Despite the fact that I knew most of this, I still watched it anyway because your calm, more reserved style of presentation is such a breath of fresh air in the modern, high-energy TH-cam landscape. And it's still quality in its own right
I was about to comment the same thing - although I’m a total gun autist, I continued to watch the video because it was just so wonderfully edited/narrated/explained.
Another thing to add, is that the game actually had extra lock time for those guns, so you pull the trigger, hear it and the bolt moving and then the gun fires. There was even a gun added in MW2022 iirc, which accurately portrayed firing from an open bolt in full auto, and closed bolt in semi, however it seems like a later patch removed that, not sure if maybe they thought it made semi auto too good or something weird. It was really cool when it existed, sad that it was removed.
@@johntravoltage959You might be thinking of the RM227, known as the "Cronen Squall" in game. However, I don't believe the game version ever had that mechanic, it always fired from an open bolt all the time AFAIK. MWIII's version of the HAMR rifle does attempt to mimic the real steel's switching between closed and open bolt during sustained fire, however. So that's neat.
@@ClonedGamer001 th-cam.com/video/ul1UfvLzt1U/w-d-xo.html Heres a clip displaying it, you can hear the open bolt has a longer delay from click to fire, compared to semi auto. I acutally went and recorded the audio and checked it in audacity and there is a clear difference in delay.
@@johntravoltage959 I'm aware of that, however that was not actually an intended feature. The weapon in-game accidentally ended up mimicking it's real life behavior for a very short period due to a bug where the semi-auto mode behaved as closed bolt, but if you were to have set the weapon to semi during that period and inspected the weapon, you would see the weapon was still supposed to be operating as open bolt, but the gameplay just hadn't gotten the hint If I had to guess, it was caused by switching off the default firing mode making the game "forget" how the weapon operates, so it just defaulted to closed bolt. Which I guess means it _technically_ was in the game, but I personally don't think it makes sense to count it considering it wasn't ever supposed to be and got removed as a fix rather than a change.
The attention to detail that BFV has is pretty damn impressive. Only a few omissions are made, and pretty much entirely to maintain gameplay flow. Imagine if there was a random chance for the PIAT's re-cocking mechanism to fail, forcing you to slowly and painfully draw the spring back, or having to carefully connect the firing wires of the Bazooka to its rockets when loading.
@@Khannah69Yep games like Hell Let Loose and Squad 44 can let that slide (formerly Post Scriptum) because they are more unforgiving tactical mil-sims set in the same time period
Imagine if the PIAT had a deploy animation where the initial cocking is performed. But yes, it would be pointless to include it in an arcade game like Battlefield.
The +1 mechanic is realistic, which I love. The downside is that it makes the round count uneven, which I hate. Except for the Farquhar-Hill which has a 19+1 capacity.
@@professormemsclass also isn’t that gun meant to be feed from stripper clips? Would make sense for the mag to only hold 19 with last round resting in the chamber before closing
@@raptonsoul2557Nope, the Farquhar-Hill Rifle uses detachable drums. They're actually pretty unique, since they don't have feed lips and instead have feeding controlled by a little switch on the back of the drum.
oh, and the reason open bolt guns are rare on the civilian market is due to the aforementioned features of them being simple, often blowback powered designs makes them very easy to convert to automatic fire. just look at the TEC-9
They are just less accuret and get fouled much easier becausse of being open bolt So why pick a design whos only major advange is its price and full auto capibility When most civilian firearms are semi automatic and only limited by how much you can charge for it individully instead of goverment contracters
I only recently realised that the ammo pools are fudged to include a '+1' for each mag, e.g. if you spawn with 4x 30 mags, the pool is 124 rounds instead of 120
In insurgency sandstorm, not only do open bolt guns have the audio of the shot follow the bolt slamming closed, they actually don't fire right away, and there is a small but noticeable delay from pressing the trigger to the gun firing.
I've been around games and firearms long enough to know all the basics for both real-life and gameplay, and I knew at somewhat of a high level how open- and closed-bolt designs work, but I still learned things from this video! I love the use of various examples and different presentations. This is exactly the type of content on the subject that I was looking for.
I know the basics of firearms mechanics, irl and video game adaptations, but I do appreciate you breaking it down into very simple parts for those who don't know, explaining clearly without being condescending. Bless.
I worked on BFVs audio, thanks for the shoutout! Getting the little details right on a systemic level was defenitely a goal, open and close bolts deserve to be separated in terms of sounds, not just because their distinctiveness adds variation, but also to in some form, educate people on historic firearms :)
Fun Fact: The HAMR(Heat-Adapted Modular Rifle) LMG most famously seen in Call of Duty: Black Ops 2 swaps from closed bolt to open bolt, which is why the fire rate decreases after you fire it for a certain amount of time.
@@celestialinfinity I second this, I too am already quite familiar with weapon mechanics and actions. But you have a way of explaning it I just find enjoyable, keep it up!
If you like small sound details, I've got another one for you: In MW2019, you can actually hear the trigger reset on semi-auto weapons when you release the fire button. In normal gameplay it usually gets hidden under the much louder sound of the weapon firing, but if you fire at a wall and continue holding the button until its quiet again, you can hear it
Nice video. The only thing I can really add is that unlike closed bolt guns, who's safety is almost always centered around blocking the firing pin or trigger. Open bolt guns put a lot more emphasis on controlling the bolt. Many older smgs, particularly the cheaper ones, had no safety switch, but instead had a notch you could lock the charging handle into to stop the bolt from traveling forward. And because the open bolt concept is not drop safe, most smgs that are open bolt have a safety feature to stop the bolt from traveling back far enough to pick up a round without hitting the trigger sear. On cheaper guns, it can be as simple as pushing in the charging handle to lock it forward, or a flap on the grease gun that blocks it. Then there's the uzi, which has a ratcheting charging handle, so that the bolt can't travel forward until it's been fully charged back.
