Mine is having them remind me every single time I pick up an ingredient that different combinations of ingredients result in different items. Thanks, I had almost forgotten since the last time you reminded me two minutes ago!
I had a logistician pawn in my party during a quest for which i needed to pick up 3 wildflowers. And as soon as i picked up the 3rd one, she took it out of my pack and turned it into a salubrious brew. I was so mad i chucked her into the brine.
They should make it so Logistician only works when you camp and they display a list of the things that they want to make, and you mark with X( or Square ) the things you actually want and they don't touch the things you don't want. Then when you sleep the items get combined and added to your inventory the next day
The community has come up with a cool way to let you know if your pawn has dragonsplague. If your pawn comes back from the rift with rotten meat as a gift, thats how people have been letting others know you have dragonsplague
@@wolfiemuse usually when the pawns pick up stuff like meat during your playthrough, it goes into the renting player's storage before the pawn gets sent back to the original Arisen. So if you rest at an inn (or house, not camping) and your pawn returns and the gift is rotten meat, then most likely you might have dragonsplague or someone trolling. It's just a good idea to start checking your pawns' eyes
@@rasamasala I frequently check them and I’ve never had Dragonsplague but I’ve gotten rotten fish haha. The singular time I almost got Dragonsplague was the time it gave me the notification and I did NOT leave the rift with that pawn lol.
good: - thief with plunder/implicate/helm splitter (fourth spot flex the maister skill or smokebomb/the parry counter... you just have to play with it and watch which one your pawn uses most, sometimes they just turn the maister skill on and off randomly). plunder is a free ferrystone generator even if you dont want the extra crafting mats. implicate is one of the most lowkey yet powerful skills in the game ("its just a fucking rope") but it crowd controls virtually every small enemy inc. flyers and it secures the full knockdown on flinching big enemies, cant pass it up. thief is pound for pound the fastest killer against most enemy types and the best big boy climber/stabber (and you can set it up as a fake tank with aggro augment/ring and the maister skill). edit: also one of the thief endgame weapons are holy element daggers, which allows your party to shitstomp an entire category of enemies without having to think about that dogshit empyrean spell on mage. - mage. dont think i need to explain here, but celerity and halidom at minimum are nice. levin, palladium, argent succor, and a weapon enchantment can flex the other two slots though i usually just hire ones with cel/hal/lev/pal as you dont need big burst heals by endgame and the weapon enchantments feel like they drop off in value. - sorcerer. again, mostly self explanatory. amazing crowd control w/ hagol, thundermine, and seism (and is able to cover 4 of the 5 main elements and 2 status effects, to boot). i wouldnt equip the maister spells for the reasons you mention, but i will hire one with maister skills if im playing Sorc myself due to the cast speed bonus with multiple sorcs; dumping a double load of meteors more quickly is hilarious (and the player casting meteor or tornado forces the pawn AI to start casting too, giving you a small measure of control) ok: - fighter: the fighter will kill smaller enemies faster than you realize (the dodge counter skill is actually really good and the AI loves spamming it, virtually nothing will make it past a shield pummel, etc) and is okay for standing toe to toe with the big ones. the only issues i have is that even if you equip the cloud strike skill they still cant really do anything about harpies (so youll need to be taking care of them or have a thief/archer pawn as the caster pawns suck at taking them out), and while the shield bash is great esp on a full knockback spec, i havent really noticed fighter pawn AI spamming it against big enemies. overall, feels like a somewhat slower alternative to the thief pawn in endgame (and you can spec thief as a fake tank anyway) but it is better if you want to be absolutely certain they are holding aggro from everything on the screen. - archer: problem with archer pawn is same as on player, most of the non-consumable arrow skills are more or less boring variations of single target damage, and im not sure the special arrow skills are worth fully equipping a pawn for esp as the pawn feels really bad at getting utility out of them. thankfully, even with an awkward skillset, the archer pawn is good at constantly shitting out good damage more or less passively as long as they arent aggro'd, so there is some utility if want a ranged DPS that is much faster/more reactive than a Sorc. bad: - warrior. the problem with warrior on pawn is that its best skills are long casts. the fast ones are mostly redundant to what you can do on fighter/thief anyway (e.g. diluvian strike is good at punishing shielded enemies or saurians........ but so are implicate and shield pummel)... and the pawns mostly whiff on the long cast stuff due to goofy melee ai. the best utility i can think of is only equipping Mountain Breaker to the pawn so they are forced to spam it against big boys, but they still goofy with the timing. overall, its nice when it actually works but most of the time it isnt. much better class on the player because it requires a bit of intuition for spacing/timing/context for its highly specialized skills that the pawn AI just doesnt get right.
My optimal Pawn party setup has been Sorcerer (Main Pawn), Mage and Fighter. If the hired Pawn Fighter has the Ultimate Ability and high defensive stats it makes them quite the robust frontline that keeps enemies away from the backline.
I am 300 hours in and I agree on the warrior, my pawn started off as a fighter then progressed to warrior and the charge attacks are so slow it’s hard to hit the targets, looks amazing but just not practical, I changed my pawn from the warrior at level 60 ish to a thief, currently 120 and hasn’t changed to another class since. Epically at later level you don’t need a tank I sometimes roll with three thief and a mage. I don’t roll with sorc anymore as they actually damage the body before you are able to loot and at high level your thieves are enough to take everything out.
I must disagree on the fighter, I hired one that was incredibly able to hit harpies using cloud strike. I believe pawns can learn from the arisen and how to fight properly. There must be some hidden mechanics or something
When I switched my pawn to warrior, she was originally a mage with kindhearted inclination and she was absolutely going mental on the enemies and almost never over charged her skills and whiffed. This game is weird when it comes to the pawn behavior.
Best inclinations I’ve done nearly 60 hours of testing. STRAIGHTFORWARD: Fighter/Warrior/Thief CALM:Archer SIMPLE: any but they fight worse KINDHEARTED: Mage/Sorcerer Sorc may seem odd for kindhearted but they always stay near you and spam nukes. Idk if it’s bugged or not but kindhearted sorcs are like 20x smarter than straightforward or calm inclination . Calm archers are absolutely INSANE. They never get hit. They never miss. They almost always hit weak points. Straightforward warriors and fighters are absolutely vicious, they’ll charge ahead of you and just start slaughtering enemies you don’t even see. This also applies to calm archer.
I have a Kindhearted female warrior pawn, and she she goes straight into battle so long as you give the 'Go!' command. I dislike the Straightforward pawn voice which is why I kept her as Kindhearted
My favorite for my main pawn is kindhearted no matter vocation. Mainly because the voice and voice lines are my favorite. I also like the idea of my main pawn being extra loyal. Straightforward is too posh lmao. Forager is also my favorite. Love that it practically shows boss locations too.
Straightforward is too country to be posh lol but I do also think it sounds whack sometimes. It's my favorite though because I think they have the best true ending cutscene when you max their affinity out. Every inclination has a different speech they give at the end. They also all say different things for every situation actually cuz of their personality. But that end cutscene I'm talking about, every inclination voice shines with a great touching expression at the end.
Straightforward works well on those tiny pawns. Anything taller than 190cm just doesn't fit it imo. Kindhearted/Calm however are so well suited for those tall mommies.
