Or Marines The Navy kind of disliked how difficult it was to land a Corsair on an aircraft carrier because the nose of the plane was too long and mqde it difficult for pilots to keep eye contact with the deck (until the Brits developed a technique for it), so they gave most if not all Corsairs to the Marines. Until they too figured out how to land them on aircraft carriers.
Fun fact, the real Corsair had an “air brake” setting for the landing gear where they would only deploy about 1/2 way from what was required to land. Just enough to get that flat cover surface out to slow the plane.
That feature would deploy only the two front wheels because those two where built different 💯, but not the tailwheel because it would get ripped at speed like normal
Earlier A models had manual landing gear hand controls for the pilot to hand crank the knob down to lower the landing gear. During engagements in the Pacific they'd crack that knob down a bit to have the landing gear cowlings fall into the slipstream to create just enough drag to allow for better maneuvering against the more nimble Japanese planes. Later in the war the later models had more robust landing gear suited for the harsher conditions of carrier takeoffs. Then the dive brake controls allowed for both front mains to deploy and act as dive brakes. War Thunder first modeled in the former on the A models but everyone complained about the borrowed text "airbrake deployed" coupled with "Corsairs aren't dive bombers" so they removed this feature. Stupidity at its finest.
My favorite series of aircraft to fly in game. Great characteristics, good armament for all models, and pretty tough as well. It’s everything you want in a fighter, and im proud to say im a dedicated Corsair pilot
Okay as an added tip . Corsairs have 8 mins of usable WEP. So keep this in mind when flying them . Reserve 4 mins for climb so that you have 4 mins to use in critical situations when you not only need that power but also need your engines to be as cool as possible.
@@juanordonezgalban2278 We are talking about airframe not the engine (which is not underpowered by any means). Airframe makes it one of the fastest planes for it's BR in level flight as well as dive speeds. High speed control is also remarkable. It turns pretty well too.
If you want to have fun with the cannon corsairs you can remove the gun upgrade and load stealth belts so you have auto shotguns and the enemy can’t see your fire. People will head on you and get clapped.
3:39 Well yes, but no. GS (Ground Speed) = Speed relative to the ground TAS (True Air Speed) = Speed relative to the air IAS (Indicated Air Speed) = Speed as indicated by the airspeed indicator. Planes use a pitot tube to measure air speed. As the plane climbs, the air becomes less dense and the dynamic pressure inside the pitot tube will become smaller even if the plane is flying at a constant true air speed. This is actually a good thing, because (as you mention) this means that you get a better indicator of how the plane will handle. In other words, the plane will handle the same at 300 knots IAS whether that's at sea level or at 20,000 ft. In the former case, TAS will also be 300 knots. In the latter case the TAS will be about 400 knots. CAS (Calibrated Air Speed) = IAS with a correction factor for instrument error. The difference between GS and TAS is the wind - on a day with no wind they will be the same.
@@aregulargenericname8794 i had an awful spading process with it but after that it becomed my fav American aircraft together with the mustang, they have such amazing capabilities as well as most of the other American planes like the P-38s
3:33 I'm gonna be nit-picky here. TAS is the actual airspeed, not in relation to ground. It is how fast the air actually moves relative to the aircraft. IAS will decrease with altitude due to the density of the air decreasing and therefore causing a reduction of dynamic pressure (dynamic pressure = 0.5*density*true airspeed^2) which the aircraft is subject to. IAS is calibrated to sea level conditions, hence at sea level under normal conditions your IAS should be identical to your TAS.
9:06 i actually recomend puting atleast 3 points on vitality first, just so your pilot doesnt get one shot from a single Random 7mm lucky shot, you will thank me later
Honestly one of the funnies things I've seen. The whole "don't be fucking stupid, this is if your fucking stupid" bit literally had me dying! Keep it up!
You explained actual things without spamming some technical shit for a noob like me. I was looking for this channel for 2 years! Thanks!! You need more subs!
