Overwatch 2 Tiktoks that are ACTUALLY Educational
ฝัง
- เผยแพร่เมื่อ 27 ส.ค. 2024
- Everything is streamed live @ / flats before being uploaded to TH-cam.
► Main Channel: / @flats_ow
► Clips Channel: / @flatsclips
► More Flats: / @more_flats
►Edited by and thumbnail done by: Randomvstheworld
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►Twitter: / flats_ow
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►Facebook: / flatsttv
#Flats #overwatch2 #tiktok
Overwatch 2 TikToks? Educational? Have we entered the Twilight Zone?
Ikr
Right
You're traveling through another dimension, a dimension not only of sight and sound but of mind. A journey into a wondrous land whose boundaries are that of imagination. That's the signpost up ahead - your next stop, the Twilight Zone!
@@imreallybored1479also known as the null sector
the sr forgiveness thing should only work with solo Q people
or is there's a majority of the time of the game being dced not just at the very end
Or just also punish the person who is Duo queuing with the person who left. It’s that simple. If you are pairing up with someone who’s gonna give you an advantage for match making because they are at your same skill level to climb, then you should also know that they can cost you games by leaving matches that will cost your elo as well because you paired with them in the first place.
in cod ranked it only works if you arent grouped with the leaver
@@benlink202forever sadly that doesnt stop the bullying people into leaving.
But that is a step in the right direction
Just make it so that the people queued with the person who left (and the person themself of course) still lose SR, but the randoms don't.
Or at the very least make the length of the DC determine how much SR loss is reduced. For example, if they joined back after a minute maybe you'd lose 20% less SR (only applies to the randoms) and if it took them 6 minutes you lose 60% less SR, because the DC had a larger impact on the loss.
For SR forgiveness
-Have it not work if the leaver is in your party (even if he leaves the party mid game)
-Have it not work in top 500 or even in gm
-If it leads to dogpiling in your weakest link, have it not negate the loss, but reduce SR loss instead so you still got something to lose
this
and do the thing apex does where if you're in the party then neither of you can requeue for another few minutes
Why shouldn't it work in gm? Just penalize groups and that's enough
Bro if a guy leaves mid match (like after 2 minutes) no loss prevent its supposed to be for matches that have an afk like 30 second into the game (never played ranked specifficaly in ow BTW so i dunno if it already does that)
It is really simple I hate when I'm rolling 4-1 win-loss then bam some disconecters, some tilters and now it's 4-4, don't ya just love losing your good game progress to something you have no control over ?
I like the sigma tip about blocking a sniper's line of sight. Space wise, it's the difference between creating a small space for you and your team to huddle around, or completely denying the damage on to you and your team.
“I’m not allowed to right off baby sitting” 😂 iconic
‘Write’ You are clearly one of the babies
Holy crap that Bastion clip at the beginning was me! Never thought someone like you would end up watching it, been a big fan for a few years! Glad you liked it 😁
Ball has a very low skill floor, but also an extremely high ceiling. It wasnt asking who is hardest to learn, it was asking who is hardest to master, which are two very different questions.
I agree with you here, I think flats misunderstood. I'd love to see more people master ball but it just isn't happening. I also think he's not taking into consideration the usage of advanced tech and grapple placements for the highest value in each map. Besides echo, who requires knowledge of all characters, I couldn't think of a single character with a higher skill ceiling than ball.
Yeah, ball is easy to use, but extremely hard to master, you have to learn the best grapple points of certain maps, several difficult techs, and have a great game sense. Not to mention every character in the dang game has something to somewhat counter ball excluding like 2 characters. I think Flats just didn't understand.
"Ball I could teach a squirrel" kills me
Gotta love flats lmao
Kinda rich coming from flats, he kinda sucks at ball.
