Is it me or many things he did seem like they should have been either done already by the engine or could have some automated scripts provided by the engine with some gui options to do what he is doing. That would seem more user friendly than going through these steps on every project every time you are making builds.
If you are going to make a mobile game with unreal engine, start by knowing that it only supports a maximum of 7 thousand android devices but with unity it supports 21 thousand devices. Epic game never mentions these. And the fact that it works on 7 thousand devices is just technical. What I mean is that most of them get hot and cannot handle it. And at least 10 other hard problems like this are waiting for you on the unreal engine side. Of course, mobile games can be made with unreal engine, but the facts are not mentioned. As a result or if you are a small team, definitely do not choose unreal engine. I hope unreal engine will come to a good place in the future.
@@nosaokhuelegbe 7K kinds of phones. Basically anything that supports Vulkan While Unreal does support OpenGL, it's very limited so you tend not to use it to make games. Also pretty sure it doesn't support devices under Android 12 or something like that
I laughed out loud when he said, 'The mobile platform is very important for Unreal Engine.' Unfortunately, the current practice is that the mobile platform is often out of scope, and bugs and issues have remained unfixed for years.
Would be nice to see unreal engine improve mobile ads as currently you pretty much need a paid plugin as the built-in ad system doesn't work... Also, it's not just that, mobile development in general often feels like an afterthought by Epic. I'm hoping this changes when they release their own mobile app store.
Please help with iOS shaders ! Does iOS support Substrate? Can I use Mac SH5/6 to preview iOS materials in scene? When I choose iOS + Substrate UE5.4 crash
The only thing we need with Unreal Android is to reduce the compilation size. I hope that in the future this procedure will be more automatic. Very good, thanks.
need to get rid of mobile HDR flag and move more stuff into datadrivenplatforminfo file or something. lots of features do not work on mobile LDR that really just should.
Why don’t a advanced engine like unreal doesn’t has any auto strip option. If my maps doesn’t uses that plugin unreal shouldn’t have include that in build. I hate unity for many reason but o man, unity does this so well.
I just hate how none of these mobile games have super good controller support like zenless zone zero. Genshin impact sold out to apple but a most games on mobile don't have that.
One of the rarest moment when the dev talk is straight to point showing steps how things are done, I hope all epic dev talks are like this
For years I've been collecting this information all over the internet. Now it's all in one video. Thank you for your hard work!
Finally a Good instructor for Mobile 👍
lol, i can't tell you how many of these little things i spent HOURS trying to figure out, THANK YOU ARVIND!
Thanks Arvind this is the best explanation on mobile development optimisation I have ever seen for UE5.
Thank you for mobile game content! It's hard to find trustworthy knowledge on this topic. Can't get better than straight from Epic.
Is it me or many things he did seem like they should have been either done already by the engine or could have some automated scripts provided by the engine with some gui options to do what he is doing. That would seem more user friendly than going through these steps on every project every time you are making builds.
Thank you for creating such dedicated tech talk about Android optimization. I recently switched to U5.4, haven't looked back.
If you are going to make a mobile game with unreal engine, start by knowing that it only supports a maximum of 7 thousand android devices but with unity it supports 21 thousand devices. Epic game never mentions these. And the fact that it works on 7 thousand devices is just technical. What I mean is that most of them get hot and cannot handle it. And at least 10 other hard problems like this are waiting for you on the unreal engine side. Of course, mobile games can be made with unreal engine, but the facts are not mentioned. As a result or if you are a small team, definitely do not choose unreal engine. I hope unreal engine will come to a good place in the future.
Most making an unreal engine game for mobile are targeting high-end mobile or standalone VR
Sounds like a developer issue rather than engine issue
@@DYLOGaming would love to hear you expand on that
So Fortnite only works on 7k devices? Honestly curious
@@nosaokhuelegbe 7K kinds of phones. Basically anything that supports Vulkan
While Unreal does support OpenGL, it's very limited so you tend not to use it to make games. Also pretty sure it doesn't support devices under Android 12 or something like that
I laughed out loud when he said, 'The mobile platform is very important for Unreal Engine.' Unfortunately, the current practice is that the mobile platform is often out of scope, and bugs and issues have remained unfixed for years.
I mean, yeah but then their biggest and only game runs on mobile no? D:
@swrcPATCH which makes it all the more confusing why unreal engine mobile support is so lacking
Most of features are already worked on my own. Except that AGDK. Now I got cleared how to dive in AGDE.
Thanks as always
I'm desperate to see Lumen and Nanite running on an actual game on mobile, that will be amazing
would appreciate a video/talk on Android profiling
Would be nice to see unreal engine improve mobile ads as currently you pretty much need a paid plugin as the built-in ad system doesn't work...
Also, it's not just that, mobile development in general often feels like an afterthought by Epic. I'm hoping this changes when they release their own mobile app store.
this was a fantastic talk! Learned so much!
what is odo? u say odo turned on
Please explain more about runtime PSO caching
FINALLLLLLLLLLLLY WE HAVE OXYGEN GUYS! they finally write and work on mobile. PLEASEEEE DO MORE MOBILE STUFF
yes bro i can feel u
I remember visual studio
The virtual keyboard does not work in Unreal 5.4 version. Please fix it
Please help with iOS shaders ! Does iOS support Substrate? Can I use Mac SH5/6 to preview iOS materials in scene? When I choose iOS + Substrate UE5.4 crash
The only thing we need with Unreal Android is to reduce the compilation size. I hope that in the future this procedure will be more automatic. Very good, thanks.
need to get rid of mobile HDR flag and move more stuff into datadrivenplatforminfo file or something. lots of features do not work on mobile LDR that really just should.
Full tutorial pls... Thank you
awesome talk thank you!
Great !! thanks!
Why don’t a advanced engine like unreal doesn’t has any auto strip option. If my maps doesn’t uses that plugin unreal shouldn’t have include that in build. I hate unity for many reason but o man, unity does this so well.
Looking forward to iOS next time
Thanks bro
GJ!
I just hate how none of these mobile games have super good controller support like zenless zone zero. Genshin impact sold out to apple but a most games on mobile don't have that.
nanomesh from tencent will be add in unreal ?
its too hard to build game in android with unreal engine
can't follow Toruf Jernstorn
Malayaliiii❤❤❤❤❤
W
I am gonna be a best game creator
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I’ll keep note
I'll check in a week
@@damifTort slava russia