How To MAKE Things FLOAT in Water | Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

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  • @CrowBiomes
    @CrowBiomes  2 ปีที่แล้ว +6

    Hey Guys! I've created a Patreon page for extra content and support.
    Support What I do? / Exclusive Content : www.patreon.com/klauslyf

  • @TheBradVision
    @TheBradVision ปีที่แล้ว +4

    Great tutorial using UE5.0. Had to import UE5.0 scene into UE5.2 for the "WaterBodyCollision" to appear in the Ocean. For the second method, the WPO for the materials only worked in 5.0. Thanks for the awesome videos!!

  • @magnetvideogame
    @magnetvideogame ปีที่แล้ว +2

    Thank you!! I nearly gave up on implementing something like this in my game but this made everything so much easier.

  • @hyperlizard
    @hyperlizard ปีที่แล้ว +1

    Thank you. This is fantastic. What a lovely technique ! Appreciate you friend

  • @Jean_Mi
    @Jean_Mi ปีที่แล้ว +4

    Very good job !
    But...
    I'm with the UE5.2 version and for the 1st method everything works fine. But nothing happens with that of the material

    • @scarneck180
      @scarneck180 ปีที่แล้ว

      You ever figure out the material?

    • @LuciousKage
      @LuciousKage ปีที่แล้ว

      same question
      @@scarneck180

  • @plagiats
    @plagiats 2 ปีที่แล้ว +8

    Wow dude you blew my mind with the material approach. Very detailed, full of useful information... I mean THANK YOU, it's a very good tutorial. Learned a lot. Subscribed!

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      Thank you Phillippe!

  • @SanjeevKumar-be4dd
    @SanjeevKumar-be4dd 2 หลายเดือนก่อน

    Can you also make on niagara fluid ...this kind of floting effect

  • @michaelmuhlen3253
    @michaelmuhlen3253 2 ปีที่แล้ว +3

    Dear Klaus! Great tutorial, thank you. It works very well for static meshes. But when i try to make a skeleton float (with physics enabled, for ragdoll physics) it doesn´t work. There is said that there is a collision problem.... any ideas?

  • @TheClanOfHari
    @TheClanOfHari ปีที่แล้ว +3

    I am using UE5.2 but the material version is not working, or am I missing anything?

    • @scarneck180
      @scarneck180 ปีที่แล้ว

      Did you ever figure it out?

  • @RedekerEleven
    @RedekerEleven ปีที่แล้ว

    you answered several questions i had and several i didn't know i had! thank YOU!

  • @baza6127
    @baza6127 ปีที่แล้ว +1

    Hello, thank you for the video. I was able to get this working with a static mesh version of my boat. But i have created an animation of a paddle wheel turning on the back, now i have a skeletal mesh instead and I cant add sprockets. I have no idea how to get the buoyancy to work now. Any help would be appreciated

  • @peterjohnson8570
    @peterjohnson8570 ปีที่แล้ว

    In the first example, I noticed you gave the boat, as a whole, a mass of 100kg... is there a way to distribute the weight? I imagine it's difficult to get a very realistic simulation without it...
    For instance, even a static asset like a small dinghy going over a wave might be back heavy and land differently than if it were front heavy. Similarly, you could imagine a player standing on the side of a canoe or something, the weight of the player might be expected to dynamically effect the canoe and cause it to capsize.

  • @pick_n_roll36
    @pick_n_roll36 ปีที่แล้ว +5

    The material approach no longer works in UE5.1. Anybody know any workaround?

    • @roher86
      @roher86 ปีที่แล้ว +1

      Ok, so... When you use the Instance Material and choose either "normal" or "cloth" option it appears some parameters to set. I enabled the "UseFixedWaterDepth" parameter and then I wrote the depth it was set in the water element i was using. This worked for me. Hope It'll work for you too. :)

    • @pick_n_roll36
      @pick_n_roll36 ปีที่แล้ว +1

      @@roher86 I will try this thank you!

    • @Jean_Mi
      @Jean_Mi ปีที่แล้ว

      @@pick_n_roll36 I'm with the UE5.2 version and for the 1st method everything works fine. But nothing happens with that of the material
      I created a material instance but I don't see the parameters you are talking about

  • @aethylwulfeiii6502
    @aethylwulfeiii6502 ปีที่แล้ว +2

    I have the water plugins and extras enabled for UE5 but wtf is the bouyancy component I cannot find it?