So idk if anyone is a music nerd, but that last background song is 8-bit adventure game Tom Sawyer by Rush, don't know if anyone cared but it's neat to me
This is unironically helping me in my writing since im portraying weapons around that era and since outside H3VR i dont have a way to tinker with firearms (not from the US) its a great piece on how guns function tied to videogames I didnt know some open bolt designs didnt need an additional recharge on empty! Its really informative
I bellive I learned of this from Arma Reforger (Xbox) My favorite thing to do wile waiting for battle is to take out the mag, fire of the one in the chamber, and put a mag in and watch the animation of cocking the bolt.
Nice video. I really appreciate your work about firearms in videogames especially Battlefield games. Glad to see more in the futur, BFV and BF1 got a lot of cool and unique firearms, they really put a lot of detail in these games. Weapons from the XIX and XX century are the most interresting imo. This is why i love these games.
The TF2 background music reminds me of Scout’s Scattergun, which is a 6-shot double barrel semi-automatic shotgun that is RELOADED by cycling a lever… lmao.
It makes sense that BFV considers the finer details of its firearms when you realize that DICE had Ian McCollum (Gun Jesus) as a consultant for the weapon design team. Major W in that respect.
I hit myself in the head like 6 months ago, then I started learning about firearms. But it's been bothering me how difficult it is to get an actual information and I rarely see content as informative as this one, thanks a lot
I would recommend Forgotten Weapons, as the presenter disassembles the guns he shows when he can and demonstrates how they work. He does assume some basic gun knowledge, but explains the details in an understandable manner.
One fun side effect of open bolt firing is that it doesn't matter at what stage of the reload the bolt is cycled. In a closed bolt gun you have to close the bolt once the magazine is inserted, but on an open bolt gun since the round doesn't have to be chambered at all, all you need to do is open the bolt before it can be fired again. Some open bolt guns were either designed or trained around the bolt cycle being done at a specific stage, many belt feed mechanisms can malfunction if you try to close their feed tray on a closed bolt, so machine gunners tend to lock the bolt open as the absolute first step of reloading. Both the German and British armies trained soldiers with MP40 and STEN SMGs to open the bolt and engage the safety, swap the magazine, and then disengage the safety, which made for a lengthy and very distinctive reload process.
i know almost everything there is to know about guns except exact history, but i still like videos like this that are very simple and easy to understand. it’s like an unexplainable joy i get seeing these videos and being like “hehe i know that but other people don’t 🤭”
I have found that sometimes it’s enjoyable to hear how other people out into their own words things you already know. Plus it’s nice to have your knowledge reinforced and spread.
10:32 omg the mag wobbled in that 42, that's such a cool little detail among all the others and specific sounds they made. Showed that the animators cared, too bad the company itself didn't
Great video, btw 8:30 if i recall the first BAR prototypes were actually closed-bolt and that kind of makes more sense in the M1918 configuration as an automatic rifle with no bipod and light barrel
I love knowing about Guns that have Realistic animations like 75% is that and 25% is for the bulletDrop and how realistic the shooting is i Love it when other games have that i loved it when i think Rainbow Six Seige had it also i believe (haven't played it in some time) and i really enjoy when others talk about these details the devs put time and effort into making realistic looking Weapons
Another game that i really enjoyed the open bolts was MW2(2022) because all open bolt weapons have a noticable delay from when you click to shoot and the actual shot, cant belive we went from games with no reloads to details like that
The terms are something I've heard but never actually understood or cared enough about to look up. Not sure why the algorithm suggested this or what compelled me to watch but here I am with some new knowledge
There's one more detail about the FG-42 in Battlefield V that I think you forgot to mention is that the firing sounds actually change depending on the firing mode. While in full auto, you can hear the bolt going forward before the gun fires, While in semi auto however, you won't hear the bolt going forward at all and instead hear the gunshot instantly.
Would you considered a mini video on the bolt hold open on some guns and how they are represented in video games? One interesting example you could mention is the m1934 beretta pistol, which locks back the slide when the last round is fired, but has the slide slam forward when the mag is removed
Oh, that seems like a pretty good idea actually. I may do it, but I have a lot of other videos planned already so it may not work out, but it is a good idea.
I honestly like your video, It makes me know everything about the mechanism of firearms. Since I play every FPS game or sometimes TPS games I always like firearms and military equipment in video games. Sadly, some games do not use the real gun names by using the fake name and sometimes make the gun model look cursed. Anyway I like your content and this video makes inspiration for me to make an animation with the firearms
I have to ask one thing about open-bolts from looking at the animations. Especially the STEN at 4:16. If you load and charge an open bolt, then just yank out the magazine if it still has cartridges in it, would that cause the bolt to snatch a cartridge and discharge it? Is it safer to close the bolt then pull the magazine out or the other way around? Because I notice the STEN still fires even if you close the bolt gently.
Ah, maybe I should have explained this more thoroughly, open bolt guns don’t lock exclusively on the magazine. The follower on a magazine can be used to make sure an open bolt gun doesn’t slam closed on empty, but otherwise they will lock back on a trigger sear, regardless if a magazine is in or not. It is totally safe to remove a magazine from a charged open bolt gun.
You make another well researched and documented video on FPS mechanics that most seem to take for granted and have compelled me to subscribe. Well done! I'm kinda waiting on a game to implement Magazine cutoffs in it, I always thought that would be such a neat thing to do, but that comes with the question "Why in a videogame?" you know?
I reckon it could be a thing for loading specialty ammo, kinda like how Battlefield 1 has anti-armour rounds that you load directly into the chamber. Either that or maybe a game that actually tracks magazines like an RPG of some kind, where you have to buy more magazines but they're expensive, so sometimes it makes sense to just load singular rounds and only make use of the magazine when you're really in trouble.