"I can't write off baby sitting" is absolute fire
Even in diamond,leading with Bob means he's instantly shredded
Case where Bob dies, Jay3 calling Bob down and making him run off the map
With regards to the Tracer/Ana mastery thing, I can absolutely guarantee that what said about Ana can be also applied to Tracer. To be a true master of her you need to cover a lot of bases really well, but you can also particularly in lower ranks be a force to be reckoned with just by existing. Just taking an enemy's attention by pissing around in the backline can create so many openings for wins with zero mechanics since she can abuse her tiny hitbox and lower ranks (typically) lower mechanical skill
To explain the "Blue Lock"comment:
Blue Lock is a very popular soccer anime currently airing. The premise of the show is that in order to be the top player in the world, you have to learn how to play for your own ego and goals rather than focusing on team play or being overly-reliant. The protagonist of the show, Isagi, learns how to utilize bad teammates (something the show calls "Devouring") by using those teammates to take enemy attention off of him so that he can make good plays himself and score. That's basically what the vid creator did when "baited" his Rein to act as a distraction for him while he continued killing the enemy team from high ground.
The comment making the comparison was still dumb, but hopefully this explains what the "point" of it was.
10:58 That is so good. That honestly would be a great concept for an Ashe skin. Bob as her dad and Ashe as his daughter.
"DAD, DO SOMETHING!"
Regarding the "baiting" tiktok, honestly, the comment had a point. He didn't "bait" his teammate. Rather, his tip has more to do with game sense and target priority. When I think about baiting my teammates, I'm trying to use them to either make the enemy waste an ability and/or ult on them so that I can make plays. Like playing as Kiriko and slightly playing off-position away from teammates in the hope that a Rein will try to ult so they can teleport onto and suzu their team. If you're going to "bait" teammates, you're consciously putting said teammates into a disadvantage position in the hopes that the enemy team will do something to them to which you can immediately react to.
I thought the same thing. I get what the point of the video was after I watched, but with the title I was expecting something else. It’s just fair criticism.
nah the guy said wrong tbh because he actually meant using team as bait to have less focus on him so he can play his off angle which is what flankers need to have profit off the enemy team
OK so about the sr loss forgiveness. What if the penalty for the leaver (on the alt acc) applies to both or all party members?
People would just leave the group at the beggining of the game, like with cheaters
if they do that they need to make disconnecting and power going off detection system , it won't be fair if 3 friend got huge sr L because of their friend power just decided to go off in middle of game
it will also make people with bad internet lose hope jn finding good friend for comp because every one will bully them if their connection decided to fuck with them
@@noelcolon4012 …. Did you not read what he said or an I missing something? Everyone in the Duo or Queued together would all receive the same penalty as the leaver would.
I think Sr forgiveness is just something where the positives outweigh the negatives
@@firetrap6706If your internet connection is so bad, that you regularly disconnect. You probably shouldn't play any team based ranked mode.
Besides that, isn't there an option to re-enter the game if you disconnect?
Possible solution for the Duo queue is the Duo split the L. If someone in your group leaves the Drop is spread along the group those not linked dont get the problem.
Im not sure whether a 5 minute pause is also another idea to float, since Ive been dropped from a game and it was the first time for me, I didnt see how to rejoin at first, I did find it and make it back. But this was after trying to requeue for awhile and it telling me I couldnt because I was doing the wrong thing. I got back 2 minutes into our push, went to win within 30 seconds.
Honestly I don’t even think it should split the L. Give equal amounts to both, mostly cuz I don’t see a situation where your duo leaves and it wasn’t a thing you both agreed on
@@ninjaman570 my friend and I DC while duoing like 3 times a week because of internet lol
@@antiprime4665 well that’s a separate issue. IMO, I think it’s way too easy to tell when a disconnection happens to just have it report it to blizzard immediately so it doesn’t send a ban to you, unless it’s repetitive. Like if you lose connection mismatch, have it store that data client side. Then when the connection returns, publish that data directly
Terrible idea. Your friends internet goes out and instead of playing it out I just lose SR? Awful.
The dude who said Widows shot should have the last bit be a damage over time is cooking frfr.
TikTok: Ball is challenging.
Flats: I could put an hamster in a ball on my keyboard and teach them Ball.
3:00 As someone else said, duos/groups with a leaver also suffer sr loss. But then there's those groups who group up to derank and it'd make it easier for them.
