explain how the peak animation and sound was instantly disintegrated as soon as 2020 started, because i think if the spas 12 was in 2019 cod mw it would have been beautiful
@@DreamLolHand sledgehammer is in charge of MWIII developing time, Infinity ward made a better work on weapon animations and correct reloading sense, just look MW2019 weapons and some MWII weapons, compared to sledgehammer, yes, sledgehammer always make shitty cod games, and they are in a unbreakable streak
@@Shingodzilla138Xbox so… imagine if spas-12 was in mw19. That would’ve been wonderfully amazing and looking brilliant if spas-12 was added back in mw19 instead of mw23. But the only problem is. Is the gun is getting chamberred when it’s filled again instead of putting a shell in the ejection port before inserting 7 ammos at the same spot
It’s weird how Cold War just seems like the operator never fires the 8th round to avoid/save time on a proper reload lol. The “Sleight of Hand” reload for the Spas in MW’23 is also pretty similar to how the gun was reloaded 10 years ago but I’m unsure if that would count considering you sorta have to give it the benefit of the doubt
Honestly they were so close to getting it right in mw3, they had mostly everything, even the 2 different modes of fire, if only they got the reloading down, the double shell reload on an empty gun is pretty cool though
I mean it is, for a game series now hyper-focused on how the guns worked thanks to MW2019. The reloads literally cannot work without the loading gate lock being pressed in. Is it game-breaking? No. Does it show a lack of care or quality about the weapon in question? Yes. It's just indicative of many things of MWIII and the latest games slipping in quality.
@@Hrtbrak1It’s not unplayable, if you put more energy in bombing Activision or anything else than useless details in animations, maybe just maybe your COD bitching can end.
Yeah it is literally unplayable cuz if you don't hold the bolt release you can't reload the fucking gun so you'd be some idiot running around with an unloaded gun and probably the first to die on the battle field Hope this helps
Honestly such a shame that they made such an inconsistent reloads for it in MWIII when it comes to real life accuracies because the animation visually is very fluid and polished just like all MWII/III animations. MW2 Remastered did the reload more accurately to real life Spas 12 but the animation definitely doesn't look as good but bit floaty.
You Forgot one last thing here, the animation of SPAS-12 in MWIII (2023) When the gun in Semi Auto Mode and empties, the bolt somehow move forwards on itself and the operator pumps the shotgun (and just like the reload animation in the pump action mode, press the carrier latch and so on) as if the Shotgun in Semi Auto Doesnt have Lock Open Mechanism :V.
You can actually see the bolt lock back very briefly in semi-auto, then immediately jump forward (almost like there's frames missing) to go back into the pump reload animation. Not only that, but the last shell ejects in semi-auto, only for another empty shell to eject when it does the reload in pump again. I'm almost under the impression that this was a bug, and there was supposed to be a semi-auto specific reload animation that glitched and ended up playing the pump mode reload instead. But then again, given this is MWIII, it's also probably just Activision Blizzard not giving SHG enough time to properly animate it.
Cold war's reload was still weird because character holds weapon upside down with stock collapsed and still could manage to press the button making its fingers incredibly long
As a SPAS-12 owner myself, yeah, MW2 Remastered is the only Call of Duty with a fully accurate reload. Not only that, but they also reload the shotgun the way I prefer, which is holding the shotgun in my offhand, pressing into the bolt release with my support fingers, and loading shells with my strong hand. That's because if I get interrupted, I quickly reacquire a grip on the gun with my strong hand and fire, as opposed to flipping the shotgun back to my support hand, then reacquiring a firing grip if I flipped the shotgun onto my strong hand. I will say Cold War's SPAS-12 model looks the best (MWIII's SPAS-12 is another one of those airsoft, Chinese-knockoff models due to California law, and the MW2 Remastered SPAS-12 is faithful to the original which has an inaccurate picatinny rail on the top as well as being too thin). MWIII also does get some brownie points from me for depicting the mode switching accurately, and even having different sound effects to account for the bolt cycling in semi-auto (that's where the iconic "ping" sound comes from) that wouldn't be there in pump. So the ideal Call of Duty SPAS-12 would be Cold War's model with MW2 Remastered's reload animations and MWIII's mode switching and sound effects.