Dragons Dogma 3: your pawn texts you while you’re at work, insists you sleep with the controller next to your pillow, and denies cheating on you with another arisen. “It was just one trip to Vermund I swear.” 😅
12:01 you CAN see Dragonsplague in the rift. They will still have red eyes in the rift, and if you hire them but don’t leave the rift, they will do the head scratching animations while still inside the rift once you’ve hired them. So if you hang idle for a minute and your newly hired pawn starts clutching their head and looking distressed, flashy or straight red eyes - don’t leave the Rift with them. To my knowledge, you *cannot* pass Dragonsplague any way except resting. I don’t know if that also applies to passing time also
You been cranking out the guides right and left! I’m a seasoned gamer so I don’t need a ton of direction besides specific locations. But I’m so grateful for the super worthwhile for all the tips I didn’t know!
If you have a mage pawn equipping them with Legion's Might is great (reward for 180 seeker tokens). It auto-revives your pawn if it goes down, which es great in combat. But even out of combat you can use this to your advantage by throwing your pawn down a cliff, down there the pawn dies on impact and auto-revives itself, then you can jump after them and let your pawn catch you.
@@darekw4710 How I understood it the tokens you already picked up don't respawn in NG+, so you have to find the tokens you haven't picked up yet aka it does not matter if you do it in your current game or NG+. According to an unoffical map there are at least 241 seeker tokens available, so you don't need all to unlock every reward.
@@crazy-tommy I know, but I think after 70+h its time to go to endgame finally. Also I found finders token after failing Sphinx quest, wonder if it will still be in inventory on NG+
Having a Thief pawn with Plunder on has helped me quickly get extra upgrade materials so fast; that I never was really hurting for the stuff needed to enhance all my gear. Plus; for some reason.; the pawns seem to have way better luck at stealing wakestones and ferrystones than I ever have lol
Calm is my favourite: I started as simple and it's also a good one but, it's sometimes awkward when they destroy everything around so you can't use boxes to climb with, if you're not levitating.
Straightforward inclination is by far the worst until you get them augments and gear. They constantly die and ignore commands and honestly are more of a hindrance then they are a help.
You should avoid warrior pawns with Ladder Launch / Catapult Launch if you play a ranged character like Sorcerer. In combat instead of attacking they always duck next to you and wait there to launch you instead of fighting the enemy ... I call it "coward mode". Fighter have a similar skill with Springboard / Launchboard but they usually don't go into "coward mode" during a fight.
Dragons Plague is either more complex than this or my game glitched out. I knew what to look for and was being very careful. I rented a pawn that had it, they were doing the headache animation. I immediately dismissed them and the other rented pawn, and threw my pawn to the brine. I went back to town. On the way back to town, random pawns in the world would have the headache animation as i walked past them, pawns that were not in my party. (I had dismissed both rented pawns and brined my pawn). I got back to town, rented a new party of pawns. There was no headache animation, no red eyes, no rebellious replies to commands. I slept at the inn and my pawn went crazy and destroyed the town. Either my pawn 1) caught it vicaruously through me from a non-party pawn while walking past, didnt show any symptoms, and then went crazy Or 2) Caught it from a newly rented pawn, didnt show any symptoms and went crazy 2 minutes after exposure, i went straight from renting new pawn to resting at inn, thats when it happened. I had failed the sphinx quest so my playthrough was ruined.
There is another use of the go command I didn't catch in the video. You can use go for a fighter pawn with the launch skill to have them launch you up a cliff to grab a chest. It has to be the right spot where the launch will get you up there, but if you can make it and tell them to go in that area, they will get their shield ready for you.
A good use of Logistician is where you’ve stockpiled a HUGE amount of fruits, harspuds and meats. Just bring like a stack of 99 of these things and as soon as they ripen/age your Pawn will combine them, preventing them from rotting and being useless. Just be careful about picking up Greenwarish and the like so your Pawn doesn’t make Salubrious Draughts when you don’t want them to. If you want perfect control of this, use a bench and pass the time there. It will rapidly progress the aging of the items in your inventory and your Pawn will do its best to combine them as soon as possible. Harspud Roberants are VERY useful items that restore a lot of stamina, so if you don’t want to wait for your stamina to slowly regenerate, use this method to make a bunch of Roberants (Greenwarish and Morningtide with Dried items). They weigh very little, too.
My pawn is simple personality, and a logistician. He alone is responsible for 80% of my medicine. He usually collects excessive amounts of extra things, and I seldom don't have something needed for a quest. Plus, he's a thief with plunder. He is just a factory to generate anything i need.
Do you guys miss the chair of knowledge? Where you can change inclination and customise how the pawn respond to orders, getting hit, post victory, and helping you recover stamina. These kind of details what make dragon's dogma: Dark Arisen special. ❤
One tip that I've noticed carries over from DD1 to 2 is that Ranged pawns "don't miss", meaning that if you build a ranger pawn and stick skills that require you to be accurate they are definitely going to put in work. The down side is if you use the arrow specific skills they will go all out and arrow management will be an issue. Aaaaaand often a goblin will catch an explosive arrow to the chest when you really didn't need to use that. Also, there's some synergy with Warfarer and pawns that I was hoping for: Trickster + Magick Archer. You now have a more offensive way (no mage class) to buff pawns atk and keep their hp up with Aromatic Resurgence + Lifetaking Arrow, actually straight up cheap on big enemies
I experimented with my main pawn on this by making him an archer, and have seen him miss quite a few shots. I made his inclination calm to see if he'd be more accurate, but battles are non-scripted, so there were situations where he'd even miss an explosive shot. For example, one of my pawns sent a group of enemies flying in all directions with an ice spell. My main pawn was in the middle of using dire arrow and missed the shot as the foe he targeted was suddenly thrown into the air.
I tried using the straightforward inclination on my sorcerer pawn but it was not that great. He would usually go melee on small ennemies and try to throw them around. On big ennemies, he would climb them and not cast any spell at all. I used calm inlination instead and had better result with this one
I think they need to make the dragonsplague symptoms more noticeable. I've had it strike twice, and I really could not see any signs. They acted the same and didn't have red eyes. I even checked in the photo mode, and didn't see anything wrong
One thing I’ve noticed with inclinations in DD2 compared to the first game, is that it doesn’t necessarily affect the pawns actions in combat (for better or for worse) For example: my main pawns inclination is straightforward. Most of the times she’s either a fighter or warrior, which works out great, but even with mage it tends to work in my favor because she’s actively using her attack spells (high frigor, high levin) but when I’m in need of a heal if she hasn’t used Anodyne yet, I just use the “help” command and she’ll stop what she’s doing and cast it, or use any other support skills on hand👍🏽 The inclination system in DD2 is still great, but I actually prefer how it was in the first game more better. Because in the first game, you REALLY need to watch their inclinations, cuz if having the wrong ones (even just one wrong one) it shows in their combat tactics DRASTICALLY. It’s been really dialed down and simplified in DD2, but it’s still a great game!!
If you want to change your pawn's inclination it's better to use the Art of Metamorphosis since it's only 500 RC opposed to the other items which go for 2k RC.
Wish they didn’t tie the voices to their inclination. Quite liked mine as it was, but felt changing the inclination from Kindhearted to Simple was beneficial. Not very pleased with the new voice, but it’s not the worse.
Pawn Affinity max out at 1000, pawns fall in love at 620: Small Talk +2 Fist bump or high five after fights +5 Hotspring visits +10 Remark her as your beloved during hidden quest +20 Barber visits +50 Death -25
If you see your pawn getting the dragonsplague in during dragon fight, you can actually attack them and kill them, kill the dragon and revive them, and they’ll be fine.