    • @jayhop960
      @jayhop960 4 วันที่ผ่านมา

      for anyone currently encountering this, after some searching, they changed it to a misc Data asset

  • @stibaer573
    @stibaer573 11 หลายเดือนก่อน

    Thanks. Very helpfull tutorial. Nicely structured as well :)

  • @marcapouli7805
    @marcapouli7805 2 ปีที่แล้ว +1

    Thank you for the video!
    Any idea how to set buoyancy parameters via blueprint? Nothing is exposed on the buoyancy component unfortunately...

    • @shinnasukah
      @shinnasukah 2 ปีที่แล้ว

      yup sadly trying to find it too, my boat drops to the ocean floor after reaching a certain distance from world centre position 0,0,0 using physics buoyancy

    • @marcapouli7805
      @marcapouli7805 2 ปีที่แล้ว +1

      @@shinnasukah Physics in general has issue when too far from center, your problem is not related specifically to buoyancy

    • @shinnasukah
      @shinnasukah 2 ปีที่แล้ว

      @@marcapouli7805 I see I see thanks thanks

    • @Native_Creation
      @Native_Creation ปีที่แล้ว

      What version? 5.1 has updated issues with WPO and increased distance

  • @fbbk3
    @fbbk3 7 หลายเดือนก่อน

    hi, thanks for the great tutorial. i got the first method using pontoons to work, but the second method (material magic) does not work for me. the blueprint graph looks exactly the same as yours but when I apply the material to my plants and enable physics and gravity, they just immediately sink. the same thing happens when i try the material method on a cube or sphere. i tried playing around with the mass value and set it to something very low like 0.0001 like some comments suggested, but it has no effect, everything just immediately sinks when i try the material method :( please help

  • @LuciousKage
    @LuciousKage ปีที่แล้ว

    Is there a way to use this info to make Character float up and down Gerstner waves ?

  • @tacticalmythic7945
    @tacticalmythic7945 ปีที่แล้ว +2

    material section does not work for UE 5.2?

    • @scarneck180
      @scarneck180 ปีที่แล้ว

      You ever figure it out?

  • @solaries8185
    @solaries8185 ปีที่แล้ว +1

    How do you place the water on a level? I've looked at every water video I've found and they ALL start with the level already there with all the water properly set up already and NO video says how the water got there.

    • @ivanchaves3787
      @ivanchaves3787 9 หลายเดือนก่อน

      Maybe it is a little late, but there is a plugin called "Water" in UE5, you activated it and you can place actors like Water Body Lake, Water Body Ocean, etc.

  • @AndyIstomin
    @AndyIstomin ปีที่แล้ว +5

    Doesn't work for me in UE5.1. Object just falls on the "floor"

    • @akshayak9461
      @akshayak9461 ปีที่แล้ว

      Got the same issue...have you found any solution. If, plz do share the solution.

    • @AndyIstomin
      @AndyIstomin ปีที่แล้ว

      @akshayak9461 it's a 5.1 bug. I desided to use waterline plugin for my project. But I google a lot. And there's 2 way you can fix it. You can use UE 5.0 set up everything and then open project with ue 5.1 (I don't know if it works with 5.2 and 5.3) Or you need to add some files to you project to make everything work (I don't remember it was 6 month ago - google better😀)

    • @ThadeousM
      @ThadeousM 10 หลายเดือนก่อน +1

      Make sure collision and physics simulation is turned on for your water body

  • @kooshypir
    @kooshypir ปีที่แล้ว

    Thank you for this tutorial! Is there a setting for the water body? I followed all your steps but the boat keeps falling through. Any help would be greatly appreciated!!

  • @philippec7213
    @philippec7213 2 ปีที่แล้ว

    Excellent tuto, thank you ( the best one since 2 days I searched for ) The solution for buoyancy with material is great !👏👏👏👏👏

  • @ryanoconnor7957
    @ryanoconnor7957 หลายเดือนก่อน

    Just wondering if anyone has seen an issue when using water materials that a black ghosted motion blur outline is left behind when the water is animated behind thin meshes that render in front of the water? How can we solve that?