Already talked about this in a different comment thread, neither of the OG MW games get the reload right, IW is a hard maybe since you don't really know for sure if he's palming the bolt release.
As someone who owns one the best way is to have the stock unfolded. Flip it upside down and hold the bolt release with your right thumb and then use your left to put shells in
It has the controls of both a pump and auto shotgun at the same time, so nearly twice the buttons. You may think a pump shotgun and semi-auto shotgun would mostly share controls, but they actually don't. Only the trigger, safety, and tube loading would be similar, and even then, the SPAS-12 is an older semi-auto where you have to hold down the bolt release to load (a lot of older semi-auto shotguns functioned this way, but this was resolved with newer designs that came in the mid to late 1980's). Once you understand which button corresponds with which, it's really not that difficult as long as you've fired both types of shotguns at some point in your life, but it will be buttfucking confusing at first due to the sheer number of controls.
call me clueless about this shotgun, but can somebody explain what the player character is actually doing on 0:44-0:46? because it looks really weird he never loaded the shell into the chamber like what is shown on 1:08 first before loading the new ones into the mag tube(while holding the bolt release like what is shown on mw2 remastered), and instead he is just moving the pump here and there for i don't know what reason.
The only hype for the spas in MW2023 was that the operator double loads instead of that overused single loading technique. And also a semi/pump feature. If only the thumb was on that button
There are two things I can't stand about guns in video games, and it's not just CoD: Firstly, when you use a pump shotgun, there is no need to pump the action other than going straight back and keeping the gun shouldered. Secondly, bolt action rifles. Why is there a need to get off the scope (out of ADS) when cycling the action? This might be a bit justified since there are guns with long action bolts and guns that have bolt handles sticking straight out (think the Mosin Nagant and the 1898 Mauser). With a long action, you may need to get your face out of the way, necessitating you get off the sights at least. With a straight out bolt handle, you may not have the leverage to unlock the action and extract the spent case, so you might need to lower the gun where you can do it. This does not justify things in most cases. Even in hunting, it is recommended that the action is cycled immediately after every shot because there might be a need to get the gun to bear again (like in the case of one shot did not kill that dear or the need to take down a charging animal). If you say "balance," well, they balance the automatic guns just fine. The true speed of a bolt action depends in haste depends on the length of the action, bolt throw, and a few subtle things, so there are still small differences between them so there is no actual need to add superfluous movements.
Except MW2CR also gets it wrong, the bolt catch engages in pump mode on empty with the real thing, and you do not press it to release the pump after loading a round into the chamber
Finally somebody stops drooling over that horrible SPAS-12 in MW III. It's shite, all of it. I mean, good god, with the stock folded the player's hand clips through it on the empty reload.
@@venommagnusThey would also need to fix the unnecessary switching the fire mode to pump and make it so the player's hand doesn't clip through the stock when the stock is folded.
It's actually simple. You reload it like any other tube-fed self-loading shotgun. 1. Gun runs dry, therefore breech block locks open 2. Insert shell into the ejection port and press the breech block release to chamber the shell 3. Load more shells into the tube via the loading gate The SPAS-12 just has the additional step of holding down the breech block release in order to open the loading gate
@@neemojenkins881 Just one. The button on the left hand side of the gun is the breech block release and that's the one you must hold down in order to load shells. The other button, the one on the right hand side of the gun(underneath the ejection port) is just a tube-cutoff button and what it does is essentially just prevent the tube from feeding shells into the gun when you hold the button down
@@tomato8933 His palm is on nothing actually, since the bolt release is incorrectly located on the right side of the receiver and the left side (where the bolt release should be) has nothing there imgur.com/a/K5jfAZY
Everything else aside, that is the ugliest Spas 12 I have ever seen. The heat shield looks like it’s been thrown together with soft grey plastic, and the stock looks like a sheet metal crank. Not to mention that the back pad indents downward like a Super 90 stock, instead of being a square block like the real version.
