For Unreal Engine 6 I want Epic Games to start the video the same way, but when the game devs stop speaking, one of them says "Oh, and btw, we are not real, we are in engine characters."
As a young 3D artist who's spent the last several years learning to make realtime assets for UE4 current gen at college, I'm clearly not the authority for all things tech but this is fucking insane to me, from the absolutely bananas poly count to the global illumination, to the contextual animation, to the integration of workflows from programs like Niagara, I'm floored, absolutely cannot wait to work with this. I want it right goddamn now. Some of my profs said this kinda stuff was right around the corner but too many still thought of this stuff as pipe dreams and wanted us to dedicate fully to the traditional ways of asset creation, and while I'm glad I learned the old fashioned way this looks like many of the nitpicky bitch steps that stand in the way between art creation/ idea and realtime usage have been removed. If ur a gamer purely and don't care at least you can take solace in knowing some of the steps that makes games take as long as they do to make are gone and production should possibly be quicker next gen, possibly, still gotta know the downsides. Personally, I have not felt an ounce of next gen hype until right now.
@Aidan S Yeah it looked a little like jelly. But making fluid simulations is a lengthy process of constantly readjusting values. That would be less the engine's fault and more the person who made it.
The use of crazy high resolution scans directly into the engine is also bananas, really wanna see if the process there is as easy as they seem to claim, the thought of abandoning all the optimization techniques I spent the last 4 years learning for rocks alone seems too good to be true, what about high res scans of people? How well do these higher polycount models play with rigging and animation? What about the pipeline for UE5 on a show rather than a game? I HAVE A THOUSAND QUESTIONS, what are the limits here???
I mean it was just a demo cuz I was looking at that too like the environment is incredible but the character model was real current- gen looking and the face was real PS3 looking but like I said it's a demo I'm sure some big AAA company would push this engine to the limit and plus once u scan that face-scan on to the model I bet it looks stupid dope
I'd say don't worry about it for now. There won't be a practical way to add those almost raw assets on disk. There's still ways to create LODs and bake automatically from scan data and we're not worried about those either.
That's exactly why it's a game changer. You can already see the effect on indie developers using quixel megascans in 4.25. Check out their projects on artstation, it's available for PC for a while now, the fact that it's available for consoles is I guess what's excit everyone.
Being able to just export a Zbrush sculpt eliminates you needing to retopo a model and bake out maps (mainly normal for detail) and just.. Wow. People don't understand that you can just sculpt something and plop it in with far less hassle and strain on the game engine. I promise you that it has never been that easy. This might just look like "Eh this looks cool?" to the average consumer and that's fine. But this makes having that level of detail- SO much easier. This could cut down workload so much because of how often you have to work backwards.
Seriously. And being able to use the same assets anywhere, not having to have different polycounts for foreground/background models is such a game changer. This makes the development process so much insanely easier. And with being able to import that much detail, you could get way up close to something and not have it look rough. My mind is blown
Yes. Ability to 'bypass' manual labor involved in making LoD and baking parts will be huge. (Although I really hope it is still possible to bake a lot of information like curvature to the highres mesh.) It will be interesting to see how the import to UE and generation of continuous/automatic LoD works with Nanite and how textures are handled. (Will there be UVW or will it be more like PTEX or voxel structure with each voxel face projecting cubemaps invard..)
This looks amazing, but let's remember folks: tech demos just show you what's POSSIBLE, but it's up to the developers to actually use the engine to its fullest. I'm looking forward to the next gen, and I hope developers can use this tech to its max potential.
You also know that Sony developers tend to take the tech even further than what's possible on these tech demos. GoW, HzD, Spider-man and Death Stranding were just a few Sony developed/financed games that took way old tech to it's limit and beyond. No doubt they will take future games even further than what was shown by UE5.
One thing I would like to add is that go check out the unreal engine 4 demo. Looking back on it it’s insane how far games have come in the span of 7 years. Compared to games like FF7 remake the growth that’s taken place is insane. Epic doesn’t bullshit demos.
Unreal tech demos never cease to amaze. Doesn't matter where this engine is running, games using this will be amazing. Think about the next MK and Injustice they looked great in URE4 can't wait to see them in this engine. And the sound design can not be slept on, it was lush and dynamic. Watch this demo on their page in 4k and a 7.1 or better atmos sound system for the full effect.
It's a tech demo... none of that shit is making it into any games for the next 3-4 years minimum. Just look at the dozens of UE4 tech demos that came out over the years... lol
Jonathan No shit! But aren’t most previews made of next-gen tech demo’s with fantasy promises? It’s what gets you excited for what’s possible and in this, it’s the 1st glimpse into what the potential is OR what some talented devs might achieve early on. That’s what I want when I’m teased with next generation tech! Not that Shit show from last week...