This is another stellar video! Although the Battlefield videos you mentioned at the end are exciting, perhaps you could squeeze in there a video on the different types of... I don't know what it's called, like firing mechanisms? Like Pump Action, Bolt Action, Lever Action, Semi Automatic, Fully Automatic etc. I think you could provide some insight on the pros and cons to all that as well
Proof that BF1 and BF5 had a lot of attention to detail, something I realized is sorely lacking in 2042. It's in more than just the guns, it's the environment, engine physics, and character/vehicle models too
Huge fan of this content pal, you keep up and I'll keep loyally watching. I'm also looking forward to your further reviews of BF1 guns, as I'm still a big BF1 enjoyer, and so far I've not run into any blatant cheaters in my 2024 return to the game. BFV is still dicey, but maybe I'll dip my toes in again thanks to your content.
Even if its performance was comparatively weaker to its BF1 incarnation, I always loved how they improved the Chauchat's animations in BFV. Something about pulling that charging handle back after performing a full reload, before opening up with the chug chug of doom _really_ hits the spot!
Hmm, not sure. I just assumed it was like most other tube-magazine shotguns that operate like it, with only the magazine and one in the chamber, with the elevator only holding a round when it's actively feeding. If you have any resources describing what you mentioned, I'd love to see them to know how it works.
I thought the Super 90 and M4 were different guns (M1014 is the USMC's designation for the Benelli M4). But yeah, you can get one in the chamber and another shell "ghost loaded" (at least that's what I got told it was called).
Ok, had to look it up: Super 90 is the line's name but there's the 4 models under that line: M1 through M4. Not sure if the other Super 90s "ghost load", but at least the M4 does.
@@andreivaldez2929 I was also confused by the name when I heard it for the first time tho. Btw the ghost reload thing th-cam.com/users/shorts3go77ZGvr3w?si=Zxj_nInFsG66naIs
hey man, love your videos, but it seems that my cat seems to like them more... i have NEVER seen her actually sit still and watch anything on a screen before, but i had this video playing on my phone and she stopped what she was doing to watch when it ended she tapped my phone and looked at me like she wanted to watch more so i threw on your pistol tier list and she literally sat down and watched the whole thing (i took pictures :D) so yeah my cat is a big fan and i subscribed so she can watch more!
Insurgency sandstorm has some great open bolt animations. Plus you can feel a very slight delay after you click to shoot. Especially on the grease gun, because it’s so sluggish
It's really cool to see you pivot from focusing on specifically the ingame mechanics of weapons in a game, to focusing around the weapons and their actual operational mechanics! And I can't wait to see you tackle other games and divulge on their weapons too (also I feel the whole 'all modern guns look/feel the same'). In saying that, which franchise outside of Battlefield do you think you'll divert to next? I think COD WW2 would be a good look due to both the being a popular franchise/contrast to Battlefield, whilst also influx of experimental weapons game, but without the Vanguard...ness...
Actually, the first games I was thinking of tackling after BFV and 1 were Hunt: Showdown, and then - oddly enough - Cyberpunk 2077. Looking at fictional designs, while it’s far from the same as analyzing portrayals of real guns, has it’s own interesting prospects. Mostly, trying to figure out reference points, drawing parallels as best I can between designs of the fictional world and the real one. The reason I feel I couldn’t make the kind of video I want with the more recent CoD games, despite the fact that many of them have very interesting arsenals, is because many of the weapons are inaccessible. Either that or I just don’t understand how to get them without spending a lot of extra money or time. Any such game wouldn’t work for my formula, as I need access to everything.
@@professormemsclass Oh yeah, Cyberpunk! Although I can't wait for the Hunt: Showdown episode (it'll be great fun watching you dissect chain revolvers, Alof's devices, Spencer Shorties and Huot Mosin-Nagants), Cyberpunk actually makes quite a deal of sense given that, even though it's set 50 years in the future, CDPR's designers and animators seem to have taken cues from quite a few old weapons and prototypes. Can't wait for the day you lay into bullpup auto shotgun revolvers, sci-fi Sjogrens, rail DBs and toggle-locking revolvers!
Modern MGs mostly open bolt because of heat dissipation and safety. MGs are ment to shoot a lot of bullets in long bursts, and this means that a lot of heat will be absorbed by two main components of the gun: chamber and barrel. Open bolt allows more air go trough both ends of the barrel to cool it down in moments when it is not fired. Also it means that next round is not touching hot-hot walls of the chamber thus reducing a risk of ammo cook-off to zero.
I was editing some of my clips from BFV recently and I noticed the video and audio were out of sync in couple of them. Muzzle flash were appearing just a bit too early before the actual gun sound as I was using them as pivot points. I was thinking there was some issue with recording software or some similar thing. Well, let's just say today I saw this video, the section at 9:50 to be exact, and I feel so fkin stupid right now. But to be fair I wouldn't have ever expected the devs to implement this kind of detail into the game so that was very surprising they did. However I'm glad they didn't keep the "lag" between pulling the trigger and gun firing open bolt system produces as I feel majority of gamers would drown the devs in reports of "delayed weapon firing bug" (anyone remembers BF4 revolvers?)
Terrific video, Mem! Really great info, I especially love using H3VR to show the mechanical actions of guns, it’s a great tool and was able to give some really great angles in this video. You would also really appreciate Modern Warfare 2019, that game also portrays open bolt guns appropriately, and additionally features the brief “kachunk” and firing delay. Also cool- it features double and single action handguns properly, as well. The revolver for example features a double action trigger and has a very slight firing delay because of it. On controllers, the hammer will even move with the gradual pull of the analog trigger and fire when the controller’s trigger is fully depressed. Super neat detail. Keep up the fantastic videos, I really love seeing them!
That's true of certain shotguns in modern times, but I don't think it's necessarily the same. From what I know, "ghost loading" of tube-fed pump-action shotguns is an unintentional feature, and more complicated than the simple loading elevator manipulation of older design tube loaders that are fed through an open action, like the Winchester 1887, Lebel, Kropatschek, etc.
