Hey guys, great armies! Love to see the Deepgitz on the table again. Just an fyi, casting and banishment goes into one pool and unbinding goes into the other. So if you cast you can still unbind with a level 1 wizard. Keep them reports coming!
The chains died from mortals from the awakaned wyldwood so he was not in combat. He isn't playing the evergreen Hunt army of renown, his list is a regular sylvaneth one. So the strike and fade unfortunately was illegal. Also I don't think there's a teleporting ability in the evergreen Hunt at all, what ability are you thinking of?
@@andreasgorander7316 Belthanos has a specific ability that allows him to teleport *within* his own combat, essentially. He does mortal damage and then is removed from the board, set back up again within 1" of a unit he was already in combat with.
@@DanMarston117 yes that is correct. He used that against the chains when the Leviadon was close. It's his rampage, not a rythm of war ability. But the turn after that after the chains died that was when he used the "illegal strike and fade" :)
@@andreasgorander7316 Haven't watched the video honestly I just started reading comments haha. Should be noted that the rampage is literally called "Rhythm of the chase" which is where the other commenter might be getting confused.
Anyone can answer a question about Sylvaneth woods? When they set them up they can only place one Awakened wood? Og 1, 2 or 3 connect pieces yes? And not 3 pieces in seperate locations? (Wouldn't that be 3 Wyldwood then?)
Both your factain Terrain have to be Setup wholly within own territory. Ive played on it with itk and placing the boat sucked 😁. Tree revenant is now once per Turn per Army, so only one group can Teleport per round 😭 22:53 actually its -2 to Hit because of Low Tide and covering fire and only +1 +1 so If would be 4s and 2s.
Models can end their move on a part of an unstable terrain if the part of the terrain it's less than 1 inch tall according to core rules
Ahh ok cool :)
Love the converted army, great video. Thanks.
Hey guys, great armies! Love to see the Deepgitz on the table again. Just an fyi, casting and banishment goes into one pool and unbinding goes into the other. So if you cast you can still unbind with a level 1 wizard. Keep them reports coming!
11:00 Sadly only one Tree Revenant unit can teleport per turn now.
every time you said little shark. The baby shark song ran through my head. Great batrep. I do love the conversions on the deepkin.
Honestly great to see a lack of salt, despite some rough dice rolls! Solid fight and great looking armies.
Glad you appreciate that !
Both parts of gloomtide shipwreck are supposed to be within 3 inches from each other
Good to know !
They can either be setup as 1 terrain that have to be within 3" of each other or setup as 2 separates terrain parts
Seeing that conversion makes me want to the the reverse: squigs who ate too many IDK…
Fantastic armies!
You couldn't strike and fade with Belthanous because strike and fade request you to be in combat.
He didn’t use strike and fade he used Rhythm of war ability and he was in combat with the chains.
The chains died from mortals from the awakaned wyldwood so he was not in combat.
He isn't playing the evergreen Hunt army of renown, his list is a regular sylvaneth one. So the strike and fade unfortunately was illegal.
Also I don't think there's a teleporting ability in the evergreen Hunt at all, what ability are you thinking of?
@@andreasgorander7316 Belthanos has a specific ability that allows him to teleport *within* his own combat, essentially. He does mortal damage and then is removed from the board, set back up again within 1" of a unit he was already in combat with.
@@DanMarston117 yes that is correct. He used that against the chains when the Leviadon was close. It's his rampage, not a rythm of war ability. But the turn after that after the chains died that was when he used the "illegal strike and fade" :)
@@andreasgorander7316 Haven't watched the video honestly I just started reading comments haha.
Should be noted that the rampage is literally called "Rhythm of the chase" which is where the other commenter might be getting confused.
Casting doesnt cost unbind. +1 to wound from priority target dont affect companions. And many more rule mistakes
Still learning ! But thank you for the comment . Definately
Remembered all this on the next one.
Throwing away durthu and Belthanos turn 1.... was interesting...
Hahaha ! It was … not good .
lol
1:25:20, why not just land the purple sun in combat with the dryads?
Man, so many of the faction manifestations are just flat worse than the generic ones.
Incredible Idoneth army!
The turn the IDK player didn't shoot he should have just shot the closest tree
Why did the purple sun do nothing?
The IDK player needs to burn the dice. 😅
Anyone can answer a question about Sylvaneth woods?
When they set them up they can only place one Awakened wood? Og 1, 2 or 3 connect pieces yes?
And not 3 pieces in seperate locations? (Wouldn't that be 3 Wyldwood then?)
Each wildwood is 1 to 3 pieces … so you can put one down first and then bring in up to 2 more .
Slay the Tyrants needs to be accomplished from a combat attack (melee) - cannot use spells!
Comment for the algorithm
Belthanos would need to be in combat to STIRKE and fade
Yes, something I had missed :)
Easy to do. Look forward to more content from you :)
Both your factain Terrain have to be Setup wholly within own territory. Ive played on it with itk and placing the boat sucked 😁.
Tree revenant is now once per Turn per Army, so only one group can Teleport per round 😭
22:53 actually its -2 to Hit because of Low Tide and covering fire and only +1 +1 so If would be 4s and 2s.
They don't stack though do they? So low tide plus covering fire would be -1 still?