The only person I've watched that actually goes through the options to shows the effects of the options you chose and explain what they do! Love it Great video🎉
This was awesome! Thanks so much. Looks beautiful! You have a wonderful way of teaching that is clear and generous. Very easy to understand. Much appreciated. Do you know how to make nebulas in space? Would love to see something on that if it interests you! 🙏
Thanks for the tutorial! It's superb💐! Just wanna share smth for someone who's facing same issue . I was stuck at the beginning as there's no smoke or anything showing up. Then I found out I was changing the setting on the 'Smoke Domain' (the big square/rectangle thing)'s type from domain to flow and blahbahblah😅instead of the object that we're using for effects. LOL, I was like why my setting is different compared to the tutorial🤣🤣🤣
Amazing tutorial. Thank you for making this and going at a wonderful pace. Super easy to follow and rewatch. I did have one issue with the collision on the effector cube. It isn't working for me. I tried using a smaller flame for what I need. but the flame and smoke go straight through every time. I changed the thickness to 2, then 10 and nothing is stopping the flame and smoke from going through. I did do the subdivide as well. Several times. Any ideas of what could cause this? If not, I still really appreciate your tutorial.
Maybe try to bake it and look at it again. Sometimes the realtime simulation doesnt work always, but if you bake just a few frames, for example 50 frames to see if it works, you should get the correct results :)
My fire simulation looks like a low poly mesh at 256 divisions. On the other hand, the viewport version of it (not viewport render) has no such problems. Could there be some kind of domain or flow object setting that's causing this? In fact, the rendered fire looks just like the viewport fire does during the first few minutes of this video, while backwardly looking far more realistic in the viewport!!!
It always looks shit in the viewport thats because in the viewport everything looks shit so ut runs faster. If you want to see how it looks for the render you need to switch to the rendered view mode
@@faebetutorials Well, actually, that's the opposite of what is happening. The renders of the 256 division simulation are what looks like a low poly mesh, whereas the viewport version doesn't. I had something similar happen with a smoke simulation in what is basically the same scene with the smoke sim removed, which was corrected by just increasing the transparent light bounces.
@@faebetutorials Admittedly, I had to make the fire simulation huge due to the fact that there's also rigid body stuff in the scene, which doesn't work well at a smaller size.
@@faebetutorials Thanks for the reply. I also thought about adding a point light, but I wanted the light to "dance" with the fire too. I'll try it. Thanks again !
@@cuddlesgamingvids you can add a flickker effect on the point light to make the light kinda similar to a fire emission. There are tutorials for this on youtube. Maybe I do one in the future too ✔️
Everything is working fine until I switch the smoke to fire. There's no fire. There is still a tiny bit of smoke but thats it. Theres no orange glowing fire at all. Any ideas?
@@faebetutorials yea I was in the wrong viewing mode. I can see the orange in solid mode. Still couldn't see anything after baking but no worries, I don't have time to keep working on the project and switched to a faked fire effect with volumetrics.
No matter what tutorial I follow it never shows up, I'm in cycles and blackbody is set to 1. There's no smoke or fire, I don't know what I'm doing wrong
Alright watch the video again and make sure the attribute node is set the "heat" exactly written like that. Also I never ever touched the blackody this will ruin it, leave it at 0
In which viewport are you? Solid mode? If you are in rendered mode make sure you have cycles enabeled. Other than that select the domain and under "chache" change the type to "replay" and go to the start of your timeline and press play. Maybe this helps
When I go to the shader and add the nodes, the shape of my fire changes (gets taller than I want). Is there anyway to keep the same animation and shape when you work on it in shader.
Check out my newest fire Tutorial there I explain this problem. Its because smoke gets generated that you can only see in shader mode and not in the viewport. All in all you need to activate the "Dissolve" setting
Hi soon as I changed it from smoke to fire, it mostly disappeared, it made it way way lighter. I dont' see this yellow and orange you see. D: Please help I really need this!
The only person I've watched that actually goes through the options to shows the effects of the options you chose and explain what they do! Love it
Great video🎉
thank you for that great feedback! Glad you can learn from my tutorial :)
Totally agree. Super clear!
Super clear tutorial, great that you explain what the settings do as well! :)
This was awesome! Thanks so much. Looks beautiful! You have a wonderful way of teaching that is clear and generous. Very easy to understand. Much appreciated. Do you know how to make nebulas in space? Would love to see something on that if it interests you! 🙏
Thanks for your compliments much appreciated! And yeah I can do a Tutorial about that in the future :)
Thanks for the tutorial! It's superb💐! Just wanna share smth for someone who's facing same issue . I was stuck at the beginning as there's no smoke or anything showing up. Then I found out I was changing the setting on the 'Smoke Domain' (the big square/rectangle thing)'s type from domain to flow and blahbahblah😅instead of the object that we're using for effects. LOL, I was like why my setting is different compared to the tutorial🤣🤣🤣
Hahahah yeah happens alot but glad you figured it out :)
Amazing tutorial. Thank you for making this and going at a wonderful pace. Super easy to follow and rewatch. I did have one issue with the collision on the effector cube. It isn't working for me. I tried using a smaller flame for what I need. but the flame and smoke go straight through every time. I changed the thickness to 2, then 10 and nothing is stopping the flame and smoke from going through. I did do the subdivide as well. Several times. Any ideas of what could cause this? If not, I still really appreciate your tutorial.
