Trying to follow along with this without pausing literally every 2 seconds to go back and see what you clicked is nutty. Eesh. I'm happy that the steps are there, but this is about as beginner friendly as debuting in boxing by fighting Tyson.
- You're not wrong, took me a couple of attempts, first attempt filled up my 16gb of RAM, had to shorten audio to 55 seconds, and still the result was not as reactive as I'd hoped.
Awesome video, simple yet elegant. An ambient occlusion node in between the emission and color ramp does some pretty cool stuff if you boost render settings.
Loved this tutorial! Great little visualizer! I almost gave up because I was still using Blender 3.0 when I should have been using 3.2+. The part where you connect your emission node to your material simply didn't display anything against the wolds black background. There was zero emission even though I was setting it to 10.0. Once I switched versions everything worked as stated in the video. I'm just mentioning this in case anyone else runs into a similar issue. Thanks for sharing DenTechs!
@@dentechs I'm trying to follow along but when I add the emission nothing happens. I'm on Blender 3.4 and using cycles, tried it several times from scratch and am just about to quit..
@@crahdummi Just tested in blender 3.4.1 and it seems to work fine for me. Are you in the rendered view? it won't show colors in the material preview. Also in geometry nodes did you do mesh to points and set the correct material?
Just went through he tutorial man got a sweet song to go with this one will render and post your work on my channel soon. Ill mention you in the description too thanks again! I really like how the particles on this!
question, for these music visualizers is there a way to make it such that it simply reacts to music played in the surroundings of your laptop instead of having to upload an edm track for it to show? Basically I want to make one where you can play any spotify song and it react accordingly instead of uploading a specific music.
Not everyone likes to be taught something as if they were a child. All I can say is that my first Blender project was this Visualizer, and I'm happy about 2 things, 1: That you exist, and therefore took the time to create and share this tutorial. 2: That you showed what control you were using at the bottom right of the screen. I love this tutorial so much, I hope you can understand that I also love you for being the first actor of this happiness. lmao Just one thing, maybe you'll be quicker to answer me than I'll be to find the answer, your control wasn't visible there, at this moment 7:33 how did you link those three nodes?
When exported baked animation (it shows 2.5GiB in Blender) the alembic file is just 600KB. And when I import this alembic into new scene it's empty. Did I miss something? Thanks.
Im using blender 3.2 and when I try adding the color ramp node it doesent create any color for the particles, I have been trying to trouble shoot but no luck. is there any tricks you would reccomend?
Great effect! At one point you add a camera - can you add a second camera and create a stereoscopic effect? I'm looking to collaborate on a 3D video projection project for DJ's. Please let know if you are interested.
I actually did exactly that as an experiment, but didn't think it was too interesting for most people. You can see the effect here: drive.google.com/file/d/1E1bDX_8E2CDM5bb-5sOe9gEVIZBDOhuO/view?usp=share_link
Also here are the blender docs on stereo rendering: docs.blender.org/manual/en/2.80/render/output/multiview/usage.html#stereoscopy-setup I'm not sure where I read it, but i used convergence plane distance/30 for the interocular distance
@@dentechs thanks for the SBS video - perfect for testing in VR or on my projector (soon - tomorrow?). True, free-viewing on a phone is not too impressive - but my development silver screen is about 45" diagonal and my new one is 180" (!). How did you view the video?
@@dentechs i have a quest2 also and use the virtual desktop sbs viewer - nothing beats the silver screen though. Would you like a link to some of my video tests?
hi! i was wondering if there was a way to make a scene where i had other objects and this audio reactive one where it wouldnt collide with the other meshes but rather even avoid them. how could i do that? thanks :)
You could give the objects the rigid body property for the particles to hit them, or you can give them the force field property for the particles to avoid them
Hi, you know at 4:18 you got those Five sections which are "Tool", "View", "AudVis", "ShortCut VUr", "HDRI SunAligner". I'm using the same version as you, 3.2, and I only have "Tool" and "View" sections. Maybe you know how to make appear other three sections that you have? In the video you using "ShortCut VUr", i'm on that step..
@@dentechs I installed it, there was about 10 add-ons to that section that appeared, but the "ShortCut VUr" wasn't there. Do you know what to do in that situation? Maybe you have that specific "ShortCut VUr" add-on file that you could email me?
Screencast keys is a newer/better plugin. But here’s the link to the old plugin I was using, which is literally called “shortcut vur” if you were to google for it: github.com/jayanam/shortcut_VUr
Thank you for the video! But help clear the cache after this lesson please. Roasting ate 20 GB. After removing the bake and restarting the computer, 12 GB was restored. Where to find the rest of the cache that took more than 5 GB, I could not. Checked all blender folders and found nothing(
It bakes to ram, and once ram is full it stores it to a page file on your drives. Restarting your pc clears the page file which is why 12gb was restored. And the 5gb that was in ram never took storage in the first place. Because my PC has 64 gigs of ram it didn’t have to use a page file at all, meaning performance wouldn’t be limited by a much slower drice
My particles just explode from the center and never go back towards the middle. I don't have a rigid body constraint as you show in your animation. How do I add that in. I am using Blender 3.3.