  • @DynamicalisBlue
    @DynamicalisBlue ปีที่แล้ว +1

    I can't seem to get the material method working unless Depth Attentuation is disabled, but doing so greatly limits what I can do with it. I am trying to use it with an ocean, anyone know why this may be happening?

  • @DarkSaian
    @DarkSaian ปีที่แล้ว

    can i make this work on custom maded ocean? (plane wit material) Specialy floating with material setup. I cant make it work on custom maded ocean but on Water Body Ocean its working...

  • @Manim8
    @Manim8 ปีที่แล้ว

    Does anyone know... If I already have a landscape, can I add the UE water plugin without having to create a new landscape? Thanks

  • @मुटुककेदीवाने
    @मुटुककेदीवाने ปีที่แล้ว

    SIR PLZ HELP ME HOW CAN I ENABLE SIMULATE PHYSICS OF WATER IN DETAIL PANEL

  • @meidan3819
    @meidan3819 2 ปีที่แล้ว

    Great tutorial though!, but i didn't quite figuring out how you implemented the material function to your foliage from Megascans since, it has already a materials that are conected to the World Position offset. .6:02 ,11:50

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      If WPO already has something connected to it then add it to the final result

    • @meidan3819
      @meidan3819 2 ปีที่แล้ว +1

      @@CrowBiomes First of all really thank you for answering!.I think I'm kind of understand what you're saying. after some a while i found a some sort of solution,because this specified Megascans foliage has nodes that menat for wind displacement and they took the place of the WPO. I don't need them for this case and i can just replace them instead with that function.

  • @v8matey
    @v8matey ปีที่แล้ว

    Hello. how do you make damaged pieces from chaos float. i got planks of wood that explode an splinter. but they sink like rocks. how can I please make them float like HL2 does. thanks.

  • @akatekk6957
    @akatekk6957 9 หลายเดือนก่อน

    Hello, wondering where I can get the Gerstner Waves material function? thx.

    • @CrowBiomes
      @CrowBiomes  9 หลายเดือนก่อน +1

      It's in Unreal water plugin.

  • @plasid2
    @plasid2 2 ปีที่แล้ว

    Fluid simulation not working ue5 5.02? I try example map and moving skelmesh not react with water

  • @jeuxdz
    @jeuxdz ปีที่แล้ว

    can u make a tutorial on how to move the boat ?

  • @RiverFox_YT
    @RiverFox_YT 2 ปีที่แล้ว

    would you have any ideas why my boat just sinks?

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      Physics is enabled? Did you add pontoons?

  • @somelittlething6620
    @somelittlething6620 ปีที่แล้ว

    Hey. I have a problem that the water go inside the boat. Do you have any idea to remove that.

  • @parthchotaliya3468
    @parthchotaliya3468 ปีที่แล้ว

    Hey great tutorial dude, I did just as same you did but my object is jumping off. Please help

  • @shikainokageyoshi
    @shikainokageyoshi 2 ปีที่แล้ว

    Great tutorial, thank you but i have question;
    I made a small boat, tried it with the same logic. The boat bounces and somersaults on the water. Any idea how to fix this issue?

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      You'd need to adjust Pontoon location to balance the buoyant force.

    • @shikainokageyoshi
      @shikainokageyoshi 2 ปีที่แล้ว

      @@CrowBiomes It worked, thank you!

  • @islandonlinenews
    @islandonlinenews ปีที่แล้ว

    Anybody been able to make lyra character float/swim?.

  • @TheBradVision
    @TheBradVision 2 ปีที่แล้ว

    Thank you for posting this! Subscribed.

  • @marioperez1720
    @marioperez1720 ปีที่แล้ว

    Hello, I need your help, in the view port everything works fine, but when I create a sequence level and render, the objects that should float do not move. Thanks

    • @Native_Creation
      @Native_Creation ปีที่แล้ว +1

      The editor is real time, you need to add your objects to Sequencer in order to see it rendered, not sure how that works with these techniques though.

  • @lonelysorrowknight
    @lonelysorrowknight 2 ปีที่แล้ว

    Does this only work for landscape water?
    How can I achieve this with an indoor body of water? Like a pool or something.

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      If you are not using water system then you have to create your own buoyancy. Add a force opposite to water when the object is touching the water plane.

  • @thilinarupasinghe7968
    @thilinarupasinghe7968 ปีที่แล้ว

    Great Tutorial all the thingsare to the point, Thanks.