Personally, I prefer the universal belts on the MURICAN 50's, they use AP-I rounds rather than the basic AP ones, which means more bonfires to keep your opponents nice and cosy... Or painfully uncomfortable, you choose which.
Same, everyone I've watched tends to use Ground Attack or Tracer, but I actually looked at the belt composition and decided that Universal AP-I belts were probably the best. Now I just have to figure out what is the best convergence
I really like this content. And I think it's the 1st time I have seen The Face of the guy and not heard the automated voice instead. Only 1 word. Epic.
Having a way to show both IAS and TAS are advantageous. Think of an FPS game: TAS is your overall ammo pool IAS is the ammo in your magazine. TAS is a Decent indicator of the TOTAL energy you have available, stacking with your IAS. The higher your are, the higher your TAS, the faster you are, the higher your TAS. Your IAS can affect your TAS, but if you can keep minimal energy loss and in fact carry more energy than your enemy. You have higher chances to win.
It’s funny, I just started war thunder and I bought the Corsair premium after learning the ropes and realized my gameplay is better suitable for a spitfire or zero. I love how this game takes the little stuff in consideration. But anyways. I found fighting those 2 were almost impossible, so I steered clear.
Astonishing! I have a 1/18th scale Elite Force F4U Corsair model of this exact design. With the number 82 and with the exact same nose art: Daisy Jane.
now there is a bouns point there if you load ground target belt this will allow you to either snipe thier pilot or set them on fire or even cripples them completely works wonders aganist bombers as well
I would advise not to try to run from yaks if they have speed because the yak's are a jack of all trades master of none, but beware of being below 4000m because that's were they preform best.
This just feels off compared to the text to speech version, there's less meme value / meme quality in this and I feel like it detracts in that part of the charm. I guess it makes sense that you're going for a more authentic experience but it just doesn't hit me like other "How To" guides of WT vehicles. At least others will enjoy it tho.
Some Good Vibe Surprised how much I Learnt Naturally is Here Also: Great for CAS but only The later Models like The 4B Obviously “Funne Fat Projection”
One strength all corsairs have (except the F4U-1C, don't fly it. If you want cannons take the gigachad F4U-4B or the AU-1 if you only want to fight below 1km and still spank Germans) is low alt top speed. Very few things can catch them at low alt without excess speed from a dive even in uptiers. There are two japanese props and no Italian props at any BR that are faster on the deck than the 2.7 F4U-1a. That scary G.55? 500ish on the deck, while your strong AF F4U-4 can maintain 626kph and your radiators aren't airbrakes either. When In doubt, shallow dive and run. That 2.7 F4U-1a can also outrun every 109 on the deck except the K-4, because lol gotta nyoom.
@@ugenecommunistpartyofburma1833 It's slower and heavier than earlier F4Us while at a higher BR. The -4B has slightly better guns while having the best corsair flight performance and is only 1.0 BR higher. the -4 is 50kph faster at pretty much all alts, has a better rudder, and turns tighter at most speeds. the increased firepower does not seem worthwhile considering the flight performance advantages lost - it's not like .50cals can't kill most stuff you fight at the 1.7-4.3 range. Early corsairs are 50-100kph faster than the 109s they fight, the -4s can outturn and outrun the 109s they face, while the -4C is only 20kph faster than the 109 G-6 on the deck. the 5.3 Ki-84 and 4.3/5.0 Yak-9s are faster at sea level than the F4U-1C and they outclimb + outturn it too. if one of them dives on you you can't run or win a prolonged turnfight against them, so you're screwed unless your teammates help or you can force a reversal. Earlier and later corsairs don't have that problem, since they can dive and outrun their competition much more reliably.
Sideclimb to 4000-6000 meters. Pick off everyone who is at your level and higher and ignore everyone else below you. Then you can boom and zoom. You can use gear as air brakes.
Chance Vaught: *designs a narrow fuselage cross section to reduce drag and moves intakes to the wing roots*
SpaceCat: "IT'S FAT"
Granted, the airframe is 14,000 pounds...
