![Trees and Code](/img/default-banner.jpg)
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Trees and Code
เข้าร่วมเมื่อ 6 เม.ย. 2021
I'm a Unity Developer in Connecticut, USA
This channel is showing a few projects and experiments.
This channel is showing a few projects and experiments.
Nick Ferrara Unity Demo Reel
This is a demo reel of some of my games and applications for mobile devices.
Contents:
Third Person Shooters
3D games, 2D games
VR/AR
ArcGIS mapping in 3D
MRI analysis
3D Physics engine in Unity
2D physics engine was custom made for Skate Fighter
Excellent Mobile Performance
Tools used:
Unity, C#, Blender, Audition, photoshop, Premiere, 3dSlicer
All projects created and coded by Nick Ferrara
Royalty free assets pictured in video:
Sound FX:
www.zapsplat.com
www.freesound.org
Astronaut mesh
sketchfab.com/3d-models/female-astronaut-white-suit-5028a919060b497b8721b943f9ac2dad
Minotaur original untextured mesh w no animation
sketchfab.com/bluoppVR
Extra character meshes:
www.mixamo.com
barrel and box model:
sketchfab.com/3d-models/sci-fi-barrel-481f7499eaf64b8792bffc59a8b4e05a
sketchfab.com/3d-models/sci-fi-box-ca415724f32043489fcab2ec74582619
Contents:
Third Person Shooters
3D games, 2D games
VR/AR
ArcGIS mapping in 3D
MRI analysis
3D Physics engine in Unity
2D physics engine was custom made for Skate Fighter
Excellent Mobile Performance
Tools used:
Unity, C#, Blender, Audition, photoshop, Premiere, 3dSlicer
All projects created and coded by Nick Ferrara
Royalty free assets pictured in video:
Sound FX:
www.zapsplat.com
www.freesound.org
Astronaut mesh
sketchfab.com/3d-models/female-astronaut-white-suit-5028a919060b497b8721b943f9ac2dad
Minotaur original untextured mesh w no animation
sketchfab.com/bluoppVR
Extra character meshes:
www.mixamo.com
barrel and box model:
sketchfab.com/3d-models/sci-fi-barrel-481f7499eaf64b8792bffc59a8b4e05a
sketchfab.com/3d-models/sci-fi-box-ca415724f32043489fcab2ec74582619
มุมมอง: 229
วีดีโอ
Analyzing MRI Imaging in 3D with Unity and 3D slicer. Plica syndrome
มุมมอง 5K2 ปีที่แล้ว
This Video showcases one method of visualizing MRI Dicom images in 3D space using Unity and 3D slicer. We analyze the MRI images of a patient diagnosed with Plica Syndrome of the Knee. Disclaimer: This demonstration is made for modeling purposes and not to be used as medical information. Unity project and Video by Nick Ferrara. Tools used: -Unity unity.com/ -3D Slicer www.slicer.org/ -Volume Re...
Unity Mobile Game Demo by Nick Ferrara
มุมมอง 2332 ปีที่แล้ว
This is a demonstration of a Unity Game (early beta) I am working on for phones/tablets. Using optimization techniques for mobile, I am able to run 90FPS on a 2017 Pixel XL4 and still use weather, shadows, terrain, physics, and a performance monitor UI. The final product will target 60fps on modern phones, so I keep plenty of overhead available during development. Key optimization techniques fo...
ArcGIS Maps SDK For Unity, Extracting Terrain Mesh with FBX Exporter
มุมมอง 3.2K2 ปีที่แล้ว
Extract real world terrain mesh as .fbx and/or add colliders to terrain with ArcGIS Maps for Unity. Quick version: Select ArcGIS tiles in play mode and export mesh with FBX Exporter from the package manager. Long version: watch the video :)
Augmented Reality Privacy Hedges: Android app prototype
มุมมอง 1313 ปีที่แล้ว
This Android app prototype demonstrates the potential for rendering hedges/trees in Augmented Reality and VR to hide buildings and structures. Screen recordings are taken from a Pixel XL4. Potential uses may include hedges, trees, sheds, fences, doors, windows, general landscaping and construction visualization. Early concept prototype, written in C#, made with Unity. Credits: Android App and v...
ArcGIS Maps SDK For Unity Demo
มุมมอง 11K3 ปีที่แล้ว
Using the ArcGIS Maps SDK for Unity and Unreal engine, you can integrate your 3D application or game with various 3D Maps using real world GIS mapping. This demonstration is a personal project, I have no affiliation with Esri, ArcGIS or Unity. All tools shown in this video are currently free to download. This demo uses Unity's Universal Render Pipeline (URP). This SDK also provides a High Defin...
I need to know more, tutorial please.
I wonder what you use to make your lightning effect? A plug-in?
one question: the data stream is using 3dtile format? tks
how to get co-ordinates GPS location, and rotation i.e. latitude, longitude, altitude, heading and other on game window screen. can you please shear
I'd love a more in-depth tutorial
I'm trying to figure out how to have the buildings generated in the samples also come with textures, is that something that map data provides via OSM or other services?
