ahhh perfect, this was the very basic introduction I needed to get throug the inital "oh god what is going on here" frustration of opening any new software^^ Probably gonna switch over to Echo Point Nova for diving deep into building levels, but still very nice to have this :D
Matt, you have literally, singlehandedly restored my faith in the video game industry. I've been very disappointed with Rockstar,CDPR and Ubisoft for overpromising/underdelivering which I believe is fraud. I will be buying all of your games. May God Bless you
played about a bit with it already seems to be decently powerful level editor not sure how hard recreating the ingame levels might be compared to what tools the dev uses but haven't noticed anything notable missing yet
Hey, I made the levels with this same tool! There are some small exceptions like campaign objectives and the trash pile in waste management, but most levels are completely made with this.
I'm assuming you're a developer for this game and this might be a stupid question, but wouldn't it be a lot easier to have something similar to the "face" tool for adding windows? So that it'll just auto-fill the space you've left with a window with one click? Seems like adding windows is a bit bulky at the moment
This is gonna be killer.
ahhh perfect, this was the very basic introduction I needed to get throug the inital "oh god what is going on here" frustration of opening any new software^^
Probably gonna switch over to Echo Point Nova for diving deep into building levels, but still very nice to have this :D
Annnnd there goes my weekend!
The editor looks really good, I bet there will be many amazing levels made with it
Matt, you have literally, singlehandedly restored my faith in the video game industry. I've been very disappointed with Rockstar,CDPR and Ubisoft for overpromising/underdelivering which I believe is fraud. I will be buying all of your games. May God Bless you
Really looking forward to seeing the future updates of this. Thanks for the tutorial! :3
We do love a bit of trim
played about a bit with it already seems to be decently powerful level editor not sure how hard recreating the ingame levels might be compared to what tools the dev uses but haven't noticed anything notable missing yet
Hey, I made the levels with this same tool! There are some small exceptions like campaign objectives and the trash pile in waste management, but most levels are completely made with this.
@@mattwla yeah the capaign objectives are what made me think this wasn't the exact same editor used by you. glad to see its only for a few edge cases
❤
Rogue edition has camera issues.
I'm assuming you're a developer for this game and this might be a stupid question, but wouldn't it be a lot easier to have something similar to the "face" tool for adding windows? So that it'll just auto-fill the space you've left with a window with one click? Seems like adding windows is a bit bulky at the moment
Im Curious... did you programm the tool for this or did you get it somewhere :D ? I assume you did it on your own right ?
hey, I made the editor but the runtime voxel edits are powered by voxel plugin. The design of editor is inspired by Magica Voxel.
@@mattwla Ahhh, cool :) love your game btw. Having alot of fun with the Editor and Campaign
wait is the game out