@@kizbo69 it was far from perfect. Terrible maps, a terrible perk system, EOMM still infecting the game, the unnecessary amount of flinch that spawned from MW19 and only got worse with time, and a terrible update schedule that we got used to with Cold War.
Me too. They are the team which is passing with more suffering and it's understandable. At least they'll take a rest now, while Treyarch is working on the new CoD that I have so much hope and hype.
just fyi, some gun animation of MWIII's gun actually done by same animating team of IW (TYR/Rsh12.7 for example) , IW does give some help to SHG team. We dont know exactly who animating the MWIII's K98k, but with that level of details and same gun goof from MW19, it might come from IW's team.
I'm glad I'm not the only one that noticed this and got annoyed. An interesting note, when you mount the scope that comes with the K98k and reload it (single cartridges at a time) the bolt lock tab doesnt flip out. It only seems to do that whenever theres a clip fed reload.
The only thing that bugs me is the misaligned sights. Sledgehammer has a hatred of rear sights and always tilts the gun slightly upwards or cuts bits off that obscure your vision.
I feel so bad for the guy who animated the takedown lever thinking "MAN THIS IS A COOL ASS EDIT TO THE 2019 ANIMATION!" only to get flamed because it's THE lever that's holding the bolt there...
@@DominikMaslykitsa whole new World of military doctrine, who even wants to adopt the kar98k (other than 3rd world countries) as a main rifle. Or posibble for civilian use.
@@icommitwarcrime2239 It’s the only plausible reason as to why a brand like Schlager would make a Kar98k nowadays, cause it sure as hell is not a resto
I think it's cool that during the partial reload for the Kar98k in Vanguard it correctly shows the amount of rounds remaining on the clip instead of always having 2 remaining like MW.
I know MW3 was rushed, but it likely has more to do with competitive visuals than it does with time. Obviously time probably does play a role but one of the major critiques from the community of MW19’s MP was that there were sections of the maps where one player had a large advantage over another due to lighting and certain volumetric lighting and bloom effects.
@@lenzi5119 The lighting was very good but had to get toned down severely for gameplay. That's why MW19 looks so good till this day. I still prefer the better visibility in the newer games.
A very hot and SPICY take: If it's something small like this and doesn't mess with the actual game itself, it probably doesn't matter. Although I still agree, considering that these games are meant to be realistic.
Regarding that goof where the user ejects the chambered round on tactical reloads, Insurgency is a game where this also happens and it actually acknowledges it by making the user chamber an extra round in place of the ejected one. Though not sure how this mechanic would fit CoD
Red Orchestra 2 had a cool detail where if you reloaded your rifle after rechambering, you would eject a live round and it would actually reduce your ammo count. If you have manual cycling on, you can reload before rechambering and that'll save you the hassle of reloading a round. Wonder if this animation thing was intentional or not, I've had my fair share of weird animation masking issues with trying to configure weapons in game engines - but this seems like it was intentionally animated.
Another thing that’s wrong is the bolt rotation itself. It’s a Mauser, it has 2 lugs. It should rotate 90 degrees and yet in MW19 and MW3 it doesn’t rotate all the way. Also, the longggg extractor shouldn’t rotate like it does in game. Vanguard got all of this correctly. How did they mess it up again 😵💫
Imagine putting in extra work to add a detail that only makes the animation worse. I noticed the lever moving on my own while watching another video. I own an actual Kar98k, so I knew immediately that it was wrong. Also, this might be personal preference, but I hate how your character uses clips to top off the magazine. It's way more practical to just use individual loose rounds to do it, and saving clips only for doing full reloads on an empty mag. The exception being the Lee Enfield of course because it has a 10 round mag. In that case, you can use a clip if you have 5 or less rounds left and then use individual rounds for any extra you need.
I never noticed that the kar98k even has a lever to begin with. I in one way really admire people that can notice such small details and at the other I kinda pity them... Always noticing small problems might be difficult in life. Annoying to say the least.
Why is the one thing fps games chose to innovate on is rattly loose junk physics on guns? It’s like they’re trying to justify the Hollywood gun click clack foley.
Sledgehammer is the worst cod studio, they developed vanguard, and MW3, it's a fucking joke, MW2019 was the best quality cod, sledgehammer does not deserve to be a cod developer
Well, would you like a WW2 game where you play as a cyborg from the future with an AR-10, that claims it's fully historically accurate? Probably not. Same reason people don't like when a feature on a gun is used in the worst way it could, i.e the bolt lock tab popping out each time you pull the bolt back.