@@ColonelSternlove except we havent really even gotten to the point of older tech demos. People are getting too excited over this. Games will not look like this anytime soon.
jxm 82 you’re missing the point - I wanted to get exited by next-Gen and this is the 1st time I have! I know it takes most of a generation to hit graphics ceilings and bars (God of War, Spider-man, Uncharted 4, Final Fantasy 7, Death Stranding and even a games like Cyberpunk & Ghosts of Tushima...) and sometimes we never do. All I was saying is this made me excited, not that the 1st game will look like this! It’s ok to get excited.
This is what that Mark Cerny talk should have been. Plenty of technical speak and nuts and bolts, but an actual demo to show what that technical speak means.
@@julianprofas I dont mean they should make a demo from the ground up. But that leaked PS5 talk used clips from Spider Man to show the shortened load times. I think they easily could have used game footage, whether new or just PS4 games running on better hardware.
@Chiriac Puiu Most playstation exclusives use their own Game Engine not UE also Decima for me is more powerful and beautiful than UE4 so i am excited how Horizon will look like on ps5 ..
@Chiriac Puiu I'm just addressing what you said that it will take more than 3 years for a game to come out like this so i've said Sony have their own game engine it might be that they are already making a game for ps5 a year ago .. So we might be seeing the same look as UE5 from ps5's launch title soon .. Even GOT already looks impressive and Last of Us 2 graphically .. But yeah in general Xbox and PC will take longer because it will come out 2021 ..
@Chiriac Puiu Yeah i agree, really excited on what they can do with this tech .. We can even have a game with real War mechanics just like Kingdom Under Siege or Mount and Blade where you command an army while fighting on a larger scale now ..
For Top Left Guy: The way UE4's Nanite works is it uses the new graphics shaders introduced recently by the new graphics drivers, called Mesh Shaders, and these Mesh Shaders incentivize you to break your mesh into multiple smaller sub-meshes, the reason why this is important for Nanite is because Nanite is Virtual Geometry, a.k.a Geometry data that is live-streamed from the SSD when it is in view. Therefore by logical deduction if you then break every one of your meshes into super small sub-meshes then you could theoreticlly stream in only the necessary sub-meshes that fit onto screen, a.k.a dynamic LODs, and since Nanite only cares about filling the screen and not wasting extra resources that means that the system scales with Resolution only, meaning if you run this on a 360p display, you could even run it on a switch(Though Mesh Shader support is a requirement).
the improved graphics and particle effects are amazing and truly make me hyped for next gen but what i really want are maps that are that detailed and full of life and detail and more over that kind of movement. if i could move across the map like that i would never need fast travel again. if even moving in games were this cool id never put it down.
I imagine there is a form of optimization done in a procedural sense when building, otherwise a PS5 disc would need to be like 2TB of data shipping all of those HQ assets.
This is the first reaction to this demo that has been actually realistically looked about what this means for the business as a whole, not just ps5 vs series x. Real breath of fresh air here.
They may mention it later in the video after 12:46 but Epic games were more known for their work of Unreal and Unreal Tournament series, it's crazy how far they come since the 90's. what is a shame is no more Unreal Tournament games because of how successful Fortnite is for them
as an audio guy I'm curious about what they're doing with convolution, which at least in normal digital audio basically takes zero resources. Do we really need tempest if you can have realistic audio reflections via convolution?
Cerny did mention that games can use the Tempest for convolution reverb. Remember that this demo was done without hardware accelerated ray-tracing. Same applies to audio. Unreal does things in software, but hardware can help make it better.
John Harbinger 1 month ago use Reshade Graphics enhancer mod for all your games and use the sharpening shader, if properly calibrated it can make sharpness of the image feel like 1440p from 1080 or feel like 4K when its only 1440 but it doesnt drag down the frame rate. there are a bunch of other graphics shaders too you can add to make the image look better than Native 4K. on VR though just stick with Color and Sharpening shaders mostly because the other enhancements will drag down the framerate.
I can only get so excited with a tech demo, but it does help open up the brain to the possibilities. I'm low key more excited for the audio jumps this gen than visual haha.
The leaps will keep getting smaller and smaller because there is a bottle neck and an end that we are closer to than further away from. Princess Of Persia would be awesome. Why is it choppy?
News outlets need subject matter experts on what is new from the PS5. It's like me reporting on medical breakthroughs and I have no clue about the medical field.
Okay I have to bring it up cause I’ve heard him say it multiple times now, why does Blessing pronounce “contributes” like “contra-butes”? You can hear it at 11:49 here and he’s said it in multiple podcasts.
Wow! I'll say what everyone else is thinking... This is the type of content I wish we would have seen at the "Xbox Gameplay Reveal". This is exactly what we were looking for, and not one second of what xbox showed compares to this one untitled game just did.