Still less than the p47
Ptatt & Whitney: "NOW SHOVE THIS FAT 2000+ HP TWIN ROW RADIAL ENGINE DOWN HIS THROAT!"
Corsair's fat ass would make for a perfectly competent sail if you strap it to a mast though
@@henryofskalitz2228Phat
Alternate title:how to spread freedom navy style
Or Marines
The Navy kind of disliked how difficult it was to land a Corsair on an aircraft carrier because the nose of the plane was too long and mqde it difficult for pilots to keep eye contact with the deck (until the Brits developed a technique for it), so they gave most if not all Corsairs to the Marines. Until they too figured out how to land them on aircraft carriers.
The Corasir is mostly a Marine Corps fighter, so, if it be Navy Style, either Wildcat(early war) or Hellcat(more famed and mre sensible)
How to force Democracy upon unwilling countries. =)
@@rafaelgoncalvesdias7459 TFW Japan did the same during the production years of the Corsair
@@rafaelgoncalvesdias7459 without democracy.. mostly imperialism. MURDER TOO
Fun fact, the real Corsair had an “air brake” setting for the landing gear where they would only deploy about 1/2 way from what was required to land. Just enough to get that flat cover surface out to slow the plane.
That feature would deploy only the two front wheels because those two where built different 💯, but not the tailwheel because it would get ripped at speed like normal
Yeah only the front 2 gear would extend and the rear would stay inside.
Earlier A models had manual landing gear hand controls for the pilot to hand crank the knob down to lower the landing gear. During engagements in the Pacific they'd crack that knob down a bit to have the landing gear cowlings fall into the slipstream to create just enough drag to allow for better maneuvering against the more nimble Japanese planes. Later in the war the later models had more robust landing gear suited for the harsher conditions of carrier takeoffs. Then the dive brake controls allowed for both front mains to deploy and act as dive brakes. War Thunder first modeled in the former on the A models but everyone complained about the borrowed text "airbrake deployed" coupled with "Corsairs aren't dive bombers" so they removed this feature. Stupidity at its finest.
@@Veehawk wow I didn't know all of that! Thanks for sharing, fun facts.
Gear as air breaks. Sigma energy right there.
My favorite series of aircraft to fly in game. Great characteristics, good armament for all models, and pretty tough as well. It’s everything you want in a fighter, and im proud to say im a dedicated Corsair pilot
I remember back in 2015-16, It always got shot on my tail rendering the plane useless. I'm happy that doesn't happen anymore
It’s literally the best fighter in game for its BR
As a P51 main (esp. P51H) I salute ya brotha
@@veritas4887 which are you referring to
@@randypipper92 literally the only thing that happens to me nowadays
Holy shit he actually uploaded
Okay as an added tip . Corsairs have 8 mins of usable WEP. So keep this in mind when flying them . Reserve 4 mins for climb so that you have 4 mins to use in critical situations when you not only need that power but also need your engines to be as cool as possible.
and don't use WEP b/w 2-3 Km, it's not that useful at the altitude, save it for later.
Wait whats usable wep?
@@epicexcalibur6445 some planes can only wep for a limited amount of time
@@sherlocksinha2435 until?
@@epicexcalibur6445 you run out of it and it can't wep anymore
"Absolute boat of an airframe" Are we talking about the same plane?
Compared with it's adversaries it is much bigger, and it doesn't have great power to weight ratio unless you are the 4B below 2km.
@@juanordonezgalban2278 We are talking about airframe not the engine (which is not underpowered by any means). Airframe makes it one of the fastest planes for it's BR in level flight as well as dive speeds. High speed control is also remarkable. It turns pretty well too.
@@WigglyWings It still has a high dry weight
@@juanordonezgalban2278 Still has very good turn/roll, high speed control and high max speed.
If you want to have fun with the cannon corsairs you can remove the gun upgrade and load stealth belts so you have auto shotguns and the enemy can’t see your fire. People will head on you and get clapped.
