@@xstreamdray its alright i feel naked without my shield my favorite spec was when i mixed rocks and the buff special the one that lets you hit 100% twice. i was 3 shotting ragers with and maulers with stone. i was a complete glass cannon though got super hard on anything above heresy.
Love it. Nice breakdown of the whole build, I especially like how you explained the synergies in great detail and gave examples of the procs. Until know I thought that the Trauma Staff was crap and avoided using it, but I'll give this one a go! I run a similar build with purgatus as a crowd control psyker and it just deletes complete hordes in seconds. It has very bad strikedown and AP capabilities tho, so I need someone to keep the crushers off of me.
Probably won't try out this build, but a great video nonetheless! Finally getting into Darktide, leveled an Ogryn to lvl 22 before accepting he wasn't as much fun as I had hoped. Leveling up a psyker now, primarily using Assail and the staff where you can charge up an energy orb for picking off enemies at range. Will check your other videos to see your other builds!
Thanks for the support and have fun leveling up! You probably won't get the blessings necessary for this build in quite a while as it took me forever. If you get lucky, you should give it a go, though!
If you have a decent amount of money and plasteel you can farm blessings by mass-buying particular weapons "in bulk" . Then just entreat them at Hadron to blue level to get the first blessing. This only costs some plasteel and no diamantine. Once you get the one you want take it away with "Earn Blessing" and get the next one. Repeat until you have all the blessings you need. It doesn't take too much time, maybe a few days at most with some plasteel farming runs in between. If you run Malice or Heresy you will already get decent amounts of plasteel drops, combined with the random mission 10% reward added its a nice bonus.
Tried this without the blaze blessing on the staff and it didn’t feel as strong as I’d like. Trying to get that blessings is ridiculous with the current crafting system. I’ve tried a number of trauma staves and I get the same stuff over and over. Can’t wait for the update.
Yeah unfortunately this build just doesn't work the same without that blessing as you're losing a lot of damage and no longer have a reliable way to regain Warp Charges outside of Ult or Special/Elite kills. If you want something to go the utility route instead of all damage so you don't need the blessing: darktide.gameslantern.com/builds/9c205aff-2d52-4057-8e74-c677d12e7a74/gatekeeper Or still go all damage without the blessing, albeit weaker: darktide.gameslantern.com/builds/9c7c9141-c52a-499d-9bb4-a18b115a4865/trauma-inducing-psyker
Saw somewhere you need to push enemies towards your teammates so they can replenish toughness in melee or use the trauma staff at your veterans feet and thats something alot of players just dont think about. I rarely ever see trauma staffs anyway but still useful info. I have a sick trauma staff but i never pull it out, i need to dust it off though. My only thing with trauma staff is I hate walking into big wide open spaces or rooms with a trauma staff and no shield cuz you cant really do anything about all the ranged enemies. There are many reasons why people dont use the trauma staff but thats probably one of them. Like the big open room on trs 150 or refinery delta or various other places in the game where the range just isnt of something like a void staff or maybe even a surge to pick alot of those enemies off. Of course alot of that comes down to skill and positioning but with my limited use of trauma staff i can see why so few people try and master it.
Ideally you don't want to hit the enemies your teammates are directly meleeing because: 1. They can no longer line up headshots as easily. 2. Disrupting someone's toughness regeneration from kills might kill them. You're right about positioning being important because there's nothing that can touch you if you're in a good position. This build lets you hug a hard wall, stun anything that comes around a corner and spam Ult through that wall to annihilate everything on the other side. Enemies literally can't do anything about it. I'd urge you to give the Trauma Staff a try!
@@xstreamdray i was playing trauma on magistrati and when we got to the room below drop down that has medicaide before you go up the stairs i got destroyed by all the shooters cuz its a big open room. I mostly play purgatus and like 90% of my games are with fire staff. I have a really good surge staff but i always go back to purg.
I don't actually remember the map names lol. You're talking about this map right? th-cam.com/video/dwn3UElj2fQ/w-d-xo.html You hide behind pillars, peek the gunners with Brain Rupture. Anything gets close enough into Trauma/Ult range, just blast them. If they push you hard, you just camp at the position at 5:13 in that video, spam Trauma around the corner and they can't touch you. You can also Ult through the cover.
