@@BenjaMan64 The boss itself was annoying, I had no clue the cylinders it held had the Spider Ball properties, so I tried to do it the hard way (Which worked once, so why stop trying it?) The other was using Morph Ball Bombs to suck into the vaccuum? Since Missiles didn't work, why would I try that?
@@Chaud31423 I think the chevron/tread patterns to indicate "Spider Ball here" are a carry-over from the Prime series (where it was limited to specific areas). This game never calls them out for that purpose though, so it's not necessarily intuitive. Plus the fight was about 5x harder than all the others up to this point, so... yeah it was great when he finally fell. 😌
Yup, Samus got pissed off big time with the Diggernaut when it just won't die! So naturally, Samus goes Badass and gives it a well deserved charged point blank Plasma-Spazer headshot.
So many little tricks with this fight that I had no clue were a thing on my first run. Using the Spider Ball to avoid that triple-tank damage from its VacuuSucc(TM) attack...sitting on the conduit points in the last phase to avoid getting zapped...oh, and while not shown here, you can use the Spider Ball to cling to the ceiling at the start of the fight, to make his very first move with the drill-arms completely ineffective. Looked up a video of this guy after beating him the first time (which itself happened after about 8 or 9 failed attempts), facepalmed repeatedly upon seeing the aforementioned tricks, got back up to him on Hard mode, and roflstomped him in one clean go. Once you know his moves and those helpful little tricks, Diggernaut's difficulty as a boss gets nerfed harder than Diddy Kong in Smash 4. The chase scene, on the other hand, is still one of the most stressful points in the game.
Yeah but that stuff could've been better informed in the game. So many parts of this fight aren't clear and it just leaves you wondering what to do, this is a level of bad game design i wasn't expecting here since the resto of the game was being amazing.
@@brinst_ar people like you that will sooner shout "bad game design" than simply go "oh, I didn't think about that, that's cool" really shouldn't be listened to at all. basically 10/10 times I see a youtube rando specifically say the phrase "bad game design" it's because they're pissy and insecure about not getting it completely 100% right the first time, even though if that was what the game expected from you, it would have simply killed you without mercy until you figured out every technique. you obviously don't know what bad game design actually is, and let's not kid ourselves, you're exactly the kind of person that would have complained if the game simply told you what to do.
What? I did not know you could stick to him while his head was rotating as long as you stuck to the weakspot. I thought the entire thing was untouchable when he electrified.
Yeah, that was the part that got me really irritated as well. I waited many times for him to cycle and the last weak point to align, I thought it was just a horrendous mechanic. Seems I was wrong, but that specific part was very unintuitive.
Huh, Spider Ball to escape the vacuum cleaner. Good to know, I jumped over it while hitting the touch screen to enter morph ball, then layed down my bombs and repeated that process until the boss was dead... worst thing is, I was stuck in the third phase for about 10 whole minutes, simply because I didn't see the second blue line in the inner circle around his "eyeball", and I had no clue that I had to line them up. I also had no idea that you can just sit on the bomb spots without taking damage. I made that boss way harder than it is, and I feel stupid now...
This video saved me from countless additional hours of frustration, but now I'm upset I didn't think of the spider ball sooner, the theme to this boss is killer!
Looking back on this, you can definitely tell it was the same development team as Dread. This boss is like a cross between Experiment Z-57 (from Dread) and Quadraxis. This game seems to finally be getting a lot more attention now that Dread is selling so well. It had so much going against it, being launched on the 3DS after it was already effectively a dead system. Looks like there is hope for a Switch port now though...
On god bro the diggernaut reminded me of experiment z-57 I will admit tho diggernaut was harder almost being a cuphead style boss with its difficult patterns and different ways to damage it but holy shit experiment z-57 had the best melee counter cinematic in all of dread
I also question the amount of testing that went into this boss. So many of its phases seem like complete sucker punches with only a small fraction of the intuitivity or logic that every other fight in the game had.
to be honest, the amount of damage he does is insanely high, a few moves (stage 3 laser attack, stage 3 drill stomp, shooting his face in the rotating laser parts) require some pretty tight timing and/or movement, and the parts where you have to spiderball up the drills and bomb them always got me, especially since the drills deal a ton of damage even then. honestly, the way samus blasts that charge beam like "I'm done." was exactly how I felt with this boss, and also I feel like that's a good thing. it's hard but it's an interesting challenge. but now I'm dreading fusion mode...
Shiny-estro I never had a terribly hard time with any of the bosses except for the Omega Metroid, because I didn't realize you had to get super close to his membrane to damage it (well actually I did consider it, but dismissed it because I thought getting that close was insane). The final boss also confused me a bit because I thought there was a puzzle to him like the other bosses did, but it was as simple as just shooting it.
I appreciate that there are different ways to fight bosses in this game, and that they were *actually* difficult. First game in many years that actually challenged me, it was great!
Sakamoto fucked up Samus's character in Other M, not Team Ninja. They just helped design the combat in it while Sakamoto wrote his masturbatory fan-fic. People need to stop blaming TN for Other M because they're the ones who helped with the gameplay which was the only non terrible thing about it.