You can still revive them while the dragon is alive. Did it with my pawn (he's the healer, had to get him up fast lol), and the plague never set in. Has happened far to often with my pawn (poor guy just loves to get picked up for it lol)
The logistician specialization is a mix bag. I like how the pawns with it can keep your weight and inventory management cleaner. I don't like how it can also make the pawn a hassle to deal with when the pawn combines materials needed for quest items. What the devs should do is patch this to where pawns with this specialization won't combine materials you needed for a quest unless you give them permission to.
It was my understanding that perpetuation doesn’t work as intended. I thought it only increases the duration of the person using it. For example, if my pawn gives me fire affinity, I don’t get increased duration. Only they do.
If you’re planning on just duoing the entire game with one pawn, a simple chirurgeon thief is elite. They basically always have some form of heals on them from gathering, chirurgeon can be more effective at times for healing than anodyne on a mage and plunder is plunder, free wyrmslife crystals.
When starting out, always make sure your pawns have a few Salubrious Draughts to chug during fights, save you having to revive them constantly. Archer is overlooked for main pawn, giving them exploding shot and explosive arrows they are an absolute powerhouse, but take the explosive arrows off them when wandering around otherwise they'll waste them on low level enemies.
also about pawns knowing a quest and leading you to it you have to be careful as sometimes they will run right into their own death. Like a low lvl archer pawn at night ran ahead, and ran right to a drake and tried to keep going and just got pimp slapped.
I've spent all my RC on metamorphosis, those sexy glasses and the tinctures for hair, tattoos and skins, I love that small, optional but vey nice things like that are behind a gameplay mechanic that entices engaging with other player's creations.
I have my Thief pawn with Calm. He melts enemies, and never dies unless he gets smacked with a boulder from a ogre, or some other super high damage hit. He stays alive and rips enemies apart as soon as the Hired Fighter pawn gets aggro. Its quite good
I personaly like a smiple logistician in my party. Really manages all your carry weight issues very well. They do combine random stuff, but half the time i get to my bags with out her and everything rotten anyway. For the very few quest where you do want to comine things yourself you can work it around it, but honestly the pawn is super hesitant to combine things in your bag. you have to be massively encombered before they will start messing thigns in your pack. For me with that pawn i make more money on every trip out than with out them.
Straightforward definitely isn't great for a Thief at least not until end-game and Kindhearted is a waste of an inclination entirely. Kindhearted makes them too focused on Healing when you can simply use the Help command to get the same result and avoid having a party member that tends to do very little outside of Healing for the rest of the time. Calm increases the likelihood of targeting weakpoints and keeps them from running in blindly, the AI isn't terribly adept at using the defensive techniques of Thieves including their basic dodge so keeping their Calm trait meshes better in general especially early game where Thieves can be a bit squishy. End-game when you can force your way through everything it doesn't much matter. IMO Simple for Mages is a good shout since you can still force them to Heal you when needed and they'll pick up some items. If you just take a Mage to have a Healer then they typically won't have too many Offensive skills anyway so you're not missing much if you just end up directing them as needed and the rest of the time letting them gather materials. - Logistician is actively harmful a lot of times if you're trying to collect certain ingredients. Easily a reason not to hire pawns. Chirurgeon is good on a Simple pawn who is collecting a lot of items which includes basic Healing items, but is pretty redundant with a solid Mage that can both Heal and Cure Debilitations. Decent if you don't want to carry a Mage around however. Woodland Wordsmith is niche no real negatives, but not useful for the majority of the game. Hawker blanket sells items limiting it's usefulness, but if you need a quick buck you can higher a bunch of Simple Pawns and mass sell items. Forager falls out of use as you max out your equipment that you're using, but has no negatives. Chirurgeon for a Simple Pawn and Woodland Wordsmith or Forager on anything else to negate any potential negative issues. Hawker is fine as well since you have the option to use it or not. - You can 100% see pawns with Dragon's Plague in the Rift by their eyes.
I have a Warrior pawn. I can say never put arc of might on a pawn... they will spawn it every chance they get. So you'll constantly have to pick them up.
I strongly suggest for everyone to set their pawn's quest and for it to have a good reward (max gold or rare item). I won't hire a pawn unless they have a quest set and very good reward. Another recommendation is hiring pawns that don't have many thumbs up and hearts. If I find two pawns who have identical builds, but one has 100+ thumbs up and hearts and the other has 10, I pick the one with 10 because the other person already is popular and probably doesn't need the RC.
@@BodyRocker9 I never thought about that, but you're right they are more likely. Similarly, I avoid pawns whose quest is to slay a drake because they are also more likely to have dragons plague.
With hawker, they should make it to where you can choose what to sell or have a damn storage chest at camp, and if your camp gets raided and you fail to defend it or spot the theifs you loose 25% of your storage inventory.
Do you have to give your Archer Pawn more than 1 arrow of the type you want them to use? Also, Dragons Plague-Many people say that when it happened to them, Pawn's eyes never went red, so always go by behavior.
13:00 if summoned pawn is having a dragon plague, instead of dismissing this pawn, would killing them clear the plague from such pawn? As in, whoever hire this pawn onwards will not have the plague to deal with?
I laughed so hard when I presented my Legolas pawn to Sphinx and after the test he seriously said “Tis not what I expected” The game is fun as hell really. I almost got the full LOTR set of pawns in the team lol.
I wish there would be a function to activate/deactivate their skills in status menu, so you can activate the big things for big enemies. Same idea would make logistician, medic and the merchant skill better too
Awesome, thanks! I love playing as Heals or Tank, & am gonna give mage a try personally, + start my pawn as a fighter... but I'll remember to swap them to mage whenever I experiment with playing other classes
The only thing I wanted to know is does stamina and Stam recovery actually matter on pawns, or are the skills on timer/cool down whatever the stamina is...
Logistician is terrible and should be avoided. I was once trying to farm gold from the ripened apple method at the Unnamed Village and a pawn with this specialization decided it would be a great idea to combine ALL my apples into fruit pies. Fired.
Doesn’t sound like Logistician is bad, just sounds like you were doing a really specific gold cheese and shouldn’t have had a Logistician pawn with you at the time. 🤷🏼
I remember in DD1 the pawns would learn enemy weaknesses over time to make them more effective at selecting the right elemental attack/weak point to attack. I wonder if this is a thing in the current game?
For a tank pawn would you go kind so it is always looking out for you or straightforward just to get into the fight and hopefully draw aggro? I am even thinking on trying simple so he helps looting.
re: pawn falling in love is that why my Main Pawn blushes when taking to my character and says this like "I could look at you all day" and "stay with me forever, it's all I ask"?
Not sure if this is the video but he recommended simple for your pawns inclination, God please don't make that mistake! They will NEVER shut up and are always cringy happy about everything. I am saving up rift crystals to changer their inclination cuz that advice was incredibly bad, I almost started over when I learned how much it cost to change. No one is gonna wanna hire a pawn with that inclination cuz they are OBNOXIOUS.
@@Astristul not if you want a semblance of immersion from your open world rpg. I quit the game cuz of the chatter. I'll probably play again from the start and choose whichever gets them to talk the least.
I like logistician late game when ive got just a lot of crap and it makes healing pots i can just spam and makes bundles of flowers whenever i have the items.
Even if it was just a NG+ thing, it would be cool if you could spec control all three pawns. Not that there's a huge reason to min max, but I feel like I'm just gettin what I get when I bring in pawns.
Anyone discovered this yet, my main pawn suddenly started smiling more often and sometimes even blush and I have no idea what's causing it and what I did exactly but seeing it was really cute LOL because we never had that in the first game..