@@jxm8284 Didn't Trash the Microsoft console... just the presentation. This is exactly what we where expecting/hoping for from the most recent Xbox event was what I was getting at
I'm not quite sure people understand what Unreal just showcased. Not having to worry about normal maps or low-res polys.....it's sounds almost impossible.
The graphics and lighting are good but the difference from current-gen is not much apparent. Gameplay-wise their hasn't been much innovation since last gen owing to more time and resource required for the visual polish. I hope now that a high visual quality is assured by such engines easily, more time is available for the devs to come up with some innovative gameplay.
*Nanites* is most likely a geometry compression/decompression algorithm based on machine learning. Same Thing with *Lumen* The real question is how badly is this going to tax the CPU when you factor in the audio, physics, Net code, cameras, animation, face Rig, AI, collision and game code. Those Zen Processors are going to be working overtime.
@@default2826 That's not even the half of it. I don't know why this escaped everyone's attention but if this demo is true, there'll be no reason whatsoever to buy an AMD Card. th-cam.com/video/HiSexy6eoy8/w-d-xo.html
@@tiernanstevens117 The quality of the first season using Unreal 4 is mold breaking knowing they reduce production time by up to 75%. The docs on their new process kind of prove Disney is still leading innovation. Unreal 5 will support that well! 🤯
You all have no clue 🤣 it's going to be longer than you think before games on PC get like this. Devs are not going to be optimizing games for SSDs on PC for a while due to the fact that not everyone owns SSDs, but I'm routing for you that it happens sooner than later. It's the PS5s SSD and custom I/O that's allowing them to derender everything the player isn't looking at to allow this fidelity, as said by the Epic CEO. I would say a year minimum after next gen releases before Devs start doing so. Also, there is still nothing comparable to the PS5 SSD coming in the near future, so it will still be lagging behind the PS5. Not to mention that PCs can not have custom I/O chips for bottleneck, which is why the PS5 SSD performs the way it does, and why Epic was able to make this tech demo so easily, and effortlessly.
Blessing- Unreal Engine 5, Like you know like, what I’m trying to say like, then as she walks like....ok yeah you like. Like it’s here like I know the lighting like... OMG that was driving me nuts like for real like just stop with the damn likes Blessing!
It depends on the developers and the engines they create for this hardware. We have to wait and see. I personally think Hellblade 2 will have a beautiful overall look to it and great art direction. I don't think it's a game that will be top tier that will blow you away compared to some other games. Horizon Zero Dawn 2 will probably be the first game where you go........holy shit. Just my prediction, though.
I dont know the release schedule they have planned, but its possible its also coming with UE5 if the conversion to the new engine is easy. Or you might see a remaster with better quality assets (although they look incredible to me already).
there is literally only one department we need to improve in graphics, and is to simulate liquid in real time, that could be the biggest leap since ray tracing and billion of triangles in details like we see here
Agree, also i want to see them make skeletal meshes runtime editable. Think they actually made static meshes editable in the editor, coming with 4.26, just need to be runtime aswell.
@@Carlos-fr9cd Yeah they took the golden opportunity they had and rather then using it to make a huge impact they instead used it to lie about showing gameplay and showcasing nonsense games people won't even remember a month from now. Also FYI Microsoft and Ubisoft *THIS* is what gameplay looks like.
This guy keeps comparing this console to a PC. A PC's architecture is not designed exclusively to run games, and it never will be. Sony has proprietary hardware, designed for one task. Consoles will always have an edge over PC's in games. PC's just make the games.
Played the actual tech demo on youtube along with this video to be able to watch AND listen but its a shame the unreal engine 5 tech demo cant be played at 4k cuz that wouldve been awesome to see Otherwise, this is really cool
Hoopla10 thanks, watched IGN's first and that only went to 1080, then checked Unreal's channel on my phone and didnt get the option for 4k, TIL, thanks again
Damn finally something which excites me for next gen. I really hope epic is making something using this engine (not fortnite). I really hope developers can utilise this engine to make their games look as good as this demo asap but it's not likely.
According to interview of people creating unreal engine 5 that was shown after the demo according to them, it almost seems like ps5 is more powerful then series x even though its has less tflops i guess next gen is more then just tflops.. since they called series x the lesser console?? I don't understand why would they call a console with 12flops the lesser console vs a console that's only 10.28tflops.. i guess ps5 has other innovative tech in it that makes it far superior where series x is just a non innovative regular 12tfops? So confused right now after that interview at the end...
@@MrXmoda it was said in the entire interview after this demo was shown look for the interview on TH-cam the Geoffrey asked them the question if this what game ps5 looks like how will the other next consoles and pc look and in there answer they literally called the series x the lesser console.... watch the interview..
UE5 is free no licensing fees until you gross $1,000,000,000.00 and Epic bought Quixel and added all of their tools and assets for free as well. This is some serious S%$T!
Titanfall 3 running on this engine I would be unable to stop playing I hope for my daughters sake that never happens, cancel your future wedding ( she's 6).