I only used reclaimer 18 on zombies, truly a lifesaver gun, it one shot T3 normal zombies with only epic+pap2 and slugs. I mean, the gun is a pile of garbage and useless shit, SHG if you read this don't nerf it.
It don't matter, critiques are critiques. And gun "nerds" Don't care, they only want good "real" weapon depiction in a fictional game in their fictional world
does it really matter? this isnt a game trying to be realistic, and animation isn't easy. its not harming the quality of the game or the players experience if the gun isnt reloaded properly, if its a stratifying animation that pleases the eyes and ears than it did its job. yes it COULD be accurate but being accurate isnt important, its the FEEL of the animation. also yes it is reused animations, its more efficient in game development to reuse as many assets as possible while still being new content, like blueprint weapons or new guns reusing old/modified animations this isnt what we should be worrying about or even caring when it comes to COD.
@@tatzeta I probably should’ve commented this on one of his other videos where he actually bashes the animation for being “wrong” and seeing people just laying onto these animations and sounds in the comments just put sour taste in my mouth, there’s so many comments like “Oh these sounds are so bad!” Or “I can’t believe they reused animations” I’m paraphrasing but that’s what people are saying when it shouldn’t be something worth even arguing over. time and time again I see comments and videos going off about how they hate the new animation style and that it’s inaccurate or whatever. Idunoo where to go with this as I have a sort of unique perspective on this as an Animator its hard to articulate my feelings through a TH-cam comment All I’m saying is, I’m peeved at videos be comments that provide mostly destructive criticism. I’d look for his videos on one of the new LMGs and a Beta animation that was left in game on accident. You’ll see what I’m talking about
@@altronbee1216 From, well, multiple personal observations, these people usually, well, *DON'T* make games, therefore, have no idea on how much work goes into and is needed into them. Like, there's a video that points this out in a rather comical manner (i.e. extremely oversimplified and inaccurate depiction of FPS making (import FPS game and graphics switches being options)).
@@altronbee1216 Ah yes, the video where I called out SHG for adding a genuinely unique firearm to the game only to remove what makes said firearm unique in the first place. Like I've expressed many times before, there's no point in adding unique weapons if you are going to take away what makes that weapon unique, you're better off adding a different weapon entirely. And like I've also expressed many times before, allowing a blockout animation (the first stage of the animation process by the way) to be seen in a *open beta* that is *three weeks* away from the final release is not a good look no matter who you are. I always find it funny when these kind of comments are left on here when people like Munancho inc. are much more harsher on these games than I am. It's also worth noting that the MW reboot is the same sub-series that prided itself in attention to detail regarding the weapons with MW2019, only for MWII and III to suddenly toss that direction out of the window. Of course I'm going to complain when a franchise drifts off an established direction for the worse, I've seen it happen to my favorite franchises before (paging Dead Rising when the fourth game released). I had my complaints about MW2019 but the direction they took with the weapons was a huge positive and is something that should be celebrated, some FPS games can benefit from attention to detail more than you think, especially for players who like guns but live in counties with extremely strict gun laws. It may not impact the gameplay but it sure does make the game feel more immersive and alive.
I'm still wondering why CoD MW III guns reloads sounds like they are crushing plastic everytime a new mag/shell is inserted :T
Sledgehammer doing sh*tty work as always
@@ironcland1256or maybe infinity ward tho
explain how the peak animation and sound was instantly disintegrated as soon as 2020 started, because i think if the spas 12 was in 2019 cod mw it would have been beautiful
@@DreamLolHand sledgehammer is in charge of MWIII developing time, Infinity ward made a better work on weapon animations and correct reloading sense, just look MW2019 weapons and some MWII weapons, compared to sledgehammer, yes, sledgehammer always make shitty cod games, and they are in a unbreakable streak
@@Shingodzilla138Xbox so… imagine if spas-12 was in mw19. That would’ve been wonderfully amazing and looking brilliant if spas-12 was added back in mw19 instead of mw23. But the only problem is. Is the gun is getting chamberred when it’s filled again instead of putting a shell in the ejection port before inserting 7 ammos at the same spot
MW2 Remastered not getting multiplayer was a crime against humanity.