Other M's problems all stem from Sakamoto...the guy who was so salty about us folks in America making such a damn good Sirius if metroid games (prime) that he said "not canon."
Dang. I just layed the bombs and stayed just out of range to not get sucked in. Didn't know spider ball prevented you from getting sucked in. That would have made it a lot less stressful for me lol. Maybe on hard mode I will do that ;)
According to TV Tropes, you’d easily be forgiven for thinking it wasn’t even possible (like I did), considering that enemies can knock you off a wall with just one touch.
eh staying out of the way is hard because the angle of the vacuum is different than your eyes interpret it, you end up getting sucked in when he speeds it up.
Honestly the most fun I've had with a boss in a while. Can't believe I missed out on the ending animation though, I looked away for a bit and didn't realize that sick finisher was playing on my screen lol.
Annoyed that I had to look up how to beat his second phase. I should've figured out that I could use the spiderball to avoid getting sucked up. Great video!
I managed to defeat the boss without using the spiderball because i didn't know it can be useful. You just drop bombs while getting away from the vaccum, but it's a little hard to do and if you fail, you can say goodbye to 3 full tanks.
Gonna be honest I had to look up the spiderball thing too, I keep forgetting spiderball exists. I backtrack thinking I missed something to progress and them I'm just thinking "Oh right Spiderball"
Yeah uh, I never figured out the spiderball trick, I was just laying down as many bombs in front of the tornado as I could while running for dear life. Though in hindsight it's totally intuitive that forcefully sticking to the ground WOULD prevent you from getting sucked up. I guess I'm just an idiot.
Oh, right, spider ball. That... would've made the vacuum attack easier to do. I just placed four bombs, melee'd and leapt over the attack to start placing more bombs. I was _wondering_ why I had such trouble with the third phase...
The magic behind Metroid Samus Returns...is that everytime someone finish the game for the first time, they come to YT to watch boss battles and realize there are OTHER ways to do attacks and dodge. It's cool that everyone has it's own ways of doing things in this game.
Man, this game was something special. It had not only the best character designs, but great gameplay, and then there's the diggernaut defeat cutscene. This game had heart. I kinda wanna replay it now.
Being a guy who is into engineering, I gotta say. As a robot built for digging and excavating, this thing looks like an absolute BEAST of a digger! This is pure eye candy for me! 😍
I love the fact that every move this boss does is a move referencing his excavation purposes. From using his “hands” to drill earth and rocks from a room, his sucking mechanism to clean territorry, up to using lasers to flatten the surface. Perfect boss design battle.
@@unknownzarby1854 Hmm, I see what you mean, the Tester is similar to Diggernaut's front part which shoots the laser beams... I don't think I would have ever made that connection myself, as the Tester is basically just a disc...
Finally defeated this boss phew... Also, when he does that thing at 0:51 rolling his arms from one side of the screen to the other, instead of jumping through the gap in the rollers, you can also go into morph ball form and hide in one corner of the room to avoid getting hit.
@@optimistprime3192 thats literally the first thing ive tried, because theres a safe spot in metroid fusion against this spider boss and in super metroid theres a safe spot against the plant boss. those both are very similiar. the metroid 2D series has a thing for safe spots like this. kind of an easter egg you could say. you can tell that mercury steam, the devs of this one did their homework.
I've played metroid for many many years and this game gave me the most deaths. But it was great. Finally figuring out how to win and then smashing them felt so badass and made the countless deaths worth it.
The fact that it's such a hard boss and that you will need multiple attempts to best him is in my opinion the best thing about it. It felt so good when I finally beat him!!! I rather have that than bosses I can finish on the first try.
I'll be honest when I say I loved fighting this thing in fusion mode. The damn thing hit like a truck and figuring out the patterns to avoid his attacks felt incredibly satisfying.
Thanks for this video. With it's help I made short work of Diggernaut (admittedly it still took me a few attempts and I needed the time slowing Aeion). I know many are saying this boss is really difficult, however now that there is a clear strategy to defeat it I bet in a few months time everyone will be wondering what all the fuss was about. I struggled way more with the first Omega Metroid
I don't get why so many people are complaining about this boss... For once, it was a challenge. To figure out how to beat a boss is part of the fun and I missed that feeling in videogames nowaday. And there is many phases, with many moves, and many weak points. It felt a bit like Quadraxis, which was (for me) the best boss in the entire Metroid serie. Let's be honest. Bosses in Metroid (except some minors exceptions) always were stupid in terms of strategy. "Shut shoot the thing down." It's not a challenge, it's not clever, it's not fun. Just spam your weapons. Diggernaut was interesting and it was a bit like solving a puzzle. That's the kind of bosses I like.
Hear, hear! I honestly loved the bosses in Samus Returns for being fair challenges. They kick your butt the first couple times, but each failed attempt teaches you something important about that boss, bringing you that much closer to beating it on your next try. The checkpoint system (starting you just outside the boss room, rather than all the way back at your last save point) only further encourages the "Just one more try!" mentality that prevents any one boss from becoming frustrating. Diggernaut was no exception. For example, when it starts shooting eight lasers in different directions... the first time, I didn't know what to do, so I space jumped like crazy and got punished for it. The second time, I tried using the spider ball on the walls to avoid it, but it did not work. The third time, I had recognized the pattern well enough that I could effectively use the space jump to reliably avoid the lasers every time. The entire boss fight is a puzzle like that, one that you put together one piece at a time, and I enjoy figuring this out for myself. It fits the themes of puzzles and exploration in Metroid games much better than just "Shoot this thing until it dies".