Good question! 1. Trauma Staff and Venting Shriek will already put everything on fire (even beyond your screen). 2. Wildfire doesn't function according to its tooltip description, but rather as follows: "Whenever an enemy who is affected by at least two stacks of Psyker's Soulblaze dies, Soulblaze spreads to valid targets within a 5m radius. The amount of Soulblaze stacks that spread depends on the amount of Soulblaze stacks on the dying enemy: If dying with 1 stack, no spread; if dying with 2 stacks, 2 stacks will spread; if dying with 3 stacks, 3 stacks will spread; if dying with 4 stacks, 4 stacks will spread; if dying with more than 4 stacks, only 4 stacks will spread. The maximum amount of valid targets is 4: If 4 stacks to spread and 4 targets, each target receives 1 stack; if 4 stacks to spread and 3 targets, 1 target receives 2 stacks while the other 2 targets receive 1 stack each. Targets can only receive up to 4 Soulblaze stacks caused by the talent. Daemonhosts are no valid targets." In other words, practically the single most useless talent in the entire game due to the stack cap.
The truma staff is a game changer in harder modes, knocking down 5 crushers at once so your teammates can breathe is huge. Its funny though because the first time i used the staff i though it was garbage and did touch it until another 40 hours into psyker.
That’s funny because I didn’t like it either when I first tried it. Something about looking at the ground the whole time felt weird. I like it a lot more now.
Wanted to chime in to add a note to my fellow psykers: Blessings are STAFF TYPE specific, not weapon type Basically, ripping off a T3 Blazing spirit from a voidstrike staff can ONLY be placed on another voidstrike staff. If you want a T3 blazing spirit on your Trauma staff, you better get to rolling. Learned the hard way, here to share my knowledge :P
Yeah may be just wait for the rework (and hope that doesn't suck) lol. The build honestly won't be complete without that blessing, unfortunately. You can try out this Trauma Staff build instead for now if you'd like: th-cam.com/video/M4JHT2OR4m0/w-d-xo.html
Thanks for the in depth explanations. Yesterday I had a rending/brittleness III on the trauma staff from Melk. What other perk do you recommend with it for the scab only and no ammo pickup that spawns a lot of crushers, bulwark, maulers,... ?
Do note that with the Rending Shockwave blessing, it doesn't increase the damage of the Trauma Staff AOE as it already ignores armor naturally. It will, however, debuff the enemies so your team or your other forms of attack deal more damage to them. Furthermore, I would no longer recommend this build if you have a different blessing setup on your Trauma Staff, as the ability interactions are no longer as strong. You'd want an entirely different build. With all that said, if you want to make the most out of the Rending Shockwave blessing and really focus on being the debuff supporter, I'd pair it with Warp Flurry for faster charging. Flak and Carapace would also be the optimal perks for that setup.
Going to copy & paste my reply to the same question: 1. Trauma Staff and Venting Shriek will already put everything on fire (even beyond your screen). 2. Wildfire doesn't function according to its tooltip description, but rather as follows: "Whenever an enemy who is affected by at least two stacks of Psyker's Soulblaze dies, Soulblaze spreads to valid targets within a 5m radius. The amount of Soulblaze stacks that spread depends on the amount of Soulblaze stacks on the dying enemy: If dying with 1 stack, no spread; if dying with 2 stacks, 2 stacks will spread; if dying with 3 stacks, 3 stacks will spread; if dying with 4 stacks, 4 stacks will spread; if dying with more than 4 stacks, only 4 stacks will spread. The maximum amount of valid targets is 4: If 4 stacks to spread and 4 targets, each target receives 1 stack; if 4 stacks to spread and 3 targets, 1 target receives 2 stacks while the other 2 targets receive 1 stack each. Targets can only receive up to 4 Soulblaze stacks caused by the talent. Daemonhosts are no valid targets." In other words, practically the single most useless talent in the entire game due to the stack cap.
Bro, why carapace instead of flack? Most bodies are flack, should be good to burn mixed horse and most specialists including maulers. Or it's overkill?
Either Flak or Carapace is good. I personally don't see much point in aiming for breakpoints necessarily because the damage buffs in this build fluctuate like crazy depending on the situation (i.e.: Empyrean Empowerment, Warp Rider, Perfect Timing, Warp Nexus, etc.). Basically, just pick your poison. Flak will see the most use because most enemies have that armor type. Carapace don't take much Soulblaze damage (not without rending anyway), so this would balance things out a little but will also see less use.