How do you get to the screen where it lists all the pawns and their info (at 7:23 in vid)? Is that while you're in the Rift? I never saw that screen and if it is what I think it is, the that would be nice to be able to see everyone's data without having to run up to each pawn and hold down E to see their detailed stats. I scrolled through all the options which changes the tag data which presents over the Pawn's head's while you're looking at them, but I never saw this screen. Playing on PC...
After you search, it will spawn pawns in the room based on your parameters, and take you out of the stone. Touch the stone again, and select "view pawns in the rift". And that will show you the list.
I believe you can have your pawn pass the dragonsplauge to a hired pawn. As far as i know, the sickness can only appear in one pawn at a time. So if you really dont want to kill your pawn, camp or doze off at a bench long enough so that it spreads to someone else's pawn. You can then dismiss/kill them. I haven't tested this out yet, but i think this makes sense.
What happens to your pawn after a dragonsplague incident? Do you get them back? Im not really fussed about the townsfolk, hell, the way some of them talk to me theyve got it coming, i just want to know il get my pawn back!
I got some questions, please help: 1. How to make my fighter pawn use perfect parries/perfectly timed hindsight sweep? Or my warrior pawn tidal fury? Or masterfull kill on my rogue pawn? 2. Do mage pawns correctly use spellhold and silence abilties? 3. Can mage pawn with all 3 affinities choose the correct affinity against the correct enemy type to exploit weakness properly? 4. How to make fighter/warrior pawns NOT use their springboard/equivalent skill in combat and only make them use those skills for exploration? Sometimes I see them using those skills in combat and just sitting there in that position. 5. Halidom and celerity are small circles around mage pawns, wouldn't they be bad in a big open battlefield where enemies and pawns/arisen would be spread out all over? How to fix this or should I not use these 2 mage skills?
1. In DD1 pawn is always perfect parry everything which makes fighter pawn OP. 2. Idk about spellhold, but i have a hired mage pawn that does silence when a drake or chimera casts spells. Not every time but reliable enough, I'd say 60-70%. 3. Yes, as long as they have the monster knowledge. They usually shout like "fire is effective against this foe" 4. No idea. I have seen a fighter pawn do springboard to reach chest, my theory is the arisen that hired them is also a fighter and do springboard. So they "mimic" them. 5. When your mage do those things, just do "To me" get the buff and then "Go". So this is my experience, just like in DD1. If you want to train your pawn, be the same vocation using the same skill. I travel as both warrior, my pawn is just doing skills and most of the time its Arc of might which is not efficient. She has Revivify equipped but never used it every time she got burned or unconscious. So i as a warrior only doing the square combo for normal ground enemies, heavenward sunder for big monster and when toppled i do arc of might to their head. After a few days my pawn can use the revivify, do the square combo though not always but sometimes still charging arc of might for big monster. I think it is possible to make them copy your style but will need a lot of time. Sadly DD2 doesn't have enough playground yet like DD1 Bitterblack island.
just bought my copy of dd2 today. played for about 6 hours and havin a blast. got a question tho, is the Hydra making a comeback in this sequel ? god i love fighting that monster in dd1 specially the one that spawns at end game in that underground dungeon with the giant metal gate that opens at end game
How come no one shows what level you acquire the augment skill. Every vid tells us to select certain ones, but they don’t say Windell become available. Does every new level come with a new augment? How many levels do I have to put in to get certain augments? I would think a lot of people are asking the same question.
Dragon's plague struck me in Harve but luckily didn't kill Ulrika. My main pawn got grabbed by a dragon so I threw her into the brine to be safe but it was actually one i hired and i occasionally checked for red eyes but no sign. They didn't act ant different. Slept at the inn and at least the cutscene was cool. But i felt like Frank Castle saying no no no no and turning off my ps5 in a panic.
I got a fighter pawn from the rift who had Chirurgeon and kindness....he refused to use healing on himself and only healed others I noticed it after I was running out of healing stuff haha xD
My main is a Straightforward Thief and for a while, her sassy attitude kept making me stop and check her eyes, Larry David style, for Plague, until I realized that's just how she is
I ended up with a Calm Archer. I'm debating Wordsmith or Forager. I know Forager is more useful, but I made my pawn a elf and wanna stay true to that lol
I just turn their voice down all the way in interface, they still talk but it only in subtitles. Also casters of the same type will spell sync if they have the same spell.
I hate pawns with meteor, takes two minutes to cast and then they get it off right as the big creature dies and the meteors destroy the corpse so no loot. Flare is really good though and malestrom, no corpse damage
If a Warrior pawn has Catapult Launcher I think they'll run away from the fights like a coward and wait for you to walk up to them so they can launch you.
DD2 Wiki: dragonsdogma2.wiki.fextralife.com/Dragons+Dogma+2+Wiki
Interactive Map: dragonsdogma2.wiki.fextralife.com/Interactive+Map
how much affinity do you lose when your pawn dies?
my favorite thing about pawns is them letting me know there is a ladder here
I wish they would say it more
Mine is having them remind me every single time I pick up an ingredient that different combinations of ingredients result in different items. Thanks, I had almost forgotten since the last time you reminded me two minutes ago!
Don't forget about the notes on the shops that could contain useful information.
And how they draw your attention to ballistas -- and educate you on their function
Bruh
I had a logistician pawn in my party during a quest for which i needed to pick up 3 wildflowers. And as soon as i picked up the 3rd one, she took it out of my pack and turned it into a salubrious brew. I was so mad i chucked her into the brine.
lol, same :D Although my solution was to eat all the apples :D
😂
If i see logistician, its a hard pass lol!
😂
They should make it so Logistician only works when you camp and they display a list of the things that they want to make, and you mark with X( or Square ) the things you actually want and they don't touch the things you don't want. Then when you sleep the items get combined and added to your inventory the next day
The community has come up with a cool way to let you know if your pawn has dragonsplague. If your pawn comes back from the rift with rotten meat as a gift, thats how people have been letting others know you have dragonsplague
This is neat, but pawns may pick up meat and it just rots during the persons adventure
@@wolfiemuse usually when the pawns pick up stuff like meat during your playthrough, it goes into the renting player's storage before the pawn gets sent back to the original Arisen. So if you rest at an inn (or house, not camping) and your pawn returns and the gift is rotten meat, then most likely you might have dragonsplague or someone trolling. It's just a good idea to start checking your pawns' eyes
@@rasamasala I frequently check them and I’ve never had Dragonsplague but I’ve gotten rotten fish haha. The singular time I almost got Dragonsplague was the time it gave me the notification and I did NOT leave the rift with that pawn lol.
@rasamasala you get the pop up about dp the moment you hire a pawn with dp. Dismiss it immediately and you'll be fine.
When pawns die the items is has goes to ur inventory. You don’t lose them, they don’t take them with them
good:
- thief with plunder/implicate/helm splitter (fourth spot flex the maister skill or smokebomb/the parry counter... you just have to play with it and watch which one your pawn uses most, sometimes they just turn the maister skill on and off randomly). plunder is a free ferrystone generator even if you dont want the extra crafting mats. implicate is one of the most lowkey yet powerful skills in the game ("its just a fucking rope") but it crowd controls virtually every small enemy inc. flyers and it secures the full knockdown on flinching big enemies, cant pass it up. thief is pound for pound the fastest killer against most enemy types and the best big boy climber/stabber (and you can set it up as a fake tank with aggro augment/ring and the maister skill). edit: also one of the thief endgame weapons are holy element daggers, which allows your party to shitstomp an entire category of enemies without having to think about that dogshit empyrean spell on mage.