2:53 First we had the Lucio guy and now Rein irl, I am absolutely losing it
I think the solution to the leaver problem is to simply make you lose less sr when you lose and have a leaver
9:55 he stopped himself from saying Widow "MILKER"
Halo Infinite’s SR loss is a great way to go about it. If a player disconnects before the “halfway” point the rest of the team losses only a small amount. Now League of Legends has a good solution for the duo situation, if your duo disconnects then BOTH players get hit with the same elo penalty.
"I just did my taxes... I'll tell you what I am not allowed to write off babysitting... so I'm not coddling your ass."
This went so hard.
Widow should get a change where 175 damage is instantly delt and the rest comes through in the form of venom from her mine type damage. This would allow some counter play, be interesting for Widow hitting body shots to stack the effect on tanks, and overall be less annoying. She would probably need to have her health increased from the 175 it is now but the idea of widows being able to still one shot each other interests me. You could also adjust her ult and maybe make up the venom damage is increased or ticks faster during it.
This is actually a ridiculously good idea. It also makes her a better parallel to Ana with the DoT
@@teejay1646 speaking of which that would make a funny April fools where Ana and widow switch abilities lol
Would the DoT also give the mine effect or just do the damage?
@Christian Casaverde Pertica I think it would be the venom damage to stay on character theme.
I'm not committed to this idea, but it is interesting and could be viable.
This is the shit I love watching/listening to while I make breakfast. Please keep it up fam.
The solution to the group mentality thing with SR forgiveness is literally to not leave
You. I feel called out.
My Reinhart feels so much better after a year of watching Flats
its pretty funny how flats says he can teach a squirrel how to play ball, when he doesnt even have a good wrecking ball
That "Rank means nothing" video couldn't be more true i just hit D1 and my second game in that rank cycle I literally got stomped by a mix of Masters 1 to GM 1 players
As soon as you started talking my cat was summoned. You summoned him, Flats
3:18 I firmly stand by keeping your SR if your teammate leaves, but only if you’re not currently grouped up with that person.
If your team starts to bully you, just leave team chat, and hang out until the end of the match.
On the topic of SR forgiveness and dogpiling the "shit" player to try and get them to leave, none of these issues would even be a thing if the game just prioritized individual performance more then it does. If how much mmr or sr or whatever you lose was more determined by how well or poorly you play in a game, it would result in a lot less of that giving up mentality of "oh well this games already fucked run the next one". Whereas instead there's still a chance you, individually, could pop off and still get something out of it, or at least not lose as much.
this would also help to encourage everyone in the game to still try and play there best rather then just fucking around or giving up halfway through since one player is getting diff'd or whatever. Everyone would still have incentive to play there best and care about the game, outside of the slim chance of victory.
in a perfect world? yeah you solved that. but how do you rate each player against everyone else on the lobby when they are playing different characters to each other and also multiple characters in the same round. In practice is not doable. Id say it would be nice if they add a bonus SR based on performance, something small that just makes a loss hurt less or a win and bit sweeter. it would give some agency but it can't be the sole arbiter of sr gain/loss.
@@damp2269 See I do agree, that's the hard part, finding out which metrics to be used if we are moving away from strictly wins and loses being the major determining factory.
I'm not going to claim to have all the answers on this system of only thought about a few times, but I do think it has potential if we can figure out what those new metrics of performance should be.
I'd say a good start however is if a game is incredibly close, all the stats are basically even, the game is decided by 1 fight in overtime, I dont think that losing team should be punished as hard as a team that barely put up a fight (Assuming the reason for that isnt massive mmr disparities and the teams are of reasonably comparable skill levels). I do feel as though this would be a good place to start, that way you still have a reason to try your hardest, even if you don't win, since your teams performance can impact the amount of mmr you all lose.
Or literally factored it in at all. I'm sick of dropping triple the stats of my entire team and somehow not being able to rank up bc the ranked system is completely broken
@@Invalourrr-vb3xo agree that something that give each person more control over their gain/loss is great but the problem is that each character has a different criteria to playing it well, widow with a low dmg number is fine if she gets an early pick on most fights. Bastion with no kills might seem sus but then you see he is breaking rein shield every time and making his life hell, and mei might have just a few kills but has been harassing tank and support with slow or just getting crazy value walls.