Pointless, you clown
That and Special Ops as well
The one contractor they hired for the mw2 remaster that actually owned a shotgun:
It’s weird how Cold War just seems like the operator never fires the 8th round to avoid/save time on a proper reload lol. The “Sleight of Hand” reload for the Spas in MW’23 is also pretty similar to how the gun was reloaded 10 years ago but I’m unsure if that would count considering you sorta have to give it the benefit of the doubt
The SoH reload also reuses animations from the Lockwood 680.
@@venommagnusgotcha
@@venommagnus this whole franchise and modern gaming just works off of reused anims and assets
It's actually surprising how accurately the guns are depicted in the MW2 Remaster.
I thought cold wars sound for the spas was bad then you showed me mw2c lmao
You should hear Black Ops Declassified's SPAS-12, the impact of the pellets hitting the environment is louder than the gun itself.
Honestly they were so close to getting it right in mw3, they had mostly everything, even the 2 different modes of fire, if only they got the reloading down, the double shell reload on an empty gun is pretty cool though
The side button never gets pressed? Literally unplayable.
I mean it is, for a game series now hyper-focused on how the guns worked thanks to MW2019.
The reloads literally cannot work without the loading gate lock being pressed in.
Is it game-breaking? No. Does it show a lack of care or quality about the weapon in question? Yes. It's just indicative of many things of MWIII and the latest games slipping in quality.
@@Hrtbrak1 well it can since it depicts a fictional gun, that happens to resemble a spas 12 lol
@@Hrtbrak1It’s not unplayable, if you put more energy in bombing Activision or anything else than useless details in animations, maybe just maybe your COD bitching can end.
Yeah it is literally unplayable cuz if you don't hold the bolt release you can't reload the fucking gun so you'd be some idiot running around with an unloaded gun and probably the first to die on the battle field
Hope this helps
@@joshwist556 God forbid we don't like immersion breaking animations that break the immersion of the game
Honestly such a shame that they made such an inconsistent reloads for it in MWIII when it comes to real life accuracies because the animation visually is very fluid and polished just like all MWII/III animations. MW2 Remastered did the reload more accurately to real life Spas 12 but the animation definitely doesn't look as good but bit floaty.
0:47 sounds like trying to crush plastic
Cold War got it right, and they still got it wrong. You never charge the gun after loading it.
You Forgot one last thing here, the animation of SPAS-12 in MWIII (2023) When the gun in Semi Auto Mode and empties, the bolt somehow move forwards on itself and the operator pumps the shotgun (and just like the reload animation in the pump action mode, press the carrier latch and so on) as if the Shotgun in Semi Auto Doesnt have Lock Open Mechanism :V.
You can actually see the bolt lock back very briefly in semi-auto, then immediately jump forward (almost like there's frames missing) to go back into the pump reload animation. Not only that, but the last shell ejects in semi-auto, only for another empty shell to eject when it does the reload in pump again.
I'm almost under the impression that this was a bug, and there was supposed to be a semi-auto specific reload animation that glitched and ended up playing the pump mode reload instead. But then again, given this is MWIII, it's also probably just Activision Blizzard not giving SHG enough time to properly animate it.
Cold war's reload was still weird because character holds weapon upside down with stock collapsed and still could manage to press the button making its fingers incredibly long
I FUCKING LOVE MODERN WARFARE GUN MANUFACTURERS, THEY TOTALLY MAKE THINGS THAT FUNCTION AS SHOULD AND DONT BREAK THE LAWS OF LITERALLY EVERYTHING
As a SPAS-12 owner myself, yeah, MW2 Remastered is the only Call of Duty with a fully accurate reload. Not only that, but they also reload the shotgun the way I prefer, which is holding the shotgun in my offhand, pressing into the bolt release with my support fingers, and loading shells with my strong hand. That's because if I get interrupted, I quickly reacquire a grip on the gun with my strong hand and fire, as opposed to flipping the shotgun back to my support hand, then reacquiring a firing grip if I flipped the shotgun onto my strong hand.