- mage. dont think i need to explain here, but celerity and halidom at minimum are nice. levin, palladium, argent succor, and a weapon enchantment can flex the other two slots though i usually just hire ones with cel/hal/lev/pal as you dont need big burst heals by endgame and the weapon enchantments feel like they drop off in value.
- sorcerer. again, mostly self explanatory. amazing crowd control w/ hagol, thundermine, and seism (and is able to cover 4 of the 5 main elements and 2 status effects, to boot). i wouldnt equip the maister spells for the reasons you mention, but i will hire one with maister skills if im playing Sorc myself due to the cast speed bonus with multiple sorcs; dumping a double load of meteors more quickly is hilarious (and the player casting meteor or tornado forces the pawn AI to start casting too, giving you a small measure of control)
ok:
- fighter: the fighter will kill smaller enemies faster than you realize (the dodge counter skill is actually really good and the AI loves spamming it, virtually nothing will make it past a shield pummel, etc) and is okay for standing toe to toe with the big ones. the only issues i have is that even if you equip the cloud strike skill they still cant really do anything about harpies (so youll need to be taking care of them or have a thief/archer pawn as the caster pawns suck at taking them out), and while the shield bash is great esp on a full knockback spec, i havent really noticed fighter pawn AI spamming it against big enemies. overall, feels like a somewhat slower alternative to the thief pawn in endgame (and you can spec thief as a fake tank anyway) but it is better if you want to be absolutely certain they are holding aggro from everything on the screen.
- archer: problem with archer pawn is same as on player, most of the non-consumable arrow skills are more or less boring variations of single target damage, and im not sure the special arrow skills are worth fully equipping a pawn for esp as the pawn feels really bad at getting utility out of them. thankfully, even with an awkward skillset, the archer pawn is good at constantly shitting out good damage more or less passively as long as they arent aggro'd, so there is some utility if want a ranged DPS that is much faster/more reactive than a Sorc.
bad:
- warrior. the problem with warrior on pawn is that its best skills are long casts. the fast ones are mostly redundant to what you can do on fighter/thief anyway (e.g. diluvian strike is good at punishing shielded enemies or saurians........ but so are implicate and shield pummel)... and the pawns mostly whiff on the long cast stuff due to goofy melee ai. the best utility i can think of is only equipping Mountain Breaker to the pawn so they are forced to spam it against big boys, but they still goofy with the timing. overall, its nice when it actually works but most of the time it isnt. much better class on the player because it requires a bit of intuition for spacing/timing/context for its highly specialized skills that the pawn AI just doesnt get right.
My optimal Pawn party setup has been Sorcerer (Main Pawn), Mage and Fighter. If the hired Pawn Fighter has the Ultimate Ability and high defensive stats it makes them quite the robust frontline that keeps enemies away from the backline.
I am 300 hours in and I agree on the warrior, my pawn started off as a fighter then progressed to warrior and the charge attacks are so slow it’s hard to hit the targets, looks amazing but just not practical, I changed my pawn from the warrior at level 60 ish to a thief, currently 120 and hasn’t changed to another class since. Epically at later level you don’t need a tank I sometimes roll with three thief and a mage.
I don’t roll with sorc anymore as they actually damage the body before you are able to loot and at high level your thieves are enough to take everything out.
I must disagree on the fighter, I hired one that was incredibly able to hit harpies using cloud strike. I believe pawns can learn from the arisen and how to fight properly. There must be some hidden mechanics or something
bookmark
When I switched my pawn to warrior, she was originally a mage with kindhearted inclination and she was absolutely going mental on the enemies and almost never over charged her skills and whiffed. This game is weird when it comes to the pawn behavior.
Best inclinations I’ve done nearly 60 hours of testing.
STRAIGHTFORWARD: Fighter/Warrior/Thief
CALM:Archer
SIMPLE: any but they fight worse
KINDHEARTED: Mage/Sorcerer
Sorc may seem odd for kindhearted but they always stay near you and spam nukes. Idk if it’s bugged or not but kindhearted sorcs are like 20x smarter than straightforward or calm inclination . Calm archers are absolutely INSANE. They never get hit. They never miss. They almost always hit weak points. Straightforward warriors and fighters are absolutely vicious, they’ll charge ahead of you and just start slaughtering enemies you don’t even see. This also applies to calm archer.
I have a Kindhearted female warrior pawn, and she she goes straight into battle so long as you give the 'Go!' command. I dislike the Straightforward pawn voice which is why I kept her as Kindhearted
The best tips around here! 👏
My favorite for my main pawn is kindhearted no matter vocation. Mainly because the voice and voice lines are my favorite. I also like the idea of my main pawn being extra loyal. Straightforward is too posh lmao. Forager is also my favorite. Love that it practically shows boss locations too.
Straightforward is too country to be posh lol but I do also think it sounds whack sometimes. It's my favorite though because I think they have the best true ending cutscene when you max their affinity out.
Every inclination has a different speech they give at the end. They also all say different things for every situation actually cuz of their personality. But that end cutscene I'm talking about, every inclination voice shines with a great touching expression at the end.
Straightforward is so fun to me. My main pawn is like this. I made him grumpy old man which is even funnier :D but everyone likes different things :D
My main pawn is also kindhearted, and she gets extra annoyed at the Simple inclination lines, and scolds them for being too absent minded.
i absolutely need a straightfoward warrior in my group, the voicelines are absolutely hilarious
Straightforward works well on those tiny pawns. Anything taller than 190cm just doesn't fit it imo. Kindhearted/Calm however are so well suited for those tall mommies.
Dragons Dogma 3: your pawn texts you while you’re at work, insists you sleep with the controller next to your pillow, and denies cheating on you with another arisen. “It was just one trip to Vermund I swear.” 😅
Yoooo what😂😂😂
From divinity 2 to this game, thanks for always coming out with these guides.
12:01 you CAN see Dragonsplague in the rift. They will still have red eyes in the rift, and if you hire them but don’t leave the rift, they will do the head scratching animations while still inside the rift once you’ve hired them. So if you hang idle for a minute and your newly hired pawn starts clutching their head and looking distressed, flashy or straight red eyes - don’t leave the Rift with them. To my knowledge, you *cannot* pass Dragonsplague any way except resting. I don’t know if that also applies to passing time also
You been cranking out the guides right and left! I’m a seasoned gamer so I don’t need a ton of direction besides specific locations. But I’m so grateful for the super worthwhile for all the tips I didn’t know!
Go near ore, press "GO", walk away, let pawn do the mining. Go to cable car, go near roller, press "GO". Go inside cable car, press "GO".
GO.
GO?
Dont forget to forge your Eternal Wake Stone, that way you can use it more than once.
Where at??
at ibrahims scrapstore, checkpoint rest town @@Jordandeoo
If you have a mage pawn equipping them with Legion's Might is great (reward for 180 seeker tokens). It auto-revives your pawn if it goes down, which es great in combat. But even out of combat you can use this to your advantage by throwing your pawn down a cliff, down there the pawn dies on impact and auto-revives itself, then you can jump after them and let your pawn catch you.
yeah want to get it, currently at 105 tokens, guess I will get it in NG+
@@darekw4710 How I understood it the tokens you already picked up don't respawn in NG+, so you have to find the tokens you haven't picked up yet aka it does not matter if you do it in your current game or NG+. According to an unoffical map there are at least 241 seeker tokens available, so you don't need all to unlock every reward.