Another thing with open bolt guns, most of the time they have a notch in the back of the gun where the bolt can rest because if you remove an unempty mag from an open bolt gun, you will shoot one round from it, a sort of crude safety feature, like some H&K guns and on sten and mp40
The first game where I noticed the +1 mechanic was Rainbow Six Vegas (I heard earlier titles also did, but I never played them), but they unfortunately added it to all weapons with removable magazines, even open bolt guns like the Ingram Mac. The pump action shotguns however didn't have that mechanic, even though it would be possible
No idea if original M2 Browning was closed or open bolt, but the newest modification sure is open. It is simply not a good idea to put a High Explosive armor piercing round into a smoking hot chamber. So the round is held by the bolt with only air surrounding it, while the chamber in front of it ventilates while not in use. Just another pro of open bolt in large caliber guns that have ammunition with explosives packed in the bullet. I am sure autocannons are the same.
They did! MW2019 has a good example of the open bolt delay on guns like the PKM and the Uzi (couple more as well.) I think the successive games had it implemented as well, but it's less clear.
@@Amatiramisu I’m talking about closed bolt actually keeping a round in the chamber and when loading you load the (say 30) plus 1 in the chamber. Instead of every weapon being treated as open bolt whilst modeled as having a round in the chamber. (Except for open bolt guns of course)
Oh hell yeah, I've been wishing they'd implement that as well, even though I'm sure the cod community would figure out some way to complain about that too lmao
Rewrite of a previous comment I made (some innaccuracies fixed): The Soviet PKM machine gun is technically open bolt, but it is unusual as you have to charge the weapon so the special cartridge extractor (not to be confused with the bolt's extractor) grabs a round from the belt and places it just behind the chamber. Pulling the trigger then causes the bolt to slam forward, chamber the round and automatically fire. As such this open bolt design can actually have a +1 (the +1 being the round in the position just behind the chamber).
Some guns need to be charged twice such as the M2 with its unique system. It's also kind of unique as it's a closed bolt MG. FG-42 for instance is also unique as it can fire from both the open and closed bolt. FN made a SCAR prototype that could do it as well and had the added benefit of automatically switching to open when the gun heated up.
Ah yes. As I understand it, the double-charging is a feature most often seen on belt-fed machine guns, as often the first rack is used to advance the belt to the point it can actually feed, and the second rack is what truly chambers the first round in the gun.
Alg guy here. Yeah you're kind of like me in a way. I absolutely loved how Battlefield tried to get as close as they could with their guns, and it did help my interest in guns itself... though I did play other games that helped... COD, Combat Arms, War Rock, TF2... er maybe that doesn't count
Despite the fact that I knew most of this, I still watched it anyway because your calm, more reserved style of presentation is such a breath of fresh air in the modern, high-energy TH-cam landscape. And it's still quality in its own right
I appreciate it, you're a real one as always
Exactly
Bros glazing
I was about to comment the same thing - although I’m a total gun autist, I continued to watch the video because it was just so wonderfully edited/narrated/explained.
Same here, good job!
Fun fact: the Benelli M4/M1014 shotgun also features the ability for carrier loading. Gotta love the 7+1+1 semi auto shotgun.
I'm pretty sure you can do it with most tube red shotguns since you can just place one shell in the breach
@@ahmadsuleman9045Not in alotta Older Gun Designs
No Space
Just block’s the Action and Jams
found this out through a GMod mod a year ago, love my 7+2 shotty to this day
It's possible with oretty much all shotguns. It's also called phantom loading
Ghost loading fill the mag tube halfway open the bolt snuck the one shell on the loader/ramp then load one to the chamber
if you want another good example of the open bolt "ka-chunk" sound in games, MW2019 has it too. the guns in that game felt amazing
Another thing to add, is that the game actually had extra lock time for those guns, so you pull the trigger, hear it and the bolt moving and then the gun fires. There was even a gun added in MW2022 iirc, which accurately portrayed firing from an open bolt in full auto, and closed bolt in semi, however it seems like a later patch removed that, not sure if maybe they thought it made semi auto too good or something weird. It was really cool when it existed, sad that it was removed.
@@johntravoltage959You might be thinking of the RM227, known as the "Cronen Squall" in game. However, I don't believe the game version ever had that mechanic, it always fired from an open bolt all the time AFAIK.
MWIII's version of the HAMR rifle does attempt to mimic the real steel's switching between closed and open bolt during sustained fire, however. So that's neat.
@@ClonedGamer001 th-cam.com/video/ul1UfvLzt1U/w-d-xo.html
Heres a clip displaying it, you can hear the open bolt has a longer delay from click to fire, compared to semi auto. I acutally went and recorded the audio and checked it in audacity and there is a clear difference in delay.
@@johntravoltage959 I'm aware of that, however that was not actually an intended feature. The weapon in-game accidentally ended up mimicking it's real life behavior for a very short period due to a bug where the semi-auto mode behaved as closed bolt, but if you were to have set the weapon to semi during that period and inspected the weapon, you would see the weapon was still supposed to be operating as open bolt, but the gameplay just hadn't gotten the hint
If I had to guess, it was caused by switching off the default firing mode making the game "forget" how the weapon operates, so it just defaulted to closed bolt. Which I guess means it _technically_ was in the game, but I personally don't think it makes sense to count it considering it wasn't ever supposed to be and got removed as a fix rather than a change.
countries armies should develop automatic shotgun for trench fighting. since trench fighting still exists today.
Man BFV and BF1 had so much attention to detail, that metal scraping sound is such a nice touch.
The attention to detail that BFV has is pretty damn impressive. Only a few omissions are made, and pretty much entirely to maintain gameplay flow. Imagine if there was a random chance for the PIAT's re-cocking mechanism to fail, forcing you to slowly and painfully draw the spring back, or having to carefully connect the firing wires of the Bazooka to its rockets when loading.
That would be terrible and pointless in Battlefield game
@@Khannah69Yep games like Hell Let Loose and Squad 44 can let that slide (formerly Post Scriptum) because they are more unforgiving tactical mil-sims set in the same time period
Imagine if the PIAT had a deploy animation where the initial cocking is performed. But yes, it would be pointless to include it in an arcade game like Battlefield.