My issue with Diggernaut is just that his dangerous mechanics are easy to avoid once you figure them out, at which point the majority of the boss fight is simply waiting until he enters the right phase for you to begin experimenting again. It's not necessarily a problem for a boss to be a puzzle, the problem is mixing puzzle mechanics with cycling phases that force you to wait around doing the same thing you've already mastered a dozen times over until you figure out which weapon to use in which spot. Experimenting was only around 10% of this boss fight for me. The rest was replaying the same few phases over and over until it let me experiment again. Fun the first few times, but it just felt like padding after a while.
I thought it was pretty interesting, but the controls weren't quite as responsive as I would have liked during the fight, and I felt like I was taking stupid damage.
What I love about this game is 99% of the game you can choose not to use aeion abilities, yet you can if you want to. It's nice that they don't force you into it during normal gameplay like this, and they also don't force you to do lethal strikes if you want to get a fight over with quickly.
SPOILERS FOR DREAD: I wonder if Raven Beak reprogrammed this thing to attack anything with Thoha DNA as part of his coup, and that's why Diggernaut menaces Samus so much... It would mean the single most annoying enemy in this game is Raven Beak's fault. Lamest. Dad. Ever.
Thank you for the video. I have played every Metroid ever published and this was by far one of the hardest Metroid boss battles I’ve ever completed. Took me a few hours. One tip. Save your shield until the third phase. It will only last a few hits but the life force it saves was the difference in my finishing him off.
At least we have a predecessor to the E.M.M.I’s there’s no way that they’re not meant to be related in some way, or that the dread team took inspiration from this fight
Excellent video. You didn't make it 35 minutes of blabbering while you explored the stage before. You didn't overdub it with your favorite music. You clearly practiced before doing the capture so you didn't show us the wrong way to do the fight while trying to show the right way. You didn't even say a single word of French/English. Subscribed.
Holy shit, that finishing shot -- she doesn't even LOOK at the guy... how much more badass can you get? This gotta be one of the top 5 -- maybe even top 3 most badass Samus moments in the entire series.
Probably the best boss fight in series history. Its challenging, but its also fun because of all his attacks once you know how to deal with them. Totally makes up for the lack of unique boss fights in this game.
Spoicy Metbol Depends on which doppelgänger. SA-X did give itself to Samus for survival’s sake, but Dark Samus was killed and destroyed with the planet Phaze.
4:04 con esta sencilla secuencia los creadores de este juego demostraron que sabrían a la perfección lo que todos sentiríamos tras derrotar a este molesto y malagradecido robot de una vez por todas XD... Lo que más me llama la atención es que, de alguna manera, Samus aún se las arregla para expresar cierta "delicadeza femenina" en ese remate tan badass xd.
I’ve played through this game several times since it’s release, and not once did I ever think of using the spider ball to avoid the vacuum Attack like that. And when it came to the 3rd phase, I thought your only hope was timing the morph ball bombs.
Many things on this boss we don’t know unless we figure it out. Takes dying multiple times or watching this video. the bomb slots on his arms are obvious but frustrating. The last 3 on his head before he dies was something else. This fight is not too hard once you get to know the structure. A lot of bosses like this lacks this much self-explanatory patterns. Apparently we’re not the only who sucked ass in this battle judging by the comments lol
@@Nacho_el ja kein plan mir fällt fas schon gar nicht mehr suf wie viel kommentare ich schreib aber das ist nicht mehr so krass wie vor 8 monaten ich wusst sogar nicht mehr das ich vor 2 jahren mal n kommentar da lies
i was stuck on this boss since release and just now doing the game over again and still stuck- I DIDNT KNOW STICKING TO THE GROUND AS MORPH BALL MADE U IMMUNE TO ITS SUCCAGE ahg god im dumb
4:05 That right there is the Samus Aran we know and love, absolute badass, not the annoying whiney pussy in Other M. Looking forward to playing Metroid Dread! and thanks for the video, I honestly didn't figure out that the spiderball would prevent me from getting sucked in, this game really makes you think outside of the box hahaha
That was a really cool boss fight. It was hard, took me about 10 tries, but each time I managed to go further into to battle, and finally beat him and that was fully satisfying
Kinda feel bad for the diggernaut It was all just a misunderstanding on both sides I mean, the chase and fight wouldn't even happen if samus didn't charge her beam that one time
Did anybody else have an easy time with this? It definitely took me a few tries but I beat it within a half hour. Granted I saw how to fight it in a walkthrough beforehand.
What a beast! that last part. blowing up those 3 points got to me; but after watching this video i see i can just stay parked on one of them while it shocks the other areas between them.
You can just hear the flat "No. Shut the fuck up" when she offhandedly shoots that thing at the end without even looking at it. The way she just drops her defensive stance and casually blasts Kraid in the mouth in Dread felt like a callback to this.