I really hope they do something with it but I'm not bothered if they don't because it's a very difficult thing to do. also it's really not preventing you from progressing so much as just slowing you down. If you play good, regardless of bad teammates or uneven matchmaking eventually you will climb.
For the SR forgiveness, if it happens they could just make it that you get a draw if someone on your team leaves instead of just nothing.
3:25 they could make it so you don’t loose sr only if your not queued with them, but you take a loss if you’re queued together
4:28 they also have a measure for that, they simply take rating away from anyone in the same party as the one who left
Those are really good points for the sr forgiveness bit. Especially the second one.
If someone leaves the match and the player does not come back on 5 minutes, the match is anulated and you can go out without repercussions, the leaver is sent to a separate ranked Q with just quitters and reported players, and he has to win 10 matches to get to the regular open Q again, if he leaves or is reported again , another 10 wins... thats true EloHell , thats the dream.
4:18 Riot actually has a couple solutions for this exact problem. 1. You can’t duo past diamond. 2. You don’t get LP protection if the player that left is your duo.
There could still be some situations where GM friends will find eachother by chance and take one for the team, but that’s not a reliable or super exploitable strategy.
SR forgiveness can just make it so if you're in a group and your friend leaves the game early the whole group still loses SR, but the randoms will be spared.
If I recall correctly, Call Of Duty Modern Warfare II’s SR Forgiveness is nullified if it’s someone in your party that has left, as you’re held responsible for them as well.
Ball is difficult as hell, because you need a full blown psychiatric degree to keep your team from melting down the second you pick him.
in League of Legends there is "loss mitigation" where if someone leaves the game you only lose -3 or so LP (league equivilant of SR.) but they have to have been gone for a substantial amount of time, like if they left with only 1-2 minutes left you probably won't and if you died a lot you might still lose a good amount. as far as im aware if you are partied with the leaver you don't get the loss mitigation but you don't get the penalty where you'll gain less your next 3 games.
That last widow damage being dot was actually an interesting idea, I wonder how that’d pan out
Cute af bob and Ashe cosplay too
The sr forgiveness idea will make sr messiahs that leaves for the team
I don't blame the brig. How are you supposed to know that the widow is peeking the spawn door until AFTER you get your skull removed.
Sr forgiveness seems to only cover you for three matches to prevent you from dropping when you reach a new tier
Next flats video: teaching a squirrel how to play Wrecking Ball
didnt know you were in mayhem and NOW you have unlocked ancient relics of memories i had no idea that was u good job
The Sr forgiveness dodging could be countered by making players you queued with before the match aren't forgiven
I think a decent counter to exploiting the SR-Forgiveness is monitoring the amount of leaves in a group, so for example. If person A (being boosted) is in a group that with person B (on multiple accounts), and lets call that group 'Group A', if group A is responsible for leaving a lot of matches then the group gets a penalty (so even if Person B goes on multiple accounts it won't matter because it's a group penalty), meaning that Person A loses SR for being part of Group A, which is responsible for a large number of abandons, so the way to try exploit that is not queueing up together and hoping to get with eachother, but that'd be unlikely, meaning Person A has to play a legitimate match or take an SR penalty, forcing them to play legitimately
To fix the boosting issue of not losing SR if someone leaves a match could be if you're In a group you give anyone in the group gets the SR penalty then the person who left gets the potential timeout penalty
An easy SR forgiveness system would be to not count the loss if your team was in the lead when the leaver left (obvious how on Point and Push maps, check for progress by time on Payload maps). There's no benefit to leaving if your team is in the lead, so it can't be abused. The most frustrating games are when you are winning and then someone leaves with 2-3 minutes left and you just slowly lose all of that lead. Still give the other team a win as their "lucky game", but don't count it as a lose if you were winning all the way until someone left.
If we're already getting rolled, and someone leaves I don't care that much, it just ends quicker. But when it's obvious that we were going to win until someone DC'd it's incredibly frustrating, especially when it happens 3-4 games per night because of Blizzard's Pentium II servers.
