well i have a problem everythime i try to export the model it keep saying "In material "name of my material", a texture has not been set." and i already did the bsdf to f3d part and it keeps saying texture has not been set, the exture is 32x32 size
@@WbDM0001 but it worked with you before it wasn't supported anymore, there must be a way to actually use Binary since it worked for you Can I downgrade the version for it to work or something?
Hey man do you know do models for other games? Ive been ooking for someone that could make a tutorial for SMS on the gamecube and only one person has done it and its not on blender so i cant the app he is using i cant download it
have you considered doing a tutorial on custom animations? i know it overrides with the custom model if you have one, but im not importing a custom model so i should be fine.
when i move all tails's legs it just rotates the body please help also when i try to export it says: A vertex was found that was significantly weighted to multiple groups. Make sure each vertex only belongs to one group whose weight is greater than 0.5. (000-displaylist, 000-displaylist.002)
@@WbDM0001 when i try to export again i got this: All vertices must be part of a vertex group, be non-trivially weighted (> 0.4), and the vertex group must correspond to a bone in the armature. Groups of the bad vert that don't correspond to a bone: []. If a vert is supposed to belong to this group then either a bone is missing or you have the wrong group. Groups of the bad vert below weight limit: ['000-displaylist.002']. If a vert is supposed to belong to one of these groups then make sure to increase its weight.
Hello, I tried using fast64 for my import, everything, worked pretty okay but for some reason Mario's hands aside from the default ones and hatless head became messed up like animated weird. I didn't touch his default arms or hands at all so I don't know what went wrong.
I have a problem, when I click export it says this: "ROM at C:\ROM\Super Mario 64 (US). n64 is too small. You may be using an unexpanded ROM. You can expand a ROM opening it in SM64 Editor or ROM Manager". What could i do to sole this error?, please help me
Got a question. Does Fast64 support skinned meshes by default? I'd really hate to cut my model into individual nuggets they way it was done on the OG Mario Model. Heard some people say that it wasn't possible?
It mostly likely that there is a non bone-assigned mesh on the character model. Try selecting all the mesh and press "unselect" on each of the bones. That'll show which mesh isn't weighted
@@WbDM0001 I am indeed trying decomp, I want to add a custom object from another game to SM64, the original model extension (from another game) is ".c". I just don't know how to load it in blender.
@@WbDM0001 thank you very much, one last question, is it possible to make the model dont change between actors? like mario with hat and mario without hat
@@cjred1436 at the first part of my video, I hide some mesh. There is a head (with the cap off) and underwater hands. You can replace them too (and rig them of course)
@@WbDM0001 The one in the link, download the 2 options, and when I follow step 1 of installing the drivers, I click the check or activate box, and it gives me an error
Sorry, I don't want to continue the conversation on the previous comment because there are already 45 comments there. Anyway, how do I fix the [errno 13] problem?
@@Producer_Alexandros Only on 4 bit depth color images. Like I said, normal images(Which are generally 16 bit or higher) only support 32 x 32 images It's not a real problem tho, they will almost look the same in the game
If you have trouble following this tutorial, go check out the new tutorials made by me - > th-cam.com/video/oO6jI2qIGDE/w-d-xo.html
well i have a problem everythime i try to export the model it keep saying "In material "name of my material", a texture has not been set." and i already did the bsdf to f3d part and it keeps saying texture has not been set, the exture is 32x32 size
i want more not reskin rom hacks with custom characters like:hello kitty 64
I tested it out but when i start the game it just shows a white screen after selecting a save
Binary isn't supported anymore
Please start using decomp
@@WbDM0001 but it worked with you before it wasn't supported anymore, there must be a way to actually use Binary since it worked for you
Can I downgrade the version for it to work or something?
how do I put custom models on SM64 ex coop
super knuckles 64
Whenever i export it says "'DPSetAlphaCompare' object has no attribute 'mask'" and not compiling
i keep getting 'DPSetAlphaCompare' object has no attribute 'mask'
Imagine if the charcter did not share the same proportions as Mario. How would that change any of this?
