cant remember the last time i watched an informative and detailed presentation without constant waffling or bad jokes respect (get a pop filter plss it was killing me)
@@pecanbread11 Idk if it works as a pop filter, but Nvidia Broadcast helped clean my voice up a ton and removed keystrokes/click noises (promise I'm not a bot)
Hello, I have a question if you are trying to do this while in melee set up, if I move to rangers to get manticore and mager next to the pillar to be able to attack them with scythe, in order to get them off tick again, I would need to move from the middle of the pillar, no?
@@outroPS depending on the order of the manticore's attacks yes, moving from the middle of the north side of the NW pillar 2 tiles west (and then south) will let the back npc see you first, and the front one will see you 1t later.
Yoooo pecan bread!! I watched your guide on the A/B tiles and learned the rest of the colosseum mostly myself, but I cant imagine even beginning without this strategy!! Thanks so much for finding this and making a video with a great explanation. after camping out in the colosseum for 3 days, I got my first 3 sol kc today. Thank you for the tiles
Was literally trying to figure out how to do this myself because these were the only spawns that were messing me up now, but this guide makes it seem so simple. Defo gonna try it out and hopefully will no longer have to pray for a humble spawn on wave 6/8/10 & 11 :D
Awesome video, your channel should have way more subscribers. Great commentary too.. clear, concise and informative. You have a talent for it mate. Keep them coming
Awesome guide that really helped me start getting consistent deep wave clears rather than dying on more than half of them. Got my quiver shortly after watching this
I was struggling bad with when they spawn in that A & B spot, this has given me a clear framework to solve it instead of running and relying on luck (died 90% of the time before xD)
Great guide, Just wanted to say that there's actually an Issue if the spawn is a Manticore and a 1x1 shaman that adds 2 more scenarios. It looks like if a Shaman spawns on A and Manticore on B, running to A does offset them correctly. However if a Manticore spawns on A and the Shaman on B, it looks like neither A or B work, and you can properly off tick them by standing against the pillar all the way to the south. (Opposite of A).
I mentioned in the video that it doesn't work on waves 1-6, because the 1x1 mager is a different size and has a different range - this is just meant to make the harder waves easier.
For anyone struggling with counting ticks: - abuse movement pathing to automatically move 5 ticks after wave start by startig 4-5 ticks worth of movement South of start tile
This guide has made waves 7 to 11 so much easier, thank you! But do you have any tips for waves 5 and 6? The little mager seems to mess up a lot of the rules. I find myself dying quite often in those two waves now with this method, mostly when I get a littlemager and a manticore/ranger on the A+B spawn and then another mage in front with the reinforcement. Sometimes I also get two 3x3 enemies on A+B and then a mager joining in who doesn't get caught on the pillar, almost always kills me.
The best part right now is you don't even need to touch the frem archer. It max hits 1 and you can use it to heal off of after dealing with your big mobs.
that part at the end about manticore/(range or mage) spawning on a/b was very helpful, im at 80-90 deaths with 9-10 boss attempts. it would be twice that if i knew that spawn set would offset themselves. now my only issue is dragging them close enough to be killed with myopathy 3 w/tumekans and maintaining that timing so i can pass the dps check before the midwave mager spawns and throws a wrench in everything.
I consistently get a shaman and a ranger spawning on wave 6 on A and B. Then there is a manticore and a ranger north. There really is no easy solution for this, as the shaman and ranger will attack on the same tick and the reinforcements will arrive north, so I can't deal with both the frems and the manticore+ranger north before the reinforcements arrive. I haven't found a solution for this yet. I guess I should stay west of the pillar and offtick the shaman and ranger, but how do I do that? I seem to be the only one getting this setup xD Or else all guides are just spooned runs
I have to say it really works I done wawe 1just for money and flicking fremniks works I started OSRS in 2024 so skill is lacking but I can see with practice and time I can do maybe 🤔
11:20 also, if you would stand on tile A and then move to the west. The Minotaur would path around that side of the pillar instead of stacking behind the ranger, making it not heal the manticore. Not sure if you knew. I try to always stand on that line just before the mino spawns. But great tip on the off tick on the south mobs.
That would only be true with red flag on unfortunately - mobs path diagonally and then straight, as opposed to players who path straight and then diagonally. If you have red flag on then the minotaur will path through mobs and would've reached me there. But without it, where it ends up depends on which tile it spawns on. You can see I have 3 red marked tiles around where the reinforcements spawn - these are where the south west tiles of the reinforcements can be. You can see in the video that the minotaur spawns on the furthest east tile, then after it paths diagonally towards me for 3 ticks, it gets caught on the ranger and is forced south. If it spawned on either of the tiles west of that, it would've either met the corner of the ranger directly, or met the north side of the ranger, and in either case it would've come towards me.