I will say Cold War's SPAS-12 model looks the best (MWIII's SPAS-12 is another one of those airsoft, Chinese-knockoff models due to California law, and the MW2 Remastered SPAS-12 is faithful to the original which has an inaccurate picatinny rail on the top as well as being too thin). MWIII also does get some brownie points from me for depicting the mode switching accurately, and even having different sound effects to account for the bolt cycling in semi-auto (that's where the iconic "ping" sound comes from) that wouldn't be there in pump.
So the ideal Call of Duty SPAS-12 would be Cold War's model with MW2 Remastered's reload animations and MWIII's mode switching and sound effects.
Also spas can be pump action or semi auto, but it seems to usually be one or the other
The button is mostly called "Carrier Latch" not bolt release
MW2009, MW2013 and Infinite Warfare has done it correct too
Already talked about this in a different comment thread, neither of the OG MW games get the reload right, IW is a hard maybe since you don't really know for sure if he's palming the bolt release.
@@venommagnus black men kissing
As someone who owns one the best way is to have the stock unfolded. Flip it upside down and hold the bolt release with your right thumb and then use your left to put shells in
They did it, it took 'em 15 years, but they finally did it.
I've shot the spas-12 before, it was one of the most confusing guns I've shot in my life
It's shite. Literally no advantages over the Benelli M3.
It has the controls of both a pump and auto shotgun at the same time, so nearly twice the buttons. You may think a pump shotgun and semi-auto shotgun would mostly share controls, but they actually don't. Only the trigger, safety, and tube loading would be similar, and even then, the SPAS-12 is an older semi-auto where you have to hold down the bolt release to load (a lot of older semi-auto shotguns functioned this way, but this was resolved with newer designs that came in the mid to late 1980's).
Once you understand which button corresponds with which, it's really not that difficult as long as you've fired both types of shotguns at some point in your life, but it will be buttfucking confusing at first due to the sheer number of controls.
Weird, I remember that the MW3 operator used to put one in the chamber then do the double shell reload.
But do any of these FEEL as good as the spas12 in bo1/bo2?
Somehow even cod remaster games are even better than reboot, bruh💀
call me clueless about this shotgun, but can somebody explain what the player character is actually doing on 0:44-0:46? because it looks really weird he never loaded the shell into the chamber like what is shown on 1:08 first before loading the new ones into the mag tube(while holding the bolt release like what is shown on mw2 remastered), and instead he is just moving the pump here and there for i don't know what reason.
I forgot MW2 remaster existed.
I'm still sad it never got multiplayer. :(
The only hype for the spas in MW2023 was that the operator double loads instead of that overused single loading technique. And also a semi/pump feature. If only the thumb was on that button
There are two things I can't stand about guns in video games, and it's not just CoD:
Firstly, when you use a pump shotgun, there is no need to pump the action other than going straight back and keeping the gun shouldered.
Secondly, bolt action rifles. Why is there a need to get off the scope (out of ADS) when cycling the action? This might be a bit justified since there are guns with long action bolts and guns that have bolt handles sticking straight out (think the Mosin Nagant and the 1898 Mauser). With a long action, you may need to get your face out of the way, necessitating you get off the sights at least. With a straight out bolt handle, you may not have the leverage to unlock the action and extract the spent case, so you might need to lower the gun where you can do it.
This does not justify things in most cases. Even in hunting, it is recommended that the action is cycled immediately after every shot because there might be a need to get the gun to bear again (like in the case of one shot did not kill that dear or the need to take down a charging animal). If you say "balance," well, they balance the automatic guns just fine. The true speed of a bolt action depends in haste depends on the length of the action, bolt throw, and a few subtle things, so there are still small differences between them so there is no actual need to add superfluous movements.
animations nice though
hope when bo6 comes out they bring back spas 12 with a more accurate model
like holy hell Reclaimer 18 looks horrendous, how tf did cold war gets it right but mwiii don't?