AN/M3s are my favourite gun in game
You should keep this style of video it’s hella funny and stil informative
3:39 Well yes, but no.
GS (Ground Speed) = Speed relative to the ground
TAS (True Air Speed) = Speed relative to the air
IAS (Indicated Air Speed) = Speed as indicated by the airspeed indicator. Planes use a pitot tube to measure air speed. As the plane climbs, the air becomes less dense and the dynamic pressure inside the pitot tube will become smaller even if the plane is flying at a constant true air speed. This is actually a good thing, because (as you mention) this means that you get a better indicator of how the plane will handle. In other words, the plane will handle the same at 300 knots IAS whether that's at sea level or at 20,000 ft. In the former case, TAS will also be 300 knots. In the latter case the TAS will be about 400 knots.
CAS (Calibrated Air Speed) = IAS with a correction factor for instrument error.
The difference between GS and TAS is the wind - on a day with no wind they will be the same.
Which is represented as SPD in warthunder? GS or TAS?
@jayruoshan7174 It's been a while since I played war thunder but I believe it's TAS
@@SauerkrautIsGood thks good to know
Check out Ekster's Parliament Wallet here, and enjoy 30% off your order :) ⟶ bit.ly/3kwoxMj
Man these old videos are pure gold for teaching u.
Wow he legitimately *FLEXED* throughout this video
The 1D is literally my best American plane for the K/D... Almost 190 kills and 33 Deaths.
for me its the F9F-5 panther
Lucky man for me it's my worst performing
@@aregulargenericname8794 i had an awful spading process with it but after that it becomed my fav American aircraft together with the mustang, they have such amazing capabilities as well as most of the other American planes like the P-38s
@@Atlas_M yeah almost every single us plane has a shiet stock grind
@@Atlas_M yes! usually most new planes i can spade easily whihin the 10 free games. just got f4u 1. cant do it....wings keep getting blown off
3:33 I'm gonna be nit-picky here. TAS is the actual airspeed, not in relation to ground. It is how fast the air actually moves relative to the aircraft. IAS will decrease with altitude due to the density of the air decreasing and therefore causing a reduction of dynamic pressure (dynamic pressure = 0.5*density*true airspeed^2) which the aircraft is subject to. IAS is calibrated to sea level conditions, hence at sea level under normal conditions your IAS should be identical to your TAS.
9:06 i actually recomend puting atleast 3 points on vitality first, just so your pilot doesnt get one shot from a single Random 7mm lucky shot, you will thank me later
Honestly one of the funnies things I've seen. The whole "don't be fucking stupid, this is if your fucking stupid" bit literally had me dying! Keep it up!
I was waiting a long time for this
You explained actual things without spamming some technical shit for a noob like me.
I was looking for this channel for 2 years! Thanks!!
You need more subs!
The Quality on these videos just keeps getting better and better.
How to corsair
1: Take off
2: Blow shit up
3:
New SpaceCat vid :O
Best Corsair video out there. Informative and funny as well. Loved it!
I like this format. I hope to see more like this.
Personally, I prefer the universal belts on the MURICAN 50's, they use AP-I rounds rather than the basic AP ones, which means more bonfires to keep your opponents nice and cosy... Or painfully uncomfortable, you choose which.
Same, everyone I've watched tends to use Ground Attack or Tracer, but I actually looked at the belt composition and decided that Universal AP-I belts were probably the best. Now I just have to figure out what is the best convergence
@@danielcervantes7826 Personally, I use 600m convergence as a general rule of thumb, but I'll go lower if there are 7.62's on the wings
@@Flayrr872 I can't hit shit past 400 and I play on a laptop with a tiny screen so my convergence is usually set to 200/250
@@danielcervantes7826 fair
ah, now I can use my F2G-1 with ez
This guide has helped me to grind through the F4Us, I even got one of my craziest snipes (1.8+km snipe) in the 4b.
He talked for five minutes and then started the combat with headons.
Return of the king
He finally rembered his youtube password.