Ohhhh what? You can spider ball on the ground to not get sucked in? I wish I knew that.
Yeah same here! :D :D :D i dropped the 4 bombs and jumped over the shit and did it again!
But ok im ready for the Hard Mode now :D
another one who made it jumping lol
Apparently, I just rolled in front of it when I got the chance, only allowing enough time to get 2 quartets of bombs per vacuum phase.
a little inspiration in the tester
a little inspiration in the tester
Can we just take a moment to appreciate how useful the spider ball is for dodging attacks?
That feeling you get when the utility for moving *slowly* up and down and across walls is used to *DODGE* an attack... It's kinda sad in a way.
Also with the queen
It's good to see the upgrade thats used for no more than mobility purposes actually serves well in a boss fight. Besides Quadraxis and Emperor ING
The ending bit pretty much summed up how I felt about this boss.
XD true
Me too. I practically cheered when Samus finished off Diggernaut.
@@BenjaMan64 The boss itself was annoying, I had no clue the cylinders it held had the Spider Ball properties, so I tried to do it the hard way (Which worked once, so why stop trying it?)
The other was using Morph Ball Bombs to suck into the vaccuum?
Since Missiles didn't work, why would I try that?
@@Chaud31423 I think the chevron/tread patterns to indicate "Spider Ball here" are a carry-over from the Prime series (where it was limited to specific areas). This game never calls them out for that purpose though, so it's not necessarily intuitive. Plus the fight was about 5x harder than all the others up to this point, so... yeah it was great when he finally fell. 😌
@@jons9356 Samus just dealing the finishing blow cause she was just as done as we were
I LOVE the way samus finishes it off!
Same here! She was 100% DONE with it's bull!
Stand User I just beat this pain in the you know what. I have never felt so satisfied of beating a boss until now.
My favorite part of the game. Even samus knew. Enough is enough
It kind of reminds me of the spider mastermind in DOOM(2016)
ha i tried to beat him in hard mode, im pretty sure samus hates me now.
4:08 the way Samus just ends the robots there... beautiful.
Yup, Samus got pissed off big time with the Diggernaut when it just won't die! So naturally, Samus goes Badass and gives it a well deserved charged point blank Plasma-Spazer headshot.
bionicleanime agreed.
One of the coolest scenes in the game
@@Kakaragi in the entire franchise*
I can just hear her muttering under her breath, "Ugh! Stay down already!"
So many little tricks with this fight that I had no clue were a thing on my first run. Using the Spider Ball to avoid that triple-tank damage from its VacuuSucc(TM) attack...sitting on the conduit points in the last phase to avoid getting zapped...oh, and while not shown here, you can use the Spider Ball to cling to the ceiling at the start of the fight, to make his very first move with the drill-arms completely ineffective. Looked up a video of this guy after beating him the first time (which itself happened after about 8 or 9 failed attempts), facepalmed repeatedly upon seeing the aforementioned tricks, got back up to him on Hard mode, and roflstomped him in one clean go. Once you know his moves and those helpful little tricks, Diggernaut's difficulty as a boss gets nerfed harder than Diddy Kong in Smash 4.
The chase scene, on the other hand, is still one of the most stressful points in the game.
Genghis Kombat that last part on the chase required perfect precision. Almost lost my mind after 20+ attempts
Yeah but that stuff could've been better informed in the game. So many parts of this fight aren't clear and it just leaves you wondering what to do, this is a level of bad game design i wasn't expecting here since the resto of the game was being amazing.
@@brinst_ar people like you that will sooner shout "bad game design" than simply go "oh, I didn't think about that, that's cool" really shouldn't be listened to at all.
basically 10/10 times I see a youtube rando specifically say the phrase "bad game design" it's because they're pissy and insecure about not getting it completely 100% right the first time, even though if that was what the game expected from you, it would have simply killed you without mercy until you figured out every technique. you obviously don't know what bad game design actually is, and let's not kid ourselves, you're exactly the kind of person that would have complained if the game simply told you what to do.
yeah me too for example i didn't know that i had to use morph-ball to up to one of his legs and then drop the bomb... .-.
Can we agree that the part of the end has the same hilarity of the end of the Thardus fight from Prime?
Her reaction to it about to get back up is hilarious XD that is the face of someone who is 100% done with that things bull shit lol XD
Melissa Lynn Samus: OH fucking God no! I am not going for round 4! I'm unplugging this hunk of junk!
Considering during it's escape sequence it can KILL YOU IN ONE HIT, I'd tend to agree.
And then you get to nuke its corpse to vapor JUST in case that last shot wasn't enough payback for you. *Amazing.*
I can agree with that easily. :D
Samus' finishing Diggernaut with that charge shot.... Can you say : Pissed off Badass Bounty Hunter?
Just watch dread
Man, the new Alolan Conkeldurr looks WEIRD.
Mind blown! Lol
Conkeldurr mated with Golurk and this is what popped out of the egg.
Just wait until you see their new Ditto. It really makes me worry about the future of the Pokemon world.
bahaha
Quinton Blackburn it's Steel/Fuck you type.
4:08 You can just tell Samus is fucking done with that robot
Even better that you get to blow up what's left of the thing with your newly acquired Power Bombs for good measure.