Hey man this is the last thing i need to perfect to be able to smash the colosseum. What if its a javelin and a mager after wave 6 that spawns on A and B. Do you just go to tile B as default and start prayflicking? - nevermind you explain it in the description. Thank you for this guide!
you say 1x1 path differently but early waves are easier.. however its pretty universally regarded that 6 can have some of the worst spawns. I personally have no idea how to deal with a bad 6 that includes the 1x1 mager coming at me same ticked, whilst round the corner there's already 2 different style mobs on top
Also looking for a solve for this. You have a ranger and a shaman coming in from south and a manticore and ranger east behind the pillar. How do I correctly offtick the shaman and ranger south? Does it matter which one spawns on A or B or is it always the same method because of their attack ranges differ causing the ranger to attack first?
this is sick but the next tech we need is how to ensure that the shamans that come in before the minotaur on 10 and 11 also get offticked. if there'd be some sorta method like ok wait till the shaman's true tile touches this true tile and then move out or something it'd be gg for this place
There is a way. You can tank 1 hit from the mage by moving 3 tiles west of “a”. You have to start from behind the pillar so he walks a little bit first. But when done correctly, mage will attack and stop moving and the Minotaur will go past. I have only done this successfully a few times so don’t know the exact details. Hope that helps.
Would this sometimes not work if the manticore at 10:35 in the video had his orbs charged as range-mage-melee rather than mage-range-melee? It sounds like it works 100% of the time, but I'm having trouble wrapping my head around how it would work if the manticore charged up differently.
nice video, thanks for the invo. how about javelin guy and shockwave spawn? how does that work exactly?which tile you path on and which pray you use first?
if i'm doing melee only, does any of this off ticking even matter? because i cant reach them with melee, so i'm going to have to pull them to the pillar by running to the north, and once i get back to them, theyre attacking on the same tick again
I needed to see this is there any is there any more advice or tips you have I seem to keep getting stuck on wave 6-7 amazing video tho man I think how you explained everything was perfect
Brilliant! I'll have to step in and give it a go. The reinforcements always mess me up, if the mager creeps around the side and isn't off ticked I get messed up BAD :x Any tips on how to deal with that? Just something I need to save brews for?
Yes the way to deal with it is by step to 2 tiles west of A - this will let the mager have line of sight if you about 90% of the time, which gives you a lot of control over it. You want to be comfortable with the flick pattern you're doing prior to it spawning, and be ready to click to step to 2 west of A the tick before you'd pray mage in your cycle. Then you'll path to that tile one tick later, at the same time you pray mage, and then the mager will be attacking in the cycle you were already flicking against
@@pecanbread11 Ohh okay thanks, I didn't think of pathing into the mager to put him in the cycle where I want him instead of just hoping he turns the corner at the right time, thanks!
Finally pulled this off for the first time tonight, but also wondering, what are my options for dealing with the Shaman reinforcement on waves 10/11 if I have, let's say, a Javelin and a Manticore offticked? Setting up the A-B offtick is one thing, but if I'm already flicking a jav and manticore, trying to correctly offtick the Shaman with those other 2 mobs AND dodge the javelin aerial attack AND maintain the flicking perfectly sounds absolutely insane tbh. Haven't been able to figure out a solution to this issue yet
It's really quite hard tbh! Generally I try to click to step into view of the shaman the tick before I'd be praying mage against the manticore, then it will be in cycle. The best tile is two west of tile A - the shaman will be able to see you there nearly all of the time. If it's in front of the minotaur it will block it, and if it's behind then you can just go to tile B and the minotaur will block the shaman. With the changes to the modifiers you shouldn't ever need to take red flag, which makes things a little easier!
@@pecanbread11 I suppose that would be the only solution, Ill practice that in the future when i end up with a solve like this. Got a couple completions tonight with the new modifier changes and they seem good! Shouldn't have to reset much anymore. Red flag was always an insta reset for me :')
Any tips on when a Shockwave and a Javelin spawn on the A/B tiles to off tick them? Aside from what you've covered that is usually what has me dying. Thanks!
great method but solarflare 3 makes this quite hard to do, is there something we could do to avoid getting hit by the orb? it's usually a run ender for me, can't survive the damage plus overhead turning off while dealing with minions and two bigs
EDIT: I've updated the video description to explain how to deal with this - you basically need to step off tile A/B on the final tick before the orb reaches you, and everything should be fine!
when you have a ranger and manti spawn south east i can kill fremmy, offtick them and start killing BUT EVERY TIME when the mager and meleer come from the north the mager always kills me as im already flicking ranger/manti and it kills me. What can you do in that situation, except hope the meleer comes first and traps it? im using my max dps gear already
This is very helpful. Do you have any advice with how to deal with a shaman reinforcement on waves 10 and 11 if it comes down and is not off-tick with the A/B npcs? Also, how do you deal with solarflare 2/3 when waiting on the "A" tile? These 2 scenarios continue to plank some of my runs, if I can handle these my completion rate would be much higher. Edit: I saw your reply in another comment about dealing with the mage shaman. I'll start trying that. Another thing I forgot is sometimes if 2 shockwave colosssus spawn south with a manticore is there a clean way to solve that scenario?
Solarflare 2 is slow enough that you have enough time to deal with it. For solarflare 3, you need to step off A/B on the last possible tick for it to work. For the shamans, I'd click to step into view of the shaman the tick before you pray mage against the manticore (step 2 tiles west of A and it should nearly always be able to see you). The shaman will either be blocked by that minotaur or block the minotaur, so try to avoid red flag!
