If you want to make your visualizer more intense "Multiply" is definitely the way to go, if you want your visualizer to almost "explode" with the music. Smaller values result in less intense changes in the noise, where larger values result in extreme changes- which is exactly what you want from a music visualizer! "Add" simply shifts the start of the noise upwards. It'll make your noise ball bigger, sure, but it won't make the actual *changes* in height any more intense.
I'm completely new to blender or anything like it, I did get something out of it and I did learn something. Nice vid man, you speak clearly and you're straight to the point, easy to follow with explaining what hotkeys.
I've been watching so many blender tuts in the last month, and I have to say, this has been the best I have seen so far. Really nice way of teaching. Keep it up!!
I enjoyed your tutorial and subscribed. It's so helpful when someone can give competent lessons in a simple fashion. Sometimes you even sounded just like me when I explain workflows to others. Thanks!
i'm not even done with the video but thank you for explaining this so well! I started learning blender at my uni and this was very easy to follow after an introductory course! Idk how you got like this but you are very smart!
Use the MULTIPLY option instead of add in the F-curve modifier. This will allow you to have better sync witht the audio and better noise in the liquid drop.
I thank you for your video, it was very helpful. But for future references I would just like to add. It would be a great thing if you would show us how to save the video. Just my opinion
Yo wassup bro! Searched for this tutorial on google and your video was the top result! Glad to see you at the top bro, happy to see you kept making content. Cheers man, thanks for the help. (It's JMurd3r9, if you don't recognize this name)
if you are on 4.0 in moved to channel (sound to sample), on lower versions it also might be under the old name but in channel category. It is right next to key
Idk I don't think this really works well, Have you tried baking automation to tons of different parameters to create lots of movement if even possible? thanks for teaching me some blender though first thing Ive tried on it :)
That is pretty neat tutorial, thank you very much for it. I have a question to ask. :D How could I solve the below? At a specific point, I want to stop the animation. The object should freeze in the stance it happens to be in that particular moment, but keeping the sound go on, uninterruptedly. In my finaI motion graphic I want to change from the rendered to the viewport animation going around the frozen scene. (A buch of other things are going on in my scene. I want to show them from a different angle.)
question, for these music visualizers is there a way to make it such that it simply reacts to music played in the surroundings of your laptop instead of having to upload an edm track for it to show? Basically I want to make one where you can play any spotify song and it react accordingly instead of uploading a specific music.
Is there anything like this that has loads of presets and can have it running live along a DJ set ? I want to run visuals on a projector behind the decks that react to the music. Is there something out there ?
A VERYYY GOOD tutorial. Subscribed! What I did not get is how you switched from the layout to the render view or sumn like that, the dark background, kindly. But the vid is pretty much perfect. Greetings from Kenya, lmao
I agree because blender is tool for many different purposes and it have so much tools built in, me after 3,5 year of learning I’m still learning things
Hey! Great Video, exactly what I wanted. Can anyone help tho? I tried rendering but even tho my viewport looks exactly like the video, the rendered result is all pointy (like Lara croft's boobs)
Thank you! In case anyone else is having difficulty finding "bake sound to f curves" it has been renamed to "sound to samples" under the channel menu.
life saver bro
but how do you increase the amplitude?
If you want to make your visualizer more intense
"Multiply" is definitely the way to go, if you want your visualizer to almost "explode" with the music. Smaller values result in less intense changes in the noise, where larger values result in extreme changes- which is exactly what you want from a music visualizer!
"Add" simply shifts the start of the noise upwards. It'll make your noise ball bigger, sure, but it won't make the actual *changes* in height any more intense.
I'm completely new to blender or anything like it, I did get something out of it and I did learn something. Nice vid man, you speak clearly and you're straight to the point, easy to follow with explaining what hotkeys.
I've been watching so many blender tuts in the last month, and I have to say, this has been the best I have seen so far. Really nice way of teaching. Keep it up!!
Go check 5 minutes blender
I enjoyed your tutorial and subscribed. It's so helpful when someone can give competent lessons in a simple fashion. Sometimes you even sounded just like me when I explain workflows to others. Thanks!
i'm not even done with the video but thank you for explaining this so well! I started learning blender at my uni and this was very easy to follow after an introductory course! Idk how you got like this but you are very smart!
You got that right, brother!
For all those with potato pcs, you can do these steps, put it to eevee, then disconnect Noise texture from the colourramp
or get a job, buy a workstation and use cycles
What if... you cant get a job?
Use the MULTIPLY option instead of add in the F-curve modifier. This will allow you to have better sync witht the audio and better noise in the liquid drop.
dude youre a god send.
use a video as a texture inplace of the noise texture and for the colors you will end up with something amazing
I thank you for your video, it was very helpful. But for future references I would just like to add. It would be a great thing if you would show us how to save the video. Just my opinion
The Bake Sound to F-Curves doesn't appear for me, and I have followed all your steps, can somebody help me please ?
same
I figured it out, they moved it to Channels. Its not in key.
