Unfortunately... it only really works on AI traffic... and won't "fix" the traffic jams I often make by maxing out the line rates with horses and carts LOL So I've still got to use some common sense when planning routes and drop off and pickup points, and setting line filters etc.
The new AI is honesty in my opinion a game changer. The days are now gone where I give up on a map as the traffic is so bad.. hopefully this can revive some old maps! Great video!
Thanks mate! Totally agree :) I've never really had any maps that have got THAT bad with AI traffic yet - a limitation of my Macbook LOL - but as you saw, Adam's save on my PC cleared up so-o quickly!!! I can't even get it to run on my Macbook... hmmm... but maybe I should try it now I've cleared that backlog...
Thanks for this and its good to see the upgrading of the Bridges and Tunnels in action. For me the building snapping feels like more hassle; perhaps its how I play where I usually add things somewhat off the roads then link em. Time will tell on that for me I guess.
Urban Games just announced .... "the official release date for the major Transport Fever 2 update. The Autumn Update will be released on September 23, 2024." Nice one!
I like the new building 'snapping' to roads feature but in the case of railway stations they also need to give the option for building size before placement. It's all very well snapping your station to a road, but if you can't then upgrade that station's buildings to medium or large sizes without destroying that road then the feature is pretty much, well, not useless... just half-baked.
I'm actually trying to NOT snap rail stations to roads in the future... because IF you do, you limit the future expansion of that station on that side. So move it out a little more, and you can place extra platforms on the "road" side later :) Cheers mate!
@@saspry I realised you were only showing it as part of a demonstration, and yes, I've also used the 'move it out a little more' technique for future upgrade possibilities. However, it's hard to judge just how big the 'move it out a little' needs to be. I've lost count of the amount of times I've moved it away from the road a little so, once placed, I can 'upgrade', only to find out the 'little' wasn't quite big enough lol They already have a UI where you can select the number of tracks or whether or not catenary is required, how much more would it take to add an option for grade 1, 2, or 3 style building. That would take out a tonne of guesswork on how big 'little' needs to be. Of course, that wouldn't help when you needed to upgrade the road itself but, ya know, baby steps 🤣
Thanks for previewing this, do you know what the mechanic is to the traffic reduction is? Is it thinning it out or is it just amore intelligently routing people?
I have had a few larger cities closer together in later years that always had traffic issues no matter what I tried, multiple ways in and out, different size lanes, mass transit options. I am glad to see this. Interesting that the update images had pictures of airports, wonder if they worked on that queueing issue when too many planes tried to land and they would do almost touch and go and then circle back around. That was one of the other major issues. I just started a new map to try out, but I haven't gotten to the airplane age yet.
I think you should still do some of the things as you described - for the sake of "realism" LOL. But yeah - planes? Now that's worth investigating!!! They certainly don't get a separate mention in the change notes as such! I wish they'd have looked at the ship pathing/colliding problem too! Cheers.
Hello Stephen can you answer this question. Is there any way of the trucks can go to the end of the truck station platform to pick up goods same as the cargo trains? Or is there a mod that does this? Best Regards Terence Dunne.
Nice ... I do some streaming and youtube videos of my TF2 and I have to admit the train journeys passing alongside traffic jams running for miles looks a bit silly ... be nice to have those automatically fix as my efforts usually move a jam from point A to point B lol.
living in south east QLD the traffic jam out of BrizVagus looked to be quite realistic so why would you fix it? I mean the government seems not to care so.... 😒
Unfortunately... it only really works on AI traffic... and won't "fix" the traffic jams I often make by maxing out the line rates with horses and carts LOL So I've still got to use some common sense when planning routes and drop off and pickup points, and setting line filters etc.
The new AI is honesty in my opinion a game changer. The days are now gone where I give up on a map as the traffic is so bad.. hopefully this can revive some old maps! Great video!
Thanks mate! Totally agree :) I've never really had any maps that have got THAT bad with AI traffic yet - a limitation of my Macbook LOL - but as you saw, Adam's save on my PC cleared up so-o quickly!!! I can't even get it to run on my Macbook... hmmm... but maybe I should try it now I've cleared that backlog...
Thanks for this and its good to see the upgrading of the Bridges and Tunnels in action. For me the building snapping feels like more hassle; perhaps its how I play where I usually add things somewhat off the roads then link em. Time will tell on that for me I guess.