I love the way she finishes it off. Such a badass.
What? I did not know you could stick to him while his head was rotating as long as you stuck to the weakspot. I thought the entire thing was untouchable when he electrified.
Yeah, that was the part that got me really irritated as well. I waited many times for him to cycle and the last weak point to align, I thought it was just a horrendous mechanic. Seems I was wrong, but that specific part was very unintuitive.
@Starscream91 stay pressed sis
Huh, Spider Ball to escape the vacuum cleaner. Good to know, I jumped over it while hitting the touch screen to enter morph ball, then layed down my bombs and repeated that process until the boss was dead... worst thing is, I was stuck in the third phase for about 10 whole minutes, simply because I didn't see the second blue line in the inner circle around his "eyeball", and I had no clue that I had to line them up. I also had no idea that you can just sit on the bomb spots without taking damage. I made that boss way harder than it is, and I feel stupid now...
Hey me too, didn't realize you had to line up the blue line, I thought I had to be pixel perfect on the bomb I put down, it annoyed me lol.
This video saved me from countless additional hours of frustration, but now I'm upset I didn't think of the spider ball sooner, the theme to this boss is killer!
I, too, love this song!!!
It's actually a rendition of the Berzerker Lord theme from MP3:C
Blues2Dark this is the equivalent to the spider boss from metroid fusion
fucking hell i love your pfp
@@angelofdeath275 Thanks!
Looking back on this, you can definitely tell it was the same development team as Dread. This boss is like a cross between Experiment Z-57 (from Dread) and Quadraxis. This game seems to finally be getting a lot more attention now that Dread is selling so well. It had so much going against it, being launched on the 3DS after it was already effectively a dead system. Looks like there is hope for a Switch port now though...
On god bro the diggernaut reminded me of experiment z-57 I will admit tho diggernaut was harder almost being a cuphead style boss with its difficult patterns and different ways to damage it but holy shit experiment z-57 had the best melee counter cinematic in all of dread
you make it seem easy, but it isn't. Hard as fuck until you memorize his moves.
I also question the amount of testing that went into this boss. So many of its phases seem like complete sucker punches with only a small fraction of the intuitivity or logic that every other fight in the game had.
Not to mention, he does way too much damage, even on Normal.
to be honest, the amount of damage he does is insanely high, a few moves (stage 3 laser attack, stage 3 drill stomp, shooting his face in the rotating laser parts) require some pretty tight timing and/or movement, and the parts where you have to spiderball up the drills and bomb them always got me, especially since the drills deal a ton of damage even then. honestly, the way samus blasts that charge beam like "I'm done." was exactly how I felt with this boss, and also I feel like that's a good thing. it's hard but it's an interesting challenge.
but now I'm dreading fusion mode...
The boss hits hard...but the patterns are easy enough to follow...problem is you really need the right timing on some jumps
Shiny-estro I never had a terribly hard time with any of the bosses except for the Omega Metroid, because I didn't realize you had to get super close to his membrane to damage it (well actually I did consider it, but dismissed it because I thought getting that close was insane). The final boss also confused me a bit because I thought there was a puzzle to him like the other bosses did, but it was as simple as just shooting it.
Can we all agree that the 3 part chase with Diggernaut was utterly terrifying?
No time to think, just act with timing
The music which makes this special atmosphere
So yeah, terrifying in a certain way
Yeah, I nearly pissed myself the first few times.
Diggernaut: [starts to get back up] Samus: NO. [shoots Diggernaut]
"I'm BUSY."
That final blow cutscene made Samus look so Savage.
looks like HUNTER
I tend to use TIme Slow for parts where he's vulnerable, makes the fight much quicker
Hey thanks.
You literally have saved my life thank you
Lol I don't needed to do all powers
Dude you are a genius god at metroid; I beat the game 100% in 1h 10mins, in hard mode. The extra ten was because of Diggernaut
+Dragon Playz
If that's true (which it probably isn't), congratulations. You have the world record.
I appreciate that there are different ways to fight bosses in this game, and that they were *actually* difficult. First game in many years that actually challenged me, it was great!
4:08 I see with great pleasure that Mercury Steam unlike Team Ninja actually KNOWS Samus' character.
Raffaele Lanza because MercurySteam actually has competence
Sakamoto fucked up Samus's character in Other M, not Team Ninja. They just helped design the combat in it while Sakamoto wrote his masturbatory fan-fic. People need to stop blaming TN for Other M because they're the ones who helped with the gameplay which was the only non terrible thing about it.
Other M's problems all stem from Sakamoto...the guy who was so salty about us folks in America making such a damn good Sirius if metroid games (prime) that he said "not canon."
for fuck's sake the interview was mistranslated he never said it wasn't canoin ffs he just didn't consider it relevant to the plot of other m
@@hasi706 proof?
4:09 that was literally one of the only reasons I bought the game, just to witness with my own eyes Samus's Badass finish
Good to know she's back to her badass self after the disaster of Other M.
Dang. I just layed the bombs and stayed just out of range to not get sucked in. Didn't know spider ball prevented you from getting sucked in. That would have made it a lot less stressful for me lol. Maybe on hard mode I will do that ;)
According to TV Tropes, you’d easily be forgiven for thinking it wasn’t even possible (like I did), considering that enemies can knock you off a wall with just one touch.