Andy, because of the virtualized geometry and the PS5's ssd and I/O speed, they can dump everything that you cannot see which means yes, they can do all of this without compromising framerate or resolution.
Most likely not as great on Series X. What allows the Nanite tech to work is the ability to stream colossal amounts of polygonal data from storage in real-time. This is where the PS5 shines, with over double the I/O throughput. Series X will either suffer from reduced detail, or visible artefacts as the data can't stream in quick enough, probably a mix of the two. Series X will probably make better use of Lumen and better global illumination, but it will be very subtle at these levels. Not looking to start an argument of which console is better, but there's a reason Epic chose PS5 to showcase this. Graphics fidelity is more than just the TFlops under the hood.
For Unreal Engine 6 I want Epic Games to start the video the same way, but when the game devs stop speaking, one of them says "Oh, and btw, we are not real, we are in engine characters."
Yoo that now thats Unreal hahaha thatd be nuts.
I just got hyped reading that! LOL
That's gonna be possible for sure.
You mean when real engine 1 starts
No they say "Look behind you, yup your in engine".
As a young 3D artist who's spent the last several years learning to make realtime assets for UE4 current gen at college, I'm clearly not the authority for all things tech but this is fucking insane to me, from the absolutely bananas poly count to the global illumination, to the contextual animation, to the integration of workflows from programs like Niagara, I'm floored, absolutely cannot wait to work with this. I want it right goddamn now. Some of my profs said this kinda stuff was right around the corner but too many still thought of this stuff as pipe dreams and wanted us to dedicate fully to the traditional ways of asset creation, and while I'm glad I learned the old fashioned way this looks like many of the nitpicky bitch steps that stand in the way between art creation/ idea and realtime usage have been removed.
If ur a gamer purely and don't care at least you can take solace in knowing some of the steps that makes games take as long as they do to make are gone and production should possibly be quicker next gen, possibly, still gotta know the downsides.
Personally, I have not felt an ounce of next gen hype until right now.
meh Still waiting for real next Gen gameplay that’s in 60 FPS
@@shanemcmahon2618 Make your own comment instead of replying to a dude who like me, is excited for the potential this offers to us artists/devs :)
@@shanemcmahon2618 gtfo
@Aidan S Yeah it looked a little like jelly. But making fluid simulations is a lengthy process of constantly readjusting values. That would be less the engine's fault and more the person who made it.
How does all that stuff fit into memory ? Or is it streamed from the SSD ?
The use of crazy high resolution scans directly into the engine is also bananas, really wanna see if the process there is as easy as they seem to claim, the thought of abandoning all the optimization techniques I spent the last 4 years learning for rocks alone seems too good to be true, what about high res scans of people? How well do these higher polycount models play with rigging and animation? What about the pipeline for UE5 on a show rather than a game? I HAVE A THOUSAND QUESTIONS, what are the limits here???
I mean it was just a demo cuz I was looking at that too like the environment is incredible but the character model was real
current- gen looking and the face was real PS3 looking but like I said it's a demo I'm sure some big AAA company would push this engine to the limit and plus once u scan that face-scan on to the model I bet it looks stupid dope
It's stress free, that's for sure
I'd say don't worry about it for now. There won't be a practical way to add those almost raw assets on disk. There's still ways to create LODs and bake automatically from scan data and we're not worried about those either.
That's exactly why it's a game changer. You can already see the effect on indie developers using quixel megascans in 4.25. Check out their projects on artstation, it's available for PC for a while now, the fact that it's available for consoles is I guess what's excit everyone.
Being able to just export a Zbrush sculpt eliminates you needing to retopo a model and bake out maps (mainly normal for detail) and just.. Wow. People don't understand that you can just sculpt something and plop it in with far less hassle and strain on the game engine. I promise you that it has never been that easy. This might just look like "Eh this looks cool?" to the average consumer and that's fine. But this makes having that level of detail- SO much easier. This could cut down workload so much because of how often you have to work backwards.
Seriously. And being able to use the same assets anywhere, not having to have different polycounts for foreground/background models is such a game changer. This makes the development process so much insanely easier. And with being able to import that much detail, you could get way up close to something and not have it look rough. My mind is blown
Yes.
Ability to 'bypass' manual labor involved in making LoD and baking parts will be huge. (Although I really hope it is still possible to bake a lot of information like curvature to the highres mesh.)
It will be interesting to see how the import to UE and generation of continuous/automatic LoD works with Nanite and how textures are handled. (Will there be UVW or will it be more like PTEX or voxel structure with each voxel face projecting cubemaps invard..)
This looks amazing, but let's remember folks: tech demos just show you what's POSSIBLE, but it's up to the developers to actually use the engine to its fullest.
I'm looking forward to the next gen, and I hope developers can use this tech to its max potential.
