UE5: Create a Tropical Island Part 5 - LET'S FLOAT A BOAT

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  • เผยแพร่เมื่อ 4 ก.ค. 2024
  • Continuing the creation of our tropical island in Unreal Engine 5, we'll add a floating yacht just off the island shore. As a bonus tip, I'll also show you how to use physics simulations to scatter objects around your landscape in a more believable fashion.
    00:00 - Intro
    00:31 - Get Free Boat Models
    05:03 - Create a Buoyant Yacht
    19:26 - Bonus Tip: Scattering Objects using Physics
    Follow the series so far at • UE5: Landscape Series
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ความคิดเห็น • 64

  • @Borolad116
    @Borolad116 ปีที่แล้ว +2

    It's so annoying for those of us who have come this far with this tutorial and now can't do this part of it because the assets have been removed from Unreal Marketplace. Is there any way that somebody who has already downloaded the boat pack could maybe make it available via Google Drive or something?

    • @unrealitybites763
      @unrealitybites763  ปีที่แล้ว +7

      That is annoying that they removed this pack from the marketplace. Unfortunately, nobody can legally send you the pack because they don't own it (just the licence).
      I've found a free yacht on Sketchfab that you could use in its place... sketchfab.com/3d-models/small-yacht-09a9fc4a0061464fba1bc3ba76848869

  • @Project_Erasmus
    @Project_Erasmus 2 ปีที่แล้ว +7

    Launching a boat is more complex than I thought. Mind you, watching it sink was a bit of fun. I am now starting to realise why games developers take so much time and manpower to make a good game. Very enlightening this. Excelent tutorial as always!

  • @rivermansky63
    @rivermansky63 2 ปีที่แล้ว

    Great! Loved the bonus tip, very handy

  • @robertgoldbornatyout
    @robertgoldbornatyout ปีที่แล้ว

    I have been looking for days on TH-cam for a simple landscape tutorial that's on-point, it works, very clear. This is exactly what i was looking for. Thank you so much man✌✌✌👌👌👌liked and subbed

  • @geoffrey3668
    @geoffrey3668 2 ปีที่แล้ว

    Thank you for these tutorials!

  • @dreams1453
    @dreams1453 2 ปีที่แล้ว

    Wow fantastic. Thank you.

  • @et1965
    @et1965 2 ปีที่แล้ว

    Nice work. Thank you for all the tips :)

  • @multiupgame
    @multiupgame 2 ปีที่แล้ว

    Thanks 👍

  • @SantaAna4
    @SantaAna4 2 ปีที่แล้ว

    cool

  • @mathajar9563
    @mathajar9563 ปีที่แล้ว

    man thanks

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN ปีที่แล้ว

    Awesome, next to create the ability to drive it around? :)

  • @matsadona
    @matsadona ปีที่แล้ว +1

    Hm... didn't try myself yet. But, in order to get the boat lower in the water you should change the Z value for the pontoones? Or could that be achieved by changing the boat mass?
    In the video example it would look better/more realistic if the waterline was a bit higher on the boat, getting the propellers submerged etc.
    Thanks for the tutorials. They are very helpful for a noob like me.

    • @unrealitybites763
      @unrealitybites763  ปีที่แล้ว +2

      I haven't tried it either but, yes, in theory changing the Z value for the pontoons should raise lower the boat. Although, you will probably find that that boat sinks sometimes, so you will need to try out a range of values. Let me know how you get on.

  • @plasticelephant1969
    @plasticelephant1969 2 ปีที่แล้ว +1

    Any idea how to change shadow intensity? I tried changing "Shadow Amount" in Directional Light details, doesn't affect anything for some reason, the shadows the mountain cast are way too dark especially when looking at them close up

    • @unrealitybites763
      @unrealitybites763  2 ปีที่แล้ว +4

      The way I've been using to change shadow intensity is to increase the SkyLight intensity. This counteracts the Directional Light so try blending these two light sources until you get the shadow value you want.

  • @Pierraxl
    @Pierraxl ปีที่แล้ว

    To people who are advanced it start at 11:00 for pontoons.

  • @ue5beginner248
    @ue5beginner248 2 ปีที่แล้ว

    please tutorials on waves and foam 🙏🙏🙏🙏🙏🙏 and the plugin ultra dynamic sky

    • @unrealitybites763
      @unrealitybites763  2 ปีที่แล้ว

      I only use free assets in my channel because it is aimed at beginners and hobbyists, rather than hard-core developers.
      There are some great paid assets out there for UE though, Ultra Dynamic Sky being one of them, and some fantastic water assets as well.
      In my next video, I will be showing some more of the parameters for the free Water plugin but it is pretty limited and IMHO, the foam options are not that great, but I will show some.

  • @CGguy24293
    @CGguy24293 4 หลายเดือนก่อน

    The Simulate Physics is greyed out do you know the reason for this?

  • @mathajar9563
    @mathajar9563 ปีที่แล้ว

    kul ta ke kul ke kul

  • @jmkhayat327
    @jmkhayat327 ปีที่แล้ว

    Thank you sir for this really good series of tutorials, I'm new to UE5 - but not to 3D.
    I can't get the waves to actually interact with the boat. When following what you did and simulate (like @ 10:32), my boat hits the water like it's a simple ground plane collision and just bounces a few times before settling. Do you have an idea? UE5.1 - Thank you!

    • @jmkhayat327
      @jmkhayat327 ปีที่แล้ว

      also when playing the game my 3rd person character does walk on the water if that help debug ;)

    • @olanrewajukayode
      @olanrewajukayode ปีที่แล้ว

      try UE 5.0.3 I had the same problem in UE 5.1

    • @jmkhayat327
      @jmkhayat327 ปีที่แล้ว

      @@olanrewajukayode thank you

  • @HiraethGame
    @HiraethGame ปีที่แล้ว

    With ue5.2 everything sink Any solution?