I've gotten to the boss 4 times using the B5 tile method but always get fucked by the melee fremmy (no shadow) while trying to deal with those two mobs. This should help a ton, thanks for sharing and explaining well! Do you want to claim a name for this new start tile? Otherwise I'm going to call it Pecan
Excellent method, but is it still possible to set up the melee blocking the mager with reinforcements, like you can with southwest pillar? What tile should you use?
Two west of tile A can be used to step into view of the mager in the tick you need to so you're flicking it in time with the manticore - the melee will be in front or behind it, if it's behind the mager will block it and if it's in front then it can be safespotted and will block the mager
Wondering if anyone can help me. Just a minor thing really.. my tic colours don't change per tic, but they change per rotation of 6 tics. E.G. The first 6 tics will all be white then the next set a 6 tics red (for eg) as opposed to the 1st tic being white then the next tic being red. Any ideas what I'm doing wrong?
Hypothetically - You're on Wave 11 and you have Manticore/Mager(or ranger) attacking you on spawn and you manage to kill 1 mob but can't kill the manticore in time (or you have Myopia 3). Is there a way to guarantee the serpent mager that spawns with mino will be off ticked from the manti or on the same tick as the manti's mage hit? i.e. can I stand on a tile or do an action to make sure mager isn't attacking me at same time. I can't gun down mager because Mino will heal it etc?
For the shamans, I'd click to step into view of the shaman the tick before you pray mage against the manticore (step 2 tiles west of A and it should nearly always be able to see you). The shaman will either be blocked by that minotaur or block the minotaur, so try to avoid red flag!
I'm struggling to get my visual metronome to flick to red on 3, blue on 4, and green on 5. Is there any way to show your visual metronome settings so I can see what I am inputting wrong? Great video!
I totally might have missed it, but what is the slight optimization of this start tile vs the normal b5? They seem to do similar things. This start tile got me my quiver though, so I’m mostly just curious. Thanks for the guide!
It's the start tile yeah, specifically for when you have to run the extra tile to A. If you started on the old tile your final movement before you reach A would be a 1 tile diagonal walk. So a tick before you reach A, you'd be one west of B. But mobs can see you here so it doesn't work - hence why you need the new start tile - it keeps you out of line of sight of all mobs, even when you have to go to A
There may be more spawning conditions, but at the basic level, the extra mager can spawn anywhere (not on the set spawn points). So it can be in view of you on the west side of the NW pillar which does mess things up. That being said, it's still quite unlikely to spawn in view of you, so it might be worth the gamble on later waves
Going to A or B will work, the closer one will attack first :) If you mean a ranger and a shaman, you can go to A or B depending on where the ranger spawns - if ranger spawns A, go to B and if ranger spawns B, go to A. Then the shaman will be off ticked with it
You can't go a tile back I'm afraid - this method is extremely tile specific. You do have enough time though to wait on the tiles A and B until the monsters see you. The energy orbs won't reach you unless you have solarflare 3 on. EDIT: I've updated the video description to show how to deal with solarflare 3 - you basically go to the required tile A/B, then step off that tile the tick before the orb reaches you.
@@pecanbread11 Worth noting that solar flare 3 is quick enough for you to run through it if you path from tile A to the right of tile B, but it is monstrously tedious
@@HeWhoPlaysLoL Yes noticed this recently - I've just updated the video description to state how to deal with it - as long as you're praying against the non-manticore mob beforehand, you can step out anywhere west or south and they'll be off-ticked, which hopefully makes things a bit easier!
im still finding wave 6 difficult, also i notice im getting alot of 3x3 stacks deep sometimes from this, anyone you can post some of your runs? would like to see what youre bringing and how ur handling the different rng stacks and spawns
I may post a full run soon or a vid of several different stacks if that's useful - I'd use that colosseum tool in the video to try out different solves for stacks if you get stuck in the meantime though
When I have a manticore spawn on A and another mob on B, I will instantly react and run straight to tile A without pausing, then I sit on A and wait for both mobs to see me before I start running for the Fremmys. Every single time I do this the manticore does not end up offset from the other mob. The other mob's attacks always end up somewhere within the manticore's cycle. I'm just wondering if I'm doing something wrong, maybe I'm supposed to actually move instead of just sitting on tile A and waiting?
If you can record yourself it would be really helpful - they should always be off tick if you time it right. My guess is you're moving a tick late perhaps?
@pecanbread11 I can try to get a clip at some point! I am positive that I'm leaving the start tile on the right tick, clicking to run to set 1 tick before mobs spawn (character starts running on same tick everything spawns), so there must be something else. Bare in mind I have successfully done the A-Manticore offtick by purposely running west as soon as the manticore stops (when it sees me). Basically I force the other mob (the B mob) to see me on a tick outside the manticores cycle (you actually did sorta the same thing around timestamp 10:40 since a Fremmy pushed you west 1 tile). I only encounter this problem when I wait on A and don't move until both monsters see me. Perhaps I missed/misunderstood something in the guide
@@Eldrytch787 if your timing is definitely right, are you leaving from the same start tile as me? If you start one tile west of my start tile it also won't work properly!
Is there an easy way to deal with 1x1 magers when using this method? I find pre-wave 7 to be rather hard by using this method, as you often get ranger + mager on you and as I'm using bowfa, I can't really outdps the mager effectively.