@@Rikuyami_xsorry,I'm stupid, I immediately deleted my comment
Fun fact, certain Open Bolt SMGs like the Grease Gun when suppressed, the bolt slamming a round in will be louder than the gunshot
Haha yes! It's something not everybody considers.
This is more evident in a MAC-10 with the signature suppressor. The shot is so quiet that the action cycling is louder than the actual shot.
The BAR was actually first designed closed bolt but made open bolt to improve sustained fire capability. “Pushes glasses up even farther” 🤓
The +1 mechanic is realistic, which I love. The downside is that it makes the round count uneven, which I hate. Except for the Farquhar-Hill which has a 19+1 capacity.
Fair enough, but just the idea of a 19 round magazine makes me want to go lay down haha
@@professormemsclass it's a drum mag too which looks like it could hold more
@@ghosthuntergames912330.06 is a big round
@@professormemsclass also isn’t that gun meant to be feed from stripper clips? Would make sense for the mag to only hold 19 with last round resting in the chamber before closing
@@raptonsoul2557Nope, the Farquhar-Hill Rifle uses detachable drums. They're actually pretty unique, since they don't have feed lips and instead have feeding controlled by a little switch on the back of the drum.
oh, and the reason open bolt guns are rare on the civilian market is due to the aforementioned features of them being simple, often blowback powered designs makes them very easy to convert to automatic fire. just look at the TEC-9
Sten, or Luty
They are just less accuret and get fouled much easier becausse of being open bolt
So why pick a design whos only major advange is its price and full auto capibility
When most civilian firearms are semi automatic and only limited by how much you can charge for it individully instead of goverment contracters
I only recently realised that the ammo pools are fudged to include a '+1' for each mag, e.g. if you spawn with 4x 30 mags, the pool is 124 rounds instead of 120
True, and it's really weird cause it'll never line up perfectly unless you always do double reloads on empty, which usually isn't worth it.
¯\_(ツ)_/¯
Some oddball guns - like the AO-63 - have a tandem or duplex system with twin chambers.
In insurgency sandstorm, not only do open bolt guns have the audio of the shot follow the bolt slamming closed, they actually don't fire right away, and there is a small but noticeable delay from pressing the trigger to the gun firing.
Always a neat inclusion
I've been around games and firearms long enough to know all the basics for both real-life and gameplay, and I knew at somewhat of a high level how open- and closed-bolt designs work, but I still learned things from this video! I love the use of various examples and different presentations. This is exactly the type of content on the subject that I was looking for.
Very glad to hear it!
Dry humour + gun-related content, what more could I ask for. You've earned yourself a new sub.
Appreciate it!
I know the basics of firearms mechanics, irl and video game adaptations, but I do appreciate you breaking it down into very simple parts for those who don't know, explaining clearly without being condescending. Bless.
I worked on BFVs audio, thanks for the shoutout! Getting the little details right on a systemic level was defenitely a goal, open and close bolts deserve to be separated in terms of sounds, not just because their distinctiveness adds variation, but also to in some form, educate people on historic firearms :)
Thank you very much for your work! I’m glad you’ve seen this, and know that it was appreciated.
A feature that most games lacks. Which is one of the reasons I like Battlefield 5, it added lots of small details that most game developers misses.
Fun Fact: The HAMR(Heat-Adapted Modular Rifle) LMG most famously seen in Call of Duty: Black Ops 2 swaps from closed bolt to open bolt, which is why the fire rate decreases after you fire it for a certain amount of time.
That’s pretty cool!
@@professormemsclass It is! It was a real prototype weapon too, based on the SCAR platform
New professor mem video always makes my day
Edit: once again a wonderful video
Aw thanks mate!
@@professormemsclass hey no problem your videos are just genuinely amazing
@@celestialinfinity I second this, I too am already quite familiar with weapon mechanics and actions. But you have a way of explaning it I just find enjoyable, keep it up!
If you like small sound details, I've got another one for you: In MW2019, you can actually hear the trigger reset on semi-auto weapons when you release the fire button. In normal gameplay it usually gets hidden under the much louder sound of the weapon firing, but if you fire at a wall and continue holding the button until its quiet again, you can hear it
I know a lot about guns but I wasn’t aware of the +2 system, I never realized it was a different system when I was using the 1887 in H3. Thank you!
Nice video. The only thing I can really add is that unlike closed bolt guns, who's safety is almost always centered around blocking the firing pin or trigger. Open bolt guns put a lot more emphasis on controlling the bolt. Many older smgs, particularly the cheaper ones, had no safety switch, but instead had a notch you could lock the charging handle into to stop the bolt from traveling forward. And because the open bolt concept is not drop safe, most smgs that are open bolt have a safety feature to stop the bolt from traveling back far enough to pick up a round without hitting the trigger sear. On cheaper guns, it can be as simple as pushing in the charging handle to lock it forward, or a flap on the grease gun that blocks it. Then there's the uzi, which has a ratcheting charging handle, so that the bolt can't travel forward until it's been fully charged back.
This is fantastic content. Battlefield 1 got me so into WWI that i majored in history with a focus in WWI. Im excited to see more content like this!
So idk if anyone is a music nerd, but that last background song is 8-bit adventure game Tom Sawyer by Rush, don't know if anyone cared but it's neat to me
Came to the comments to see if anyone else noticed this, too 😅
This is unironically helping me in my writing since im portraying weapons around that era and since outside H3VR i dont have a way to tinker with firearms (not from the US) its a great piece on how guns function tied to videogames
I didnt know some open bolt designs didnt need an additional recharge on empty! Its really informative
I’m really glad that my video could help you like that
^-^
Got so excited when i saw you uploaded! great video.
Glad to hear it!
For the first time in a long time I learned something new about firearms. Thank you!