@@ukaszwalczak1154 That is a pretty massive jump tho. One is comitting blatant anachronism and the other is a little (and frankly insignificant to gameplay) little detail on a gun that is off.
@@DominikMaslyk Okay, perhaps my comparison wasn't really that correct, but even if it is mostly insignificiant, it's just something they didn't even had a reason to animate. I don't play these games, i do admit, but i'm a gun nerd, so that's the main issue i have.
Damn. Rare vanguard W.
This is why Vanguard is the GOAT🐐
/s
@@InsertHandleHereYo Goatse
@@InsertHandleHereYoif then, explain why the game is almost dead? There aren’t a lot of people playing that game.
@@Pearloryx It's called a joke, what is a joke? It's something that just flew over your head.
Midguard got you brain dead
Man that PS2 settings menu sound effect for each transition is a blessing to hear. It's been a long time
Very smooth transition
i feel like they acknowledged this but it looks 'cool' just like how they put every aftermarket parts in 3D plastic
Tbf, IW and Sledgehammer handled their games differently.
@@troypowers750yeah, and that's why SHG or Treyarch should never even touch an MW game
@@the_true_pepoli agree
MWII was perfect idk its just COD players getting used to one thing
@@kizbo69 it was far from perfect. Terrible maps, a terrible perk system, EOMM still infecting the game, the unnecessary amount of flinch that spawned from MW19 and only got worse with time, and a terrible update schedule that we got used to with Cold War.
1:08 edging my kar98
Never comment again 🙏
@@stormtendonah let bro cook 🙏
ayeee
im a skibidipilled edger
But CoD Vanguard was made by Sledgehammer Games, same who made MW3 (2023). That's a noticible decay not only in the job side, in the mental side too.
honestly I feel bad for them
Me too. They are the team which is passing with more suffering and it's understandable.
At least they'll take a rest now, while Treyarch is working on the new CoD that I have so much hope and hype.
@@millerdrayton2939they are required to take shit from IW, i wish they and treyarch would just go independent make make their own cod game.
just fyi, some gun animation of MWIII's gun actually done by same animating team of IW (TYR/Rsh12.7 for example) , IW does give some help to SHG team. We dont know exactly who animating the MWIII's K98k, but with that level of details and same gun goof from MW19, it might come from IW's team.
@@bootlegscousin They can't anyway. Activision owns the IP and so they can sue their ass deeper than Hell.
I'm glad I'm not the only one that noticed this and got annoyed. An interesting note, when you mount the scope that comes with the K98k and reload it (single cartridges at a time) the bolt lock tab doesnt flip out. It only seems to do that whenever theres a clip fed reload.
What about the Renetti?
What was Sledgehammer thinking when they added a lever animation to the Kar98K?
Such detail didn't need to be included ever since its first debut.
And it’s not like removing the bolt is a thing that is done in these games, they could’ve just not animated it at all
The only thing that bugs me is the misaligned sights. Sledgehammer has a hatred of rear sights and always tilts the gun slightly upwards or cuts bits off that obscure your vision.
I feel so bad for the guy who animated the takedown lever thinking "MAN THIS IS A COOL ASS EDIT TO THE 2019 ANIMATION!" only to get flamed because it's THE lever that's holding the bolt there...
"Vanguard corrects this."
That statement should have the devs that made the mistake reevaluate their decisions.
Polymer kar98k is just so wrong.
Chalk it up as a modernized reproduction tbh
@@DominikMaslykitsa whole new World of military doctrine, who even wants to adopt the kar98k (other than 3rd world countries) as a main rifle.
Or posibble for civilian use.
@@icommitwarcrime2239 It’s the only plausible reason as to why a brand like Schlager would make a Kar98k nowadays, cause it sure as hell is not a resto
@@icommitwarcrime2239Its almost like its a video game or something.
I think it's cool that during the partial reload for the Kar98k in Vanguard it correctly shows the amount of rounds remaining on the clip instead of always having 2 remaining like MW.
The fact that you made all of this in ShareFactory Studio is super impressive
99% of the gun developers especially animators never held a real gun and interacted with them.
Okay that's a bit hyperbolic
Anyway, Hyper is legend of MW animations, even if this mistake with kar98 was his fault
reference is the most important part of animation
So fucking real lmao.