Does it have to be a particle system for this effect to work? Or could you hypothetically use a distribute points and instance node in geonodes to make a similar effect?
You can do it a dozen different ways, at the end of the day it’s just driving a variable with the f-curve. I did actually make an example with geo nodes but I never ended up making a guide for it: th-cam.com/video/A4HDazNjN6k/w-d-xo.html
You can use the F-Curve on anything that can be keyframed. I've used it on an array modifier to drive the array count, trickier because it only accepts integers where the f-curve produces values between 0 and 1 so you have to scale the F-Curve on the graph editor to your liking to get it to do what you want if working with integer feilds.
Hey when I bake my blender shuts down without any warning and looses the file…. Do you know how I can fix that ? I’m on a Mac book pro rn and my blender is 3.64
My first guess would be that you’re running out of memory, try reducing the number of particles to a low number like 1,000 and reducing the # of frames. If it works then, increase those 2 as high as you can before it crashes.
I have tried a lot of visualizer but there is one problem with them. it does not react to the music as it would in After Effect. what can we do in this case?
@@dentechs take "Trap nation" for example, there is like a "cumulate" effect there. In blender the reaction of the spectrum, No matter which method you use, is very flat and simple.
@More! S L O W E D Ah that’s because that’s going by individual frequencies instead of the peak in a group like bake f-curve does. Take a look at the audivs plugin, might be a bit more like what you’re looking for: blendermarket.com/products/audvis Here’s an example I made with it: th-cam.com/video/wBTL9kEGXUw/w-d-xo.html
@@stealthizoptional In the F-Curve menu you have options for the frequency and how to interpret, such as accumulative, additive, square. To make an object that reacts to just the bass kicks then use a Low range from 0 to a high of 150. accumulative adds each peak of the wave together give a value from 0 to infinity, additive adds the peak to the trough giving values between -1 and 1, square just give -1 or 1 based on a threshold. Once you import the F-Curve if the effect is too subtle you need to Un-Bake Curve of the keyframes and then you can scale them up to increase the intensity using the graph editor.
Bake sound to F-curve is now Sound to Samples in the channel drop down. Just incase anyone else is looking for this.
Thanks!
For ppl who can't see particles after 4:50, using a "point to vertices" before "mesh to points" worked for me.
Thank you very much !
Trying to follow along with this without pausing literally every 2 seconds to go back and see what you clicked is nutty. Eesh. I'm happy that the steps are there, but this is about as beginner friendly as debuting in boxing by fighting Tyson.
Yeah not for beginners for sure.
Slow the video down probably
- You're not wrong, took me a couple of attempts, first attempt filled up my 16gb of RAM, had to shorten audio to 55 seconds, and still the result was not as reactive as I'd hoped.
A great tutorial for people who already know how to use Blender's UI
Awesome video, simple yet elegant.
An ambient occlusion node in between the emission and color ramp does some pretty cool stuff if you boost render settings.
Loved this tutorial! Great little visualizer! I almost gave up because I was still using Blender 3.0 when I should have been using 3.2+. The part where you connect your emission node to your material simply didn't display anything against the wolds black background. There was zero emission even though I was setting it to 10.0. Once I switched versions everything worked as stated in the video. I'm just mentioning this in case anyone else runs into a similar issue. Thanks for sharing DenTechs!
You also need to be in cycles for geometry node points to render, they don't show up at all in eevee
@@dentechs I'm trying to follow along but when I add the emission nothing happens. I'm on Blender 3.4 and using cycles, tried it several times from scratch and am just about to quit..
@@crahdummi Just tested in blender 3.4.1 and it seems to work fine for me. Are you in the rendered view? it won't show colors in the material preview. Also in geometry nodes did you do mesh to points and set the correct material?
Thank you… tried to figure out the problem for 1h
Just used your technique in my latest animation. Thank you. th-cam.com/video/DlnB9QqDt8Q/w-d-xo.html
thanks dude! that saved me a buck from thinking of paying for After effects... Blender it's a bless!
Nice Idea, nice tut.
The next step must be to use fractals as dynamic patterns... . :D
I will give this a try on weekend.
1:53 bake sound to F curve > sound to samples (in Channel) Blender 4+
YOU DA MAN!! Thank you!! Its beautiful you did a really good job with everything.
thanks! Your effects are quite great as well! No idea how you made some of them
@@dentechs lets talk offline via email:)
Just went through he tutorial man got a sweet song to go with this one will render and post your work on my channel soon. Ill mention you in the description too thanks again! I really like how the particles on this!