4:25 i agree that happens, thats why in cod if your in the party with the leaver it still affects your SR.. only if your not playing with them do you not lose SR when they leave
What you said like the duo leaves might work, but when they get to a certain rank, theyre not gonna win games, if they dont have the skill
Blue lock is an anime about soccer but the main character keeps thinking everything trhough like he's einstein
Idk what tax3s have to do with stupidity but I here for it
I do agree that Widow is a massive issue, the ability to one shot someone from 9 miles away is incredibly infuriating in any video game, but some of those clips were just a skill issue.
Nerfing Widow would be like Nerfing Soljourn when it means absolutely nothing when she was pocketed by Mercy. In fact the nerf made her a better picked because of Mercy’s Damage Boost and Healing.
@@chronenojysk5107 Heres a concept: Nerf damage boost also.
@@chronenojysk5107 increase firerate and reload with less recoil for characters like soldier
@@TheOneWhoReportsForDuty better yet Slower reload and smaller magazine size and laser sight
@@madara992 No, still nerf damage boost. Not saying to make it completely useless but make entire one shots less common.
Alright hear me out on this one - here's my hot take on how to rework Widow into plausible state.
1. Remove charge mechanic on her scoped shots and give it a fixed damage number. Damage should be around 160-190 (I think 175 is ideal and I'll explain why) and this does 2 main things:
a) it enables her to work with the team instead of being this standalone killing machine because now she either needs to callout targets that she hits so the team can capitalize on the damage OR she has to prioritize targets that are already damaged by their team.
b) if the damage is set to 175 she can now oneshot only Tracer and Widowmaker w/o any influence to her damage output (Zen's discord/Mercy's damage boost/Baptiste's matrix). This leaves sniper duels as a viable option and enables even more teamwork be it a Mercy pocket or comboing with Zen/Bap.
2. Her ult is being reworked into something actually fun/dangerous. Instead of giving the wallhack to the entire team for a short period of time it instead gives back Widow the ability to charge her shots (I think charged shot damage can be left as it is right now). In addition to that: any target that is hit by widow is now revealed to her teammates (if it survives) for a short time (similar to how Sombra's hack reveals hacked targets). But when the Widow is scoped in and fully charged her rifle now emits a laser pointing at where she's aiming (this only applies to her ultimate and gives visual indication of how dangerous she is similar to Sojourn's charged railgun).
Yo this is an amazing idea imo!
Actually a really good idea
I guess I should add that her base fire rate would have to be adjusted to match her charge-up time so that she doesn't turn into a minigun of destruction.
Been saying this for years lol. Widow should only be able to one shot in her ult. She's the most fundamentally broken, toxic hero in the entire game (even worse than when Hog was OP a few patches ago) and always has been. She massively overrewards one skillset which isn't anywhere near as difficult as widow's would have you believe. Especially when it's 90% crosshair placement most of the time and doesn't require much manual ai
Just noticed the mercy pocket part: hard NO to that. That's literally the entire reason we had the second sojourn meta. Do not make one shot breakpoints that require mercy BC you make her a must-pick and make the pocketed hero entirely unviable without her at high elo
that might be worse than current widow. If I logged into overwatch and played some comp games at my level (gm5) I would get shit on by a widow only aiming for body getting constant even easier picks for 170 damage. Her charge is to prevent her from just spamming, which you just enabled her to do
I'm surprised I couldn't find a video of a real hamster playing recking ball
give widow a dot that finishes enemies off instead of the one shot kill. then if she hits someone out of position or without a healer nearby same effect and you have counterplay of healing yourself. give it a bit more damage than it currently has with this dot so the supports have to actively heal them.
her character is based off a venemous spider and she only has one thing in her kit that is actually reminiscent of the spider and its a low damage basic sniper trap. the venom is what kills people not the bite of the spider (although the black widow only kills 4-8 people per year) they don't kill you instantly. they are actually pretty chill in their space if you respect them. maybe give the dot to her secondary fire as well to a lesser extent (or let each instance increase the duration of the poison) but that way when she gets run down she can spray and then use her escape and if she hit them enough times they succumb to the poison she injected them with.
yeah thanks for understanding what i meant!! appreciate the feature as always!