Maybe try to bake it and look at it again. Sometimes the realtime simulation doesnt work always, but if you bake just a few frames, for example 50 frames to see if it works, you should get the correct results :)
Hi sorry does the end result loop back to the beginning? Thank you
Hey thank you and no it doesnt loop and I dont think you can make it loop in Blender because Blender isnt so advanced with simulations
I need help on how to add fire to moving object on a sword im stuck on it
My fire simulation looks like a low poly mesh at 256 divisions. On the other hand, the viewport version of it (not viewport render) has no such problems. Could there be some kind of domain or flow object setting that's causing this? In fact, the rendered fire looks just like the viewport fire does during the first few minutes of this video, while backwardly looking far more realistic in the viewport!!!
It always looks shit in the viewport thats because in the viewport everything looks shit so ut runs faster. If you want to see how it looks for the render you need to switch to the rendered view mode
@@faebetutorials Well, actually, that's the opposite of what is happening. The renders of the 256 division simulation are what looks like a low poly mesh, whereas the viewport version doesn't. I had something similar happen with a smoke simulation in what is basically the same scene with the smoke sim removed, which was corrected by just increasing the transparent light bounces.
@@faebetutorials Admittedly, I had to make the fire simulation huge due to the fact that there's also rigid body stuff in the scene, which doesn't work well at a smaller size.
@@backforblood3421 Oh okay yeah the size is a big factor which could detroy the fire simulation
@@faebetutorials Okay. Thanks!
How do I make the Fire emit light in the color of the flame I chose ? Like to be an actual light source..
Your tutorials are 10/10 btw. Subscribed !!!
Thank you
@@faebetutorials Thanks for the reply. I also thought about adding a point light, but I wanted the light to "dance" with the fire too. I'll try it. Thanks again !
@@cuddlesgamingvids you can add a flickker effect on the point light to make the light kinda similar to a fire emission. There are tutorials for this on youtube. Maybe I do one in the future too ✔️
Does not work for me, its just smoke no fire, and I followed the whole video carefully.
Same I Think Its Cus Of 4.1
Same 4.1
If It Dose'nt Work Just Get An Addon
Check you graphic card
thank you so much!
Hello I’m on blender 4.1 but no matter what I can’t make fire or smoke collide I made different projects but still failed
Same here 😂
Everything is working fine until I switch the smoke to fire. There's no fire. There is still a tiny bit of smoke but thats it. Theres no orange glowing fire at all. Any ideas?
Make sure you are in the right viewport "solid" and always go to frame 1 if you restart the simulation. Hope that fixes it
@@faebetutorials yea I was in the wrong viewing mode. I can see the orange in solid mode. Still couldn't see anything after baking but no worries, I don't have time to keep working on the project and switched to a faked fire effect with volumetrics.
No matter what tutorial I follow it never shows up, I'm in cycles and blackbody is set to 1. There's no smoke or fire, I don't know what I'm doing wrong
Alright watch the video again and make sure the attribute node is set the "heat" exactly written like that. Also I never ever touched the blackody this will ruin it, leave it at 0
Why Does The Smoke Stop When I Use Flow
My smoke just straight up doesnt show
The monkey goes transparent and thats it
In which viewport are you? Solid mode? If you are in rendered mode make sure you have cycles enabeled. Other than that select the domain and under "chache" change the type to "replay" and go to the start of your timeline and press play. Maybe this helps
When I go to the shader and add the nodes, the shape of my fire changes (gets taller than I want). Is there anyway to keep the same animation and shape when you work on it in shader.
Check out my newest fire Tutorial there I explain this problem. Its because smoke gets generated that you can only see in shader mode and not in the viewport. All in all you need to activate the "Dissolve" setting
why this cube doesn't work in my case i am doing as same as shoved in the
video
Yeah.....Every time I go back to physics tab there isn't a texture option to tick on
im trying this with blender 4.0 but quick smoke sets it up differently, it's wierd.
The tutorial is made in Blender 4.0 so it should actually work. What is different in youtr case?
Same in my case fire never shows up
Hi soon as I changed it from smoke to fire, it mostly disappeared, it made it way way lighter. I dont' see this yellow and orange you see. D: Please help I really need this!
Am I the only one who doesn't like the new AGX look for the fire?
I still use filmic considering it actually shows the correct colour of the flame
I think alot looks better in AGX but yeah the fire is a bit weird
The most realistic fire is the fire in my laptop