James Sinn correct. Epic has been delivering amazing demos for years that have mostly never been matched.
You also know that Sony developers tend to take the tech even further than what's possible on these tech demos. GoW, HzD, Spider-man and Death Stranding were just a few Sony developed/financed games that took way old tech to it's limit and beyond. No doubt they will take future games even further than what was shown by UE5.
One thing I would like to add is that go check out the unreal engine 4 demo. Looking back on it it’s insane how far games have come in the span of 7 years. Compared to games like FF7 remake the growth that’s taken place is insane. Epic doesn’t bullshit demos.
Herman Falck I’ll have to go back and look. I remember the Unreal 3 demo never being realized imo, but don’t totally remover U4. I’ll check it out!
Herman Falck I went back and do agree that we surpassed U4 expectations. I only hope that it’s more like that than U3.
News outlets: You may need to lower your expectations for next-gen graphics
Epic Games: 👀
Brought to you by IGN. lol
Now *this* is podracing.
I remember when rendering 128 marios was cool...
Unreal tech demos never cease to amaze. Doesn't matter where this engine is running, games using this will be amazing. Think about the next MK and Injustice they looked great in URE4 can't wait to see them in this engine. And the sound design can not be slept on, it was lush and dynamic. Watch this demo on their page in 4k and a 7.1 or better atmos sound system for the full effect.
That’s more like it!! That feeling of next-gen is finally here... Short but sweet.
Bang on
It's a tech demo... none of that shit is making it into any games for the next 3-4 years minimum.
Just look at the dozens of UE4 tech demos that came out over the years... lol
Jonathan No shit! But aren’t most previews made of next-gen tech demo’s with fantasy promises? It’s what gets you excited for what’s possible and in this, it’s the 1st glimpse into what the potential is OR what some talented devs might achieve early on. That’s what I want when I’m teased with next generation tech! Not that Shit show from last week...
@@ColonelSternlove except we havent really even gotten to the point of older tech demos. People are getting too excited over this. Games will not look like this anytime soon.
jxm 82 you’re missing the point - I wanted to get exited by next-Gen and this is the 1st time I have! I know it takes most of a generation to hit graphics ceilings and bars (God of War, Spider-man, Uncharted 4, Final Fantasy 7, Death Stranding and even a games like Cyberpunk & Ghosts of Tushima...) and sometimes we never do. All I was saying is this made me excited, not that the 1st game will look like this! It’s ok to get excited.
This is what that Mark Cerny talk should have been. Plenty of technical speak and nuts and bolts, but an actual demo to show what that technical speak means.
While I agree, that speech probably took a couple days to write, but this demo probably took months to make
@@julianprofas I dont mean they should make a demo from the ground up. But that leaked PS5 talk used clips from Spider Man to show the shortened load times. I think they easily could have used game footage, whether new or just PS4 games running on better hardware.
Oh my god say goodbye to texture pop in
Just imagine how good the next God of War could look on a PS5
Santa Monica, Guerrila Games, Kojima Productions, Naughty Dog, Sucker Punch, Insomniac, etc are going to blow us away.
Im even imagining the current God of War on the PS5
PS5 can only handle 1440P 30FPS for a TECH DEMO! What specs will PS5 GAMES run at?! Xbox Series X will run games AT LEAST 30% BETTER!
@@seikonoyume .......bwhahahahaha
@@seikonoyume It's just a Demo calm down fanboy
Can’t wait to play games made with this in like 2/3 years
Chiriac Puiu well damn that sucks :’(
We will be 100% playing this on ps5 at some point
@Chiriac Puiu Most playstation exclusives use their own Game Engine not UE also Decima for me is more powerful and beautiful than UE4 so i am excited how Horizon will look like on ps5 ..
@Chiriac Puiu I'm just addressing what you said that it will take more than 3 years for a game to come out like this so i've said Sony have their own game engine it might be that they are already making a game for ps5 a year ago .. So we might be seeing the same look as UE5 from ps5's launch title soon .. Even GOT already looks impressive and Last of Us 2 graphically .. But yeah in general Xbox and PC will take longer because it will come out 2021 ..
@Chiriac Puiu Yeah i agree, really excited on what they can do with this tech .. We can even have a game with real War mechanics just like Kingdom Under Siege or Mount and Blade where you command an army while fighting on a larger scale now ..
The 10th anniversary remake of Skyrim gonna look amazing.
@TheOutkast4ever Not sure you got the joke
That was Cassie Drake xD
i thought of that too
For Top Left Guy: The way UE4's Nanite works is it uses the new graphics shaders introduced recently by the new graphics drivers, called Mesh Shaders, and these Mesh Shaders incentivize you to break your mesh into multiple smaller sub-meshes, the reason why this is important for Nanite is because Nanite is Virtual Geometry, a.k.a Geometry data that is live-streamed from the SSD when it is in view. Therefore by logical deduction if you then break every one of your meshes into super small sub-meshes then you could theoreticlly stream in only the necessary sub-meshes that fit onto screen, a.k.a dynamic LODs, and since Nanite only cares about filling the screen and not wasting extra resources that means that the system scales with Resolution only, meaning if you run this on a 360p display, you could even run it on a switch(Though Mesh Shader support is a requirement).
