people don't want to grind another monster Hunter You can continue playing world and is nothing against that. But please stop slandering this game in the name of content
Ok I was hoping someone was thinking as I did and I just heard the first 27 seconds and already started ranting out loud: I then, thought, I have heard this already on peoples videos who say the exact same thing that I actually watched and thought, who and where are you getting this info from? Cause I know damn well, veterans didn’t hate this game. It was well received. So WHERE ARE YOU G ETTING YOUR INFO FROM?
man people that got in Rise later or when sunbreak was out trully missed on the Base Rise experience. it was rough, probably to this day the worst base version of a MH game. the art direction, difficulty, rampage, balancing of skill etc was already bad but then on top of that, the game came out unfinished and we didn't have any elder dragon in the game except narwa and ibushi ( and for that one, you had to do rampage so it was a pain in the ass ). but daora, teostra, chameleos were not in the base game and came out a month later, then the valstrax too and we did get some apex monster each few month too but they give you nothing, no extra armor or weapon, they were just here for the "challenge" lets say. i got the game days 1 on my switch and in a few days i had already finish the game and had nothing to do except farming narwa for the charms. at least in base world you had a roaster of end game elder dragon to farm + investigation to get a bit spicy and add difficulty and reward but you didn't had a single of those things in base rise. even tho i really enjoy Teostra, daoa and chameleos fight design in RIse, especially daora that is to this day my favorite version of that monster, but having to wait a month after release to get content that should have been in the base version sure sucked and was a deservice to the game. capcom should have delay the release a month to get the base game in order.
@@Bringingmoneyback recently i tried to do a playthrough on PC as my only one were on the switch and sure playing in super high resolution at 200fps is great but my god low rank rise was just torture to me. i was bored out of my mind and just wanted the sweet release of death. i think the only reason i had good time on rise on the switch is because it was hype time and i was playing with a group of friend. if i was forced to play it solo, i would probably give up in low rank (as i nearly did in my PC run, but i had to muster my courage and all my might to push until sunbreak)
@champ6436 I get that low rank isn't particularly well balanced nobody's going to try and defend it, but I had the same experience playing low rank in monster Hunter world I thought it was so much more brain dead then rise because there Is somehow even less customization features in world low rank then in rise. It has literally been tradition since monster Hunter 2 that low rank is awful
@@Bringingmoneyback it also depend on the context of playing. when i did low rank in world, it was also on release day. and at that time everyone inclunding me was just in awe in front of the game and its graphic going from the 3ds to the ps4. i don't think i've spent more hour in a low rank mh game than in world. because i truly was hooked by the immersive world, the graphic, the endemic life, discovering the feline tribe and their quest etc. discovering the new gameplay and moveset of weapon going from 4th gen to 5 was enough to satisfy me , even tho like you say the customization was not there (and the weapon design suck). i trully think that World has a lot more of aspect that you can fall in love with whereas with Rise, if you don't like the gameplay then you are done because its a game that really double down on its gameplay and combat system. had i played world after playing Rise, maybe low rank would have bored we as well because i would already have been familiar with the gameplay and moveset of most weapon and monster (which a lot are returning in Rise from world).