This method only really works for the later waves with all 3x3 mobs I'm afraid. If you do happen to get 2 mobs spawning south (like in the video) AND there's a 1x1 mager on you, then before wave 7 there should only be one other monster in the wave, so I'd generally go around the north side of the pillar and deal with that there (or at least figure out what you're going to do next while north of the pillar before reinforcements spawn).
Almost exactly the same - the manticore won't attack at the same time as the other mob ever with this method, so you just flick whichever attacks the manticore does, then pray against the other mob after that.
Is it safe to say that if npc spawn directly south of me, that I didn’t do the spawn mechanic right? I got to wave 9 then got sat because 2x manticore spawned to my south and just got banged out in every direction.
I haven't seen anyone mention this but sometimes monsters spawn in a line down the middle (North to South) without necessarily being on A or B and they come down in a 3-wide horizontal line instead of getting stacked up. What am I supposed to do then? Just hope they're properly off ticked or do those spawns naturally work?
@@pecanbread11 interesting, okay cool. And then hope the reinforcements are offticked or use that time to kill the frems and round the pillar again to offtick the original mobs? I feel like there was a configuration where I was fucked both ways but I probably was just panicking
@@kevinkevinholt yes, generally I'd go north until the south mobs pull in, then go back to the west side of the pillar to deal with one mob south. Then you can manually off tick the reinforcements whenever they spawn
@@pecanbread11 cool, thanks! I'll try not to panic next time. Always seems like I splash my freeze on the frems at the worst time (btw whether a bug or intended I hate that every spell maxes on the meleer except for ice spells).
Amazing guide. Thanks so much. Off ticking the A and B spawns felt like my last pain point in trying to get my quiver.
Absolute legend,
clear, concise, visually easy to understand guide
please continue making content my man
cant remember the last time i watched an informative and detailed presentation without constant waffling or bad jokes
respect
(get a pop filter plss it was killing me)
Haha thanks man, better mic quality for the next vid for sure
@@pecanbread11 Idk if it works as a pop filter, but Nvidia Broadcast helped clean my voice up a ton and removed keystrokes/click noises (promise I'm not a bot)
Hello, I have a question if you are trying to do this while in melee set up, if I move to rangers to get manticore and mager next to the pillar to be able to attack them with scythe, in order to get them off tick again, I would need to move from the middle of the pillar, no?
@@outroPS depending on the order of the manticore's attacks yes, moving from the middle of the north side of the NW pillar 2 tiles west (and then south) will let the back npc see you first, and the front one will see you 1t later.
@@pecanbread11 Thank you!
Yoooo pecan bread!! I watched your guide on the A/B tiles and learned the rest of the colosseum mostly myself, but I cant imagine even beginning without this strategy!! Thanks so much for finding this and making a video with a great explanation. after camping out in the colosseum for 3 days, I got my first 3 sol kc today. Thank you for the tiles
Was literally trying to figure out how to do this myself because these were the only spawns that were messing me up now, but this guide makes it seem so simple. Defo gonna try it out and hopefully will no longer have to pray for a humble spawn on wave 6/8/10 & 11 :D
As opposed to metaphorically trying to figure it out?
🤡
@@Gankstomperclassic weeb
shut up nerd@@Gankstomper
Awesome video, your channel should have way more subscribers. Great commentary too.. clear, concise and informative. You have a talent for it mate. Keep them coming
Just what I needed, this is exactly where I'm struggling. Thankyou!
Awesome guide that really helped me start getting consistent deep wave clears rather than dying on more than half of them. Got my quiver shortly after watching this
Thanks for doing this. I was attempting to force an offtick myself but was approaching it in a much harder way. This is perfect
When pecan posts a video i sit my ass down and LISTEN
I was struggling bad with when they spawn in that A & B spot, this has given me a clear framework to solve it instead of running and relying on luck (died 90% of the time before xD)
Learning this now, this by far makes the waves so much easier to deal with. Subscribed, make more colosseum walkthroughs please!
I've got 60 kc and from watching this I FINALLY understand what the whole "A and B spawn" means. Previously I've just been running to A and winging it
Thank you for the explaination with Manti core off tick set up. These hard spawns were ruining my runs.
this has been the best video i have seen on how to do this, great job.
This is real good. Thanks a ton for sharing the tech!
Great guide, Just wanted to say that there's actually an Issue if the spawn is a Manticore and a 1x1 shaman that adds 2 more scenarios. It looks like if a Shaman spawns on A and Manticore on B, running to A does offset them correctly.
However if a Manticore spawns on A and the Shaman on B, it looks like neither A or B work, and you can properly off tick them by standing against the pillar all the way to the south. (Opposite of A).
I mentioned in the video that it doesn't work on waves 1-6, because the 1x1 mager is a different size and has a different range - this is just meant to make the harder waves easier.
@@pecanbread11 Oh sorry, I tried skimming through again to see if you spoke about it... clearly the one bit I missed. I thought I was crazy! Thanks :)
Veeeery useful info & you showed everything very in depth. Thank you!
Really awesome guide! Very clear, very informative!
This changes everything. Already up to 10 kc thanks to this video.