That Blue Lock comment was hilarious XD
As for Sr forgiveness, someone could also ddos their teammates to avoid a lose.
Widow in havanna? And pockets?
Doomfist's burst damage solves the problem
To solve the boosting problem just make it so if someone if is in your group and they leave then your rank is still effected
12:52 flats no the pilot is literally a hamster of course a squirrel can learn how to pilot it smh
Bastion has two tips with mei ult actually use them together to cover so much space or get a multi kill or secure an objective
12:53 had the opportunity to say you could teach a hamster to play ball and missed it. sad
that sigma one just feels like youre gonna tip everyone off that youre about to flux
Blue lock is a new soccer anime all about being selfish and having an ego to win soccer, I recommend it. He’s talking about how the soldier didn’t go down to help and stayed high ground (kinda dumb comparison if you ask me)
I feel like SR forgiveness can definitely work if Blizzard implements penalties for players that are queued with or on some kind of friends list with the person who leaves
About SR forgiveness:
-the first point could be rather easily avoided by making it so the entire group takes the reduction, not just the leaver. Within groups this will strongly incentivize to not leave if a game goes bad.
-about bullying the weakest link, sadly that’s toxic human behavior and it’s hard to change something so that doesn’t happen anymore. It feels like this one isn’t specifically linked to SR forgiveness and more to general toxicity and player attitude.
It's so funny seeing educational shit that's been the same tips for the last several years
So just make it so if your teammate from your party that you queue up with leaves, you lose sr aswell.
splatoon did the sr forgiveness thing right. if you're in a stack and any of the members of your stack leave, you are still punished for losing the game. however, someone outside of your stack leaves, no harm no foul.
Easy way to fix the boosting leaver just make it so anyone in the leavers squad looses Sr too
With the Sr forgiveness I think it would work if the person that leave is never been on your freinds list or not currently to prevent this
On the widowmaker portion: While I did play mostly Widowmaker when i first started playing OW1, I do not consider myself a widow player now. I lack the technical skill to utilize her consistently at this point in my OW games. That said, I started as widow to see if I could get a cheesy pick when doing attack on Havana a few days ago, and while I KNOW I wasn't playing a great widow, I was still a massive part of shutting down the enemy team. My team was laughing about how mad I had to be making the enemy team. So yeah, on widow favored maps you honestly don't even have to pocket the widow and she doesn't have to be the greatest widow player out there, and you will still get value anyway. Add in a skilled widow with a pocket, and I think Flats is right about it being game over.
The babysitting tax argument is golden 😂
12:53 *sad ball main noises*
How is ball not hard to master? Literally a hero with probably most techs in the game and it takes so much time to get used to ball mechanics to be actually good at him. Like look at chazm and try to find another ball player that can consinstently pull off all the techs, almost impossible because ball skill ceiling is so high up that only most dedicated players reach it. Tankfist is not even comparable, old doom could be, a lot of techs got removed with patches and players that never played him before can be decent at him because good gamesense and aim is what mostly doom is all about
I think flats is looking at it as getting decent value not the skill ceiling, at least that's what I got from his anna comment.
Yeah in terms of mastering ball to the fullest you need an insane amount of time on the character, but I think what flats is saying is that you can still play ball without too much practice and you will still be affective. I personally think that is true in lower ranks but not sure about high ranks since if you are against a good team, playing ball without knowing anything about will lose you the game 100%, even chazm struggles some times to find value on ball against some teams
@@RandomPerson59 but this is true of every character. if you barely know how to play any character and play in high elo you will get punished. for this conversations you probably have to equalize all variables as much as possible. everyone same elo, every player playing their hero to average value and the subject playing a "new" hero. in that case mechanically you get low value but with the buffs and the ability to be a nuisance constantly your value goes up.
2 in 24 hrs! Flats bringing it back
A widowmaker fix could be reducing her damage so her full charge body shot does 125 and head does 250(doesn't change much tho)
a one shot fix could be giving characters helmets like apex so basically if u are a character that is under 200 hp you have a 50% headshot dmg reduction, if ur max health is 200-250 the reduction could be 33% and for 300hp characters the reduction could be 25% and no reduction for above 300hp. The reduction values might not be balanced but a similar concept like this might work for example tank has 25% headshot reduction while others have 10% . for example in non role queue junkerqueen gets a 25% head shot reduction even though she is tank but ball(550hp) doesn't get the reduction.