@@crazy-tommy I know, but I think after 70+h its time to go to endgame finally. Also I found finders token after failing Sphinx quest, wonder if it will still be in inventory on NG+
Same. 110 hours just found all seeker tokens and maxed all vocations you made the right choice @@darekw4710
Having a Thief pawn with Plunder on has helped me quickly get extra upgrade materials so fast; that I never was really hurting for the stuff needed to enhance all my gear. Plus; for some reason.; the pawns seem to have way better luck at stealing wakestones and ferrystones than I ever have lol
This was the most helpful video on dragon's dogma 2 that I've seen. Thank you so much for all the amazing videos that you've created!
Pawns are heart of this game I too was looking for advanced guide on this
Calm is my favourite: I started as simple and it's also a good one but, it's sometimes awkward when they destroy everything around so you can't use boxes to climb with, if you're not levitating.
WAIT, BOXES TO CLIMB?? ARE YOU A HOT-DAMN GENIUS? IM SO STUPID I NEVER THOUGHT ABOUT THIS
Master, there’s a ladder here!
Straightforward inclination is by far the worst until you get them augments and gear. They constantly die and ignore commands and honestly are more of a hindrance then they are a help.
You should avoid warrior pawns with Ladder Launch / Catapult Launch if you play a ranged character like Sorcerer. In combat instead of attacking they always duck next to you and wait there to launch you instead of fighting the enemy ... I call it "coward mode". Fighter have a similar skill with Springboard / Launchboard but they usually don't go into "coward mode" during a fight.
CARE TO FEEL THE WIND ARISEN?????????????????????
Great work on the content Fextra!
I swear this guy is always on fire
Dragons Plague is either more complex than this or my game glitched out. I knew what to look for and was being very careful. I rented a pawn that had it, they were doing the headache animation. I immediately dismissed them and the other rented pawn, and threw my pawn to the brine. I went back to town. On the way back to town, random pawns in the world would have the headache animation as i walked past them, pawns that were not in my party. (I had dismissed both rented pawns and brined my pawn). I got back to town, rented a new party of pawns. There was no headache animation, no red eyes, no rebellious replies to commands. I slept at the inn and my pawn went crazy and destroyed the town. Either my pawn
1) caught it vicaruously through me from a non-party pawn while walking past, didnt show any symptoms, and then went crazy
Or
2) Caught it from a newly rented pawn, didnt show any symptoms and went crazy 2 minutes after exposure, i went straight from renting new pawn to resting at inn, thats when it happened. I had failed the sphinx quest so my playthrough was ruined.
There is another use of the go command I didn't catch in the video. You can use go for a fighter pawn with the launch skill to have them launch you up a cliff to grab a chest. It has to be the right spot where the launch will get you up there, but if you can make it and tell them to go in that area, they will get their shield ready for you.
To follow, generally if you hit go when they say "shall I assist" or something like that, they will do it.
A rented mage pawn also levitated up a cliff face to drop down a ladder for me.
A good use of Logistician is where you’ve stockpiled a HUGE amount of fruits, harspuds and meats. Just bring like a stack of 99 of these things and as soon as they ripen/age your Pawn will combine them, preventing them from rotting and being useless.
Just be careful about picking up Greenwarish and the like so your Pawn doesn’t make Salubrious Draughts when you don’t want them to.
If you want perfect control of this, use a bench and pass the time there. It will rapidly progress the aging of the items in your inventory and your Pawn will do its best to combine them as soon as possible.
Harspud Roberants are VERY useful items that restore a lot of stamina, so if you don’t want to wait for your stamina to slowly regenerate, use this method to make a bunch of Roberants (Greenwarish and Morningtide with Dried items).
They weigh very little, too.
My pawn is simple personality, and a logistician. He alone is responsible for 80% of my medicine. He usually collects excessive amounts of extra things, and I seldom don't have something needed for a quest. Plus, he's a thief with plunder. He is just a factory to generate anything i need.
Thank you for explaining how to change the inclination. I couldn’t figure that out. ❤
Do you guys miss the chair of knowledge? Where you can change inclination and customise how the pawn respond to orders, getting hit, post victory, and helping you recover stamina. These kind of details what make dragon's dogma: Dark Arisen special. ❤
Yes I really had thought campsites would be a cool place to do it but after 100 hrs of playtime it's just a distant dream now 😢
@@Hulkitout 10 years...😮💨🤷
I've started avoiding warrior pawns with the master skill equipped. Seem to use it constantly, miss, then they're out of stamina.
You have one of the better videos on this game that I seen info wise.
One tip that I've noticed carries over from DD1 to 2 is that Ranged pawns "don't miss", meaning that if you build a ranger pawn and stick skills that require you to be accurate they are definitely going to put in work.
The down side is if you use the arrow specific skills they will go all out and arrow management will be an issue. Aaaaaand often a goblin will catch an explosive arrow to the chest when you really didn't need to use that.
Also, there's some synergy with Warfarer and pawns that I was hoping for: Trickster + Magick Archer. You now have a more offensive way (no mage class) to buff pawns atk and keep their hp up with Aromatic Resurgence + Lifetaking Arrow, actually straight up cheap on big enemies
I experimented with my main pawn on this by making him an archer, and have seen him miss quite a few shots. I made his inclination calm to see if he'd be more accurate, but battles are non-scripted, so there were situations where he'd even miss an explosive shot. For example, one of my pawns sent a group of enemies flying in all directions with an ice spell. My main pawn was in the middle of using dire arrow and missed the shot as the foe he targeted was suddenly thrown into the air.
The moment an Aphonite pawn speaks without being spoken to, it’s more than likely dragonsplague
Good video. I hope more pawn videos come out. I'd especially like to see an indepth pawn vocation and skill utilitization breakdown.
I tried using the straightforward inclination on my sorcerer pawn but it was not that great. He would usually go melee on small ennemies and try to throw them around. On big ennemies, he would climb them and not cast any spell at all.
I used calm inlination instead and had better result with this one
I think they need to make the dragonsplague symptoms more noticeable. I've had it strike twice, and I really could not see any signs. They acted the same and didn't have red eyes. I even checked in the photo mode, and didn't see anything wrong
One thing I’ve noticed with inclinations in DD2 compared to the first game, is that it doesn’t necessarily affect the pawns actions in combat (for better or for worse)
For example: my main pawns inclination is straightforward. Most of the times she’s either a fighter or warrior, which works out great, but even with mage it tends to work in my favor because she’s actively using her attack spells (high frigor, high levin) but when I’m in need of a heal if she hasn’t used Anodyne yet, I just use the “help” command and she’ll stop what she’s doing and cast it, or use any other support skills on hand👍🏽
The inclination system in DD2 is still great, but I actually prefer how it was in the first game more better. Because in the first game, you REALLY need to watch their inclinations, cuz if having the wrong ones (even just one wrong one) it shows in their combat tactics DRASTICALLY. It’s been really dialed down and simplified in DD2, but it’s still a great game!!
If you want to change your pawn's inclination it's better to use the Art of Metamorphosis since it's only 500 RC opposed to the other items which go for 2k RC.
Great video,very informative! Thank you for the effort! I might've even learned a thing or two! 😉
Wish they didn’t tie the voices to their inclination. Quite liked mine as it was, but felt changing the inclination from Kindhearted to Simple was beneficial. Not very pleased with the new voice, but it’s not the worse.