@@xstreamdraydo you think +10% elite damage is okay for the perks? I rolled a decent trauma staff, but I have to keep +10% elite damage instead of flak/carapace damage
It's fine so long as you have the right blessings. Don't drive yourself crazy trying to get the perfect perks and blessings.. There's essentially layers upon layers of RNG for the crafting system, and I still don't have all the blessings in the game yet lol. FS better give us a really good crafting fix!
I lost 10,000 plasteel and never got that BLAZING SPIRIT blessing. Sad thing is I am no longer active in this game. Now I have no more plasteel left. Fucking fatshark
Damn man I feel you. Let's hope the upcoming crafting rework doesn't suck so this doesn't ever happen again. Meanwhile, these 2 Trauma builds will serve you fine when you don't have that blessing. darktide.gameslantern.com/builds/9c205aff-2d52-4057-8e74-c677d12e7a74/gatekeeper darktide.gameslantern.com/builds/9c7c9141-c52a-499d-9bb4-a18b115a4865/trauma-inducing-psyker
glad to see you got alot more popular
Thanks so much Tanner!
@@xstreamdray you use dueling sword and didnt call it trash im already a fan
im trying your build let you know how it goes.
subbed too
Thanks, hope you have fun!
@@xstreamdray its alright i feel naked without my shield my favorite spec was when i mixed rocks and the buff special the one that lets you hit 100% twice.
i was 3 shotting ragers with and maulers with stone.
i was a complete glass cannon though got super hard on anything above heresy.
I'm learning so much from your clips!
Happy to hear that!
Love it. Nice breakdown of the whole build, I especially like how you explained the synergies in great detail and gave examples of the procs.
Until know I thought that the Trauma Staff was crap and avoided using it, but I'll give this one a go!
I run a similar build with purgatus as a crowd control psyker and it just deletes complete hordes in seconds.
It has very bad strikedown and AP capabilities tho, so I need someone to keep the crushers off of me.
The Trauma Staff is indeed very underused and rarely seen. Probably because it doesn't give really big numbers like the Surge or Voidstrike staves.
The best Psyker makes the best Psyker guides.
You're too kind!
Thanks for putting out these build guides! I’ve been loving the M1 zealot build and just recently got my psyker to 30. Excited to try this one out!
Glad you like them!
Been using this build for months. It slaps
dang Ive been poking around for psyker builds and this vid is my fav so far lol never thought I'd try that staff till today
Have fun bullying enemies!
Very fun build. Been looking for a good Trauma staff build :)
Glad you enjoyed it!
"Lets say we edge our peril properly"
Finally, my years of edging are about to pay off. Jokes aside good vid, gonna try this out.
Thanks, have fun edging! 😉
@@xstreamdray O_O im scared suh is dis dat slaanesh worship i keep hearin about.
Probably won't try out this build, but a great video nonetheless!
Finally getting into Darktide, leveled an Ogryn to lvl 22 before accepting he wasn't as much fun as I had hoped.
Leveling up a psyker now, primarily using Assail and the staff where you can charge up an energy orb for picking off enemies at range. Will check your other videos to see your other builds!
Thanks for the support and have fun leveling up!
You probably won't get the blessings necessary for this build in quite a while as it took me forever. If you get lucky, you should give it a go, though!
If you have a decent amount of money and plasteel you can farm blessings by mass-buying particular weapons "in bulk" .
Then just entreat them at Hadron to blue level to get the first blessing. This only costs some plasteel and no diamantine.
Once you get the one you want take it away with "Earn Blessing" and get the next one. Repeat until you have all the blessings you need.
It doesn't take too much time, maybe a few days at most with some plasteel farming runs in between. If you run Malice or Heresy you will already get decent amounts of plasteel drops, combined with the random mission 10% reward added its a nice bonus.
Tried this without the blaze blessing on the staff and it didn’t feel as strong as I’d like. Trying to get that blessings is ridiculous with the current crafting system. I’ve tried a number of trauma staves and I get the same stuff over and over. Can’t wait for the update.
Yeah unfortunately this build just doesn't work the same without that blessing as you're losing a lot of damage and no longer have a reliable way to regain Warp Charges outside of Ult or Special/Elite kills.
If you want something to go the utility route instead of all damage so you don't need the blessing:
darktide.gameslantern.com/builds/9c205aff-2d52-4057-8e74-c677d12e7a74/gatekeeper
Or still go all damage without the blessing, albeit weaker: darktide.gameslantern.com/builds/9c7c9141-c52a-499d-9bb4-a18b115a4865/trauma-inducing-psyker
Awesome build. Thanks for sharing!