Flats, they said master, ball is easy to pick up but hard to master
I am the squirrel that needs taught to play ball.
That ash b.o.b ash was so wholesome
Flats i think u can prevent the team leaving thing by making so: if the player who left is in a party the party will all lost; also u get a grace period example 3 min and in that 3 min if someone left, the team get to deside if they want to continue or dodge. That's my opinion
I believe ppl in parties are doing this they should have an invisible counter that stacks everytime a party member leaves so they would have to stay in the match longer
I just want to say I love your videos dude
I love the idea of the team not losing Sr for someone leaving because I played today and I played 8 games and 3 had leavers mid game
I also wish that when people are hard throwing just jumping off the map from Spawn and people just walking around the map without fighting should be kicked from a game it happens alot in silvers
this is hilarious, you’re complaining about the people who leave while saying the people who stay should be kicked😂
i have had 3 leavers on a single night too... as much as I hate it, SR forgiveness would just make it worse. more incentive to leave or being an ass to people to make them leave. I just tell myself that the leavers are in my pool so, sooner or later they will be on the other side of the match.
4:18 than make it people who leave mid game cant party up for the next 5 matches
Or If a party member leaves the whole party still gets sr loss but the random teammates dont
the sr forgiveness thing could just implement valorants system. If someone in the group leaves the val game and you guys remake for instance you all take a penalty so whether five stack or duo'ed simple fix should be obvi tbh
I thought the same thing. Also i think there should be a system where if the match is almost over then there is no forgiveness
The problem with that is like with cheaters they’ll just leave the group when they get in the game
@@Galaxy82_ it wouldn’t be that hard for them to save who was in a group at the start of the match and apply it to everyone who was in the group when someone leaves
Some fixes to the SR forgiveness problems:
Make it so if someone in a duo (or more) leaves, his entire group also receives the penalty.
Make it be a once in a while thing, since leaving is so rare. Maybe this effect can only trigger once every week or so?
Biggest problem I see is the rank inflation which does NOT have a fix. If the enemy team still gains SR from the win, they’ll go up in rank without taking that SR from the enemy. Rank inflation overtime. If you *don’t* make them still gain SR, you’ll just get people leaving games on purpose to rob a team of SR out of salt.
My opinion: It’s fine the way it is. It sucks to have leavers but it’s rare, and you can just go by law of averages here. Sometimes, you’ll lose SR unfairly because of a leaver, but other times, you’ll gain it unfairly due to an enemy leaver. Play enough games and it’ll even out.
the dad and kiddo ❤❤
I feel like the sr loss idea could work in a certain way. Instead of not losing any sr, maybe reduce the amount lost based on how many more people they have. If they have one more, you lose 75% of what you would normally. They have two more, you lose 45% of the normal amount; they have three, you lose 15%. The only time I'd consider not losing any sr to be in the cases where you're the only one left and they have a full team, because unless you're a t500 Ball main smurfing in bronze or something, you're guaranteed to struggle at least a little bit.
Also, to clarify, if you would normally lose 30 sr, you would lose 23 if you were down by one, 14 if you were down by two, 5 if you're down by three, and none if you're down by four. Of course, the numbers could definitely use tweaking, but I'm not a dev. It's just a rough idea for something that a lot of people wouldn't mind being implemented when they have a leaver, making the loss a little less harsh if it ends up happening repeatedly.
They should make sr forgiveness but if youre grouped up with the guy who left you lose sr aswell. That way it doesn’t encourage the loss cheesing
I believe that anything that may change how much rank you gain or lose should be a secret to the players. So if sr forgiveness gets added we should never know about it.
Everyone says to use shield before ulting as Sig but it's just letting everyone know you have ult
Track cc cooldowns or dodge behind walls
In most games "baiting" is just tempting someone to action that usually puts them at worst position then the one they started in.
So bating your team is instinctively seen as something bad or even ban worthy.