For anyone struggling with counting ticks:
- abuse movement pathing to automatically move 5 ticks after wave start by startig 4-5 ticks worth of movement South of start tile
This guide has made waves 7 to 11 so much easier, thank you! But do you have any tips for waves 5 and 6? The little mager seems to mess up a lot of the rules.
I find myself dying quite often in those two waves now with this method, mostly when I get a littlemager and a manticore/ranger on the A+B spawn and then another mage in front with the reinforcement. Sometimes I also get two 3x3 enemies on A+B and then a mager joining in who doesn't get caught on the pillar, almost always kills me.
The best part right now is you don't even need to touch the frem archer. It max hits 1 and you can use it to heal off of after dealing with your big mobs.
not for long. thats a bug according to jmods
If that's bug they need delete all completions
@@Arch2Q89the old adage of abuse early and abuse often always holds true bro. they didn't take away woox kill for the butterfly so
that part at the end about manticore/(range or mage) spawning on a/b was very helpful, im at 80-90 deaths with 9-10 boss attempts. it would be twice that if i knew that spawn set would offset themselves. now my only issue is dragging them close enough to be killed with myopathy 3 w/tumekans and maintaining that timing so i can pass the dps check before the midwave mager spawns and throws a wrench in everything.
This is absolutely incredible
I consistently get a shaman and a ranger spawning on wave 6 on A and B. Then there is a manticore and a ranger north. There really is no easy solution for this, as the shaman and ranger will attack on the same tick and the reinforcements will arrive north, so I can't deal with both the frems and the manticore+ranger north before the reinforcements arrive.
I haven't found a solution for this yet. I guess I should stay west of the pillar and offtick the shaman and ranger, but how do I do that? I seem to be the only one getting this setup xD Or else all guides are just spooned runs
You are the goat already b2b boss attempts thanks to this method
Goated guide, helped me get the quiver a lot.
I have to say it really works I done wawe 1just for money and flicking fremniks works I started OSRS in 2024 so skill is lacking but I can see with practice and time I can do maybe 🤔
Do a video where you complete a full run and break it down in post commentary step-by-step!
Perhaps coming soon 👀
Goated video, like to see more guides from you!
11:20 also, if you would stand on tile A and then move to the west. The Minotaur would path around that side of the pillar instead of stacking behind the ranger, making it not heal the manticore. Not sure if you knew. I try to always stand on that line just before the mino spawns. But great tip on the off tick on the south mobs.
That would only be true with red flag on unfortunately - mobs path diagonally and then straight, as opposed to players who path straight and then diagonally. If you have red flag on then the minotaur will path through mobs and would've reached me there. But without it, where it ends up depends on which tile it spawns on. You can see I have 3 red marked tiles around where the reinforcements spawn - these are where the south west tiles of the reinforcements can be. You can see in the video that the minotaur spawns on the furthest east tile, then after it paths diagonally towards me for 3 ticks, it gets caught on the ranger and is forced south. If it spawned on either of the tiles west of that, it would've either met the corner of the ranger directly, or met the north side of the ranger, and in either case it would've come towards me.
@@pecanbread11 Hmm, maybe I've just been lucky then.
Hey man this is the last thing i need to perfect to be able to smash the colosseum. What if its a javelin and a mager after wave 6 that spawns on A and B. Do you just go to tile B as default and start prayflicking? - nevermind you explain it in the description. Thank you for this guide!
you say 1x1 path differently but early waves are easier.. however its pretty universally regarded that 6 can have some of the worst spawns. I personally have no idea how to deal with a bad 6 that includes the 1x1 mager coming at me same ticked, whilst round the corner there's already 2 different style mobs on top
Also looking for a solve for this. You have a ranger and a shaman coming in from south and a manticore and ranger east behind the pillar. How do I correctly offtick the shaman and ranger south? Does it matter which one spawns on A or B or is it always the same method because of their attack ranges differ causing the ranger to attack first?
this is sick but the next tech we need is how to ensure that the shamans that come in before the minotaur on 10 and 11 also get offticked. if there'd be some sorta method like ok wait till the shaman's true tile touches this true tile and then move out or something it'd be gg for this place
There is a way. You can tank 1 hit from the mage by moving 3 tiles west of “a”. You have to start from behind the pillar so he walks a little bit first. But when done correctly, mage will attack and stop moving and the Minotaur will go past. I have only done this successfully a few times so don’t know the exact details. Hope that helps.
Would this sometimes not work if the manticore at 10:35 in the video had his orbs charged as range-mage-melee rather than mage-range-melee? It sounds like it works 100% of the time, but I'm having trouble wrapping my head around how it would work if the manticore charged up differently.
Excellent guide as usual from the British Mr Mammal
perhaps usefull to mention that you shouldnt go to the tiles next to pillar after offticking them, making them on sync again cus of drag
nice video, thanks for the invo. how about javelin guy and shockwave spawn? how does that work exactly?which tile you path on and which pray you use first?
I mentioned in the description - going to A or B both work. They'll always be off-tick and the closer one will attack first!
if i'm doing melee only, does any of this off ticking even matter? because i cant reach them with melee, so i'm going to have to pull them to the pillar by running to the north, and once i get back to them, theyre attacking on the same tick again
Awesome guide. thanks for sharing!
