As a decorator of this level (I worked on the first part, there were some tweaks by arcta) I was baffled to see Taiago praise the gameplay SO much! I'm not kidding when I say that the gameplay of the first part felt atrocious and also was a pain to work with with all the offgrid structures the part has. If I talk about the execution of the decoration, overall I just don't feel like my part fits the theming all that much; what I did was follow the host instructions (i.e. make a neodesign part) and kinda had to make it look cool paired with the two or three parts I had as refference of this level, so I'm sorry if the vibe is kinda off at the beginning. Even then I'm glad I got to work on a level like this, was a first time for me :)
The second half I can see being glass themed but the first half uses decoration seen in many ice levels and does not really have any “glass” parts. Cool idea for a glass themed level but since its such a specific theme it’s easier to call it an ice themed level
this level doesn't feel well executed to me. The level in general represents the song very poorly, theres a lot of very flowy parts with long and curvy movements that would've worked great for the beginning for example, at that point its just hollow wind and very flowy vibes, but then the song turns more straight, mechanical, but that happens to be the part where the level becomes flowy and curvy. Theres also a very unnessecarily heavy use of shaders that dont complement the song well at all, if anything the colors becomming more saturated makes it feel less cold. Theres also a large problem in its consistency, the level just randomly turns into a crystal cave halfway through, which makes no sense at all since the level previously established its windy and cold environment. Despite the level's lack of coherence the parts also feel a little bit too boring, ive seen this exact deco in so many levels before it just doesn't hit, i will never get realistic levels' obssession with large crystals and spamming rocks, that just boring now. I think with more care put into the theming, proprely representing the song and just making the level feel cold the level could flow really really well
As a decorator of this level (I worked on the first part, there were some tweaks by arcta) I was baffled to see Taiago praise the gameplay SO much! I'm not kidding when I say that the gameplay of the first part felt atrocious and also was a pain to work with with all the offgrid structures the part has.
If I talk about the execution of the decoration, overall I just don't feel like my part fits the theming all that much; what I did was follow the host instructions (i.e. make a neodesign part) and kinda had to make it look cool paired with the two or three parts I had as refference of this level, so I'm sorry if the vibe is kinda off at the beginning. Even then I'm glad I got to work on a level like this, was a first time for me :)
one little thing that i see mistaken alot is trotil being ice themed. its not, its glass themed for some reason. but i get the confusion
The second half I can see being glass themed but the first half uses decoration seen in many ice levels and does not really have any “glass” parts. Cool idea for a glass themed level but since its such a specific theme it’s easier to call it an ice themed level
this level doesn't feel well executed to me. The level in general represents the song very poorly, theres a lot of very flowy parts with long and curvy movements that would've worked great for the beginning for example, at that point its just hollow wind and very flowy vibes, but then the song turns more straight, mechanical, but that happens to be the part where the level becomes flowy and curvy. Theres also a very unnessecarily heavy use of shaders that dont complement the song well at all, if anything the colors becomming more saturated makes it feel less cold. Theres also a large problem in its consistency, the level just randomly turns into a crystal cave halfway through, which makes no sense at all since the level previously established its windy and cold environment. Despite the level's lack of coherence the parts also feel a little bit too boring, ive seen this exact deco in so many levels before it just doesn't hit, i will never get realistic levels' obssession with large crystals and spamming rocks, that just boring now. I think with more care put into the theming, proprely representing the song and just making the level feel cold the level could flow really really well
the 2.2 effects are so bad and ruined the level
Woah, the first mythic extreme demon ever was just rated
ok but how does it taste?
Just a big ball of snow in a bowl 💀
It taste like W A F F L E S
Weed
water :3
@@theplayer7127 TRUEEE