Happy I could be of help :)
Great stuff, thanks for sharing!
question, for these music visualizers is there a way to make it such that it simply reacts to music played in the surroundings of your laptop instead of having to upload an edm track for it to show? Basically I want to make one where you can play any spotify song and it react accordingly instead of uploading a specific music.
it's great! thank for this tutorial!
Wooow thank you so much for sharing this!
Thank you!!! It's great tutorial !!
Glad it was helpful!
Not everyone likes to be taught something as if they were a child.
All I can say is that my first Blender project was this Visualizer, and I'm happy about 2 things,
1: That you exist, and therefore took the time to create and share this tutorial.
2: That you showed what control you were using at the bottom right of the screen.
I love this tutorial so much, I hope you can understand that I also love you for being the first actor of this happiness. lmao
Just one thing, maybe you'll be quicker to answer me than I'll be to find the answer, your control wasn't visible there, at this moment 7:33 how did you link those three nodes?
It’s shift + right click to create a reroute node IIRC
@@dentechs Thank you very much 😚
@@dentechs Finally, I've rendered and uploaded my first audio visualizer thanks to you, dear sir. I'm proud to be your student ! 😊
When exported baked animation (it shows 2.5GiB in Blender) the alembic file is just 600KB. And when I import this alembic into new scene it's empty.
Did I miss something?
Thanks.
It worked somehow when I unchecked Hair export.
Thank you for making this tutorial !
in blender 4.1, and the object when imported just looks like smooth shaded cubes not the spheres
Im using blender 3.2 and when I try adding the color ramp node it doesent create any color for the particles, I have been trying to trouble shoot but no luck. is there any tricks you would reccomend?
Make sure you’re using cycles and you’re in rendered view, otherwise the particles won’t appear
Great effect! At one point you add a camera - can you add a second camera and create a stereoscopic effect? I'm looking to collaborate on a 3D video projection project for DJ's. Please let know if you are interested.
I actually did exactly that as an experiment, but didn't think it was too interesting for most people.
You can see the effect here:
drive.google.com/file/d/1E1bDX_8E2CDM5bb-5sOe9gEVIZBDOhuO/view?usp=share_link
Also here are the blender docs on stereo rendering: docs.blender.org/manual/en/2.80/render/output/multiview/usage.html#stereoscopy-setup
I'm not sure where I read it, but i used convergence plane distance/30 for the interocular distance
@@dentechs thanks for the SBS video - perfect for testing in VR or on my projector (soon - tomorrow?). True, free-viewing on a phone is not too impressive - but my development silver screen is about 45" diagonal and my new one is 180" (!). How did you view the video?
Oh i just viewed it using a vr headset. Specifically a quest 2 through Virtual Desktop, but any VR SBS viewer would work.
@@dentechs i have a quest2 also and use the virtual desktop sbs viewer - nothing beats the silver screen though. Would you like a link to some of my video tests?
What if you baked the sound to the f curves of the turbulence as well?
Hi. Great tutorial but i have a problem. When I hide the Icosphere at 4:54 the particles disappear. I'm using 4.2.0
Did you find a solution for that?
@@amirnaseri8793 No. To be honest I completely forgot about this.
hi! i was wondering if there was a way to make a scene where i had other objects and this audio reactive one where it wouldnt collide with the other meshes but rather even avoid them. how could i do that? thanks :)
You could give the objects the rigid body property for the particles to hit them, or you can give them the force field property for the particles to avoid them
don't get me wrong this is a good tutorial but you must say in the title that this is for cycles only.
Hi, you know at 4:18 you got those Five sections which are "Tool", "View", "AudVis", "ShortCut VUr", "HDRI SunAligner".
I'm using the same version as you, 3.2, and I only have "Tool" and "View" sections.
Maybe you know how to make appear other three sections that you have? In the video you using "ShortCut VUr", i'm on that step..
Those are from additional plugins, for example Screencast Keys to show key presses on the screen: github.com/nutti/Screencast-Keys
@@dentechs I appreciate the quick answer, I will try.
@@dentechs I installed it, there was about 10 add-ons to that section that appeared, but the "ShortCut VUr" wasn't there.
Do you know what to do in that situation?
Maybe you have that specific "ShortCut VUr" add-on file that you could email me?
Screencast keys is a newer/better plugin. But here’s the link to the old plugin I was using, which is literally called “shortcut vur” if you were to google for it: github.com/jayanam/shortcut_VUr
It's fine I found it in google.
very very good!