I needed to see this is there any is there any more advice or tips you have I seem to keep getting stuck on wave 6-7 amazing video tho man I think how you explained everything was perfect
6:42 double manticores
your birdhouses are ready
thanks for the help, got quiver first attempt :)
some are calling him the british itswill
you just earned a sub, you're a genius
Fantastic guide
Can you explain how you got the individual npcs outlined/tile marked with different colors and such?
very useful information, thanks
Brilliant! I'll have to step in and give it a go. The reinforcements always mess me up, if the mager creeps around the side and isn't off ticked I get messed up BAD :x Any tips on how to deal with that? Just something I need to save brews for?
Yes the way to deal with it is by step to 2 tiles west of A - this will let the mager have line of sight if you about 90% of the time, which gives you a lot of control over it.
You want to be comfortable with the flick pattern you're doing prior to it spawning, and be ready to click to step to 2 west of A the tick before you'd pray mage in your cycle. Then you'll path to that tile one tick later, at the same time you pray mage, and then the mager will be attacking in the cycle you were already flicking against
@@pecanbread11 Ohh okay thanks, I didn't think of pathing into the mager to put him in the cycle where I want him instead of just hoping he turns the corner at the right time, thanks!
The British molgoatkirby has posted the strats lfg
Good stuff very well explained I don't have gear and stats yet but Gona try later this easier then inferno no need insane gear :)
LOOK AT THIS DUDE! Gamer
Great video, what tile do you stand on for the reinforcement mager if it's ahead of the Minotaur?
Two west of tile A, then the mager can see you, and the minotaur will path in front of it, and then block it from reaching you once you step away
@pecanbread11 legend, will make the pet hunt much more consistent when I eventually go back, I appreciate it
Big ups homie this really helped my priest farm out the pet
Finally pulled this off for the first time tonight, but also wondering, what are my options for dealing with the Shaman reinforcement on waves 10/11 if I have, let's say, a Javelin and a Manticore offticked? Setting up the A-B offtick is one thing, but if I'm already flicking a jav and manticore, trying to correctly offtick the Shaman with those other 2 mobs AND dodge the javelin aerial attack AND maintain the flicking perfectly sounds absolutely insane tbh. Haven't been able to figure out a solution to this issue yet
It's really quite hard tbh! Generally I try to click to step into view of the shaman the tick before I'd be praying mage against the manticore, then it will be in cycle. The best tile is two west of tile A - the shaman will be able to see you there nearly all of the time. If it's in front of the minotaur it will block it, and if it's behind then you can just go to tile B and the minotaur will block the shaman.
With the changes to the modifiers you shouldn't ever need to take red flag, which makes things a little easier!
@@pecanbread11 I suppose that would be the only solution, Ill practice that in the future when i end up with a solve like this.
Got a couple completions tonight with the new modifier changes and they seem good! Shouldn't have to reset much anymore. Red flag was always an insta reset for me :')
Any tips on when a Shockwave and a Javelin spawn on the A/B tiles to off tick them? Aside from what you've covered that is usually what has me dying. Thanks!
Im wondering if i can take the same concept as you discussed around 12:45
Yeah going to A or B will off tick them automatically, the closer one will always attack first
great method but solarflare 3 makes this quite hard to do, is there something we could do to avoid getting hit by the orb? it's usually a run ender for me, can't survive the damage plus overhead turning off while dealing with minions and two bigs
EDIT: I've updated the video description to explain how to deal with this - you basically need to step off tile A/B on the final tick before the orb reaches you, and everything should be fine!
Excelent Dude! Thanks
How do you highlight the outline of the fremmeniks with different colors?
when you have a ranger and manti spawn south east i can kill fremmy, offtick them and start killing BUT EVERY TIME when the mager and meleer come from the north the mager always kills me as im already flicking ranger/manti and it kills me.
What can you do in that situation, except hope the meleer comes first and traps it? im using my max dps gear already
This is very helpful. Do you have any advice with how to deal with a shaman reinforcement on waves 10 and 11 if it comes down and is not off-tick with the A/B npcs? Also, how do you deal with solarflare 2/3 when waiting on the "A" tile? These 2 scenarios continue to plank some of my runs, if I can handle these my completion rate would be much higher.
Edit: I saw your reply in another comment about dealing with the mage shaman. I'll start trying that. Another thing I forgot is sometimes if 2 shockwave colosssus spawn south with a manticore is there a clean way to solve that scenario?
Solarflare 2 is slow enough that you have enough time to deal with it. For solarflare 3, you need to step off A/B on the last possible tick for it to work.
For the shamans, I'd click to step into view of the shaman the tick before you pray mage against the manticore (step 2 tiles west of A and it should nearly always be able to see you). The shaman will either be blocked by that minotaur or block the minotaur, so try to avoid red flag!
Which tile/what do you pray when having a mage/ranger at a/b?
You can go to either tile, and just pray against whichever is closer, it will attack first
I've gotten to the boss 4 times using the B5 tile method but always get fucked by the melee fremmy (no shadow) while trying to deal with those two mobs. This should help a ton, thanks for sharing and explaining well!
Do you want to claim a name for this new start tile? Otherwise I'm going to call it Pecan
Hope it helps! The Pecan tile sounds good to me 😁
Is this the British sovacam?