  • @RSProduxx
    @RSProduxx ปีที่แล้ว +1

    would been perfect if you also showed how to make the boat drivable :)
    but great tutorial nontheless...
    would you consider making a dedicated tutorial for vehicles, especially boats? This topic doesn´t seem to get much love at
    all. I can´t seriously be the only one interested in making a ship game :D

    • @predater5017
      @predater5017 ปีที่แล้ว

      there are some drivable boats on the market place, just download 1 and look at how the logic is set up in those

    • @RSProduxx
      @RSProduxx ปีที่แล้ว

      @@predater5017 I´m just wondering why I can´t find absolutely any video that even scratches "thrusters" and those topics... (the word itself I gathered from a years old written article...

    • @predater5017
      @predater5017 ปีที่แล้ว

      @@RSProduxx i guess not to many people have taken the time to do it and also have time to make videos. theres always lots of videos about the easy stuff

    • @RSProduxx
      @RSProduxx ปีที่แล้ว

      @@predater5017 That´s the impression I got over the past few months. It´s not a problem to find stuff on entry level, but then you suddenly hit a wall.

    • @predater5017
      @predater5017 ปีที่แล้ว

      @@RSProduxx ye i mean a simple boat is fairly easy. it gets more complex when you want have a player walk up to it and jump and drive around bobing up and down on the water with waves splashing around. it depends how far you want to take it.

  • @alroylawrence7255
    @alroylawrence7255 ปีที่แล้ว +1

    Marketplace nolonger have the boat pack. Can anyone send me a link to the pack or the collection itself. Thank you, would really appreciate it.

  • @FatalisArx
    @FatalisArx ปีที่แล้ว

    Hi, I want to get this pack! but for now they removed form the marketplace! can you plz link it in google drive or so for download ?! thx in advance
    Anyone can link me the pack plz! thx

    • @predater5017
      @predater5017 ปีที่แล้ว

      ye i went to download it and it not there. i used the uss ronald ragan model on the market place. turned out to be more educational because i made it the correct weight and got it floating properly. would still be niceto get the models from the twinmotion pack. not sure why the removed them.

  • @RiverFox_YT
    @RiverFox_YT ปีที่แล้ว

    16:26 followed up to this point and my boat sinks. used same yacht as yourself

    • @ShreyashPatnaik
      @ShreyashPatnaik ปีที่แล้ว

      I'm also facing the same problem, my yacht sinking too. Did you find any solution to it?

    • @RiverFox_YT
      @RiverFox_YT ปีที่แล้ว

      @@ShreyashPatnaik unfortunately not. I tried increasing and lowering the weight volume, moving the boyancy sockets, nothing seems to work

    • @ShreyashPatnaik
      @ShreyashPatnaik ปีที่แล้ว +1

      @@RiverFox_YT Thank you for the reply. Even I will try something or the other. Lets see if i can find any solution and let you know.

    • @ShreyashPatnaik
      @ShreyashPatnaik ปีที่แล้ว +1

      Hii , I used the same setting on Yacht 04 and it worked finally. So, maybe using a different yacht with same method works. Just try, hope it works for you too.

    • @RiverFox_YT
      @RiverFox_YT ปีที่แล้ว

      @@ShreyashPatnaik hmm, maybe I need to look at some things then because I even tried a tiny little boat from another pack

  • @MrBlacksheep73
    @MrBlacksheep73 ปีที่แล้ว

    ok guys if your boat just sinks like mine did...I figured out the solution. You have to drag your static mesh yacht onto the default scene root and it replaces it in the blueprint. Then try and see if it does the buoyancy. That was the thing I missed the first few times.

    • @YEAHSURETHINGMAN
      @YEAHSURETHINGMAN ปีที่แล้ว

      he says to do that at @7:32

    • @ZacTolley
      @ZacTolley ปีที่แล้ว +2

      Mine still sinks no matter what I do. I’ve tried different models and sizes. Tried reducing the mass… nothing. All my boats just sink

  • @yearight1205
    @yearight1205 ปีที่แล้ว +1

    Sorry to bother you brother, but I am making a short film in Unreal Engine 5. And I have a scene where I need to have a boat with the character on it travel on the ocean, but in a specific direction. I can't figure out how to animate a boat. And all the tutorials I'm finding for this are just either getting the boat up and running for a video game, or just showing you how to make things float. Not a single tutorial on making it work for the sequencer to have it float forward for a movie. Can you help me out?

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว +1

      You can use physic torque to move the boat (there are nodes for that, search for "add torque", "add force" also works). Input the boat forward vector multiplied by a float value

    • @RSProduxx
      @RSProduxx ปีที่แล้ว

      where did you find a tutorial how to set boats up for games? I only ever find ones on how to make them
      float, not how to make them controllable or even usable by a character...

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว

      @@RSProduxx I didn't watch a tutorial, but I have some experience with blueprints and 3D/animation

    • @RSProduxx
      @RSProduxx ปีที่แล้ว +1

      @@marcapouli7805 uh well, I guess that helps alot ):most of my experience comes from Arma modding... So I basically know WHAT I wanna do, just not HOW in UE5 :D

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว

      @@RSProduxx It takes some time to learn blueprint but the logic is rather easy, it worth to learn it ;)

  • @proflooney
    @proflooney ปีที่แล้ว +1

    its not showing the boats in the market any more

    • @predater5017
      @predater5017 ปีที่แล้ว +1

      the priciple is the same for any boat

  • @AlanAstle
    @AlanAstle ปีที่แล้ว

    This video take too long to get the point.

  • @viktorshtam2104
    @viktorshtam2104 5 หลายเดือนก่อน

    А почему она не плывет?