Thanks for watching!
Great guide as always!
Thanks, glad you think so!
Saw somewhere you need to push enemies towards your teammates so they can replenish toughness in melee or use the trauma staff at your veterans feet and thats something alot of players just dont think about. I rarely ever see trauma staffs anyway but still useful info. I have a sick trauma staff but i never pull it out, i need to dust it off though. My only thing with trauma staff is I hate walking into big wide open spaces or rooms with a trauma staff and no shield cuz you cant really do anything about all the ranged enemies. There are many reasons why people dont use the trauma staff but thats probably one of them. Like the big open room on trs 150 or refinery delta or various other places in the game where the range just isnt of something like a void staff or maybe even a surge to pick alot of those enemies off. Of course alot of that comes down to skill and positioning but with my limited use of trauma staff i can see why so few people try and master it.
Ideally you don't want to hit the enemies your teammates are directly meleeing because:
1. They can no longer line up headshots as easily.
2. Disrupting someone's toughness regeneration from kills might kill them.
You're right about positioning being important because there's nothing that can touch you if you're in a good position. This build lets you hug a hard wall, stun anything that comes around a corner and spam Ult through that wall to annihilate everything on the other side. Enemies literally can't do anything about it.
I'd urge you to give the Trauma Staff a try!
@@xstreamdray i was playing trauma on magistrati and when we got to the room below drop down that has medicaide before you go up the stairs i got destroyed by all the shooters cuz its a big open room. I mostly play purgatus and like 90% of my games are with fire staff. I have a really good surge staff but i always go back to purg.
I don't actually remember the map names lol. You're talking about this map right?
th-cam.com/video/dwn3UElj2fQ/w-d-xo.html
You hide behind pillars, peek the gunners with Brain Rupture. Anything gets close enough into Trauma/Ult range, just blast them. If they push you hard, you just camp at the position at 5:13 in that video, spam Trauma around the corner and they can't touch you. You can also Ult through the cover.
um how come you didn't take wildfire, more blaze catching other stuff on fire is good.
Good question!
1. Trauma Staff and Venting Shriek will already put everything on fire (even beyond your screen).
2. Wildfire doesn't function according to its tooltip description, but rather as follows:
"Whenever an enemy who is affected by at least two stacks of Psyker's Soulblaze dies, Soulblaze spreads to valid targets within a 5m radius. The amount of Soulblaze stacks that spread depends on the amount of Soulblaze stacks on the dying enemy: If dying with 1 stack, no spread; if dying with 2 stacks, 2 stacks will spread; if dying with 3 stacks, 3 stacks will spread; if dying with 4 stacks, 4 stacks will spread; if dying with more than 4 stacks, only 4 stacks will spread. The maximum amount of valid targets is 4: If 4 stacks to spread and 4 targets, each target receives 1 stack; if 4 stacks to spread and 3 targets, 1 target receives 2 stacks while the other 2 targets receive 1 stack each. Targets can only receive up to 4 Soulblaze stacks caused by the talent. Daemonhosts are no valid targets."
In other words, practically the single most useless talent in the entire game due to the stack cap.
@@xstreamdray Now thats a good description, thx, i will be taking it off.
Np!
The truma staff is a game changer in harder modes, knocking down 5 crushers at once so your teammates can breathe is huge. Its funny though because the first time i used the staff i though it was garbage and did touch it until another 40 hours into psyker.
It does make the game a lot easier lol. It's like the Vet's frag grenades, but dealt more damage and can be spammed.
That’s funny because I didn’t like it either when I first tried it. Something about looking at the ground the whole time felt weird. I like it a lot more now.
Wanted to chime in to add a note to my fellow psykers:
Blessings are STAFF TYPE specific, not weapon type
Basically, ripping off a T3 Blazing spirit from a voidstrike staff can ONLY be placed on another voidstrike staff.
If you want a T3 blazing spirit on your Trauma staff, you better get to rolling.
Learned the hard way, here to share my knowledge :P
It's a crime that the staffs don't share blessings when they practically have the same blessings..
Looks great, and I'd love to try it but I've rolled so many weapons trying to get blazing spirit I've given up
Yeah may be just wait for the rework (and hope that doesn't suck) lol.