They won't. Details isn't exxactly Treyarch's strong suit.
Remember the 'six-round cylinder, 12 shots' revolver in CW?
Remember the aksu in cold war?
Except MW2CR also gets it wrong, the bolt catch engages in pump mode on empty with the real thing, and you do not press it to release the pump after loading a round into the chamber
I don't think the SPAS-12 operator pressed on the bolt release button but instead pumped the shell into the chamber.
You can actually press the button while it's in pump mode. The recoil spring will just push the breech block and pump back into battery
well technically it's not the SPAS, so it doesn't matter... that's what the devs will say at least :/
I mean the whatchamacallit looks like third world knock off spas 12 so it probably works different you don’t know
Mw2 remastered also has correct name.
Bo1's spas 12 is more realistic than mw3 lol
Carrier latch button*
Times when they did care
Finally somebody stops drooling over that horrible SPAS-12 in MW III. It's shite, all of it. I mean, good god, with the stock folded the player's hand clips through it on the empty reload.
his thumb is RIGHT THERE, i would assume that's an easy fix
They could literally just move the thumb a mere inch just so it's actually holding down on the button.
@@venommagnusThey would also need to fix the unnecessary switching the fire mode to pump and make it so the player's hand doesn't clip through the stock when the stock is folded.
nah bro thats not a spas 12 thats a "RECLAIMER 18" real guns dont exist in cod no more its just like from AW to IW
(cod sucks btw)
I think Spas 12 is a cool shotgun but with VERY COMPLICATED ways of reloading the gun, like Striker with its crank lever.
It's actually simple. You reload it like any other tube-fed self-loading shotgun.
1. Gun runs dry, therefore breech block locks open
2. Insert shell into the ejection port and press the breech block release to chamber the shell
3. Load more shells into the tube via the loading gate
The SPAS-12 just has the additional step of holding down the breech block release in order to open the loading gate
@@jared.p240 should i press and hold both of the buttons (like pinching) or just one?
@@neemojenkins881 Just one. The button on the left hand side of the gun is the breech block release and that's the one you must hold down in order to load shells. The other button, the one on the right hand side of the gun(underneath the ejection port) is just a tube-cutoff button and what it does is essentially just prevent the tube from feeding shells into the gun when you hold the button down
@@jared.p240 i don't understand the part "prevent the tube feeding shell thing"*sigh* i guess i stick with benelli m2 and m4
@@neemojenkins881 The button has a little tab that, when the button is pressed, blocks the shell from moving into the gun
Your description is very confused on the cod games
??
@@venommagnus(TH-cam thinks it’s MW19)
@@toufusoup Gotcha, I didn't know what he was referring to at first.
@@venommagnusSorry for confusing you
That's just TH-cam for ya, their automated thing doesn't read accurately
The accurate reloads are so boring compared to the originals
And BO2?? 😢
Just another W for the OG Modern Warfare games
0:45 - 0:55
1:08 - 1:15
Bo1 Spas 12 best
To be fair the MWIII gun technically isn't a Spas-12, so it could fuction very differently compared to the actual Spas
That can be said with literally every gun in MW3. You know what they're going for without it being explicitly named a SPAS
@@MACARONIEMANIAC Not to mention the Scorpion EVO in MWIII actually had its real name displayed in the early campaign gameplay reveal.
@@venommagnusomg i thought i was the only one who still remembers that
MW2 (2009) also gets this right
It doesn't, the character's fingers are nowhere near the bolt release in the original game.
@@venommagnus His palm is
@@tomato8933 His palm is on nothing actually, since the bolt release is incorrectly located on the right side of the receiver and the left side (where the bolt release should be) has nothing there imgur.com/a/K5jfAZY
Everything else aside, that is the ugliest Spas 12 I have ever seen.
The heat shield looks like it’s been thrown together with soft grey plastic, and the stock looks like a sheet metal crank. Not to mention that the back pad indents downward like a Super 90 stock, instead of being a square block like the real version.