@@DoctorTheoIt’s not.
I just know that the guy who hates Vanguard and SHG with his whole heart on the comments just had a massive heart attack
that guy who replies death threat to shg dev to comments that give even a small bit of appreciation to shg and vanguard?
Aren't they both SHG productions? Just another prove of farther decent.
@@bruhxy07yes, it's elite force and his fake accounts
Man, these transitions are smooth as hell, i love it
I remember when in Cod Wav you could see the DB shotgun popping out shells after shooting, no one said a thing but laugh and giggles
Why does no one talk about the cool transition?
It’s cool but not a surprise anymore
I like your transitions!
Crazy how MW2019 looks WAY better than MWIII; you can tell how much they rushed MWIII
I know MW3 was rushed, but it likely has more to do with competitive visuals than it does with time. Obviously time probably does play a role but one of the major critiques from the community of MW19’s MP was that there were sections of the maps where one player had a large advantage over another due to lighting and certain volumetric lighting and bloom effects.
The lighting was terrible in MW19, aesthetically beautiful but visibility wise it was awful.
@@shadowtitan8545 In other words, gameplay wise, horrible.
I think the models and textures might be better in the new ones but the lighting is better in mw2019 in terms of realism and quality. Lighting is key.
@@lenzi5119 The lighting was very good but had to get toned down severely for gameplay. That's why MW19 looks so good till this day. I still prefer the better visibility in the newer games.
A very hot and SPICY take:
If it's something small like this and doesn't mess with the actual game itself, it probably doesn't matter. Although I still agree, considering that these games are meant to be realistic.
I don’t think this all that hot of a take it’s that the people who do think it matters are just very loud.
CoD's campaign is meant to be realistic, while multiplayer (the core of the game) is not meant to be realistic.
@@iamahiphopfan3759 I think it's a hot take since, while it's to be expected for people to disagree, I might get some flak for it lol.
They should've copy and paste 2021's K98K instead of MW 2019...but they didn't
1:10 I saw mw2019 ejected the ammo out of kar98k ejection port
Vanguard also looks like irl where you have to apply force to load them. Mw3s look like the slide in.
IIRC Battlefield V's Kar98 also had this issue with a jiggly, animated bolt stop lever
Love how they made the extractor rotate with the bolt as well…
I just dont understand why'd they animate that part in the first place. Not like you'd dissasseble the bolt or anything soon :D
Regarding that goof where the user ejects the chambered round on tactical reloads, Insurgency is a game where this also happens and it actually acknowledges it by making the user chamber an extra round in place of the ejected one. Though not sure how this mechanic would fit CoD
Seems they fixed the issue in MWIII!
love your edit
Red Orchestra 2 had a cool detail where if you reloaded your rifle after rechambering, you would eject a live round and it would actually reduce your ammo count. If you have manual cycling on, you can reload before rechambering and that'll save you the hassle of reloading a round.
Wonder if this animation thing was intentional or not, I've had my fair share of weird animation masking issues with trying to configure weapons in game engines - but this seems like it was intentionally animated.
they need to make a small chance for the player to just yank the bolt out now
Wow, this gun looks sick in black
also the extractor moves with the bolt xd
meanwhile BF1 everytime I want to change from normal bullets to K bullets😂
I saw EXILAS' video about this gun. It looks like they fixed the bolt stop moving problem now.
If they somehow modified the bolt stop to act as a smart device where it can tell if a bullet is fired or not then that’s sledgehammer themselves…
Do they still use that damn half-feed clip animation for every non-empty reload and miscount the used rounds as well?
No that’s the mistake they fixed
Idk how Sledgehammer got it right with Vanguard and screwed it up with MWIII
They fixed it
This is what happens when you have non-gun people animate guns
Even CODM does it right since you dont see the bullet chamber out the bolt 😂
if you run after reloading the kar98k after it turns 5 (from 1-4) you still need to eject the empty shell in mw3. why? I don't know.
they actually fixed it with the mid season update.
Another thing that’s wrong is the bolt rotation itself. It’s a Mauser, it has 2 lugs. It should rotate 90 degrees and yet in MW19 and MW3 it doesn’t rotate all the way. Also, the longggg extractor shouldn’t rotate like it does in game.
Vanguard got all of this correctly. How did they mess it up again 😵💫
I think they saw how popular the mw19 was and just copied those animations instead
Remember, Vanguard and MW3 are both made by Sledgehammer.