  • @relaxingtopology256
    @relaxingtopology256 2 ปีที่แล้ว

    Awesome tutorial! What pack contains the boat mesh?

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      Twinmotion Boat Pack

  • @FhayAlonso
    @FhayAlonso ปีที่แล้ว

    "When I try to create the material, as soon as I connect the bool parameter to the switch, Unreal Engine crashes. Has anyone been able to solve that? I'm using version 5.2 of Unreal."

  • @hrleinad
    @hrleinad ปีที่แล้ว +2

    The material doesn't work in 5.3; WPO does nothing to the object; it's like it's broken or something.

    • @glowbug-t8w
      @glowbug-t8w ปีที่แล้ว +6

      I was running into this as well in 5.3. If you haven't already, try plugging a Static Bool set to False into the Use Depth Attenuation slot on Compute Gerstner Waves node. That fixed it for me.

    • @hrleinad
      @hrleinad ปีที่แล้ว +1

      @@glowbug-t8w oh, I will try that. I know my comment was 3 months ago, but thank you very much for that.

    • @krkhard
      @krkhard 10 หลายเดือนก่อน

      salvou muito, estava á 4 dias buscando em varios locais...@@glowbug-t8w

    • @ashishrawat5049
      @ashishrawat5049 7 หลายเดือนก่อน

      @@glowbug-t8w Big thanks for the solution.

  • @jimishatk9982
    @jimishatk9982 ปีที่แล้ว

    Hi, I tried this but I faced an issue. When I'm trying to float the object it's not even sinking, I enabled simulate physics. But it's still the same. Is there any change I have to make in water details also, plz reply

    • @Manim8
      @Manim8 ปีที่แล้ว

      Did you make sure your boat was the scene root in your BP?

  • @Badwolf2743
    @Badwolf2743 2 ปีที่แล้ว

    I was wondering how it would be possible to create buoyancy for an object in still water that does not have waves that is a flat plain. The issue I've come across is I don't want to make a timeline and animate the buoyancy as I have a blueprint where the water level changes when a button is pushed and I want objects to move with it while having buoyancy even if the water is a flat plain. Not sure how to do this though.

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว +2

      You can apply a upward force on the object after checking whether it's overlapping with the water or not. So when the water level goes down, It will fall down until it overlaps and a upward force is again applied. Applying force on different places on objects would make multiple pontoons.

    • @Badwolf2743
      @Badwolf2743 2 ปีที่แล้ว

      @@CrowBiomes Ok thank you for your help, much appreciated.

  • @DarkRodFR
    @DarkRodFR ปีที่แล้ว +4

    not work in 5.1 :(

    • @roher86
      @roher86 ปีที่แล้ว +2

      Ok, so... When you use the Instance Material and choose either "normal" or "cloth" option it appears some parameters to set. I enabled the "UseFixedWaterDepth" parameter and then I wrote the depth it was set in the water element i was using. This worked for me. Hope It'll work for you too. :)

    • @roher86
      @roher86 ปีที่แล้ว +2

      P.D. Also, you need to select Gerstner Water Waves in the Water body details panel under Waves Source.

    • @WPguru
      @WPguru ปีที่แล้ว

      Same here, in 5.1.1 the boat just sinks to the ground no matter how many pontoons and regardless of weight. 🥺

  • @troncau8433
    @troncau8433 ปีที่แล้ว

    Been trying to get this working for a while now. Running UE5.1 water plugin, all the settings are identical to yours. My boat just spins uncontrollably nose down and sinks below the water. I have the BP_TestBoat above the level of the water. If I modify the Buoyancy Coefficient it'll propel into space! Has anyone got this to work on UE5.1?

    • @CrowBiomes
      @CrowBiomes  ปีที่แล้ว

      It looks like the pontoons need to be adjusted. They apply force to your object. If they are not applying the same moment, the object will spin. (Imagine pushing a pen with the same force from both ends but you push it a little closer on one side..It'll spin)
      Make sure they are applying the force on the same symmetric point.