As much as people complain about refilling and using items while moving It makes no fk sense a dude who is carrying a sword bigger than it's fk body has to sit 5 seconds to gulp down a bottle of fk juice , also monster attacks and design have evolved with that in mind try to gulp down a potion standing still vs fk malzeno or fatalis and tell me how it goes As for refilling items is no different from playing hit and run you are essentially trading time for a safe hunt You still need to go back and watch the attack movements As for wire bugs taking you out of the way ....the game is balanced that way most of the returning monsters are faster than they have ever been , an example is teostra he literally 2 times faster than world Besides you need to know when to use it some monsters just give don't shits and hit you mid air , besides if you are using it to recover you are not using it on your special moves And let's be real low and high rank are jokes , is always master rank where actual challenge is thrown at you
To the point of people disagreeing with my take on refills at camp I just want to ask a question. Does have more heals in a monster hunter fight make it easier or harder to finish the hunt? I think the answer is pretty obvious
Yes master rank gets challenging I just find the G rank or master rank in other games to be noticeably more difficult than sunbreak. And that doesn’t mean the game is trash it’s just worthy of being mentioned
@@DracosPerspective does having better weapon , better knowledge , more damage make hunts easier even if you don't have refills is just matter of time you get 50 fk minutes for 1 hunt Much like everything contributes to hunts being easier Refilling items is not that big deal hunt to hunt basis tell me with a straight face you are burning 20 mega potions in low and high rank , if you do is not the item stock fault , refilling them essentially only comes into play into multi hunts because you actually had to save resources for 2 different monsters (they have less hp) Besides even if you couldn't refill you would just memorize the spawn points in new maps and wait for them to respawn and you get infinite potions either way
I don’t see what’s yall beef with a word choice ? I’ve been playing monster for ten years plus. So I used the word veteran. Did I say new fans suck or something? I’m confused on why you guys are so tripped up on the word veteran. Please enlighten me
My first MH game was world (i dont care to play the others) so going from that to rise at first yes it was jarring but i realized rise was made for switch so i lowered my expectations for how it looked and went in for its story (was kinda mid) but i enjoyed the combat more than anything (SWAX, CB, GS, LS, BOW were the only weapons i used because they were what i used in world) at the end of the day just have fun if you cant just play something else it sucks if you really love the franchise and you cant play the next game cause you think its boring or not fun cause its "easy" which it is. Wilds is going to be great hopefully we get a second beta.
You criticize the potion refilling in rise, but not once did you acknowledge the fact that you could do that in world too
I don’t see how that’s relevant to me talking about sunbreak. Regardless if it was mentioned or not it doesn’t change the fact that I don’t like it And in my monster hunter world video I criticized the fact that I didn’t like it in that video.
@@DracosPerspective it’s relevant to the video because it’s not exclusive to rise and now seem to be apart of the current formula being the latest consecutive games (world & rise). And you may have mentioned it in your video that you talked about world, but not everyone on TH-cam comes from your previous videos. Also no indication it’s a continuation of previous video/series/conversation, so to the newcomers and people just passing by it seems like it’s being singled out as the only one in the series to be that way.
I'm an old time enjoyer of the MH series and one of my friends started with world, played through that, got into iceborne and quit bc of the barioth fight bc for him the rise in difficulty from HR to MR was too steep. Some might say skill issue and I only half agree bc Iceborne can be quite unfogiving if you A don't really know what you're doing and kinda stumbled through the base game and B he was mostly playing it alone with noone to kinda pull him. When I told him that I'd start Rise and Sunbreak he gave it a go and these games completely pulled him in. Rise isn't about being the best looking triple A title. It's an experience that you can have, even when you go to work and have a normal life. Rise doesn't force you to go out on material gathering quests that often and bc of the wyvern riding getting monster parts is essier than ever. That combined with the wirebug mechanis does make it alot faster and easier but also alot more appealing for casual play. You can go to work life your life, sit down for a couple hours and still make decent progress. I think base Sunbreak (until Gaismagorm) is still quite easy when you know what you're doing but what can't be denyed imo is that it's also alot of fun. I remember manically laughing bc I was beating up a rajang with another rajang 😂
On top of that Rise made me try alot more weapons than the other games bc of the accessability regarding monster parts. I was always a CB main and a die hard one at that but now I love areal IG, LBG/HBG, dashing around with wirebugs and slamming a great sword at things, turning into a rocket with a gunlance like a madman
I'd 11/10 recommend this game!
100% the game was enjoyable and fun despite its “flaws”
L + ratio + skill issue + filthy casual + get good
Although your points on the wirebugs are valid for most of the game up to Master Rank, the end game *Hazard Monsters, Risen and Special Investigation monsters can punish you for attempting a flippant wirebug escape.
Even Special Investigation Tetranadon puts up a decent fight. You'll definitely be carting if you think you can wirebug your way out of every move. I appreciate that low level monsters are still fun to hunt end game because their move sets are improved and and sped up. These monsters are all but forgotten in every other game in the franchise.
I think an aspect that is overlooked is the fact that all specials in this game are linked to wirebugs and they are a limited resource with a cooldown. You can't really abuse the wirebug recovery option at all times unless you build for it or avoid using specials (switch skills). I think it's a fun aspect to consciously manage as an additional resource.