You guys glossed over the details in the interview.
@Christopher Simon I love how it was basically a PS5 puff piece that was entirely true.
The second guy said "Like" like 1000 times, lol!
the improved graphics and particle effects are amazing and truly make me hyped for next gen but what i really want are maps that are that detailed and full of life and detail and more over that kind of movement. if i could move across the map like that i would never need fast travel again. if even moving in games were this cool id never put it down.
I imagine there is a form of optimization done in a procedural sense when building, otherwise a PS5 disc would need to be like 2TB of data shipping all of those HQ assets.
The Princess of Persia...
This is the first reaction to this demo that has been actually realistically looked about what this means for the business as a whole, not just ps5 vs series x. Real breath of fresh air here.
They may mention it later in the video after 12:46 but Epic games were more known for their work of Unreal and Unreal Tournament series, it's crazy how far they come since the 90's. what is a shame is no more Unreal Tournament games because of how successful Fortnite is for them
as an audio guy I'm curious about what they're doing with convolution, which at least in normal digital audio basically takes zero resources. Do we really need tempest if you can have realistic audio reflections via convolution?
Cerny did mention that games can use the Tempest for convolution reverb. Remember that this demo was done without hardware accelerated ray-tracing. Same applies to audio. Unreal does things in software, but hardware can help make it better.
Corridor was meant to demonstrate audio, not load times Blessing. You doofus.
He just woke up. Give him a break.
it was a meme you Dofus.
John Harbinger
1 month ago
use Reshade Graphics enhancer mod for all your games and use the sharpening shader, if properly calibrated it can make sharpness of the image feel like 1440p from 1080 or feel like 4K when its only 1440 but it doesnt drag down the frame rate. there are a bunch of other graphics shaders too you can add to make the image look better than Native 4K. on VR though just stick with Color and Sharpening shaders mostly because the other enhancements will drag down the framerate.
Give me Shadow of the Colossus running on this and I'll die happy
i urge everyone to go watch the full quality 4k version on unreal engine channel. it is mind blowing on the xperia 1 4k oled screen
jzilla1234 Forreal! I watched the demo first on my 4K tv and then watched this on my phone and the difference between the two is crazy
Remember when this was all we had about next-gen back then?
This Low-Res TH-cam video doesnt do this tech demo justice. You need to watch this at 4k resolution via the UNREAL youtube channel....
Anyone have the timestamp for the thumbnail?
I can only get so excited with a tech demo, but it does help open up the brain to the possibilities. I'm low key more excited for the audio jumps this gen than visual haha.
Andy with the translation lol
The leaps will keep getting smaller and smaller because there is a bottle neck and an end that we are closer to than further away from.
Princess Of Persia would be awesome.
Why is it choppy?
Kind of funny that they say running on a PS5, except later we find out that’s not actually the case. It’s a video on a laptop.
You all also missed so much by not watching the breakdown afterwards. 🤦🏼♂️
Andy missed his 6-mile-run at 8.
lol
And when I go back to my current games and then I look at this again it makes me a little more hype for next gen
Drink a shot of vodka everytime Blessing says "Like". XD
Also watching this with headphones you really do get a good example and feel of what they mean about the sound they mentioned.
Let me know when video games figure out stairs lol characters always be taking multiple steps at once 😂
News outlets need subject matter experts on what is new from the PS5. It's like me reporting on medical breakthroughs and I have no clue about the medical field.
professor can’t give me a bad grade for too many tris anymore!
7:54 Exactly! FF7R already looks insanely beautiful now so this engine is gonna make the next part(s) look fucking out of this world!
Okay I have to bring it up cause I’ve heard him say it multiple times now, why does Blessing pronounce “contributes” like “contra-butes”? You can hear it at 11:49 here and he’s said it in multiple podcasts.
It's annoying for sure
This tech demo got me hyped. Excited to see more!
Geoff "Uuuhmm" Keighley
Wow! I'll say what everyone else is thinking... This is the type of content I wish we would have seen at the "Xbox Gameplay Reveal". This is exactly what we were looking for, and not one second of what xbox showed compares to this one untitled game just did.
This isnt a game its a tech demo. Trash xbox all you want, no games are going to look like this anytime soon.
@@jxm8284 Didn't Trash the Microsoft console... just the presentation. This is exactly what we where expecting/hoping for from the most recent Xbox event was what I was getting at
@@jxm8284 Microsoft promised gameplay but no gameplay whatsosever. This didn't even mentioned gameplay but it's 100% "real" gameplay.