(Example: Q-Boy, who has no visible torso)
Assign the head mesh to the torso
Friend Yes, that is super good how you adjust the models for super mario 64 super good Great job
New Sub
Hey man do you know do models for other games? Ive been ooking for someone that could make a tutorial for SMS on the gamecube and only one person has done it and its not on blender so i cant the app he is using i cant download it
I have a problem,when i click in import-export fast 64 launch me a error how do i fix it?
question by :KinyiTheSeries
When launching rom the screen goes black, and i get the error:
Unhandled R4300i opcode at: 80404020
Unknown 40 20 40 20
Stopping Emulation !
Remake what you've made in blender from scratch
I had that error, and I found it was the only way you can fix it :/
Okay, so i figured it out! i didnt have enough memory in sm64.
my dyno pack is invisible in game
When I export my model, it appears way smaller than Mario for some reason. Why is that?
Look at the tutorial again
You need to change the size to around 217
@WbDM001 thank you so much, it works now
@@MarioGame2 np
Ya le he dado Like a 4735 Videos diferentes en TH-cam.
6:26 how did you manage to move the head of the 3D model?
press G
Basic blender tutorials can help you
@@WbDM0001 thank you
I'm having trouble rigging
have you considered doing a tutorial on custom animations? i know it overrides with the custom model if you have one, but im not importing a custom model so i should be fine.
I would do that if I succeeded in it (I failed many times)
th-cam.com/video/smWjpO5sY_U/w-d-xo.html
when i move all tails's legs it just rotates the body please help also when i try to export it says:
A vertex was found that was significantly weighted to multiple groups. Make sure each vertex only belongs to one group whose weight is greater than 0.5. (000-displaylist, 000-displaylist.002)
you assigned a mesh to two bones
that's why you get an error
@@WbDM0001 when i try to export again i got this:
All vertices must be part of a vertex group, be non-trivially weighted (> 0.4), and the vertex group must correspond to a bone in the armature.
Groups of the bad vert that don't correspond to a bone: []. If a vert is supposed to belong to this group then either a bone is missing or you have the wrong group.
Groups of the bad vert below weight limit: ['000-displaylist.002']. If a vert is supposed to belong to one of these groups then make sure to increase its weight.
@@joaowictorrodrigues4098 all vertex musts be weighted, just like the errors say
Hello, I tried using fast64 for my import, everything, worked pretty okay but for some reason Mario's hands aside from the default ones and hatless head became messed up like animated weird. I didn't touch his default arms or hands at all so I don't know what went wrong.
Nevermind I just had to unhide everything lol
@@MrMario-rx2iu I was gonna cover up this problem in the following vids, I gotta make the second video fast lol
Also I'm glad it worked!
for some reason every time i hit “set rest pose” it says “armature not selected” does anyone know how to fix this?
Select the bones and press it
@@WbDM0001 i did and it still errors on me
@@suspicionfrfr what does the error tells you this time
@@WbDM0001 it says the same error over and over, if you have discord i can show you
@@suspicionfrfr WbDM#5255
I have a problem, when I click export it says this: "ROM at C:\ROM\Super Mario 64 (US). n64 is too small. You may be using an unexpanded ROM. You can expand a ROM opening it in SM64 Editor or ROM Manager". What could i do to sole this error?, please help me
Just as the error implies,
Use an extended rom for exporting.
@@WbDM0001 ok, but do you know about a site or have some link to install a extended ROM?
@@marcoalejandrosalas1066 I think you have to search for the original 8mb rom and extend it
@@WbDM0001 ok thanks
Got a question. Does Fast64 support skinned meshes by default? I'd really hate to cut my model into individual nuggets they way it was done on the OG Mario Model. Heard some people say that it wasn't possible?
You can do it without cutting them up
On what version of blender does this work? As when i try to enable the addon it says "traceback (most recent call last)
2.93
@@WbDM0001 Okay thanks!
Nice tutorial :) However I wonder if it can work with custom Rom Hack? Like Super Mario 64 Star Road or Super Mario 64 Ocarina of Time and else?
it does
@@WbDM0001 Did it accept to import HD models from modern video games without it crash?