This game has the most perfectly linear learning curve I've ever experienced in a game. It constantly introduced new mechanics that built upon eachother and amounted to an otherwise overwhelming amount of customization; which is admittedly half the fun!
not all old hunters hate rise, been playing since freedom unite and i love rise/sunbreak
No general statement in life is absolute. I made a general statement
Im about to start rise on switch
Havent finished world cause clutch claw sucks ass
I hope theres nothing like that in rise
I really liked sunbreak compared to iceborne because it has such a good amount of skill verity and synergy something iceborne lacked for me, really wished switch skills would've remain a staple in the series but I hope they keep the monster and skill verity along with the synergy that sunbreak had
As a semi "old" MH fan (started in Tri) I enjoyed Rise/Sunbreak more than World.
Once thing i noticed with sunbreak is that a lot of monsters got an M.Bison psycho crusher move
That’s capcom for ya
I'm part of the old community, coming from MHFU. I love MHR Sunbreak. It actually feels much closer to MH4U (which is my favorite). Imo.
I personally fu and 4u are more alike but I still like sunbreak regardless
Fatalis in Iceborne was so difficult that once I beat it Rise and Sunbreak just became easier. Sunbreak endgame honestly is pretty challenging, the Risen Elders are hard, especially Valstrax and Shagaru. It was nice being challenged again
Yea I agree there were harder. The game overall is a breeze despite a few hard fights
@@DracosPerspective brother in Christ you are on crack cocaine. There is no way you just said rise was easier than world. We've already debunked that as a greater
That’s my opinion it seems like you forget the fact that people can disagree with your point of view. I’m not saying what I’m saying is objective truth. Rise was easier than world in my opinion
@@DracosPerspectivewhat?
Oh boy. I remember playing freedom unite. That game is a blast and it highlights the "hunting" part well. MH Rise kinda lacks the hunting feel because it shows the location of the monster at the start. I kinda understand why tho as sometimes the hunt takes too long.
Good video but the point you make on 9:51 is disingenuous because it’s like saying Elden Ring bosses are fundamentally balanced for players to use summons because they’re there. Games are not balanced around quality of life changes. The game isn’t balanced around you having infinite heals because they cannot give you infinite monsters, plus your supply is only as much as you’ve crafted, which requires you to engage with the game to begin with, and let me add that just having to go to camp beats the alternative that is having to go around the map looking for herbs and honey just to do the same. Quality of life isn’t difficulty, it’s quality.
I don’t see how this disproves my perspective. Does having less access to healing items in a monster hunter game make it harder ? The answer is yes. Fast travel is a quality of life change I didn’t complain about that. It’s not about quality of life changes making the game easier. It’s about having access to unlimited healing items in a game like this. Also no it’s not like saying anything about Elden ring bosses it would be more like if Elden gave you unlimited healing flask. That would be a better analogy in relation to what I’m saying
@ If Elden ring gave you unlimited flasks then it would be to your discretion to use them, because again, you cannot balance for that, same way capcom does not balance for some player to go back and refill unlimited times, if they did the game would remind you to refill once you’re out of potions, but it is isn’t the intended way so I find your perspective flawed when you call getting refills “playing the game at the it’s highest level” . I used summons as an example because you technically have unlimited summons, they draw aggro, and sometimes you don’t even need to engage the enemy, it’s there, you can use it, but you can also leave it alone if it makes the game too easy.
I see your perspective on the matter, we can agree to disagree. Regardless happy holidays and thank you for sharing your opinion that’s why I create content
Lost me at “bad graphics”
Graphics were worst than world or they weren’t ?
They're different styles for one. You really gonna tell me just rathalos's fire balls aren't significantly more aethstetically pleasing. The faces too aren't as uncanny (to me)
I don't understand why people say this. It is perfectly reasonable for fans of World to be put off by Rise's graphics. Like, shut up and keep watching if you actually care to hear the man's opinions.
@@plus-delta4477 I don’t care to hear opinions of someone who doesnt understand how different hardware effects the graphical fidelity of games
This would be the same as faulting 4u for bad graphics, considering it didnt have a wii u port like 3u
Its also very disingenuous of you to show a picture you took of rise off your phone and use that as evidence for “bad graphics”
Theres just no sound logic behind your argument
It wouldnt be possible to get the game looking better on the hardware it was made for. and for what they did manage to achieve on the switch is genuinely impressive
I like all mh games and i dont think this is fair criticism
Also, by your logic, GU has worse graphics then both, and through a technicality released after world in the states at least.