I'm not quite sure people understand what Unreal just showcased. Not having to worry about normal maps or low-res polys.....it's sounds almost impossible.
I love that they used the liandri V, I hate that the unreal franchise was killed off
Anyone spot any pop-in?
The graphics and lighting are good but the difference from current-gen is not much apparent. Gameplay-wise their hasn't been much innovation since last gen owing to more time and resource required for the visual polish. I hope now that a high visual quality is assured by such engines easily, more time is available for the devs to come up with some innovative gameplay.
*Nanites* is most likely a geometry compression/decompression algorithm based on machine learning. Same Thing with *Lumen*
The real question is how badly is this going to tax the CPU when you factor in the audio, physics, Net code, cameras, animation, face Rig, AI, collision and game code.
Those Zen Processors are going to be working overtime.
@@default2826 That's not even the half of it.
I don't know why this escaped everyone's attention but if this demo is true, there'll be no reason whatsoever to buy an AMD Card.
th-cam.com/video/HiSexy6eoy8/w-d-xo.html
And this was 1440p 30 frames per second. As you guys talked about yesterday, I wonder if the new consoles will hit 60 FPS?
Just thinking back to the ps3 days when I thought graphics couldn't get any better lmao
10:21 Stargate vibes anyone?
Sony is a sound company originally so its only right for the ps5 audio to be top notch
PRINCESS OF PERSIA 🙌🏽LETS GO
Unreal Engine 5 - seamless animation such as placing hands on objects as you pass by.
Naughty Dog - Last of Us 6 years ago.
😁😂
Mandalorian season 3 will be incomprehensible.
Not much of a push to be made there. It's more about breaking the barrier between games and film. But yeah.
@@tiernanstevens117 The quality of the first season using Unreal 4 is mold breaking knowing they reduce production time by up to 75%. The docs on their new process kind of prove Disney is still leading innovation. Unreal 5 will support that well! 🤯
@@AWFarmer just relaying what the unreal devs said in the interview with Geoff :)
Microsoft: People need to lower their expectations for next-gen games.
Sony: Hold my Red Bull and suck my SSD...
Finally dynamic gi in unreal engine but why so late while other engines had it like 6 years ago
I feel like they really lost an opportunity here not calling this rendering pipeline "insane triangles" instead of "nanite".
You all have no clue 🤣 it's going to be longer than you think before games on PC get like this. Devs are not going to be optimizing games for SSDs on PC for a while due to the fact that not everyone owns SSDs, but I'm routing for you that it happens sooner than later. It's the PS5s SSD and custom I/O that's allowing them to derender everything the player isn't looking at to allow this fidelity, as said by the Epic CEO. I would say a year minimum after next gen releases before Devs start doing so. Also, there is still nothing comparable to the PS5 SSD coming in the near future, so it will still be lagging behind the PS5. Not to mention that PCs can not have custom I/O chips for bottleneck, which is why the PS5 SSD performs the way it does, and why Epic was able to make this tech demo so easily, and effortlessly.
It will be earlier than that AAA partners will get UE5 while in development.
Blessing- Unreal Engine 5, Like you know like, what I’m trying to say like, then as she walks like....ok yeah you like. Like it’s here like I know the lighting like... OMG that was driving me nuts like for real like just stop with the damn likes Blessing!
I know I’ve asked for The Bouncer in the Final Fantasy VII Remake engine, but actually, let’s get it in Unreal Engine 5 instead. Thanks.
So can Hellblade 2 actually look that good?
If they were making it on unreal engine 5 and pushed to their limits. Yup. Any game good look this good. On any next gen platform/pc.
It depends on the developers and the engines they create for this hardware. We have to wait and see. I personally think Hellblade 2 will have a beautiful overall look to it and great art direction. I don't think it's a game that will be top tier that will blow you away compared to some other games. Horizon Zero Dawn 2 will probably be the first game where you go........holy shit. Just my prediction, though.
I dont know the release schedule they have planned, but its possible its also coming with UE5 if the conversion to the new engine is easy. Or you might see a remaster with better quality assets (although they look incredible to me already).
there is literally only one department we need to improve in graphics, and is to simulate liquid in real time, that could be the biggest leap since ray tracing and billion of triangles in details like we see here
Agree, also i want to see them make skeletal meshes runtime editable. Think they actually made static meshes editable in the editor, coming with 4.26, just need to be runtime aswell.
Who else kinda wants to play this game?
Not a game
@@Panyc333 Youre breakin my heart Matt
55meds they literally said it was a tech demo. But it does represent what games will be able to do.
Herman Falck How I’m not arguing whether it’s playable or not. It’s absolutely payable. I’m saying it’s a tech demo, not a game. No IP here, yet.
