Use the code "PROTIPS20" to get 20% off on my eBook before the next update. Check it out here: shorturl.at/mDRW4 Join my Discord discord.gg/w9SqChTafx Connect with me on other platforms: Instagram - instagram.com/ar.ij.an Twitter - twitter.com/arijanrace Rumble - rumble.com/user/arijanrace
When making the grid fill at 8:52, shift click and click on a corner vertex in the inside extrusion, and then ctrl + f to grid fill, this will ensure that the grid fill is proper and there is no need to offset or span the fill
fyi there is a modifiers called simpledeform where you can bend, twist, taper and stretch the object, i used this for tht kind of scene where u just need to simply deform the object after finishing the modeling like throphy etc.
the curve modifier takes up the position only if your model is at the origin (0,0,0). because your model was away from the origin, it gets snapped away from the expected position. try using alt + g to snap the selected object to the orgin, then apply the modifier. i was facing the same issuie with the follow path contraint for the camera.
It is good to use multiples of 4 or 8 because it makes it easy to divide the circle into quarters or eighths. Those circles are symmetrical on 2-4 lines.
no you are not stupid. the origin of the curve must be on the same spot like the objects origin you want to "curve modify". but sometimes the whole curve thing freaks out... maby applying the rotation of the object of curve helps to prevent this from happening...
@@ArijanRace Your deform object need to be at the same place with the curve's origin too The further away the object's origin to the curve's origin, the further away the curved object will be from the curve itself And the deformed object will have it's origin placed on one end of the curve and start bending in the direction decided by your deform axis setting in the modifier So it is ideal to have it's origin in one end of the object (doesn't matter if it's the top end or the bottom end) and rotate the curve accordingly
Use the code "PROTIPS20" to get 20% off on my eBook before the next update.
Check it out here:
shorturl.at/mDRW4
Join my Discord
discord.gg/w9SqChTafx
Connect with me on other platforms:
Instagram - instagram.com/ar.ij.an
Twitter - twitter.com/arijanrace
Rumble - rumble.com/user/arijanrace
never would i have ever expected you to use a boolean modifier ;))
and he left a bunch of bullshit geo behind too... dude was sick for sure.
Bro you're the best modeller on TH-cam
You need to make sure that the orgin of both the object and the curve at the same place for it to work
Finally you use a boolean. But i am a bigger fan of your way of making holes by placing a circle.
Also used Boolean in apple vision pro video
Awesome video ! Thank you !
You made me realize the curve modifier was exactly what I needed !
When making the grid fill at 8:52, shift click and click on a corner vertex in the inside extrusion, and then ctrl + f to grid fill, this will ensure that the grid fill is proper and there is no need to offset or span the fill
Insane, Bro! the best modeller I've ever seen!
These are some awesome videos man you've been working very hard on TH-cam everyday, much respect
It´s like Morpheus uploading Karate in our Neo brain in just 16 min. Amazing as always! Had bougjht your book man! Excelent!
You are like a Maschine - respect!
fyi there is a modifiers called simpledeform where you can bend, twist, taper and stretch the object, i used this for tht kind of scene where u just need to simply deform the object after finishing the modeling like throphy etc.
I was just wondering the same things don't know which is technically better
good job as always 👍❤
the curve modifier takes up the position only if your model is at the origin (0,0,0).
because your model was away from the origin, it gets snapped away from the expected position. try using alt + g to snap the selected object to the orgin, then apply the modifier.
i was facing the same issuie with the follow path contraint for the camera.
0:55 is there a reason why 64 ? just to understand the thought process
of course i dont know for sure but any less vertices and either the buttons would turn out bigger or the shading around the buttons not as smooth
It is good to use multiples of 4 or 8 because it makes it easy to divide the circle into quarters or eighths. Those circles are symmetrical on 2-4 lines.
And thanks you big fan sir you literally doing good job for us
The best blender youtuber♥♥
Fiyah🔥hope u get good soon man
blender top g
Hi Aryan, love your content.
Can you please make a video about how you record and edit your tutorials?
My caffeine addiction brought me here
Hi Sir, I'm a big fan of your work, Can you make a specific video on proper product lighting and scene setup. Thanks
Could you show how to animate the coffe coming out of the machine and into the cup please, also do you always only use evee for your renders?
can u do some cloth ? like shirts and stuff ?
A leather jacket would be dope
Kindly do a video on how to uv wrap text, logos, images on object in full.
I have a question, ive seen him use loop tool before, is this another way to create tool or another circumstance that he cant use loop tool ?
nice bro you got a student from china
What kind of program do you make textures in?
Cuidate mucho!
Leche con miel y no cojas frio!
Gracias por el video!
no you are not stupid. the origin of the curve must be on the same spot like the objects origin you want to "curve modify". but sometimes the whole curve thing freaks out... maby applying the rotation of the object of curve helps to prevent this from happening...
Which software you used for writing those cups? and brand name? Photoshop or any else? Can anyone tell pls
I would really like to see how to convert these models to game assets…
Bully❌
Boolean✅
its rear he is using boolean
Please sir make a video to photoshop who you use in your video for editing images
Yo what was that about third world country?
about affordable 2nd monitor
Apply the curve's position and rotation next time so your coffee machine body doesn't cosplay as Batman
Didn't work
@@ArijanRace Your deform object need to be at the same place with the curve's origin too
The further away the object's origin to the curve's origin, the further away the curved object will be from the curve itself
And the deformed object will have it's origin placed on one end of the curve and start bending in the direction decided by your deform axis setting in the modifier
So it is ideal to have it's origin in one end of the object (doesn't matter if it's the top end or the bottom end) and rotate the curve accordingly
my company name will be Aryan Deez. best channel
Why will you get bannaed ? If you don't mind me asking ?
Like who the Fuck drinks Half a cup of coffee 5:57
😊😊😊
I LIVE IN THIRD WORLD COUNTRY WITH FIRST CLASS EQUIPMENT.
😊
it will be great if you make a kitchen stove, a fridge, microwave,
Greetings from Third World jajajajajajaj Mexico.
first comment ❤
Nope, curve modifier is a nightmare.
Also, hope you get better 🍻
I live in a 3rd world country but have 4 monitors, weird
oi third world people have second monitors dude, not me but lol
have some rest master, you seem to speak in a low voice