This is reeeeally cool. Thank you for posting this
Hi there, I’ve had a look through some tutorials about drawing in Slicer but had a hard time working out how you managed to create the 3D drawing. Did you need to draw the outline of the object ie the femur in every slice? Would be great to chat with you about this via email if there’s a way to contact you?
Hey, thanks for the tutorial. quick question: on minute 1:05 I see that under the ArcGISMap object in the hierarchy shows many child objects. In my scene view there's no child objects under map GIS object, even though the terrain and the buildings of the map are created and its possible to choose a map segment in the scene view. How did you manage unity to "show" the shield objects of the map in the hierarchy? Is it a paid feature? Thanks
The SDK updated in the 1.0 release, it sounds like @trees and code is looking to post an updated video
Are you on Upwork? We're always looking for great unity devs to help build the world's healthiest social media platform (65square)
Very awesome video - thanks! Do you consult?
Just recently got this package off the ArcGIS website, but it didn't seem to come with a prefab scene or things like weather effects. I followed the tutorial and got a basic New York map set up with buildings, but layers like population density don't seem to be showing up properly. Any tips?
Buena ayuda
can you share your project ?
wow amazing
Hello How can I use unity to crop through an STL hollowed model ?
Hi, I believe STL is not natively supported directly in unity, if that's still true, you would first convert your STL model to obj or fbx in blender, which is free. Or perhaps this tool (which i have not tried) www.greentoken.de/onlineconv/ After that, there are tools to edit mesh's in unity like probuilder or other free 3rd party components, but generally unity is not meant for editing the models. I would import the STL to blender, do all your editing and bring the separated components to unity via .obj or .fbx blender is generally how i edit the models, then unity just does the cool stuff with the pieces
Man, this is Amazing!!!
thanks!!! I was going to post an updated video soon. The new SDK has mesh colliders built in to it now. While the extraction information on my video can still be useful, you no longer need to overlay a separate mesh with collider on the live SDK anymore. Extraction is still good for offline use or many other reasons though.
@@treesandcode8259 waiting bro
@@treesandcode8259 Please post another video how to use the new SDK with mesh colliders. Thanks!
Any chance you want to share your project?
Looks amazing btw!
Can you explain how you setup the water shader for the project?
Sorry for the long delay, the water shader is super simple. Just grab any water shader, like the free ones showcased in the Unity standard assets. simply put that water shader (flat plane object) at low altitude (zero-ish) with a location component and the water hovers over sea-level on the map above by 1 pixel. Quick easy way to do it. if you wanted to carve out the actual water on the map for see through water that would be different. What I did was basically hide the ocean images with a water plane
Terrain extraction. How can it be done so a terrain, texture and collision is saved to a project?
you an use FBXexporter to grab and export the mesh, also the new arcGIS sdk has built in mesh colliders now
Great video!
Hi!, It's amazing your video using with the SDK for Unity. I'm trying to use the SDK, but I can't to add a Mesh Collider to relief (min 3:29). I started the project, I copied a part of relief, I stopped the project, and I pasted them in an empty GameObject... but when I add the mesh collider I don't have your same result. ¿Can you help me please?
I'd also like to know how to bake and extract the MeshCollider data
Hi, I did make another video about extracting the mesh data on this channel using a tool called FBX exporter. Check that out for some info, however since then the new SDK has built in mesh colliders now natively.
Can we get textures on the buildings? Love the ending BTW!😂😂
Hi, yes textures are supported but you have to look around at what maps are available. I'm not sure if some require a paid subscription or not. You can also join the beta and ask around there. Here are a few for example: 3d buildings with textures in San Diego: runtime.maps.arcgis.com/home/webscene/viewer.html?webscene=ccb12286f303493291609e5dc8881e38 other maps and map servers: tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services runtime.maps.arcgis.com/home/gallery.html?focus=scenes&view=grid&sortOrder=desc&sortField=relevance services.arcgisonline.com/arcgis/rest/services
@@treesandcode8259 Hey thanks for replying. While ArcGIS does a very good job at displaying 3d data of mountains and other geographical entities, its not that good when it comes to city scapes. I've tried importing the free 3d maps available on arcgis(like the ones you provided above) in the arcgis unity sdk but the models imported are not much photorealistic. I was wondering if there was a way to import high quality 3d map models into unity(something like google earth) I've searched for it a lot but I can't seem to find a way to do this. Google earth doesn't have any kind of API to do this, bing maps SDK for unity has a limit on its geographical size, google maps sdk for unity only provides untextured building models etc etc. Please let me know if there is a way to do this! Thanks
You can try HDRP if you haven't already, but you are probably correct that the building materials/textures just may not be high quality yet. That would explain why they chose to use a city with no material in the demo.
Yeah maybe. Well I'm building to a mobile device so I can't use HDRP. Anyways thanks for your help!