@@CraniamonRoyalKnight th-cam.com/video/VErU_qk3wgQ/w-d-xo.html
Does anyone have a download to the respiratory file since it’s been blocked or privated
oh wait a moment
If you still have this problem, please tell me
I still have the error where it wont let me see the respiratory file so do you have another link to the respiratory file
@@AverageNintenGuy ok I'll link it
@@AverageNintenGuy drive.google.com/file/d/1DsOpPuSejJTlxodQJfEnvDCjIv7THW2h/view?usp=sharing
sorry for being so late
Sorry how do you select the other chars head fully
Press L
what if my obj is just one single object
Proceed, assign bones and you're done
@@WbDM0001 im struggling to change other objects like the hands and capless head, is there a different method for those?
@@mr.meep64 No, it's gonna be the same procedure as the main body
how would I use this technique to lets say, replace the goomba?
th-cam.com/video/2esvnWE3QsE/w-d-xo.html
this might help you, since the topic is not enough for covering up in the comment section
it says stuff about non mesh. idk. what to do?
It mostly likely that there is a non bone-assigned mesh on the character model. Try selecting all the mesh and press "unselect" on each of the bones. That'll show which mesh isn't weighted
hi im trying to do this for a custom model i made my self is this tutorial still helpful for me?
yes
Is there some way I can import a custom .c file? I am porting the model from a linux game. I tried digging through the internet, found nothing.
.c file? can you be more specific?
@@WbDM0001 .c file which contains geometry.
@@gabrurengel9798 you should try decomp instead of binary, there are some youtube tutorials on that
@@WbDM0001 I am indeed trying decomp, I want to add a custom object from another game to SM64, the original model extension (from another game) is ".c". I just don't know how to load it in blender.
@@gabrurengel9798 what game is it?
hey how can i fix the model sinking on the ground?
lift the mesh up (z axis) in edit mode then lift the bones in bone editing mode
@@WbDM0001 thank you very much, one last question, is it possible to make the model dont change between actors? like mario with hat and mario without hat
@@cjred1436 at the first part of my video, I hide some mesh. There is a head (with the cap off) and underwater hands. You can replace them too (and rig them of course)
@@WbDM0001 ok cool thanks
Excuse me, but, the file for use the model Mario it comes out corrupted, where can get other?
plese
Wdym
@@WbDM0001 The one in the link, download the 2 options, and when I follow step 1 of installing the drivers, I click the check or activate box, and it gives me an error
@@talus6462 Please download the newer version on my channel, this one got outdated
@@WbDM0001 oooh, thanks
Gorilla 64...
Sorry, I don't want to continue the conversation on the previous comment because there are already 45 comments there. Anyway, how do I fix the [errno 13] problem?
What does the error say in detail
@@WbDM0001 [errno 13] permission denied0
@@WbDM0001 tbh I don't know what it means. Is there a way to fix it?
@@Producer_Alexandros click on the error message, it'll pop up a window with detailed explanation
The Plugin Doesnt Installs.
Can i have Help Please?
Are you sure you're on 2.93 or up
One question, how do I activate the textures?
what
activate model texture
@@Diego_12amogus I still don't get what you mean
can you send a screenshot?
@@Diego_12amogus you click on Z then you click on rendered or material texture
ok
why is my arm in the other way ?
which arm?
the right arm
@@justanoof103 try to rotate it around 90 degrees, export and if it doesn't do the job, do it again
thanks
Can I do it on tendo64 android
You can run a rom on android, but you can't run blender on android
What about 64x64?
Nope
There are special cases but most of the time you need to scale the textures down to 32 x 32
If you want to ask me more, feel free to do so!
@@WbDM0001 were you using Decomp?
@@Producer_Alexandros I was using binary. If you want to use decomp, change the Binary to C
@@WbDM0001 but Kaze says that it supports 64 x 64
@@Producer_Alexandros Only on 4 bit depth color images. Like I said, normal images(Which are generally 16 bit or higher) only support 32 x 32 images
It's not a real problem tho, they will almost look the same in the game
I can make animation mods?
yeah
man I hate these type of computers...
This is the standard PC wait till you see a computer running linux based OS
@@WbDM0001 I have that-
@@Paradox_Prod1408 Ah yes a chrome book (I forgor)
@@WbDM0001 you recorded this at 9 AM?
@@Paradox_Prod1408 Ja
3.1 version?
doesn't matter (I think)
1 mont to heart me lololo (im npt mad its just funny)
@@SporeBuho I forgor 💀
It says mario geo has more than one mesh child what do i do?
It literally says everything
Your Mario Geo model has more than one mesh child