Glad to be of service
This was the coolest vid ever
I have a lot of these firearms as cardboard models and it is so cool to see the tf2 music being used
I bellive I learned of this from Arma Reforger (Xbox) My favorite thing to do wile waiting for battle is to take out the mag, fire of the one in the chamber, and put a mag in and watch the animation of cocking the bolt.
Nice video. I really appreciate your work about firearms in videogames especially Battlefield games. Glad to see more in the futur, BFV and BF1 got a lot of cool and unique firearms, they really put a lot of detail in these games. Weapons from the XIX and XX century are the most interresting imo. This is why i love these games.
The TF2 background music reminds me of Scout’s Scattergun, which is a 6-shot double barrel semi-automatic shotgun that is RELOADED by cycling a lever… lmao.
Ah TF2, my sweet nonsense.
It makes sense that BFV considers the finer details of its firearms when you realize that DICE had Ian McCollum (Gun Jesus) as a consultant for the weapon design team. Major W in that respect.
That is really excellent, I think many such games would benefit from having an expert of his caliber as a consultant.
This is your golden ticket format. Keep doing this!
I hit myself in the head like 6 months ago, then I started learning about firearms. But it's been bothering me how difficult it is to get an actual information and I rarely see content as informative as this one, thanks a lot
I would recommend Forgotten Weapons, as the presenter disassembles the guns he shows when he can and demonstrates how they work. He does assume some basic gun knowledge, but explains the details in an understandable manner.
One fun side effect of open bolt firing is that it doesn't matter at what stage of the reload the bolt is cycled. In a closed bolt gun you have to close the bolt once the magazine is inserted, but on an open bolt gun since the round doesn't have to be chambered at all, all you need to do is open the bolt before it can be fired again. Some open bolt guns were either designed or trained around the bolt cycle being done at a specific stage, many belt feed mechanisms can malfunction if you try to close their feed tray on a closed bolt, so machine gunners tend to lock the bolt open as the absolute first step of reloading. Both the German and British armies trained soldiers with MP40 and STEN SMGs to open the bolt and engage the safety, swap the magazine, and then disengage the safety, which made for a lengthy and very distinctive reload process.
Keep it up man, really appreciate the historical and informative content
I like this type of videos thanks man that nice to watch !
Thank you!
i know almost everything there is to know about guns except exact history, but i still like videos like this that are very simple and easy to understand. it’s like an unexplainable joy i get seeing these videos and being like “hehe i know that but other people don’t 🤭”
I have found that sometimes it’s enjoyable to hear how other people out into their own words things you already know. Plus it’s nice to have your knowledge reinforced and spread.
10:32 omg the mag wobbled in that 42, that's such a cool little detail among all the others and specific sounds they made.
Showed that the animators cared, too bad the company itself didn't
Thanks for the video ProfMem. Was a nice surprise
I like your video format, man! Can't wait for more
I recognize a lot of these animations (very happy you mentioned the 1887 in THE FINALS) ❤️
Most underrated chanell on youtube.
Aw thanks
Great video, btw 8:30 if i recall the first BAR prototypes were actually closed-bolt and that kind of makes more sense in the M1918 configuration as an automatic rifle with no bipod and light barrel
I remember the open bolt detail as far back as BF1, where you'd hear the bolt slamming forwards before firing.
I love knowing about Guns that have Realistic animations like 75% is that and 25% is for the bulletDrop and how realistic the shooting is i Love it when other games have that i loved it when i think Rainbow Six Seige had it also i believe (haven't played it in some time) and i really enjoy when others talk about these details the devs put time and effort into making realistic looking Weapons
Another game that i really enjoyed the open bolts was MW2(2022) because all open bolt weapons have a noticable delay from when you click to shoot and the actual shot, cant belive we went from games with no reloads to details like that
And those games still don't give you a +1 on a topped off, closed bolt gun.
@@andreivaldez2929 I guess it's tradition for cod at this point
The terms are something I've heard but never actually understood or cared enough about to look up. Not sure why the algorithm suggested this or what compelled me to watch but here I am with some new knowledge
Nice!
Its good to see people using H3VR to explain firearms since the action is based of real life firearms
Haha yes, it’s accurate in almost every aspect, and it’s a lot more accessible than getting my hands on the real firearms.
There's one more detail about the FG-42 in Battlefield V that I think you forgot to mention is that the firing sounds actually change depending on the firing mode.
While in full auto, you can hear the bolt going forward before the gun fires,
While in semi auto however, you won't hear the bolt going forward at all and instead hear the gunshot instantly.
He's BACK
Would you considered a mini video on the bolt hold open on some guns and how they are represented in video games? One interesting example you could mention is the m1934 beretta pistol, which locks back the slide when the last round is fired, but has the slide slam forward when the mag is removed
Oh, that seems like a pretty good idea actually. I may do it, but I have a lot of other videos planned already so it may not work out, but it is a good idea.
Nice vid! I will CERTAINLY be sticking around.
I honestly like your video, It makes me know everything about the mechanism of firearms. Since I play every FPS game or sometimes TPS games I always like firearms and military equipment in video games. Sadly, some games do not use the real gun names by using the fake name and sometimes make the gun model look cursed.
Anyway I like your content and this video makes inspiration for me to make an animation with the firearms
I'm glad to hear it!
I have to ask one thing about open-bolts from looking at the animations. Especially the STEN at 4:16.
If you load and charge an open bolt, then just yank out the magazine if it still has cartridges in it, would that cause the bolt to snatch a cartridge and discharge it?
Is it safer to close the bolt then pull the magazine out or the other way around? Because I notice the STEN still fires even if you close the bolt gently.
Ah, maybe I should have explained this more thoroughly, open bolt guns don’t lock exclusively on the magazine. The follower on a magazine can be used to make sure an open bolt gun doesn’t slam closed on empty, but otherwise they will lock back on a trigger sear, regardless if a magazine is in or not. It is totally safe to remove a magazine from a charged open bolt gun.