Thank you for the video! But help clear the cache after this lesson please. Roasting ate 20 GB. After removing the bake and restarting the computer, 12 GB was restored. Where to find the rest of the cache that took more than 5 GB, I could not. Checked all blender folders and found nothing(
I was still able to find it. If you have the same problem: C:\Users\___\AppData\Local\Temp
It bakes to ram, and once ram is full it stores it to a page file on your drives. Restarting your pc clears the page file which is why 12gb was restored. And the 5gb that was in ram never took storage in the first place. Because my PC has 64 gigs of ram it didn’t have to use a page file at all, meaning performance wouldn’t be limited by a much slower drice
My particles just explode from the center and never go back towards the middle. I don't have a rigid body constraint as you show in your animation. How do I add that in. I am using Blender 3.3.
If they don’t return that most likely means your harmonic force’s strength isn’t high enough
Perfect. Thank you! Great tutorial!
Awesome!
Hi, i am in the compositing part, once i connect the Glare to the viewer and composite, it does not change anything, i need help pls
me too
Hey! What shortcut do you use at 2:00? Cannot open the active f-curve pannel... (Noob) Thank you! =)
Oh, weird that the key press visualizer didn’t show it, it should be “N” iirc?
@@dentechs thank you🙏
amazing
Does it have to be a particle system for this effect to work? Or could you hypothetically use a distribute points and instance node in geonodes to make a similar effect?
You can do it a dozen different ways, at the end of the day it’s just driving a variable with the f-curve. I did actually make an example with geo nodes but I never ended up making a guide for it: th-cam.com/video/A4HDazNjN6k/w-d-xo.html
@@dentechs that’s awesome, your channel is seriously underrated
You can use the F-Curve on anything that can be keyframed. I've used it on an array modifier to drive the array count, trickier because it only accepts integers where the f-curve produces values between 0 and 1 so you have to scale the F-Curve on the graph editor to your liking to get it to do what you want if working with integer feilds.
sweet.👌🌀
My cube is hidden in the preview render, but I set it visible to every viewport, and still its invisible in the preview render.
1:31 why do my particles shrink instead of moving forward?
Probably because your radius is set too small
Hey when I bake my blender shuts down without any warning and looses the file…. Do you know how I can fix that ? I’m on a Mac book pro rn and my blender is 3.64
My first guess would be that you’re running out of memory, try reducing the number of particles to a low number like 1,000 and reducing the # of frames. If it works then, increase those 2 as high as you can before it crashes.
@@dentechs thank you so much ! I’ll try this out.
Any advice on after baking the curve my particles fly away the second I hit play on the music …
EPPIIICCCC!!!!
I have tried a lot of visualizer but there is one problem with them. it does not react to the music as it would in After Effect. what can we do in this case?
I've never used AE so i'm not sure what you mean, could you show an example?
@@dentechs take "Trap nation" for example, there is like a "cumulate" effect there.
In blender the reaction of the spectrum, No matter which method you use, is very flat and simple.
@More! S L O W E D Ah that’s because that’s going by individual frequencies instead of the peak in a group like bake f-curve does. Take a look at the audivs plugin, might be a bit more like what you’re looking for: blendermarket.com/products/audvis
Here’s an example I made with it: th-cam.com/video/wBTL9kEGXUw/w-d-xo.html
@@stealthizoptional In the F-Curve menu you have options for the frequency and how to interpret, such as accumulative, additive, square. To make an object that reacts to just the bass kicks then use a Low range from 0 to a high of 150. accumulative adds each peak of the wave together give a value from 0 to infinity, additive adds the peak to the trough giving values between -1 and 1, square just give -1 or 1 based on a threshold.
Once you import the F-Curve if the effect is too subtle you need to Un-Bake Curve of the keyframes and then you can scale them up to increase the intensity using the graph editor.
How to sell audio visualizer flie in gumroad or other website
Simulation used 16gb of my ram and Blender has crashed.
You can lower the number of particles to use less ram, I have a pretty powerful system so I can crank it up.
@@dentechs oh thanks. now in my second try after frame 50 simulation disappears.
i forgot to change lifetime. lesson learned by making a mistake.
would you please say how you add the second color?
I explain how to add a material starting at 5:04 in the video
@@dentechs im so excited you answered me... so i add a second color as a material? ... Im very beginner..
No, when you add the color ramp you set two colors to blend between, for example in the video a light violet and a darker purple
@@dentechs can i send you a pic plz?
Again, it’s all explained starting at 5:04 . Just follow the video and if your node tree looks the same it’ll be the same
I don't know how to make an audio in mp3 :0 could someone hslp me?
i cant bake it at 1:55 for some reason
oh i found it under channel!
7:34 in vid how to i connect to nods ?
Hold shift and then drag with right click
Thanks
I dont got the set material 😢 in geometry nodes 😢😢
Make sure you’re not on an old version of blender
Sub great video
at 7:11 what did you press to get that frame
Do you mean numpad 0 to view the active camera?
need help plz
This video mid