I didn’t know that neither. I feel more accomplished (badass) for timing my bomb placement to beat it.
eh staying out of the way is hard because the angle of the vacuum is different than your eyes interpret it, you end up getting sucked in when he speeds it up.
Honestly the most fun I've had with a boss in a while. Can't believe I missed out on the ending animation though, I looked away for a bit and didn't realize that sick finisher was playing on my screen lol.
Annoyed that I had to look up how to beat his second phase. I should've figured out that I could use the spiderball to avoid getting sucked up.
Great video!
I managed to defeat the boss without using the spiderball because i didn't know it can be useful. You just drop bombs while getting away from the vaccum, but it's a little hard to do and if you fail, you can say goodbye to 3 full tanks.
Gonna be honest I had to look up the spiderball thing too, I keep forgetting spiderball exists. I backtrack thinking I missed something to progress and them I'm just thinking "Oh right Spiderball"
Yeah uh, I never figured out the spiderball trick, I was just laying down as many bombs in front of the tornado as I could while running for dear life. Though in hindsight it's totally intuitive that forcefully sticking to the ground WOULD prevent you from getting sucked up. I guess I'm just an idiot.
Oh, right, spider ball. That... would've made the vacuum attack easier to do. I just placed four bombs, melee'd and leapt over the attack to start placing more bombs. I was _wondering_ why I had such trouble with the third phase...
It doesn't make any sense that bombs hurt him when they're sucked up, but missiles don't.
*That's what I said!!!*
Some materials/blocks can only be destroyed with either missiles or bombs, so it does make sense.
@@kino6712
I mean, yeah.😅
@@kino6712 That in its self doesnt make any sense...
Because inside his thing is a purple orb and purple blocks can only be destroyed by morph ball bombs in this game.
The magic behind Metroid Samus Returns...is that everytime someone finish the game for the first time, they come to YT to watch boss battles and realize there are OTHER ways to do attacks and dodge.
It's cool that everyone has it's own ways of doing things in this game.
After dying 5 times against this fucker...the way Samus blasted it at the end with the charge beam, I actually shouted, "FUCK you!" after she fired.
The most badass moment is when she finish off Diggernaut without even looking. ❤️
Man, this game was something special.
It had not only the best character designs, but great gameplay, and then there's the diggernaut defeat cutscene.
This game had heart.
I kinda wanna replay it now.
Finally someone who appreciates the beauty of this game
This boss has a lot of things going on. Very cool that it challenges the player without repeating the same routines more than twice!
Finally beated it after many tries. And just love it hos samus kills it in the end... had a "thug life" moment after she takes the final shot
Thank you for this video, I've been stuck on this fight for two hours.
Being a guy who is into engineering, I gotta say. As a robot built for digging and excavating, this thing looks like an absolute BEAST of a digger! This is pure eye candy for me! 😍
I'm not even into engineering (much) and still like it a lot
I love the fact that every move this boss does is a move referencing his excavation purposes. From using his “hands” to drill earth and rocks from a room, his sucking mechanism to clean territorry, up to using lasers to flatten the surface. Perfect boss design battle.
I never thought this boss would be harder than he was in AM2R.
Boy, was I wrong.
And that part at 4:08 just proves how badass Samus is.
You must be confusing something. This guy wasn't in AM2R.
@@Pyradonis he kinda looks like the tester in the tower
@@unknownzarby1854 Hmm, I see what you mean, the Tester is similar to Diggernaut's front part which shoots the laser beams... I don't think I would have ever made that connection myself, as the Tester is basically just a disc...
@@Pyradonis yeah and they both have a single red eye
Finally defeated this boss phew...
Also, when he does that thing at 0:51 rolling his arms from one side of the screen to the other, instead of jumping through the gap in the rollers, you can also go into morph ball form and hide in one corner of the room to avoid getting hit.
wymeh
Never thought of that... I’ll have to try that on another playthrough!
@@optimistprime3192 thats literally the first thing ive tried, because theres a safe spot in metroid fusion against this spider boss and in super metroid theres a safe spot against the plant boss. those both are very similiar. the metroid 2D series has a thing for safe spots like this. kind of an easter egg you could say. you can tell that mercury steam, the devs of this one did their homework.
I've played metroid for many many years and this game gave me the most deaths. But it was great. Finally figuring out how to win and then smashing them felt so badass and made the countless deaths worth it.
I like how Samus doesn't even look at it when she finishes it off. Like "No your not getting up" 😁
The fact that it's such a hard boss and that you will need multiple attempts to best him is in my opinion the best thing about it. It felt so good when I finally beat him!!! I rather have that than bosses I can finish on the first try.
Don't forget the way Samus finishes it off. Every player even her is so done with its shit. And that is so incredibly badass.
I'll be honest when I say I loved fighting this thing in fusion mode.
The damn thing hit like a truck and figuring out the patterns to avoid his attacks felt incredibly satisfying.