Wow, that delay between pulling the trigger and firing surprised me. I knew it was there, I just didn't think battlefield would bother
You make another well researched and documented video on FPS mechanics that most seem to take for granted and have compelled me to subscribe. Well done! I'm kinda waiting on a game to implement Magazine cutoffs in it, I always thought that would be such a neat thing to do, but that comes with the question "Why in a videogame?" you know?
Yeah, there wouldn’t be much utility, but it would be very cool
I reckon it could be a thing for loading specialty ammo, kinda like how Battlefield 1 has anti-armour rounds that you load directly into the chamber. Either that or maybe a game that actually tracks magazines like an RPG of some kind, where you have to buy more magazines but they're expensive, so sometimes it makes sense to just load singular rounds and only make use of the magazine when you're really in trouble.
This is super cool, nice video, mate.
Thanks!
Another great video by the Professor 😍
Thanks cutie ;P
This is another stellar video! Although the Battlefield videos you mentioned at the end are exciting, perhaps you could squeeze in there a video on the different types of... I don't know what it's called, like firing mechanisms? Like Pump Action, Bolt Action, Lever Action, Semi Automatic, Fully Automatic etc. I think you could provide some insight on the pros and cons to all that as well
Ah, good idea! I've been thinking of what topics I could do for other videos of this format
I got really exited when I saw The Finals in this video :) you should make a video about the game
I probably will sometimes in the future, though it may be a ways off.
same when i saw H3VR
Proof that BF1 and BF5 had a lot of attention to detail, something I realized is sorely lacking in 2042. It's in more than just the guns, it's the environment, engine physics, and character/vehicle models too
Love the music choice. I'm a big fan of Rush
Another advantage of closed bolt is that if god forbid (not religious) you lose your magazine, you can at least fire bare rounds
H3VR is such a great game. Provides a great deal of realism while having some easier mechanics to operate the guns while keeping it grounded.
Underatted vid, the games make me know better even though i know about open andclosed bolt
Huge fan of this content pal, you keep up and I'll keep loyally watching. I'm also looking forward to your further reviews of BF1 guns, as I'm still a big BF1 enjoyer, and so far I've not run into any blatant cheaters in my 2024 return to the game. BFV is still dicey, but maybe I'll dip my toes in again thanks to your content.
Even if its performance was comparatively weaker to its BF1 incarnation, I always loved how they improved the Chauchat's animations in BFV. Something about pulling that charging handle back after performing a full reload, before opening up with the chug chug of doom _really_ hits the spot!
Awesome Video
Honestly, I knew all of this already. But enjoyed this nonetheless, good presentation and interesting to watch!
Glad to hear it!
love it, im exited for your future videos
Glad to hear it!
Nice to see a new video
2:29 can’t the Benelli Super 90 (M1014) also have like 7+2 shells in it?
Hmm, not sure. I just assumed it was like most other tube-magazine shotguns that operate like it, with only the magazine and one in the chamber, with the elevator only holding a round when it's actively feeding. If you have any resources describing what you mentioned, I'd love to see them to know how it works.
I thought the Super 90 and M4 were different guns (M1014 is the USMC's designation for the Benelli M4).
But yeah, you can get one in the chamber and another shell "ghost loaded" (at least that's what I got told it was called).
Ok, had to look it up: Super 90 is the line's name but there's the 4 models under that line: M1 through M4. Not sure if the other Super 90s "ghost load", but at least the M4 does.
@@andreivaldez2929 I was also confused by the name when I heard it for the first time tho. Btw the ghost reload thing th-cam.com/users/shorts3go77ZGvr3w?si=Zxj_nInFsG66naIs
hey man, love your videos, but it seems that my cat seems to like them more...
i have NEVER seen her actually sit still and watch anything on a screen before, but i had this video playing on my phone and she stopped what she was doing to watch
when it ended she tapped my phone and looked at me like she wanted to watch more so i threw on your pistol tier list and she literally sat down and watched the whole thing (i took pictures :D)
so yeah my cat is a big fan and i subscribed so she can watch more!
Wow! That's definitely a first, Thank you very much to you and your cat
^-^
Insurgency sandstorm has some great open bolt animations. Plus you can feel a very slight delay after you click to shoot. Especially on the grease gun, because it’s so sluggish
It's really cool to see you pivot from focusing on specifically the ingame mechanics of weapons in a game, to focusing around the weapons and their actual operational mechanics! And I can't wait to see you tackle other games and divulge on their weapons too (also I feel the whole 'all modern guns look/feel the same').
In saying that, which franchise outside of Battlefield do you think you'll divert to next? I think COD WW2 would be a good look due to both the being a popular franchise/contrast to Battlefield, whilst also influx of experimental weapons game, but without the Vanguard...ness...
Actually, the first games I was thinking of tackling after BFV and 1 were Hunt: Showdown, and then - oddly enough - Cyberpunk 2077. Looking at fictional designs, while it’s far from the same as analyzing portrayals of real guns, has it’s own interesting prospects. Mostly, trying to figure out reference points, drawing parallels as best I can between designs of the fictional world and the real one. The reason I feel I couldn’t make the kind of video I want with the more recent CoD games, despite the fact that many of them have very interesting arsenals, is because many of the weapons are inaccessible. Either that or I just don’t understand how to get them without spending a lot of extra money or time. Any such game wouldn’t work for my formula, as I need access to everything.
@@professormemsclass Oh yeah, Cyberpunk! Although I can't wait for the Hunt: Showdown episode (it'll be great fun watching you dissect chain revolvers, Alof's devices, Spencer Shorties and Huot Mosin-Nagants), Cyberpunk actually makes quite a deal of sense given that, even though it's set 50 years in the future, CDPR's designers and animators seem to have taken cues from quite a few old weapons and prototypes.
Can't wait for the day you lay into bullpup auto shotgun revolvers, sci-fi Sjogrens, rail DBs and toggle-locking revolvers!
Modern MGs mostly open bolt because of heat dissipation and safety. MGs are ment to shoot a lot of bullets in long bursts, and this means that a lot of heat will be absorbed by two main components of the gun: chamber and barrel. Open bolt allows more air go trough both ends of the barrel to cool it down in moments when it is not fired. Also it means that next round is not touching hot-hot walls of the chamber thus reducing a risk of ammo cook-off to zero.