But i wouldnt knock GU for bad graphics because its on weaker hardware. It was made for a different market. Japan cares way more about the switch then home consoles. Not everything has to be a AAA game developed for modern consoles.
This is a bit more subjective, but i genuinly believe the game looks great outside of certain areas that are way too desaturated like flooded forest. The lava textures in the volcano aint too pretty either. But areas like the citadel, sandy plains, the jungle, and the frost islands are all very visually impressive in my opinion.
Well I'm an og hunter and I enjoyed what sunbreak and rise tried. The only thing I didn't like was the rampage from rise but everything else was pretty good for what it was. I bought a switch just foe rise and bought it again for pc. Overall I enjoyed what sunbreak and rise did with move sets and wirebugs.
Likewise I just didn’t love wirebugs personally
What I hear is world baby ranting again. I'm sorry but you see way more mh veterans in rise lobbies than you do on sos calls or w/ randoms in world. So your argument that older players don't like rise is completely irrelevant. On top of that world's base combat felt like a de-evolution of what monster Hunter 4u and generations ultimate was building on, this is something rise excels at. Rise is a game that rewards perfect timing, monster knowledge and good reactions. While world lies its combat purely on gimmicks like wallbangs and tenderizing.
Monster is a series about evolution in its rawest form world might have more graphical Fidelity but rise represents the evolution of the concept that world was trying for. Not to mention rise is in its base state is literally a portable monster Hunter so graphics were never something that have needed to care specifically about because of how good of the art style is
We've Heard all of these arguments against rise from ratatoskr before I'm sick of hearing them a hundred times over
We all know rampages suck. We all know that people don't want to grind another monster Hunter You can continue playing world and is nothing against that. But please stop slandering this game in the name of content
Ok I was hoping someone was thinking as I did and I just heard the first 27 seconds and already started ranting out loud: I then, thought, I have heard this already on peoples videos who say the exact same thing that I actually watched and thought, who and where are you getting this info from? Cause I know damn well, veterans didn’t hate this game. It was well received. So WHERE ARE YOU G ETTING YOUR INFO FROM?
@@Bringingmoneyback I completely agree with you two and I also thought this.
do you play on PC or switch more for rise?
I played majority of my time on switch but I also play only on Xbox now
Only thing Bad about sunbreak is that you have to play the base rise first😅
Ya articulate yourself well homie, nice vid
Much appreciated
@ my pleasure 🙂↕️ happy holidays 🤙🏾
Rise has the best combat/gameplay in my opinion cuz wyvern riding and wirebugs are so fun
Understandable opinion
man people that got in Rise later or when sunbreak was out trully missed on the Base Rise experience. it was rough, probably to this day the worst base version of a MH game.
the art direction, difficulty, rampage, balancing of skill etc was already bad but then on top of that, the game came out unfinished and we didn't have any elder dragon in the game except narwa and ibushi ( and for that one, you had to do rampage so it was a pain in the ass ). but daora, teostra, chameleos were not in the base game and came out a month later, then the valstrax too and we did get some apex monster each few month too but they give you nothing, no extra armor or weapon, they were just here for the "challenge" lets say.
i got the game days 1 on my switch and in a few days i had already finish the game and had nothing to do except farming narwa for the charms. at least in base world you had a roaster of end game elder dragon to farm + investigation to get a bit spicy and add difficulty and reward but you didn't had a single of those things in base rise.
even tho i really enjoy Teostra, daoa and chameleos fight design in RIse, especially daora that is to this day my favorite version of that monster, but having to wait a month after release to get content that should have been in the base version sure sucked and was a deservice to the game. capcom should have delay the release a month to get the base game in order.