    • @troncau8433
      @troncau8433 ปีที่แล้ว

      @@CrowBiomes Thanks for replying Klaus. The pontoons are in the exact same coordinates of the coastguard ship that yours are. I've tried modifying the pontoons, every possible way. I've spread them out/moved them in. Added more added fewer. I used the BP_BuoyancyExample (located in plugin content) and it works fine. I've tried different static meshes. I've found the more uneven the bottom collision is the greater the distortion.
      I've uploaded some screenshots.
      drive.google.com/drive/folders/1K3PEVs3tgFOoA0IEKcMH2t5CY9dUy_JM?usp=sharing

  • @RickHenderson
    @RickHenderson ปีที่แล้ว

    Really cool! Thanks!

  • @Loki-qo2kb
    @Loki-qo2kb 2 ปีที่แล้ว

    Nice tutorial, can you do one about how to make them int?

  • @jamesonvparker
    @jamesonvparker 2 ปีที่แล้ว

    Is it possible to make the character float down a current?

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      It has buoyancy component and the river tells you direction and speed so Yes

  • @39a_siddharthdesai31
    @39a_siddharthdesai31 2 ปีที่แล้ว

    Thanks sir very well explained tutorial ♥️

  • @thegreatSalu
    @thegreatSalu 2 ปีที่แล้ว

    I wish you could have created this tutorial last year..so badly need to get boat physics done in Unreal..but thank you for creating it, better late than never..

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      Sometimes I wish that too XD. And We are a year later..

  • @tonnynderitu1504
    @tonnynderitu1504 ปีที่แล้ว

    Dope tutorial

  • @ue5beginner248
    @ue5beginner248 2 ปีที่แล้ว

    I try to do this in the WaterBodyLac and it doesn’t work :(((

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว +1

      the physics method or the material one?

    • @ue5beginner248
      @ue5beginner248 2 ปีที่แล้ว

      @@CrowBiomes I just find solution but why it doesn’t work in the BodyLake. When I do this in the BodyOcean it work ? thanks 🙏 I think there aren’t collisions

    • @zalansari6454
      @zalansari6454 2 ปีที่แล้ว

      @@ue5beginner248 how did you get it to work? Buoyancy does not work in the Lake system, i cant get anything to float in it

  • @kirkr
    @kirkr 2 ปีที่แล้ว

    Great tutorial!

  • @ue5beginner248
    @ue5beginner248 2 ปีที่แล้ว

    thanks for your video 👍👍👍

  • @izonepunchman6657
    @izonepunchman6657 5 หลายเดือนก่อน

    The float material doesn't work for UE4...

  • @ПРОСМЕЛЫХИБОЛЬШИХЛЮДЕЙ
    @ПРОСМЕЛЫХИБОЛЬШИХЛЮДЕЙ 11 หลายเดือนก่อน

    it's good. But what's next? He floats on the water. But how to make it not just swing on the waves, but float in the direction of how the ship floats and that the foam and waves follow it

  • @PedroSerraDM
    @PedroSerraDM 2 ปีที่แล้ว

    Dude you are way to fast for us lol... but great content i can say... Gonna try following you video in less speed lol... Txs for this one

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว +1

      I need to clam tf down😄

    • @PedroSerraDM
      @PedroSerraDM 2 ปีที่แล้ว

      @@CrowBiomes it's OK... I can go back and or pause lol... all good

  • @CrypticNord
    @CrypticNord 6 หลายเดือนก่อน

    Thank you. All the other tutorials wasted my time by wanting me to use arrows and cubes.... bunch of morons lol. Yours worked. Sockets is much better.

  • @yalcin1234
    @yalcin1234 2 ปีที่แล้ว

    👍🏻♥️

  • @magistrcooldayn233
    @magistrcooldayn233 2 ปีที่แล้ว

    Thanks Peter Griffin

  • @SandyM1993
    @SandyM1993 ปีที่แล้ว +1

    I have now watched every single tutorial, read every document and done everything exactly the same and still nothing floats, everything sinks as though there is no water at all. I've been learning UE5 for a few months now, but this is a HUGE issue and I will definitely quit UE5 and try another platform because this is F6CKING B6SH1T!!!!!

  • @KIRKS
    @KIRKS 2 ปีที่แล้ว

    r.Streaming.poolsize 500000000

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว +2

      r.PotatoCantHandle 0

    • @KIRKS
      @KIRKS 2 ปีที่แล้ว

      @@CrowBiomes great response bro. 😂 Great video btw

    • @CrowBiomes
      @CrowBiomes  2 ปีที่แล้ว

      @@KIRKS haha Thanks man!