Hi there, I’ve had a look through some tutorials about drawing in Slicer but had a hard time working out how you managed to create the 3D drawing. Did you need to draw the outline of the object ie the femur in every slice? Would be great to chat with you about this via email if there’s a way to contact you?
Hi, I believe STL is not natively supported directly in unity, if that's still true, you would first convert your STL model to obj or fbx in blender, which is free. Or perhaps this tool (which i have not tried) www.greentoken.de/onlineconv/ After that, there are tools to edit mesh's in unity like probuilder or other free 3rd party components, but generally unity is not meant for editing the models. I would import the STL to blender, do all your editing and bring the separated components to unity via .obj or .fbx blender is generally how i edit the models, then unity just does the cool stuff with the pieces
I need to know more, tutorial please.
I'd love a more in-depth tutorial
Hi there, I’ve had a look through some tutorials about drawing in Slicer but had a hard time working out how you managed to create the 3D drawing. Did you need to draw the outline of the object ie the femur in every slice? Would be great to chat with you about this via email if there’s a way to contact you?
Hello
How can I use unity to crop through an STL hollowed model ?
Hi, I believe STL is not natively supported directly in unity, if that's still true, you would first convert your STL model to obj or fbx in blender, which is free.
Or perhaps this tool (which i have not tried) www.greentoken.de/onlineconv/
After that, there are tools to edit mesh's in unity like probuilder or other free 3rd party components, but generally unity is not meant for editing the models.
I would import the STL to blender, do all your editing and bring the separated components to unity via .obj or .fbx
blender is generally how i edit the models, then unity just does the cool stuff with the pieces