@@champ6436 maaan I forgot how base rise felt
@@Bringingmoneyback recently i tried to do a playthrough on PC as my only one were on the switch and sure playing in super high resolution at 200fps is great but my god low rank rise was just torture to me. i was bored out of my mind and just wanted the sweet release of death.
i think the only reason i had good time on rise on the switch is because it was hype time and i was playing with a group of friend. if i was forced to play it solo, i would probably give up in low rank (as i nearly did in my PC run, but i had to muster my courage and all my might to push until sunbreak)
@champ6436 I get that low rank isn't particularly well balanced nobody's going to try and defend it, but I had the same experience playing low rank in monster Hunter world I thought it was so much more brain dead then rise because there Is somehow even less customization features in world low rank then in rise. It has literally been tradition since monster Hunter 2 that low rank is awful
@@champ6436 day one rise hit different for better and for worse but mostly for worse
@@Bringingmoneyback it also depend on the context of playing. when i did low rank in world, it was also on release day. and at that time everyone inclunding me was just in awe in front of the game and its graphic going from the 3ds to the ps4. i don't think i've spent more hour in a low rank mh game than in world. because i truly was hooked by the immersive world, the graphic, the endemic life, discovering the feline tribe and their quest etc. discovering the new gameplay and moveset of weapon going from 4th gen to 5 was enough to satisfy me , even tho like you say the customization was not there (and the weapon design suck).
i trully think that World has a lot more of aspect that you can fall in love with whereas with Rise, if you don't like the gameplay then you are done because its a game that really double down on its gameplay and combat system.
had i played world after playing Rise, maybe low rank would have bored we as well because i would already have been familiar with the gameplay and moveset of most weapon and monster (which a lot are returning in Rise from world).
As much as people complain about refilling and using items while moving
It makes no fk sense a dude who is carrying a sword bigger than it's fk body has to sit 5 seconds to gulp down a bottle of fk juice , also monster attacks and design have evolved with that in mind try to gulp down a potion standing still vs fk malzeno or fatalis and tell me how it goes
As for refilling items is no different from playing hit and run you are essentially trading time for a safe hunt
You still need to go back and watch the attack movements
As for wire bugs taking you out of the way ....the game is balanced that way most of the returning monsters are faster than they have ever been , an example is teostra he literally 2 times faster than world
Besides you need to know when to use it some monsters just give don't shits and hit you mid air , besides if you are using it to recover you are not using it on your special moves
And let's be real low and high rank are jokes , is always master rank where actual challenge is thrown at you
To the point of people disagreeing with my take on refills at camp I just want to ask a question. Does have more heals in a monster hunter fight make it easier or harder to finish the hunt? I think the answer is pretty obvious
You barely lose time cuz there’s fast travel and a dog that runs fast asf
Yes master rank gets challenging I just find the G rank or master rank in other games to be noticeably more difficult than sunbreak. And that doesn’t mean the game is trash it’s just worthy of being mentioned
@@DracosPerspective does having better weapon , better knowledge , more damage make hunts easier even if you don't have refills is just matter of time you get 50 fk minutes for 1 hunt
Much like everything contributes to hunts being easier
Refilling items is not that big deal hunt to hunt basis tell me with a straight face you are burning 20 mega potions in low and high rank , if you do is not the item stock fault , refilling them essentially only comes into play into multi hunts because you actually had to save resources for 2 different monsters (they have less hp)
Besides even if you couldn't refill you would just memorize the spawn points in new maps and wait for them to respawn and you get infinite potions either way
interesting ! May I know how much time one must spent playing every Mh Game to call oneself a "Monster Hunter Veteran"? 🤡
I’d say anything before world tbh
You triggered or sum 😂
@@DracosPerspective as someone who has been playing monster hunter for almost its entire 20 year lifespan... this take is trash
@@iPoru most people who call themseleves “mh veterans” are bad at the game 9/10 times
Same with dark souls
I don’t see what’s yall beef with a word choice ? I’ve been playing monster for ten years plus. So I used the word veteran. Did I say new fans suck or something? I’m confused on why you guys are so tripped up on the word veteran. Please enlighten me
bro you're the Sapphire player ? LMAO I think I just played with you today during a quest bwahahahahah
I haven’t played since I made the video :(
@DracosPerspective but this username I swear I played with it recently
My first MH game was world (i dont care to play the others) so going from that to rise at first yes it was jarring but i realized rise was made for switch so i lowered my expectations for how it looked and went in for its story (was kinda mid) but i enjoyed the combat more than anything (SWAX, CB, GS, LS, BOW were the only weapons i used because they were what i used in world) at the end of the day just have fun if you cant just play something else it sucks if you really love the franchise and you cant play the next game cause you think its boring or not fun cause its "easy" which it is. Wilds is going to be great hopefully we get a second beta.
Yea you hit it right on the head I had to lower my expectations to enjoy it