@@MSJDesign Thanks I had the same problem)
@@MSJDesignI don’t see it
Channel and after Sound to Samples
You can also get the frame number off the audio clip when imported to Movie Clip Editor.
Geeze this render is taking a very long time: after waiting for it to complete *realize that was just the first frame lol.
Cool! 👌👍Very cool result! I didn't think audio visualization in blender was that easy.
In Blender 4.0, it's under Channel -> Sound to Samples. It got renamed.
Thanks. I was looking the "Bake sound to F curves". This is why the comment sections rock on videos like these.
Great tutorial! I got it to rotate as well. Is there a way you can make it phase through colors that might be cool too?
Exactly what I was searching for! And straight to the point. THanks For Helping-out man! 🌟
Why cant I see Bake Sound to F curves? im sure i did everything right before.
Video is top notch man
How long does it take to render fully for yall its taking me 12 hours and im not even halfway
Yo wassup bro! Searched for this tutorial on google and your video was the top result! Glad to see you at the top bro, happy to see you kept making content. Cheers man, thanks for the help. (It's JMurd3r9, if you don't recognize this name)
Long time no talk man, but thanks bro I'm glad the video helped. Hope you've been alright!
Clear explanation .. Thank you!
can you make a video.. telling how we can have particles visualized instead of surface... you are explaining very good
super clean
thank you this was a great one
SUPER HELPFUL!
oh god is there a way to download the animation faster
how do you get that thing where you click on the cube and get these 4 options and you just move your mouse up and go into rendered view?
Press z
Bro thank you for this knowledge!
Hello! have I missed something? If I go to the Key tab I don`t have the Bake sound to F curves, I am stuck there, does anyone know what I missed?
Yeah I have no idea
if you are on 4.0 in moved to channel (sound to sample), on lower versions it also might be under the old name but in channel category. It is right next to key
it is there but its somehow disabled, how do I enable it?@@keenmux5708
Idk I don't think this really works well, Have you tried baking automation to tons of different parameters to create lots of movement if even possible? thanks for teaching me some blender though first thing Ive tried on it :)
I'm so gald zuko is making blender content
Even after inserting key frame at 0 strength I'm not getting the stuff which you showed here on your screen
That is pretty neat tutorial, thank you very much for it.
I have a question to ask. :D
How could I solve the below?
At a specific point, I want to stop the animation. The object should freeze in the stance it happens to be in that particular moment, but keeping the sound go on, uninterruptedly.
In my finaI motion graphic I want to change from the rendered to the viewport animation going around the frozen scene. (A buch of other things are going on in my scene. I want to show them from a different angle.)
9:30 you can just hover over it and click " i " instead
Great tutorial, you got a new subscriber!
But come on, calculating the frame is very easy :D
question, for these music visualizers is there a way to make it such that it simply reacts to music played in the surroundings of your laptop instead of having to upload an edm track for it to show? Basically I want to make one where you can play any spotify song and it react accordingly instead of uploading a specific music.
Is there anything like this that has loads of presets and can have it running live along a DJ set ? I want to run visuals on a projector behind the decks that react to the music. Is there something out there ?
very first thing did not work. control 5 not subdividing
alot change in 4.0
Big help , thank you!
cool video but i got upto 4:11 and then couldnt figure out the render view thing you did with a shortcut....
select object then hit z on keyboard and select rendered on the top
Thank you!
Hi! Can blender be used for live sound and displayed live?
can i use it with live music?
how do we enter the render view?
In the 3D viewport, press Z. The option to use Rendered view is at the top!
How do you render this?
Nice tutorial but I couldn't follow what you're doing at 4:10
Press z
THANK YOU@@heiservoices
A VERYYY GOOD tutorial. Subscribed! What I did not get is how you switched from the layout to the render view or sumn like that, the dark background, kindly. But the vid is pretty much perfect. Greetings from Kenya, lmao
it's 3:33 am dude, that's a scary hour
how make same Visualizers in square
plz let me know
Thank you
the bake sound under the key tab doesnt show for me. Anyone know a fix?
it is under "channel" now
@@julio_161 yeah I found it a few minutes after my comment
hi, how to use eevee with the same transparent effect plz can u help ??
you cant
how do i export to a avi file after done?
9:00
nothing in blender is easy lol
They all say that, nothing is easy we just have to work a little bit more than the previous time we've opened the software
I agree because blender is tool for many different purposes and it have so much tools built in, me after 3,5 year of learning I’m still learning things
@@giovani_aesthetic I’ve been making music for 12 years and I still learn new things about the program. I have been using for 12 years lol i feel you
Average 3:00 AM
"with a cube selected"
>SPHERE
4:11 menu can be found by pressing Z for my fellow noobs
Hey! Great Video, exactly what I wanted. Can anyone help tho? I tried rendering but even tho my viewport looks exactly like the video, the rendered result is all pointy (like Lara croft's boobs)
Awesome
13:54 usefull
Why odes my renders looks like dog'hit
Wilson Donna Thompson Matthew Lee Maria
"easy" 😱 you call this easy? uff..... okay i dont think i wanna made anymore any video for music....
how to actualy render it with the animation ?