This video style is bussin
Fell in love with this plane because of its wing design and performance
"A weaponized Dodge Demon that can take off from a carrier."
Now hang on you might be on to something there...
It’s like watching The Shooting Range but cursed and funny
Too late, already lost my Corsair, back to the P51 for this match xD
Are you gonna kick me if I SOMETIMES base bomb with the F2G1? I usually do that if there are no bombers
I like to load HVAR and chip a base's hp from 3 km away with the rockets
Ok honestly I just went into the Corsair to wing it, and it’s my best American plane. It’s so easy to play. Almost as easy as a spitfire
Thanks, I knew Corsair is a very good plane but just couldn't fly it. Pls do How to Typhoon next
2:45 Corsair with straight wings looks cursed.
Love the format of this video :)
Me using a Corsair keyboard and headphones while flying a Corsair.
I'm a jughead. This plane ain't fast compared to what I'm use to.
hello mr youtuber at what angle do I climb with my supercorsair since I can't find the sheet I forgot what it's called please helps
lemme help with that, climb at a 5 to 10 degree angle sideways or headfirst, when you get to 4500 meters, level off and abuse your speed
this dude is like the general sam of war thunder, or if zetaris had a war thunder prodigy child with an ADHD’d monkey.
I love it. Subbed.
I really like this content. And I think it's the 1st time I have seen The Face of the guy and not heard the automated voice instead. Only 1 word. Epic.
Love the plane for CAS and some dogfights.
When was the f4u1d Corsair made?
Exactly what I’ve been waiting for
This is the exact video I needed today
Should i just try outrunning everything in Corsairs? Soviet yaks are almost as fast as americans
Been flying the F4U-4B into 10.0 matches its a good feeling when I manage to get a good number of kills with it against ppl with their fancy jets
Loving this
“This is because you were fucking stupid” 🤣🤣🤣
These always make my day man lol. Keep it up!
that fucking Corsair without the gull wings at 2:45 will keep me up for months
I cant imagine how long this took by far the best guide ive ever seen great content man.
Finally something really usefull on WT.
This helped me more with playing the bf 109 than bf 109 guides.
Having a way to show both IAS and TAS are advantageous.
Think of an FPS game:
TAS is your overall ammo pool
IAS is the ammo in your magazine.
TAS is a Decent indicator of the TOTAL energy you have available, stacking with your IAS.
The higher your are, the higher your TAS, the faster you are, the higher your TAS.
Your IAS can affect your TAS, but if you can keep minimal energy loss and in fact carry more energy than your enemy. You have higher chances to win.
Finally someone that does crew skills
God I fuckin love this plane. Every single one of them is amazing.
I rarely get people on my tail but when i do i usually die so yo yo maneuver really helps finally i know what to do
It’s funny, I just started war thunder and I bought the Corsair premium after learning the ropes and realized my gameplay is better suitable for a spitfire or zero. I love how this game takes the little stuff in consideration. But anyways. I found fighting those 2 were almost impossible, so I steered clear.
"Hey Rix Beisel"
"Yes Mr President?"
"I want that **points to A6M Zero** but better"
"You got it Mr President"
Astonishing! I have a 1/18th scale Elite Force F4U Corsair model of this exact design. With the number 82 and with the exact same nose art: Daisy Jane.
I have the same one as well sitting next to me on a coffee table! :D
@@Veehawk A great model! I have it hanging under the ceiling, I don't have room for it on a table.
now there is a bouns point there
if you load ground target belt
this will allow you to either snipe thier pilot or set them on fire or even cripples them completely
works wonders aganist bombers as well
I would advise not to try to run from yaks if they have speed because the yak's are a jack of all trades master of none, but beware of being below 4000m because that's were they preform best.
“If I catch you with bombs or missiles on your Coursair…”
Me: *nervously chuckles in ground RB*
Also, I like that he put puns there.
Incidentally, the advice @4:36 works for a lot of games
the intro is so good damn !