*Can we all agree that Samus is a badass Bounty Hunter ?*
Thanks for this video. With it's help I made short work of Diggernaut (admittedly it still took me a few attempts and I needed the time slowing Aeion). I know many are saying this boss is really difficult, however now that there is a clear strategy to defeat it I bet in a few months time everyone will be wondering what all the fuss was about. I struggled way more with the first Omega Metroid
Masterpiece bosses in Samus Returns
1. Ridley
2. Diggernaut
3. Queen Metroid
4. Omega Metroid
Samus: 4:05
Also Samus: "Hey man, how's your face? Oh, it's completely off your body? That's cool. Fuck off."
I don't get why so many people are complaining about this boss... For once, it was a challenge. To figure out how to beat a boss is part of the fun and I missed that feeling in videogames nowaday. And there is many phases, with many moves, and many weak points. It felt a bit like Quadraxis, which was (for me) the best boss in the entire Metroid serie.
Let's be honest. Bosses in Metroid (except some minors exceptions) always were stupid in terms of strategy. "Shut shoot the thing down." It's not a challenge, it's not clever, it's not fun. Just spam your weapons. Diggernaut was interesting and it was a bit like solving a puzzle. That's the kind of bosses I like.
Hear, hear!
I honestly loved the bosses in Samus Returns for being fair challenges. They kick your butt the first couple times, but each failed attempt teaches you something important about that boss, bringing you that much closer to beating it on your next try. The checkpoint system (starting you just outside the boss room, rather than all the way back at your last save point) only further encourages the "Just one more try!" mentality that prevents any one boss from becoming frustrating.
Diggernaut was no exception. For example, when it starts shooting eight lasers in different directions... the first time, I didn't know what to do, so I space jumped like crazy and got punished for it. The second time, I tried using the spider ball on the walls to avoid it, but it did not work. The third time, I had recognized the pattern well enough that I could effectively use the space jump to reliably avoid the lasers every time. The entire boss fight is a puzzle like that, one that you put together one piece at a time, and I enjoy figuring this out for myself. It fits the themes of puzzles and exploration in Metroid games much better than just "Shoot this thing until it dies".
My issue with Diggernaut is just that his dangerous mechanics are easy to avoid once you figure them out, at which point the majority of the boss fight is simply waiting until he enters the right phase for you to begin experimenting again. It's not necessarily a problem for a boss to be a puzzle, the problem is mixing puzzle mechanics with cycling phases that force you to wait around doing the same thing you've already mastered a dozen times over until you figure out which weapon to use in which spot. Experimenting was only around 10% of this boss fight for me. The rest was replaying the same few phases over and over until it let me experiment again. Fun the first few times, but it just felt like padding after a while.
If you like challenging bosses you should try Cuphead.
I thought it was pretty interesting, but the controls weren't quite as responsive as I would have liked during the fight, and I felt like I was taking stupid damage.
Kwev atleast they let try again, not like the good-old Spider guardian
Background sounds from previous room resemble prime 1's thermal visor
What I love about this game is 99% of the game you can choose not to use aeion abilities, yet you can if you want to. It's nice that they don't force you into it during normal gameplay like this, and they also don't force you to do lethal strikes if you want to get a fight over with quickly.
SPOILERS FOR DREAD:
I wonder if Raven Beak reprogrammed this thing to attack anything with Thoha DNA as part of his coup, and that's why Diggernaut menaces Samus so much...
It would mean the single most annoying enemy in this game is Raven Beak's fault. Lamest. Dad. Ever.
Diggernaut is the dark souls of Metroid bosses
Scariest car wash i ever seen
Thank you for the video. I have played every Metroid ever published and this was by far one of the hardest Metroid boss battles I’ve ever completed. Took me a few hours. One tip. Save your shield until the third phase. It will only last a few hits but the life force it saves was the difference in my finishing him off.
4:08
Diggernaut "This isn't the end Samus Aran!!! I'll have my revenge!!! Just you wa..."
Samus "Oh Shut up..."
At least we have a predecessor to the E.M.M.I’s there’s no way that they’re not meant to be related in some way, or that the dread team took inspiration from this fight
Excellent video. You didn't make it 35 minutes of blabbering while you explored the stage before. You didn't overdub it with your favorite music. You clearly practiced before doing the capture so you didn't show us the wrong way to do the fight while trying to show the right way. You didn't even say a single word of French/English. Subscribed.
Scary thing this thing is not combat robot. Was simply mining robot :0
Diggernaut seems like it would be the playful, pet-like droid if it wasn't obeying chozo security protocol...
3:47 just look at all those teeth in its chest... that's what would've killed samus if she got sucked in
Holy shit, that finishing shot -- she doesn't even LOOK at the guy... how much more badass can you get? This gotta be one of the top 5 -- maybe even top 3 most badass Samus moments in the entire series.
Probably the best boss fight in series history. Its challenging, but its also fun because of all his attacks once you know how to deal with them. Totally makes up for the lack of unique boss fights in this game.
There is no doubt about it, Samus can kill anything and anyone, anytime, anywhere, anyway.