The build honestly won't be complete without that blessing, unfortunately. You can try out this Trauma Staff build instead for now if you'd like:
th-cam.com/video/M4JHT2OR4m0/w-d-xo.html
Thanks for the in depth explanations.
Yesterday I had a rending/brittleness III on the trauma staff from Melk.
What other perk do you recommend with it for the scab only and no ammo pickup that spawns a lot of crushers, bulwark, maulers,... ?
Do note that with the Rending Shockwave blessing, it doesn't increase the damage of the Trauma Staff AOE as it already ignores armor naturally. It will, however, debuff the enemies so your team or your other forms of attack deal more damage to them.
Furthermore, I would no longer recommend this build if you have a different blessing setup on your Trauma Staff, as the ability interactions are no longer as strong. You'd want an entirely different build.
With all that said, if you want to make the most out of the Rending Shockwave blessing and really focus on being the debuff supporter, I'd pair it with Warp Flurry for faster charging. Flak and Carapace would also be the optimal perks for that setup.
Why dont you use wildfire, just not needed or does it cancel out max stacks?
Going to copy & paste my reply to the same question:
1. Trauma Staff and Venting Shriek will already put everything on fire (even beyond your screen).
2. Wildfire doesn't function according to its tooltip description, but rather as follows:
"Whenever an enemy who is affected by at least two stacks of Psyker's Soulblaze dies, Soulblaze spreads to valid targets within a 5m radius. The amount of Soulblaze stacks that spread depends on the amount of Soulblaze stacks on the dying enemy: If dying with 1 stack, no spread; if dying with 2 stacks, 2 stacks will spread; if dying with 3 stacks, 3 stacks will spread; if dying with 4 stacks, 4 stacks will spread; if dying with more than 4 stacks, only 4 stacks will spread. The maximum amount of valid targets is 4: If 4 stacks to spread and 4 targets, each target receives 1 stack; if 4 stacks to spread and 3 targets, 1 target receives 2 stacks while the other 2 targets receive 1 stack each. Targets can only receive up to 4 Soulblaze stacks caused by the talent. Daemonhosts are no valid targets."
In other words, practically the single most useless talent in the entire game due to the stack cap.
Good build. I didn't get why Assail is bad for the build instead of Brain Rapture. Why is it bad?
Thanks! Assail locks out Psykinetic's Aura, so way less Ult spam.
Bro, why carapace instead of flack? Most bodies are flack, should be good to burn mixed horse and most specialists including maulers. Or it's overkill?
Either Flak or Carapace is good. I personally don't see much point in aiming for breakpoints necessarily because the damage buffs in this build fluctuate like crazy depending on the situation (i.e.: Empyrean Empowerment, Warp Rider, Perfect Timing, Warp Nexus, etc.).
Basically, just pick your poison. Flak will see the most use because most enemies have that armor type. Carapace don't take much Soulblaze damage (not without rending anyway), so this would balance things out a little but will also see less use.
@@xstreamdraydo you think +10% elite damage is okay for the perks? I rolled a decent trauma staff, but I have to keep +10% elite damage instead of flak/carapace damage
It's fine so long as you have the right blessings. Don't drive yourself crazy trying to get the perfect perks and blessings.. There's essentially layers upon layers of RNG for the crafting system, and I still don't have all the blessings in the game yet lol.
FS better give us a really good crafting fix!
I mean....you just changed the ultimate basically, how is the damage output lessen in this build compare to the inferno one?
Sorry I don't really follow.
This build already has the highest damage potential with the Trauma Staff, and changed what Ultimate?
With the new update is this build still good?
For the most part, Psyker got nothing but buffs. So, yup.
Do perks stack?
Do you mean weapon perks? Do melee weapon and ranged perks stack?
@@xstreamdray Curio, ability regeneration. Does it stack?
I lost 10,000 plasteel and never got that BLAZING SPIRIT blessing. Sad thing is I am no longer active in this game. Now I have no more plasteel left. Fucking fatshark
Damn man I feel you. Let's hope the upcoming crafting rework doesn't suck so this doesn't ever happen again.
Meanwhile, these 2 Trauma builds will serve you fine when you don't have that blessing.
darktide.gameslantern.com/builds/9c205aff-2d52-4057-8e74-c677d12e7a74/gatekeeper
darktide.gameslantern.com/builds/9c7c9141-c52a-499d-9bb4-a18b115a4865/trauma-inducing-psyker