This just feels off compared to the text to speech version, there's less meme value / meme quality in this and I feel like it detracts in that part of the charm. I guess it makes sense that you're going for a more authentic experience but it just doesn't hit me like other "How To" guides of WT vehicles. At least others will enjoy it tho.
Ok
Ok
Ok
I actually like them both
corsair is either 1 of 2
1) Fighter go pew pew
2) be a real badass and bomb a base, then succesfully beat a 5v1
Speed is key.
But then the super Corsair moves in a straight line and almost goes mach 1
I would like to thank you for this simple explanation. I been doing good with the corsair lately.
Now this is epic, and quite informative
"If i catch you with bombs or rockets on your corsair..."
what about ground RB?
Some Good Vibe
Surprised how much I Learnt Naturally is Here
Also: Great for CAS but only The later Models like The 4B Obviously
“Funne Fat Projection”
I was so impressed until the description of the airspeeds. Still great and helpful!
0:47 what cartoon is that?
I just love farming brain-dead ju288 players with the supper Corsair :) best $5 I ever spent
Hey dude, you seem to be doing much better than a year ago. Good on ya.
Btw the quality has gone up massively over time
Intro was super dope
One strength all corsairs have (except the F4U-1C, don't fly it. If you want cannons take the gigachad F4U-4B or the AU-1 if you only want to fight below 1km and still spank Germans) is low alt top speed. Very few things can catch them at low alt without excess speed from a dive even in uptiers. There are two japanese props and no Italian props at any BR that are faster on the deck than the 2.7 F4U-1a. That scary G.55? 500ish on the deck, while your strong AF F4U-4 can maintain 626kph and your radiators aren't airbrakes either. When In doubt, shallow dive and run. That 2.7 F4U-1a can also outrun every 109 on the deck except the K-4, because lol gotta nyoom.
Lol why my fav 1C
@@ugenecommunistpartyofburma1833 It's slower and heavier than earlier F4Us while at a higher BR. The -4B has slightly better guns while having the best corsair flight performance and is only 1.0 BR higher. the -4 is 50kph faster at pretty much all alts, has a better rudder, and turns tighter at most speeds. the increased firepower does not seem worthwhile considering the flight performance advantages lost - it's not like .50cals can't kill most stuff you fight at the 1.7-4.3 range. Early corsairs are 50-100kph faster than the 109s they fight, the -4s can outturn and outrun the 109s they face, while the -4C is only 20kph faster than the 109 G-6 on the deck.
the 5.3 Ki-84 and 4.3/5.0 Yak-9s are faster at sea level than the F4U-1C and they outclimb + outturn it too. if one of them dives on you you can't run or win a prolonged turnfight against them, so you're screwed unless your teammates help or you can force a reversal. Earlier and later corsairs don't have that problem, since they can dive and outrun their competition much more reliably.
your mustache looks good as hell
Sideclimb to 4000-6000 meters. Pick off everyone who is at your level and higher and ignore everyone else below you. Then you can boom and zoom. You can use gear as air brakes.
Ayy it's good to see another video, you have also encouraged me to stream myself from your streams. Ty space cat
THE OPENING MEGA EARGASM
Ive been waiting for this
I need an explanation video on how to read the "Climbing chart". I don't understand it.
Could you do a video about the zero? It’s pretty well know and I think it’ll make a good guide.
im a new sub but seriously, your old videos are funny as shit like the T 34
Wow, that montage at the beginning was awesome, this is my first video i see from u, but u got a like and i have also subscribed. Nice job.
JUst unlocked the F4U. Thanks for the video
we finally meet brother SpaceCat
Can it take off from a carrier?? Hell yeah.
Can it land on a carrier however...
WOOOOOOOOO
4:20 u are asking for some twitch pushups abuse hahahha
Good to see your ytube alive again dude.
SpaceCat, if i wanted to use the Corsair on Ground RBs, and I want to bomb tanks, can pwease pwease use bombs on my Corsair??
Thx you for this excellent tutorial. It has really improved my skills with the corsair and I have had a lot of fun with this aircraft.