It always bothers me how the benali m4 in games is never a "+2" as the owner of one ghost loading in absolutely fun as hell
Great video!
Thanks!
I was editing some of my clips from BFV recently and I noticed the video and audio were out of sync in couple of them. Muzzle flash were appearing just a bit too early before the actual gun sound as I was using them as pivot points. I was thinking there was some issue with recording software or some similar thing.
Well, let's just say today I saw this video, the section at 9:50 to be exact, and I feel so fkin stupid right now.
But to be fair I wouldn't have ever expected the devs to implement this kind of detail into the game so that was very surprising they did.
However I'm glad they didn't keep the "lag" between pulling the trigger and gun firing open bolt system produces as I feel majority of gamers would drown the devs in reports of "delayed weapon firing bug" (anyone remembers BF4 revolvers?)
Terrific video, Mem! Really great info, I especially love using H3VR to show the mechanical actions of guns, it’s a great tool and was able to give some really great angles in this video.
You would also really appreciate Modern Warfare 2019, that game also portrays open bolt guns appropriately, and additionally features the brief “kachunk” and firing delay. Also cool- it features double and single action handguns properly, as well. The revolver for example features a double action trigger and has a very slight firing delay because of it. On controllers, the hammer will even move with the gradual pull of the analog trigger and fire when the controller’s trigger is fully depressed. Super neat detail.
Keep up the fantastic videos, I really love seeing them!
That is a detail that I absolutely adore about that game, and thanks for the kind words!
Damn, the Finals reload animations are freaking crisp
I love how H3VR is accurate enough that you can use it as an informative tool when you don't have the actual gun to show off
Yes, it's very useful when talking about these subjects that FPSs simply won't be able to convey on their own.
PKM or PKP PECHENEG due to how the Feeding mechanism works on it technically could have a 100+1 whilst being a open bolt machine gun.
best channel
I appreciate you saying so
I believe the +2 reloads are called “Ghost Loading” and are typically used for certain shotguns
That's true of certain shotguns in modern times, but I don't think it's necessarily the same. From what I know, "ghost loading" of tube-fed pump-action shotguns is an unintentional feature, and more complicated than the simple loading elevator manipulation of older design tube loaders that are fed through an open action, like the Winchester 1887, Lebel, Kropatschek, etc.
If there is anything that DICE always seems to get right, its the sounds
So glad to see H3VR used in this video!!! Best VR game and one of my favorite games in general.
Agreed, it's a very useful tool for presenting when you can't get ahold of such guns yourself.
Another thing with open bolt guns, most of the time they have a notch in the back of the gun where the bolt can rest because if you remove an unempty mag from an open bolt gun, you will shoot one round from it, a sort of crude safety feature, like some H&K guns and on sten and mp40
The first game where I noticed the +1 mechanic was Rainbow Six Vegas (I heard earlier titles also did, but I never played them), but they unfortunately added it to all weapons with removable magazines, even open bolt guns like the Ingram Mac. The pump action shotguns however didn't have that mechanic, even though it would be possible
Rainbow Six 3 had it properly implanted with open bolt like M249 or Uzi properly excluded.
And it also reload with individual magazines, not a "poll".
Love your Battlefield V videos buddy. Keep up the good work!
I think r6 sige does it best with how you can cancel you're reload and still have the one in the chamber
No idea if original M2 Browning was closed or open bolt, but the newest modification sure is open. It is simply not a good idea to put a High Explosive armor piercing round into a smoking hot chamber. So the round is held by the bolt with only air surrounding it, while the chamber in front of it ventilates while not in use. Just another pro of open bolt in large caliber guns that have ammunition with explosives packed in the bullet. I am sure autocannons are the same.
How videogamers don't know about this kinda baffles me.
Now if only cod would learn how to implement this
They did! MW2019 has a good example of the open bolt delay on guns like the PKM and the Uzi (couple more as well.)
I think the successive games had it implemented as well, but it's less clear.
@@Amatiramisu I’m talking about closed bolt actually keeping a round in the chamber and when loading you load the (say 30) plus 1 in the chamber. Instead of every weapon being treated as open bolt whilst modeled as having a round in the chamber. (Except for open bolt guns of course)
Oh hell yeah, I've been wishing they'd implement that as well, even though I'm sure the cod community would figure out some way to complain about that too lmao
@@Amatiramisu they’d be like, well my m4 has an extra round now, why doesn’t my lmg? Not understanding the concept of open bolt belt feds
What’s the point in cod of all games?
Rewrite of a previous comment I made (some innaccuracies fixed):
The Soviet PKM machine gun is technically open bolt, but it is unusual as you have to charge the weapon so the special cartridge extractor (not to be confused with the bolt's extractor) grabs a round from the belt and places it just behind the chamber. Pulling the trigger then causes the bolt to slam forward, chamber the round and automatically fire. As such this open bolt design can actually have a +1 (the +1 being the round in the position just behind the chamber).
Surprised to see Hunt make an appearance.
OOOOH HELL YEAH THIS GON BE GOOD
Some guns need to be charged twice such as the M2 with its unique system. It's also kind of unique as it's a closed bolt MG.
FG-42 for instance is also unique as it can fire from both the open and closed bolt. FN made a SCAR prototype that could do it as well and had the added benefit of automatically switching to open when the gun heated up.
Ah yes. As I understand it, the double-charging is a feature most often seen on belt-fed machine guns, as often the first rack is used to advance the belt to the point it can actually feed, and the second rack is what truly chambers the first round in the gun.
Alg guy here. Yeah you're kind of like me in a way. I absolutely loved how Battlefield tried to get as close as they could with their guns, and it did help my interest in guns itself... though I did play other games that helped... COD, Combat Arms, War Rock, TF2... er maybe that doesn't count
This vid is legendary