Lmfaooo! This video was just shared w/ me & this cracked me up. Very awesome video as always pecan, continue to make more videos pl0x
Excellent method, but is it still possible to set up the melee blocking the mager with reinforcements, like you can with southwest pillar? What tile should you use?
Two west of tile A can be used to step into view of the mager in the tick you need to so you're flicking it in time with the manticore - the melee will be in front or behind it, if it's behind the mager will block it and if it's in front then it can be safespotted and will block the mager
How do you set up the metronome to have colours each time
160 attempts on going. We'll get there.
Quiver Achieved!
Wondering if anyone can help me. Just a minor thing really.. my tic colours don't change per tic, but they change per rotation of 6 tics. E.G. The first 6 tics will all be white then the next set a 6 tics red (for eg) as opposed to the 1st tic being white then the next tic being red. Any ideas what I'm doing wrong?
I think I had this problem too. In the visual metronome settings, the fourth option down "tick count" - change to 1
Hypothetically - You're on Wave 11 and you have Manticore/Mager(or ranger) attacking you on spawn and you manage to kill 1 mob but can't kill the manticore in time (or you have Myopia 3). Is there a way to guarantee the serpent mager that spawns with mino will be off ticked from the manti or on the same tick as the manti's mage hit?
i.e. can I stand on a tile or do an action to make sure mager isn't attacking me at same time. I can't gun down mager because Mino will heal it etc?
For the shamans, I'd click to step into view of the shaman the tick before you pray mage against the manticore (step 2 tiles west of A and it should nearly always be able to see you). The shaman will either be blocked by that minotaur or block the minotaur, so try to avoid red flag!
Great tips u the fking best hope u have a great day!!
This doesn't work for the A mantacore spawn position and a small mage on B. If you want me to post a clip of it I can.
I did say in the video that it doesn't work on waves 1-6 since the 1x1 mager messes it up! This is just intended to make the harder waves easier.
@@pecanbread11 I see, thanks.
Can you do an example of this for Wave 11? It keeps destroying me
Same exact thing
I'm struggling to get my visual metronome to flick to red on 3, blue on 4, and green on 5. Is there any way to show your visual metronome settings so I can see what I am inputting wrong?
Great video!
I've updated the video description with a link, but you can find them here: imgur.com/a/20F8SdL
I totally might have missed it, but what is the slight optimization of this start tile vs the normal b5? They seem to do similar things. This start tile got me my quiver though, so I’m mostly just curious. Thanks for the guide!
It's the start tile yeah, specifically for when you have to run the extra tile to A. If you started on the old tile your final movement before you reach A would be a 1 tile diagonal walk. So a tick before you reach A, you'd be one west of B. But mobs can see you here so it doesn't work - hence why you need the new start tile - it keeps you out of line of sight of all mobs, even when you have to go to A
@@pecanbread11 huge Ty
How did you set up your Visual Metronome plugin to cycle through colors with the ticks? I am only able to have one color per 6 tick cycle.
I posted my configuration in the description - hopefully that helps! If not I'm not sure what the issue is I'm afraid.
how does double mager -invocation work with this method? Does it f it up?
There may be more spawning conditions, but at the basic level, the extra mager can spawn anywhere (not on the set spawn points). So it can be in view of you on the west side of the NW pillar which does mess things up.
That being said, it's still quite unlikely to spawn in view of you, so it might be worth the gamble on later waves
I followed this exactly but for me the fremmenik warband are on ticks 4,5 & 6? I click continue on tick 1 and path to B on tick 6
Yes - they will attack on ticks 4, 5 and 6, but you need to click your prayers the tick before, so 3,4 and 5!
@@pecanbread11 ty for the clarification
I thought I was doing something wrong or late.
Legend! Will you be able to publish you tile markers? :)
Just added them to the description, you can find them here: pastebin.com/H4KEh5kV
how do you get a mage and ranger off tick if they both spawn south? That is the main issue I am struggling with
Going to A or B will work, the closer one will attack first :)
If you mean a ranger and a shaman, you can go to A or B depending on where the ranger spawns - if ranger spawns A, go to B and if ranger spawns B, go to A. Then the shaman will be off ticked with it
@@pecanbread11 thank you so much. I did mean a shaman. Those little goobers are a pain in the butt
What if there is a mage and range, do those automatically off tick as well? And if say you have a mage on a and a range on b, what do you do?
If it's a mage and a range, then going to A or B will both work just fine.
They'll always be off tick and the closer mob will always attack first!
@@pecanbread11 MVP thank you man. This was one of the most useful guides i've seen by far. Appreciate your help
very nice. What do you do with solarflare? just wait for them to pull up or can you go a tile back?
You can't go a tile back I'm afraid - this method is extremely tile specific. You do have enough time though to wait on the tiles A and B until the monsters see you. The energy orbs won't reach you unless you have solarflare 3 on. EDIT: I've updated the video description to show how to deal with solarflare 3 - you basically go to the required tile A/B, then step off that tile the tick before the orb reaches you.