Now THIS is what Microsoft SHOULD'VE shown
But they never did 🤣🤣🤣
@@Carlos-fr9cd Yeah they took the golden opportunity they had and rather then using it to make a huge impact they instead used it to lie about showing gameplay and showcasing nonsense games people won't even remember a month from now. Also FYI Microsoft and Ubisoft *THIS* is what gameplay looks like.
andy has the best intro
Not at all what I was expecting, but this was really cool. I'm a little upset that was just a demo. Would've been a cool game.
This guy keeps comparing this console to a PC. A PC's architecture is not designed exclusively to run games, and it never will be. Sony has proprietary hardware, designed for one task. Consoles will always have an edge over PC's in games. PC's just make the games.
is this horizon 2
No
:/
It will never not be funny to me how people watch these presentations not in 4k and say how good something looks
Epic released the 4K version. Watch it that way.
@@carlospinto5845 if you have a 4k screen theres no other way
@@MrXmoda I did ;) It was awesome!!
Damn, DAmn DAMN!!!!! 👏🏼
God of War 5 using this would look insane! ❤
*Incredible!*
Played the actual tech demo on youtube along with this video to be able to watch AND listen but its a shame the unreal engine 5 tech demo cant be played at 4k cuz that wouldve been awesome to see
Otherwise, this is really cool
Go to the Unreal YT channel. It's on there.
Hoopla10 it only goes to 1080, at least when i check the resolutions
@@TheRealGarate This is the vid' you checked?:
th-cam.com/video/qC5KtatMcUw/w-d-xo.html
Oh that's a shame if so. I get 1440p and 2160p (ie 4K).
Hoopla10 thanks, watched IGN's first and that only went to 1080, then checked Unreal's channel on my phone and didnt get the option for 4k, TIL, thanks again
@@TheRealGarate no worries boss.
Bless do you're research ffs
Sony with the right gameplay expectations
Damn finally something which excites me for next gen. I really hope epic is making something using this engine (not fortnite). I really hope developers can utilise this engine to make their games look as good as this demo asap but it's not likely.
Lets not forget, these are tech demos... once AI and all those other things come in ... graphics take a bit of a dip
It is curious she is the only character ever on screen and all the 30 million polys etc are never in motion.
According to interview of people creating unreal engine 5 that was shown after the demo according to them, it almost seems like ps5 is more powerful then series x even though its has less tflops i guess next gen is more then just tflops.. since they called series x the lesser console?? I don't understand why would they call a console with 12flops the lesser console vs a console that's only 10.28tflops.. i guess ps5 has other innovative tech in it that makes it far superior where series x is just a non innovative regular 12tfops? So confused right now after that interview at the end...
Who the fuck said “Xbox series x is the lesser console”? Never happened
@@MrXmoda it was said in the entire interview after this demo was shown look for the interview on TH-cam the Geoffrey asked them the question if this what game ps5 looks like how will the other next consoles and pc look and in there answer they literally called the series x the lesser console.... watch the interview..
@@gabrielpina4 Tim Sweeney (The Creator) says "we cant make comparisons or pick favorites"
@@katmarie7102 you really sound like a Sony fanboy here so I'm just going to let you slide through.
Imagine not being able to spot a paid promotion lol.
UE5 is free no licensing fees until you gross $1,000,000,000.00 and Epic bought Quixel and added all of their tools and assets for free as well. This is some serious S%$T!
The future of gaming is here!
Titanfall 3 running on this engine I would be unable to stop playing I hope for my daughters sake that never happens, cancel your future wedding ( she's 6).
Titant fall is source 2, isn't it?
I thought we were gonna have a PS State of Play today?
Is anyone who's watching this thinking in their heads "Huh, this is totally Princess of Persia?"
Nice beard Greg!
Wish this was a real title
Andy, because of the virtualized geometry and the PS5's ssd and I/O speed, they can dump everything that you cannot see which means yes, they can do all of this without compromising framerate or resolution.
too bad no console game will ever be as good as this demo like every other unreal demo
Ps5 No Puddles Guaranteed
LOVE YOU GUYS
This will look great on Xbox Series X! (Unreal Engine 5 that is)
It's just a tech demo so it's not going anywhere but I'm sure it would.
@@tiernanstevens117 I know that. Hence why I clarified (Unreal Engine 5) lol. UE5 is gonna be great.
Most likely not as great on Series X. What allows the Nanite tech to work is the ability to stream colossal amounts of polygonal data from storage in real-time. This is where the PS5 shines, with over double the I/O throughput. Series X will either suffer from reduced detail, or visible artefacts as the data can't stream in quick enough, probably a mix of the two. Series X will probably make better use of Lumen and better global illumination, but it will be very subtle at these levels. Not looking to start an argument of which console is better, but there's a reason Epic chose PS5 to showcase this. Graphics fidelity is more than just the TFlops under the hood.
More graphics is cool, but more physics, and more AI is doing it for me
Sounds like all of you could use some lessons from Digital Foundry.