Thanks mate. Glad I finally worked out how to do both of those things "properly" LOL
Urban Games just announced .... "the official release date for the major Transport Fever 2 update. The Autumn Update will be released on September 23, 2024." Nice one!
I like the new building 'snapping' to roads feature but in the case of railway stations they also need to give the option for building size before placement. It's all very well snapping your station to a road, but if you can't then upgrade that station's buildings to medium or large sizes without destroying that road then the feature is pretty much, well, not useless... just half-baked.
I'm actually trying to NOT snap rail stations to roads in the future... because IF you do, you limit the future expansion of that station on that side. So move it out a little more, and you can place extra platforms on the "road" side later :) Cheers mate!
@@saspry I realised you were only showing it as part of a demonstration, and yes, I've also used the 'move it out a little more' technique for future upgrade possibilities. However, it's hard to judge just how big the 'move it out a little' needs to be. I've lost count of the amount of times I've moved it away from the road a little so, once placed, I can 'upgrade', only to find out the 'little' wasn't quite big enough lol
They already have a UI where you can select the number of tracks or whether or not catenary is required, how much more would it take to add an option for grade 1, 2, or 3 style building. That would take out a tonne of guesswork on how big 'little' needs to be.
Of course, that wouldn't help when you needed to upgrade the road itself but, ya know, baby steps 🤣
Thanks for previewing this, do you know what the mechanic is to the traffic reduction is? Is it thinning it out or is it just amore intelligently routing people?
From what I can gather... it's both! But multi-lane roads help a lot!
I have had a few larger cities closer together in later years that always had traffic issues no matter what I tried, multiple ways in and out, different size lanes, mass transit options. I am glad to see this. Interesting that the update images had pictures of airports, wonder if they worked on that queueing issue when too many planes tried to land and they would do almost touch and go and then circle back around. That was one of the other major issues. I just started a new map to try out, but I haven't gotten to the airplane age yet.
I think you should still do some of the things as you described - for the sake of "realism" LOL. But yeah - planes? Now that's worth investigating!!! They certainly don't get a separate mention in the change notes as such! I wish they'd have looked at the ship pathing/colliding problem too! Cheers.
Hello Stephen can you answer this question. Is there any way of the trucks can go to the end of the truck station platform to pick up goods same as the cargo trains? Or is there a mod that does this? Best Regards Terence Dunne.
Hi mate - try this one from Mad Hatter : steamcommunity.com/sharedfiles/filedetails/?id=2133714716
Thanks alot I'll give a go when I get home. Best Regards Terence. ❤
Nice ... I do some streaming and youtube videos of my TF2 and I have to admit the train journeys passing alongside traffic jams running for miles looks a bit silly ... be nice to have those automatically fix as my efforts usually move a jam from point A to point B lol.
Yeah... not a good look is it mate :)
Just what a lot of players of TF2 wanted thx Stephen for this update from UG cheers m8
Thanks mate. Cheers!
@saspry Re AI traffic jams, how does it handle roundabouts?
Can't say for sure mate... but you saw what it did with that 3 lanes of traffic... so I guess it could handle a roundabout or two :) Cheers!
Hey I just saw a comment on another video and the guy said "it's bliss" :)
living in south east QLD the traffic jam out of BrizVagus looked to be quite realistic so why would you fix it? I mean the government seems not to care so.... 😒
I'd say reminiscent of the Bruce Hwy... except that isn't 4 lanes wide LOL
YES ! FINALLY MODS FOR CONSOLE PLAYERS !
I hope there becomes a decent collection of them for you guys! Just very limited at the moment it seems...
as biffa would say a roundabout would fix it
As long as it's at least a 2-lane roundabout... it should work LOL
I thought they finished the final update and wasn’t working on anymore ever a few months back
THIS is the final update (beta). A few months ago they announced it would be released in the 2nd half of this year.
Does anyone know how to fix the bug where the game dose not load the mods?
I've seen people subscribe to mods in the mod browser... and then forget to activate the mod before loading the game... is that what you mean?
Im so exited!
It's not too shabby is it :) Cheers!
Why does the graphics look like cities skylines with a graphics mjd
That could be my fault... not having used OSB on the PC that much... and transferring it over to the Mac for editing. Sorry mate!
but also made the game alot more laggy