Including doppelgangers
Samus's doppelganger re-fused inside samus to get rid of it's enemy metroid
Spoicy Metbol
Depends on which doppelgänger. SA-X did give itself to Samus for survival’s sake, but Dark Samus was killed and destroyed with the planet Phaze.
cept digger's arm during chase, it's as powerful as a planet exploding apparently
4:06 she doesn't even look at it
4:04 con esta sencilla secuencia los creadores de este juego demostraron que sabrían a la perfección lo que todos sentiríamos tras derrotar a este molesto y malagradecido robot de una vez por todas XD... Lo que más me llama la atención es que, de alguna manera, Samus aún se las arregla para expresar cierta "delicadeza femenina" en ese remate tan badass xd.
My name is E.M.M.I. you killed my prototype prepare to die.
*diggernaught about ready to get up*
Samus: IF YOU DONT STAY YOUR TIN CAN LOOKING ASS BACK DOWN!!! *Shoots it*
So hes like a mix of the nightmare and the B.O.X
I just love how at the end, you can hear the audible eye-roll as Samus finishes off with the best *inaudible* "I'm so done with you." energy.
This is one of my favorite bosses in the entire game!
I’ve played through this game several times since it’s release, and not once did I ever think of using the spider ball to avoid the vacuum Attack like that. And when it came to the 3rd phase, I thought your only hope was timing the morph ball bombs.
I can't tell if the Diggernaut sort of looking like an E.M.M.I is either a coincidence or foreshadowing.
HOW THE FUCK AM I SUPPOSED TO KNOW TO BOMB THAT? FUCKING HOW??
Many things on this boss we don’t know unless we figure it out. Takes dying multiple times or watching this video. the bomb slots on his arms are obvious but frustrating. The last 3 on his head before he dies was something else. This fight is not too hard once you get to know the structure. A lot of bosses like this lacks this much self-explanatory patterns. Apparently we’re not the only who sucked ass in this battle judging by the comments lol
samus at the end was like: gimme a break, FUCK OFF AND STAY DEAD.
This fight gives me experiment no z57 vibes
The spider ball during the vacuum attack!
Why didn't I think of that?
Im realizing now that diggernaut looks like an e.m.m.i
Haha. Dich sehe ich irgendwie überall. Aber ja, ist mir auch gerade aufgefallen.
@@Nacho_el ja kein plan mir fällt fas schon gar nicht mehr suf wie viel kommentare ich schreib aber das ist nicht mehr so krass wie vor 8 monaten ich wusst sogar nicht mehr das ich vor 2 jahren mal n kommentar da lies
@@Nacho_el aber irgendwie komisch das beide meiner kommentare bei den video im bezug auf die e.m.m.i bzw diggernaut selber sind
@@kirbo3797 Das stimmt
4:07 Oh No You Don't Diggernaut!
Thanks for this video, it was a really hard fight but watching this helped me learn how to avoid his attacks and finally I beat him.
THANK YOU. I couldn't seem to get past stage 3 for the life of me but watching this helped me get past it and beat the boss! Much appreciated.
i was stuck on this boss since release and just now doing the game over again and still stuck-
I DIDNT KNOW STICKING TO THE GROUND AS MORPH BALL MADE U IMMUNE TO ITS SUCCAGE ahg god im dumb
4:06 Badass Samus is back!
Yes!! Way better than bullshit PTSD and reducing to a child. “Oh no it’s Ridley. Not like I fought him 5 times”
4:05 That right there is the Samus Aran we know and love, absolute badass, not the annoying whiney pussy in Other M. Looking forward to playing Metroid Dread! and thanks for the video, I honestly didn't figure out that the spiderball would prevent me from getting sucked in, this game really makes you think outside of the box hahaha
That was a really cool boss fight. It was hard, took me about 10 tries, but each time I managed to go further into to battle, and finally beat him and that was fully satisfying
Kinda feel bad for the diggernaut
It was all just a misunderstanding on both sides
I mean, the chase and fight wouldn't even happen if samus didn't charge her beam that one time
I didn't know you could use spiderball for the tornado thing... Also took me a few deaths to figure out how to destroy the last phase
Samus is just badass. When the boss tries going in for seconds, she's all like "Nope."
The Diggernaut looks like the giant Reaverbots from Mega Man Legends.
Did anybody else have an easy time with this? It definitely took me a few tries but I beat it within a half hour. Granted I saw how to fight it in a walkthrough beforehand.
Yea I think most of the difficulty of this fight is not knowing what to do and timing your jumps right between his lasers
I remember when this boss was a nightmare for me. Now he makes my food every night.
Wow! This boss is epic, every single step of the way!
4:06 "Oh, it's getting up. Meh, whatever"
Thanks this was EXTREMELY helpful! That no look shot was SOOOO savage 😂
I tried to play without a guide, but with 8 energy tanks I had no idea what I was doing wrong until I saw your morph ball trick, thank you
What a beast!
that last part. blowing up those 3 points got to me; but after watching this video i see i can just stay parked on one of them while it shocks the other areas between them.
This boss DESERVES to be in the next Metroid game. Maybe an X parasite version.
This game is awesome
You can just hear the flat "No. Shut the fuck up" when she offhandedly shoots that thing at the end without even looking at it. The way she just drops her defensive stance and casually blasts Kraid in the mouth in Dread felt like a callback to this.
4:05 That is the personification of badass, she didn't even have to look over at it because it's no longer worth her time.
I love the music during this fight!