Pawn Affinity max out at 1000, pawns fall in love at 620:
Small Talk +2
Fist bump or high five after fights +5
Hotspring visits +10
Remark her as your beloved during hidden quest +20
Barber visits +50
Death -25
What hidden quest are you talking about?
@@jarl- sphinx quest
If you see your pawn getting the dragonsplague in during dragon fight, you can actually attack them and kill them, kill the dragon and revive them, and they’ll be fine.
You can still revive them while the dragon is alive. Did it with my pawn (he's the healer, had to get him up fast lol), and the plague never set in. Has happened far to often with my pawn (poor guy just loves to get picked up for it lol)
The logistician specialization is a mix bag. I like how the pawns with it can keep your weight and inventory management cleaner. I don't like how it can also make the pawn a hassle to deal with when the pawn combines materials needed for quest items. What the devs should do is patch this to where pawns with this specialization won't combine materials you needed for a quest unless you give them permission to.
It was my understanding that perpetuation doesn’t work as intended. I thought it only increases the duration of the person using it. For example, if my pawn gives me fire affinity, I don’t get increased duration. Only they do.
Use Wait when you're scaling sheer ledges or narrow causeways in search of loot, to prevent pawns from hurling themselves to their death.
If you’re planning on just duoing the entire game with one pawn, a simple chirurgeon thief is elite. They basically always have some form of heals on them from gathering, chirurgeon can be more effective at times for healing than anodyne on a mage and plunder is plunder, free wyrmslife crystals.
When starting out, always make sure your pawns have a few Salubrious Draughts to chug during fights, save you having to revive them constantly. Archer is overlooked for main pawn, giving them exploding shot and explosive arrows they are an absolute powerhouse, but take the explosive arrows off them when wandering around otherwise they'll waste them on low level enemies.
It's overlooked because everyone's an archer! 😅
also about pawns knowing a quest and leading you to it you have to be careful as sometimes they will run right into their own death. Like a low lvl archer pawn at night ran ahead, and ran right to a drake and tried to keep going and just got pimp slapped.
Will you be making an endgame guide?
I've spent all my RC on metamorphosis, those sexy glasses and the tinctures for hair, tattoos and skins, I love that small, optional but vey nice things like that are behind a gameplay mechanic that entices engaging with other player's creations.
Tinctures for hair? I didn’t know that was a thing
I have my Thief pawn with Calm. He melts enemies, and never dies unless he gets smacked with a boulder from a ogre, or some other super high damage hit. He stays alive and rips enemies apart as soon as the Hired Fighter pawn gets aggro. Its quite good
This video was helpful asf, thanks!!!!!!!!
If you look at pawns before you recruit you can see who is infected with dragonsplague. Every few seconds their eyes will glow.
I personaly like a smiple logistician in my party. Really manages all your carry weight issues very well. They do combine random stuff, but half the time i get to my bags with out her and everything rotten anyway. For the very few quest where you do want to comine things yourself you can work it around it, but honestly the pawn is super hesitant to combine things in your bag. you have to be massively encombered before they will start messing thigns in your pack.
For me with that pawn i make more money on every trip out than with out them.
Straightforward definitely isn't great for a Thief at least not until end-game and Kindhearted is a waste of an inclination entirely. Kindhearted makes them too focused on Healing when you can simply use the Help command to get the same result and avoid having a party member that tends to do very little outside of Healing for the rest of the time. Calm increases the likelihood of targeting weakpoints and keeps them from running in blindly, the AI isn't terribly adept at using the defensive techniques of Thieves including their basic dodge so keeping their Calm trait meshes better in general especially early game where Thieves can be a bit squishy. End-game when you can force your way through everything it doesn't much matter.
IMO Simple for Mages is a good shout since you can still force them to Heal you when needed and they'll pick up some items. If you just take a Mage to have a Healer then they typically won't have too many Offensive skills anyway so you're not missing much if you just end up directing them as needed and the rest of the time letting them gather materials.
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Logistician is actively harmful a lot of times if you're trying to collect certain ingredients. Easily a reason not to hire pawns.
Chirurgeon is good on a Simple pawn who is collecting a lot of items which includes basic Healing items, but is pretty redundant with a solid Mage that can both Heal and Cure Debilitations. Decent if you don't want to carry a Mage around however.
Woodland Wordsmith is niche no real negatives, but not useful for the majority of the game.
Hawker blanket sells items limiting it's usefulness, but if you need a quick buck you can higher a bunch of Simple Pawns and mass sell items.
Forager falls out of use as you max out your equipment that you're using, but has no negatives.
Chirurgeon for a Simple Pawn and Woodland Wordsmith or Forager on anything else to negate any potential negative issues. Hawker is fine as well since you have the option to use it or not.
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You can 100% see pawns with Dragon's Plague in the Rift by their eyes.
I have a Warrior pawn. I can say never put arc of might on a pawn... they will spawn it every chance they get. So you'll constantly have to pick them up.
Another point of dragonsplague in infected pawns: they'll start to brag about a newfound strength they have.
I strongly suggest for everyone to set their pawn's quest and for it to have a good reward (max gold or rare item). I won't hire a pawn unless they have a quest set and very good reward.
Another recommendation is hiring pawns that don't have many thumbs up and hearts. If I find two pawns who have identical builds, but one has 100+ thumbs up and hearts and the other has 10, I pick the one with 10 because the other person already is popular and probably doesn't need the RC.
And the one with a bunch of thumbs up is more likely to have dragons plague
@@BodyRocker9 I never thought about that, but you're right they are more likely. Similarly, I avoid pawns whose quest is to slay a drake because they are also more likely to have dragons plague.
With hawker, they should make it to where you can choose what to sell or have a damn storage chest at camp, and if your camp gets raided and you fail to defend it or spot the theifs you loose 25% of your storage inventory.
When you say "die" do you mean knocked down, ready for you to revive them? Or full dead back to the rift?
Do you have to give your Archer Pawn more than 1 arrow of the type you want them to use? Also, Dragons Plague-Many people say that when it happened to them, Pawn's eyes never went red, so always go by behavior.
13:00 if summoned pawn is having a dragon plague, instead of dismissing this pawn, would killing them clear the plague from such pawn? As in, whoever hire this pawn onwards will not have the plague to deal with?
I laughed so hard when I presented my Legolas pawn to Sphinx and after the test he seriously said “Tis not what I expected”
The game is fun as hell really. I almost got the full LOTR set of pawns in the team lol.
I wish there would be a function to activate/deactivate their skills in status menu, so you can activate the big things for big enemies.
Same idea would make logistician, medic and the merchant skill better too
I really hope they add a feature to search by *pawn quest* - and a column to show the reward. Would be a huge convenience when hiring pawns.
Awesome, thanks! I love playing as Heals or Tank, & am gonna give mage a try personally, + start my pawn as a fighter... but I'll remember to swap them to mage whenever I experiment with playing other classes
The only thing I wanted to know is does stamina and Stam recovery actually matter on pawns, or are the skills on timer/cool down whatever the stamina is...
Mages are using stamina for their spells, so yeah, it does count!
Excellent guide, thank you very much. 👏🏼👏🏼👏🏼
TIP: Eternal Wake Stone is forgeable. You can make as many copies of them as you want, they cost 30,000 to forge.
Logistician is terrible and should be avoided. I was once trying to farm gold from the ripened apple method at the Unnamed Village and a pawn with this specialization decided it would be a great idea to combine ALL my apples into fruit pies. Fired.
😂
🤣
Doesn’t sound like Logistician is bad, just sounds like you were doing a really specific gold cheese and shouldn’t have had a Logistician pawn with you at the time. 🤷🏼
@@BMuR13utilizing intended game mechanics isn’t a cheese.