Also why this video is tagged Verdun???
Vangoated wins again baby
Imagine putting in extra work to add a detail that only makes the animation worse. I noticed the lever moving on my own while watching another video. I own an actual Kar98k, so I knew immediately that it was wrong. Also, this might be personal preference, but I hate how your character uses clips to top off the magazine. It's way more practical to just use individual loose rounds to do it, and saving clips only for doing full reloads on an empty mag. The exception being the Lee Enfield of course because it has a 10 round mag. In that case, you can use a clip if you have 5 or less rounds left and then use individual rounds for any extra you need.
No one has a Kar 98 in real life so they won't notice this
how the hec- SHG animated BOTH, and added a- no 2 mistakes?
I don’t get it 😢
Everything since MW2019 has been a downgrade .Except for needing to dycle the bolt even though you just loaded a round into the chamber .
Gameplay in MW3 is better
Is that the Arctic ghost skin in mw3?
I'm using the Gilded Reaper skin to match with the Azrael skin in MW2019. I wish I had the money for Arctic Ghost though.
@@venommagnus what about your youtube revenue?
@@ALX_6.11 Not getting paid until next month.
I never noticed that the kar98k even has a lever to begin with.
I in one way really admire people that can notice such small details and at the other I kinda pity them... Always noticing small problems might be difficult in life. Annoying to say the least.
Best to have a job where the devil is in the details and they pay you for noticing.
I don't like the "modern" Kar98k. It's a german World War 2 gun. It's stock etc. should be made out of wood, not plastic.
And the animations.. oh god.
This just goes to show how rushed MW3 was. Someone in the dev team didn't do their research and nobody bothered to make quality checks
MW2019 and MWII were great but were ruined by another developer and publisher.
Why is the one thing fps games chose to innovate on is rattly loose junk physics on guns?
It’s like they’re trying to justify the Hollywood gun click clack foley.
DUCKS
bro its cod but its verdun
imagine caring so much for details, just enjoy the game 😴
Yo what skin are you using in mw3?
Gilded Reaper for Ghost to match with the Azrael skin from MW2019
That notification sound is beautifull from what game is it?
They're PS2 BIOS sounds.
@@venommagnus THANK YOU!
Hmm
they already fix that
This was uploaded before the update.
mw3 visual noise is so disgusting
Yesh
What is this game
Cod mw2019 cod mw32023
Darude Sandstorm
Roblox Counter Offensive III (Duty Calls Edition - 2019)
Mario Kart 3
Reply 5, what is these games?
So?
Easy Red 2 done it better
an indie game mind you!
Bro can we also acknowledge how shitty MW3 looks? Every texture is grainy and fuzzy af its horrendous 😑
The worst cod beat them all lol
yea it's just modern warfare sucks 💀💀 that's all , they ruined it since the 2019
Sledgehamer is the goat since cod ghosts
That was the only time they were goats.
Sledgehammer is the worst cod studio, they developed vanguard, and MW3, it's a fucking joke, MW2019 was the best quality cod, sledgehammer does not deserve to be a cod developer
I want realism in my guns, not my women! Great transition and sounds! Its got that flair
Meanwhile this dosn't affect the gameplay.
I don't see any problem
A gun goof is still a gun goof regardless of whether or not it affects gameplay.
@@venommagnus true.
I mean we got a laser gun in vanguard.
And a couple of pre cold war era guns.
And 4 operators from the future
(Correction we have 6 operators from future)
U just dropped this clown 🤡: 🧠
Wow mediocre conformist consumer over here
Who cares 😂
Who ask for yours 🤡
Well, would you like a WW2 game where you play as a cyborg from the future with an AR-10, that claims it's fully historically accurate? Probably not. Same reason people don't like when a feature on a gun is used in the worst way it could, i.e the bolt lock tab popping out each time you pull the bolt back.
@@ukaszwalczak1154 That is a pretty massive jump tho. One is comitting blatant anachronism and the other is a little (and frankly insignificant to gameplay) little detail on a gun that is off.
I care but yeah, this doesn’t really mean much in the grand scheme of things
@@DominikMaslyk Okay, perhaps my comparison wasn't really that correct, but even if it is mostly insignificiant, it's just something they didn't even had a reason to animate. I don't play these games, i do admit, but i'm a gun nerd, so that's the main issue i have.