@@pecanbread11 Worth noting that solar flare 3 is quick enough for you to run through it if you path from tile A to the right of tile B, but it is monstrously tedious
@@HeWhoPlaysLoL Yes noticed this recently - I've just updated the video description to state how to deal with it - as long as you're praying against the non-manticore mob beforehand, you can step out anywhere west or south and they'll be off-ticked, which hopefully makes things a bit easier!
whats the plugin to highlight the fremenik in different colours? using better npc highlight i can only choose hull one 1 colour
Press right mouse button with shift on the fremmy you wanna change color on, there is an option for it once you do
im still finding wave 6 difficult, also i notice im getting alot of 3x3 stacks deep sometimes from this, anyone you can post some of your runs? would like to see what youre bringing and how ur handling the different rng stacks and spawns
I may post a full run soon or a vid of several different stacks if that's useful - I'd use that colosseum tool in the video to try out different solves for stacks if you get stuck in the meantime though
When I have a manticore spawn on A and another mob on B, I will instantly react and run straight to tile A without pausing, then I sit on A and wait for both mobs to see me before I start running for the Fremmys. Every single time I do this the manticore does not end up offset from the other mob. The other mob's attacks always end up somewhere within the manticore's cycle. I'm just wondering if I'm doing something wrong, maybe I'm supposed to actually move instead of just sitting on tile A and waiting?
If you can record yourself it would be really helpful - they should always be off tick if you time it right. My guess is you're moving a tick late perhaps?
@pecanbread11 I can try to get a clip at some point! I am positive that I'm leaving the start tile on the right tick, clicking to run to set 1 tick before mobs spawn (character starts running on same tick everything spawns), so there must be something else.
Bare in mind I have successfully done the A-Manticore offtick by purposely running west as soon as the manticore stops (when it sees me). Basically I force the other mob (the B mob) to see me on a tick outside the manticores cycle (you actually did sorta the same thing around timestamp 10:40 since a Fremmy pushed you west 1 tile). I only encounter this problem when I wait on A and don't move until both monsters see me. Perhaps I missed/misunderstood something in the guide
@@Eldrytch787 if your timing is definitely right, are you leaving from the same start tile as me? If you start one tile west of my start tile it also won't work properly!
@@pecanbread11 omg I think my start tile is 1 tile west of yours actually. I will check after work, thanks for the tip!!
@@Eldrytch787 nice yeah that will let them both see you on the same tick, as you'll path one west of B on the way to A! Should solve it :)
Is there an easy way to deal with 1x1 magers when using this method? I find pre-wave 7 to be rather hard by using this method, as you often get ranger + mager on you and as I'm using bowfa, I can't really outdps the mager effectively.
This method only really works for the later waves with all 3x3 mobs I'm afraid. If you do happen to get 2 mobs spawning south (like in the video) AND there's a 1x1 mager on you, then before wave 7 there should only be one other monster in the wave, so I'd generally go around the north side of the pillar and deal with that there (or at least figure out what you're going to do next while north of the pillar before reinforcements spawn).
Yo, what tile do I go to when it’s a mage and range on A and B? I csnt find where you talk about that
I mentioned in the description - either tile is fine, the close one will attack first and they'll always be off ticked
@@pecanbread11 I’m an idiot, thanks!
Nice bro. You’re a legend
would it be the if the manticore was range first in ur example ? thanks
Almost exactly the same - the manticore won't attack at the same time as the other mob ever with this method, so you just flick whichever attacks the manticore does, then pray against the other mob after that.
good guide
Is it safe to say that if npc spawn directly south of me, that I didn’t do the spawn mechanic right? I got to wave 9 then got sat because 2x manticore spawned to my south and just got banged out in every direction.
Yeah you must have left the tile slightly early if they've spawned in the 3 tiles marked with an X!
Can you do an adjustment to do this method for SW pillar start?
I'm afraid not - too many mobs can reach you there. I'd just try to learn NW instead - it makes things a lot easier!
I haven't seen anyone mention this but sometimes monsters spawn in a line down the middle (North to South) without necessarily being on A or B and they come down in a 3-wide horizontal line instead of getting stacked up. What am I supposed to do then? Just hope they're properly off ticked or do those spawns naturally work?
There's only ever 4 mobs on a wave maximum, so when that happens just go around the north side of the pillar and there'll only be one mob on you.
@@pecanbread11 interesting, okay cool. And then hope the reinforcements are offticked or use that time to kill the frems and round the pillar again to offtick the original mobs? I feel like there was a configuration where I was fucked both ways but I probably was just panicking
@@kevinkevinholt yes, generally I'd go north until the south mobs pull in, then go back to the west side of the pillar to deal with one mob south. Then you can manually off tick the reinforcements whenever they spawn
@@pecanbread11 cool, thanks! I'll try not to panic next time. Always seems like I splash my freeze on the frems at the worst time (btw whether a bug or intended I hate that every spell maxes on the meleer except for ice spells).
very helpfull, ty!
how do i color each npc by color to tell which style i should atk them with?
'Better NPC Highlight' plugin - and then you can shift right click a mob to tag them, then shift right click again to change the colour/style
Good job
I cant even get through second wave when mage and ranger are same place and both hit lol
How do you set up your NPC indicators like yours where they are color coded?
With 'Better NPC highlight' you can shift right click to highlight a monster, then shift right click again to change the colour and style.
thanks beast!