@@BMuR13 Inventory automation is just never a good idea when things can go wrong. It’s called out in the video as such.
I remember in DD1 the pawns would learn enemy weaknesses over time to make them more effective at selecting the right elemental attack/weak point to attack. I wonder if this is a thing in the current game?
Yes
For a tank pawn would you go kind so it is always looking out for you or straightforward just to get into the fight and hopefully draw aggro?
I am even thinking on trying simple so he helps looting.
be honest now, how many straightforward pawns have you thrown in the brine or if great of the Dragon Plague?
re: pawn falling in love
is that why my Main Pawn blushes when taking to my character and says this like "I could look at you all day" and "stay with me forever, it's all I ask"?
Not sure if this is the video but he recommended simple for your pawns inclination, God please don't make that mistake! They will NEVER shut up and are always cringy happy about everything. I am saving up rift crystals to changer their inclination cuz that advice was incredibly bad, I almost started over when I learned how much it cost to change. No one is gonna wanna hire a pawn with that inclination cuz they are OBNOXIOUS.
What it counts is their behavior in battle! And yes, a mage needs to be simple! 🙄
@@Astristul not if you want a semblance of immersion from your open world rpg. I quit the game cuz of the chatter. I'll probably play again from the start and choose whichever gets them to talk the least.
I like logistician late game when ive got just a lot of crap and it makes healing pots i can just spam and makes bundles of flowers whenever i have the items.
Art of Metamorphosis also lets you change inclination, and costs 500 RC instead of 2000. Use that, not incense.
Even if it was just a NG+ thing, it would be cool if you could spec control all three pawns. Not that there's a huge reason to min max, but I feel like I'm just gettin what I get when I bring in pawns.
QUESTION: is there a way of changing specialization without using the scrolls?
Anyone discovered this yet, my main pawn suddenly started smiling more often and sometimes even blush and I have no idea what's causing it and what I did exactly but seeing it was really cute LOL because we never had that in the first game..
When you say your pawn dying reduces affinity, do you mean actually die (gotta use a wakestone) or they just go down?
If you decide to use Aphonite there is one drawback do it, your pawn will no longer offer quest knowledge while under that specialization.
How do you get to the screen where it lists all the pawns and their info (at 7:23 in vid)? Is that while you're in the Rift? I never saw that screen and if it is what I think it is, the that would be nice to be able to see everyone's data without having to run up to each pawn and hold down E to see their detailed stats. I scrolled through all the options which changes the tag data which presents over the Pawn's head's while you're looking at them, but I never saw this screen. Playing on PC...
After you search, it will spawn pawns in the room based on your parameters, and take you out of the stone. Touch the stone again, and select "view pawns in the rift". And that will show you the list.
I believe you can have your pawn pass the dragonsplauge to a hired pawn. As far as i know, the sickness can only appear in one pawn at a time. So if you really dont want to kill your pawn, camp or doze off at a bench long enough so that it spreads to someone else's pawn. You can then dismiss/kill them. I haven't tested this out yet, but i think this makes sense.
I've done this several times. Dozing off at a bench doesn't work, but camping works.
What happens to your pawn after a dragonsplague incident? Do you get them back? Im not really fussed about the townsfolk, hell, the way some of them talk to me theyve got it coming, i just want to know il get my pawn back!
Great video!
this might be a dumb question but do the specializations do anything to their behavior or combat choices?
I got some questions, please help:
1. How to make my fighter pawn use perfect parries/perfectly timed hindsight sweep? Or my warrior pawn tidal fury? Or masterfull kill on my rogue pawn?
2. Do mage pawns correctly use spellhold and silence abilties?
3. Can mage pawn with all 3 affinities choose the correct affinity against the correct enemy type to exploit weakness properly?
4. How to make fighter/warrior pawns NOT use their springboard/equivalent skill in combat and only make them use those skills for exploration? Sometimes I see them using those skills in combat and just sitting there in that position.
5. Halidom and celerity are small circles around mage pawns, wouldn't they be bad in a big open battlefield where enemies and pawns/arisen would be spread out all over? How to fix this or should I not use these 2 mage skills?
1. In DD1 pawn is always perfect parry everything which makes fighter pawn OP.
2. Idk about spellhold, but i have a hired mage pawn that does silence when a drake or chimera casts spells. Not every time but reliable enough, I'd say 60-70%.
3. Yes, as long as they have the monster knowledge. They usually shout like "fire is effective against this foe"
4. No idea. I have seen a fighter pawn do springboard to reach chest, my theory is the arisen that hired them is also a fighter and do springboard. So they "mimic" them.
5. When your mage do those things, just do "To me" get the buff and then "Go".
So this is my experience, just like in DD1. If you want to train your pawn, be the same vocation using the same skill. I travel as both warrior, my pawn is just doing skills and most of the time its Arc of might which is not efficient. She has Revivify equipped but never used it every time she got burned or unconscious. So i as a warrior only doing the square combo for normal ground enemies, heavenward sunder for big monster and when toppled i do arc of might to their head. After a few days my pawn can use the revivify, do the square combo though not always but sometimes still charging arc of might for big monster. I think it is possible to make them copy your style but will need a lot of time. Sadly DD2 doesn't have enough playground yet like DD1 Bitterblack island.
just bought my copy of dd2 today. played for about 6 hours and havin a blast.
got a question tho, is the Hydra making a comeback in this sequel ? god i love fighting that monster in dd1 specially the one that spawns at end game in that underground dungeon with the giant metal gate that opens at end game
Just the choose the baddest pawns 🙏
How come no one shows what level you acquire the augment skill. Every vid tells us to select certain ones, but they don’t say Windell become available. Does every new level come with a new augment? How many levels do I have to put in to get certain augments? I would think a lot of people are asking the same question.
Dragon's plague struck me in Harve but luckily didn't kill Ulrika. My main pawn got grabbed by a dragon so I threw her into the brine to be safe but it was actually one i hired and i occasionally checked for red eyes but no sign. They didn't act ant different. Slept at the inn and at least the cutscene was cool. But i felt like Frank Castle saying no no no no and turning off my ps5 in a panic.
I got a fighter pawn from the rift who had Chirurgeon and kindness....he refused to use healing on himself and only healed others
I noticed it after I was running out of healing stuff haha xD
The Dragon Rot is kinda funny what they say, they make it pretty obvious, then you look in their eyes and like yeah she’s going mad
My main is a Straightforward Thief and for a while, her sassy attitude kept making me stop and check her eyes, Larry David style, for Plague, until I realized that's just how she is
I ended up with a Calm Archer. I'm debating Wordsmith or Forager. I know Forager is more useful, but I made my pawn a elf and wanna stay true to that lol
I just turn their voice down all the way in interface, they still talk but it only in subtitles.
Also casters of the same type will spell sync if they have the same spell.
I made a sorc pawn with meteor and flare. Now i feel like a side character to my pawn. :(
I hate pawns with meteor, takes two minutes to cast and then they get it off right as the big creature dies and the meteors destroy the corpse so no loot. Flare is really good though and malestrom, no corpse damage
How do you change specialisations? Aren’t the tomes single use?
If a Warrior pawn has Catapult Launcher I think they'll run away from the fights like a coward and wait for you to walk up to them so they can launch you.
Is it possible to make other people's pawns fall in love with you, or is it only your main pawn that can do that
Why does some weapon skills have a different border than others on the pawns