I only used reclaimer 18 on zombies, truly a lifesaver gun, it one shot T3 normal zombies with only epic+pap2 and slugs.
I mean, the gun is a pile of garbage and useless shit, SHG if you read this don't nerf it.
It could be me but I think the inaccuracies could be because it’s a video game, just me though
It don't matter, critiques are critiques. And gun "nerds" Don't care, they only want good "real" weapon depiction in a fictional game in their fictional world
does it really matter? this isnt a game trying to be realistic, and animation isn't easy. its not harming the quality of the game or the players experience if the gun isnt reloaded properly, if its a stratifying animation that pleases the eyes and ears than it did its job.
yes it COULD be accurate but being accurate isnt important, its the FEEL of the animation.
also yes it is reused animations, its more efficient in game development to reuse as many assets as possible while still being new content, like blueprint weapons or new guns reusing old/modified animations
this isnt what we should be worrying about or even caring when it comes to COD.
it's literally just showing the animations, no statements were made. who are you arguing with
@@tatzeta I probably should’ve commented this on one of his other videos where he actually bashes the animation for being “wrong” and seeing people just laying onto these animations and sounds in the comments just put sour taste in my mouth, there’s so many comments like “Oh these sounds are so bad!” Or “I can’t believe they reused animations” I’m paraphrasing but that’s what people are saying when it shouldn’t be something worth even arguing over. time and time again I see comments and videos going off about how they hate the new animation style and that it’s inaccurate or whatever.
Idunoo where to go with this as I have a sort of unique perspective on this as an Animator its hard to articulate my feelings through a TH-cam comment
All I’m saying is, I’m peeved at videos be comments that provide mostly destructive criticism. I’d look for his videos on one of the new LMGs and a Beta animation that was left in game on accident. You’ll see what I’m talking about
@@altronbee1216 From, well, multiple personal observations, these people usually, well, *DON'T* make games, therefore, have no idea on how much work goes into and is needed into them.
Like, there's a video that points this out in a rather comical manner (i.e. extremely oversimplified and inaccurate depiction of FPS making (import FPS game and graphics switches being options)).
@@altronbee1216 Ah yes, the video where I called out SHG for adding a genuinely unique firearm to the game only to remove what makes said firearm unique in the first place. Like I've expressed many times before, there's no point in adding unique weapons if you are going to take away what makes that weapon unique, you're better off adding a different weapon entirely.
And like I've also expressed many times before, allowing a blockout animation (the first stage of the animation process by the way) to be seen in a *open beta* that is *three weeks* away from the final release is not a good look no matter who you are.
I always find it funny when these kind of comments are left on here when people like Munancho inc. are much more harsher on these games than I am. It's also worth noting that the MW reboot is the same sub-series that prided itself in attention to detail regarding the weapons with MW2019, only for MWII and III to suddenly toss that direction out of the window. Of course I'm going to complain when a franchise drifts off an established direction for the worse, I've seen it happen to my favorite franchises before (paging Dead Rising when the fourth game released). I had my complaints about MW2019 but the direction they took with the weapons was a huge positive and is something that should be celebrated, some FPS games can benefit from attention to detail more than you think, especially for players who like guns but live in counties with extremely strict gun laws. It may not impact the gameplay but it sure does make the game feel more immersive and alive.
K.
One thing they get terribly wrong: SPAS-12 is not semi-automatic. I simply refuse to accept it.
The SPAS-12 is able to switch between both semi and pump action, MWIII is the only COD that allows you to switch between both fire modes.
I'm afraid you've got it terribly wrong.
In my headcannon it's only pump. So you're both wrong, sorry.
@@Visstnok so objectively wrong, I see.
You're straight up not supposed to use the pump-action with high-pressure, lethal rounds.
Who cares about accurate?
We only care for cool animations!! /s
Accurate animations can also fall under the cool category.
LayzuhCatz spas animation is accurate and cool if you ignore the furry hands
Most useless shotgun ever made